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May 25, 2013




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Updates » Indie
How Western games perform in China's Android app stores 4
by Gamasutra Community [04.24.13]
Yodo1 CEO Henry Fong provides a detailed breakdown of just how Western games perform in China Telecom’s app store -- with stats and data to help you take on that huge market.
Smartphone/Tablet, Indie, Business/Marketing

Unity drops Flash support, says Adobe is not firmly committed 116
by Mike Rose [04.24.13]
The popular game development platform Unity will no longer invest in Adobe's Flash, as the company says that it does not believe that the future is certain for Flash.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

How one charity is using games to bring bicycles to those in need  
by Leigh Alexander [04.23.13]
After some tough lessons in being a new publisher, Global Gaming Initiative has regrouped with a unique proposition to fund games whose proceeds will tangibly benefit real-world charities.
Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Production

Spellirium funding campaign: First week stats 5
by Gamasutra Community [04.23.13]
Funding for Untold Entreatment's (Sissy's Magical Ponycorn Adventure) new game has been going too slowly. This post details funding stats so far, showing the effects of the press and social media.
Indie, Business/Marketing

How programmers can avoid distractions, and stay on task GDMag Exclusive 17
by Chris Parnin [04.23.13]
Programmers need to concentrate, but a life is full of distractions. How can you maximize productivity and keep focused? This article offers real solutions for this very real problem.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, GD Mag Exclusive

Video: #1ReasonToBe panel inspires industry at GDC 2013 6
by GDC Vault Staff [04.23.13]
Some of the most influential women in video games took the stage at GDC 2013 to review why being a woman in games is great, and why it's awful. This was one of the high points of the conference...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, Video

Lineup for the fourth No Quarter exhibition revealed  
by Mike Rose [04.23.13]
The fourth annual No Quarter Exhibition will take place in New York next week, and feature four new games from a selection of notable indie developers.
Indie, Design

Vlambeer's games popular among players, cloners alike 34
by Kris Graft, Mike Rose [04.22.13]
Ridiculous Fishing developer Vlambeer's games are popular with players, and apparently also with cloners. Vlambeer's upcoming Luftrausers seems to have spawned a twin on the App Store.
Smartphone/Tablet, Indie, Design, Business/Marketing

Chasing success: When hard work isn't enough 1
by Gamasutra Community [04.22.13]
What happens when you do the research, work hard on a deal, make a good game, and still don't sell any copies? The story of a solid but obscure game finding a new lease on life on a new platform.
Console/PC, Indie, Production, Business/Marketing

Final reminder: Call for GDC Europe 2013 talks closes today!  
by Staff [04.22.13]
Game Developers Conference Europe 2013 organizers are reminding that the show's call for lectures will close today- submit your talks for the August show in Cologne before midnight PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

This Week in Video Game Criticism: From Racism to DRM 2
by Kris Ligman [04.22.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including always-on DRM, BioShock Infinite's racism and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Protecting your IP in a new age 8
by Gamasutra Community [04.22.13]
In the era of crowdsourcing, user-generated content, and patent trolls, how do you protect your IP? This legal post explains how you can protect yourself.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

When platform exclusivity is good for indies 3
by Kris Ligman [04.22.13]
"If someone asks you for exclusivity and it's going to help you bring your product into the market, that can be good. Sometimes, it's the only way to get something out." - Minority Media's Vander Caballero.
Console/PC, Indie

A Mother 3 translator reaches out to Nintendo 2
by Kris Ligman [04.22.13]
With the news that Nintendo will be reintroducing Earthbound to Western markets, translator Clyde Mandelin is offering his localization files free of charge to the company.
Console/PC, Indie, Production

The real design challenge: Expressing themes through mechanics 12
by Gamasutra Community [04.22.13]
Randy O'Connor (Waking Mars) contrasts BioShock Infinite against Anna Anthropy's Triad to explore why meaning in a game must come from its mechanics.
Console/PC, Indie, Design

How programmers can avoid distractions, and stay on task GDMag Exclusive 17
by Chris Parnin [04.22.13]
Programmers need to concentrate, but a life is full of distractions. How can you maximize productivity and keep focused? This article offers real solutions for this very real problem.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, GD Mag Exclusive

Video games are a legitimate form of cultural expression... right? 28
by Brandon Sheffield [04.22.13]
The European Commission doesn't officially recognize video games as a form of cultural expression. Guillaume de Fondaumiere, co-CEO at Heavy Rain developer Quantic Dream, wants to change that.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Reviving your game with 'CPR design' 3
by Gamasutra Community [04.19.13]
A simple way to resuscitate your game design when it goes off track -- by evaluating the challenge it poses, the enjoyment engaging with it, and the value of the results that come from it.
Console/PC, Smartphone/Tablet, Indie, Design

The true cost of a publisher vs. studio lawsuit 10
by Gamasutra Community [04.19.13]
An attorney takes a detailed look at what happened when TimeGate Studios sued SouthPeak Games over Section 8 -- breaking down who really won and lost, and how and why.
Console/PC, Indie, Business/Marketing

Call for GDC Europe 2013 talks closes on Monday - submit now!  
by GDC Staff [04.19.13]
Game Developers Conference Europe 2013 organizers are reminding that the show's call for lectures will close on Monday April 22nd - submit your talks for the August show in Cologne today!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing