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May 22, 2013
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May 22, 2013
Using Small Studios As Stepping Stones In Your Career
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Editor-In-Chief:
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January 2013 Issue of Game Developer
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Updates
Updates
» Production
Postmortem:
Roblox Mobile
 
by Gamasutra Community
[05.22.13]
The popular Lego-like kids' virtual world needed a great mobile app and needed it
fast
-- and this feature-length post covers what went right and wrong in its four-month dev cycle.
Smartphone/Tablet
,
Programming
,
Production
Video: What the consoles vs. PC debate looked like in 2001
 
by GDC Vault Staff
[05.16.13]
Industry leaders such as Bing Gordon, Phil Harrison, Ed Fries, and Jason Rubin take a stand at a GDC 2001 keynote panel on the state of console and PC gaming, in this free GDC Vault video.
Console/PC
,
Social/Online
,
Design
,
Production
,
Business/Marketing
,
Video
GDC Next sister event ADC launches App Dev Stories
 
by Staff
[05.16.13]
Gamasutra's sister property
App Developers Conference
has announced the launch of a standalone blog,
called App Dev Stories
, which tells the human stories behind the most interesting apps.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
GD Mag
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Get a job: Telltale Games seeks game writers
 
by Kris Ligman
[05.15.13]
Telltale Games is looking for a Game Writer to join its San Rafael-based team. "Work with game designers in a writers' room to create an effective narrative melded with good game design."
Console/PC
,
Design
,
Production
,
Recruitment
Video: Quick-fire talks from GDC's localization summit
 
by GDC Vault Staff
[05.15.13]
The second year of the Localization Microtalks at GDC offers six more short and sweet talks, including how one developer brought a game from Korea to the West.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Design
,
Production
,
Business/Marketing
,
Video
Unity Boston opens with focus on multiplatform deployment
1
by Kris Ligman
[05.15.13]
The Unity development software is widely used for its accessibility and ability to export to a wide number of platforms. Now, Unity is founding a new studio with the help of Darkwind tech specialists.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Programming
,
Production
,
Business/Marketing
,
Recruitment
Sponsored: Win $100K in Intel's Perceptual Computing Challenge
 
by Intel
[05.14.13]
Intel wants to inspire developers to forge new ground by integrating voice control, gesture control, facial recognition, and augmented reality with apps and games on PCs.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
,
Sponsored Article
GDC Europe sees 25% submission boost, adds Crytek, CD Projekt board members
 
by GDC Staff
[05.14.13]
Organizers of this August's
GDC Europe
have announced more than 275 talk submissions, adding Advisory Board notables from CD Projekt (
The Witcher
) and Crytek (
Warface
).
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
,
Production
,
Business/Marketing
Warren Spector teams with University of Texas for new game school
2
by Kris Ligman
[05.13.13]
The University of Texas at Austin is joining forces with Warren Spector (
Epic Mickey
) and Paul Sams (COO, Blizzard) to found a new game design school, the Denius-Sams Gaming Academy.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Production
,
Business/Marketing
PC browser games going away? Not in China, apparently
2
by Brandon Sheffield
[05.13.13]
Some say PC browser games are destined to be superseded by mobile games. But Aaron Hsu, head of Taiwanese game company XPEC, says Chinese market trends suggest otherwise.
Console/PC
,
Production
Video:
The Unfinished Swan
- From student prototype to PS3 exclusive
1
by GDC Vault Staff
[05.10.13]
Giant Sparrow creative director Ian Dallas shares how
The Unfinished Swan
began as a week-long prototype in school and became a Sony-published PlayStation Network game.
Console/PC
,
Indie
,
Programming
,
Design
,
Production
,
Video
An exercise for creating accountable teams
2
by Gamasutra Community
[05.10.13]
It can be hard to change your way of thinking -- even if you've just been introduced to the rules. This blog post on a team exercise reveals how useful it is to search for better solutions.
Console/PC
,
Indie
,
Production
TestFlight heads into open beta on Android
 
by Kris Ligman
[05.09.13]
TestFlight, the free app for developers to beta test their software with users, is moving into open beta on Android today after 45 days spent in closed beta.
Smartphone/Tablet
,
Indie
,
Programming
,
Production
All GDC 2013 content live and mobile-ready on the Vault
2
by GDC Vault Staff
[05.09.13]
GDC Vault
, the most comprehensive collection of talks and slides from game industry thought leaders, has gone live with
all GDC 2013 content
on the newly-redesigned website.
Console/PC
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Indie
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Programming
,
Design
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Production
,
Business/Marketing
Video:
The Legend of Zelda
's evolution, from Nintendo's Aonuma
7
by GDC Vault Staff
[05.09.13]
The Legend of Zelda
designer-turned-director Eiji Aonuma discusses how the franchise evolved, how
A Link to the Past
won him over, and how he handles the "Miyamoto Test," in this special GDC Vault video.
Console/PC
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Programming
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Art
,
Audio
,
Design
,
Production
,
Business/Marketing
,
Video
Sony isn't planning on taking a major loss for its PS4 launch
11
by Kris Ligman
[05.09.13]
Major video game console launches are often tied to financial losses due to major investment, but Sony said its PlayStation 4 will have a smaller negative impact when compared to PS3.
Console/PC
,
Production
,
Business/Marketing
One indie's long road: Making
You Have to Win the Game
4
by Gamasutra Community
[05.09.13]
Kyle Pittman reflects on the four-year journey from conception to release, taking in the successes and failures, the inspirations and mistakes he made along the way.
Console/PC
,
Indie
,
Design
,
Production
,
Business/Marketing
Reminder: GDC China 2013 talk submissions due Friday
 
by GDC Staff
[05.09.13]
Friday, May 10 is the deadline for
English
and
Mandarin submissions
to present talks at the
2013 Game Developers Conference China
, organizers are reminding.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
,
Art
,
Audio
,
Design
,
Production
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Business/Marketing
Playtesting for indies
4
by Gamasutra Community
[05.09.13]
Getting player feedback is key, but harnessing the power of playtesting isn't always easy when your resources are limited. One indie team shares its methods.
Console/PC
,
Indie
,
Design
,
Production
,
Business/Marketing
Video: Diverse game characters - write them now!
4
by GDC Vault Staff
[05.08.13]
"The more stereotypical characters we create, the more we write ourselves into corners," warns
Assassin's Creed III: Liberation
writer Jill Murray in this GDC 2013 talk.
Console/PC
,
Social/Online
,
Design
,
Production
,
Video
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