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May 25, 2013
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Treyarch / Activision
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Airtight Games
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May 25, 2013
Beer and Diversity
Selling Games
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
Tenets of Videodreams, Part 1: Exploration
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We're Indie, we like Microsoft. Too Controversial?
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May 25, 2013
Dean Hall Discusses
DayZ
's Development Process
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Creating Virtual Reality Games: The Fundamentals
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Learning to Love Handicaps in Competitive Games
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23
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May 25, 2013
12 Million Downloads
after 1 Year in the
AppStore
Global Games Market Grows
6% to $70.4bn in 2013
Sharpen Your Battle Axes
and Prepare to
Pillage!...
Active Soccer - Indiegogo
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Fashion Party Dress Up
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Editor-In-Chief:
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Blog Director:
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Updates
Updates
» Indie
How Western games perform in China's Android app stores
4
by Gamasutra Community
[04.24.13]
Yodo1 CEO Henry Fong provides a detailed breakdown of just how Western games perform in China Telecom’s app store -- with stats and data to help you take on that huge market.
Smartphone/Tablet
,
Indie
,
Business/Marketing
Unity drops Flash support, says Adobe is not firmly committed
116
by Mike Rose
[04.24.13]
The popular game development platform Unity will no longer invest in Adobe's Flash, as the company says that it does not believe that the future is certain for Flash.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
How one charity is using games to bring bicycles to those in need
 
by Leigh Alexander
[04.23.13]
After some tough lessons in being a new publisher, Global Gaming Initiative has regrouped with a unique proposition to fund games whose proceeds will tangibly benefit real-world charities.
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
,
Art
,
Design
,
Production
Spellirium
funding campaign: First week stats
5
by Gamasutra Community
[04.23.13]
Funding for Untold Entreatment's (
Sissy's Magical Ponycorn Adventure
) new game has been going too slowly. This post details funding stats so far, showing the effects of the press and social media.
Indie
,
Business/Marketing
How programmers can avoid distractions, and stay on task
17
by Chris Parnin
[04.23.13]
Programmers need to concentrate, but a life is full of distractions. How can you maximize productivity and keep focused? This article offers real solutions for this very real problem.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
GD Mag
,
Programming
,
GD Mag Exclusive
Video: #1ReasonToBe panel inspires industry at GDC 2013
6
by GDC Vault Staff
[04.23.13]
Some of the most influential women in video games took the stage at GDC 2013 to review why being a woman in games is great, and why it's awful. This was one of the high points of the conference...
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Business/Marketing
,
Video
Lineup for the fourth No Quarter exhibition revealed
 
by Mike Rose
[04.23.13]
The fourth annual No Quarter Exhibition will take place in New York next week, and feature four new games from a selection of notable indie developers.
Indie
,
Design
Vlambeer's games popular among players, cloners alike
34
by Kris Graft, Mike Rose
[04.22.13]
Ridiculous Fishing
developer Vlambeer's games are popular with players, and apparently also with cloners. Vlambeer's upcoming
Luftrausers
seems to have spawned a twin on the App Store.
Smartphone/Tablet
,
Indie
,
Design
,
Business/Marketing
Chasing success: When hard work isn't enough
1
by Gamasutra Community
[04.22.13]
What happens when you do the research, work hard on a deal, make a good game, and still don't sell any copies? The story of a solid but obscure game finding a new lease on life on a new platform.
Console/PC
,
Indie
,
Production
,
Business/Marketing
Final reminder: Call for GDC Europe 2013 talks closes today!
 
by Staff
[04.22.13]
Game Developers Conference Europe 2013 organizers are reminding that
the show's call for lectures
will close today- submit your talks for the August show in Cologne before midnight PT.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
GD Mag
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
This Week in Video Game Criticism: From Racism to DRM
2
by Kris Ligman
[04.22.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including always-on DRM,
BioShock Infinite
's racism and more.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
Protecting your IP in a new age
8
by Gamasutra Community
[04.22.13]
In the era of crowdsourcing, user-generated content, and patent trolls, how do you protect your IP? This legal post explains how you can protect yourself.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
When platform exclusivity is good for indies
3
by Kris Ligman
[04.22.13]
"If someone asks you for exclusivity and it's going to help you bring your product into the market, that can be good. Sometimes, it's the only way to get something out." - Minority Media's Vander Caballero.
Console/PC
,
Indie
A
Mother 3
translator reaches out to Nintendo
2
by Kris Ligman
[04.22.13]
With the news that Nintendo will be reintroducing
Earthbound
to Western markets, translator Clyde Mandelin is offering his localization files free of charge to the company.
Console/PC
,
Indie
,
Production
The real design challenge: Expressing themes through mechanics
12
by Gamasutra Community
[04.22.13]
Randy O'Connor (
Waking Mars
) contrasts
BioShock Infinite
against Anna Anthropy's
Triad
to explore why meaning in a game must come from its mechanics.
Console/PC
,
Indie
,
Design
How programmers can avoid distractions, and stay on task
17
by Chris Parnin
[04.22.13]
Programmers need to concentrate, but a life is full of distractions. How can you maximize productivity and keep focused? This article offers real solutions for this very real problem.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
GD Mag
,
Programming
,
GD Mag Exclusive
Video games are a legitimate form of cultural expression... right?
28
by Brandon Sheffield
[04.22.13]
The European Commission doesn't officially recognize video games as a form of cultural expression. Guillaume de Fondaumiere, co-CEO at
Heavy Rain
developer Quantic Dream, wants to change that.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
Reviving your game with 'CPR design'
3
by Gamasutra Community
[04.19.13]
A simple way to resuscitate your game design when it goes off track -- by evaluating the challenge it poses, the enjoyment engaging with it, and the value of the results that come from it.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Design
The true cost of a publisher vs. studio lawsuit
10
by Gamasutra Community
[04.19.13]
An attorney takes a detailed look at what happened when TimeGate Studios sued SouthPeak Games over
Section 8
-- breaking down who really won and lost, and how and why.
Console/PC
,
Indie
,
Business/Marketing
Call for GDC Europe 2013 talks closes on Monday - submit now!
 
by GDC Staff
[04.19.13]
Game Developers Conference Europe 2013 organizers are reminding that
the show's call for lectures
will close on Monday April 22nd - submit your talks for the August show in Cologne today!
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
,
Production
,
Business/Marketing
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