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May 27, 2017
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Updates » Production
Chat with World to the West's lead designer today at 3PM EDT  
by Bryant Francis [05.19.17]
We're streaming World to the West and chatting with the game's lead designer today at 3PM EDT.
Console/PC, Design, Production, Video

How a single dev turned a side project into a successful sailing sim 1
by Alex Wawro [05.18.17]
Richard Knol once wrote software for golf courses. Now he's a full-time indie with a game on Steam (Sailaway), and in a chat today with Gamasutra he opens up about how (and why) he made the switch.
Indie, Design, Production, Video

Come Sailaway with us and dev Richard Knol at 3 PM ET on Twitch!  
by Alex Wawro [05.18.17]
Sailaway dev Richard Knol is an avid sailor, and he's agreed to join us on Twitch today at 12 PM Pacific/ 3 PM Eastern to chat about his work on the game as we play and try not to sink any boats.
Indie, Design, Production, Video

Blog: The making of Streams of Nurture - Part IV
by Gamasutra Community [05.18.17]
A blog post detailing the general development process of Streams of Nurture, a salmon aquaculture Ren'Py visual novel that I wrote, coded and designed throughout my senior year in college.
Design, Production

Why Bungie overstaffed on Halo: to train its devs for Destiny  
by Alex Wawro [05.17.17]
"We needed to bring extra people on to Halo to train them up, ready [them] for Destiny," Bungie's Jonty Barnes tells Mashable. "We overstaffed because we were setting up the company for our future."
Console/PC, Production

Learn about the future of VR and the design of Google Earth VR at VRDC Fall 2017!  
by Staff [05.17.17]
Notably, Intel VR czar Kim Pallister and a number of folks who worked on Google Earth VR will be speaking at VRDC Fall 2017 about what they've learned -- and how you can put those learnings to work.
VR, Design, Production, VRDC

Jagex to use SpatialOS world creation platform in future projects  
by Chris Kerr [05.17.17]
Runescape developer Jagex has partnered up with Imporbable with a view to using the company's cloud-based world creation platform SpatialOS in future projects. 
Production, Business/Marketing

Keywords acquires game engineering specialist GameSim  
by Chris Kerr [05.17.17]
Game tech service provider Keywords has acquired GameSim to take its first steps into the world of software engineering. 
Production, Business/Marketing

Blog: Composing video game music to build suspense - Part 5
by Gamasutra Community [05.17.17]
Video game composer Winifred Phillips shares strategies from her GDC 2017 talk and discusses the power of using relative silence to increase suspense.
Audio, Production

The 'unstructured, creative process' that brought Inside to life  
by Alissa McAloon [05.15.17]
Artist Jeremy Petreman dives into why Playdead favors creative flow over structured creation, and how that unique outlook informed the decisions behind Inside.
Console/PC, Indie, Art, Design, Production

Video Game Deep Cuts: Phoenix Point's Typeshift Prophet  
by Gamasutra Staff [05.14.17]
This week's Video Game Deep Cuts longform articles/videos include Julian Gollop on Phoenix Point, the making of Typeshift & the SteamProphet contest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: How Remedy rewrote its engine tech to make Alan Wake  
by Staff [05.12.17]
Remedy's Markus Maki and Olli Tervo break down the technical challenges of building Alan Wake and offer lessons for programmers working on game engines for large titles.
Console/PC, Design, Production

What can student game devs do to avoid crunch? 1
by Alissa McAloon [05.11.17]
The structure of a typical college semester seems to almost encourage crunch, so what can devs do to move away from what is often regarded as an unhealthy but all-too-common element of game making?
Indie, Production, Video

Blog: An introduction to Unity Editor scripting - Part 2 7
by Gamasutra Community [05.11.17]
If you want to make an utility which extends the capability of an existing tool inside Unity or want to add something up for your ease or for your project, editor windows are the solution.
Programming, Production

Learn how these developers are building their careers (so you can improve yours)  
by Bryant Francis [05.10.17]
We sat down with three up-and-coming game developers to learn how they're navigating the waters of early game development careers these days to see what other developers could learn from.
Design, Production, Video

Rime can't fix its price disparity 'without selling at a loss' on the Switch  
by Alissa McAloon [05.10.17]
Though publisher Grey Box lowered the digital price, physical Switch cartridges of Rime are still more expensive to compensate for higher development, manufacturing, and publishing costs.
Console/PC, Production, Business/Marketing

Attend VRDC Fall 2017 and learn about Tilt Brush and phobia care in VR  
by Staff [05.10.17]
VRDC Fall 2017 organizers debut two talks for the September show: a deep dive into the development and production of Tilt Brush and a deep look at how VR can/should be used to treat phobias!
VR, Serious, Design, Production, VRDC

Don't Miss: How feedback from eSports pros improved a casual matching game  
by Staff [05.10.17]
Intropy Games wanted their casual matching title Astral Breakers to be competition-friendly. So they took an early build to fighting game tourneys and got valuable feedback from eSports pros.
Indie, Design, Production

Keywords nabs localization expert XLOC for $900K  
by Chris Kerr [05.10.17]
Game tech service provider Keywords has continued its shopping spree by picking up XLOC for $900,000. 
Production, Business/Marketing

Zynga funds USC design course to teach the next generation and foster diversity 4
by Chris Kerr [05.10.17]
Zynga has partnered with the University of Southern California to help promote the study of social mobile games, inclusive game production, and diversity in the industry. 
Social/Online, Design, Production