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October 6, 2015
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Updates » Indie
How Allison Road designs its scares around VR 2
by Richard Moss [09.15.15]
The new horror game from the first time developer Lilith Ltd. is the first to be designed from the ground up for VR. They impart what they've learned about designing horror for HMDs.
Console/PC, Indie, Video

This Week in Video Game Criticism: From stealth games to Shigeru Miyamoto  
by Eric Swain [09.14.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on topics ranging from the queer masculinity of stealth games to a level design chat with Shigeru Miyamoto.
Console/PC, Indie, Design

Putting an HTML5 game on Steam: A Wizard's Lizard postmortem 6
by Gamasutra Community [09.14.15]
Lost Decade Games' Matt Hackett opens up about what went right and wrong with the launch of the studio's unconventionally-funded Steam game built on web technology.
Console/PC, Indie, Programming, Design, Production

Murasaki Baby developer seals $1.6 million partnership  
by Chris Kerr [09.14.15]
Italian indie studio Ovosonico, creators of handmade platfomer, Murasaki Baby, has raised €1.44 million through a partnership with digital entertainment company Digital Bros S.p.A.
Indie, Business/Marketing

Seth Killian's 3 principles for bringing fighting games online 2
by Bryant Francis [09.14.15]
How do you take the fighting game genre--which was designed for lag-free local multiplayer--and make it work online? You have to fiddle with several of the fundamentals, according to Seth Killian
Console/PC, Indie, Programming, Design, Video

State court orders Kickstarted game creator to pay $54k for failing to deliver 34
by Alex Wawro [09.11.15]
“Washington state will not tolerate crowdfunding theft,” said the state AG. “If you accept money from consumers, and don’t follow through on your obligations, my office will hold you accountable.”
Indie, Business/Marketing

Organization and time management as an indie studio  
by Gamasutra Community [09.11.15]
"These tools help a team stay motivated and on task by breaking down the general problem of 'develop this game' into 'develop this game: here are the steps.'"
Indie, Production

Use limitations to make great game art: Advice from the 2015 Game Career Guide  
by Staff [09.11.15]
In this edition, game developer and artist Randy O'Connor offers advice on making art for games within the limits of your abilities, budget and time. Those limitations are actually a great strength!
Console/PC, Smartphone/Tablet, Indie, Art

Essential tools to build your game's community 7
by Gamasutra Community [09.11.15]
"Building a community around an indie game and a studio that hasn’t previously published anything is hard. In fact it’s akin to me trying to sell you something that hasn’t been invented yet."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

The Indie Bubble revisited (or, are we all totally-doomed, or just regular-doomed?) 13
by Gamasutra Community [09.11.15]
"Writing games for cash is a harsh, unforgiving affair. Success is rare and failure common, instead of the other way around. If an indie game fails, it shouldn’t surprise you. Success should surprise you."
Indie, Business/Marketing

Armello, and the tension between video and board game design 12
by Gamasutra Community [09.11.15]
"These aren’t atypical digital design choices, but digital strategy games in particular could benefit from recognizing that the restrictions of self-contained physical game design are not entirely negative."
Console/PC, Indie, Design

Unity trick: Batching independently moving GameObjects into a single mesh 2
by Gamasutra Community [09.11.15]
"You can combine everything, and have the GPU do the transforms directly on the vertices of the parts that move to put them wherever they need to be. Create one model and change the model as you go."
Console/PC, Smartphone/Tablet, Indie, Programming

7,600 Infinity Blade assets now free to Unreal Engine developers 4
by Christian Nutt [09.10.15]
Epic Games has made a huge amount of content for its popular mobile franchise free-to-download for developers -- everything from characters to effects and environments.
Console/PC, Smartphone/Tablet, Indie, Art

Co-op communication in Lovers in a Dangerous Spacetime  
by Bryant Francis [09.10.15]
What was the secret to making the challengingly chaotic two-player couch co-op of Lovers in a Dangerous Spacetime coherent and "finishable?" Enabling better communication and letting players pick their roles.
Indie, Design, Video

Blog: AI is voodoo 6
by Gamasutra Community [09.10.15]
"I've been programming for 34 years now. I have never had something like this happen before. The first time a unit moved aside after creation I was completely astonished."
Console/PC, Indie, Programming

Stretch goals in crowdfunding: How they work  
by Gamasutra Community [09.10.15]
"There is something incredibly important to keep in mind all along: what are you trying to achieve with your Stretch Goals?" This detailed analysis will help you figure that out.
Console/PC, Indie, Business/Marketing

Allusive games 7
by Gamasutra Community [09.10.15]
"I'd love to see more games reach for a mature use of allusion. Not just 'Hey that looks like Donkey Kong,' but 'The similarities between this NPC and Braid's Tim evokes themes of regret and loss.'"
Indie, Design

Linux builds with Vagrant and Steam Runtime 1
by Gamasutra Community [09.10.15]
"All of our development takes place on OS X and Windows... To assist in our efforts, we are leveraging Vagrant and the Steam Runtime to greatly simplify building our game for Linux."
Console/PC, Indie, Programming

Trine 3 devs open up about transparency and the pitfalls of Early Access 2
by Chris Kerr [09.10.15]
As Trine 3 continues to draw criticism, and with the future of the franchise in danger, developer Frozenbyte talks about the importance of transparency and the pitfalls of Early Access.
Indie, Design, Production, Business/Marketing

Until Dawn YouTube's top trending game of August  
by Christian Nutt [09.09.15]
Sony and Supermassive Games's cinematic PS4 horror game makes good viewing, if YouTube's latest stats are any indication.
Console/PC, Indie, Business/Marketing