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July 25, 2014
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July 25, 2014
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Updates » Indie
Dear Adobe: Support Haxe, save your tools 26
by Gamasutra Community [06.26.14]
"You should embrace the Haxe ecosystem; it's already compatible with your products, it'll save you a lot of money, and it perfectly aligns with your business' core competence, which is selling development tools."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Production

Insomniac is livestreaming its small-team development experiment  
by Alex Wawro [06.26.14]
A small group of folks within Insomniac are going to start streaming themselves working on Slow Down, Bull -- a modest PC action game built in Unity -- as an experiment in open development.
Console/PC, Indie, Design, Production

YouTube ContentID claims: What you need to know 19
by Gamasutra Community [06.26.14]
Attorney Stephen McArthur shares his insight: "why your videos get flagged by Googleís automated copyright scanning system, what you can do if your video is erroneously flagged, and how you can fight back."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, YouTube

Goat Simulator and SuperData talks revealed for GDC Europe 2014  
by Staff [06.26.14]
The creators of Goat Simulator and an experienced digital games market analyst are the latest notable speakers to join GDC Europe 2014, taking place in Cologne this August.
Console/PC, Indie, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Blog: What is the point of video game journalism? 16
by Gamasutra Community [06.26.14]
Kotaku UK's Keza MacDonald on journalism in 2014: "For me the main point of modern games writing is to invite people to think differently about something -- even something they thought they knew intimately."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Making sense of premium currency 4
by Gamasutra Community [06.26.14]
"A major component of monetization in F2P games is the use of premium currency: A resource that can only be bought with real money. Understanding how to best approach it is vital for anyone going into the F2P business."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Blog: The value of nostalgia in game design 20
by Gamasutra Community [06.26.14]
"There's something special about diving back into a game you know and love well. It's not unlike re-reading a beloved book or returning to a favourite childhood film. It's a feeling of comfort, a bit like belonging."
Console/PC, Indie

Breaking the NES: Developing Shovel Knight 18
by Gamasutra Community [06.26.14]
Yacht Club Games programmer David D'Angelo details how breaking but "being aware of the rules... led to the game feeling clear and simple; one of the hallmarks of a great NES game."
Console/PC, Indie, Programming, Art, Audio, Design

Don't Miss: Meet the developer who spent 13 years making his childhood game Exclusive 10
by Mike Rose [06.25.14]
When Adam Butcher was 14 years old, he had a vision for a video game that he wanted to make. It was a little bulky in scope, sure, but it was the game he wanted to play, and he had the tools to make it.
Console/PC, Indie, Business/Marketing, Exclusive

Google Play Games on new features, and developing for Android TV 8
by Christian Nutt [06.25.14]
Gamasutra speaks to Google Play Games' Greg Hartrell about the platform's new functionality, and gets a bead on what developers have to know about working with Android TV.
Console/PC, Smartphone/Tablet, Indie, Programming

Strangers in a strange land: Japanese indies at PAX East 2014 3
by Gamasutra Community [06.25.14]
"If there had been any question in their minds about how western gamers regarded Japanese indie games and its creators, then PAX provided the answer. The outpouring of love for all three games was simply fantastic."
Console/PC, Indie, Business/Marketing

Blog: Why I want to make free games 23
by Gamasutra Community [06.25.14]
"Iím not trying to sell a product, Iím trying to sell a vision. In this vision, creators and artists are free to experiment, to innovate, and to share their creations with everyone, without worrying about how to pay rent."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

IGDA: More women are making games, but men still dominate the industry 18
by Alex Wawro [06.24.14]
Results of a recent IGDA survey suggest that the diversity of the industry is (very slowly) improving, even as its members continue to struggle with crunch and work/life balance.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Don't Miss: Is YouTube killing the traditional games press? Exclusive 56
by Mike Rose [06.24.14]
There's been a notable shift in the video game industry that many traditional game critics would rather turn a blind eye to than investigate.
Console/PC, Indie, Business/Marketing, Exclusive

A guide for developers to incorporate charity into their games 1
by Gamasutra Community [06.24.14]
"Incorporating a charity in a game can be challenging... How can a game studio create a true-shared value opportunity to generate the biggest social impact whilst also having an impact on business objectives?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

The use of genre stereotype in game narrative 10
by Gamasutra Community [06.24.14]
"I donít mean offensive stereotypes, I mean genre stereotypes... Stereotypes are useful when it comes to cutting down on the amount of exposition youíll need to feed players."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Tutorial: Converting an XNA4 Game to the FNA library 3
by Gamasutra Community [06.24.14]
"As someone who doesnít want to spend a lot of time on underlying tech, Iíve been looking for something that 'just works' with my XNA4 code. FNA has been that solution for me!"
Console/PC, Indie, Programming

GDC Europe 2014 adds notable talks from Double Fine and Paradox 1
by Staff [06.24.14]
A look at emergent gameplay in Crusader Kings II and a discussion of dialog in Double Fine games will be part of the session lineup for GDC Europe 2014, which is being held in Germany this August.
Console/PC, Indie, Programming, Design, Production, GDC Europe

SpeedTree middleware $19/month for Unreal Engine 4 subscribers 11
by Christian Nutt [06.23.14]
A new subscription option of the popular foliage software package will price itself at $19/month, with a pipeline customized for, and limited to, Unreal Engine 4.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

This Week in Video Game Criticism: Revolutionary Assassins and Phil Fish 2
by Kris Ligman [06.23.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the historical case for playable women in Assassin's Creed to everyone's opinion on Phil Fish.
Console/PC, Indie, Design, Production, Business/Marketing