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June 26, 2016
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June 26, 2016
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Updates » Indie
Japanese indie dev on designing for NicoNico Video's new game platform  
by Lena LeRay [04.28.16]
The indie dev known as Krobon describes the unique challenges of creating a platformer (Pharaoh Rebirth+) designed to be released episodically on NicoNicoVideo's new game platform.
Indie, Design, Production, Video

'There are a lot of ways to chop off a head' - Double Fine's Tim Schafer on humor 20
by Brandon Sheffield [04.28.16]
Tim Schafer discusses the challenges and triumphs of creating games with humor, as he illustrates his storied career.
Console/PC, Indie, Design, Production

3 ways to build emotional connections with game design  
by Gamasutra Community [04.27.16]
A survey of three different methods game design offers to build emotional connections with players, taken from How Games Move Us: Emotion By Design by Katherine Isbister.
Console/PC, Smartphone/Tablet, Indie, Design

Applying lessons learned from bad horror games in Dead Secret 4
by Joel Couture [04.27.16]
Chris Pruett's encyclopedic knowledge of horror games fueled the creation of Dead Secret. But, surprisingly, he said that bad horror games taught him a lot more than the masterpieces.
Indie, Design, Production, Video

Blog: Microtransactions aren't evil -- in my game, anyway 25
by Gamasutra Community [04.27.16]
"It makes me personally sad that some of the people whose opinions I respect the most are the people who are the most actively critical of our work, but it is what it is. My takeaway is that art is subjective."
Indie, Business/Marketing

Linden Lab opens up VR world Project Sansar to outside creators 1
by Christian Nutt [04.26.16]
The company that opened up user generated 3D space with Second Life, and has a plan to do it once again -- but this time, in virtual reality.
VR, Console/PC, Indie, Programming

Top Steam game sales steady; the rest, trending downward 9
by Christian Nutt [04.26.16]
SteamSpy now has a year of data to pull from, and it seems the increasing numbers of games on Steam means that games that are not major successes are selling worse.
Console/PC, Indie, Business/Marketing

The pros and cons of collectible card game-based design  
by Gamasutra Community [04.26.16]
"A big part of CCGs is letting the player personalize their experience. The most straightforward approach is having a deck or deck-like system that the player picks and chooses from." It doesn't end there, though.
Console/PC, Smartphone/Tablet, Indie, Design

3 solutions to 3 problems in interactive fiction 11
by Gamasutra Community [04.25.16]
"The player's need to examine the text for gameplay clues wrecks the emotional effects the author works to build." That's just one problem for writing for games -- but here are some solutions.
Console/PC, Smartphone/Tablet, Indie, Design

Now's the time to submit your game for Sense of Wonder Night 2016  
by Alex Wawro [04.22.16]
Submissions are now open for Sense of Wonder Night, that annual showcase of interesting and innovative games that takes place as part of the Tokyo Game Show's indie game exhibition.
Indie, Business/Marketing

Don't Miss: What Magic: The Gathering teaches us about game design 34
by Will Luton [04.22.16]
In this classic feature, Will Luton deconstructs the original collectible card game, Magic the Gathering, and the important lessons it holds for today's video game designers.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Creating perfectly pixelated (2D or 3D) games with Unity 6
by Gamasutra Community [04.22.16]
"Do you want to make a Unity game with retro graphics? This article is for you! It is separated into two parts: 2D and 3D games. I'll mention the techniques used in 64 Pixels of Cute and Forest At Night."
Console/PC, Smartphone/Tablet, Indie, Programming

Simple, but incredibly filling: Devs weigh in on Stephen's Sausage Roll 9
by Phill Cameron [04.22.16]
"It's the only time I've ever felt scared looking at a puzzle," says Bennett Foddy of QWOP and Super Pole Riders. "And it's nothing more than an artful arrangement of sausages."
Console/PC, Indie, Design, Business/Marketing, Video

Indies cook up 'no sale promise' icon for devs 18
by Christian Nutt [04.21.16]
"By deliberately not participating in the ‘culture of sales’, at least for a while, you risk losing out on revenue and visibility that those sales could have generated. To offset that risk you could draw attention to your ‘no sale’ promise."
Indie, Business/Marketing

How Australia's indie scene is rising from the ashes of AAA development  
by Alex Wawro [04.21.16]
A recent Polygon report sheds light on how some developers are banding together to try and make their own things instead of chasing after outsourced work from offshore publishers.
Indie, Design

Don't Miss: Unorthodox tips for improving your programming skills 47
by Gamasutra Community [04.21.16]
Sure, there are "plenty of good resources out there that teach the technical skills"; but this classic post concentrates on "the more personal lessons that you often only learn through experience."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Creating co-op experiences that make sense to players  
by Gamasutra Community [04.21.16]
"In the end, to create a true co-op experience we believe you need to consider the narrative, mechanics and progression and make your players equally important throughout your experience."
Console/PC, Indie, Design

Tips to boost your game performance in Unity 5
by Gamasutra Community [04.21.16]
"Game performance is one of the most important aspects of game development (apart from reducing build size). While working on serious projects, the price of the code must be considered as well."
Console/PC, Smartphone/Tablet, Indie, Programming

This week in video game blogging: Pacing, flow and education  
by Gamasutra Community [04.21.16]
Our partnership with game criticism site Critical Distance brings us picks from Zoya Street on how game designers can think about user experience.
Console/PC, Smartphone/Tablet, Indie, Design

How to leverage custom shaders in your game  
by Gamasutra Community [04.20.16]
"How do you take your game to the next level of visual appeal and make it more engaging and delightful? Creating a custom shader could be extremely helpful here."
Indie, Programming, Art