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October 26, 2014
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October 26, 2014
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Updates » Indie
A dev's view of the White House Game Jam  
by Gamasutra Community [09.29.14]
"By bringing together developers with a variety of roles and from a variety of places, the organizers have enlivened the conversation of what it means to make educational games."
Console/PC, Indie, Production

Nintendo's ex-indie head Dan Adelman reveals his next move 1
by Mike Rose [09.29.14]
Dan Adelman, formerly the guy behind Nintendo's connections with indie devs, has revealed that he's working on PlayStation-exclusive Axiom Verge.
Console/PC, Indie, Business/Marketing

Blog: No fun 29
by Gamasutra Community [09.29.14]
"As a player, I want games to engage my personality, not just my reflexes or wits. As a player, I want games to change me as any form of art does. As a player, I don't want to have fun every single time I play."
Console/PC, Smartphone/Tablet, Indie, Design

Devs share a little more data on Steam Discovery 3
by Christian Nutt [09.26.14]
Developers are beginning to share more data on the effects of the new Steam Discovery system, including its curation elements. What effect is it having on their visits?
Console/PC, Indie, Business/Marketing

Don't Miss: Tips for game artists, from Rockstar's former art director 4
by Kris Graft [09.26.14]
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Blog: How to name a game in 5 steps 4
by Gamasutra Community [09.26.14]
"It took us almost 4 years to name our game. The process had me adding the US Patent and Trademark Search to my browser bar, and murmuring awful name ideas like 'Savant Horizon' in my sleep."
Console/PC, Indie, Business/Marketing

Are the new Steam Discovery tools having any effect on game sales? Exclusive 26
by Mike Rose [09.26.14]
Earlier this week, Valve made one of the biggest changes to its Steam platform ever, with game recommendations based on a variety of factors, including "Steam Curators."
Console/PC, Indie, Business/Marketing, Exclusive

Optimizing tower defense design for focus and thinking 7
by Gamasutra Community [09.26.14]
"We want to LET the player focus, freeing up as many mental resources as possible. This in turn lets us crank up the difficulty of the game's thinking-based challenges without overwhelming or stressing out the player."
Console/PC, Indie, Design

Art-style iteration: Frustrating, but worth it in the end 10
by Mike Rose [09.26.14]
Heather Chandler of game studio Elephant Mouse discusses how her team iterated on the art style of mobile game Robots Need Love Too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Getting that game design idea out of your head and into production 1
by Mike Rose [09.26.14]
Industry veteran William Anderson answers the question "How do I get one of my idea or concepts into development?" in depth.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

7 questions for Desert Golfing creator Justin Smith Exclusive 1
by Kris Graft [09.26.14]
Independent game developer Justin Smith has a knack for creating games that have a simple aesthetic, but with mechanics that make you go "hmmmm."
Indie, Design, Exclusive

GDC Next reveals talks on the business of launching your next game  
by Staff [09.25.14]
Execution Labs cofounder Keith Katz and Pug Pharm Productions CEO Steve Bocska will deliver cutting-edge business and marketing talks at GDC Next 2014 featuring ADC this November.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

The key principles of writing for branching game conversations 8
by Gamasutra Community [09.25.14]
"Games are games, of course -- not novels or films -- but that only makes this subject more important. The Player character, in most types of games, is the utterly dominant presence."
Console/PC, Indie, Design

How to shoot photos to make better, cheaper 2D game assets 2
by Gamasutra Community [09.25.14]
"Its quite important to know what wonderful sites, museums, mansions and castles your city have, what things are in display. And you should be quite familiar with the blocks around your home/office."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art

Blog: How I got peer-to-peer networking in my 2D indie game 7
by Gamasutra Community [09.25.14]
"My implementation is very naive but it's also very flexible and not too complex so far, so I hope those pros outweigh the issues I may have to face in the future."
Console/PC, Indie, Programming

Scottish game industry healthiest it has been in 5 years  
by Mike Rose [09.25.14]
With Scotland in the spotlight recently over its rejection of independence, the country's video game industry is apparently in rude health.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Blog: The new Steam, as seen by a small indie 15
by Gamasutra Community [09.25.14]
"Will Valve give themselves until Christmas to polish its 'Netflix' recommendation algorithm and then make Steam the new App Store? Down the line that's, I think, what we're all afraid of."
Console/PC, Indie, Business/Marketing

The very good reasons for Bennett Foddy's mad Speed Chess Exclusive 4
by Leigh Alexander [09.25.14]
"I hate chess," independent game developer Bennett Foddy tells Gamasutra. "It focuses heavily on three things I am bad at: thinking ahead, book learning, and waiting for a really long time."
Console/PC, Indie, Design, Exclusive

Blog: Diversity, censorship, and criticism 156
by Gamasutra Community [09.24.14]
"This is not about censoring the games industry -- it's about criticizing the games industry, and through that criticism creating an industry that's better for everyone."
Console/PC, Indie, Design

Results from Steam's update: The first 24 hours 20
by Gamasutra Community [09.24.14]
"Overall, the numbers clearly show the changes immediately heightened visibility for Insurgency on Steam... it's increased our game's visibility on Steam by 370 percent overnight."
Console/PC, Indie, Business/Marketing