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December 4, 2016
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Updates » Production
Ninja Theory opens real-time cinematography division, Senua Studio  
by Chris Kerr [09.02.16]
UK indie Ninja Theory has cut the ribbon on Senua Studio, a new division dedicated to bringing realtime virtual characters to life for stage, film, broadcast, games, and VR. 
VR, Console/PC, Design, Production

How a game about death gave a lawyer new life as an indie dev  
by Alex Wawro [09.01.16]
"I needed to be able to write all these possible ways of grief," former litigation attorney Dean Razavi told Kotaku about why he's making Vidar, an indie RPG he wound up quitting his job to make.
Indie, Production

Blog: The art process behind Figment's 'Spider Queen'  
by Gamasutra Community [09.01.16]
A step-by-step presentation of Bedtime Digital Games' art process using one of the main character from our current project, Figment, as an example.
Art, Production

Now's the time to submit talks for the Game Career Seminar at GDC 2017!  
by Staff [08.31.16]
Game industry professionals, take note: GDC 2017 officials are now accepting Game Career Seminar talk submissions through Friday, September 23rd.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: The battle between planning and iteration 1
by Gamasutra Community [08.31.16]
Planning and iteration represent two different approaches to creation, not just in games, but in every creative field. But which is better for our medium? This post digs into these issues.
Console/PC, Design, Production

Unity 5.5 revamps particle and line rendering systems  
by Chris Kerr [08.31.16]
The Unity 5.5 beta has been released into the wild, and brings with it significant changes to the engine's particle and line rendering systems.
Programming, Audio, Design, Production

Pixar, Lucasfilm, and Telltale vets net $5M to fuel VR development  
by Chris Kerr [08.31.16]
Steel Wool Studios, a virtual reality outfit founded by former Pixar, Lucasfilm, and Telltale veterans, has raised $5 million in Series A funding from HTC. 
VR, Design, Production, Business/Marketing

H1Z1: King of the Kill development 'paused' on consoles  
by Chris Kerr [08.31.16]
Daybreak has paused development on the console versions of H1Z1: King of the Kill to focus on prepping the PC version for launch on September 30.
Console/PC, Production, Business/Marketing

Blog: How I made my first mobile RPG 4
by Gamasutra Community [08.31.16]
Korean game developer ji GukHwan's chronicles the making of his first mobile RPG, Dungeon999F.
Smartphone/Tablet, Design, Production

Don't Miss: Revisiting unsung classic The Last Express 12
by Chris Remo [08.30.16]
Jordan Mechner's adventure game The Last Express is a cult classic; in this timeless feature, Gamasutra catches up with the game's producer and technical designer to document its fascinating genesis.
Console/PC, Design, Production

Blog: Weathering the bad times as an art outsourcer 1
by Gamasutra Community [08.30.16]
It's a tough time for Chinese art outsourcers. But there are some ways to weather the tough times, says Junxue Li, CEO of a game art outsourcing company.
Art, Production, Business/Marketing

Video: How to blaze an unconventional trail in your game dev career  
by Staff [08.26.16]
Radiant Entertainment's Patrick Miller offers an alternative look at building your career in game development in this GDC 2016 Game Career Seminar talk.
Console/PC, Production, Video

Dead Space's Ian Milham will direct the next Tomb Raider  
by Bryant Francis [08.26.16]
The art director of Dead Space has joined Crystal Dynamics as the game director of the next Tomb Raider game.
Console/PC, Production

Microsoft cancels free-to-play Halo Online  
by Bryant Francis [08.25.16]
343's attempt to expand Halo into a free-to-play franchise has been cancelled for now.
Console/PC, Production

Blog: Picking the best college for game development 9
by Gamasutra Community [08.25.16]
"A lot of people want to go to a university for game development, but is it worth the cost? Here's some advice about the steps to take before whipping out your wallet."
Programming, Design, Production

Q&A: 'Action Saxons' & historical accuracy in The Great Whale Road  
by Thomas Faust [08.24.16]
The Great Whale Road just hit early access. Joachim Sammer, CEO of Sunburned Games, talks about the making of this story-driven strategy/RPG hybrid set on the medieval shores of the North Sea coast.
Indie, Design, Production, Video

Don't Miss: How Valve uses Team Fortress 2 as a game dev guinea pig 11
by Staff [08.23.16]
The seminal Team Fortress Quake mod is over two decades old, and now Team Fortress 2 has become a critical part of how Valve operates. In this classic feature, Valve's Robin Walker explains how.
Console/PC, Design, Production

Former Comcast exec appointed head of IGDA Foundation 1
by Chris Kerr [08.23.16]
"The IGDA Foundation has a lofty goal and high purpose: make game development as a profession more diverse, more fulfilling, and more valued."
Production, Business/Marketing

Get a job: Backflip Studios is hiring an External Producer  
by Staff [08.22.16]
Hasbro-owned DragonVale developer Backflip is looking for someone to manage the production of externally-developed casual F2P games from its office in Boulder, Colorado.
Social/Online, Production, Recruitment