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September 28, 2016
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September 28, 2016
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Updates » Production
Press Play co-founders regroup to form new studio, Lightbulb  
by Chris Kerr [06.28.16]
"We are excited to be back and to embark on this new challenge as Lightbulb games. We're a bunch of battle proven veterans from Press Play, who together cover all the bases needed to create Pioneers."
Console/PC, Production, Business/Marketing, Video

Video: The past, present and future of League of Legends eSports  
by Staff [06.27.16]
Riot VP Dustin Beck hopped onstage at GDC 2016 to break down the details of League of Legends' eSports ecosystem, pointing out how -- and why -- Riot has supported its remarkable growth.
Console/PC, Social/Online, Production, Video, Vault

What Failbetter's co-founder learned from seven years of indie dev 1
by Chris Kerr [06.27.16]
"I have to say that if I had everything to do over, I'd hire slower or spend more time looking for funding or put the effort into trying to get profitable with our own stuff."
Indie, Production, Business/Marketing

Halo Wars 2 and the challenge of bringing new players into the RTS genre 2
by Bryant Francis [06.24.16]
343 and Creative Assembly think they've figured out how to attract new players to the strategy genre with their latest entry in the Halo Wars series.
Console/PC, Design, Production, Video, E3

How much time and money should QA take (pt. 2)?  
by Gamasutra Community [06.24.16]
Project planning sets the scope of the game and its features and, through those, the amount of effort, time and money that is planned for it.
Production, Business/Marketing

7 successful Early Access games that all developers should study 4
by Holly Green [06.24.16]
We sought input from several game developers on which games offer instructive examples of how to truly take full advantage of an early access campaign.
Console/PC, Design, Production, Business/Marketing

Video: How Blizzard designed StarCraft II to be an eSport  
by Staff [06.23.16]
At GDC 2011 Blizzard's Dustin Browder takes the stage to deconstruct the design of Starcraft II and examine how its competitive multiplayer was tuned to serve the needs of a global eSports community.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video, Vault

Smithsonian to document evolution of game industry with Video Game Pioneers Archive 2
by Chris Kerr [06.23.16]
"The Video Game Pioneers Archive will allow the Smithsonian and like-minded organizations to capture the history of this technical and creative industry."
Programming, Design, Production

What The Last Guardian developers learned about long game dev cycles  
by Bryant Francis [06.22.16]
The Last Guardian's Fumito Ueda explains to Kotaku how he remained motivated and focused after nine years of game development.
Console/PC, Design, Production

Defender dev Eugene Jarvis on the bright future of arcade games 7
by Bryan Lufkin [06.22.16]
“Whenever I talk to people about arcade games, they’re shocked to know the business still exists,” Eugene Jarvis says. “I, too, am amazed. We should have packed it up in the last millennium.”
Indie, Design, Production, Business/Marketing, History, Video

From PS4 to 1.44 MB floppy: Porting Retro City Rampage to MS-DOS 2
by Staff [06.21.16]
In this video recorded at GDC 2016, Vblank Entertainment's Brian Provinciano walks through how (and why) he ported his modern throwback game Retro City Rampage to run on MS-DOS.
Console/PC, Indie, Programming, Production, Video, Vault

Video: See some of the many prototypes inside Valve's VR lab  
by Alex Wawro [06.21.16]
Make magazine recently travelled to Valve's headquarters in Washington to check out the game company's VR efforts, and they brought some cameras with them.
VR, Production, Video

City management, mayhem and Sid Meier's wisdom: Making Civilization VI 2
by Alex Wawro [06.21.16]
6 years on, Firaxis is preparing to ship Civilization VI. Here, producer Dennis Shirk reveals how the game's design incorporates everything from Sid Meier's 33/33/33 rule to a novel "Mayhem" mechanic.
Console/PC, Design, Production, E3

Ex-Ubisoft devs' crowdfunded game ReROLL cancelled without warning  
by Bryant Francis [06.20.16]
Montréal-based studio Pixyul cancels crowdfunded game ReROLL, leaves backers with only a key for its Steam Early Access game.
Console/PC, Production, Business/Marketing

Video: Making Hellblade, Ninja Theory's indie game with AAA values  
by Staff [06.20.16]
How does a team of 15 work to create a game with AAA production standards? British indie studio Ninja Theory is figuring that out, as cofounder Tameem Antoinades explains in this GDC Europe 2015 talk.
Indie, Production, Video

80 Days dev debuts Inky, an editor for its Ink scripting language  
by Alex Wawro [06.20.16]
The folks at Inkle Studios, best known for interactive fiction games like 80 Days  and Sorcery!, have released a new editor, Inky, to aid developers working with their Ink scripting language.
Console/PC, Smartphone/Tablet, Production

Xenoblade dev Monolith Soft co-developing The Legend of Zelda: Breath of the Wild 5
by Chris Kerr [06.20.16]
In order to perfect its open-ended version of Hyrule, Nintendo has enlisted the help of Monolith Soft, the team behind open-world action RPG, Xenoblade Chronicles.
Console/PC, Production, E3

What devs at E3 were saying about Project Scorpio and PlayStation Neo 4
by Bryant Francis [06.20.16]
At E3, we spoke to developers about the prospects of developing for the new upgraded consoles from both Microsoft and Sony.
Console/PC, Programming, Production, Business/Marketing, E3

Daybreak shuts down servers for Planetside 1, Legends of Norrath  
by Bryant Francis [06.17.16]
Daybreak Game Company, formerly Sony Online Entertainment, will be shutting down two of its older titles due to "evolving business needs."
Console/PC, Production

Mafia 3 and the value of putting game developers in a box 1
by Alex Wawro [06.17.16]
Sometimes, maybe the best thing you can do as a developer is box yourself in. That's one takeawy from this chat with Hangar 13's Haden Blackman about lessons learned in making a new Mafia game.
Console/PC, Design, Production, E3