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March 20, 2019
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Gamasutra's Best of 2018: The top 10 game developers of the year  
by Staff [12.27.18]
The achievements we saw from game developers, from indie to triple-A, were incredible. Here are the game developers that left an indelible mark on 2018, and pushed the art of game development forward.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Attend GDC for a postmortem look at the making of Candy Crush Friends Saga!  
by Staff [12.26.18]
Come to GDC 2019 in March to get a postmortem look at the game design, art vision, and strategy behind the making of the new Candy Crush game, as well as the goals and challenges of expanding the world of this successful IP.
Smartphone/Tablet, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: The Best Of The Best Of The Year  
by Gamasutra Staff [12.23.18]
This week's highlights include a multitude of 'best of' lists of the top games of the year - from video through group round-ups to individual highlights.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2018: Kris Graft's top 7 games  
by Kris Graft [12.21.18]
From mechs to dinos to a derelict ship, Gamasutra editor-in-chief Kris Graft lays out his top games of 2018.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: 5 signs you're compromising your approach to QA  
by Gamasutra Community [12.21.18]
Does the game you're working on have that general buggy feeling, or does it already ooze quality? Read on for the signs that show you're compromising your approach to QA.
Design, Production

Get a job: Velan Studios is hiring a Producer  
by Staff [12.20.18]
Velan Studios is looking for an experienced Producer to support the production of a new title in development at the developer's New York-based studio.
Production, Recruitment

Come to GDC 2019 and spend a day learning to build better esports  
by Staff [12.20.18]
Learn to inspire better sportsmanship in your players, build out an international playerbase, and more at GDC 2019's Esports Day, a full day of learning from some of the leaders in the field!
Social/Online, Programming, Design, Production, GDC

Blog: A look inside Sunless Skies' UI redesign  
by Gamasutra Community [12.20.18]
Failbetter Games artist Tobias Cook shares some of the thinking behind the UI redesign featured in Sunless Skies' penultimate Early Access update.
Console/PC, Design, Production

Gameloft acquires SongPop developer FreshPlanet  
by Chris Kerr [12.20.18]
FreshPlanet found success with music trivia titles SongPop and SongPop 2, the first of which has been downloaded over 100 million times.
Smartphone/Tablet, Design, Production

Best of 2018: Dealing with the scourge of burnout in game dev 10
by Joel Couture [12.19.18]
Gamasutra speaks with a medical professional and a handful of devs about their personal stories of burnout, and how, as an industry, we can better prevent the awful practices that lead to it.
Console/PC, Indie, Production

Gamasutra's Best of 2018: Chris Kerr's top 5 games  
by Chris Kerr [12.19.18]
There were five titles that blew me away in 2018, and because it's the done thing this time of year, I've decided to tell you all about them by putting together a rather delicious looking list.
Programming, Design, Production, Business/Marketing

Blog: How to turn your mod into an indie game 1
by Gamasutra Community [12.18.18]
So you've made a mod, and you're thinking about transforming it into a stand-alone game. Here's what I've learned doing exactly that to create The Forgotten City.
Design, Production

See Blizzard deconstruct Overwatch's social systems at GDC 2019!  
by Staff [12.17.18]
It's a promising talk for those interested in systems design & curbing disruptive player behavior, as you'll learn how & why Blizzard implemented Overwatch endorsements and "Looking For Group" systems.
Social/Online, Production, GDC

5 trends that defined the game industry in 2018 1
by Kris Graft [12.17.18]
The year 2018 lasted approximately 30 normal years. From studio closures to the Fortnite phenomenon, here are the trends that defined the game industry in the longest year in the history of humankind.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Below The Ashen Mutant Hades  
by Gamasutra Staff [12.17.18]
This week's highlights showcase Below, Mutant Year Zero, Hades, Gris, and Ashen - all of which have standout features - with reviews in the round-up, as well as more 'best of the year' & more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Why being an indie game dev is harder than ever 14
by Chris Kerr [12.13.18]
This is my contribution for data-points on the Indiepocalypse, wherein I compare my best-rated and best-selling games.
Production, Business/Marketing

Blog: Resources for game music composers - The big list  
by Gamasutra Community [12.12.18]
Composer Winifred Phillips has gathered together some of the top online resources and guidance available for newbies in the field of video game music. Take a look.
Audio, Production

Super Smash Bros. Ultimate breaks the series' launch sales record in Japan  
by Chris Kerr [12.12.18]
Super Smash Bros. Ultimate sold 1.23 million copies in Japan during its launch weekend, according to the latest sales figures from Famitsu.
Console/PC, Production, Business/Marketing

Analysts claim China's new ethics committee could spark game licensing restart  
by Chris Kerr [12.12.18]
China's decision to create an "ethics assessment committee" to vet online titles for release could suggest regulators are preparing to resume game licensing in the near future.
Production, Business/Marketing

Catching up with indie studio Tomorrow Corporation
by John Harris [12.12.18]
The members of Little Inferno and Human Resources Machine dev Tomorrow Corporation helped define the indie movement of the mid-2000s. We pick their brains and see what they're up to today.
Console/PC, Indie, Design, Production, Video