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November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [5]
 
arrow iPhone Piracy: The Inside Story [48]
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Latest Blogs
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November 21, 2009
 
Planckogenesis, Part II: Song Structure & Gravy Train
 
Designing Games Is About Matching Personalities [1]
 
An Indie Developer’s “Biggest Mistake” [9]
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Latest Jobs
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November 21, 2009
 
Gargantuan Studios
Lead World Designer
 
Gargantuan Studios
Technical Art Director
 
Warner Bros Games
Sr. Software Engineer, Gameplay - WB Games (Chicago Location) - #115557
 
Microsoft Game Studios
Multiplayer Game Design Lead - Halo
 
Warner Bros Games
Sr. Concept Artist - WB Games (Chicago Location) - #114692
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #114703
 
Warner Bros Games
Sr. Software Engineer, Engine - Surreal Software - #114006
 
Sony Computer Entertainment America
Developer Support Account Manager
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Contractors
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November 21, 2009
 
24seven3D
 
Flame Node Studio
 
dSonic, Inc.
 
Alchemic Dream Inc
 
GameRonins
 
Interactive Game Experience
 
Technicolor
 
On-Model Corp.
 
Digital Shock
 
Spiel Studios
 
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

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News

News » Originals
  Opinion: Rethinking Player Death
by Brandon Sheffield [11.20.09]
Game Developer editor Brandon Sheffield examines player death conventions for video games, asking "why death is even part of the equation", if meaningful consequences aren't built in. [28]
PC, Console, Originals
 
 
Valve: Devs Should Experiment With Post-Release Content Using Digital Distribution
by Chris Remo [11.19.09]
In the digital era, developers should "constantly talking with the community", and the rapidity of updates allows them to experiment with brand new support methods, says Valve's Jason Holtman. [9]
PC, Console, Originals
 
In-Depth: PixelJunk's Baiyon Vs. Katamari's Takahashi
by Jeriaska [11.19.09]
We put together together PixelJunk Eden co-creator Baiyon and Katamari Damacy visionary Keita Takahashi, and document the resulting -- and extremely interesting -- conversation. [9]
PC, Console, Originals
 
Analyst: Over 60 Percent Of All iPhone Apps Have Been Pirated
by Staff [11.18.09]
Pinch Media provides iPhone app analytics software, and CEO Greg Yardley tells us over 60 percent of all iPhone apps he tracks have been pirated -- and he explains how, with the main impact hitting the infrastructure, losses multiply. [16]
PC, Console, Mobile Console, Indie, Originals
 
Randy Smith: Do Games Need To Be Fun?
by Chris Remo [11.17.09]
Is there room for games that don't pursue "fun"? Games "don't need to be fun; they need to be engaging," argued Tiger Style's Randy Smith (Spider, Thief) in a discussion at the Montreal International Game Summit. [26]
PC, Console, Originals
 
EA Memo Confirms Pandemic Consolidation, Van Caneghem Hire
by Leigh Alexander [11.17.09]
An internal memo obtained by Gamasutra confirms layoffs and the closure of Pandemic's Westwood offices, with a "core IP team" consolidated into EALA -- where Might and Magic's Jon Van Caneghem has joined to lead the Command and Conquer brand. [15]
PC, Console, Originals
 
Analysis: Gungriffon - The Forgotten Conflict
by Ollie Barder [11.17.09]
We examine the history of GameArts' lesser-known and decidedly unappreciated Gungriffon games, traveling through each installment for a story of the franchise's challenged history. [4]
PC, Console, Columns, Originals
 
Modern Warfare 2 Release Week, Console Bannings Have Major Effect On XBLA Sales
by Ryan Langley [11.17.09]
The release of Call of Duty: Modern Warfare 2 spurred Xbox Live to a record-breaking 2 million concurrent players -- but the attention-grabbing launch, plus Xbox Live console bans plummeted sales of Xbox Live Arcade games. [12]
PC, Console, Originals
 
