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January 18, 2019
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Updates » Indie
Games @ Play Arcade puts out call for experimental game submissions  
by Emma Kidwell [10.22.18]
The University of California, Irvine announced the Games @ Play Arcade, a showcase for new and experimental games that challenge the notion of what video games can be. 
Indie, Design

Video Game Deep Cuts: The Astro Genius, Redeemed  
by Gamasutra Staff [10.21.18]
This week's highlights include a rave for Astro Bot VR, why game devs aren't getting Genius Grants, and a delightful Red Dead Redemption recap, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Square Enix, Schell Games, and more are hiring now!  
by Staff [10.19.18]
Here are just some of the many developers looking for artists, designers, programmers, and more right now on the Gamasutra Job Board.
Indie, Programming, Art, Design, Production, Recruitment

Sixth annual Day of the Devs line-up features over 70 games  
by Emma Kidwell [10.18.18]
Double Fine and iam8bit announce the 70 games which will be present at the sixth annual Day of The Devs.
Indie, Business/Marketing, Video

Get a job: Amnesia dev Frictional Games is hiring a Tools Programmer  
by Staff [10.18.18]
Frictional Games is expanding its tech team and looking for a tools programmer who will help make its HPL engine better, prettier, and more intuitive.
Indie, Programming, Recruitment

Alt.Ctrl.GDC Inspirations: The award-winning Puppet Pandemonium!  
by Staff [10.18.18]
GDC 2019 seeks your great offbeat controller games for Alt.Ctrl.GDC! The submission deadline is November 30th, and to inspire you we're highlighting some prior standouts -- like Puppet Pandemonium!
Indie, Design, alt ctrl gdc

Don't Miss: Designing Dream Daddy's character creator to deepen engagement 2
by Staff [10.17.18]
"It was really important to us throughout the entirety of development of this game that we made something that felt inclusive to as many people as possible."
Console/PC, Indie, Design

Loot Crate now offers a monthly indie game subscription service  
by Alissa McAloon [10.17.18]
Loot Crate is kicking off a $10 monthly subscription service that aims to connect “creative new voices” in indie dev with players.
Console/PC, Indie

GDC 2019 is now open for registration!  
by Staff [10.17.18]
Now's the time to register for GDC 2019! You'll want to look at pass options and register early to get the best price. Plus, some passes have limited quantities so if you’re interested, don't wait!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Submissions are now open for the GDC 2019 Tutorials!  
by Staff [10.16.18]
Hey devs, GDC 2019 has put out a call for submissions of lectures and panels that would be a good fit for 6 of the conference's popular Tutorials, from the Level Design Workshop to eSports Day!
Console/PC, Indie, Art, Design, Production, GDC

Video: Alternative paths in indie development  
by Staff [10.15.18]
In this GDC 2018 set of microtalks, several devs share their experiences taking strange and untrodden paths in the world of indie games.
Indie, Design, Video

The Making of GDC 2019: Figuring out which pass is right for you  
by Staff [10.15.18]
GDC's audience is as diverse as the content it offers, and its numerous pass options reflect that. Here, GDC GM Katie Stern breaks down the many passes to help you understand which is right for you!
Console/PC, Indie, GDC

How Landfall Games finds the fun in physics engines  
by Jack Yarwood [10.15.18]
"If everyone doesn’t take the game so seriously we can have a lot more fun with it and do more," says Landfall's Petter Henriksson of the studio's penchant for weird physics in this in-depth chat.
Indie, Programming, Design, Video

Video Game Deep Cuts: Smash That Magic Spiderweb  
by Gamasutra Staff [10.14.18]
This week's highlights include a neat Smash Bros interview, a review of Magic Leap's reveal party, and words of wisdom from Spiderweb Software, among many others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Designing for exploration - and terror - in Sunless Skies' Reach update 1
by Gamasutra Community [10.12.18]
Paul Arendt, CEO of Failbetter Games and creative director of Sunless Skies, talks about reconstructing the first region of the game to make exploration more meaningful and terrifying.
Console/PC, Indie, Design

Making cars and writing code: Production Line's refreshing dev approach 1
by Joel Couture [10.12.18]
Gamasutra chats with veteran indie Cliff Harris (aka Cliffski) about the work that went into turning car manufacturing into an engrossing game in his Early Access puzzler Production Line.
Console/PC, Indie, Design, Production, Business/Marketing

Blog: Marketing and session data for Summoners Fate at PAX West 2
by Gamasutra Community [10.11.18]
Indie developer Ross Przybylski of D20 Studios offers crucial marketing and player data on his early access tactical CCG Summoners Fate following a showing at PAX West.
Indie, Business/Marketing

Get a job: Heart Machine is hiring a Gameplay Engineer  
by Staff [10.11.18]
Heart Machine is after someone to craft code for character interactions, NPC interactions, scripted sequences, combat, environmental interactions, and much more.
Indie, Programming, Recruitment

Don't Miss: Bringing Camouflaj's République to PlayStation 4  
by Paul Alexander [10.11.18]
The curious story of how Camouflaj's episodic game République made its way from iOS in 2013 to Steam and then onto PS4 involves an engine overhaul, a port house, and a tricky overseas deal.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

IGF 2019 welcomes a remarkable array of intriguing and exciting entries!  
by Staff [10.11.18]
The 21st annual Independent Games Festival has closed its call for game submissions with over 500 fantastic entries, from Return of the Obra Dinn to Speed Dating for Ghosts!
Indie, IGF