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June 24, 2016
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June 24, 2016
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Updates » Production
Siri Remote support no longer mandatory as Apple changes tvOS dev rules 1
by Chris Kerr [06.14.16]
"When designing a tvOS game, you may require the use of an MFi game controller, but where possible you should also support the Siri Remote."
Smartphone/Tablet, Production

Beyond the pitch: Getting your team engaged and excited about a game dev project 1
by Gamasutra Community [06.14.16]
Game industry professionals weigh in on specific ways you can lead your team to success, in this continuation of the Games Outcomes Project.
Production, Business/Marketing

Blog: What does $1 million buy in game development? 6
by Gamasutra Community [06.14.16]
A million dollars seems like a lot of money, but what does it really buy?  To explain the answer, I'm going to use a widely reviled concept: the man-month.
Production, Business/Marketing

Postmortem: Paradox Development Studio's Stellaris 3
by Henrik Fåhraeus & Rikard Åslund [06.14.16]
Game director Henrik Fåhraeus and project lead Rikard Åslund take us through the making of Paradox Development Studio's epic 4X space strategy game Stellaris
Console/PC, Indie, Programming, Art, Design, Production, Video

Blog: Don't quit - take a risk! 2
by Gamasutra Community [06.13.16]
"One year ago, Mighty Rabbit Studios faced a complete shutdown. Taking one crazy risk, they were able to come back from the brink of closure."
Programming, Production, Business/Marketing

Bethesda announces resurrection of long-delayed sequel to Prey 4
by Bryant Francis [06.12.16]
Bethesda announces long-delayed sequel to Prey, previously in development at Human Head studios, now in the hands of Arkane Studios.
Console/PC, Production, Business/Marketing, Video, E3

EA emphasizes eSports, announces charity initiative during EA Play 1
by Bryant Francis [06.12.16]
Electronic Arts announces a new charity initiative and expansions to its tournament system while showing off new games at EA Play.
Production, Business/Marketing, E3

EA announces indie partnership program 2
by Bryant Francis [06.12.16]
At E3 today, EA announced plans to partner with small developers on original games, promising to deliver all profits over to the developer.
Indie, Production, Business/Marketing, Video, E3

How Will Wright and SimCity shaped the course of game dev history  
by Alex Wawro [06.10.16]
In a new Digital Antiquarian blog video game history buff Jimmy Maher runs down how Will Wright's upbringing led him to create SimCity -- and how it went on to shape generations of game developers.
Console/PC, Production, History

Postmortem: Stoic Studio's The Banner Saga 2 5
by John Watson [06.10.16]
"Not a single member of our team is in the same room. We are spread out across the entire globe, from Australia, every time zone of North America, Europe, and reaching all the way to Russia."
Programming, Art, Design, Production

The Division dev upgrades to permanent bans for first-time cheaters 4
by Bryant Francis [06.09.16]
Ubisoft intensifies its efforts to crack down on cheaters in The Division,will now permanently ban players upon first offense.
Console/PC, Production

Google's fledgling AR tech has its first commercial game  
by Bryant Francis [06.09.16]
The first game that incorporates Google's augmented reality technology has a release date and compatible hardware.
VR, Smartphone/Tablet, Production, Business/Marketing

The rumors about the death of story mode are greatly exaggerated 17
by Bryant Francis [06.08.16]
A few years ago, game developers declared story modes dead--today, they're alive and well. We looked at some data and talked to developers to find out why.
Console/PC, Design, Production, Business/Marketing

Obituary: EA social advisor Claudia Adams-Esgrow 1
by Bryant Francis [06.07.16]
Gamasutra has learned that veteran community manager Claudia Adams-Esgrow has passed away, according to her family on Facebook.
Console/PC, Production

Video: How Crytek builds 3-dimensional UI for VR  
by Staff [06.07.16]
If you're working on a new VR experience, take a moment to learn from CryTrek how they've learned to build user interfaces within virtual reality.
VR, Programming, Art, Design, Production, Video

Until Dawn dev expands virtual reality team with triple hire  
by Chris Kerr [06.07.16]
Until Dawn developer Supermassive Games has bolstered its virtual reality department with three new hires. 
VR, Console/PC, Production

Postmortem: Offworld Trading Company's Early Access campaign 7
by Soren Johnson [06.07.16]
Soren Johnson examines Offworld Trading Company's Early Access campaign. He notes what went right and what went wrong... and he also has a few suggestions for Steam.
Console/PC, Indie, Design, Production, Business/Marketing, Video

VR support comes to Amazon's Lumberyard engine, starting with Rift and Vive 1
by Alex Wawro [06.06.16]
There's a new update coming to Amazon's Lumberyard engine in the next few weeks, Lumberyard Beta 1.3, that will add support for the Oculus Rift, HTC Vive and other virtual reality headsets to the nascent game engine.
VR, Production

GDC Europe: Get a behind-the-scenes look at Call of Duty art production  
by Staff [06.06.16]
Come to GDC Europe and check out the "Art Production for 'Call of Duty'" talk to hear Activision Blizzard's Carlos Garcia & Red Hot CG's Claas Grimm take you behind the scenes of AAA game production.
Console/PC, Art, Production, GDC Europe

Video blog: An inside look at one motion capture studio  
by Gamasutra Community [06.06.16]
A peek inside Fast Motion Studios, which has worked on films such as Pacific Rim, as well as television and video games.
Art, Production