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Updates » Indie
See how the striking art of Aztez was crafted at GDC 2015  
by Staff [02.09.15]
At GDC 2015 next month, Aztez core artist and combat designer Ben Ruiz will share an in-depth look at the art production of the highly-stylized (and remarkably robust) action game.
Indie, Art, GDC

Tips and plans from four devs who jammed real hard at the Global Game Jam  
by Gamasutra Community [02.09.15]
"All these goals make us think of the game jam submission as more of a prototype than an alpha build. This approach will allow us to remain flexible and innovative, rather than trapped in what we made in 48 hours."
Indie, Production

Road to the IGF: Vectorpark's Metamorphabet 1
by Phill Cameron [02.09.15]
We talk to Patrick Smith of Vectorpark as part of our Road to the IGF series, discussing Metamorphabet, which is nominated for Excellence in Visual Art and the Seumas McNally Grand Prize.
Console/PC, Indie, IGF

Wearing many hats: The (non-dev) roles of an indie dev 5
by Gamasutra Community [02.09.15]
"It's commonly mentioned that becoming an indie developer means 'wearing many hats,' however it's not often mentioned just how much of your time can potentially get taken up by all the 'side-jobs.'"
Indie, Business/Marketing

'What's your best tip/advice for getting your game noticed?' 8
by Christian Nutt [02.06.15]
Getting noticed in today's crowded game landscape is increasingly a worry for independent developers. How do you stand out? We ask our readers.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

How the foraging habits of spider monkeys informed our game design 6
by Gamasutra Community [02.06.15]
"The cause of exploration-boredom was how the player got to move through the space, not what was in that space... in the process found something interesting: the answer could be found in studies of Spider Monkeys."
Console/PC, Smartphone/Tablet, Indie, Design

Road to the IGF: Mario von Rickenbach's Plug and Play  
by Phill Cameron [02.06.15]
We catch up with Mario von Rickenbach and Michael Frei to talk about Plug & Play, their unashamedly surrealist interactive animation, nominated for a Nuovo award in this year's IGF.
Console/PC, Indie, Design, IGF

Video: Back to the future of QA in game development  
by Staff [02.06.15]
QA experts from Blizzard, Riot, Microsoft, Sony and more share lessons learned and offer advice on doing QA on everything from eSports to Early Access games at GDC 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Don't Miss: A beginner's guide to networking at GDC 1
by Gamasutra Community [02.06.15]
A big reason you go to GDC is to meet people, but how do you actually meet people? Past attendee Stephen Froeber shares the tips he's gleaned.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Lessons from learning Git during Global Game Jam  
by Gamasutra Community [02.06.15]
A whirlwind tour of Git boiled down into useful lessons. "And through this trial by fire of learning the lessons, I feel comfortable enough to start using Git as a source control for my future projects."
Console/PC, Indie, Programming, Production

The aesthetic flaws of games 5
by Gamasutra Community [02.06.15]
"Movies, books, and other narrative artworks have a well-established critical lexicon. But what are the ways a game can manifest aesthetic flaws, and how does this relate to classical art forms?"
Console/PC, Indie, Design

How Home Improvisation got 100k YouTube views in a week  
by Gamasutra Community [02.06.15]
"It is a game about cooperatively building crazy Swedish modular furniture without instructions. It has been played over 20,000 times. In a week, its trailer has been viewed over 100,000 times on YouTube."
Indie, Business/Marketing

Improving game localizations 4
by Gamasutra Community [02.06.15]
"Playing translated games, and translating them, also gave me some insight on the issues that arise when we try to adapt games to other languages. How about we start with the most common problem?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

These 15 games will be in the Indie Megabooth Showcase at GDC 1
by Staff [02.06.15]
The Indie MEGABOOTH Showcase is coming to GDC 2015 with a lineup of 15 interesting indie games that all conference attendees can play, including Extreme Exorcism and That Dragon, Cancer.
Console/PC, Indie, Business/Marketing, GDC

Romance in Sunless Sea: The light in the window 4
by Gamasutra Community [02.06.15]
"The heartbeat of Sunless Sea is departure from, and return to, Fallen London -- a sunken city at the edge of an underground ocean. I wanted to encourage an emotional response in the player around their return home."
Console/PC, Indie, Design

What it takes to make Octodad: A production-focused postmortem 2
by Gamasutra Community [02.06.15]
A group of award-winning students launched an indie studio and built the successful Octodad: Dadliest Catch -- and here's the story of how they did it, with work process and stats revealed.
Console/PC, Indie, Production, Business/Marketing

Blog: This game kills fascists 11
by Gamasutra Community [02.05.15]
"Games make us all fascists and communists; anarchists and tycoons; kleptocrats and ascetics, so we better hope that games are not as powerful as we once dreamed they might be."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Unity set-up for 'pixel perfect' 2D games 8
by Gamasutra Community [02.05.15]
A very quick tutorial on getting your Unity project set up so that it has the right view for creating traditional 2D, side-view games (such as platformers).
Console/PC, Smartphone/Tablet, Indie, Programming

Problems we faced in 48 hours, and how to tackle them: A game jam blog  
by Gamasutra Community [02.05.15]
A look back at Global Game Jam from a practical perspective: "We certainly encountered all of these problems, but in an incredibly short space of time," the author writes, offering "what I wish we had known beforehand."
Indie, Production

Don't Miss: 5 tips for making great animations for 2D games Exclusive 33
by Eric Caolli [02.05.15]
Want to create eye-catching sprites for your 2D game? In this classic feature, two talented animators who've worked on some remarkably vibrant 2D games offer five tips for stepping up your sprites.
Console/PC, Indie, Art, Exclusive