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May 22, 2013




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Updates » Production
Video: What comic books can teach video games about storytelling 3
by GDC Vault Staff [02.13.13]
Veteran comics writer Antony Johnston, who has also written for games such as ZombiU, Dead Space, and Binary Domain, discusses what the two mediums can learn from the other in this free GDC Online 2010 lecture.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video

Kojima giving GDC 2013 talk to show FOX Engine workflow for Ground Zeroes 1
by GDC Staff [02.13.13]
Hideo Kojima will publicly show his division's FOX Engine in detail for the first time in a GDC 2013 talk, showcasing its workflow and development process on the upcoming Metal Gear Solid Ground Zeroes.
Console/PC, Programming, Art, Design, Production, Business/Marketing

Visualizing player research for maximum value 6
by Staff [02.13.13]
Conducting user research is great, but how do you communicate the results to your team? Two researchers share their method of storyboarding for game user research.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

A day in the life of a game producer 10
by Stan Just [02.12.13]
Maybe you video game producers can relate: Stan Just with Anomaly: Warzone Earth developer 11-Bit Studios outlines a typical day, from morning coffee to bedtime.
Social/Online, Smartphone/Tablet, Production

GDC 2013 adds NASA, Wii U, Dishonored, Journey, DayZ talks  
by GDC Staff [02.12.13]
With just a day until the early reg deadline, GDC 2013 has revealed talks from NASA on game/space crossover; Nintendo on Miiverse, HTML, and Javascript for Wii U; and lessons from designing DayZ, Journey and Dishonored.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Design, Production

Q&A: Bit.Trip Business: Indie studio life in 2013 Exclusive  
by Christian Nutt [02.12.13]
Running an indie studio in today's ever-changing game industry is not easy. Gamasutra speaks to Gaijin Games co-founders Alex Neuse and Mike Roush to find out how they handle it.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

GDC 2013 adds Unfinished Swan, Schell, FTL, Riot talks for Summits  
by GDC Staff [02.11.13]
GDC 2013 has added Summit talks on Giant Sparrow's acclaimed indie The Unfinished Swan, Jesse Schell's look into how different mediums are shaping storytelling, an FTL postmortem and a Riot QA spotlight.
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Do you make enough? Take the Game Developer Salary Survey 7
by Patrick Miller [02.11.13]
We can't determine what average salaries are without your help! Help us check last year's game industry salary trends, and you could win a Main Conference pass to the GDC event of your choice.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Re-imagining a classic: A Pong World postmortem 5
by Staff [02.11.13]
Solid planning, focus and a theme that appealed to mobile players helped Pong World developer zGames win Atari's Pong Indie Developer Challenge.
Smartphone/Tablet, Production, Business/Marketing

iam8bit to hold 'Class Of GDC' photoshoots at GDC 2013  
by GDC Staff [02.08.13]
GDC 2013 organizers are working with production group iam8bit for a 'Class of GDC: Photo Playset', a chance for all show attendees to don "hideous sweaters" and pose with your colleagues/friends for a special GDC portrait.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Journey wins out at 16th annual DICE awards 6
by Staff [02.08.13]
Thatgamecompany's Journey picked up eight awards, including Game Of The Year at the DICE Awards, in a banner night for the evocative downloadable PlayStation Network title.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The journey to create Journey -- the quest for emotion 3
by Brandon Sheffield [02.07.13]
Journey is one, for many, one of the more emotionally arresting games of all time. In this DICE talk, Jenova Chen outlines the rocky creation of a game that targets emotion as its main goal.
Console/PC, Social/Online, Indie, Art, Design, Production, Business/Marketing

'Road to the IGF' Pt.1: the stories behind this year's top indie games  
by GDC Staff [02.07.13]
Gamasutra's 'Road to the IGF' series is showcasing every 2013 Independent Games Festival finalist - here's the first batch of interviews, including Kentucky Route Zero, Cart Life and Incredipede.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Borderlands 2 humor, World of Warcraft networking talks added to GDC 2013 3
by Staff [02.07.13]
GDC 2013 announces new talks for its Main Conference, including Borderlands 2's humor in gameplay, World of Warcraft's network and routing solutions, and EVE Online's expanded multiplatform universe.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production

Video: The strain of keeping 150M Club Penguin players happy Exclusive  
by GDC Vault Staff [02.06.13]
Nicole Thompson speaks on managing and entertaining over 150 million account holders in Disney's MMO Club Penguin, in this free lecture from the Game Developers Conference Online 2011.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, Exclusive, Video

Bastion's argument for doing away with cross-platform development 5
by Simon Carless [02.06.13]
Supergiant Games co-founder and studio director Amir Rao had enough with cross-platform development after his time at EA. For Bastion, the studio went from Xbox to PC to tablets and smartphones, and was better for it.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

GDC 2013 reveals Indie Summit talks on crowdfunding, Retro/Grade, Molyjam  
by GDC Staff [02.06.13]
GDC has added new Summit talks for the March conference, with lectures on the Peter Molyneux parody turned international game jam, Retro/Grade creator's self-tortuous development cycle, and research on what works for Kickstarter.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

GDC 2013 adds design lectures from Diablo III, Lili, Dear Esther creators  
by GDC Staff [02.04.13]
GDC 2013 organizers have debuted new design lectures for March's event, including a design postmortem for Diablo III, mid-core mobile lessons learned from Lili, and the creator of Dear Esther on apocalyptic games.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

How much money do you make? Take the Game Developer Salary Survey! 7
by Staff [02.04.13]
Game Developer magazine has launched the 2012 Salary Survey! Help us check last year's game industry salary trends, and you could win a Main Conference pass to the GDC event of your choice.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How to function as a depressed, solo game developer 10
by GDC Vault Staff [02.04.13]
Award winning solo developer Michael Todd shares how he handles depression, turning it instead into inspiration aimed towards highly rewarding projects, in this free lecture from GDC 2011.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, Video