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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
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February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [11]
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February 10, 2012
 
Airtight Games
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Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
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XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
Kabam
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February 10, 2012
 
Web Fiesta Revolutionizes
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Dragons vs. Unicorns Goes
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spacer Editor-In-Chief/News Director:
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News

News » Production
 
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
by Simon Carless [02.09.12]
Talking alongside Insomniac's Ted Price and Epic's Mike Capps during the DICE executive summit in Las Vegas, Blizzard co-founder Frank Pearce discussed the amazing launch of World Of Warcraft and the growing pains the company has dealt with ever since.
Console/PC, Production, Business
 
 
2
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge
by Simon Carless [02.09.12]
As part of a panel at the DICE executive summit in Las Vegas, Insomniac co-founder Ted Price discussed quality of life and his own personal breakthroughs in setting an example in easing back on his overwork.
Console/PC, Production
 
5
DICE 2012: The five keys to Rocksteady's Batman success
by Kris Graft [02.09.12]
Sefton Hill with Batman: Arkham City developer Rocksteady tells DICE 2012 attendees just how the studio was able to find critical and commercial success by sticking to its guns.
Console/PC, Design, Production
 
 
Gamebryo 4.0 to be demonstrated at GDC
by Eric Caoili [02.08.12]
Gamebase will preview Gamebryo 4.0, the latest version of its 3D game engine that promises improvements in efficiency and ease of use, at March's Game Developers Conference.
Console/PC, GDC, Programming, Production
 
1
Collaboration key to Solatorobo's creative success Exclusive
by Staff [02.08.12]
In Gamasutra's latest feature, a postmortem of Nintendo DS cult-hit Solatorobo: Red the Hunter, director Takayuki Isobe writes that open collaboration led to a "very high level of motivation" for the team.
Console/PC, Exclusive, Design, Production
 
1
Jumping from web to mobile: Challenges of cross-platform game development
by Amos Laber [02.08.12]
In this reprinted #altdevblogaday in-depth piece, programmer Amos Laber looks at the challenges of cross-platform development, with considerations one should take for web/mobile projects.
Social/Online, Smartphone/Tablet, Programming, Production
 
1
PSN dev Drinkbox Studios on porting code to 'mini-PS3' quality Vita hardware Exclusive
by John Polson [02.08.12]
As PS Vita's Western release nears, Drinkbox Studios (Mutant Blobs Attack) talks about its experience porting games to the handheld, and measures Sony needs to take to ensure a successful North American launch.
Console/PC, Exclusive, Programming, Production
 
 
GDC 2012 adds Epic, DeNA, Uncharted talks to programming track
by Staff [02.07.12]
GDC 2012 is about a month away, and today show organizers have revealed a handful of new programming-focused talks, featuring Epic Games, DeNA, and Naughty Dog.
Console/PC, Smartphone/Tablet, Programming, Production
 
 
GDC 2012 details Google, Facebook, Unity dev days
by Staff [02.06.12]
Game Developers Conference 2012 show organizers are highlighting sponsored Developer Days from major companies including Facebook, Google, Unity, Microsoft and more, all appearing on the first two days of the March 5th-9th show.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production, Business
 
3
Mojang CEO on scaling up for two new projects Exclusive
by Christian Nutt [02.06.12]
Whether defending against legal action, recruiting new workers or releasing a new game, Minecraft developer Mojang makes sure its community is involved. Gamasutra speaks to CEO Carl Manneh.
Console/PC, Social/Online, Indie, Exclusive, Production, Business
 
 
Get a job: Visceral Games, 2K Marin, and others hiring now on the Gamasutra jobs board
by Eric Caoili [02.03.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Visceral Games, 2K Marin, Sony Computer Entertainment America, and others.
Console/PC, Programming, Art, Audio, Design, Production, Business, Marketing
 
 
Halfbrick, Bejeweled, Pocket Gems talks added to GDC 2012 Smartphone Summit
by Staff [02.03.12]
For the latest GDC 2012 update, show organizers have detailed new Smartphone & Tablet Games Summit talks featuring Halfbrick on Fruit Ninja and Jetpack Joyride, PopCap on Bejeweled, and more.
Smartphone/Tablet, Design, Production, Business
 
1
GDC 2012 reveals Star Wars: The Old Republic postmortem, Notch Q&A, more
by Staff [02.01.12]
Less than 48 hours before GDC 2012's early registration deadline, talks added include Chris Hecker in conversation with Minecraft's Markus "Notch" Persson, a postmortem of Star Wars: The Old Republic, and more.
Console/PC, Social/Online, Indie, Design, Production
 
 
Get a job: Rockstar, LucasArts, others hiring now on the Gamasutra jobs board
by Eric Caoili [01.27.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Rockstar, LucasArts, Blizzard Entertainment, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business, Marketing
 
 
Fez, Woolsey, Failure Workshop sessions added to GDC 2012 Summits
by Staff [01.26.12]
GDC 2012 organizers have revealed three new specialized Summit talks, including a technical postmortem of Polytron's Fez, legendary Square translator Ted Woolsey on localization, and the indie-focused Failure Workshop.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business, Marketing
 
1
GDC 2012 partners with Iam8bit for 'Magnetic Game-O-Matic,' launches contest
by Staff [01.25.12]
GDC 2012 organizers have announced a new onsite partnership with iam8bit for live-drawing of wacky game concepts, alongside a magnetic poetry-related opportunity to win an All-Access pass to the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Programming, Art, Audio, Design, Production, Business, Marketing
 
1
Brink developer hires former FIFA director to bolster production team
by Eric Caoili [01.25.12]
Splash Damage, the London-based independent developer behind last year's Brink, has hired the FIFA series' former senior development director Griff Jenkins as its new studio production director.
Console/PC, Production, Business
 
 
GDC 2012 adds Meier, Inafune, League of Legends talks
by Staff [01.24.12]
GDC 2012 organizers have revealed major new Main Conference talks for the March 5-9 show, featuring Sid Meier, Mega Man creator Keiji Inafune, and League of Legends developer Riot Games.
Console/PC, Social/Online, Design, Production
 
2
GDC Awards honor Missile Command creator, First Amendment game lawyers
by Staff [01.24.12]
Organizers of the 12th annual Game Developers Choice Awards announced the winners to this year's Special Awards, honoring Missile Command creator Dave Theurer, and the lawyers behind the landmark Brown V. EMA case.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business, Marketing
 
 
Get a job: Visceral, Retro, others hiring now on the Gamasutra jobs board
by Eric Caoili [01.20.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Visceral Games, Retro Studios, Ubisoft Massive, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business, Marketing
 
   
 
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