Don't Miss: What is your game actually about?8 by
Staff
[04.18.18]
In this reprint from the February 2010 issue of GD Mag, Civilization IV lead Soren Johnson talks about the difference between a game's "theme" and its "meaning."
Design
Blog: Creating a hard AI for Terra Mystica1 by
Gamasutra Community
[04.18.18]
Digidiced has been trying to produce a hard AI for Terra Mystica using machine learning, but our results have been a lot less impressive than we were hoping for.
Programming, Design
Get a job: Magic Leap is hiring a Game Designer  by
Staff
[04.17.18]
Magic Leap is looking for a motivated designer who is strong in core design fundamentals, while also ready to break new ground on a brand new platform establishing an all-new set of design rules.
Design, Recruitment