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July 24, 2014
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Updates » Indie
'What have you learned from the latest Steam sale?' 64
by Christian Nutt [06.27.14]
Another Steam Summer Sale is upon us. Buyers are snapping up deals right and left. What lessons are developers taking away from the experience?
Console/PC, Indie, Business/Marketing

Designing a real-life Escape the Room experience Exclusive 6
by Mike Rose [06.27.14]
The chances are that you've tried your hand at an Escape the Room video game challenges before. You may not have experienced one of the many real life Escape the Room games that have been popping up around the world.
Indie, Design, Business/Marketing, Exclusive

Blog: The quest for a legendary company structure 17
by Gamasutra Community [06.27.14]
"I think the best way to describe it is, that we want people to feel like they are partners and entrepreneurs rather than employees."
Console/PC, Indie, Business/Marketing

Natural language understanding and text-to-animation in Bot Colony 1
by Gamasutra Community [06.27.14]
"NLU integrated with 3D graphics forms the basis of a strategic technology -– text-to-animation. In time, text-to-animation will enable anyone to do their own Computer Generated videos and make interactive games."
Console/PC, Indie, Programming

Creating SpaceMerc: An FPS for the Pebble smartwatch 3
by Gamasutra Community [06.27.14]
A postmortem of SpaceMerc, an FPS for the Pebble smartwatch: "working on SpaceMerc has been valuable for me in terms of software engineering, game development, and game marketing experience."
Smartphone/Tablet, Indie, Programming, Art, Design, Production

Shortlist for GameCity Prize 2014 announced 1
by Mike Rose [06.27.14]
UK video game festival GameCity has revealed the shortlist for its fourth GameCity Prize, with a mix of titles from big-name publishers and smaller indie studios.
Console/PC, Indie, Business/Marketing

Blog: The coolest features I cut 1
by Gamasutra Community [06.27.14]
"I wanted to capture the magic of EVE Online’s galaxy-spanning wars... I was convinced: the multiplayer was going to be awesome. Until, of course, I cut it."
Console/PC, Indie, Design, Production

GDC Europe's Innovative Games Showcase reveals inaugural game lineup  
by Staff [06.27.14]
GDC Europe organizers have revealed the games that will be featured in the first-ever European Innovative Games Showcase during the Indie Games Summit at the August show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, GDC Europe

Press vs. YouTuber: Ryan Letourneau talks video, Metacritic, ethics Exclusive 3
by Mike Rose [06.27.14]
Gamasutra's Mike Rose sits down with YouTuber Ryan Letourneau to discuss where the scene is headed, how it compares to the traditional press, and where YouTubers should stand on topics like ethics.
Console/PC, Indie, Business/Marketing, Exclusive, YouTube

Don't Miss: Tale of Tales tells its first original story with Sunset 5
by Alex Wawro [06.26.14]
This first-person exploration game set in '70s-era Latin America is one of the larger games Tale of Tales has ever worked on, with collaborators like Austin Wintory and an anonymous writer.
Console/PC, Indie, Design, Production

Get a job: Runic Games is looking to hire a VFX Artist  
by Staff [06.26.14]
Like the Torchlight games? The studio that built them is out to hire an experienced visual effects artist to work alongside the rest of the team at the company's headquarters in Seattle.
Console/PC, Indie, Art, Production, Recruitment

The developers who made Rust are rebuilding it from scratch 8
by Alex Wawro [06.26.14]
"There were a lot of stupid decisions made in the old codebase," says progenitor Garry Newman. "There were a lot of decisions made when we didn't know what game we were making."
Console/PC, Indie, Design, Production

Dear Adobe: Support Haxe, save your tools 26
by Gamasutra Community [06.26.14]
"You should embrace the Haxe ecosystem; it's already compatible with your products, it'll save you a lot of money, and it perfectly aligns with your business' core competence, which is selling development tools."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Production

Insomniac is livestreaming its small-team development experiment  
by Alex Wawro [06.26.14]
A small group of folks within Insomniac are going to start streaming themselves working on Slow Down, Bull -- a modest PC action game built in Unity -- as an experiment in open development.
Console/PC, Indie, Design, Production

YouTube ContentID claims: What you need to know 19
by Gamasutra Community [06.26.14]
Attorney Stephen McArthur shares his insight: "why your videos get flagged by Google’s automated copyright scanning system, what you can do if your video is erroneously flagged, and how you can fight back."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, YouTube

Goat Simulator and SuperData talks revealed for GDC Europe 2014  
by Staff [06.26.14]
The creators of Goat Simulator and an experienced digital games market analyst are the latest notable speakers to join GDC Europe 2014, taking place in Cologne this August.
Console/PC, Indie, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Blog: What is the point of video game journalism? 16
by Gamasutra Community [06.26.14]
Kotaku UK's Keza MacDonald on journalism in 2014: "For me the main point of modern games writing is to invite people to think differently about something -- even something they thought they knew intimately."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Making sense of premium currency 4
by Gamasutra Community [06.26.14]
"A major component of monetization in F2P games is the use of premium currency: A resource that can only be bought with real money. Understanding how to best approach it is vital for anyone going into the F2P business."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Blog: The value of nostalgia in game design 20
by Gamasutra Community [06.26.14]
"There's something special about diving back into a game you know and love well. It's not unlike re-reading a beloved book or returning to a favourite childhood film. It's a feeling of comfort, a bit like belonging."
Console/PC, Indie

Breaking the NES: Developing Shovel Knight 18
by Gamasutra Community [06.26.14]
Yacht Club Games programmer David D'Angelo details how breaking but "being aware of the rules... led to the game feeling clear and simple; one of the hallmarks of a great NES game."
Console/PC, Indie, Programming, Art, Audio, Design