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January 21, 2019
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Video: The highs and lows of Hitman's episodic release  
by Staff [01.18.19]
Io Interactive's Hannes Seifert shares the highs and lows of transforming Hitman into an episodic release title.
Console/PC, Design, Video

Cloud Imperium Games spent $4M a month in 2017 developing Star Citizen  
by Emma Kidwell [01.18.19]
Cloud Imperium Games, the studio behind Star Citizen and Squadron 42, released an eight-page accounting document a few weeks ago which shows how the company has spent its income since 2012.
Console/PC, Business/Marketing

Weekly Jobs Roundup: Wargaming, Digital Extremes, and more are hiring now!  
by Staff [01.18.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
VR, Console/PC, Programming, Art, Design, Recruitment

Microsoft says its game streaming service has an advantage thanks to Xbox  
by Alissa McAloon [01.18.19]
Microsoft says the experience it's gained through its Xbox dealings gives it a potential leg up on the competition. 
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: A postmortem of DrinkBox Studios' Guacamelee! 7
by Staff [01.18.19]
Learn about the development of the popular and acclaimed Metroidvania -- including how the game's distinctive look evolved and competition for studio resources created friction.
Console/PC, Indie, Design, Production

Starbreeze delays console release of Overkill's The Walking Dead  
by Alissa McAloon [01.18.19]
The decision to hold off on releasing the console version comes months after low sales of the PC release prompted Starbreeze to cut costs across the board.
Console/PC

Make time to learn from industry leaders at GDC 2019's Dev Days!  
by Staff [01.18.19]
Hey devs, make sure to leave some room in your GDC schedule for some of the insightful Developer Day sessions sponsored by industry leaders like Unity, Autodesk, Google, Amazon, Facebook, and more!
Console/PC, Smartphone/Tablet, GDC

Road to the IGF: Greg Lobanov's Wandersong  
by Joel Couture [01.18.19]
Singing is the only way to interact with the people and puzzles of Wandersong, tasking players with using their voice to improve the lives of those they meet.
Indie, Video, IGF

GDC 2019 offers a full day of cutting-edge machine learning talks!  
by Staff [01.18.19]
At GDC 2019 in March and you'll have the chance to spend a full day learning from some of the best and brightest in the game industry at the brand new, cutting-edge GDC 2019 Machine Learning Tutorial!
VR, Console/PC, Indie, Programming, Production, GDC

Netflix claims Fortnite is now a bigger competitor than HBO  
by Chris Kerr [01.18.19]
Streaming mogul Netflix claims Fortnite is now a bigger competitor than other media companies like Game of Thrones and True Detective producer HBO.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: The elegance of first-time user experience in The Lab  
by Gamasutra Community [01.18.19]
A deep-dive into the first few minutes of Valve's virtual reality playground The Lab, examining how it onboards players into room-scale VR invisibly, painlessly, and even joyfully.
VR, Design

Splash Damage has released the full game design document for Dirty Bomb  
by Chris Kerr [01.18.19]
Developers and fans can now learn how Splash Damage brought the title to life by poring over hundreds of pages of designs, sketches, system notes, concept art, biro drawings, and more. 
Console/PC, Programming, Design, Production

Blog: How to make the marriage between cinema and games last  
by Gamasutra Community [01.18.19]
Netflix's attempt at gamifying cinema with Bandersnatch is a commendable effort but leaves more to be desired. Here's how it might benefit from a deeper understanding of the psychology of games.
Design

A closer look at the deck-building hack-and-slash success, Book of Demons
by John Harris [01.18.19]
Book of Demons is an unlikely marriage of hack-and-slash and deck-building mechanics. Polish studio Thing Trunk was able to not just make it work, but make it an indie Steam success.
Indie, Design, Video

Video: Brain training for game developers  
by Staff [01.17.19]
In this GDC 2012 talk, game developer Scott Crabtree presents a series of brain games that can help game developers keep their minds sharp for making their own wonderful games.
Console/PC, Production, Video

Ubisoft issues apology for controversial Assassin's Creed Odyssey DLC 1
by Emma Kidwell [01.17.19]
Assassin's Creed Odyssey creative director Jonathan Dumont has issued an apology following a controversial DLC release. 
Console/PC, Design

Byju's acquires AR educational startup Osmo for $120M  
by Emma Kidwell [01.17.19]
Online tutoring company Byju's announced yesterday that it has acquired Osmo, developer of educational games for children, for $120 million.
Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: Crystal Dynamics is hiring a Camera Designer  
by Staff [01.17.19]
Crystal Dynamics is looking for a dev to design, implement, and fine-tune game design cameras to create rich narrative in levels and cinematics.
Design, Recruitment

Bethesda bans Fallout 76 players who accessed secret developer room 6
by Emma Kidwell [01.17.19]
Bethesda has confirmed that it is issuing temporary bans to players who have accessed a secret "developer room" full of unreleased items for Fallout 76
Console/PC, Design

Analyst: PUBG out-earned every other premium PC and console game in 2018  
by Alissa McAloon [01.17.19]
SuperData's end-of-year report lists PlayerUnknown's Battlegrounds as 2018's top premium earner on console and PC, beating out Fifa 18, Grand Theft Auto V, and Call of Duty: Black Ops 4.
VR, Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing