Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 21, 2014
arrowPress Releases
April 21, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Updates » Production
What are Zynga's plans for 2014? We go to the source  
by Christian Nutt [01.31.14]
Gamasutra interviews Clive Downie, the company's newly-installed COO, to find out what the NaturalMotion acquisition means and how the company hopes to find broad mobile success.
Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing

Video: how Western games succeeded in Japan, circa GDC 2004  
by GDC Staff [01.31.14]
Ryoichi Hasegawa discusses how Sony localized Crash Bandicoot and Ratchet & Clank for Japan, examines GTA3 and Medal of Honor's success, and offers tips for making games for the Japanese market.
Console/PC, Smartphone/Tablet, Programming, Design, Production, Business/Marketing, Video

How to start, publish, and fail in one week 11
by Gamasutra Community [01.31.14]
Rohan Wadsworth learned a lot when taking time off from work to pursue a quick bit of game development, quickly creating Swipe It. He shares that short journey here.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Popular #1ReasonToBe panel returns to GDC 2014  
by GDC Staff [01.30.14]
GDC organizers highlight the return of one of the conference’s most popular sessions: the #1ReasonToBe panel, a rapid, fun microtalk-style celebration and exploration of what it means to be a woman in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

Blog: Reaching the breaking point - When money matters 9
by Gamasutra Community [01.30.14]
Projects get finished, or they crater. Benjamin Quintero has seen both happen over his career... and he suspects that the difference is simply money.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Reminder: 24 hours left to early register for GDC 2014  
by GDC Staff [01.30.14]
With just over a day left until early registration for GDC 2014 ends on January 31, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: When it comes to work, make every day Saturday 5
by Gamasutra Community [01.29.14]
"On Saturdays, I'm usually busy and quite productive. This is because I know that as soon as I get my chores and tasks done, I get the rest of the time for myself."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Dave Lebling revisits Zork in GDC 2014 Classic Game Postmortem 1
by GDC Staff [01.29.14]
Organizers of the 2014 Game Developers Conference are announcing an exciting Classic Game Postmortem featuring Zork co-creator Dave Lebling.
Console/PC, Programming, Art, Audio, Design, Production, GDC

Blog: The dangers of open development 8
by Gamasutra Community [01.29.14]
"When reacting to the community's feedback, which hat are you wearing? Your marketing hat, or your designer hat?"
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

GDC 2014 unveils new Summit talks on mobile game design  
by GDC Staff [01.28.14]
New GDC 2014 Summit talks include Yodo1 CEO Henry Fong explaining how to find success in China with a foreign game, a guide to making a great companion app for AAA titles, and more.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

Does your classroom-focused educational game make the grade? 17
by Gamasutra Community [01.28.14]
Educator Lindsey Hill works on reading apps -- and in this post, she quickly and informatively outlines what teachers want to see from games and apps targeting classroom use.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Video: 'Going beyond crowdfunding' with Star Citizen's Chris Roberts 4
by GDC Staff [01.27.14]
Star Citizen's Chris Roberts says his most successful month of funding was October 2013, a year after the campaign originally launched. Here, he shares how to continue to meet the demands and growth of a new community.
Console/PC, Social/Online, Indie, Production, Business/Marketing, Video

Riot shares tips on fostering online sportsmanship at GDC 2014  
by GDC Staff [01.27.14]
Session highlights today include a guide to fostering sportsmanship in online games, a talk from a Valve artist about how the company created a large volume of art for CS:GO efficiently, and more.
Console/PC, Indie, Art, Design, Production, GDC

Jonathan Blow bringing The Witness to VR with Valve's help 3
by Christian Nutt [01.24.14]
Today, the creator of Braid announced that he plans to bring his upcoming game to VR platforms -- and is doing so with the direct help of Valve.
Console/PC, Indie, Production, Business/Marketing, VR

Video: indie devs rant at GDC 2010  
by GDC Staff [01.24.14]
Developers from Tiger Style, thatgamecompany, Capy, SUPERBROTHERS, Team Meat and more join critics from AREA 5 and Offworld for an hour of back-to-back industry rants at GDC 2010.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Video

Postmortem: Mobile roguelike Asterogue  
by Gamasutra Community [01.24.14]
This in-depth postmortem from a group of students at the University of Santa Cruz offers a look at what the team was able to build in six months, and where it went right and wrong.
Smartphone/Tablet, Indie, Design, Production

First Advocacy track sessions revealed for GDC 2014 1
by GDC Staff [01.24.14]
For the first time ever, all Advocacy track talks are open to all GDC passholders, including sessions about depression-proofing your studio, incorporating LGBTQ themes in your work, and more.
Console/PC, Indie, Design, Production, Business/Marketing, GDC

Blog: Global Game Jam dos and don'ts 2
by Gamasutra Community [01.24.14]
Getting ready to jam this weekend? Prior participant Taro Omiya offers up his list of what you should and shouldn't do if you want to have a successful jam.
Console/PC, Smartphone/Tablet, Indie, Production

Stoic commits to making more 'Saga' games despite King's opposition 7
by Alex Wawro [01.23.14]
Stoic Games has published a statement of its resolve to keep making games that have words like "Saga" in the title, including a sequel to its recent Viking-themed tactical RPG The Banner Saga.
Console/PC, Indie, Production

How to build an indie arcade cabinet 3
by Gamasutra Community [01.23.14]
Showcasing games in arcade-style cabinets is appealing and increasingly popular. How do you actually build one? This post explains it across all aspects.
Console/PC, Indie, Programming, Design, Production