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October 26, 2014
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October 26, 2014
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Updates » Mobile Games
TestFlight is changing in iOS 8, under Apple's watch  
by Christian Nutt [10.23.14]
The popular testing tool, which Apple acquired in February, is making some changes under iOS 8 -- including iTunes Connect integration.
Smartphone/Tablet, Production, Mobile Games

Blog: Get your app featured by Google Play 1
by Gamasutra Community [10.10.14]
Even though a "Google feature is not a big deal like App Store featuring," says one dev -- you still want it, if you can get it. This is a quick guide on how to get it!
Smartphone/Tablet, Business/Marketing, Mobile Games

What’s in a name? Choosing a name for your iOS app  
by Gamasutra Community [10.10.14]
"When it comes to naming your app, there’s a lot to consider, and a well thought out name can make a big difference to your bottom line."
Smartphone/Tablet, Business/Marketing, Mobile Games

Disney yanks Tiny Death Star from app stores without telling devs 15
by Christian Nutt [10.03.14]
The game was still "a significant source of revenue for us" says developer Ian Marsh, whose studio NimbleBit created the game.
Smartphone/Tablet, Business/Marketing, Mobile Games

On the back of mobile success, InnoGames opens new studio  
by Christian Nutt [09.30.14]
The Hamburg-based studio, best known for making browser games, has an iPad hit -- and now expands to Dusseldorf to beef up its mobile offerings.
Console/PC, Smartphone/Tablet, Business/Marketing, Mobile Games

Blog: Has another developer stolen your app? Use this DMCA template 3
by Gamasutra Community [09.26.14]
"There are no app police, and anything goes in the wild wild west of apps. Even with Apple’s review process and team in place, many pieces of stolen content end up on the store."
Smartphone/Tablet, Business/Marketing, Mobile Games

Tablet game revenue to triple by 2019, report finds  
by Christian Nutt [08.26.14]
Juniper Research expects revenues from tablet games to jump from $3.6 billion this year to $13.3 billion five years from now.
Smartphone/Tablet, Business/Marketing, Mobile Games

Big challenges: The whys behind Kabam's Chinese deal  
by Christian Nutt [08.25.14]
Last month, the free-to-play mobile mid-core studio announced a huge investment by China's Alibaba -- necessary for growth, COO Kent Wakeford says in a new interview.
Smartphone/Tablet, Business/Marketing, Mobile Games

Blog: Mobile gaming is a giant treadmill 2
by Gamasutra Community [08.20.14]
"Every few months some new game comes along and goes viral, generating huge downloads and revenue ramps. But eventually they fade."
Smartphone/Tablet, Production, Business/Marketing, Mobile Games

3 App Store optimization tips: Keywords and images 6
by Gamasutra Community [08.14.14]
"List out the top 10 keywords that you think make sense for your app. Type them into the app store and see what auto populates. Was there a better suggested keyword that might be more relevant?"
Smartphone/Tablet, Business/Marketing, Mobile Games

King's stock loses over 20 percent on Candy Crush Saga weakness 1
by Christian Nutt [08.12.14]
Investors spooked by company missing analyst revenue estimates, and in particular by Candy Crush Saga item sales seeing a downturn that the company couldn't offset.
Social/Online, Smartphone/Tablet, Business/Marketing, Mobile Games

User acquisition best practices for mobile games 1
by Gamasutra Community [08.11.14]
"As all game developers know, user acquisition is often the biggest cost of doing business ... Following are a few things that have worked for developers we’ve worked with."
Smartphone/Tablet, Business/Marketing, Mobile Games

How the top iOS games market on the App Store: A breakdown 7
by Gamasutra Community [08.08.14]
"I took roughly 300 screenshots of the screenshots from 150 games (about half from top grossing, half from top paid in the US App Store) and then analyzed them all."
Smartphone/Tablet, Business/Marketing, Mobile Games

Mobile game development: Native or not? 4
by Gamasutra Community [08.08.14]
Roei Livneh, CEO of cross-platform mobile engine provider Gingee, takes a look at whether you want to go with a native app or tech that can run on any device -- from programming, production, and even biz perspectives.
Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, Mobile Games

True stats for visibility on Android markets 8
by Gamasutra Community [08.07.14]
"I remember about 3 years ago, we got around 5,000 downloads on Google Play alone. Now combining all the markets' download data from 30 days together, you won't reach that number."
Smartphone/Tablet, Indie, Business/Marketing, Mobile Games

Blog: YouTubers that cater to iOS games 11
by Gamasutra Community [08.06.14]
"There are a lot of lists with such channels... The problem is that not many cater to mobile games. Here is the list. We hope it helps."
Smartphone/Tablet, Business/Marketing, Mobile Games

The complicated process of making fantastic mobile game art 2
by Gamasutra Community [08.01.14]
Nothing matters more than finding the right art style to appeal to mobile gamers. This post goes over the process of arriving at an aesthetic that works (for icon, logo, in-game art) in detail.
Smartphone/Tablet, Art, Mobile Games

Blog: Understanding Kim Kardashian: Hollywood 26
by Gamasutra Community [08.01.14]
It's the hottest mobile game around, but its appeal can be difficult to understand. One game industry writer (and fan of the game) explains how he thinks it all comes together.
Smartphone/Tablet, Mobile Games

Game screenshots that sell on the Apple App Store 18
by Gamasutra Community [08.01.14]
"In short, that baby needs to be so good players will be attracted to it like flies are attracted to lights. That first image needs to convince them to tap on the game and find out more."
Smartphone/Tablet, Indie, Business/Marketing, Mobile Games

Kabam secures massive $120 million investment from China's Alibaba 1
by Christian Nutt [07.31.14]
Free-to-play studio Kabam has secured a massive investment from Chinese internet giant Alibaba -- $120 million, which gives Alibaba rights to publish its games in China on its mobile platforms.
Smartphone/Tablet, Business/Marketing, Mobile Games