Square Enix's Wada Talks Going Beyond Globalization
by Chris Remo [11.16.09]
"There is no land called 'global,'" said Square Enix CEO Yoichi Wada, speaking at the Montreal International Game Summit about the need to address lifestyles and cultures rather than focusing vaguely on globalization.
PC, Console, Originals
 
Postmortem: Behind The Scenes Of Scribblenauts
by Staff [11.16.09]
Gamasutra presents postmortem notes from 5th Cell's ambitious Scribblenauts, revealing how game "broke away from habits in traditional level design", fighting localization and control issues along the way. [2]
PC, Console, Originals
 
Analysis: Modern Warfare 2 - Is It Really 'No Girls Allowed'?
by Lewis Denby [11.13.09]
Does the release of Modern Warfare 2 mean "an army of women" is about to take up arms against losing their menfolk to the console? Columnist Lewis Denby finds himself refuting an unsettling argument. [15]
PC, Console, Originals
 
IGDA Leadership: Firaxis' Caudill On Doing It 'Sid's Way'
by Chris Remo [11.13.09]
At the IGDA Leadership Forum, Firaxis EP Barry Caudill talks working with legendary Civilization designer Sid Meier, and the principles of his studio as exemplified in the "Firaxis Way." [3]
PC, Console, Originals
 
IGDA Forum: Asking 'Why' Will Keep Games Out Of The Ghetto, Says Hecker
by Chris Remo [11.13.09]
Games can be the 21st century's defining art form, argues Chris Hecker -- but if developers don't ask themselves why they do what they do, games could be relegated to the cultural ghetto for good. [57]
PC, Console, Originals
 
Fils-Aime: 'I Like Our Chances' Against Rival Motion Controls
by Leigh Alexander [11.12.09]
Reggie Fils-Aime is unconcerned about motion control solutions from Sony and Microsoft, touting Nintendo's current "100 percent marketshare" -- and says no one has offered him even a demo of either new technology. [27]
PC, Console, Originals
 
Gamasutra Expert Blogs: From Going Indie To Boycotting Steam
by Chris Remo [11.12.09]
In the latest highlights from Gamasutra's Expert Blogs, industry notables write about taking the indie plunge, distributors boycotting Steam, and how to apply decals to complex geometry.
PC, Console, Originals
 
Interview: Cascade Game Foundry's New Lease On The Simulation Genre
by Leigh Alexander [11.10.09]
Gamasutra talks to the Microsoft Flight Sim veterans behind Cascade Game Foundry about how they intend to "step back and do a reset of what sims could be about", and how they might "broaden the category". [2]
PC, Console, Originals
 
Analysts Question EA's Playfish Buy, Future Prospects
by Leigh Alexander [11.10.09]
As Electronic Arts announces further restructuring, industry analysts are confused by its $300 million Playfish acquisition, unclear on its game pipeline, and perplexed by its digital business focus. [7]
PC, Console, Originals
 
Analysis: Is Delay Publishers’ New Marketing Strategy?
by Paul Hyman [11.10.09]
With publishers pushing former 'Holiday 2009' games like Bayonetta and BioShock 2 into 2010, Gamasutra examines the shifts -- is this potential "new trend" an economic stopgap or a long-term change? [22]
PC, Console, Columns, Originals
 
Best of FingerGaming: From Doom Classic to C&C Red Alert
by Danny Cowan [11.09.09]
Every week, Gamasutra sums up sister iPhone site FingerGaming's top news and reviews for Apple's nascent portable games platform -- this time covering Doom Classic, Eliminate Pro, and Command & Conquer: Red Alert.
Mobile Phone, Originals
 
EA's Riccitiello: Cuts Necessary To 'Transform Our Company'
by Chris Remo [11.09.09]
"We have lots of compassion for those affected," Electronic Arts CEO John Riccitiello said today of the publisher's 1,500 planned layoffs, but he added that "these cuts are essential to transforming our company." [19]
PC, Console, Originals