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October 7, 2015
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Updates » Indie
Co-op communication in Lovers in a Dangerous Spacetime  
by Bryant Francis [09.10.15]
What was the secret to making the challengingly chaotic two-player couch co-op of Lovers in a Dangerous Spacetime coherent and "finishable?" Enabling better communication and letting players pick their roles.
Indie, Design, Video

Blog: AI is voodoo 6
by Gamasutra Community [09.10.15]
"I've been programming for 34 years now. I have never had something like this happen before. The first time a unit moved aside after creation I was completely astonished."
Console/PC, Indie, Programming

Stretch goals in crowdfunding: How they work  
by Gamasutra Community [09.10.15]
"There is something incredibly important to keep in mind all along: what are you trying to achieve with your Stretch Goals?" This detailed analysis will help you figure that out.
Console/PC, Indie, Business/Marketing

Allusive games 7
by Gamasutra Community [09.10.15]
"I'd love to see more games reach for a mature use of allusion. Not just 'Hey that looks like Donkey Kong,' but 'The similarities between this NPC and Braid's Tim evokes themes of regret and loss.'"
Indie, Design

Linux builds with Vagrant and Steam Runtime 1
by Gamasutra Community [09.10.15]
"All of our development takes place on OS X and Windows... To assist in our efforts, we are leveraging Vagrant and the Steam Runtime to greatly simplify building our game for Linux."
Console/PC, Indie, Programming

Trine 3 devs open up about transparency and the pitfalls of Early Access 2
by Chris Kerr [09.10.15]
As Trine 3 continues to draw criticism, and with the future of the franchise in danger, developer Frozenbyte talks about the importance of transparency and the pitfalls of Early Access.
Indie, Design, Production, Business/Marketing

Until Dawn YouTube's top trending game of August  
by Christian Nutt [09.09.15]
Sony and Supermassive Games's cinematic PS4 horror game makes good viewing, if YouTube's latest stats are any indication.
Console/PC, Indie, Business/Marketing

Video: How great sound design can make your game 'feel' better  
by Staff [09.09.15]
At GDC Europe 2015, sound designer Joonas Turner (Nuclear Throne, Badland, Broforce) hopped up on stage to deliver a quick primer on what it takes to make your game sound fantastic.
Indie, Audio, Video, Vault

Microsoft shutting down Xbox Live Indie Games program 8
by Christian Nutt [09.09.15]
For the next year, developers will be able to publish games on the Xbox 360's indie marketplace -- and in two, it will be shut down for good.
Console/PC, Indie, Business/Marketing

Good isn't good enough: Releasing an indie game in 2015 87
by Gamasutra Community [09.09.15]
"Iíve lost pretty much all confidence in the possibility of reliably making a living with indie games. I had never put a whole lot of stock in it, however at the moment I see it as a risk that's simply not worth taking."
Indie, Business/Marketing

Seeking a home in a changing industry 3
by Gamasutra Community [09.09.15]
"Everyone, from the grizzled professionals to independent game makers to college graduates is finding themselves in search of the industry they thought they knew, thought they recognized."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

The challenge of ordering challenges by difficulty  
by Gamasutra Community [09.09.15]
"Have you ever thought about in how levels are ordered in a game? How you get (or don't) the feeling of an increasing yet 'wall-free' challenge?"
Console/PC, Smartphone/Tablet, Indie, Design

The 5 myths of the indiepocalypse 80
by Gamasutra Community [09.09.15]
"The hot topic for independent developers these days is the so-called 'indiepocalypse.' Itís the notion that indies are going to have an increasingly difficult time making a living now."
Indie, Business/Marketing

Video: A view from the White House on games as more than entertainment  
by Staff [09.08.15]
Game industry veteran and former White House advisor Mark DeLoura speaks at GDC 2015 about how games can and are being used to improve the state of education, healthcare and scientific research.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video

Unity trick: Make an inspector for any ScriptableObject 8
by Gamasutra Community [09.08.15]
"Did you know any class deriving from ScriptableObject can be serialized and rendered in a custom Editor with a just a few lines of code? As it turns out, it is really easy."
Console/PC, Smartphone/Tablet, Indie, Programming

Submit talks now for VRDC, Summits at GDC 2016!  
by Staff [09.08.15]
The GDC 2016 call for lectures and panels for topic-specific Summits and the all-new Virtual Reality Developers Conference is open now through Friday, October 2nd.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

A difficult birth: An Early Access 'postpartum' 7
by Gamasutra Community [09.08.15]
"Our Early Access launch has not only helped us polish and improve the game, but it's also been an incredible way to improve our PR and marketing skills as well."
Console/PC, Indie, Production, Business/Marketing

This Week in Video Game Criticism: From 'Slave Tetris' to Street Fighter's 'Hot Ryu'  
by Kris Ligman [09.07.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the critical backlash to Playing History 2's 'Slave Tetris' to an unexpected Street Fighter 5 meme.
Console/PC, Indie, Art, Design

We put a free horror game on Steam, and here's how it went 6
by Gamasutra Community [09.07.15]
"I am glad that I get this much Steam experience before releasing a paid, high-cost-production game. Clown House got downloaded enough for us to start a sequel."
Indie, Business/Marketing

Foliage research for a game set in nature  
by Gamasutra Community [09.07.15]
Tombeaux is a game that takes place on a river, so foliage is a must. Here's an example of the detailed research into plantlife that a dev making a realistic game set in nature goes through.
Indie, Art