Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 1, 2014
arrowPress Releases
October 1, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Production
Surprise -- Amazon Game Studios is making Amazon Fire phone games  
by Alex Wawro [07.22.14]
AGS continues to be the leading developer of Amazon platform-exclusive titles, announcing that it is partnering with two mobile studios to launch a pair of games for the Fire smartphone.
Smartphone/Tablet, Design, Production

Rovio and Twitch join the speaker lineup for GDC Europe 2014  
by GDC Staff [07.22.14]
European experts from Rovio and Twitch join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, GDC Europe

Gender wage gap: How the game industry compares to the U.S. average Exclusive 52
by Kris Graft [07.22.14]
The gender pay gap is once again a hot topic in the world of U.S. politics, and in the world of video game development, the issue has reared its head.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Game Developer Salary Survey 2014: The results are in! Exclusive 65
by Kris Graft [07.22.14]
Gamasutra recently polled over 4,000 game developers worldwide, asking them the question: How much money did you make?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Developer of cancelled Yogscast game reveals where the money went 20
by Alex Wawro [07.21.14]
Winterkewl Games' lead developer Kris Vale has published a frank accounting of how the indie studio managed to spend nearly half a million dollars in Kickstarter pledges without making a game.
Console/PC, Indie, Production, Business/Marketing

Get a job: Firaxis is hiring a Senior Software Engineer  
by Staff [07.21.14]
The makers of Civilization: Beyond Earth are looking to hire a senior software engineer to help design and implement next-gen systems code from the studio's offices in Baltimore, Maryland.
Console/PC, Programming, Production, Recruitment

Classic Postmortem: Defense of the Ancients (a.k.a. DotA) 7
by Steve Feak, Steve Mescon [07.21.14]
This 2009 look-back at the popular mod (which gave rise to the now-huge MOBA genre) was written by some of its key developers and explores the origins of the phenomenon.
Console/PC, Production

Blog: Shifting priorities - The milestone problem  
by Gamasutra Community [07.21.14]
How the unique nature of each game project means that the rigid milestone structure the industry follows is difficult to realize -- and a stab at redefining it to be more useful.
Console/PC, Smartphone/Tablet, Indie, Production

A new $25M investment fund for game developers 4
by Alex Wawro [07.21.14]
Chasing the game-driven success of LINE, mobile messaging platform Tango has hired a Gree expat and set aside $25 million to entice developers and fund nascent internal development efforts.
Social/Online, Smartphone/Tablet, Production, Business/Marketing

Finishing strong: A Darkest Dungeon Kickstarter postmortem 1
by Gamasutra Community [07.21.14]
Red Hook shares data on how the Darkest Dungeon Kickstarter stayed strong in the middle of the campaign, and reflects on how effective its marketing/fulfillment strategies actually were.
Console/PC, Indie, Design, Production, Business/Marketing

Alaska Natives share their stories, culture through commercial games Exclusive  
by Leigh Alexander [07.21.14]
After 20 years in traditional games, Sean Vesce aims to help the Inupiat people of Alaska share their culture and values with the commercial gaming audience through puzzle platformer Never Alone.
Console/PC, Indie, Serious, Programming, Art, Design, Production, Exclusive, Video

Don't Miss: With new perspective, Cliff Bleszinski plots next move Exclusive 25
by Leigh Alexander [07.18.14]
"You spend those first 18 years struggling to grow up, and then the next 18 years struggling to get back." Leigh Alexander talks to a man who wants to be known for more than chainsaw-equipped assault rifles.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Get a job: Giant Sparrow seeks a Gameplay and Tools Programmer  
by Staff [07.18.14]
The folks who built The Unfinished Swan need a gameplay/tools programmer to build, among other things, 'lots of weird, blue sky prototypes' in Giant Sparrow's Santa Monica, CA studio.
Console/PC, Indie, Programming, Production, Recruitment

Former Call of Duty, Gears of War devs join Bleszinski's new studio  
by Alex Wawro [07.18.14]
Boss Key Productions seems to be rapidly staffing up, pulling in experienced shooter developers from around the industry as it ramps up production on Project Bluestreak.
Console/PC, Indie, Design, Production

Monsters from the Id: The Making of Doom 6
by Alexander Antoniades [07.18.14]
From the very first (Jan. '94) issue of Game Developer magazine, this retrospective on Id Software's Doom paints a unique portrait of a legendary developer whose games would launch a genre.
Console/PC, Indie, Programming, Art, Audio, Design, Production

The productivity strategy guide 4
by Gamasutra Community [07.18.14]
"Welcome to the strategy guide to Productivity, The Game of Getting Shit Done! In Productivity, you play as E McNeill, an indie game designer struggling to finish his 'first big game,' Darknet."
Console/PC, Indie, Production

The story of Shadowgate and its reimagining 20
by Gamasutra Community [07.18.14]
This blog takes a look at the classic adventure game -- soon to come back, thanks to Kickstarter -- and offers a tour through the technical and artistic limitations of old hardware.
Console/PC, Indie, Art, Production, History

Report: Microsoft to wind down Xbox Entertainment Studios  
by Alex Wawro [07.17.14]
UPDATE Re/code reports that documentary and TV production house Xbox Entertainment Studios will be shut down as part of Microsoft's restructuring -- after it wraps up work on its current projects.
Console/PC, Production, Business/Marketing

Australian game development in 2014: Cautious Optimism 3
by Gamasutra Community [07.17.14]
"In 2014, growth in Australian game development is slow and awkward but, in a strange way, far more exciting and positive than they ever were in the 'good old days.'"
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

GDC Europe adds expert talks on Early Access, second screen apps  
by GDC Staff [07.17.14]
Experienced Early Access and second screen app developers join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC Europe