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January 18, 2019
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Updates » Production
Bandai Namco agrees to European distribution deal for Cyberpunk 2077  
by Chris Kerr [10.16.18]
Bandai will be responsible for distributing and promoting the open-world RPG in 24 countries, including France, Germany, Spain, Italy, and the UK. 
Console/PC, Production, Business/Marketing

Blog: Getting the world of Sprint Vector over the finish line  
by Chris Kerr [10.16.18]
Survios technical artist Kevin Andersen discusses how to design an aesthetically distinct world that's easily readable and render-able at breakneck speeds.
Console/PC, Design, Production

Canceled version of a Shenmue HD remaster shows what could've been  
by Emma Kidwell [10.15.18]
A video compares footage from the canceled, unreleased HD remake of Shenmue against the shipped and finalized product to reveal graphical and technical differences.
Console/PC, Production, Video

Crunch isn't required, claims Rockstar co-founder after 100-hour weeks comment 12
by Chris Kerr [10.15.18]
UPDATE Rockstar's Dan Houser says crunch is optional, and the 100-hour weeks previously mentioned were only senior writers during the last three weeks of the project.
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Smash That Magic Spiderweb  
by Gamasutra Staff [10.14.18]
This week's highlights include a neat Smash Bros interview, a review of Magic Leap's reveal party, and words of wisdom from Spiderweb Software, among many others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: BioWare's postmortem look at the making of Star Wars: The Old Republic  
by Staff [10.12.18]
At GDC 2012, BioWare Austin leads Richard Vogel and Dallas Dickinson share how Star Wars: The Old Republic positioned itself to break into the World of Warcraft-dominated MMO game market.
Social/Online, Design, Production, Video, Vault

Valve under investigation by Brazilian gov't over violent political game 17
by Emma Kidwell [10.12.18]
Valve is under investigation by the Brazilian government after a violent political game was published to Steam last week.
Console/PC, Production

Report: Blizzard considering bringing cross-platform play to Diablo 3  
by Emma Kidwell [10.12.18]
Update A Blizzard rep said the company is in talks with Sony and Microsoft to enable cross-platform play across competing consoles with the arrival of Diablo 3 on the Nintendo Switch.
Console/PC, Production, Business/Marketing

Blog: Working with local devs to gain experience in games user research 3
by Gamasutra Community [10.12.18]
Landing an entry-level job in GamesUR is difficult, so having experience can set you apart from other candidates. This post outlines several best practices and principles for getting started in GamesUR.
Design, Production

Making cars and writing code: Production Line's refreshing dev approach 1
by Joel Couture [10.12.18]
Gamasutra chats with veteran indie Cliff Harris (aka Cliffski) about the work that went into turning car manufacturing into an engrossing game in his Early Access puzzler Production Line.
Console/PC, Indie, Design, Production, Business/Marketing

Don't Miss: Bringing Camouflaj's République to PlayStation 4  
by Paul Alexander [10.11.18]
The curious story of how Camouflaj's episodic game République made its way from iOS in 2013 to Steam and then onto PS4 involves an engine overhaul, a port house, and a tricky overseas deal.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

PlayStation users will be able to change PSN ID starting 2019  
by Emma Kidwell [10.10.18]
Starting in early 2019, PlayStation users will be able to change their PSN ID.
Console/PC, Production, Business/Marketing

Redundant translations in video games and anime
by Clyde Mandelin [10.10.18]
There are common situations in entertainment translation that turn ordinary text into redundant messes. Here's some insight into how that happens, particularly in the world of anime and video games.
Production, Business/Marketing

Blog: Building your debut game in one year 3
by Gamasutra Community [10.10.18]
In the latest excerpt from the Game Dev Unchained podcast, SomaSim founders Matt Viglione and Robert Zubek explain how they managed to create their first game in just one year.
Design, Production

How to choose what game to make next 13
by Gamasutra Community [10.10.18]
How do you choose which game to make next? These are three factors you should definitely consider.
Design, Production

Video: How studios can set up accessibility-centric spaces  
by Staff [10.09.18]
In this GDC 2018 talk, Mixer's Tara Voelker and 343 Industries' Brannon Zahand discuss the value of a dedicated inclusive technologies space at Microsoft.
Serious, Production, Business/Marketing, Video

Blog: Why Aquamarine's design needed 17 months to evolve  
by Gamasutra Community [10.09.18]
Without my 17-month process of experimentation and change, I would have never found the right structure to build around Aquamarine's core ideas.
Design, Production

Smash Bros. director: Play what you hate to make games great 1
by Chris Kerr [10.09.18]
"I went out of my way to play games I didn't like or find interesting. Those ended up being a lot more informative. I have literally thousands of games, and I think of them all as pearls of wisdom."
Design, Production

CD Projekt Red partners with multiplayer studio Digital Scapes  
by Chris Kerr [10.09.18]
Digital Scapes specializes in triple-A multiplayer console and PC game development, and is made up of industry veterans from BioWare, Radical Entertainment, and Relic. 
Console/PC, Programming, Production

Epic Games acquires game security and player service outfit Kamu 4
by Chris Kerr [10.08.18]
Kamu offers a suite of services focusing on game security, game telemetry, and game management, while its Easy Anti-Cheat system is used by over 100 million PC players around the world.
Console/PC, Production