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November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
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November 21, 2009
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
 
Designing Games Is About Matching Personalities [1]
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November 21, 2009
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
 
Gargantuan Studios
Lead World Designer
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November 21, 2009
 
24seven3D
 
Flame Node Studio
 
dSonic, Inc.
 
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GameRonins
 
Interactive Game Experience
 
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Digital Shock
 
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About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

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News

News » Mobile Phone
  Gameloft Scales Back Android Game Development
by Leigh Alexander [11.20.09]
French mobile publisher Gameloft (Hero Of Sparta) is scaling back development for Google's Android platform, claiming that "nobody is making significant revenue" creating games for the smartphone platform. [2]
PC, Console, Mobile Phone
 
 
In-Depth: On Company Culture, Hiring, And Retention
by Christian Nutt [11.18.09]
Consultant David Edery delivered a fascinating talk about company culture, examining the variant approaches of successful studios -- and suggesting that existing company cultures "don't change easily". [11]
PC, Console, Mobile Phone, Mobile Console
 
Q&A: The Then And Now of Hitman Dev IO Interactive
by Thomas Puha [11.18.09]
Gamasutra chats with 11-year old Denmark-based Hitman dev IO Interactive about creating the kid-friendly game Mini Ninjas, and why Kane & Lynch -- whose sequel emerged today -- "could have been better than what it was." [1]
PC, Console, Mobile Phone, Mobile Console
 
Hecker: Indies Can't Do All The Heavy Creative Lifting
by Chris Remo [11.17.09]
In a follow-up to his thought provoking recent lecture, developer Chris Hecker (Spore) underlined that not all of the medium's advances should come from indies, who have limited reach. [8]
PC, Console, Mobile Phone, Mobile Console
 
Top-Grossing iPhone Apps: Updated Bejeweled 2 Leads Over Asphalt 5
by Danny Cowan [11.17.09]
Apple's latest U.S. iPhone game charts by revenue see PopCap's Bejeweled 2 leading App Store sales following a recent gameplay-expanding update, with Asphalt 5 and Rock Band trailing close behind.
Mobile Phone
 
Best of FingerGaming: From JellyCar 2 to Touch Pets Dogs
by Danny Cowan [11.17.09]
We round up the top news and reviews of the week from sister iPhone site FingerGaming, this time checking out JellyCar 2, Bejeweled Blitz, Touch Pets Dogs, a review of Galcon Labs and more.
Mobile Phone
 
IGDA Forum: WB's Ryan On What It Takes
by Christian Nutt [11.13.09]
Warner Bros SVP Samantha Ryan discussed her career in games and crucial game biz lessons at the IGDA Leadership Forum, stressing the importance of "DWYSYWD" -- that is, "do what you say you will do."
PC, Console, Mobile Phone, Mobile Console
 
Interview: Ohai Makes A Case For Social MMOs With City of Eternals Facebook MMO
by Christian Nutt [11.13.09]
Social gaming startup Ohai has announced Facebook-enabled vampire MMO City of Eternals -- and we talk to co-founders Susan Wu and Don Neufeld about the tech and business of "frictionless MMOs that appeal to everyone in the world." [1]
PC, Mobile Phone
 
Unity-Powered iPhone Games Rejected from iTunes App Store
by Danny Cowan [11.13.09]
Unity Engine-using iPhone developers have been getting failed by Apple's approval process, due to crackdowns after recent phone number harvesting allegations -- though Unity has now provided a fix. [2]
Mobile Phone
 
GameCareerGuide Feature: Game Design Challenge - Sidekick
by Staff [11.12.09]
A sidekick is a time-tested way for creators to enliven a series, and in games, a sidekick can create exciting new gameplay design opportunities -- so GameCareerGuide's latest challenge asks its audience to come up with a new sidekick for an existing series. [1]
PC, Console, Mobile Phone, Mobile Console
 
Top-Grossing iPhone Apps: JellyCar 2 Overtakes Rock Band
by Danny Cowan [11.10.09]
Apple's latest U.S. iPhone game charts see Disney's JellyCar 2 overtaking Rock Band in its debut week, as ngmoco's microtransacting Eliminate Pro enters the top ten for the first time.
Mobile Phone
 
GCG Design Challenge Results Showcase Photographic Interpretation
by Christian Nutt [11.10.09]
In its latest Game Design Challenge, Gamasutra sister site GameCareerGuide asked its readers to create a game design based around a photograph -- and now you can see what they came up with.
PC, Console, Mobile Phone, Mobile Console
 
Best of FingerGaming: From Doom Classic to C&C Red Alert
by Danny Cowan [11.09.09]
Every week, Gamasutra sums up sister iPhone site FingerGaming's top news and reviews for Apple's nascent portable games platform -- this time covering Doom Classic, Eliminate Pro, and Command & Conquer: Red Alert.
Mobile Phone, Originals
 
Top-Grossing iPhone Apps: Doom, Red Alert Challenge Rock Band
by Danny Cowan [11.06.09]
Apple's latest U.S. iPhone game charts by revenue see EA's mobile version of Rock Band leading over Command & Conquer: Red Alert and a recently released port of id Software's classic FPS Doom. [3]
Mobile Phone
 
EA's Riccitiello: Digital Biz 'Offsetting' Game Retail Challenges
by Leigh Alexander [11.04.09]
EA CEO John Riccitiello sees hope in digital markets' potential to offset a challenging year for packaged game retail, pointing to Beatles: Rock Band's iPhone success and calling mobile "the future." [1]
PC, Console, Mobile Phone
 
Best of FingerGaming: From Big Buck Hunter to Rot3K
by Danny Cowan [11.02.09]
Every week, Gamasutra sums up sister iPhone site FingerGaming's top news and reviews for Apple's nascent portable games platform -- this time covering Romance of the Three Kingdoms and Big Buck Hunter Pro.
Mobile Phone, Originals
 
VGS 09: Game Designers - Everything You Know Is Wrong
by Christian Nutt [10.30.09]
GameVision president Zhan Ye says that the Chinese market has told him that free to play requires a vastly different mindset than Western developers have -- and challenged our assumptions about fun and fairness in his Virtual Goods Summit 2009 presentation. [30]
PC, Console, Mobile Phone
 
VGS 09: Industry Leaders Talk Top Lessons On Virtual Goods
by Christian Nutt [10.30.09]
At the Gamasutra-attended Virtual Goods Summit 2009 in San Francisco, reps from microtransaction game firms like Nexon and IMVU discussed "what makes a good virtual product", among other vital points.
PC, Console, Mobile Phone
 
iPhone Social Game Network Aurora Feint Gets Major Japanese Investment
by Chris Remo [10.30.09]
Japanese mobile social firm DeNa has made a "strategic, multi-million dollar investment" in iPhone social platform Aurora Feint (used in Pocket God, Minigore) in exchange for a 20 percent stake in the company. [1]
PC, Console, Mobile Phone
 
Best of FingerGaming: From Rock Band to Earthworm Jim
by Danny Cowan [10.27.09]
Gamasutra rounds up the week's top news and reviews from sister iPhone site FingerGaming, this time covering Rock Band, Real Racing GTI, Earthworm Jim, Ghosts ‘N Goblins: Gold Knights and more.
Mobile Phone