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May 22, 2013
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May 22, 2013
Using Small Studios As Stepping Stones In Your Career
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Opinion: Xbox One Wasn't Built For You
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GungHo Stock’s 4000% Run -- What it Means for Game Studios and Investors
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How Can You Find Jobs At Blizzard if You're an Artist?
Let’s produce HTML5 games with a serious approach.
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Independent Developer
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Updates
Updates
» Production
Video: What comic books can teach video games about storytelling
3
by GDC Vault Staff
[02.13.13]
Veteran comics writer Antony Johnston, who has also written for games such as
ZombiU
,
Dead Space
, and
Binary Domain
, discusses what the two mediums can learn from the other in this free GDC Online 2010 lecture.
Console/PC
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Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Production
,
Video
Kojima giving GDC 2013 talk to show FOX Engine workflow for
Ground Zeroes
1
by GDC Staff
[02.13.13]
Hideo Kojima will publicly show his division's FOX Engine in detail for the first time in a GDC 2013 talk, showcasing its workflow and development process on the upcoming
Metal Gear Solid Ground Zeroes
.
Console/PC
,
Programming
,
Art
,
Design
,
Production
,
Business/Marketing
Visualizing player research for maximum value
6
by Staff
[02.13.13]
Conducting user research is great, but how do you communicate the results to your team? Two researchers share their method of storyboarding for game user research.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Production
A day in the life of a game producer
10
by Stan Just
[02.12.13]
Maybe you video game producers can relate: Stan Just with
Anomaly: Warzone Earth
developer 11-Bit Studios outlines a typical day, from morning coffee to bedtime.
Social/Online
,
Smartphone/Tablet
,
Production
GDC 2013 adds NASA, Wii U,
Dishonored
,
Journey
,
DayZ
talks
 
by GDC Staff
[02.12.13]
With just a day until
the early reg deadline
, GDC 2013 has revealed talks from NASA on game/space crossover; Nintendo on Miiverse, HTML, and Javascript for Wii U; and lessons from designing
DayZ
,
Journey
and
Dishonored
.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
,
Design
,
Production
Q&A:
Bit.Trip
Business: Indie studio life in 2013
 
by Christian Nutt
[02.12.13]
Running an indie studio in today's ever-changing game industry is not easy. Gamasutra speaks to Gaijin Games co-founders Alex Neuse and Mike Roush to find out how they handle it.
Console/PC
,
Indie
,
Design
,
Production
,
Business/Marketing
,
Exclusive
GDC 2013 adds
Unfinished Swan
, Schell,
FTL
, Riot talks for Summits
 
by GDC Staff
[02.11.13]
GDC 2013 has added Summit talks on Giant Sparrow's acclaimed indie
The Unfinished Swan
, Jesse Schell's look into how different mediums are shaping storytelling, an
FTL
postmortem and a Riot QA spotlight.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Art
,
Design
,
Production
,
Business/Marketing
Do you make enough? Take the Game Developer Salary Survey
7
by Patrick Miller
[02.11.13]
We can't determine what average salaries are without your help! Help us check last year's game industry salary trends, and you could win a Main Conference pass to the GDC event of your choice.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Re-imagining a classic: A
Pong World
postmortem
5
by Staff
[02.11.13]
Solid planning, focus and a theme that appealed to mobile players helped
Pong World
developer zGames win Atari's Pong Indie Developer Challenge.
Smartphone/Tablet
,
Production
,
Business/Marketing
iam8bit to hold 'Class Of GDC' photoshoots at GDC 2013
 
by GDC Staff
[02.08.13]
GDC 2013 organizers are working with production group iam8bit for a 'Class of GDC: Photo Playset', a chance for all show attendees to don "hideous sweaters" and pose with your colleagues/friends for a special GDC portrait.
Console/PC
,
Social/Online
,
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,
Indie
,
Art
,
Design
,
Production
,
Business/Marketing
Journey
wins out at 16th annual DICE awards
6
by Staff
[02.08.13]
Thatgamecompany's
Journey
picked up eight awards, including Game Of The Year at the DICE Awards, in a banner night for the evocative downloadable PlayStation Network title.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
The journey to create
Journey
-- the quest for emotion
3
by Brandon Sheffield
[02.07.13]
Journey
is one, for many, one of the more emotionally arresting games of all time. In this DICE talk, Jenova Chen outlines the rocky creation of a game that targets emotion as its main goal.
Console/PC
,
Social/Online
,
Indie
,
Art
,
Design
,
Production
,
Business/Marketing
'Road to the IGF' Pt.1: the stories behind this year's top indie games
 
by GDC Staff
[02.07.13]
Gamasutra's 'Road to the IGF' series is showcasing every
2013 Independent Games Festival finalist
- here's the first batch of interviews, including
Kentucky Route Zero
,
Cart Life
and
Incredipede
.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
,
IGF
Borderlands 2
humor,
World of Warcraft
networking talks added to GDC 2013
3
by Staff
[02.07.13]
GDC 2013 announces new talks for its
Main Conference
, including
Borderlands 2
's humor in gameplay,
World of Warcraft
's network and routing solutions, and
EVE Online
's expanded multiplatform universe.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Programming
,
Design
,
Production
Video: The strain of keeping 150M
Club Penguin
players happy
 
by GDC Vault Staff
[02.06.13]
Nicole Thompson speaks on managing and entertaining over 150 million account holders in Disney's MMO
Club Penguin
, in this free lecture from the Game Developers Conference Online 2011.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Production
,
Business/Marketing
,
Exclusive
,
Video
Bastion
's argument for doing away with cross-platform development
5
by Simon Carless
[02.06.13]
Supergiant Games co-founder and studio director Amir Rao had enough with cross-platform development after his time at EA. For
Bastion
, the studio went from Xbox to PC to tablets and smartphones, and was better for it.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Design
,
Production
,
Business/Marketing
GDC 2013 reveals Indie Summit talks on crowdfunding,
Retro/Grade
, Molyjam
 
by GDC Staff
[02.06.13]
GDC has added new Summit talks for the
March conference
, with lectures on the Peter Molyneux parody turned international game jam,
Retro/Grade
creator's self-tortuous development cycle, and research on what works for Kickstarter.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Production
,
Business/Marketing
GDC 2013 adds design lectures from
Diablo III
,
Lili
,
Dear Esther
creators
 
by GDC Staff
[02.04.13]
GDC 2013 organizers have debuted new design lectures for
March's event
, including a design postmortem for
Diablo III
, mid-core mobile lessons learned from
Lili
, and the creator of
Dear Esther
on apocalyptic games.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Design
,
Production
,
Business/Marketing
How much money do you make? Take the Game Developer Salary Survey!
7
by Staff
[02.04.13]
Game Developer magazine has launched the 2012 Salary Survey! Help us check last year's game industry salary trends, and you could win a Main Conference pass to the GDC event of your choice.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Video: How to function as a depressed, solo game developer
10
by GDC Vault Staff
[02.04.13]
Award winning solo developer Michael Todd shares how he handles depression, turning it instead into inspiration aimed towards highly rewarding projects, in this free lecture from GDC 2011.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
,
Production
,
Video
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