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September 20, 2014
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September 20, 2014
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Updates » Indie
Blog: Indie game dev advice and inspiration 6
by Gamasutra Community [08.22.14]
A collection of advice from indie game luminaries. Now that you're making your own games, what should you do? These quotes and articles help keep things in perspective.
Console/PC, Indie, Design, Production, Business/Marketing

#welovegamedevs hashtag brings the love to game developers 6
by Mike Rose [08.22.14]
A Twitter hashtag dedicated to showing support for game developers whose games have touched our lives is trending today.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blizzard, ustwo win big at Unity Awards 2014  
by Mike Rose [08.22.14]
Blizzard Entertainment and ustwo were the big winners at last night's Unity Awards, while numerous other studios were also honored at the event.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

5 tips for game localization success 1
by Gamasutra Community [08.22.14]
Localization is complicated but worth the effort -- boosting your sales in foreign-language territories can be a real help. How do you prepare for it, though? This post offers helpful suggestions.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Report: Ouya ties up with China's number one smartphone maker 1
by Christian Nutt [08.21.14]
The microconsole start-up and its games will head to China as part of a deal with Xiaomi, according to a new report.
Console/PC, Indie, Business/Marketing, Microconsole

Blog: Ludum Dare is this weekend, so here are some game jam tips! 2
by Gamasutra Community [08.21.14]
The three stages of jamming: preparation, execution, and networking -- with tips for all of them, from a prior Ludum Dare jammer.
Console/PC, Indie, Production, Business/Marketing

Don't Miss: Why I've said goodbye to mobile in favor of PC 202
by Gamasutra Community [08.21.14]
"I am fed up with the whole mobile/tablet gaming market. Iíve worked hard for three years and released two games to almost every mobile device you can think of. Never again."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

The finances of a bare-bones developer 20
by Gamasutra Community [08.21.14]
A look inside a small studio's works: "I think our model is valuable because it allowed us not to compromise our vision, even though our vision does not resonate with a particularly large audience."
Console/PC, Indie, Production, Business/Marketing

GDC board members share advice for pitching a GDC 2015 talk  
by GDC Staff [08.21.14]
The GDC 2015 call for submissions closes next Thursday, August 28th, and to help you better prepare we've got some advice on pitching talks from a few members of the GDC advisory board.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Kickstarter postmortem: Last Life, a Double Fine Presents project  
by Gamasutra Community [08.21.14]
"Preparation -- and luck -- are keys to achieving success on Kickstarter. But equally important is the community of friends, family, mentors, colleagues, and backers who support you along the way and carry you to the finish."
Console/PC, Indie, Business/Marketing

Indies, be aggressive!: A tip from the 2014 Game Career Guide Exclusive  
by Staff [08.21.14]
In this edition, game developer (and former Game Developer magazine EIC) Brandon Sheffield of Necrosoft Games offers some advice for indies: Be aggressive!
Indie, Business/Marketing, Exclusive, annual Career Guide

Inspiration over manipulation: Why player loyalty matters 1
by Gamasutra Community [08.21.14]
"Turning someone who pays $0.25 for a finished product to someone who pledges $100 on Kickstarter for your idea is long process of giving, giving and giving until it hurts."
Console/PC, Indie, Business/Marketing

Oculus added to Facebook's bug bounty program  
by Christian Nutt [08.20.14]
Facebook pays people bounties to report bugs with the site -- and has now added Oculus, which it acquired in March -- to the program.
Console/PC, Indie, Programming

Seattle's pop culture museum plans to open an indie game exhibit  
by Alex Wawro [08.20.14]
The EMP Museum's Indie Game Revolution exhibit seeks to tell the stories of contemporary indie games and indie creators from around the world through interactive installations and game demo stations.
Indie, Art

Video: Facing the challenges of making games for new audiences  
by Staff [08.20.14]
Veteran designer Kellee Santiago speaks at GDC Europe 2011 about the elation -- and terror -- that comes when you try to make a new kind of game for a new audience, and how you can tackle it head-on.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Video, GDC Europe

Pixel Miner explores the constraints of the Pebble smartwatch Exclusive 2
by Mike Rose [08.20.14]
Admittedly, I find myself glued to a screen most weekends, playing whatever takes my fancy at the time. Last weekend, the screen was a little smaller than normal.
Smartphone/Tablet, Indie, Design, Exclusive

Satirizing game development proves therapeutic for ex-AAA indies 2
by Alex Wawro [08.20.14]
Speaking to Polygon, game industry veteran Jordan Thomas shares some interesting insight into his work at Irrational directing Bioshock 2 and the genesis of his debut indie title The Magic Circle.
Console/PC, Indie, Design, Production

Download the 2014 Game Career Guide now! Exclusive  
by Staff [08.20.14]
Looking to advance your career in the video game industry? The free annual Game Career Guide is out now, and will help industry newcomers and veterans alike.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Student/Education, annual Career Guide

Don't Miss: BlitWorks reveals how it ports games like Fez Exclusive 3
by Alex Wawro [08.20.14]
We catch up with one of the cofounders of BlitWorks, the port house responsible for the PSN versions of Spelunky, Fez and Jet Set Radio, to learn more about how the company does business.
Console/PC, Indie, Programming, Design, Production, Exclusive

GDC Next wants to know how you promote your games  
by GDC Staff [08.20.14]
To better understand the industry before GDC Next 2014, conference officials are polling developers for their opinions on game marketing -- and giving away aGDC 2015 All Access Pass to one lucky participant.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Next