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November 14, 2018
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Updates » Indie
New Unity report suggests 67% of indies plan to self-publish 3
by Alissa McAloon [08.03.18]
Heads up, data-hungry devs: Unity’s new survey explores the studio size, project counts, marketing platforms, monetization plans, and more of 1,445 indie studios, including some who don't use Unity.
VR, Console/PC, Smartphone/Tablet, Indie

RPG Maker and the value of the video game construction set  
by John Harris [08.03.18]
Looking for a new game-making tool? Writer John Harris celebrates the value and history of video game construction sets, and offers a guide to using one like RPG Maker FES to prototype your own ideas.
Console/PC, Indie, Design, Production

Lightfield Hyper Edition Q&A: A look back at development  
by Thomas Faust [08.02.18]
Lost in the Garden cofounder Simon Wallner chats about how things have gone for the Aussie indie team after they launched a special Hyper Edition of their trippy sci-fi racer Lightfield.
Indie, Design, Production, Video

Video: Watch top designers dissect a single system from their games  
by Staff [08.02.18]
In this GDC 2015 talk game designers Bennett Foddy, Tanya X. Short, and Dan Cassar each took the stage to dive into a system from each of their games!
Console/PC, Indie, Design, Video, Vault

Don't Miss: A postmortem of Ska Studios' Salt & Sanctuary  
by Staff [08.02.18]
Ska Studios' Michelle and James Silva speak at GDC 2017 about their journey to releasing Salt & Sanctuary, a 2.5D Souls-like that was self-published across multiple platforms.
Console/PC, Indie, Art, Design, Production

Now's the time to pitch your great Audio talks for GDC 2019!  
by Staff [08.02.18]
If you have a talk that would fit perfectly in the Audio track at Game Developers Conference 2019, organizers want to hear it -- and they're accepting submissions through Thursday, August 16th!
VR, Console/PC, Smartphone/Tablet, Indie, Audio

Book Excerpt: Tips on negotiating key legal agreements in games 1
by S. Gregory Boyd, Brian Pyne, Sean F. Kane [08.02.18]
This detail-packed chapter from "Video Game Law: Everything You Need to Know about Legal and Business Issues in the Game Industry" may provide devs some interesting insight into how to negotiate.
Console/PC, Indie

Video: Indies fire off 5-minute microtalks about the state of games in 2018  
by Staff [08.01.18]
Indie developers discuss what's on their minds in the world of independent game development through a series of 5-minute microtalks.
Indie, Design, Video

How player criticism helped make Dead Cells the game it is today  
by Samuel Horti [08.01.18]
"Big indie titles had failed at this type of thing...it wasn't something we were confident in," explains dev Sebastien Benard in this candid chat about forging Dead Cells in the fires of Early Access.
Indie, Design, Production

Video: The state and future of board games  
by Staff [07.31.18]
In this GDC 2018 talk, board game and tabletop game developers discuss the continued growth, development and diversity of board games in the last year.
Indie, Design, Video

Video: How to maintain productivity as a solo developer  
by Staff [07.30.18]
In this GDC 2018 talk, developer Jason Rohrer presents the techniques he's used over the past 12 years, working alone, in order to ship 18 games.
Indie, Design, Production, Video

No Man's Sky hit almost 100,000 concurrent players on Steam this past weekend  
by Emma Kidwell [07.30.18]
No Man's Sky hit a peak concurrent playercount of around 97,000 users this past weekend, following the release of Next, an update which added online multiplayer to the game. 
Console/PC, Indie, Business/Marketing

Don't Miss: Building truly cooperative play in Overcooked 6
by Staff [07.30.18]
"With Overcooked, we wanted to make a game which was much more focused on how a team works together rather than simply adding more players to a single player experience."
Console/PC, Social/Online, Indie, Design

Area 35 ends legal dispute over Kickstarter embezzlement claims in settlement  
by Alissa McAloon [07.30.18]
The ex-Area 35 employee that accused CEO Hiroaki Yura of embezzling funds from the Project Pheonix Kickstarter to fund another game last year, now says his accusation was “contrary to the truth.”
Indie, Business/Marketing

GDC 2019 is looking for great Programming talks -- pitch yours today!  
by Staff [07.30.18]
Hey devs! GDC officials seek great submissions of interesting, cutting-edge Programming talks for the GDC 2018 Main Conference, from now through August 17th!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, GDC

The 2019 Independent Games Festival submissions are now open!  
by Staff [07.30.18]
Hey devs, submissions are now open for the 2019 Independent Games Festival, the signature competition for indie games, to be held for its 21st year during GDC 2019 in San Francisco next March.
Indie, IGF

A reading list for game designers looking to expand their conversations 1
by Eron Rauch [07.30.18]
Designer and writer Eron Rauch compiles a wide-ranging list of articles, essays, and other useful resources that game devs can use and share with each other to improve their game design discussions.
Console/PC, Indie, Design

Video Game Deep Cuts: Slay The Totally Accurate Spire  
by Gamasutra Staff [07.29.18]
This week's highlights include juicy math(s) in Slay The Spire, the creation of Totally Accurate Battlegrounds, and loads more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Now's the time to pitch your great Visual Arts talks for GDC 2019!  
by Staff [07.27.18]
Hey game makers, GDC officials seek great submissions of intriguing, cutting-edge Visual Arts talks for the GDC 2018 Main Conference, from now through August 16th!
Console/PC, Indie, Art

How a Gears of War dev built the chill Shape of the World on the side 4
by Samuel Horti [07.27.18]
“In VFX, maybe I’ll be developing the blood," says The Coalition dev Stu Maxwell. "In Shape of the World, I’ve had to do everything...it’s been really educational having that breadth of discipline.”
Indie, Design, Production