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January 17, 2017
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Updates » Indie
The Autumn of Indie Game Markets 33
by Bryant Francis [11.22.16]
As the seasons turn, so do the broad trends of being an indie developer. Here's why the indie boom of 2008 might finally be drawing to a close, and how developers can get ready to survive winter.
Console/PC, Indie, Business/Marketing

Studio head Josh Holmes departs from 343 Industries to work on indie games  
by Alissa McAloon [11.21.16]
“I have loved every moment here on Halo but I find myself drawn to new horizons.” The longtime Halo developer leaves the company after first joining 343 Industries in 2009.
Console/PC, Indie

Message of the new Moon Hunters expansion: it's OK to stop playing  
by Katherine Cross [11.21.16]
"We wanted this expansion to add a satisfying place for players to know ‘ok I can stop playing, I had a good time, beat a final boss," says Tanya X. Short, lead designer of Moon Hunters.
Console/PC, Indie, Art, Design

Fan-made Pokemon Uranium and AM2R cut from The Game Awards nominees 3
by Alissa McAloon [11.21.16]
Two fan-created games based on Nintendo properties were removed from the running for an award created to honor "fan-created content, such as mods, fan films, and other player content."
Console/PC, Social/Online, Indie

Come to GDC 2017 for pragmatic tips on curbing toxic behavior in your game  
by Staff [11.21.16]
How can we make game communities better? At the 2017 Game Developers Conference, Two Hat/Community Sift chief Chris Priebe will explore the topic in a talk on "Trolls: The Cost of Doing Nothing."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Video Game Deep Cuts: Dishonored Guardian's Credits  
by Gamasutra Staff [11.20.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2 from multiple angles, The Last Guardian, & alternate game credits displays.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

The Witcher 3: Blood and Wine DLC among winners at Golden Joystick Awards 1
by Alissa McAloon [11.18.16]
The second major story DLC pack for CD Projekt Red's The Witcher 3 won awards in two categories during the 34th annual player's choice Golden Joystick Awards.
Console/PC, Smartphone/Tablet, Indie

Don't Miss: How Butt Sniffin Pugs creates joy through accessibility 1
by Staff [11.18.16]
"If we could catalyze a multiplayer experience that revolved around joy, not only would it be memorable, but it would be fulfilling for us as developers! What better way to feel good about your game?"
Console/PC, Indie, Design

Blog: 9 things they didn't tell me about being an indie developer 15
by Gamasutra Community [11.18.16]
"I want to talk about a few other aspects of indie development that aren’t often talked about. Whether you’re an aspiring developer or an experienced veteran looking back, I hope you can relate."

Blog: Building multiplayer networks in Antegods 5
by Gamasutra Community [11.17.16]
"Antegods' lead programmer Niels Uiterwijk shares some insights into our networking code. How do we make those infernal PC machines talk to each other?"
Social/Online, Indie, Programming

Deus Ex: Mankind Divided honored with multiple awards at CVAs  
by Alissa McAloon [11.17.16]
The Eidos-Montreal-developed game walked away with awards in a quarter of the total categories featured at the Canadian Videogame Awards.
VR, Console/PC, Indie, Audio, Design, Business/Marketing

Zachtronics' Shenzhen I/O is a game for people who code games 6
by Alex Wawro [11.17.16]
“This is sort of a solution to the discoverability problem, right?" Zach Barth said of his new puzzle game Shenzhen I/O. "To make something that is really unique and that you have an audience for."
Indie, Programming, Design, Video

Video: Tools and techniques for writing better non-linear game narratives  
by Staff [11.16.16]
Choice. Consequence. Complicity. These, according to former Failbetter chief Alexis Kennedy, are key to writing great narratives for non-linear games, as he explains in this GDC 2016 talk.
Console/PC, Indie, Design, Video, Vault

The Game Awards lists Titanfall 2 and Overwatch among 2016 GOTY nominees  
by Alissa McAloon [11.16.16]
The third annual Game Awards kick off just a few short weeks from today, with games like Uncharted 4, Inside, and Overwatch competing for the Game of the Year award.
Console/PC, Indie, Business/Marketing

Submit your weird prototypes to the GDC 2017 Experimental Gameplay Workshop!  
by Staff [11.16.16]
The folks behind GDC 2017's Experimental Gameplay Workshop are calling for submissions of your interesting new (and playable!) video game prototypes. The more intriguing and experimental, the better!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Blog: How we founded our own indie studio 4
by Gamasutra Community [11.16.16]
A short recap of how we founded our indie game company mooneye studios and how we overcame the struggles any indie studio faces in the first years.
Indie, Business/Marketing

Indiegogo follows in Fig's footsteps by allowing equity crowdfunding 1
by Alex Wawro [11.15.16]
Crowdfunding platform Indiegogo has opened up a new section of its site for equity crowdfunding projects, aka projects in which backers accept a stake in the company in return for their investment.
Console/PC, Indie, Business/Marketing

Mike Bithell draws on childhood memories to make accessible game mechanics  
by Alex Wawro [11.15.16]
"That little activity would keep kid-Mike occupied for hours," recalls indie game dev Mike Bithell. "When I was trying to think of accessible family game mechanics, I remembered that."
Smartphone/Tablet, Indie, Business/Marketing, Video

Chinese studio Veewo explores original IPs with Super Phantom Cat  
by Lena LeRay [11.15.16]
"We see branding as one of the major challenges behind mobile game development, so going into a new genre with a brand-new IP was quite risky," says Jason Yeung, CEO of Veewo.
Console/PC, Indie, Video

Come to GDC 2017 for practical insight on contract law for game devs  
by Staff [11.15.16]
Games lawyer Chris Reid returns to the Game Developers Conference next year to deliver a talk titled, appropriately enough, "Practical Contract Law 201 for Indie Developers: Moderately Scary Edition."
Console/PC, Indie, Business/Marketing, GDC