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If you enjoy reading this site, you might also want to check out these Think Services sites:
Game Career Guide (for student game developers.)
Indie Games (for independent game players/developers.)
Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)
GamerBytes (for the latest console digital download news.)
Worlds In Motion (discussing the business of online worlds.)
Game Set Watch (the Group's alt.game weblog.) |
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Opinion: Rethinking Player Death
by Brandon Sheffield
[11.20.09]
Game Developer editor Brandon Sheffield examines player death conventions for video games, asking "why death is even part of the equation", if meaningful consequences aren't built in. [28]
PC, Console, Originals
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Valve: Devs Should Experiment With Post-Release Content Using Digital Distribution
by Chris Remo
[11.19.09]
In the digital era, developers should "constantly talking with the community", and the rapidity of updates allows them to experiment with brand new support methods, says Valve's Jason Holtman. [9]
PC, Console, Originals
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In-Depth: PixelJunk's Baiyon Vs. Katamari's Takahashi
by Jeriaska
[11.19.09]
We put together together PixelJunk Eden co-creator Baiyon and Katamari Damacy visionary Keita Takahashi, and document the resulting -- and extremely interesting -- conversation. [9]
PC, Console, Originals
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Analyst: Over 60 Percent Of All iPhone Apps Have Been Pirated
by Staff
[11.18.09]
Pinch Media provides iPhone app analytics software, and CEO Greg Yardley tells us over 60 percent of all iPhone apps he tracks have been pirated -- and he explains how, with the main impact hitting the infrastructure, losses multiply. [16]
PC, Console, Mobile Console, Indie, Originals
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Randy Smith: Do Games Need To Be Fun?
by Chris Remo
[11.17.09]
Is there room for games that don't pursue "fun"? Games "don't need to be fun; they need to be engaging," argued Tiger Style's Randy Smith (Spider, Thief) in a discussion at the Montreal International Game Summit. [26]
PC, Console, Originals
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EA Memo Confirms Pandemic Consolidation, Van Caneghem Hire
by Leigh Alexander
[11.17.09]
An internal memo obtained by Gamasutra confirms layoffs and the closure of Pandemic's Westwood offices, with a "core IP team" consolidated into EALA -- where Might and Magic's Jon Van Caneghem has joined to lead the Command and Conquer brand. [15]
PC, Console, Originals
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Analysis: Gungriffon - The Forgotten Conflict
by Ollie Barder
[11.17.09]
We examine the history of GameArts' lesser-known and decidedly unappreciated Gungriffon games, traveling through each installment for a story of the franchise's challenged history. [4]
PC, Console, Columns, Originals
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Modern Warfare 2 Release Week, Console Bannings Have Major Effect On XBLA Sales
by Ryan Langley
[11.17.09]
The release of Call of Duty: Modern Warfare 2 spurred Xbox Live to a record-breaking 2 million concurrent players -- but the attention-grabbing launch, plus Xbox Live console bans plummeted sales of Xbox Live Arcade games. [12]
PC, Console, Originals
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Square Enix's Wada Talks Going Beyond Globalization
by Chris Remo
[11.16.09]
"There is no land called 'global,'" said Square Enix CEO Yoichi Wada, speaking at the Montreal International Game Summit about the need to address lifestyles and cultures rather than focusing vaguely on globalization.
PC, Console, Originals
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Postmortem: Behind The Scenes Of Scribblenauts
by Staff
[11.16.09]
Gamasutra presents postmortem notes from 5th Cell's ambitious Scribblenauts, revealing how game "broke away from habits in traditional level design", fighting localization and control issues along the way. [2]
PC, Console, Originals
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Analysis: Modern Warfare 2 - Is It Really 'No Girls Allowed'?
by Lewis Denby
[11.13.09]
Does the release of Modern Warfare 2 mean "an army of women" is about to take up arms against losing their menfolk to the console? Columnist Lewis Denby finds himself refuting an unsettling argument. [15]
PC, Console, Originals
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IGDA Leadership: Firaxis' Caudill On Doing It 'Sid's Way'
by Chris Remo
[11.13.09]
At the IGDA Leadership Forum, Firaxis EP Barry Caudill talks working with legendary Civilization designer Sid Meier, and the principles of his studio as exemplified in the "Firaxis Way." [3]
PC, Console, Originals
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IGDA Forum: Asking 'Why' Will Keep Games Out Of The Ghetto, Says Hecker
by Chris Remo
[11.13.09]
Games can be the 21st century's defining art form, argues Chris Hecker -- but if developers don't ask themselves why they do what they do, games could be relegated to the cultural ghetto for good. [57]
PC, Console, Originals
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Fils-Aime: 'I Like Our Chances' Against Rival Motion Controls
by Leigh Alexander
[11.12.09]
Reggie Fils-Aime is unconcerned about motion control solutions from Sony and Microsoft, touting Nintendo's current "100 percent marketshare" -- and says no one has offered him even a demo of either new technology. [27]
PC, Console, Originals
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Gamasutra Expert Blogs: From Going Indie To Boycotting Steam
by Chris Remo
[11.12.09]
In the latest highlights from Gamasutra's Expert Blogs, industry notables write about taking the indie plunge, distributors boycotting Steam, and how to apply decals to complex geometry.
PC, Console, Originals
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Interview: Cascade Game Foundry's New Lease On The Simulation Genre
by Leigh Alexander
[11.10.09]
Gamasutra talks to the Microsoft Flight Sim veterans behind Cascade Game Foundry about how they intend to "step back and do a reset of what sims could be about", and how they might "broaden the category". [2]
PC, Console, Originals
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Analysts Question EA's Playfish Buy, Future Prospects
by Leigh Alexander
[11.10.09]
As Electronic Arts announces further restructuring, industry analysts are confused by its $300 million Playfish acquisition, unclear on its game pipeline, and perplexed by its digital business focus. [7]
PC, Console, Originals
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Analysis: Is Delay Publishers’ New Marketing Strategy?
by Paul Hyman
[11.10.09]
With publishers pushing former 'Holiday 2009' games like Bayonetta and BioShock 2 into 2010, Gamasutra examines the shifts -- is this potential "new trend" an economic stopgap or a long-term change? [22]
PC, Console, Columns, Originals
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Best of FingerGaming: From Doom Classic to C&C Red Alert
by Danny Cowan
[11.09.09]
Every week, Gamasutra sums up sister iPhone site FingerGaming's top news and reviews for Apple's nascent portable games platform -- this time covering Doom Classic, Eliminate Pro, and Command & Conquer: Red Alert.
Mobile Phone, Originals
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EA's Riccitiello: Cuts Necessary To 'Transform Our Company'
by Chris Remo
[11.09.09]
"We have lots of compassion for those affected," Electronic Arts CEO John Riccitiello said today of the publisher's 1,500 planned layoffs, but he added that "these cuts are essential to transforming our company." [19]
PC, Console, Originals
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