Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 25, 2016
arrowPress Releases
July 25, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Indie
Rethinking the passage of time in RPGs 16
by Gamasutra Community [05.23.16]
"If my three-year-old wants a cup of juice, she won’t wait the time it takes to write this sentence, yet the proverbial innkeeper with giant rats in the basement will happily wait an eternity for you to get around to his problem."
Console/PC, Indie, Design

GDC Europe 2016 calls for Innovative Games Showcase submissions  
by GDC Staff [05.23.16]
GDC Europe 2016 organizers have opened call for submissions to the third annual European Innovative Games Showcase at the Cologne, Germany show this August.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

The measure of success, and Kathy Rain 1
by Gamasutra Community [05.23.16]
"Here’s the thing—Kathy Rain simply needed to exist. When we partnered up with Joel Staaf Hästö, the one-man army we know as Clifftop Games, we didn’t do so expecting to become insta-rich when the game launched. Nope."
Indie, Business/Marketing

Apple backtracks, publishes politically sensitive iOS title as a game 2
by Chris Kerr [05.23.16]
Apple has backtracked on its decision to pull Palestinian title, Liyla and The Shadows of War, from the App Store "games" section due to politically sensitive content.
Smartphone/Tablet, Indie, Business/Marketing

Inks turns pinball into a canvas for gorgeous abstract art 1
by Jennifer Allen [05.23.16]
“I wanted the levels to look like they could be printed and hung on the wall," says developer Luke Whittaker. "It’s basically about making a beautiful experience for people.”
Smartphone/Tablet, Indie, Art, Design, Video

Global Accessibility Awareness Day: What we learned  
by Gamasutra Community [05.23.16]
"I've also been keeping an eye out for game accessibility related tweets, articles and so on, and have listed the ones I've come across below."
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

How Samorost 3's stunning soundtrack came together 2
by Christian Nutt [05.20.16]
Music and sound has always been central to Amanita Design's games. Get a great window into the process of creating the soundscape for the studio's latest, Samorost 3.
Console/PC, Indie, Audio, Video

Indie distro platform Itch.io has a plan for the future 2
by Christian Nutt [05.20.16]
Itch.io is leveling up its services, has announced a partnership with Finji to be the first and only platform to sell the anticipated Overland. Co-founder Amos Wenger shares the details of the site's plans.
Indie, Business/Marketing

The Google Play store, and Android apps, coming to Chromebooks soon  
by Christian Nutt [05.19.16]
Today at Google I/O, the company announced that its popular computing platform will soon support Google Play -- letting a huge world of games onto the PCs.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing

Blog: Why I asked the Chrome team not to kill Flash support 17
by Gamasutra Community [05.19.16]
"I think because you do not understand Flash and Air, and especially the very passionate community of developers behind it, you are missing out on great potential."
Indie, Production, Business/Marketing

Reducing banding and dithering in in-game lighting 5
by Gamasutra Community [05.19.16]
A technical post on reducing lighting artifacts: "more samples are always better, but even at higher sample counts, dithering makes a huge improvement in quality."
Console/PC, Indie, Art

This week in video game blogging: Health and nature  
by Gamasutra Community [05.19.16]
This week, our partnership with game criticism site Critical Distance brings us picks from Zoya Street on how games are finding new ways to portray health.
VR, Console/PC, Indie, Design

Don't Miss: Overcoming Impostor's Syndrome in the game industry 40
by Gamasutra Community [05.18.16]
"You realize that you don’t deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you aren’t qualified to work in their industry."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

How we ran a small-scale game jam at our indie studio 1
by Gamasutra Community [05.18.16]
"It was great to get out of our office for two days and focus solely on game development. I think we made three exciting games, each very different."
Indie, Production

The quest for procedurally-generated adventures 5
by Gamasutra Community [05.18.16]
"I've been constantly improving it by adding new features and fixing level generation bugs. Which is probably the biggest downside of a level generator. The bigger the generator is, the more things could go wrong."
Indie, Programming

Behavior trees for missions and AI 4
by Gamasutra Community [05.18.16]
"Behavior trees are a hierarchical node structure where each game tick the tree is evaluated from the top to the bottom. The nodes control decision-making."
Indie, Programming

Every decision is wrong: Portraying social anxiety in a game 2
by Joel Couture [05.18.16]
How do you capture what social anxiety feels like? Make a game about difficulty of completing a simple task when every action feels like a misstep and all options seem to result in awful outcomes.
Smartphone/Tablet, Indie, Design, Production, Video

Blog: The simple reason multiplayer doesn't work for all games 2
by Gamasutra Community [05.18.16]
"If lots of others are playing a game's multiplayer -- great! By jumping in and playing too, you're likely to have a great time with it. If there aren't a lot of others playing..."
Console/PC, Indie, Production, Business/Marketing

Nexon wants VR devs to submit games for an exhibition and workshop  
by Christian Nutt [05.17.16]
An open call to global game devleopers to submit games for a variety of prizes -- including a small cash prize and a two week stay in Korea.
VR, Indie, Business/Marketing

Best practices for in-game ads  
by Gamasutra Community [05.17.16]
A deep and involved look at the performance of ad-based games on Kongregate, and tips for developers to make ads more effective in their titles.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing