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October 26, 2016
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Updates » Production
At GDC Europe, get tips on being more creative with your backend tech  
by Staff [07.25.16]
With GDC Europe 2016 just weeks away, know that conference officials have lined up a great session from Playfab's Mark Val about all the ways you can creatively improve your games' backend ecosystems.
Console/PC, Indie, Production, GDC Europe

Blog: Assassin's Creed and the importance of cutting features 2
by Gamasutra Community [07.22.16]
Using Assassin's Creed: Revelations as a guiding example, Ubisoft's Stanislav Costiuc examines how cutting features from a game can actually make it a better experience.
Console/PC, Design, Production

Developers provide their [spoiler-free] take on Inside 5
by Joel Couture [07.22.16]
"Inside is the most traumatic game experience I've had. But that's exactly why I find it incredible. The game is the perfect compilation of all of my deepest fears."
Console/PC, Indie, Art, Design, Production, Video

Get a job: Cryptic Studios is looking for Producers  
by Staff [07.21.16]
The Star Trek Online dev is currently hiring producers to work closely with programmers and artists at Cryptic's Los Gatos, CA office to make sure everything comes together smoothly.
Social/Online, Production, Recruitment

Video: Dipping into Ink, 80 Days' narrative scripting language  
by Staff [07.21.16]
Inkle cofounder Joseph Humfrey takes the stage at GDC 2016 to explain how the studio's open-source narrative scripting language Ink works, and how it was used to create games like 80 Days and Sorcery!.
Indie, Design, Production, Video, Vault

Don't Miss: No consoles for old men - Ageism in the game industry 89
by Gamasutra Community [07.21.16]
"I was struck by irony of having several of my games considered being among the best of their time, and yet no game studio or publisher seemed willing even to give me a phone interview."
Console/PC, Production, Business/Marketing

GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sponsored: Mirror's Edge Catalyst - Shattering the Norm 1
by Autodesk [07.20.16]
You may not be ready to run, jump and leap across buildings, but EA DICE's Mirror's Edge Catalyst allows you to unleash your inner Faith Connors and experience the next best thing.
Production, Business/Marketing, Sponsored Article

Embedded, not outsourced: Hitman devs share collaboration tips at GDC Europe  
by Staff [07.20.16]
At GDC Europe next month, Io-Interactive's Markus Friedl and Mi'pu'mi Games' Gregor Eigner will showcase how a remote collaborator can do more than outsourcing work: it can act as an embedded team.
Social/Online, Production

SDKBOX brings Google Play Games Services to Coco2d-x  
by Chris Kerr [07.20.16]
"As we expand the breadth of features available for developers to engage and retain their players, Google Play's Game Services SDK was a natural fit for our platform."
Smartphone/Tablet, Production, Business/Marketing

ADD and game dev part 1: Making games when you struggle with a hyper mind 12
by Gamasutra Community [07.20.16]
Writer and game developer Nathan Meunier explores what it's like inside the mind of someone who makes games and suffers from severe attention deficit disorder.

How Fundbetter devs stretch the boundaries of story-driven games  
by Bryant Francis [07.20.16]
We sat down with the developers funded by Failbetter Games' Fundbetter program for their thoughts on what it takes to create strong interactive fiction.
Console/PC, Indie, Design, Production

When you know your game isn't done -- and you ship it anyway 1
by Alex Wawro [07.19.16]
In a new interview War for the Overworld lead Josh Bishop tells Eurogamer why the game was shipped in an unfinished state, even though the devs knew it wasn't ready and would have liked to delay it.
Indie, Production, Business/Marketing

Report: Google halts development on standalone VR headset 1
by Bryant Francis [07.15.16]
Recode reports that Google has abandoned its efforts at producing a standalone VR headset, choosing to focus on its recently announced mobile VR platform Daydream.
VR, Production

Blog: Pricing pixel art (or, 'Where can I get free pixels?!') 6
by Gamasutra Community [07.15.16]
Choosing pixel art seems to be the remedy for every tight game production budget. Here's some advice to producers and artists alike on what to expect when budgeting for pixel art.
Art, Design, Production

Designing a production process: Part 2 11
by Gamasutra Community [07.15.16]
Part 2 of a 3-part series where I break down our production process on Star Wars: First Assault, which was designed using an iterative production methodology developed by Jeff Morris.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production

Surviving and thriving as a game developer with chronic illness 10
by Alex Wawro [07.15.16]
Gamasutra chats with a few developers from different backgrounds who live with different chronic health conditions to talk about how it shapes their lives and life’s work in the game industry.
Console/PC, Indie, Production

Survey: Vive, PSVR dev interest rises sharply in Europe  
by Staff [07.14.16]
The 2016 GDC Europe State of the Industry report shows increased interest in VR as a whole, and a notable jump in developers working on the HTC Vive.
VR, Production

Video: How Remedy rewrote its engine tech to make Alan Wake  
by Staff [07.14.16]
In this 2011 GDC talk, Remedy's Markus Maki and Olli Tervo break down the technical challenges of building Alan Wake and offer lessons for programmers working on game engines for large titles.
Console/PC, Programming, Production, Video, Vault

Don't Miss: Breaking the NES for Shovel Knight 21
by David D'Angelo [07.14.16]
With Nintendo catering to NES nostalgia via the NES Mini, it's a good time to look back at this classic post from Yacht Club about how they (mostly) abided by the NES' limits in making Shovel Knight.
Console/PC, Indie, Programming, Art, Audio, Design, Production