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February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
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February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [7]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [14]
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Latest Jobs
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February 10, 2012
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
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February 10, 2012
 
New to AION Free-to-Play:
Polished Levelling,...
 
2009, 2012, et
après ?
 
AION Free-to-Play: Was
sich seit dem Start
des...
 
G5's Virtual City
Playground Celebrates
Valentine...
 
SCI-FI ADVENTURE
J.U.L.I.A.: UK/IRISH
RETAIL...
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Features Director:
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Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
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News

 
 
Road to the IGF: Lucky Frame's Pugs Luv Beats Exclusive
by Eric Caoili [02.10.12]
In the latest in our "Road to the IGF" series of interviews with 2012 IGF finalists, Gamasutra speaks with Lucky Frame's Yann Seznec about his team's 2012 IGF Excellence in Audio nominee Pugs Luv Beats.
Indie, Exclusive, Audio, Design
 
 
9
Analyst questions validity of unusual January NPD results
by Tom Curtis [02.09.12]
Following the extremely low NPD sales figures for January's U.S. video game retail business, Wedbush Securities analyst Michael Pachter said he finds the results a bit dubious.
Console/PC, Business
 
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
by Mike Rose [02.10.12]
Namco Bandai has posted financial results for the third quarter of the current fiscal year, noting an increase in both revenue and profits year-over-year thanks in part to strong video game sales.
Console/PC, Business
 
1
Sony's credit rating downgraded following Q3 losses
by Mike Rose [02.10.12]
Financial services company Standard & Poor's has further downgraded its corporate credit rating for Sony to 'BBB+' following third quarter losses from the company.
Console/PC, Business
 
 
Google+ still trying to find suitable user control balance for games
by Mike Rose [02.10.12]
Google is being careful regarding how it integrates games into its Google+ social network, as it does not want users to feel as though they are being spammed with game requests from friends.
Console/PC, Business
 
 
Namco Bandai forms dedicated game development studio
by Mike Rose [02.10.12]
Namco Bandai is set to form a new Japanese studio that will focus on all the company's future game development, with the aim to optimize its production of existing and new IP.
Console/PC, Business
 
 
The tricky balance of virtual items
by Staff [02.10.12]
In Gamasutra's latest feature, Certain Affinity's Tim Fields and Portalarium's Brandon Cotton write, "In-game items need to be considered in terms of the degree to which they alter gameplay for the user."
Social/Online, Design, Business
 
 
Sony reveals LittleBigPlanet Karting in development
by Mike Rose [02.10.12]
Following rumors earlier this week, Sony has now confirmed that Media Molecule's LittleBigPlanet platformer franchise is set to receive a racing spinoff title.
Console/PC, Business
 
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
by Mike Rose [02.10.12]
The Academy of Interactive Arts & Sciences has announced the winners of its 15th Annual Interactive Achievement Awards, with Bethesda's The Elder Scrolls V: Skyrim taking home multiple awards.
Console/PC, Business
 
1
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
by Simon Carless [02.09.12]
Talking alongside Insomniac's Ted Price and Epic's Mike Capps during the DICE executive summit in Las Vegas, Blizzard co-founder Frank Pearce discussed the amazing launch of World Of Warcraft and the growing pains the company has dealt with ever since.
Console/PC, Production, Business
 
2
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge
by Simon Carless [02.09.12]
As part of a panel at the DICE executive summit in Las Vegas, Insomniac co-founder Ted Price discussed quality of life and his own personal breakthroughs in setting an example in easing back on his overwork.
Console/PC, Production
 
 
In-depth: Component granularity
by Michael Carr-Robb-John [02.10.12]
In this reprinted #altdevblogaday in-depth piece, former KmmGames senior game programmer Michael Carr-Robb-John explains component granularity and how it can be useful in improving code.
Console/PC, Programming
 
4
NPD: January U.S. video game sales decline well below estimates
by Frank Cifaldi [02.09.12]
With no hit games released and unfavorable comps versus last year, January retail console video game sales dropped an astounding 38 percent, far below analyst consensus.
Console/PC, Business
 
 
Activision Blizzard reports better than expected 2011 thanks to MW3, Skylanders
by Tom Curtis [02.09.12]
Activision Blizzard today reported better than expected financial results for its fiscal fourth quarter, with much of this revenue earned from Call of Duty: Modern Warfare 3, Skylanders, and the company's digital products.
Console/PC, Social/Online, Business
 
54
DICE 2012: Putting story before gameplay 'a waste of time' says Jaffe
by Kris Graft [02.09.12]
Twisted Metal designer David Jaffe told DICE 2012 attendees that the trend of putting story over gameplay "has stuffed the progress of video games, to our own peril."
Console/PC, Design
 
12
What Nintendo's 2011 sales mean for Wii U, third parties Exclusive
by Matt Matthews [02.09.12]
In his latest Behind the Numbers column, Gamasutra analyst Matt Matthews looks at what the future holds for Wii U, Nintendo's existing platforms, and third-party publishers by analyzing 2011's DS/3DS/Wii software sales.
Console/PC, Exclusive, Business
 
6
DICE 2012: The five keys to Rocksteady's Batman success
by Kris Graft [02.09.12]
Sefton Hill with Batman: Arkham City developer Rocksteady tells DICE 2012 attendees just how the studio was able to find critical and commercial success by sticking to its guns.
Console/PC, Design, Production
 
 
Call of Duty franchise sees 40 million monthly active users
by Tom Curtis [02.09.12]
Activision's popular Call of Duty franchise has grown to host more than 40 million monthly active users across all its releases, while the relatively new Call of Duty Elite service has attracted 7 million users and 1.5 million paid annual members.
Console/PC, Social/Online, Business
 
 
Zynga partners with Hasbro for new toy line
by Tom Curtis [02.09.12]
FarmVille developer Zynga and toy maker Hasbro have partnered up to develop a new line of toys and games based on the social game developer's most popular brands.
Social/Online, Business
 
 
Road to the IGF: Alexander Bruce's Antichamber Exclusive
by Frank Cifaldi [02.09.12]
In the latest in our "Road to the IGF" series of interviews with 2012 IGF finalists, Gamasutra speaks with Alexander Bruce about his 2012 IGF Technical Excellence Award nominee Antichamber.
Indie, Exclusive, Design
 
   
 
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