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July 31, 2014
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July 31, 2014
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Updates » Production
Q&A: Getting inside Project Morpheus with a Sony R&D engineer 1
by Christian Nutt [06.10.14]
Sony Magic Lab engineer Anton Mikhailov, one of the engineers on the Project Morpheus headset, talks Sony's attitude toward VR, plans for the headset, and how it works with game developers.
Console/PC, Design, Production, Business/Marketing, E3

How game jams improved our fictional universe and game design 6
by Gamasutra Community [06.10.14]
"For the studio’s first project, we decided to expand upon Fragmentorum. However, rather than expanding the game, we decided to leave it for what it was and follow a different strategy: expand the game’s universe."
Console/PC, Indie, Art, Design, Production, Business/Marketing

Sony is about to hook the PlayStation 4 Share button up to YouTube  
by Alex Wawro [06.10.14]
Sharing PlayStation 4 gameplay videos to YouTube may be as easy as hitting the Share button if Sony delivers on its E3 promise.
Console/PC, Production, Business/Marketing, E3

LittleBigPlanet 3 is coming, but not from Media Molecule  
by Alex Wawro [06.10.14]
A new LittleBigPlanet game focused on four-player cooperative play was announced today with remarkably little fanfare during Sony’s E3 press conference in Los Angeles.
Console/PC, Design, Production, E3

Video: How modular design made Kerbal Space Program possible  
by Staff [06.09.14]
Squad's Chad Jenkins speaks at length about how modular design principles made Kerbal Space Program possible as part of the Independent Games Summit at GDC 2014.
Console/PC, Indie, Design, Production, Video, Vault

Autodesk acquires Bitsquid 3D game engine 10
by Mike Rose [06.09.14]
Middleware company Autodesk has acquired Stockholm-based Bitsquid and its upcoming 3D game engine, with plans to bump up its game development offerings.
Console/PC, Production, Business/Marketing

Rethinking early game development  
by Gamasutra Community [06.09.14]
"The main goal for getting this game in its completely pre-alpha state was just to see whether or not it was fun for people without all of the additional features, random events, polish, and so on."
Console/PC, Indie, Production

Get a job: Goblinworks is hiring a Visual FX Artist  
by Staff [06.06.14]
Tabletop RPG fans with MMO game dev experience, take note: Goblinworks needs an artist to join the team working on a Pathfinder MMORPG in the studio's Redmond, WA office.
Console/PC, Social/Online, Art, Production, Recruitment

Two Bioshock vets go indie to build a darkly comic game about development 2
by Alex Wawro [06.06.14]
Irrational expats Jordan Thomas and Stephen Alexander have announced their indie studio Question's debut project: The Magic Circle, a first-person game about life inside a game in development.
Console/PC, Indie, Design, Production, Video

Q&A: Inside Steamworld Dig dev Image & Form 3
by Gamasutra Community [06.06.14]
"There’s value in games, at least in most games there’s so much value that you shouldn’t be giving it away for too little because it sort of hollows out the value of a game."
Console/PC, Indie, Production, Business/Marketing

Get a job: Runic Games is hiring a Visual Effects Artist  
by Staff [06.05.14]
The creators of Torchlight are looking for someone with experience using tools like Photoshop and 3D Studio Max to work on crafting stylized visual effects in the studio's Seattle, WA office.
Console/PC, Art, Production, Recruitment

Gaijin Games tackling new projects as Choice Provisions 1
by Alex Wawro [06.05.14]
Bit.Trip developer Gaijin Games announced today that it is rebranding itself as Choice Provisions and working on two new games for iOS and Steam.
Console/PC, Indie, Production, Business/Marketing, Video

Updating a popular Early Access game, SpeedRunners 2
by Gamasutra Community [06.05.14]
"Now Lets Players and newcomers get a better experience with SpeedRunners, and draw more people to the game. The community grows. More people keep on playing. Hardcore players are unhappy. It's an interesting dilemma."
Console/PC, Indie, Design, Production, Business/Marketing

Super Evil Megacorp is betting there's demand for a 'core' mobile MOBA 9
by Alex Wawro [06.05.14]
The San Mateo-based startup includes developers from Riot, Blizzard and Rockstar who are hoping to corner an underserved market with their debut title, the free-to-play iOS MOBA Vainglory.
Smartphone/Tablet, Design, Production, Business/Marketing, Video

Steam updates Early Access FAQ to say games may never be finished 17
by Christian Nutt [06.04.14]
Crucial bit of text now states that games may never be completed, a change which Valve says is "intended to help set customer expectations."
Console/PC, Indie, Production, Business/Marketing

Surviving both Hurricane Sandy and launch: A Guns of Icarus postmortem 3
by Gamasutra Community [06.04.14]
From surviving a hurricane to server woes, and from problems with gameplay to UI, this comprehensive look back at the launch period for Guns of Icarus Online covers a lot of ground.
Console/PC, Design, Production, Business/Marketing

UX & QA testing: What's the difference? 6
by Gamasutra Community [06.04.14]
The director of Castle Crashers dev The Behemoth's The Research Centaur UX and QA lab explains the difference between the different kinds of testing -- a question she says she gets a lot.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Art direction in games: A roadmap for finishing your projects 7
by Gamasutra Community [06.04.14]
"These notes were inspired by the idea that it's difficult (near impossible?) to complete art for a game. The challenge is keeping the team inspired while working against deadlines, disagreements and lulls of creativity."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Production

Get a job: Red Storm is hiring a technical level designer  
by Staff [06.03.14]
Ubisoft's Red Storm Entertainment is looking to hire an experienced technical level designer to work alongside the design team in the company's Cary, NC office.
Console/PC, Design, Production, Recruitment

Reminder: European Innovative Games Showcase submissions close on Friday  
by Staff [06.03.14]
GDC Europe 2014 organizers are still seeking submissions to the inaugural European Innovative Games Showcase at the Cologne, Germany show this August.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, GDC Europe