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July 31, 2014
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July 31, 2014
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Updates » Production
Rayman creator helps launch new studio -- while still at Ubisoft 1
by Alex Wawro [07.31.14]
Rayman and Beyond Good & Evil creator Michel Ancel is helping to launch Wild Sheep, a new French indie studio.
Console/PC, Indie, Production

TV star's new superhero game takes cues from improv acting Exclusive 1
by Brandon Sheffield [07.31.14]
Heroes and Hawaii Five-0 actor Masi Oka has started an independent game company. We spoke with him about his new project, and how he was inspired to create it by teaching improv in Japan.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Exclusive

GDC 2015 announces call for papers, new advisory board members  
by GDC Staff [07.31.14]
GDC 2015 organizers have opened the Call for Papers, running until August 28th and added advisory board members Brenda Romero and Penka Kouneva.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

From the idea to the final product: Developing Toto Temple Deluxe  
by Gamasutra Community [07.31.14]
This blog post takes you through the design evolution of multiplayer indie game Toto Temple Deluxe -- walking you through the process of making an initial design compelling as a real game.
Console/PC, Indie, Design, Production

GDC Europe reveals talks on Dead Island 2 and Angry Birds  
by GDC Staff [07.31.14]
Senior staff from Yager Interactive and Rovio join the roster of speakers sharing knowledge about the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Smartphone/Tablet, Design, Production, GDC Europe

Video: Using the Fox Engine to build Ground Zeroes  
by Staff [07.30.14]
Hideo Kojima and the Kojima Productions staff demonstrate and explain the workflow and development process of Metal Gear Solid: Ground Zeroes on the Fox Engine at GDC 2013.
Console/PC, Design, Production, Video, Vault

Get a job: Turtle Rock is looking to hire a Technical Artist  
by Staff [07.30.14]
The developer of Evolve seeks to hire a technical artist to assist with asset production and optimization for PC and contemporary console hardware in their Lake Forest, CA studio.
Console/PC, Art, Production, Recruitment

Xbox One gets its first free-to-play MMO  
by Alex Wawro [07.30.14]
Perfect World is planning to launch Cryptic Studios' F2P Neverwinter PC MMORPG on Xbox One later this year in China, then roll it out to consoles in North America and Europe in 2015.
Console/PC, Production, Business/Marketing

Blog: Making a shoestring-budget game for the Xbox One 6
by Gamasutra Community [07.30.14]
"Iíve been indie for almost nine years now and am still in the red, so Iíve gotten to a point where Iím loathe to spend another penny. Add to that I really had no idea how a game on the Xbox One would sell."
Console/PC, Indie, Production

Using Scrum in indie game development  
by Gamasutra Community [07.30.14]
"At the end of the day, the team is what remains in a company, and it grows up with its experiences. In every case the team should learn a lot, to take the maximum advantage independently from results."
Console/PC, Smartphone/Tablet, Indie, Production

Blog: Why I'm no longer participating in game jams 18
by Gamasutra Community [07.30.14]
"I started feeling like game jams have become a forced frame for creativity, a required activity for those interested in making games. It's like we collectively started saying 'You wanna make games? Do jams.'"
Console/PC, Indie, Production

Why Animal Crossing and Nintendo need diversity 5
by Christian Nutt [07.29.14]
"We have a broad age range, a broad range of experiences. It helps different topics get brought up that might not have been on a team that isnít as diverse." - Aya Kyogoku, Animal Crossing co-director
Console/PC, Design, Production, Business/Marketing

These girls are ready to shape the future of game development Exclusive 9
by Leigh Alexander [07.29.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

GDC Europe adds talks from Fireproof Studios and Chris Roberts  
by GDC Staff [07.29.14]
Fireproof cofounder Barry Meade and game industry veteran Chris Roberts join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Europe

Blog: Game-jamming in Taiwan 3
by Gamasutra Community [07.29.14]
A story about fostering a tight-knit video game development community -- and throwing game jams -- in Taiwan.
Indie, Design, Production

9 reasons why video game developers turn to outsourcing 15
by Gamasutra Community [07.29.14]
Anton Wiegert, head of outsourcing at Guerrilla Games (Killzone), explains why developers outsource, and outlines less-obvious advantages of commissioning external development.
Console/PC, Social/Online, Smartphone/Tablet, Art, Production, Business/Marketing

Blog: Is 'better' always better? 8
by Gamasutra Community [07.28.14]
"We as game developers are constantly trying to make the best game we can. The problem is that sometimes people forget about the 'we can' part in 'the best game we can.'"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Why game testers should be integrated into development teams 7
by Gamasutra Community [07.28.14]
"Why should almost all game testers be integrated into the development teams, and part of the development process? The short answer is 'complexity' and 'combinatorial explosion.'"
Console/PC, Social/Online, Smartphone/Tablet, Production

Don't Miss: The 2014 Game Developer Salary Survey Exclusive  
by Kris Graft [07.28.14]
Make sure to check out our dedicated page highlighting key stories from Gamasutra's 2014 Game Developer Salary Survey, then download the whole report!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Production, Business/Marketing, Exclusive

Get a job: Crystal Dynamics is hiring a Producer  
by Staff [07.25.14]
The developer of the Tomb Raider reboot is looking to hire a producer with project management experience on the developer side to work on AAA projects in its Redwood City, CA office.
Console/PC, Design, Production, Recruitment