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December 8, 2016
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Updates » Indie
505 Games signs on to publish Bloodstained: Ritual of the Night  
by Alissa McAloon [10.05.16]
Koji Igarashi will be working with 505 Games to release the spiritual Castlevania successor.
Indie, Production

GDC 2017 opens for registration with new features!  
by Staff [10.05.16]
Now's your chance to sign up for the world's largest and longest-running event for game developers: Game Developers Conference 2017 is now open for registration!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Freshly-departed Failbetter cofounder has a new game: Cultist Simulator  
by Alex Wawro [10.04.16]
It's back to indie game dev for Kennedy, who has now laid plans to develop and release a version of Cultist Simulator, the single-player digital board game he's been prototyping for some time.
Indie, Business/Marketing

Kerbal Space Program studio Squad is losing a pack of devs  
by Alex Wawro [10.04.16]
Update A group of eight Kerbal Space Program devs published a goodbye note on Reddit today announcing that they're leaving the project -- and its developer, Squad -- to work on other projects.
Indie, Business/Marketing

Get a job: Capy is hiring a Gameplay Programmer  
by Staff [10.04.16]
Toronto-based independent game developer Capy (short for Capybara Games) is seeking a multi-talented coder to work as a gameplay programmer alongside the rest of the team in Canada.
Indie, Programming, Recruitment

Blog: A statistical indie postmortem of EGX 2016  
by Gamasutra Community [10.04.16]
I showed my game at EGX 2016 in Birmingham UK. In this post I give detailed stats about player engagement: number of players, games played, how long they played in every session and how far they got.
Indie, Business/Marketing

NYU commissions more devs for 7th annual No Quarter game exhibition  
by Alex Wawro [10.03.16]
Since there's no entry fee for No Quarter, these devs (Brandon Chung, Catt Small, Stephen Lawrence Clark and Holly Gramazio) are effectively being paid to make games people can then play for free.
Indie, Business/Marketing

Owlchemy Labs is changing the way viewers watch VR gameplay  
by Alissa McAloon [10.03.16]
The developer behind Job Simulator is working on a new way to place VR users seamlessly into virtual environments without the need for external editing software.
VR, Console/PC, Indie, Production

Don't Miss: Finding the beat in Crypt of the NecroDancer 11
by Ryan Clark [10.03.16]
In this timeless Deep Dive, rhythm-based roguelike Crypt of the NecroDancer creator Ryan Clark shares how he discovered, then carefully tweaked the game's signature beat mechanic.
Indie, Programming, Audio, Design

Dev who sued Steam users drops lawsuit, citing money problems 10
by Alex Wawro [10.03.16]
Arizona-based game dev Digital Homicide appears to be (at least temporarily) out of business following studio cofounder James Romine's decision to sue a group of Steam users for ~$18 million.
Indie, Business/Marketing

Sympathy for the day job: Why one indie dev will never go full time 6
by John Bridgman [10.03.16]
"I'll always be able to earn more money by making websites than by making games," says John "Gritfish" Kane, creator of Killing Time at Lightspeed. "That doesn't stop me wanting to make games.”
Console/PC, Indie, Business/Marketing, Video

The indie game scene in India and the rise of Asura 2
by Lena LeRay [09.29.16]
"The outsourcing industry is thriving, but there's a huge gap in the indie community, making it extremely difficult to help each other and grow," says Zainuddin Fahad of Ogre Head Studio in Hyderabad.
Console/PC, Indie, Design, Production, Business/Marketing, Video

Video: Crafting the sound of Hyper Light Drifter  
by Staff [09.29.16]
Using everything from '50s wire recorders to modified stethoscopes, the sound design for Heart Machine's Hyper Light Drifter was anything but conventional. Find out how in this GDC Europe talk!
Indie, Audio, Video, Vault

Autobiographical Memoir En Code finds game mechanics in daily life 2
by Jack Yarwood [09.29.16]
“Your first thought is that you cannot let the player express their decisions, because that doesn't feel autobiographical,” says Alex Camilleri. "That's something I worked on for a long time."
Console/PC, Indie, Art, Design

Get a job: Cryptic, Demiurge and more among Gamasutra Job Board listings  
by Staff [09.28.16]
From Cryptic Studios to Skydance Interactive to Demiurge Games, here are just a few of the many great job openings you'll find over on Gamasutra's industry-leading job board!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Recruitment

Function is form: Moon Hunters and art books as game design  
by Katherine Cross [09.28.16]
The Art of Moon Hunters, a book that presents artwork from the Kitfox Games release, is a great extension of the title that a respects a crucial lesson so often forgotten in gaming: function is form. 
Console/PC, Indie, Art, Business/Marketing

Don't Miss: Brian Fargo's lessons learned from making Wasteland 2  
by Alex Wawro [09.28.16]
With inXile aiming to build Wasteland 3, now's a good time to look back at this timeless chat with studio chief Brian Fargo about lessons learned in crowdfunding development of its predecessor.
Console/PC, Indie, Design, Production

Now's the time to apply for the AIAS' inaugural 'WomenIn' game dev scholarships  
by Alex Wawro [09.28.16]
The Academy of Interactive Arts and Sciences reveals its latest scholarship winners and opens a call for applications to its brand-new "WomenIn" scholarship for women seeking careers in game dev.
Console/PC, Indie, Business/Marketing

IndieCade expands L.A. festival with 42 new entries 1
by Chris Kerr [09.28.16]
Determined to showcase the very best of the indie world, IndieCade organizers have added a heap of new titles to this year's roster.
Console/PC, Indie

Using graphics to express character and theme in Owlboy 2
by Joel Couture [09.28.16]
D-Pad Studios claims that their upcoming title Owlboy is "a love letter to pixel art." The team explains how they used art and animation to express character and theme in the game.
Console/PC, Indie, Art, Video