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October 23, 2014
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October 23, 2014
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Updates » Indie
The key principles of writing for branching game conversations 8
by Gamasutra Community [09.25.14]
"Games are games, of course -- not novels or films -- but that only makes this subject more important. The Player character, in most types of games, is the utterly dominant presence."
Console/PC, Indie, Design

How to shoot photos to make better, cheaper 2D game assets 2
by Gamasutra Community [09.25.14]
"Itís quite important to know what wonderful sites, museums, mansions and castles your city have, what things are in display. And you should be quite familiar with the blocks around your home/office."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art

Blog: How I got peer-to-peer networking in my 2D indie game 7
by Gamasutra Community [09.25.14]
"My implementation is very naive but it's also very flexible and not too complex so far, so I hope those pros outweigh the issues I may have to face in the future."
Console/PC, Indie, Programming

Scottish game industry healthiest it has been in 5 years  
by Mike Rose [09.25.14]
With Scotland in the spotlight recently over its rejection of independence, the country's video game industry is apparently in rude health.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Blog: The new Steam, as seen by a small indie 15
by Gamasutra Community [09.25.14]
"Will Valve give themselves until Christmas to polish its 'Netflix' recommendation algorithm and then make Steam the new App Store? Down the line that's, I think, what we're all afraid of."
Console/PC, Indie, Business/Marketing

The very good reasons for Bennett Foddy's mad Speed Chess Exclusive 4
by Leigh Alexander [09.25.14]
"I hate chess," independent game developer Bennett Foddy tells Gamasutra. "It focuses heavily on three things I am bad at: thinking ahead, book learning, and waiting for a really long time."
Console/PC, Indie, Design, Exclusive

Blog: Diversity, censorship, and criticism 156
by Gamasutra Community [09.24.14]
"This is not about censoring the games industry -- it's about criticizing the games industry, and through that criticism creating an industry that's better for everyone."
Console/PC, Indie, Design

Results from Steam's update: The first 24 hours 20
by Gamasutra Community [09.24.14]
"Overall, the numbers clearly show the changes immediately heightened visibility for Insurgency on Steam... it's increased our game's visibility on Steam by 370 percent overnight."
Console/PC, Indie, Business/Marketing

When Gear VR launches, devs will need to give away their games for free 9
by Christian Nutt [09.24.14]
Want to make money off your game? Well, too bad -- at least when the Oculus Platform store launches alongside the device, according to co-founder Nate Mitchell.
Smartphone/Tablet, Indie, Business/Marketing, VR

Blog: The iPhone vs. 3DS debate, and some numbers 6
by Gamasutra Community [09.24.14]
"Comparing Apple to Nintendo is like comparing Dell to Disney... Ultimately it's up to us to individually play games where we like."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Seeing your fans as more than customers  
by Mike Rose [09.24.14]
Graeme Struthers with indie publisher Devolver Digital took to the DICE Europe stage today, to discuss the outside-the-box ways in which the company has managed to utilize its fanbase.
Console/PC, Indie, Business/Marketing

An indie studio's internal game jam diary  
by Gamasutra Community [09.24.14]
How the studio behind Guns of Icarus Online structured and executed its latest 3-day jam based on lessons learned from past jams -- and how it went.
Console/PC, Indie, Production

Keep Talking and Nobody Explodes: A team-based Oculus Rift game Exclusive 6
by Mike Rose [09.24.14]
At the 2014 Global Game Jam, three game creators were desperately trying to come up with an idea for an Oculus Rift game, when they accidentally stumbled across a rather outlandish concept.
Console/PC, Indie, Design, Exclusive, Video

Jason Rohrer's 'agonizing' new real-money game, Cordial Minuet 3
by Christian Nutt [09.23.14]
"The drama and emotional anguish is magnified tremendously when there's something real at stake."
Console/PC, Indie, Design

Don't Miss: 20 fun facts about hex grids 23
by Gamasutra Community [09.23.14]
20 "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design

Blog: On Steam curation - What I think it changes 12
by Gamasutra Community [09.23.14]
Mike Bithell (Thomas Was Alone, Volume) shares his thoughts on Steam's new discoverability and curation systems: "Make no mistake. This new system is not a meritocracy."
Console/PC, Indie, Business/Marketing

Blog: The gender gap in VR 63
by Gamasutra Community [09.23.14]
"Frankly, Iím worried that VR is turning into a 'guy space,' where women are made to feel less welcome. Thatís not okay! I want to share the joys of VR with everyone, and so I don't want anyone to feel excluded."
Console/PC, Indie, Business/Marketing, VR

Raph Koster, Octodad devs join GDC Next speaker lineup  
by Staff [09.23.14]
Octodad: Dadliest Catch developers Phil Tibitoski and John Murphy join the speaker lineup at GDC Next 2014 featuring ADC this November alongside game industry veteran Raph Koster.
Console/PC, Indie, Design, Production, GDC Next

Analysis: Can 'The Curators' solve Steam's discoverability issues? Exclusive 40
by Mike Rose [09.23.14]
Everyone has an opinion on how to "fix" Steam. This week, Valve launched Steam Discovery, whereby you now you put your wallet into the hands of "The Curators."
Console/PC, Indie, Business/Marketing, Exclusive

Future game story: How we can improve games by getting experiential 51
by Gamasutra Community [09.23.14]
"For years, Iíve told friends and colleagues that game stories suck. People nod their heads, then happily play and continue making story-driven games anyway."
Console/PC, Smartphone/Tablet, Indie, Design