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January 16, 2017
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Updates » Production
Dont miss: The history of Civilization 1
by Benj Edwards [10.21.16]
"The story of Civ's genesis is neither simple nor straightforward. It's clear that a large confluence of inspirations ultimately combined in Meier's brain to form Civilization."
Console/PC, Programming, Design, Production

Blog: Prototyping a virtual reality app with Enlighten  
by Gamasutra Community [10.20.16]
This dev diary takes a look at the behind-the-scenes of an Enlighten demo development process, describing what goes into creating a VR showcase. Starting with the essential first phase of prototyping.
VR, Production

Inside the PlayStation 4 Pro with Mark Cerny 1
by Alex Wawro [10.20.16]
In which we attempt to distill the salient points Gamasutra gleaned from going over the technical specifications of Sony's bigger, faster PlayStation 4 Pro with lead system architect Mark Cerny.
Console/PC, Programming, Production, Business/Marketing

Don't Miss: A postmortem of Dinosaur Polo Club's Mini Metro 9
by Staff [10.20.16]
Since Mini Metro just released for iOS and Android, take a look back at this postmortem from dev Peter Curry for a closer look at what went into creating the endearing subway-based puzzle game.
Console/PC, Indie, Audio, Design, Production, Business/Marketing

Learn about the future of VR/AR from HTC, Intel and ARM at VRDC!  
by Staff [10.20.16]
Cutting-edge companies like HTC, Microsoft and Intel are sponsoring in-depth talks about everything from where VR is now to where it's going -- and how developers can make the most of it -- at VRDC!
VR, Programming, Design, Production, VRDC

Blog: Tactics for the Video Game Composer (Part Two)  
by Gamasutra Community [10.20.16]
"Game music composer Winifred Phillips breaks down the popular horizontal re-sequencing technique, with music examples and a video tutorial showcasing techniques from one of her projects."
Audio, Production

Devs share real talk about why it's a miracle most games ever ship  
by Alex Wawro [10.19.16]
"The reality is, left to our own devices, we as developers would never ship a game," Naughty Dog co-director Bruce Straley tells Vice in a new feature on why it's so dang hard to make video games.
Console/PC, Indie, Production

Dead Star removed from PSN and Steam pending online server shutdown 1
by Alissa McAloon [10.18.16]
Armature Studio announced plans to shut down online servers for Dead Star as the cost of operation has eclipsed the income generated by the game.
Console/PC, Production

Get a job: Insomniac Games is hiring a Character Artist  
by Staff [10.18.16]
Insomniac Games is seeking a Character Artist to create models, textures, and shaders for characters, vehicles, weapons, and props in Burbank, California.
Console/PC, Art, Production, Recruitment

Get VR game dev tips from Ubisoft, Double Fine, CCP and more at VRDC!  
by Staff [10.18.16]
Come out to the first-ever Virtual Reality Developers Conference next month to get behind-the-scenes VR/AR game dev insight from leading game makers at Double Fine, Ubisoft, CCP Games, and more!
VR, Design, Production, VRDC

Blog: Building a high-performance lighting system for 2D games  
by Gamasutra Community [10.18.16]
Learn how Alexander Birke built a 2D lighting system capable of rendering hundreds of arbitrarily shaped lights, fast enough to run on mobile and handhelds.
Smartphone/Tablet, Programming, Production

IndieCade announces list of 2016 award winners  
by Alissa McAloon [10.17.16]
Infinite-0 and Diaries of a Spaceport Janitor are among the 12 games that received awards at the 2016 IndieCade festival this past weekend.
Indie, Art, Design, Production

Video game voice actors' union calls 'interactive strike' to combat unfair treatment 1
by Chris Kerr [10.17.16]
UPDATE U.S. screen actors guild SAG-AFTRA has called an "interactive strike" after failing to reach an agreement with game developers regarding the fair treatment of video game voice actors. 
Production, Business/Marketing

Blog: Dealing with the 64K method limit in your Unity3D game  
by Gamasutra Community [10.17.16]
How to address the 64K DEX method limit in Unity3D for Android, and step-by-step instructions to export from Unity3D to an Android Project to enable ProGuard optimization and/or MultiDex support.
Design, Production

Video Game Deep Cuts: Emotional AI Self-Destructs 1
by Gamasutra Staff [10.17.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at the 'strange future of emotional AI', a mysterious self-destructing game, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Miyamoto remembers Donkey Kong dev trivia -- like the original English voice acting  
by Alex Wawro [10.14.16]
"The lady stolen away by Donkey Kong was supposed to yell out, ‘Help, Help!’" Miyamoto recently recalled. "A native English speaker...they said it sounded like she was talking about seaweed: ‘Kelp, Kelp!'"
Console/PC, Production

HTC reopens applications for $100 million Vive X accelerator fund 1
by Alissa McAloon [10.14.16]
HTC's accelerator fund first opened earlier this year to invest in promising VR technologies and fund further advancements into virtual reality.
VR, Production

How CCP brought EVE: Valkyrie from Rift to PSVR without sacrificing quality  
by Alissa McAloon [10.14.16]
Lead designer Andrew Willans discusses the process of creating a VR dogfighter game with balanced, cross-platform gameplay.
VR, Console/PC, Production

Catch Google sharing VR prototyping lessons learned at VRDC!  
by Staff [10.14.16]
Over the last year, Google teams have built more than 75 VR experiments. In his rapid-fire VRDC talk on "Lessons Learned from VR Prototyping," Rob Jagnow will share Google's learnings with you!
VR, Design, Production, VRDC

This week in video game blogging: Crafting, creating and procedurally generating  
by Gamasutra Admin [10.14.16]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on the politics and practice of game development.
Console/PC, Design, Production