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October 31, 2014
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October 31, 2014
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Updates » Indie
The Myst-inspired visuals of For Each Our Roads of Winter Exclusive  
by Mike Rose [10.08.14]
Game jam enthusiast Orihaus has been lauded for his visual style in the past. With this is mind, it's not surprising that he's decided to put visuals first with his latest project, For Each Our Roads of Winter.
Console/PC, Indie, Art, Design, Exclusive, Video

Video: How to get your game covered by YouTubers 1
by Staff [10.08.14]
Gamasutra's own Mike Rose shares what he's learned about the YouTuber business -- and how devs can take advantage of it -- during his GDC Europe 2014 Independent Games Summit talk.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Bioshock Infinite, Plague Inc among first batch of GDC 2015 talks  
by Staff [10.08.14]
Sessions on Bioshock Infinite, Steam porting and the state of the industry strike a balance between exploring the art and business of making video games at GDC 2015.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio, Production, Business/Marketing, GDC

Blog: 4 gamification lessons from the arcades 6
by Gamasutra Community [10.08.14]
When I was young, one of my absolute favorite things in the world were arcades! Whenever my parents took me on holiday, I would pray that nearby would be an arcade...
Console/PC, Social/Online, Smartphone/Tablet, Indie

The 7DFPS game jam returns in November 2
by Mike Rose [10.08.14]
The 7 Day First Person Shooter Challenge (7DFPS), an annual game jam that challenges developers to make a first-person shooter in a week, will return in November.
Console/PC, Indie, Business/Marketing

Game Design Deep Dive: Shovel Knight's Chester, the merchant 9
by Gamasutra Community [10.08.14]
"Even the tiniest game design idea can go through a long process... Starting small and evaluating the troubles of an existing design can guide any game developer to creative, interesting results."
Console/PC, Indie, Design, Deep Dive

One unique way to give your game away: make people paint for it 1
by Alex Wawro [10.07.14]
Indie devs Colin Northway and Rich Edwards released their game Deep Under the Sky with a unique promotional scheme: fans can 'pay' for the game by submitting a piece of original artwork.
Console/PC, Indie, Business/Marketing

Don't Miss: Can 'Curators' solve Steam's discoverability issues? 40
by Mike Rose [10.07.14]
Everyone has an opinion on how to "fix" Steam after Valve launched Steam Discovery, whereby your audience can now put its wallets into the hands of "The Curators."
Console/PC, Indie, Business/Marketing

Blog: Writing a game design doc your team can actually use 15
by Gamasutra Community [10.07.14]
*Claps hands together loudly* "Alrighty, who wants to read my 30-page game design document that I spent the last two days writing?!" ... Yeah, I donít either.
Indie, Design, Production

GitHub bundles UE4, other dev tools into a free pack for students 2
by Alex Wawro [10.07.14]
If you can prove you're a student, the folks at GitHub will grant you free access to a suite of development tools and services that small-scale game makers might find useful.
Console/PC, Indie, Design, Production

GDC Next adds talks on building your community and your business  
by Staff [10.07.14]
Failbetter Games (Sunless Sea) marketing manager Hannah Flynn and Powell Group CEO Jay Powell join the roster of speakers addressing the business of making games at GDC Next 2014 featuring ADC.
Console/PC, Social/Online, Indie, Business/Marketing, GDC Next

8 tips for a smooth launch to your indie game 5
by Gamasutra Community [10.07.14]
Jesse Attard, programmer on major triple-A games and smaller mobile games alike, offers advice on launching your indie game.
Indie, Business/Marketing

Exploring the possibilities of the Wii U GamePad in a platformer Exclusive 1
by Mike Rose [10.07.14]
Jonathan Meyer and his small team at Actos Games were working on Apexicon, a fantasy puzzle combat game for the Nintendo Wii U, when Meyer began to really ponder the possibilities of the Wii U GamePad.
Console/PC, Indie, Design, Exclusive, Video

Fixing Steam's user ratings charts 6
by Gamasutra Community [10.07.14]
Today I'm going to turn a critical eye on what I see as the hidden lynch-pin of the entire system: user ratings.
Console/PC, Indie, Business/Marketing

A Dark Room creator brings us a new puzzle with Gridland Exclusive 6
by Leigh Alexander [10.07.14]
A Dark Room creator Michael Townsend is back with another survival-oriented game sure to keep you dwelling anxiously in an open browser tab -- here, he talks twisted match-3 game Gridland.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Exclusive

This Week in Video Game Criticism: From Mordor to gameplay as dialect  
by Kris Ligman [10.06.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from gameplay as dialect to the terrorism of Shadow of Mordor.
Console/PC, Social/Online, Indie, Design, Business/Marketing

How to work efficiently: Pomodoro/timeboxing on multiple projects 4
by Gamasutra Community [10.06.14]
"have been working independently for eight-ish years now, and one of the most popular suggestions for how to help yourself have a bit more discipline is Pomodoro Technique, sometimes called 'timeboxing.'"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Video: Building your own genre with a game like Bounden  
by Staff [10.06.14]
Developers, if you're making a new game you might be thinking too small -- why not make a whole new genre? Game Oven's de Jongh explains the value of thinking big in this GDC Europe 2014 talk.
Indie, Design, Video, Vault

Metrocide, or how I rolled my own cyberpunk dystopia 6
by Gamasutra Community [10.06.14]
"I'd always wanted to code a play-ground for emergent behavior, and having done it now I can both see why people love games that do it, and why most game developers try to avoid it as much as possible."
Console/PC, Indie, Design, Production

Blog: German court decides that game key reselling isn't legal 18
by Gamasutra Community [10.06.14]
"The decision is an important first step for the industryís efforts to stop the grey market resale of their products... the decision sends a clear message: In Germany, key selling infringes copyright."
Console/PC, Indie, Business/Marketing