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January 23, 2019
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How the Distraint series stands out in the crowded horror genre
by Steven T. Wright [01.23.19]
One-man studio Jesse Makkonen explains how he was able to get his horror game to stand out in a market that is flooded with genre competitors.
Console/PC, Indie, Design, Business/Marketing

Video: How I got my mom to play through Plants vs. Zombies  
by Staff [01.22.19]
In this GDC 2012 session, PopCap's George Fan walks through how he managed to get his mom to play video games through the development of Plants Vs Zombies.
Console/PC, Design, Video

My Time at Portia devs compensate voice actors for unpaid wages
by Emma Kidwell [01.22.19]
Pathea Games, developer behind the role-playing game My Time at Portia, has come under fire over reportedly withholding payments to its voice actors for several months. 
Console/PC, Indie, Production, Business/Marketing

Tencent still absent from third round of Chinese game approvals 1
by Emma Kidwell [01.22.19]
93 more games have been approved by the Online Games Ethics Committee of China, signaling the third wave of media authorized by the country's gaming regulator since December 2018.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Disbelief is hiring a Junior Programmer in Chicago  
by Staff [01.22.19]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from gameplay to core engine programming.
Programming, Recruitment

Resident Evil 2's time-restricted demo has been downloaded over 3 million times
by Alissa McAloon [01.22.19]
Capcom says the demo for its upcoming remake of Resident Evil 2 was downloaded over 3 million times since it went live on January 11.
Console/PC

Don't Miss: The secret history of Donkey Kong 9
by Travis Fahs [01.22.19]
This 2011 feature takes a look back at Donkey Kong's complex history of secret development contracts and protracted legal battles.
Business/Marketing

Hothead Games opens new publishing division  
by Alissa McAloon [01.22.19]
Canadian developer Hothead Games has opened up a new division to focus on putting its self-publishing resources toward mobile games from other developers.
Smartphone/Tablet

Obsidian is patching an optional turn-based mode into Pillars of Eternity 2: Deadfire 1
by Alissa McAloon [01.22.19]
Obsidian's Pillars of Eternity 2: Deadfire launched last year a rather traditional real-time strategy RPG, but soon that won't be the only genre it occupies.
Console/PC, Design

Learn new and exciting ways to use AI in game dev at GDC 2019  
by Staff [01.22.19]
From an in-depth look at Ubisoft's AI-powered chatbot for players to AI-driven benchmarking systems and how AI can improve speech recognition in your game, GDC 2019 is packed with intriguing AI talks!
VR, Console/PC, Indie, Programming, Design, GDC

Road to the IGF: Nova-box's Seers Isle  
by Joel Couture [01.22.19]
Seers Isle is a visual novel that explores player agency in the genre, casting them as an invisible character who must use choice to change her fate.
Indie, Video, IGF

Hey devs, submissions are now open for Day of the Devs at GDC 2019!  
by Staff [01.22.19]
Double Fine and iam8bit's popular indie game showcase Day of the Devs returns to GDC this year, and organizers are now accepting submissions from devs who want their games to be a part of it!
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Follow dozens of indie Q&As in our Road to the IGF series!  
by Staff [01.22.19]
The developers behind this year's IGF nominated games share the tools and inspirations behind each of their creations in the weeks leading up to the 2019 awards.
Indie

See Tetsuya Mizuguchi discuss making Tetris Effect at GDC 2019!  
by Staff [01.22.19]
Alongside fellow producer Mark MacDonald and Tetris Effect director Takashi Ishihara, Mizuguchi will walk you through the game's production journey and share lessons learned along the way!
Indie, Audio, Design, GDC

Road to the IGF: Julián Cordero's levedad  
by Joel Couture [01.22.19]
levedad is an autobiographical game of long-exposure photography, but one that asks the player to bring their own personal meaning to the places and things they choose to capture in their lens.
Indie, Video, IGF

Blog: Why the Epic Games Store could be huge for influencers 3
by Gamasutra Community [01.22.19]
Ten years ago in 2009, the word 'influencer' didn't bear much weight. Now, it's part of the core approach for the new Epic Games Store -- but why?
Business/Marketing

Streamer raises $340,000 for trans charity by playing Donkey Kong 64  
by Chris Kerr [01.22.19]
Streamer Harry Brewis (a.k.a. H.Bomberguy) has raised over $340,000 for UK trans charity Mermaids by hosting a star-studded Donkey Kong 64 marathon.
Console/PC

Blog: The conflicting design of the 'Zelda-rogue' 1
by Gamasutra Community [01.22.19]
The idea of combining the handcrafted design of a Zelda title with the procedural generation of a rogue-like may sound like a dream come true, but it's often a challenge too big for most.
Design

Square Enix has trademarked the name of Octopath Traveler's art style 5
by Chris Kerr [01.22.19]
The company has used the term to describe the Switch RPG's unique art style, which combines 16-bit character sprites and textures with polygonal 3D environments and high-definition effects.
Console/PC, Art, Production

Learn how Weta built Dr. Grordbort's Invaders for Magic Leap at GDC 2019!  
by Staff [01.21.19]
Come to GDC in March and hear how the Weta Gameshop team (born of a collaboration between Magic Leap and Weta Workshop) designed the eye-catching mixed-reality blast-'em-up Dr. Grordbort's Invaders!
VR, Art, Design, GDC