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May 31, 2016
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May 31, 2016
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Updates » Production
Twitch to help devs create games perfect for streaming  
by Chris Kerr [03.15.16]
Twitch has lifted the lid on a new initiative called "Developer Success" - a new program that encourages developers to implement a 'Stream First' approach to game design. 
Production, Business/Marketing, GDC

Werewolves Within: How Ubisoft adapted a tabletop classic for VR  
by Alex Wawro [03.15.16]
"We wanted to try & capture this social experience you get from playing games around the table, especially social deduction games," said Ubisoft Red Storm's David Votypka. The result is worth studying.
VR, Design, Production, GDC

Crytek's VR First initiative adding 7 new university labs  
by Chris Kerr [03.15.16]
Following an initial roll-out, Crytek's VR First initiative is adding seven new university labs in the U.S. and Canada.
VR, Design, Production, Business/Marketing

Blog: Simple tips all indie devs can use  
by Gamasutra Community [03.15.16]
"No you won't find here tricks on how to make money, how to find that great idea that will become hugely popular or how to run a successful business. Most are just common sense."
Indie, Production, Business/Marketing

Lessons of VR level design learned from I Expect You To Die 1
by Chris Baker [03.15.16]
In the GDC talk 'Lessons Learned from I Expect You To Die,' Shawn Patton of Schell Games talked about unique VR prototyping techniques his team has developed.
VR, Console/PC, Indie, Design, Production, Video, GDC

GDC Highlights: VR demand, strange lives, and indie design tips  
by Bryant Francis [03.14.16]
On Day 1 of GDC, we break down some of the biggest highlights and lesson learned at the annual developer conference.
VR, Console/PC, Indie, Serious, Programming, Art, Design, Production, GDC

Alt.CTRL.GDC showcase: Little Book  
by Chris Baker [03.14.16]
"This VR game places you back in your childhood, when you were trying to read under your duvet with a flashlight. As you progress through the pages, you will be plunged into a frightening world!"
Indie, Art, Design, Production, Video, GDC

Women in VR talk business and diversity in a burgeoning tech industry  
by Simon Parkin [03.14.16]
Sports and education are two of the key areas in which both individuals and companies can become successful in virtual reality today, ahead of the impending launch of the major headsets later this year.
VR, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

When good games go bad, devs share lessons learned from failure 2
by Alex Wawro [03.14.16]
Making games is hard. Today at GDC, game devs Paul Kilduff-Taylor, Chaim Gingold and Joe Mirabello shared lessons learned from when they tried to make great games -- and failed.
Console/PC, Indie, Design, Production, GDC

Language and mobile development: A postmortem on terminology and teams  
by Gamasutra Community [03.14.16]
"Describing the details of the product to each of the parties in meaningful and consistent ways is challenging. It also makes for many revisions and refinements to the documentation."
Smartphone/Tablet, Programming, Production

Alt.Ctrl.GDC Showcase: Disc Jockey Jockey  
by Alex Wawro [03.14.16]
"Disc Jockey Jockey is what happened when I tried to involve the player in [radio]," says creator Tim Knowlton. "The game provides the voices and the player puts them on the air."
Indie, Audio, Design, Production, Video, GDC

Jakub Dvorsky on creating the richly detailed world of Samorost 3  
by Chris Baker [03.14.16]
Amanita Design founder Jakub Dvorskı talks about the design of the unique game world in the studio's upcoming release Samorost 3 was created.
Art, Design, Production

How I screwed up my game's release: The Find Yo Nuts story 14
by Gamasutra Community [03.14.16]
"If I'm going to be honest, the game isn't going anywhere but down, unless some miracle shows up to save it. It's mostly my fault. Here's everything I did wrong for my game."
Smartphone/Tablet, Design, Production, Business/Marketing

Alt.Ctrl.GDC Showcase: Jerrytron's Please Stand By  
by Alex Wawro [03.11.16]
Game designers Jerry Belich and Victor Thompson have used a classic 1951 Capehart TV to house their touchy-feely game Please Stand By. Here, they explain to Gamasutra precisely how -- and why.
Indie, Audio, Design, Production, Video, GDC

GDC 2016: The organizers' lecture recommendations for press  
by Simon Carless [03.11.16]
For the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at GDC next week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Alt.CTRL.GDC showcase: Triband's Suck My Rainbow  
by Kris Graft [03.11.16]
"We found an old vacuum cleaner in a closet. It has a huge appetite, and it only eats rainbows! That was lucky, since we were on the lookout for some kind of alternative game controller to take to GDC."
Indie, Design, Production, Video, GDC

Alt.CTRL.GDC showcase: Planet Licker 1
by Kris Graft [03.11.16]
In this game, the controller is a USB gamepad with three popsicles attached to it. Use your tongue to propel your space monster through space, avoiding obstacles and eating planets as you go!
Indie, Design, Production, Video, GDC

Blog: Ideas in time management for indie devs 4
by Gamasutra Community [03.11.16]
"Assigning tasks for the whole week and make an alternate between marketing and programming really works for me. In the end, my advice is to try different techniques and see what fits you."
Indie, Production

Blizzard releases new Diablo II patch 16 years after launch 1
by Chris Kerr [03.11.16]
Blizzard has patched its classic action-RPG Diablo II almost 16 years after the game launched in July 2000. 
Console/PC, Production

Alt.Ctrl.GDC Showcase: Octobo  
by Alex Wawro [03.10.16]
"Octobo is a reactive plush octopus toy that comes with a storybook. As parents and children read the book together, they discover what Octobo wants...interact with Octobo, and see him respond."
Console/PC, Design, Production, Business/Marketing, Video, GDC