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November 21, 2009
 
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November 21, 2009
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
 
Designing Games Is About Matching Personalities [1]
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November 21, 2009
 
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Character Artist
 
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Sony Online Entertainment
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Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
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November 21, 2009
 
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News

News » Production
  In-Depth: Inside The Making Of High Voltage's The Conduit
by Staff [08.19.09]
Extracting from a postmortem of High Voltage Software's The Conduit, Gamasutra looks at how the Wii first-person shooter's team battled with scheduling and tech issues to stay on focus and ship the game. [1]
PC, Console, Originals, Design, Production
 
 
Gamasutra Expert Blogs: From Morals To Exhaustion
by Chris Remo [07.09.09]
In the latest highlights from Gamasutra's Expert Blogs, industry veterans write in depth about infusing games with morality, balancing weapons, and the pluses and minuses of going indie.
PC, Console, Originals, Programming, Design, Production
 
The Community Manager Interviews: Naughty Dog's Arne Meyer
by Chris Remo [04.20.09]
The first in a four-part Gamasutra series on community management features Naughty Dog's Arne Meyer on social networking, PR/community disparity, and not driving the message. [2]
PC, Console, Mobile Console, Originals, Production
 
Curve Picks Hansoft For Project Management
by Staff [03.31.09]
Independent developer Curve Studios has integrated Hansoft management tools into its production; the studio is currently working on the action sidescroller Explodemon!
PC, Console, Production
 
Chinese Outsourcer Virtuos Acquires Audio Firm BSP
by Chris Remo [03.18.09]
Shanghai-based game outsourcing firm Virtuos has expanded its operations with the acquisition of fellow Shanghai firm Besides Sound Production.
PC, Console, Audio, Production
 
Pre-GDC: 3DVIA Virtools Adds Xbox 360 Support
by Chris Remo [03.17.09]
Dassault Systemes' 3DVIA Virtools environment for game development and rapid prototyping now supports Xbox 360, and the company plans to demonstrate the software at GDC.
PC, Console, GDC, Programming, Production
 
Scaleform Announces GFx 3.0, CRI Codec Partnership
by Chris Remo [03.12.09]
Video game middleware developer Scaleform has announced the release of Scaleform GFx 3.0, the latest iteration of its user interface and vector graphics engine. [1]
PC, Console, Design, Production
 
Epic Games China Chooses Hansoft
by Eric Caoili [02.09.09]
Game development tool vendor Hansoft announced that Shanghai-based Epic Games China, an outsourcing studio and Unreal Engine licensor for the area, integrated Hansoft's project management and QA tools into its development process.
PC, Console, Production
 
Opinion: Producers, Postmortems And Solving Past Problems
by Brandon Sheffield [02.02.09]
Why do we keep making the same mistakes? Game Developer EIC Brandon Sheffield cites developers from Harmonix, Hothead, and Neversoft to discuss how the lessons of postmortems should actively be applied to new projects. [10]
PC, Console, Originals, Production
 
In-Depth: Behind The Scenes Of Media Molecule's LittleBigPlanet
by Chris Remo [01.30.09]
Gamasutra has highlights from Media Molecule's LittleBigPlanet's postmortem in Game Developer magazine, revealing how a small team and "game jam" mentality were key to the creation of the flagship PS3 title -- even as the studio and game were being built simultaneously.
PC, Console, Originals, Production
 
Agile Scrum Master Course Announced For Week Of GDC
by Eric Caoili [01.15.09]
Former High Moon Studios (The Bourne Conspiracy) CTO and Certified Scrum trainer Clinton Keith announced a two-day announced a two-day "Certified Scrum Master for Game Development Course", taking place the same week as Game Developers Conference in San Francisco.
PC, Console, Production
 
IO Chooses Hansoft Tool For Project Management
by Eric Caoili [12.19.08]
Game development tool vendor Hansoft announced that Eidos-owned studio studio IO Interactive (Hitman series, Kane & Lynch: Dead Men) has integrated Hansoft's project management and QA tool with its development processes.
PC, Console, Production
 
Blue Fang Adopts Hansoft Tools For Project Management
by Eric Caoili [12.03.08]
Game development tool vendor Hansoft announced that developer Blue Fang Games (Zoo Tycoon series) has integrated Hansoft's project management and QA tools into its existing development processes.
PC, Console, Mobile Phone, Production
 
MIGS: Microsoft's Fryer On Creating a Culture Of Production
by Mathew Kumar [11.20.08]
At the Montreal Game Summit, Microsoft Game Studios' Gears Of War series executive producer Laura Fryer shared her 10+ years working on major titles like Epic's franchise, pinpointing the importance of doing whatever it takes to create "a culture of production". [11]
PC, Console, Production
 
A2M Selects Hansoft Tools
by Leigh Alexander [11.17.08]
QA and project management tools vendor Hansoft announced that Montreal-based A2M has adopted its production management solution. Hansoft includes project and document management, bug tracking and workload coordination tools, and the company says it's currently used by developers in 20 countries. A new edition is due for release in December. [5]
PC, Console, Production
 
Smart Bomb Licenses Mog Complete For Game Dev Engine
by Eric Caoili [11.14.08]
Middleware company Mogware announced that Salt Lake City-based developer Smart Bomb Interactive (Snoopy vs the Red Baron, Bee Movie Game) licensed Mog Complete, Mogware's automation toolset, for its proprietary game development engine. [2]
PC, Console, Production
 
Ninja Theory Adopts Hansoft Tools
by Eric Caoili [11.10.08]
Game development tool vendor Hansoft announced that Cambridge, UK-based developer Ninja Theory (Heavenly Sword, Kung Fu Chaos) has integrated Hansoft's project management and QA tools with its existing development processes.
Console, Production
 
Black Lantern Adopts Hansoft Tools
by Eric Caoili [10.30.08]
Game development tool vendor Hansoft announced that Black Lantern Studios (Iron Chef America: Supreme Cuisine, Little League World Series 2008) has successfully implemented Hasnfoft's project management and QA solutions across its team.
PC, Console, Production
 
Mogware Releases New FileHamster Developer Bundle
by Leigh Alexander [10.15.08]
Middleware developer Mogware is releasing a developer bundle for its FileHamster backup and archiving tool, hoping to offer developers tools to track local iterations of files without manual check-ins.
PC, Console, Production
 
Blitz Chooses Hansoft For Project Management
by Mathew Kumar [04.11.08]
Game development tool vendor Hansoft has announced that UK based studio Blitz Games (Bratz: The Movie, Sneak King) has adopted Hansoft’s integrated production management solution, which features the ability to track bugs and coordinate team workload, including during collaboration with outsourcing partners, publishers and QA teams.
PC, Console, Production