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April 25, 2017
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Updates » Production
Alt.CTRL.GDC Showcase: Lil Deer's Orpheus Quest  
by Joel Couture [02.02.17]
The Laser Lyre, inspired by the antique Greek instrument, is a wooden controller with green laser strings.
Indie, Design, Production, Video

Road to the IGF: Kinmoku's One Night Stand  
by Chris Kerr [02.02.17]
One Night Stand's humanistic approach to storytelling earned developer Lucy Bundell an IGF nomination for Excellent in Narrative. Here's how it was made.
Console/PC, Design, Production, Video, IGF

Blog: A postmortem of our Ludum Dare entry, Free The Frog  
by Gamasutra Community [02.02.17]
Free the Frog is the game that I developed for the Ludum Dare game development competition in December 2016. In this article, I explain the process I used for developing the game.
Programming, Design, Production

Is there an exodus from indie back to AAA? 17
by Simon Parkin [02.02.17]
"If you average out indies, they make far less than AAA devs," says Teddy Dief, creative director of Square-Enix Montreal. "Don't go indie for the money. Hell, don't go into games for the money."
Console/PC, Indie, Production, Business/Marketing

At GDC 2017, learn how to design games so servers don't die on launch day  
by Staff [02.01.17]
At GDC 2017, Riot Games' Jennie Lees and VREAL's Sela Davis (two engineers who have worked on scalable systems large and small) will provide key takeaways on how to reduce or prevent launch issues.
Social/Online, Production, GDC

Alt.CTRL.GDC Showcase: Super Furry Neon Cat Heads  
by Joel Couture [02.01.17]
"Our controller is a cat tower with push sensor pads. The controller is mapped one to one with a model in VR, where the object of the game is to hit the neon colored mice on the beat of the song."
VR, Indie, Design, Production, Video

Blog: An episodic audio journal, part 1 - Risky beginnings  
by Gamasutra Community [02.01.17]
A multi-part development journal that will discuss the dynamic music and SFX for the open world of Yonder: The Cloud Catcher Chronicles and examine the risks and challenges we encountered.
Audio, Production

ZeniMax has acquired the studio behind Doom's SnapMap editor  
by Chris Kerr [02.01.17]
ZeniMax Media, the parent company of Doom creator id Software and Skyrim developer Bethesda Softworks, has acquired Escalation Studios for an undisclosed fee. 
VR, Console/PC, Smartphone/Tablet, Production, Business/Marketing

Use the GDC 2017 Session Scheduler to get the most out of your trip  
by Staff [01.31.17]
PSA: Use the multi-purpose GDC 2017 Session Scheduler to plan out which talks you'd like to attend and ensure you don't miss anything the upcoming conference has to offer!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Here's a preview of GDC 2017 -- direct from the speakers themselves!  
by Staff [01.31.17]
As you're planning out your GDC 2017 schedule, organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- straight from the speakers themselves!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Road to the IGF: Variable State's Virginia  
by Chris Kerr [01.31.17]
Variable State's game was nominated for several Independent Games Festival awards, including Best Audio, Excellence in Narrative, Excellence in Visual Art and The Nuovo Award for innovation. 
Console/PC, Programming, Art, Design, Production, Video, IGF

Blog: What Prison Architect teaches us about layered game design  
by Gamasutra Community [01.31.17]
Today's post focuses on Prison Architect and how its development presents a useful lesson for developers building multiple systems at once for their game.
Console/PC, Design, Production

Alt.CTRL.GDC Showcase: Sand Garden  
by Joel Couture [01.31.17]
Sand Garden is a sandbox game--literally. It has players sticking their hands in heaps of sand, moving and shaping it to create valleys and mountains to make virtual villagers happy.
Console/PC, Indie, Design, Production, Video

Blog: WebGL memory and performance optimization tips 1
by Gamasutra Community [01.30.17]
Here are a few techniques for resolving some common WebGL performance issues we’ve seen with games published on Kongregate.
Programming, Production

Alt.CTRL.GDC Showcase: Gregory Kogos' RotoRing  
by Joel Couture [01.30.17]
Gregory Kogos' RotoRing is about avoiding danger, dodging the deadly spots on a pair of LED rings using a rotating knob for movement and a button.
Console/PC, Indie, Design, Production

Video Game Deep Cuts: The Neo Geo Yakuza  
by Gamasutra Staff [01.29.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Neo Geo collecting insanity, Yakuza translations, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Video: Naughty Dog's postmortem of Uncharted 2: Among Thieves  
by Staff [01.27.17]
At GDC 2010, then co-lead game designer Richard Lemarchand earnestly explains the ways in which Naughty Dog faced many entirely new challenges in the creation of their hit game Uncharted 2.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

SAG-AFTRA president: Voice actor strike entering 'crucial phase' 3
by Chris Kerr [01.27.17]
The U.S. screen actors guild has said its strike against video game companies such as EA, Insomniac, and WB Games is now entering a "crucial phase."
Audio, Production, Business/Marketing

Road to the IGF: Clever Endeavour Games' Ultimate Chicken Horse  
by Joel Couture [01.27.17]
Ultimate Chicken Horse is a multiplayer racing game. It doesn't just ask players to race, but to build the track, giving them an array of platforms and traps to lay out.
Console/PC, Indie, Art, Design, Production, Video, IGF

Alt.Ctrl.GDC Showcase: New Arcade's Fear Sphere  
by Joel Couture [01.27.17]
Gamasutra spoke with Andrew Genualdi of New Arcade to learn how the Fear Sphere dev team captured and projected the sense of being trapped and afraid.
Console/PC, Indie, Design, Production, Video