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April 21, 2014
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April 21, 2014
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Updates » Production
What are Zynga's plans for 2014? We go to the source  
by Christian Nutt [01.31.14]
Gamasutra interviews Clive Downie, the company's newly-installed COO, to find out what the NaturalMotion acquisition means and how the company hopes to find broad mobile success.
Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing

Video: how Western games succeeded in Japan, circa GDC 2004  
by GDC Staff [01.31.14]
Ryoichi Hasegawa discusses how Sony localized Crash Bandicoot and Ratchet & Clank for Japan, examines GTA3 and Medal of Honor's success, and offers tips for making games for the Japanese market.
Console/PC, Smartphone/Tablet, Programming, Design, Production, Business/Marketing, Video

How to start, publish, and fail in one week 11
by Gamasutra Community [01.31.14]
Rohan Wadsworth learned a lot when taking time off from work to pursue a quick bit of game development, quickly creating Swipe It. He shares that short journey here.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Popular #1ReasonToBe panel returns to GDC 2014  
by GDC Staff [01.30.14]
GDC organizers highlight the return of one of the conference’s most popular sessions: the #1ReasonToBe panel, a rapid, fun microtalk-style celebration and exploration of what it means to be a woman in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

Blog: Reaching the breaking point - When money matters 9
by Gamasutra Community [01.30.14]
Projects get finished, or they crater. Benjamin Quintero has seen both happen over his career... and he suspects that the difference is simply money.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Reminder: 24 hours left to early register for GDC 2014  
by GDC Staff [01.30.14]
With just over a day left until early registration for GDC 2014 ends on January 31, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: When it comes to work, make every day Saturday 5
by Gamasutra Community [01.29.14]
"On Saturdays, I'm usually busy and quite productive. This is because I know that as soon as I get my chores and tasks done, I get the rest of the time for myself."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Dave Lebling revisits Zork in GDC 2014 Classic Game Postmortem 1
by GDC Staff [01.29.14]
Organizers of the 2014 Game Developers Conference are announcing an exciting Classic Game Postmortem featuring Zork co-creator Dave Lebling.
Console/PC, Programming, Art, Audio, Design, Production, GDC

Blog: The dangers of open development 8
by Gamasutra Community [01.29.14]
"When reacting to the community's feedback, which hat are you wearing? Your marketing hat, or your designer hat?"
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

GDC 2014 unveils new Summit talks on mobile game design  
by GDC Staff [01.28.14]
New GDC 2014 Summit talks include Yodo1 CEO Henry Fong explaining how to find success in China with a foreign game, a guide to making a great companion app for AAA titles, and more.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

Does your classroom-focused educational game make the grade? 17
by Gamasutra Community [01.28.14]
Educator Lindsey Hill works on reading apps -- and in this post, she quickly and informatively outlines what teachers want to see from games and apps targeting classroom use.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Video: 'Going beyond crowdfunding' with Star Citizen's Chris Roberts 4
by GDC Staff [01.27.14]
Star Citizen's Chris Roberts says his most successful month of funding was October 2013, a year after the campaign originally launched. Here, he shares how to continue to meet the demands and growth of a new community.
Console/PC, Social/Online, Indie, Production, Business/Marketing, Video

Riot shares tips on fostering online sportsmanship at GDC 2014  
by GDC Staff [01.27.14]
Session highlights today include a guide to fostering sportsmanship in online games, a talk from a Valve artist about how the company created a large volume of art for CS:GO efficiently, and more.
Console/PC, Indie, Art, Design, Production, GDC

Jonathan Blow bringing The Witness to VR with Valve's help 3
by Christian Nutt [01.24.14]
Today, the creator of Braid announced that he plans to bring his upcoming game to VR platforms -- and is doing so with the direct help of Valve.
Console/PC, Indie, Production, Business/Marketing, VR

Video: indie devs rant at GDC 2010  
by GDC Staff [01.24.14]
Developers from Tiger Style, thatgamecompany, Capy, SUPERBROTHERS, Team Meat and more join critics from AREA 5 and Offworld for an hour of back-to-back industry rants at GDC 2010.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Video

Postmortem: Mobile roguelike Asterogue  
by Gamasutra Community [01.24.14]
This in-depth postmortem from a group of students at the University of Santa Cruz offers a look at what the team was able to build in six months, and where it went right and wrong.
Smartphone/Tablet, Indie, Design, Production

First Advocacy track sessions revealed for GDC 2014 1
by GDC Staff [01.24.14]
For the first time ever, all Advocacy track talks are open to all GDC passholders, including sessions about depression-proofing your studio, incorporating LGBTQ themes in your work, and more.
Console/PC, Indie, Design, Production, Business/Marketing, GDC

Blog: Global Game Jam dos and don'ts 2
by Gamasutra Community [01.24.14]
Getting ready to jam this weekend? Prior participant Taro Omiya offers up his list of what you should and shouldn't do if you want to have a successful jam.
Console/PC, Smartphone/Tablet, Indie, Production

Stoic commits to making more 'Saga' games despite King's opposition 7
by Alex Wawro [01.23.14]
Stoic Games has published a statement of its resolve to keep making games that have words like "Saga" in the title, including a sequel to its recent Viking-themed tactical RPG The Banner Saga.
Console/PC, Indie, Production

How to build an indie arcade cabinet 3
by Gamasutra Community [01.23.14]
Showcasing games in arcade-style cabinets is appealing and increasingly popular. How do you actually build one? This post explains it across all aspects.
Console/PC, Indie, Programming, Design, Production