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October 21, 2014
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October 21, 2014
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Updates » Production
VR game Darknet's dev shares useful tools from the Unity Asset Store 8
by Gamasutra Community [08.06.14]
"The best thing about Unity, though, is the Asset Store. Any developer can sell assets or extensions to Unity on the Asset Store, and these products have saved me an enormous amount of time and effort."
Console/PC, Indie, Programming, Production

Letter From The IGF Chairman: Welcome To IGF 2015  
by Staff [08.06.14]
As the Independent Games Festival opens for the 17th year, longstanding Chairman Brandon Boyer explains the rules and expectations for this year's much-awaited indie game showcase.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

2015 Independent Games Festival opens call for submissions  
by Staff [08.06.14]
Submissions are now officially open for the 2015 IGF, to be held for a 17th year during GDC 2015 in San Francisco next March. Main Category entries are due October 22, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Making inter-studio relationships work: The recommended protocols  
by Gamasutra Community [08.06.14]
"If communication with people sitting right beside you can be difficult, imagine if he/she is 5,000 miles away."
Console/PC, Production

Ouya is looking to teach Ouya owners how to make Android games 4
by Alex Wawro [08.06.14]
Ouya has launched a console-accessible version of the Android Integrated Developer Environment alongside an educational initiative aimed at teaching people how to make their own Android games.
Console/PC, Indie, Programming, Production

Get a job: Turbine is hiring a Senior UI Artist  
by Staff [08.05.14]
The house responsible for Lord of the Rings Online and the Infinite Crisis MOBA needs a senior UI artist to work on mobile projects in its Needham, Massachusetts office.
Console/PC, Social/Online, Art, Production, Recruitment

Don't Miss: The pragmatic, personal nature of Road Not Taken 16
by Alex Wawro [08.05.14]
Studio co-founder Dan Cook opens up to Gamasutra about the development and personal inspiration behind Spry Fox's roguelike puzzler Road Not Taken, as well as why it's coming to PSN.
Console/PC, Indie, Design, Production, Business/Marketing

Gone Home studio rebrands and staffs up for new project 1
by Alex Wawro [08.05.14]
The studio formerly known as The Fullbright Company has changed its name and is looking to bring on two additional developers to work on the company's next project.
Console/PC, Indie, Production, Business/Marketing

Reminder: GDC Europe online registration closes tomorrow  
by Staff [08.05.14]
With just a day left until registration closes on August 6 at Midnight UTC, GDC Europe organizers are offering a special registration discount code and a roundup of conference highlights.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Q&A: Brian Fargo shares lessons learned in developing Wasteland 2 Exclusive  
by Alex Wawro [08.05.14]
'Itís only been 20 years Iíve been trying to get here. It wouldnít have happened if not for crowdfunding.'
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Do you really need to start a studio to make games? 17
by Gamasutra Community [08.05.14]
"We'll skip talking about setting up and go into more why you would or wouldn't start a studio. By this we mean the quit-day-job-and-rent-an-office studio. We'll do the same with going bedroom/basement indie."
Indie, Production, Business/Marketing

This Week in Video Game Criticism: Do You Really Need Game Jams? 2
by Lana Polansky [08.04.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Lana Polansky on topics ranging from Destiny's one critical design flaw to a rejection of game jams.
Console/PC, Social/Online, Indie, Design, Production

God of War developers to helm UCLA game course  
by Christian Nutt [08.04.14]
Writer Marianne Krawczyk and Sony Santa Monica producer Whitney Wade join up to present a course designed to help understand how creativity and production meet in game development.
Console/PC, Design, Production, Business/Marketing

Video: Designing Assassin's Creed III  
by Staff [08.04.14]
Ubisoft's Steven Masters delivers a design-centric GDC Europe 2013 presentation on a simple topic: how do you approach the practical challenges of designing an Assassin's Creed game?
Console/PC, Design, Production, Video

Blog: Variety is the spice of... game development 13
by Gamasutra Community [08.04.14]
"I felt stuck, like everyone I knew was moving on and progressing in their lives, and here I am working on this game that's never going to do anything for me."
Indie, Production

The man who helped build is developing new Stardock tech  
by Alex Wawro [08.04.14]
Stardock recently hired Blizzard's frontman, and now it's tapping him to helm development of a new cross-platform networking technology codenamed Project Tachyon.
Console/PC, Production

How prototyping saved our game 4
by Gamasutra Community [08.04.14]
A comprehensive walkthrough of the iteration process on a puzzle game, Robots Need Love Too, which gives a candid look at the prototyping of game mechanics.
Smartphone/Tablet, Design, Production

Systematic Inventive Thinking and game testing 2
by Gamasutra Community [08.04.14]
"How can you as a game tester continuously stay one step ahead of all potential problems? How can you think about improvements that would positively impact the user when you run your tests?"
Console/PC, Smartphone/Tablet, Production

Shifting from waterfall to agile indie development 3
by Gamasutra Community [08.04.14]
Remedying production processes that just don't work: "it systematically made it difficult for me to collaborate well. It also resulted in stunted flexibility."
Console/PC, Indie, Audio, Production

'Are you interested in making a VR game? Why?' 9
by Christian Nutt [08.01.14]
With Oculus Rift DK2 shipping now, Gamasutra asks its Twitter followers whether they're interested in developing VR experiences.
Console/PC, Indie, Production, Business/Marketing, VR