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February 19, 2017
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Updates » Indie
Come to GDC 2017 and learn how Twitch can make you a better teacher  
by Staff [12.29.16]
Sean Bouchard is a USC teacher, and at GDC 2017 he'll speak to how the video game streaming platform offers educators of game design and analysis an opportunity to improve their teaching practice.
Console/PC, Indie, Design, Student/Education

Developers describe their most memorable game moments of 2016 4
by Joel Couture [12.29.16]
In a year full of great games, we all have one or two indelible gameplay moments that stand out for us. We asked several designers to tell us about their most memorable game moments of the year.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Design

Don't Miss: How Rogue Legacy handles tutorials without being boring 5
by Staff [12.28.16]
How do you teach players how to play your game without getting bogged down in boring tutorials? Rogue Legacy developer Teddy Lee shares his secrets.
Console/PC, Indie, Design

Best of 2016: I'd Ship It: Ladykiller in a Bind's use of BDSM 3
by Staff [12.28.16]
The title of Christine Love's Ladykiller in a Bind helpfully serves as the game’s comical premise, sex is front and center, particularly the much-derided but little understood subculture of BDSM. 
Console/PC, Indie, Design

Developers sneak Frog Fractions 2 onto Steam via another game  
by Alissa McAloon [12.27.16]
After four years and a unapologetically strange augmented reality game, Frog Fractions 2 launched on Steam today, hidden within a patch to the game Glittermitten Grove
Console/PC, Indie

Oxenfree dev shares tips on elevating game narratives at GDC 2017  
by Staff [12.27.16]
At GDC 2017, Night School Studio cofounder Sean Frankel will dive into the various design decisions that went into creating an acclaimed supernatural thriller rooted in communication and exploration. 
Indie, Design, GDC

Don't Miss: Frog Fractions creator finds value in keeping secrets 4
by Staff [12.27.16]
Now that Frog Fractions 2 has emerged from the shadows, take a look back at this 2014 talk from the game's creator on how and why devs should cultivate a sense of mystery in their games.
Console/PC, Indie, Design

Silence Screams: Virginia tells a complex story without dialogue 1
by Joel Couture [12.27.16]
Virginia is a complex thriller about a new FBI agent trying to locate a missing young man while also trying to find evidence of corruption in her partner. And no one ever says a word.
Console/PC, Indie, Art, Design, Video

Blog: How to build a grassroots indie community 2
by Gamasutra Community [12.27.16]
In this article, Nicholas Laborde of Raconteur Games discusses how to build an indie game dev community from scratch in your city.
Indie, Business/Marketing

Making a multi-character RPG narrative in Supergiant's Pyre 4
by Lena LeRay [12.27.16]
"We got excited by the idea of the player getting close to an interesting cast of characters over the course of a grand journey, and having some impact over what happened to them," says Supergiant's Greg Kasavin.
Console/PC, Indie, Design, Video

Video Game Deep Cuts: Bye Wii U, Hi 2017!  
by Gamasutra Staff [12.26.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, says goodbye to the Wii U & rounds up a whole host of 'Best of 2016' pieces.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Blog: Punching above your weight at PAX Australia  
by Gamasutra Community [12.23.16]
Deciding which industry shows to attend can be a tricky, stressful task for developers. We've been there -- literally and figuratively -- and want to help others from our experience.
Indie, Business/Marketing

Best of 2016: 5 games devs should play, from Square Enix Montreal's Teddy Diefenbach 2
by Teddy Diefenbach [12.23.16]
From a dev perspective, what are the top games of the year? Here's 5 games from 2016 that Square Enix Montreal's Teddy Diefenbach played and thought other game makers should study.
Console/PC, Indie

Best of 2016: Gamasutra's top games, devs, events and trends 1
by Gamasutra Staff [12.23.16]
This is it -- the whole kit and kaboodle. As 2016 shuffles off this mortal coil, Gamasutra staff reflect on the events, trends, games and -- most importantly -- the devs that shaped the year that was.
VR, Console/PC, Smartphone/Tablet, Indie

Owlboy dev on piracy: 'We're very happy people get the chance to play the game' 5
by Alex Wawro [12.22.16]
"When it comes to piracy, we're certainly not cracking down on anything," the Owlboy devs stated today on Reddit. "We're very happy people get the chance to play the game."
Indie, Business/Marketing

GDC Pitch returns to GDC 2017 to help GDC Play devs hone their pitch skills!  
by Staff [12.22.16]
The GDC Play and 'Best in Play' awards return for GDC 2017 in San Francisco, and 10 GDC Play exhibitors will once again have the chance to get pitch training and pitch their games in front of a live audience for prizes.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

What's the best way to teach game design? Find out at GDC 2017!  
by Staff [12.22.16]
Marko Suvajdzic is an experienced game design educator and at GDC next year he'll be sharing some critical lessons learned about trying to teach game design in person, or online, or asynchronously.
Console/PC, Indie, GDC

Video: How Playdead rendered the unique visuals of Inside  
by Staff [12.21.16]
At GDC 2016 Playdead's Mikkel Gjoel and Mikkel Svendsen explain the techniques used to achieve high visual fidelity in the context of the strict simplistic aesthetic of Inside.
Indie, Programming, Art, Video, Vault

Here's the lineup of games playable at GDC 2017's Alt.Ctrl.GDC showcase!  
by Staff [12.21.16]
Game Developers Conference 2017 organizers have once again selected 20 great, one-of-a-kind games for next year's alt.ctrl.GDC, an on-site playable exhibit of alternative control schemes and games.
Indie, Design, GDC

Gamasutra's Best of 2016: Top 10 Games of the Year 5
by Gamasutra Staff [12.21.16]
Here are staffers' picks of the games that will remain in our memories as having defined the year for technical sophistication, storytelling, innovation, and pure intangible experience value.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production