Rethinking the passage of time in RPGs16 by
"If my three-year-old wants a cup of juice, she wonít wait the time it takes to write this sentence, yet the proverbial innkeeper with giant rats in the basement will happily wait an eternity for you to get around to his problem."
Console/PC, Indie, Design
The measure of success, and Kathy Rain1 by
"Hereís the thingóKathy Rain simply needed to exist. When we partnered up with Joel Staaf HšstŲ, the one-man army we know as Clifftop Games, we didnít do so expecting to become insta-rich when the game launched. Nope."