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October 26, 2014
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October 26, 2014
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Updates » Production
Don't Miss: The pragmatic, personal nature of Road Not Taken 16
by Alex Wawro [08.05.14]
Studio co-founder Dan Cook opens up to Gamasutra about the development and personal inspiration behind Spry Fox's roguelike puzzler Road Not Taken, as well as why it's coming to PSN.
Console/PC, Indie, Design, Production, Business/Marketing

Gone Home studio rebrands and staffs up for new project 1
by Alex Wawro [08.05.14]
The studio formerly known as The Fullbright Company has changed its name and is looking to bring on two additional developers to work on the company's next project.
Console/PC, Indie, Production, Business/Marketing

Reminder: GDC Europe online registration closes tomorrow  
by Staff [08.05.14]
With just a day left until registration closes on August 6 at Midnight UTC, GDC Europe organizers are offering a special registration discount code and a roundup of conference highlights.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Q&A: Brian Fargo shares lessons learned in developing Wasteland 2 Exclusive  
by Alex Wawro [08.05.14]
'Itís only been 20 years Iíve been trying to get here. It wouldnít have happened if not for crowdfunding.'
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Do you really need to start a studio to make games? 17
by Gamasutra Community [08.05.14]
"We'll skip talking about setting up and go into more why you would or wouldn't start a studio. By this we mean the quit-day-job-and-rent-an-office studio. We'll do the same with going bedroom/basement indie."
Indie, Production, Business/Marketing

This Week in Video Game Criticism: Do You Really Need Game Jams? 2
by Lana Polansky [08.04.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Lana Polansky on topics ranging from Destiny's one critical design flaw to a rejection of game jams.
Console/PC, Social/Online, Indie, Design, Production

God of War developers to helm UCLA game course  
by Christian Nutt [08.04.14]
Writer Marianne Krawczyk and Sony Santa Monica producer Whitney Wade join up to present a course designed to help understand how creativity and production meet in game development.
Console/PC, Design, Production, Business/Marketing

Video: Designing Assassin's Creed III  
by Staff [08.04.14]
Ubisoft's Steven Masters delivers a design-centric GDC Europe 2013 presentation on a simple topic: how do you approach the practical challenges of designing an Assassin's Creed game?
Console/PC, Design, Production, Video

Blog: Variety is the spice of... game development 13
by Gamasutra Community [08.04.14]
"I felt stuck, like everyone I knew was moving on and progressing in their lives, and here I am working on this game that's never going to do anything for me."
Indie, Production

The man who helped build Battle.net is developing new Stardock tech  
by Alex Wawro [08.04.14]
Stardock recently hired Blizzard's Battle.net frontman, and now it's tapping him to helm development of a new cross-platform networking technology codenamed Project Tachyon.
Console/PC, Production

How prototyping saved our game 4
by Gamasutra Community [08.04.14]
A comprehensive walkthrough of the iteration process on a puzzle game, Robots Need Love Too, which gives a candid look at the prototyping of game mechanics.
Smartphone/Tablet, Design, Production

Systematic Inventive Thinking and game testing 2
by Gamasutra Community [08.04.14]
"How can you as a game tester continuously stay one step ahead of all potential problems? How can you think about improvements that would positively impact the user when you run your tests?"
Console/PC, Smartphone/Tablet, Production

Shifting from waterfall to agile indie development 3
by Gamasutra Community [08.04.14]
Remedying production processes that just don't work: "it systematically made it difficult for me to collaborate well. It also resulted in stunted flexibility."
Console/PC, Indie, Audio, Production

'Are you interested in making a VR game? Why?' 9
by Christian Nutt [08.01.14]
With Oculus Rift DK2 shipping now, Gamasutra asks its Twitter followers whether they're interested in developing VR experiences.
Console/PC, Indie, Production, Business/Marketing, VR

The creator of Flappy Bird has a new game on Amazon's Appstore 3
by Alex Wawro [08.01.14]
Vietnam-based studio .Gears launches a multiplayer version of its hugely popular Flappy Bird game on the Amazon Appstore, less than 6 months after the original was taken down by its creator.
Smartphone/Tablet, Production, Business/Marketing

Get a job: Blizzard is hiring a QA Analyst  
by Staff [08.01.14]
The folks who make World of Warcraft and Hearthstone are looking for a quality assurance analyst to work alongside them in Blizzard's Irvine, CA headquarters.
Console/PC, Production, Recruitment

Don't Miss: How Ubisoft taught Massive to be a AAA shooter studio Exclusive 11
by Christian Nutt [08.01.14]
How does Ubisoft build a game across as many as 10 different studios? Gamasutra speaks to David Polfeldt, managing director of Massive, developers of The Division, to find out.
Console/PC, Production, Exclusive

Video Postmortem: Chasing Aurora, an indie console launch title  
by Staff [08.01.14]
Broken Rules developers Felix Bohatsch and Martin Pichlmair speak at GDC Europe 2013 about the challenges they faced while developing a Wii U launch game: Chasing Aurora.
Console/PC, Social/Online, Indie, Production, Business/Marketing, Video, Vault

Q&A: Oculus' software guru sheds light on the new SDK driving DK2 Exclusive 3
by Alex Wawro [08.01.14]
We catch up with Oculus' chief software architect Michael Antonov to learn a bit more about how and why the Oculus SDK has changed, and what it means for developers of VR titles.
Console/PC, Programming, Production, Exclusive

Moving from Oculus' DK1 to DK2: What to expect 12
by Gamasutra Community [08.01.14]
VR game developer Sergio Hidalgo has gotten his hands on the Oculus Rift DK2, and gives you a preview of what to expect when you get your kit -- and the upgrades you'll see over DK1.
Console/PC, Indie, Programming, Production