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May 27, 2016
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Updates » Indie
Don't Miss: This in-depth procedural dungeon generation algorithm 24
by Gamasutra Community [04.08.16]
In this classic blog post one dev explains a simple, flexible, and programmatic way to create randomly-generated dungeons for a roguelike, described with helpful images and code examples.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production

PAX is coming: Give your booth the thought it deserves  
by Gamasutra Community [04.08.16]
"We've done four large conventions, including two PAX, a ComicCon and a TwitchCon. We've learned a thing or two we'd like to share with other indie game studios."
Indie, Business/Marketing

Greenlit on Steam in 16 days: What worked well, what didn't 6
by Gamasutra Community [04.08.16]
"As a general rule, only show the best about your game. I know how great it is to have lots of content, but if you have to choose, do not hesitate to go for quality over quantity."
Console/PC, Indie, Business/Marketing

Blog: Free music, and where it fits into the game industry 9
by Gamasutra Community [04.08.16]
"Clearly composers feel that free music harms their chances at getting paid work, but from my experience, most funded small devs and upward will always pay for exclusive music."
Console/PC, Smartphone/Tablet, Indie, Audio, Business/Marketing

How Hyper Light Drifter balances difficulty with fairness 11
by Bryant Francis [04.08.16]
“There are certain things we can't tell you or just don't want to tell you," says lead designer Alex Preston. "We want to show you, and we want to make you learn, so you can feel accomplished.” 
Console/PC, Indie, Design, Video

Her Story and Rapture clean up at 2016 BAFTA awards 1
by Christian Nutt [04.07.16]
The Chinese Room's moody adventure game Everybody’s Gone to the Rapture wowed the judges, as Her Story, from Sam Barlow, continued to rack up wins in this award season.
Console/PC, Smartphone/Tablet, Indie, Design

Rocket League will now be used to teach kids important life lessons  
by Alex Wawro [04.07.16]
The long-running iD Tech series of scholastic summer camps for kids has teamed up with veteran developer Psyonix to incorporate its surprise 2015 hit Rocket League into iD Tech's educational programs.
Indie, Serious, Business/Marketing

YouTube data shows how fresh DLC makes a year-old game trendy again  
by Alex Wawro [04.07.16]
While the lion's share of the games on YouTube's list of the top 10 trending games of March are brand-new releases, the #2 title, Mortal Kombat X, is over a year old -- but invigorated with fresh DLC.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

How Undertale's soundtrack shapes its narrative 10
by Gamasutra Community [04.07.16]
"My goal with this article is to show the different ways leitmotifs are used in Undertale, how they affect one's experience with the game, and how a game soundtrack can do much, much more than just provide catchy background music."
Console/PC, Indie, Audio

Blog: We need more game industry arguments. Here are my suggestions! 30
by Gamasutra Community [04.07.16]
"I really enjoyed GDC, but the talks there left me with more questions than answers. Tough questions, that could use some real debate. Frequent, vigorous, respectful debate is good for a community, an industry, and an art form."
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

New Oculus Launch Pad inclusivity program invites 'diversity of thought'  
by Chris Kerr [04.07.16]
"We hope to inspire developers that represent our global audience. By investing in developers with unique perspectives, we can bring more exciting content to VR fans everywhere."
VR, Indie, Business/Marketing

Working with puzzle design through state space visualization 8
by Gamasutra Community [04.07.16]
"To better understand game puzzles, and understand what makes a puzzle interesting or boring, I started creating a tool for analyzing and visualizing the state space of the puzzle."
Console/PC, Indie, Programming, Design

What Square Enix Collective looks for in indie games it assists 2
by Joel Couture [04.07.16]
Phil Elliot of Square Enix Collective (SEC) describes how the project aims to help indie game makers with promotion, crowdfunding, and even publishing. He also outlines what SEC is looking for in a pitch.
Console/PC, Indie, Business/Marketing, Video

Beamdog vows to fix bugs and stand behind staff in new Baldur's Gate update 6
by Christian Nutt [04.06.16]
In the face of online outcry, CEO Trent Oster says that his studio does not condone harassment but will move to address fan complaints regarding bugs.
Console/PC, Indie, Design, Business/Marketing

GDC 2016 in media coverage  
by Gamasutra Community [04.06.16]
"The fact is, even more than other comparable events, GDC media coverage is very dependent on the profile of the announcements made during the week and there are no staple press conferences."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Comedic sound for the game music composer 3
by Gamasutra Community [04.06.16]
"I'd like to explore the role that comedy can play in a video game, and how we as game composers can use some of the techniques from comedic sound design to our best advantage."
Console/PC, Smartphone/Tablet, Indie, Audio

If you suck at networking, here's how to get better 3
by Gamasutra Community [04.06.16]
"What networking really is, is just getting to know as many people as you can. A network is about being able to flexibly call upon a friend when you're in need of something that you didn't know you needed a week ago."
Console/PC, Indie, Business/Marketing, Recruitment

How Paradox plunders history for great gameplay mechanics 6
by Chris Baker [04.06.16]
Chris King, a game designer at Paradox Development Studio, says the key to making strategy games like Europa Universalis and Crusader Kings is knowing how much history to include...and leave out.
Console/PC, Indie, Design, History, Video, GDC

DevOps in game dev: (Blameless) retrospectives  
by Gamasutra Community [04.06.16]
"It's a team meeting in which you all discuss an event, including summarizing (or detailing) what happened, what the effects were, any successes or failures, and any work or process changes you want to make as a result of it."
Console/PC, Indie, Programming, Production

Video: Game industry all-stars reflect on 30 years of making games  
by Staff [04.05.16]
From Chris Crawford to Palmer Luckey, game industry luminaries reflect on how game development has changed in the past 30 years in this special "Flash Backward" at the 30th edition of GDC this year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault