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October 24, 2014
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October 24, 2014
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Updates » Production
Why I've said goodbye to mobile in favor of PC 202
by Gamasutra Community [08.08.14]
"I am fed up with the whole mobile/tablet gaming market. Iíve worked hard for three years and released two games to almost every mobile device you can think of. Never again."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

How Blizzard makes games like Diablo III Exclusive 20
by Christian Nutt [08.08.14]
How does Blizzard maintain its game quality? By refusing to compromise and by understanding that "core" and "casual" are not hard-and-fast distinctions, but two ends of a spectrum.
Console/PC, Design, Production, Exclusive

Blog: A little more about outsourcing... 4
by Gamasutra Community [08.07.14]
Junxue Liu, CEO of art outsourcing company Novtilus, shares some info and insights into how outsourcing works and what it's like to be on the other side of the equation.
Console/PC, Smartphone/Tablet, Indie, Art, Production, Business/Marketing

Mixamo's Fuse makes modeling people easier with Kinect v2 support 2
by Alex Wawro [08.07.14]
Mixamo's 3D character-modeling software now supports importing and editing models generated by the Kinect 2.0, making it easier for developers to replicate real people as in-game avatars.
Console/PC, Art, Production

Being a better client: How developers can help vendors over-deliver  
by Gamasutra Community [08.07.14]
"As a game developer, itís easy to overlook what else you can bring to the table other than signing the checks. In fact, as a client, you can take several steps to help your service providers help you."
Console/PC, Programming, Art, Production, Business/Marketing

Get ready: GDC Europe 2014 kicks off next week  
by Staff [08.07.14]
The 2014 Game Developers Conference Europe kicks off next week, so we're taking a moment to highlight some of the events and guidelines you'll want to know about before you get to the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Games and colorblindness: A quick guide 11
by Gamasutra Community [08.07.14]
"Colorblindness settings come into play when information is vital and the player needs to be able to quickly differentiate two colors." Want to help everyone enjoy your game? Here's how.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Production, Business/Marketing

GDC Next adds talks on indie marketing and finding your biggest fans  
by Staff [08.06.14]
GDC organizers debut talks from industry veteran Simon Cox and Super Comboman developer Justin Woodward for the future-focused GDC Next show, which will be held in Los Angeles this November.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Next

Get a job: Gearbox seeks to hire a Release Engineer  
by Staff [08.06.14]
The studio responsible for Borderlands 2 and the upcoming Battleborn needs an experienced engineer to work on the Release Engineering team in its Plano, TX office.
Console/PC, Production, Recruitment

Library of Congress discovers unreleased Duke Nukem game 2
by Alex Wawro [08.06.14]
Archivist David Gibson has discovered the source code for the unreleased PSP version of Duke Nukem: Critical Mass while cataloging materials for the library's Moving Image section.
Console/PC, Design, Production

VR game Darknet's dev shares useful tools from the Unity Asset Store 8
by Gamasutra Community [08.06.14]
"The best thing about Unity, though, is the Asset Store. Any developer can sell assets or extensions to Unity on the Asset Store, and these products have saved me an enormous amount of time and effort."
Console/PC, Indie, Programming, Production

Letter From The IGF Chairman: Welcome To IGF 2015  
by Staff [08.06.14]
As the Independent Games Festival opens for the 17th year, longstanding Chairman Brandon Boyer explains the rules and expectations for this year's much-awaited indie game showcase.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

2015 Independent Games Festival opens call for submissions  
by Staff [08.06.14]
Submissions are now officially open for the 2015 IGF, to be held for a 17th year during GDC 2015 in San Francisco next March. Main Category entries are due October 22, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Making inter-studio relationships work: The recommended protocols  
by Gamasutra Community [08.06.14]
"If communication with people sitting right beside you can be difficult, imagine if he/she is 5,000 miles away."
Console/PC, Production

Ouya is looking to teach Ouya owners how to make Android games 4
by Alex Wawro [08.06.14]
Ouya has launched a console-accessible version of the Android Integrated Developer Environment alongside an educational initiative aimed at teaching people how to make their own Android games.
Console/PC, Indie, Programming, Production

Get a job: Turbine is hiring a Senior UI Artist  
by Staff [08.05.14]
The house responsible for Lord of the Rings Online and the Infinite Crisis MOBA needs a senior UI artist to work on mobile projects in its Needham, Massachusetts office.
Console/PC, Social/Online, Art, Production, Recruitment

Don't Miss: The pragmatic, personal nature of Road Not Taken 16
by Alex Wawro [08.05.14]
Studio co-founder Dan Cook opens up to Gamasutra about the development and personal inspiration behind Spry Fox's roguelike puzzler Road Not Taken, as well as why it's coming to PSN.
Console/PC, Indie, Design, Production, Business/Marketing

Gone Home studio rebrands and staffs up for new project 1
by Alex Wawro [08.05.14]
The studio formerly known as The Fullbright Company has changed its name and is looking to bring on two additional developers to work on the company's next project.
Console/PC, Indie, Production, Business/Marketing

Reminder: GDC Europe online registration closes tomorrow  
by Staff [08.05.14]
With just a day left until registration closes on August 6 at Midnight UTC, GDC Europe organizers are offering a special registration discount code and a roundup of conference highlights.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Q&A: Brian Fargo shares lessons learned in developing Wasteland 2 Exclusive  
by Alex Wawro [08.05.14]
'Itís only been 20 years Iíve been trying to get here. It wouldnít have happened if not for crowdfunding.'
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive