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May 19, 2013




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Updates » Production
Ubisoft and Patrice Desilets in messy second breakup 11
by Kris Ligman [05.07.13]
UPDATED Ubisoft re-acquired departed Assassin's Creed developer Patrice Desilets when it purchased THQ's Montreal office in January. Now Desilets has left the company again.
Console/PC, Design, Production

Get a job: Be a Release Manager for Wargaming.net  
by Kris Ligman [05.06.13]
"Wargaming is looking for a Release Manager for our upcoming projects. This individual will coordinate all of Wargaming West’s global product releases."
Console/PC, Production, Recruitment

One developer's bold step forward on iOS 7
by Staff [05.06.13]
In Gamasutra's latest original postmortem, Appy Entertainment's Animal Legends is put under the microscope -- and as the developer was trying new things, there are plenty of hard lessons.
Smartphone/Tablet, Art, Design, Production, Business/Marketing

'This industry's in need of a shake-up' 40
by Kris Ligman [05.06.13]
Tomb Raider writer and #1ReasonToBe originator Rhianna Pratchett talks improving quality of life for developers and actions speaking louder than words.
Console/PC, Design, Production

Denis Dyack is working on a followup to Eternal Darkness 16
by Kris Ligman [05.03.13]
Precursor Games has announced a 12-part spiritual successor to Silicon Knights' 2002 effort Eternal Darkness, with creator Denis Dyack attached as chief creative officer.
Console/PC, Production, Business/Marketing

How Hundreds' minimalist design paid off GDMag Exclusive 2
by Staff [05.03.13]
In this postmortem extract from the May 2013 issue of GD Mag Hundreds co-developer Adam Saltsman discusses the pros and cons of the game's aesthetic minimalism.
Smartphone/Tablet, Indie, GD Mag, Design, Production, GD Mag Exclusive

Video: Designing a new emotional experience in Journey 5
by GDC Vault Staff [05.03.13]
Thatgamecompany's Jenova Chen wanted Journey to be genderless and ageless, with gameplay that was neither about achievements nor empowerment.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Video

Get a job: 2K is looking for a Web Security Admin  
by Kris Ligman [05.03.13]
2K Games' Web Security Administrator "will provide technical leadership and architectural guidance in the area of web application security for numerous web properties."
Console/PC, Programming, Production, Recruitment

A way to manage risk in game development 7
by Staff [05.03.13]
When he left Retro Studios and decided to found his own company, Paul Touzor wanted to best to mitigate risk, so he studied one proven method.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Return of a revolution: Sissyfight is back Exclusive 1
by Leigh Alexander [05.03.13]
Pioneering late '90s cult online game Sissyfight is aiming to relaunch, and creators Eric Zimmerman & Naomi Clark tell us about how the game changed a paradigm -- and helped launch a scene.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, Exclusive

Google hires a chief game designer, but isn't saying why 2
by Kris Ligman [05.02.13]
Industry veteran Noah Falstein joins Google's ranks as its new chief game designer, but the reasons behind the move remain a little unclear.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Sorry Nintendo, Madden just isn't that into (Wii) U 27
by Kris Ligman [05.02.13]
The Nintendo Wii U is still struggling to build a robust lineup of titles. Now, EA Sports has announced its Madden series will not be making an appearance on the console in 2013.
Console/PC, Production, Business/Marketing

BioWare's 10 Agile Testing Commandments 10
by Gamasutra Community [05.01.13]
BioWare's Tulay Titiker McNally outline's the company's agile testing process in this insightful, detailed post -- explaining what you should concern yourself with and what you shouldn't.
Console/PC, Production

1983 in 2013: PONK for C64 postmortem 9
by Gamasutra Community [05.01.13]
Building a Commodore 64 game in 2013? This developer did it, and he explains how, with plenty of photos and details on just how he got the job done on real vintage hardware.
Console/PC, Production

Video: Hideo Kojima shows off Metal Gear Solid V's FOX Engine at GDC  
by GDC Vault Staff [05.01.13]
Kojima Productions uses Metal Gear Solid V to demonstrate its photorealistic FOX Engine at GDC 2013, showing techniques that make the source material and in-game assets almost indistinguishable.
Console/PC, Programming, Art, Design, Production, Video

Get a job: Activision is looking for a Tools Programmer  
by Kris Ligman [05.01.13]
Activison is currently seeking someone with a solid tools programming background, looking to join a successful, highly-motivated development team as a Tools Programmer.
Console/PC, Programming, Production, Recruitment

'Democracy is a killer, sometimes, in making games' 23
by Kris Ligman [05.01.13]
Richard Tsao, Ubisoft Chengdu's managing director, talks about the unique challenges (and advantages) of game development in the Chinese mainland.
Console/PC, Programming, Art, Design, Production, Business/Marketing

Blog: Building your mobile game for Chinese success  
by Gamasutra Community [05.01.13]
The difficulties and opportunities abound for mobile game success in China. CocoaChina's Lei Zhang outlines the most important things you can do to meet the challenge.
Smartphone/Tablet, Design, Production, Business/Marketing

Get a job: Generalists welcome at Sojo Studios  
by Kris Ligman [04.30.13]
NY-based Sojo Studios seeks Generalist Game Engineer. "Are you interested in creating technology that drives communities and helps make the world a better place through charitable giving? Then we want you!"
Smartphone/Tablet, Programming, Design, Production, Recruitment

Life.Love Game Design Challenge offers $5k prize  
by Kris Ligman [04.29.13]
Now in its sixth year, the Life.Love Game Design Challenge calls upon developers to design a game to educate players about teen violence, but without using violence within the game itself.
Serious, Programming, Design, Production