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April 24, 2014
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Updates » Microconsole
Deploying Unreal Engine 4 to the new Amazon Fire TV 6
by Gamasutra Community [04.10.14]
I got a hold of an Amazon Fire TV this week, and wanted to see what it would take to get Unreal Engine 4 running on the device. Here’s how I went about it and what I learned during the process.
Console/PC, Indie, Programming, Microconsole

Q&A: The retrofuturistic aesthetics of Read Only Memories Exclusive  
by Kris Ligman [04.03.14]
Gamasutra catches up with the developers behind upcoming adventure game Read Only Memories, which recently demoed at San Francisco's Game Developers Conference.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, Microconsole

Blog: 2014 predictions for the mobile gaming market 3
by Gamasutra Community [01.29.14]
Angel investor Rob Weber shares predictions for the 2014 mobile space -- including the death of microconsoles -- while taking a look back at how his insights on 2013 fared.
Smartphone/Tablet, Business/Marketing, Mobile Games, Microconsole

Blog: The 5 best Ouya games of 2013 2
by Gamasutra Community [12.27.13]
Independent developer and Ouya supporter E. Zachary Knight lists the console's five most compelling experiences released in its first year.
Console/PC, Indie, Design, Microconsole

Killing Floor for Ouya an experiment in 'hardcore' appeal Exclusive 2
by Kris Ligman [12.18.13]
Tripwire vice president Alan Wilson says he's eager to see if its co-op zombie survival game Killing Floor: Calamity is the 'killer app' the Ouya needs to bring in a core audience to microconsoles.
Console/PC, Business/Marketing, Exclusive, Microconsole

How Hipster Zombies performed on iOS, Ouya, Samsung Apps and Android 35
by Gamasutra Community [12.05.13]
A well-rated game, but not a huge success -- a familiar story for indie mobile games. This blog post breaks down one game's numbers and the ratings across three platforms and four stores.
Smartphone/Tablet, Business/Marketing, Mobile Games, Microconsole

Ouya makes it a bit easier to sell your games 2
by Kris Ligman [11.21.13]
One of the smaller yet persistent issues developers have brought up with the Ouya microconsole is the inability for customers to buy titles right from the console's storefront. As of today, that has changed.
Console/PC, Indie, Business/Marketing, Microconsole

Ouya sees a future in the cloud 2
by Kris Ligman [10.25.13]
Ouya's future may be one of multiple hardware and distributed play, says CEO Julie Uhrman, indicating that the company is in talks with cloud gaming providers to diversify content on the platform.
Console/PC, Business/Marketing, Microconsole

Ouya hires 'Free-To-Play guy' 4
by Kris Ligman [10.23.13]
Ouya has announced it has hired well-known industry columnist and game designer Tadhg Kelly as its new "Free-To-Play guy," in order to improve free-to-play monetization on the platform.
Indie, Business/Marketing, Microconsole

Say hello to the Unu, the latest Android-based microconsole 10
by Kris Ligman [10.11.13]
Developed by peripherals manufacturer Snakebyte, the Unu is the latest Android-based microconsole with Google Play store integration vying for space beneath the family television this holiday season.
Smartphone/Tablet, Business/Marketing, Microconsole

Mad Catz's 'hardcore' microconsole will indeed stream PC games 11
by Kris Ligman [10.11.13]
Mad Catz has confirmed that its upcoming microconsole, M.O.J.O., will be able to stream PC games to the user's television, a feature expected to be added via system update shortly after launch.
Console/PC, Business/Marketing, Microconsole

A tale of Ouya development: Poker Solitaire  
by Gamasutra Community [10.09.13]
Five-year mobile developer Chuck Smith covers the development of his Ouya game Poker Solitaire -- from protoyping to production, working with Ouya, and promotion.
Console/PC, Smartphone/Tablet, Production, Microconsole

Ouya hits 25,000 registered developers, closing on 500 apps 18
by Christian Nutt [10.07.13]
The microconsole platform holder today announced a new milestone: 25,000 registered developers, reached less than four months after its release.
Console/PC, Indie, Business/Marketing, Microconsole

Blog: In defense of Ouya, from That Dragon, Cancer's developer 23
by Ryan Green [09.19.13]
Ryan Green, one of five developing Ouya exclusive That Dragon, Cancer, here pens an earnest defense of the company and criticizes the online feeding frenzy that has surrounded the Ouya.
Indie, Production, Business/Marketing, Microconsole

Opinion: Snuffing out disruptive microconsoles won't be so easy 87
by Kris Graft [09.13.13]
if you're thinking one of the big three console makers will just swoop in and snuff out an entire disruptive innovation, you're missing the big picture. And if history is any indication, you're also wrong.
Console/PC, Smartphone/Tablet, Business/Marketing, Microconsole

A challenger appears: GameStick launch dated for September 30th 1
by Kris Ligman [08.30.13]
With reports circulating about PlayJam's release date for the GameStick, Gamasutra was able to reach out to the company and confirm that the $80 microconsole would be shipping worldwide this September 30th.
Console/PC, Business/Marketing, Microconsole

The future of Ouya, according to Kellee Santiago Exclusive 19
by Kris Ligman [08.30.13]
With the Ouya now in the wild, developer relations lead Kellee Santiago looks to strengthen the console's relationship with devs -- and bringing in the next evolution of Ouya content, exclusives included.
Console/PC, Indie, Business/Marketing, Exclusive, Microconsole

Adapting a touch UI to the Ouya controller  
by Gamasutra Community [08.30.13]
Porting a mobile game to a microconsole? You're going to have to extensively rework the UI. Mashballs developer Arturs Sosins shares the code and processes he used to do it.
Console/PC, Indie, Programming, Microconsole

'Mojo' a unique test for wide-open Android console development Exclusive 7
by Kris Graft [08.30.13]
Mad Catz is best known for video game accessories, anything from controllers to headsets to chargers. With the Mojo, the company is now getting into the Android microconsole market.
Smartphone/Tablet, Exclusive, Microconsole

Designing local multiplayer games for microconsoles: A roundtable Q&A Exclusive  
by Leigh Alexander [08.30.13]
Gamasutra talks to developers who've brought games to Ouya and other venues about designing for a communal, local multiplayer experience, with particular attention to the microconsole space.
Console/PC, Smartphone/Tablet, Exclusive, Microconsole