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May 30, 2016
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Updates » Indie
Inside 'La Guilde,' Quebec's new independent development cooperative 10
by Christian Nutt [04.14.16]
We speak to Pascal Nataf, co-founder of new Quebec independent game development cooperative La Guilde, to find out about his organization's place in the industry and its mission.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Rust dev Garry Newman defends game's randomly assigned race and gender 18
by Christian Nutt [04.13.16]
"Ultimately the decision comes down to gameplay. We don’t believe that letting you choose your race and gender would improve the game." - Rust dev Garry Newman
Console/PC, Indie, Design, Production

NYU Game Center Incubator opens up to all devs  
by Christian Nutt [04.13.16]
A $450,000 grant has enabled the program, formerly open only to NYU student devs, means that the program is now accepting open applications.
Indie, Production, Business/Marketing

Indie RPG hit Stardew Valley sells over a million 3
by Christian Nutt [04.13.16]
Two months on from its debut, the SNES-tinged 2D RPG with farming and romance elements has proved a big hit with fans.
Console/PC, Indie, Business/Marketing

The practical challenges of designing a political game about Africa  
by Alex Wawro [04.13.16]
"We are very conscious of the fact that it’s basically two middle class white guys, neither of which have been to Africa, making a game about Africa," Democracy 3: Africa dev Cliff Harris told Zam.
Console/PC, Indie, Design

Shedding light in the dark tunnel of game innovation  
by Gamasutra Community [04.13.16]
"If we look to games that have done something new, at the system level, we can draw lessons that help us approach this difficult challenge. Following is a rubric of four questions that can provide a framework for creating new games."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Making a battle royale for players and viewers alike in The Culling 4
by Joel Couture [04.13.16]
"Games have always been watchable--not just playable--entertainment," says Josh Van Veld of Xaviant Games. "Twitch and YouTube capture that same vibe of sleepovers with friends, up late playing video games."
Console/PC, Indie, Design, Video

Animating Cuphead: The verve of the 1930s with the tech of now 1
by Christian Nutt [04.12.16]
"What’s beautiful about music is that real instruments still prevail. ... Whereas on the animation side of things... [2D animation is] not dying, but it’s definitely being pushed away as a real medium."
Console/PC, Indie, Art

Enter the Gungeon breaks 200,000 sales in a week  
by Christian Nutt [04.12.16]
The popular indie title debuted high up in sales and continues to be barreling along -- with over 200,000 copies sold in just a week.
Console/PC, Indie, Business/Marketing

Blog: Why the rush? 1
by Gamasutra Community [04.12.16]
On not rushing toward completion at all costs: "I know the ultimate goal of this project; however, I need to take some time to build the bridges so I can get over the problematic gaps."
Indie, Production

Don't Miss: 7 ways game designers break their own hearts 33
by Gamasutra Community [04.12.16]
"It’s a cliche to say designers are 'passionate' about games. It’s fun, at first. The honeymoon period is wonderful, and we try to stretch it out as long as possible. And then the work begins."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Postmortem: Bringing Camouflaj's République to PlayStation 4  
by Paul Alexander [04.12.16]
The curious story of how Camouflaj's episodic game République made its way from iOS in 2013 to Steam and then onto PlayStation 4 involves an engine overhaul, a port house and a tricky overseas deal.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The game developer's toolbox (for students) 6
by Gamasutra Community [04.12.16]
A good list of basics -- for novices and anybody else: "This is a list of things that will hopefully stop budding game developers from reinventing the wheel and tumble into pitfalls that others have already been in."
Console/PC, Indie, Design, Production, Business/Marketing

Devs: Steam is like a benevolent dictator, and we're okay with that 8
by Christian Nutt [04.11.16]
"I think Gabe is a benevolent dictator. A well-done benevolent dictatorship is a positive thing." - Beamdog CEO Trent Oster (Baldur's Gate: Siege of Dragonspear)
Indie, Business/Marketing

We made our game free on Steam for a weekend. Here's what happened 11
by Gamasutra Community [04.11.16]
"How many new players joined us? How long were these new players sticking around for? Which ships were people unlocking? How were these ships performing? How many players were quitting games, and when?"
Console/PC, Indie, Business/Marketing

Designing the exhibition space for Jason Rohrer's museum retrospective  
by Gamasutra Community [04.11.16]
"This was a unique challenge for us -- our task was to create a spatial experience that would allow not only for the games to be played, but also for the important, sometimes existential themes that define each game to be understood."
Indie, Design

How 1979 Revolution: Black Friday drops players into a real crisis 3
by Bryan Lufkin [04.11.16]
Navid Khonsari was a child in Tehran during the Iranian revolution. Now, he's turned that tumultuous chapter in history into a game that puts players in the midst of the chaos, rivalries, and bloodshed.
Console/PC, Indie, Design, History, Video

The making of Wadjet Eye's dystopian adventure Shardlight  
by Tim W. [04.08.16]
Francisco Gonzalez and Ben Chandler discuss their point-and-click adventure, which is set in a bleak future that is plagued by a deadly disease.
Indie, Design, Video

Opinion: So you want to write a trans character 29
by Katherine Cross [04.08.16]
Gamasutra contributor Katherine Cross offers a thoughtful look at how writer Amber Scott succeeded in portraying an authentic transgender character in Beamdog's Baldur's Gate: Siege of Dragonspear.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Devs Answer: What are the best comments left in your code? 10
by Bryant Francis [04.08.16]
We asked developers what their favorite comments they'd seen in game or engine codes. The results may make you go check what your programmers have left behind.
Console/PC, Smartphone/Tablet, Indie, Programming