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December 6, 2016
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Updates » Indie
Eco is a Minecraft-like with an environmental, educational twist  
by Lena LeRay [10.12.16]
While it shares Minecraft's basic gameplay loop of harvest/gather/plan/build, Eco is designed to teach kids to collaborate and solve problems while being mindful of protecting the environment.
Console/PC, Indie, Serious, Design, Video

Dev cuts deal to make a movie based on African indie RPG Aurion 1
by Alex Wawro [10.11.16]
Aurion: Legacy of the Kori-Odan developer Kiro'o Games has made a deal with Good Fear Film that will see the latter making a movie based on the game, an RPG inspired by African music, myth and culture.
Indie, Business/Marketing

Stanley Parable's Davey Wreden shares real talk about game design 1
by Alex Wawro [10.11.16]
A recently-published chat between game devs Steve Swink (Scale) and Davey Wreden (The Beginner's Guide, The Stanley Parable) sheds notable light on how both go about the business of designing games.
Indie, Design, Video

5 lessons game devs can learn from the continued success of pachinko 2
by John Szczepaniak [10.11.16]
Pachinko accounts for around 4% of Japan's GDP. Why is this venerable arcade entertainment still so popular and lucrative? We present the lessons that game developers can learn from it.
Indie, Business/Marketing

Vive vs. Oculus: One dev weighs the pros and cons of VR marketplaces 1
by Alissa McAloon [10.10.16]
The CEO of Cubic Ninjas shares his experiences and the differences between releasing VR apps on the Steam and Oculus store.
VR, Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Don't Miss: Surviving and thriving as a game developer with chronic illness 10
by Staff [10.10.16]
Multiple developers take the time to discuss the obstacles they've faced and overcome in the video game industry because of chronic mental and physical illnesses.
Social/Online, Indie, Production

5 questions you should be asking playtesters to get meaningful feedback 2
by Alissa McAloon [10.10.16]
Asking the right questions can make a world of difference when it comes to getting meaningful player feedback.
VR, Console/PC, Indie, Design, Production

Plants vs. Zombies designer turns his game jam concept into Octogeddon  
by Alan Bradley [10.10.16]
Plants vs. Zombies creator George Fan and some former PopCap colleagues have created a new studio, and they're turning Fan's Ludum Dare gamejam creation into the indie actioner Octogeddon.
Console/PC, Indie, Design, Video

Come Back: Dear Esther's devs and walking simulators 9 years on 2
by Katherine Cross [10.07.16]
The new Dear Esther: Landmark Edition, which features a commentary track recorded by key team members at The Chinese Room, is a great opportunity to reflect on this 2007 game's legacy.
Console/PC, Indie, Art, Design, Production, Video

Designing Chasm, a procedurally generated Metroidvania 3
by Lena LeRay [10.06.16]
"I was playing Symphony of the Night for the umpteenth time, and thought it would be cool if details about the game were different each time you played."
Console/PC, Indie, Design, Video

Audio Design Deep Dive: Using a human skull to create the sounds of Inside 6
by Martin Stig Andersen [10.06.16]
The composer & sound designer on Playdead's Inside takes us on a deep dive into why and how he used a human skull to create the unique aural soundscape of this atmospheric puzzle game.
Console/PC, Indie, Audio, Deep Dive

Get a job: Disruptor Beam is hiring a Senior Producer  
by Staff [10.05.16]
Disruptor Beam is seeking a Senior Producer to shepherd games and features from initial concept to final delivery in Framingham, Massachusetts.
Indie, Production, Recruitment

505 Games signs on to publish Bloodstained: Ritual of the Night  
by Alissa McAloon [10.05.16]
Koji Igarashi will be working with 505 Games to release the spiritual Castlevania successor.
Indie, Production

GDC 2017 opens for registration with new features!  
by Staff [10.05.16]
Now's your chance to sign up for the world's largest and longest-running event for game developers: Game Developers Conference 2017 is now open for registration!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Freshly-departed Failbetter cofounder has a new game: Cultist Simulator  
by Alex Wawro [10.04.16]
It's back to indie game dev for Kennedy, who has now laid plans to develop and release a version of Cultist Simulator, the single-player digital board game he's been prototyping for some time.
Indie, Business/Marketing

Kerbal Space Program studio Squad is losing a pack of devs  
by Alex Wawro [10.04.16]
Update A group of eight Kerbal Space Program devs published a goodbye note on Reddit today announcing that they're leaving the project -- and its developer, Squad -- to work on other projects.
Indie, Business/Marketing

Get a job: Capy is hiring a Gameplay Programmer  
by Staff [10.04.16]
Toronto-based independent game developer Capy (short for Capybara Games) is seeking a multi-talented coder to work as a gameplay programmer alongside the rest of the team in Canada.
Indie, Programming, Recruitment

Blog: A statistical indie postmortem of EGX 2016  
by Gamasutra Community [10.04.16]
I showed my game at EGX 2016 in Birmingham UK. In this post I give detailed stats about player engagement: number of players, games played, how long they played in every session and how far they got.
Indie, Business/Marketing

NYU commissions more devs for 7th annual No Quarter game exhibition  
by Alex Wawro [10.03.16]
Since there's no entry fee for No Quarter, these devs (Brandon Chung, Catt Small, Stephen Lawrence Clark and Holly Gramazio) are effectively being paid to make games people can then play for free.
Indie, Business/Marketing

Owlchemy Labs is changing the way viewers watch VR gameplay  
by Alissa McAloon [10.03.16]
The developer behind Job Simulator is working on a new way to place VR users seamlessly into virtual environments without the need for external editing software.
VR, Console/PC, Indie, Production