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November 27, 2015
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Updates » Production
Trine 3 devs open up about transparency and the pitfalls of Early Access 2
by Chris Kerr [09.10.15]
As Trine 3 continues to draw criticism, and with the future of the franchise in danger, developer Frozenbyte talks about the importance of transparency and the pitfalls of Early Access.
Indie, Design, Production, Business/Marketing

Remembering the rise and fall of Sega's Dreamcast, 16 years later 39
by Douglass C. Perry [09.09.15]
To mark the 16th anniversary of Sega launching its Dreamcast in North America (9/9/99!) today we look back at our retrospective of the rise and fall of an iconic piece of video game history.
Console/PC, Programming, Design, Production, Business/Marketing

Video: CD Projekt's budget breakdown of The Witcher 3 6
by Chris Kerr [09.09.15]
During CD Projekt Red's latest financial briefing, the studio revealed just how much it cost to develop and market The Witcher 3.
Console/PC, Production, Business/Marketing, Video

How Diablo II was made: The hard way  
by Christian Nutt [09.08.15]
"There was no definitive design document. There was a loose structure." - David Brevik, Diablo II design lead
Console/PC, Design, Production

Submit talks now for VRDC, Summits at GDC 2016!  
by Staff [09.08.15]
The GDC 2016 call for lectures and panels for topic-specific Summits and the all-new Virtual Reality Developers Conference is open now through Friday, October 2nd.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

How Miyamoto built Super Mario Bros.' legendary World 1-1 3
by Chris Kerr [09.08.15]
In a recent interview with Eurogamer, Nintendo's Shigeru Miyamoto spoke at length about the creation of Super Mario Bros.' iconic World 1-1.
Console/PC, Design, Production, Video

A difficult birth: An Early Access 'postpartum' 7
by Gamasutra Community [09.08.15]
"Our Early Access launch has not only helped us polish and improve the game, but it's also been an incredible way to improve our PR and marketing skills as well."
Console/PC, Indie, Production, Business/Marketing

Working with minimum viable products 4
by Gamasutra Community [09.08.15]
"More than anything, I see MVP as a mindset, a way to recognize what is important in the game and what is not, a way to tighten the focus."
Smartphone/Tablet, Production

Don't Miss: The Gamasutra community's game developer flashcards 8
by Gamasutra Community [09.04.15]
Developers like you from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

5 years to create a mobile adventure: A postmortem of Heroki 4
by Gamasutra Community [09.04.15]
"Developing Heroki was an incredible journey that was rewarding on several levels. Weíve learned so much about game development and working with a big publisher in the last 5 years."
Smartphone/Tablet, Programming, Art, Design, Production, Business/Marketing

4 lessons that 30+ years of software dev has taught me about building games 10
by Gamasutra Community [09.04.15]
"Iíve learned some valuable lessons, many of which are surprisingly relevant to game development, as different as that is from the 'serious' side of software. Iíd like to share a few relevant lessons."
Console/PC, Programming, Design, Production

How video game developers score art grants 3
by Bryant Francis [09.04.15]
More and more games are being partially or fully funded by grants from the NEA, the NEH, and state arts councils. WE share tips on how funding is secured, and what projects seem to find favor.
Indie, Serious, Design, Production, Business/Marketing

Harmonix using Kickstarter alternative Fig to crowdfund new game  
by Chris Kerr [09.03.15]
Video game crowdfunding platform Fig has found another high profile partner, with Harmonix announcing it'll be bringing a mystery title to the new service later this later.
Console/PC, Indie, Production, Business/Marketing

Platforming with paint: Making a splash with INK 2
by Gamasutra Community [09.02.15]
"We have been overwhelmed by the response INK has had. This only motivates us to keep supporting the game a little bit longer, and adding features we had to cut during development."
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Undead Labs shutting down struggling RPG, Moonrise  
by Chris Kerr [09.02.15]
State of Decay developer Undead Labs will be closing down its free-to-play Pokťmon-esque RPG, Moonrise, on December 31.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Thoughts on finding your place in the industry 3
by Gamasutra Community [09.02.15]
"I donít know my place in the game world. Things are changing so fast that itís hard to tell if Iím on a good path or doing nothing at all."
Indie, Production, Business/Marketing

The game design scrapheap 4
by Gamasutra Community [09.02.15]
"So Iíve stopped working on my previous game and added it to the game design scrapheap which grows bigger by the year."
Indie, Design, Production

Bringing a 2D puzzler to VR in Fantastic Contraption for Vive  
by Bryant Francis [09.01.15]
The developers of Fantastic Contraption explain what they learned about best practices for VR development when they ported their simple 2D puzzle game into a 3D experience for Vive.
Indie, Programming, Design, Production, Business/Marketing, Video

Ninjas are helping me do my job 2
by Gamasutra Community [09.01.15]
"My schedule is 99% full most days. Iím constantly in meetings to approve features or game content, and itís becoming clear that Iím not spending enough time with my own team."
Console/PC, Production

Looking back at Disastr_Blastr's dev: Two years as a solo indie 1
by Gamasutra Community [09.01.15]
"Here you have it -- all the best thoughts and observations I could scrape together from 2+ years of solo indie development. I hope some of you out there find this useful."
Console/PC, Indie, Art, Audio, Design, Production, Business/Marketing