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April 25, 2014
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April 25, 2014
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Updates » Production
Can Zynga change? FarmVille 2 launches on mobile today 5
by Christian Nutt [04.17.14]
Zynga needs FarmVille 2, which launches today, to become its crown jewel on mobile -- but is that possible? Gamasutra's Christian Nutt speaks to the developers to find out.
Smartphone/Tablet, Design, Production, Business/Marketing

Richard Garriott launches a dev contest (but there's a bit of a catch) 24
by Alex Wawro [04.16.14]
Richard Garriott wants a modern-day port of his teletype RPG D&D #1, and to get it he's asking developers to compete to see who can port it best.
Console/PC, Indie, Production, Business/Marketing

Choice Chamber an uncommon mix of new ways to fund and play games Exclusive  
by Alex Wawro [04.16.14]
Gamasutra caught up with Mike Molinari to learn more about how the burgeoning notoriety of his Kickstarter campaign for Choice Chamber has affected its development.
Console/PC, Indie, Production, Exclusive, Video

School of Dragons postmortem: Juggling PC and mobile dev on an MMO  
by Gamasutra Community [04.16.14]
An in-depth look back at the development of School of Dragons, with an eye toward production process and live services -- and challenges hit when the game changed platforms during development.
Programming, Design, Production

GDC Europe 2014 opens registration, continues call for papers  
by GDC Staff [04.16.14]
You can now register early at a discounted rate to attend this year's GDC Europe, which will be held in Cologne, Germany August 11-13. Also, you still have time to submit talk proposals for the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, GDC Europe

Blog: Organizing yourself when overwhelmed 3
by Gamasutra Community [04.16.14]
"I'm not writing this to give you a fail-safe solution. I don't even have a solution. I'm just going to argue a bit how first trying to organize yourself can help your efficiency through the day."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

TransGaming to become a publisher, start licensing out port tech 4
by Alex Wawro [04.15.14]
Software portability company TransGaming, responsible for Mac ports of PC games like EVE Online, will begin licensing its port technology out to developers as it becomes a Mac game publisher.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

6 tips to make your backlog lean 2
by Gamasutra Community [04.15.14]
"A large backlog is a problem. A fat backlog will impede innovation and cause a frustration. Is our ability to generate ideas paradoxically one of the biggest impediments for new ideas?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

The future of being a video game producer 35
by Gamasutra Community [04.15.14]
Harvard Bonin (senior producer, God of War: Ascension) lays out what it will take to be a producer for triple-A games now and in the future.
Console/PC, Production

Get a job: Crystal Dynamics is hiring a Systems Designer  
by Staff [04.14.14]
The studio behind the most recent Tomb Raider game is looking to hire a systems designer to work on another one alongside the team in its Redwood City, CA office.
Console/PC, Design, Production, Recruitment

Square Enix shutters short-lived India branch  
by Alex Wawro [04.14.14]
Square Enix has decided to close its office in Mumbai, India, laying off six employees in the process. The office did not release a single game, though projects may well have been in development.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Crafting To Leave, an autobiographical indie game from Ecuador Exclusive 2
by Alex Wawro [04.14.14]
Upcoming indie puzzle-platformer To Leave was built a team of student developers, and purports to be the first PSN game based on original IP to ever come out of Ecuador.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, Exclusive, Video

Video: The story of Cave Story, as told by its creator  
by Staff [04.14.14]
Cave Story creator Daisuke "Pixel" Amaya shares his game development philosophy and shows the beta version of Cave Story during a postmortem presentation on the game at GDC 2011.
Console/PC, Indie, Design, Production, Video, Vault, GDC

Blog: Crunch - It's all your fault 19
by Gamasutra Community [04.14.14]
Crunch is less a word and more of an institution. We crunch because it is the personification of what we've been told our entire lives; if we work hard enough, anything is possible.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Postmortem: Touchscreen ninja action game Shadow Blade 9
by Gamasutra Community [04.14.14]
"The main design goal for Shadow Blade was to create a platformer for mobile devices that would embrace touch controls as much as possible."
Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Get a job: Gearbox is seeking a Graphics Programmer  
by Staff [04.11.14]
The developer of Borderlands 2 is looking to hire an experienced rendering programmer to work alongside the team in the Plano, TX studio on projects in development.
Console/PC, Art, Production, Recruitment

Blog: Living creatively 4
by Gamasutra Community [04.11.14]
"However, despite this looming pit of financial restrictions, we're feeling happy. We're doing something we love and to be this way is in our blood."
Indie, Production, Business/Marketing

All the boring bits of paperwork you have to do as an indie developer 7
by Gamasutra Community [04.11.14]
"Sadly, once in a while, the fun and games turns to drudgery and you have to do paperwork. Here’s a quick guide to the paperwork you can expect, and how to do it as quickly as possible."
Indie, Production, Business/Marketing

Harmonix is making a musical F2P mobile game: Record Run  
by Alex Wawro [04.11.14]
The developer of Rock Band is trying its hand at building a mobile, free-to-play endless runner that can procedurally generate gameplay based on your personal music collection.
Smartphone/Tablet, Design, Production

Upcoming documentary depicts development of That Dragon, Cancer 1
by Alex Wawro [04.11.14]
Filmmakers David Osit & Malika Zouhali-Worrall are currently working on Thank You For Playing, a documentary about the development of the Green family's autobiographical game That Dragon, Cancer.
Console/PC, Indie, Production, Video