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December 6, 2016
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Updates » Production
Blog: Considerations for mobile VR developers 1
by Gamasutra Community [09.15.16]
Make Real operations lead Sam Watts breaks down the design considerations and pitfalls to look out for when creating mobile VR experiences.
VR, Smartphone/Tablet, Production

Mass layoffs hit Sony San Diego Studio 1
by Bryant Francis [09.14.16]

Update Gamasutra has learned that approximately 50 employees have been laid off from Sony San Diego Studio, in a move that may indicate the company's move away from live game development.
Console/PC, Production


Don't Miss: Have @ You! The history of Rogue 24
by Matt Barton, Bill Loguidice [09.14.16]
Gamasutra contributors investigate the origins, permutations, and legacy of Rogue, one of the most quietly influential and long-lived games ever created, in this classic feature.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: How Head of State went from passion project to top-10 download  
by Gamasutra Community [09.14.16]
Head of State is a top-10 paid game in the UK, made by a team of three as a part time project in seven months, and this is how it was made.
Smartphone/Tablet, Design, Production, Business/Marketing

Alexis Kennedy becomes Bioware's first ever guest writer  
by Chris Kerr [09.14.16]
Failbetter co-founder Alexis Kennedy has been invited to work with BioWare as the Mass Effect and Dragon Age developer's first ever guest writer.
Design, Production, Business/Marketing

Video game deep cuts: Nailing nostalgia and duelyst bards  
by Chris Kerr [09.14.16]
A compilation of intriguing video game longreads from around the web includes Lord British's in-game bards, nailing nostalgia, and going inside EVE: Online's propaganda machine.
Art, Design, Production

Blog: How to choose your game publisher 3
by Gamasutra Community [09.14.16]
What do you need to consider when you choose your game publisher? A comprehensive primer with lists and tips on how to evaluate your need for publishers.
Production, Business/Marketing

Unexpected alliance aids notable preservation of video game history 3
by Bryant Francis [09.13.16]
An unexpected alliance between Stanford and the National Institute of Standards and Technology means that a sizable portion of game history has been thoroughly archived.
Console/PC, Production

Blizzard's chief storyteller Chris Metzen retires after 23 years 4
by Chris Kerr [09.13.16]
"Looking back at my years at Blizzard, I see now how profoundly this idea has shaped my career. I see how profoundly my friends and coworkers at Blizzard have shaped me as a person."
Console/PC, Design, Production

Pay gap looms large in IGDA diversity report 2
by Bryant Francis [09.12.16]
According to data from the IGDA, a pay gap between men and women, and white workers and workers of color, is one of the biggest challenges facing the games industry.
Console/PC, Production

Playable build of canceled Warcraft adventure game surfaces online 1
by Bryant Francis [09.12.16]
A cancelled version of Blizzard's Warcraft Adventures: Lord of the Clans surfaced online over the weekend, but was quickly removed by a DMCA request.
Console/PC, Production, Video

Blog: Even more lessons for game dev managers 2
by Gamasutra Community [09.12.16]
"This is part two of a summation of the most comprehensive of my manager training classes for game devs, a version of which was recently held at a client’s office over the course of two days."
Production, Business/Marketing

Sacrificing Release Raptor to stay afloat, the complete Q&A  
by Gamasutra Community [09.12.16]
We got in touch with Arcen Games' founder a few weeks ago to discuss the impending launch of their latest game, In Case of Emergency, Release Raptor -- it didn't turn out as expected.
Console/PC, Production, Business/Marketing

The Last Guardian delayed due to unexpected bugs 5
by Chris Kerr [09.12.16]
"A delay is a difficult decision, particularly with this game, but we have encountered more bugs than anticipated while in the final stages of development."
Console/PC, Production

Former Blizzard devs form Bonfire Studios, net $25M in funding 2
by Chris Kerr [09.12.16]
Former World of Warcraft frontman Rob Pardo has established Bonfire Studios to "help friends connect through games."
Production, Business/Marketing

Blog: Creating smart, subversive dialogue for an F2P game  
by Gamasutra Community [09.12.16]
"I chatted with TinyCo's Allen Warner about how he snuck some sly, subversive, and even thoughtful moments into Marvel's Avengers Academy."
Smartphone/Tablet, Production

Video: Designing Valley, a game where the world dies when you do  
by Staff [09.09.16]
We interviewed the developers of Valley on our new Twitch stream to learn about the secrets of the games' development.
Indie, Design, Production, Business/Marketing, Video

Blog: Essential lessons for game dev managers 1
by Gamasutra Community [09.09.16]
Most leaders I encounter in game dev were thrust into their first leadership role with no prep. I help reverse that trend by training them. Here's the most comprehensive curriculum I've ever created.
Production

Staying happy, creative, and productive in the tumultuous world of game dev 1
by Bryant Francis [09.09.16]
The game development can be joyful and fulfilling, but it can also be a grind. We spoke to several AAA and indie developers about how they deal with the struggle to stay focused, driven and creative.
Console/PC, Indie, Design, Production

This week in video game blogging: Expectation management and hype  
by Gamasutra Community [09.08.16]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on the institutional structures that lead to disappointment and frustration.
Console/PC, Design, Production, Business/Marketing