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November 26, 2014
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Updates » Indie
Bundling in 2014 5
by Gamasutra Community [10.28.14]
"Thereís barely been a month go by in recent times without a couple of people getting into a right old pickle with bundles and bundling. Itís kinda sad to see this happening so often."
Console/PC, Indie, Business/Marketing

Things you should consider before starting your indie studio  
by Gamasutra Community [10.28.14]
"Itís easy to imagine a wonderful life where you spend all day pursing your game development dreams!" -- but it isn't easy to run a studio. Here are some serious considerations you should make.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

9 GDC Next talks you shouldn't miss  
by Staff [10.28.14]
Game industry veteran Raph Koster, programming wizard Borut Pfeiffer, industry attorney Mona Ibrahim and Playful Corp CEO Paul Bettner are just a few of the experts speaking at GDC Next this year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing, GDC Next

FTL, Skyrim among top curated games on Steam 11
by Mike Rose [10.28.14]
The most curated games on Steam -- that is, the games that appear most often in Curator lists on the platform -- are an interesting mix of big-budget titles and smaller indie games.
Console/PC, Indie, Business/Marketing

Smithsonian plans pop-up arcade for December; submissions open now 3
by Christian Nutt [10.28.14]
This December, the Smithsonian American Art Museum will feature a pop-up arcade. We speak to two of the organizers -- one an indie developer and educator, and the other from the museum.
Console/PC, Indie, Business/Marketing

How the new Steam doubled a one-year-old game's daily revenue 16
by Gamasutra Community [10.28.14]
"Itís been a month since Steamís game discovery systems got a major overhaul. This is the impact that itís had on Desktop Dungeons."
Console/PC, Indie, Business/Marketing

This Week in Video Game Criticism: Of Dress Spheres and Metal Gear 1
by Kris Ligman [10.27.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the fashion of Final Fantasy X-2 to a meditative tribute to Metal Gear Solid 3.
Console/PC, Indie, Design

Indie showcase to feature Homesick, Dex and more at GDC Next  
by Alex Wawro [10.27.14]
The Media Indie Exchange is giving a group of independent developers space at GDC Next in L.A. next month to showcase their games to industry professionals and press attending the conference.
Indie, Business/Marketing

Taking a 'super-core' PC game to Vita: Developing Frozen Synapse Prime 1
by Gamasutra Community [10.27.14]
"'Itís not ready yet' was a common phrase throughout development. As gameplay and control improvements in core areas kept getting better, they highlighted weaker components in the game."
Console/PC, Indie, Programming, Production

Video Postmortem: The successes and failures of SteamWorld Dig  
by Staff [10.27.14]
Brjann Sigurgeirsson reveals how he and the team at Image & Form stumbled through the process of making SteamWorld Dig a multi-platform hit in this GDC Europe 2014 talk.
Console/PC, Indie, Design, Production, Video, Vault

Blog: Another mobile indie project bites the dust 21
by Gamasutra Community [10.27.14]
"We've learned a lot in the process, even if we've failed like many others. We need to get all the feedback and apply it to other games. It's important to monetize the game properly."
Smartphone/Tablet, Indie, Business/Marketing

TIGA wants tax relief for game studios to train their developers  
by Mike Rose [10.27.14]
UK trade body TIGA has called for the British government to provide a training tax relief scheme, aimed at helping small creative businesses, including video game studios, promote skills and productivity training.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Unity 5 beta now available to those who pre-order 3
by Mike Rose [10.27.14]
The beta version of the Unity 5 engine is now available to anyone who pre-orders, and to Unity Pro subscribers.
Console/PC, Indie, Business/Marketing

Blog: Legally speaking, how close can you get without cloning? 2
by Gamasutra Community [10.27.14]
"With the $10,000 raised by the project, there just doesnít seem to be much left over in the budget to fight a long legal battle. We wonít know until it happens, however."
Indie, Design

Do previews still matter to developers? Exclusive 13
by Alex Wawro [10.27.14]
Gamasutra investigates what value preview coverage still holds for developers and PR professionals, if any, and how the media's shift away from traditional previews may affect the way games are made.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

'What's the best way to make games?' 2
by Christian Nutt [10.24.14]
We ask our followers about the current best way to make games, and they share their advice -- mainly on whether Early Access is feasible and how to make it work.
Console/PC, Indie, Production, Business/Marketing

Video: Finding the right art style for The Witness  
by Staff [10.24.14]
Speaking at GDC 2014, The Witness artist Luis Antonio recounts the game's artistic development and reminds developers that refining and simplifying your art style can amplify your game's impact.
Console/PC, Indie, Art, Video, Vault

Find out how to boost your indie game's odds of success at GDC 1
by Staff [10.24.14]
Game industry veteran Charles Cox sees a rising problem for indie games: discoverability. Next March he'll be speaking at GDC 2015 about what indies can do to make their mark on a crowded market.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Perfecting a 2D illustration: The art iteration process  
by Gamasutra Community [10.24.14]
"I'm a huge fan of fantasy art and pretty much any game art coming out of TSR in the 1980s. There is something about the oil on canvas, seeing the stroke of the brush -- which for me sort of elevates the work."
Console/PC, Indie, Art

Blog: Bad things can happen if you bundle 8
by Gamasutra Community [10.24.14]
"Weíd already given the game to them, earned pretty much nothing, and not even actually got many Greenlight votes from it. I was desperately trying to forget the bundle ever happened."
Console/PC, Indie, Business/Marketing