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March 29, 2017
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Updates » Indie
The Ship: Remastered dev Blazing Griffin secures £5M in funding 1
by Alissa McAloon [02.01.17]
The Scotland-based production company Blazing Griffin has raised £5 million, roughly $6.3 million, from investors to fund two new development teams and effectively triple its staff in the near future.
Indie, Business/Marketing

Alt.CTRL.GDC Showcase: Super Furry Neon Cat Heads  
by Joel Couture [02.01.17]
"Our controller is a cat tower with push sensor pads. The controller is mapped one to one with a model in VR, where the object of the game is to hit the neon colored mice on the beat of the song."
VR, Indie, Design, Production, Video

Road to the IGF: Florian Veltman's Lieve Oma  
by Joel Couture [02.01.17]
Lieve Oma takes players on a quiet journey through the forest, steering around a child strolling with their aging grandmother as they gather mushrooms together.
Console/PC, Indie, Design, Video, IGF

Designer Q&A: How deep asymmetry drives CCG thrills in PvZ Heroes 2
by Alex Wiltshire [02.01.17]
"The asymmetry is something you feel," says Plants vs. Zombies Heroes creative director Devin Low. "It’s not a subtle thing, it’s pretty aggressive how different the sides are."
Smartphone/Tablet, Indie, Design

1979 Revolution proceeds to benefit ACLU in wake of immigration ban  
by Alissa McAloon [01.31.17]
'The current political messaging, which fosters fear, misinformation and xenophobia, are what Ink Stories will stand against,' said a statement from the multinational developer of 1979: Revolution.

Use the GDC 2017 Session Scheduler to get the most out of your trip  
by Staff [01.31.17]
PSA: Use the multi-purpose GDC 2017 Session Scheduler to plan out which talks you'd like to attend and ensure you don't miss anything the upcoming conference has to offer!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Here's a preview of GDC 2017 -- direct from the speakers themselves!  
by Staff [01.31.17]
As you're planning out your GDC 2017 schedule, organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- straight from the speakers themselves!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Come to GDC 2017 and learn to design great reward systems for games  
by Staff [01.31.17]
Forget everything you've heard about "dopamine" -- Epic Games' Ben-Lewis Evans is giving a great, well-informed talk at GDC 2017 that will empower you to build better game reward systems.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Q&A: Cursed Castilla dev talks ports, pricing, and history  
by Joel Couture [01.31.17]
Having previously released all of his games for free on PC on his site, now, game dev Locomalito is releasing his excellent games on consoles, striking out into new markets.
Indie, Design, Business/Marketing, Video

Alt.CTRL.GDC Showcase: Sand Garden  
by Joel Couture [01.31.17]
Sand Garden is a sandbox game--literally. It has players sticking their hands in heaps of sand, moving and shaping it to create valleys and mountains to make virtual villagers happy.
Console/PC, Indie, Design, Production, Video

'It breaks my heart': Engare dev responds to U.S. travel ban 5
by Alex Wawro [01.30.17]
"If you're looking for diversity, for new perspectives, there are really a lot of new perspectives in those countries the US is blocking," Iranian game dev Mahdi Bahrami (Engare, Farsh) told Glixel.

SOMA dev sees a future for horror game design that goes beyond monsters 1
by Alex Wawro [01.30.17]
My hope is then that the horror [in games] will go away from hunted-by-monster scenarios," Grip told PC Gamer recently. "And try to recreate other types of horror in a playable fashion."
Console/PC, Indie, Design

Watch Tim Schafer's triumphant return to host the 2017 GDC Awards!  
by Staff [01.30.17]
This will be Schafer's sixth time hosting the big Game Developers Choice Awards show, and you know what they say -- sixth time's the charm!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, GDC

Gammera Nest's Nubla and the indie gaming scene in Spain  
by Lena LeRay [01.30.17]
Spain has been facing a severe economic depression for several years now, but that hasn't stopped its game developers from telling the stories they want to tell.
Console/PC, Indie, Art, Design, Video

Alt.CTRL.GDC Showcase: Gregory Kogos' RotoRing  
by Joel Couture [01.30.17]
Gregory Kogos' RotoRing is about avoiding danger, dodging the deadly spots on a pair of LED rings using a rotating knob for movement and a button.
Console/PC, Indie, Design, Production

How would the Affordable Care Act repeal impact independent developers? 11
by Lexi Pandell [01.30.17]
"After all the talk about small business and creating jobs, anything that makes it scarier to strike out on your own and start a new business is a loss to our entire economy."
Indie, Business/Marketing

Video Game Deep Cuts: The Neo Geo Yakuza  
by Gamasutra Staff [01.29.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Neo Geo collecting insanity, Yakuza translations, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Download your copy of the GDC 2017 State of the Industry report!  
by Staff [01.27.17]
Game Developers Conference officials are happy to release the full results of the 5th annual GDC State of the Industry survey, and now you can download a copy of the full report for yourself. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Attend GDC 2017 and learn the value of 'less is more' from a Mini Metro dev  
by Staff [01.27.17]
At GDC 2017, Dinosaur Polo Club's Jamie Churchman will look at the successes and failures of visual design in the strikingly austere Mini Metro -- and what fellow game makers can learn from them.
Indie, Art, Design, GDC

Building an in-game hint hotline for The Beard In The Mirror  
by Joel Couture [01.27.17]
"It's a callback to the old 900-numbers you used to be able to call if you were stuck in a Sierra or LucasArts game."
Console/PC, Indie, Design, Video