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March 23, 2017
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Blog: A postmortem of '90s-style shooter, Gorescript Classic  
by Gamasutra Community [03.23.17]
This article explores the history of Gorescript Classic, from the development stages to its initial release, to getting played by John Carmack himself.
Design, Production, Business/Marketing

7 works of interactive fiction that every developer should study 2
by Stefanie Fogel [03.23.17]
Gamasutra reached out to several esteemed creators of interactive fiction, and asked them for their recommendations of great works of IF that are instructive exemplars of what the medium is capable of.
Console/PC, Indie, Design

Watch John Romero's '90s chat with Nasir Gebelli about coding Final Fantasy  
by Alex Wawro [03.22.17]
Game industry history buffs should check out John Romero's YouTube channel, because last month he published a rare recording there of himself interviewing game industry luminary Nasir Gebelli in 1998.
Video

Ed Fries uncovers earliest known arcade game Easter egg in Starship 1 1
by Alex Wawro [03.22.17]
This is a big deal because until now, the 1978 game Adventure has been popularly recognized as the earliest known example of a video game shipping with an Easter egg from a dev hidden inside.
Console/PC, Design, Video

Video: Nioh director reflects on the game dev impact of player feedback  
by Staff [03.22.17]
At GDC 2017, game director Fumihiko Yasuda spoke at length about how the game's design was impacted by Team Ninja's decision to open the game up to player feedback via multiple pre-release demos.
Console/PC, Production, Video, Vault

Get a job: Bandai Namco Singapore is hiring a Lead Software Engineer  
by Staff [03.22.17]
Bandai Namco Studios is looking for a Lead Software Engineer to oversee project engineering plans, provide technical leadership, and more for its Singapore-based development studio.
Programming, Recruitment

Psyonix isn't on board with online Rocket League gambling  
by Alissa McAloon [03.22.17]
Rocket League has been added to the list of games online gamblers can place bets on in Australia, but the game's developer Psyonix is less than pleased.
Console/PC, Social/Online

For Honor dev: ‘We never intended for players to unlock everything' 2
by Alissa McAloon [03.22.17]
“[Unlocking everything] doesn’t really make any sense.” Game director Damien Kieken explained how the design philosophy behind For Honor led to its library of hard-to-get unlockables.
Console/PC, Social/Online, Design

Blog: What I learned as an indie exhibitor at PAX East 7
by Gamasutra Community [03.22.17]
When preparing for PAX East I saw a similar article from another indie dev and found it quite useful. So, I thought I'd share my own experiences as a first time exhibitor.
Indie, Business/Marketing

Facebook set to challenge Twitch by adding PC livestreaming tools  
by Alex Wawro [03.22.17]
Facebook is expanding its "Facebook Live" livestreaming platform to allow folks to stream from their PCs, making it much easier to stream game development and gameplay on the service.
Social/Online, Business/Marketing

Blog: How Crescent Loom's Kickstarter made it without going viral 1
by Gamasutra Community [03.22.17]
How I got funding to make a game about my neuroscience research. Real-world connections ended up mattering a lot more than "making it" in the larger internet ecosystem, but I still had to use them.
Business/Marketing

Tencent grows online game business, makes gains in mobile  
by Chris Kerr [03.22.17]
Chinese internet giant Tencent has grown its online games business and cemented its position as the top earning mobile games publisher on the planet.
Console/PC, Smartphone/Tablet, Business/Marketing

Nintendo may have figured out a fix for its Switch Joy-Con desync issue  
by Chris Kerr [03.22.17]
UPDATE How do you solve a problem like Joy-Con desyncing? Well, just a few weeks after the Switch launched, it seems Nintendo has finally found an answer. 
Console/PC, Business/Marketing

PAX East Report: Two unmistakably Australian games  
by Katherine Cross [03.22.17]
Paperbark and Necrobarista both seek to be proudly Australian in a way that shows the world that an Australian setting isn’t only appealing to a narrow, regional interest.
Console/PC, Indie, Art, Design

Blog: Making a commercial video game all by yourself - Part 5  
by Gamasutra Community [03.22.17]
The fifth in a series documenting the production of a commercially viable game, entirely unaided. In this article I put forward five ways to ensure that your soundtrack complements your game.
Audio, Design, Production, Business/Marketing

Blog: Combating ratings fraud on Kongregate  
by Gamasutra Community [03.22.17]
Some ne'er-do-wells have been futzing around with user ratings on Kongregate.com to cheat our monthly contests. Let's take a look at what they're doing and how we can try to combat it!
Business/Marketing

As white nationalism grows, how are Jewish game developers responding? 34
by Bryant Francis [03.22.17]
How do you make games while coping with possible threats to your livelihood? We talked to Jewish game developers at GDC and beyond about how they're coping with recent anti-Semitic threats.
Console/PC, Design, Business/Marketing

EVE Online devs cause a kerfuffle over in-game currency revamp 1
by Alex Wawro [03.21.17]
What's interesting here is not so much that people on the Internet are mad about something, but what they're mad about: the destruction of currency.
Social/Online, Business/Marketing

Overwatch devs ponder the prospect of adding a map editor
by Alex Wawro [03.21.17]
The devs working on Overwatch want to get the players making maps, according to game director Jeff Kaplan, but they expect it's going to be a lengthy process given the game's new engine tech.
Console/PC, Social/Online, Design

Get a job: Sucker Punch is hiring a Level Designer  
by Staff [03.21.17]
Sucker Punch is looking for a Level Designer with a passion for creating compelling layouts to shape environments and gameplay and create meaningful player experiences in Bellevue, Washington.
Design, Recruitment