Why you should run an in-studio game jam4 by Gamasutra Community [03.15.13]
Double Fine's Amnesia Fortnight has propelled the developer's creativity forward -- but that's far from the only reason to do an internal game jam, argues Ben Serviss.
Indie, Production
Get a job: Blizzard needs a producer for its next MMO  by Frank Cifaldi[03.14.13]
"The ideal candidate has prior experience in game development and has a keen knowledge of how each discipline operates and interacts. Self-direction and follow-up skills are a must, as well as the ability to anticipate production issues and find effective solutions."
Console/PC, Production, Recruitment
The secrets of a successful indie collaboration2 by Gamasutra Community [03.14.13]
It's tough to work together -- particularly remotely, as many indies do. What makes for a smooth working relationship? Here's a tale of collaboration by email going right.
Indie, Design, Production
Ken Levine's justification for BioShock Infinite's crunch103 by Frank Cifaldi[03.11.13]
"It's not like people love seeing their families less often, or that that doesn't cause problems. It causes problems for me, it causes problems for everyone." - Levine says that with the game's ambition, overexertion is necessary.
Console/PC, Production