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Interview: Epic's Rein On Why AAA Is 'Not Going Away', It's 'Going Everywhere'
by Leigh Alexander
[03.12.10]
Epic's Mark Rein shows us new UE 3 features and talks about how industry advances like social gaming, cloud computing and motion controls can't stop a traditional biz that's getting smarter and faster.
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GDC: Indie Innovators Talk Ideas, Philosophies
by Kris Graft
[03.12.10]
At GDC Friday, innovative indie developers behind games including Tuning, Hazard, Captain Forever and A Slow Year shared ideas and development philosophies.
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GDC: Sid Meier's Lessons On Gamer Psychology
by Kris Graft
[03.12.10]
"Gameplay is a psychological experience," according to legendary Civilization creator Sid Meier, who gave tips on taking advantage of player psychology during his GDC keynote Friday.
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GDC: Schell, Robertson, Pinckard discuss Subversive Design Issues
by Brandon Sheffield
[03.12.10]
At the GDC Microtalks session, Jane Pinckard discussed love in games, Margaret Robertson pulled some behavioral economics shenanigans, and Jesse Schell urged game designers to "choose sides, or have your side chosen for you."
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GDC: Daglow: The Real Console War Is On Wall Street
by Kris Graft
[03.12.10]
Most people measure the console wars by hardware unit sales, but although those numbers can be indicative of a console's success, that's not where the real console war is taking place, independent design consultant Don Daglow said at GDC on Friday.
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GDC: Online Panel Discussed Future Of Connectivity
by Brandon Sheffield
[03.12.10]
In this panel of luminaries, higher-ups from BioWare, Blizzard, Nexon, Valve, and Zynga discussed the new frontier of connected gaming, while Valve's Jason Holtman touched on Steam's move to the Mac.
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GDC: Uncharted 2 Wins Big At 10th Annual Game Developers Choice Awards
by Staff
[03.12.10]
Naughty Dog's critically-acclaimed Uncharted 2: Among Thieves was the big winner at the 10th annual Game Developers Choice Awards, grabbing a total of five awards, including Best Writing and the coveted Game of the Year award.
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BioShock 2 PS3, Aliens vs. Predator Jump Into February Top 20
by Eric Caoili
[03.12.10]
Though Xbox 360 editions of multiplatform releases like Aliens vs. Predator outsold their PS3 counterparts for the most part, BioShock 2's PS3 version cracked the NPD Group's top 20 U.S. retail games chart for February -- full list within.
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GDC: EA LA Vets Form Digital Download Dev Supergiant
by Eric Caoili
[03.12.10]
A couple former developers from Electronic Arts Los Angeles (Command & Conquer series) have formed Supergiant Games, an independent studio planning to release a new title for digital download platforms in 2011.
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GDC: Monaco Takes Grand Prize at 12th Annual IGF
by Staff
[03.12.10]
Pocketwatch Games' stylish co-op caper, Monaco, was the big winner at the 12th Independent Games Festival Awards, which were hosted by the Game Developers Conference 2010 in San Francisco this evening.
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NPD: February Down 15 Percent On Lagging Unit Sales, Constrained Wii
by Leigh Alexander
[03.11.10]
Despite 750K units sold for BioShock 2 and continuing catalog sales, U.S. game retail dropped 15 percent in February 2010, due to overall lower units and a constrained Wii - stats within.
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Report: Ubisoft Recalls Silent Hunter 5 CE In Germany
by Eric Caoili
[03.12.10]
Ubisoft was forced to recall Collector's Edition copies of recently released PC game Silent Hunter 5 in Germany due to "World War II symbols" that were not edited out in accordance with German law, according to media reports.
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EA To Sell In-Game Ads Directly
by Eric Caoili
[03.12.10]
Electronic Arts plans to handle dynamic in-game advertisements for its titles in-house beginning this August, abandoning its current partnerships with specialist advertising firms like Massive Incorporated and IGA Worldwide.
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GDC: Creating Deus Ex Human Revolution's Cybernetic Renaissance
by Brandon Sheffield
[03.11.10]
Deus Ex Human Revolution art director Jonathan Jacques-Belletete discussed his vision for the game's new art style, which marries a cyberpunk aesthetic with the clothing and architectural style of the Renaissance.
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GDC: Hecker's Nightmare Scenario - A Future Of Rewarding Players For Dull Tasks
by Chris Remo
[03.11.10]
It's possible that an over-reliance on metrics-driven design and extrinsic rewards for in-game actions could lead to a future of "designing shitty games that you have to pay people to play," warns independent developer Chris Hecker.
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GDC: R.A. Salvatore On Building Worlds, Copernicus
by Christian Nutt
[03.11.10]
R.A. Salvatore, the popular fantasy author best-known for his Forgotten Realms novels starring Drow Elf Drizzt Do'Urden. For the past several years, he's been working with Curt Schilling's 38 Studios to produce a game codenamed Copernicus, an MMO -- and discussed his world building process at GDC.
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GDC: Grasshopper's Akira Yamaoka Talks Audio Techniques
by Brandon Sheffield
[03.11.10]
Akira Yamaoka, famed for his Silent Hill soundtracks, today discussed his thoughts on sound design, informed by his 20 year career of making music and games, saying that the "lack of sound impresses people more than beautiful music."
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Sony: 13 Million PS3s Sold By March's End Despite 'Tight' Inventory
by Leigh Alexander
[03.11.10]
Despite 'tight' inventory impacting its sales numbers, Sony sees 'incredible demand' for its PlayStation 3, and expects to sell 13 million consoles worldwide by the end of March.
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GDC: Blizzard's Core Game Design Concepts
by Frank Cifaldi
[03.11.10]
Blizzard EVP of game design Rob Pardo shares Blizzard's core design concepts, offering examples of places where the World of Warcraft developer succeeded and failed in creating compelling multiplayer experiences.
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GDC: Taking Inspiration from EVE Online's Espionage Metagame
by Frank Cifaldi
[03.11.10]
Consultant and lawyer Alexander "The Mittani" urges developers to examine the inherent "espionage" metagame of EVE Online and take inspiration from it for other products.
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