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May 19, 2013
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May 19, 2013
All You Need is Love
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Students: Tips for Learning Game Development Over the Summer
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All Your Nintendo Let's Plays Are Belong To Nintendo?
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76
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Even Further Down the Curation Rabbithole
[
11
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Systems of Control in F2P
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May 19, 2013
Zeeek and The Secret of
Space Octopuses heading
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in...
Little Amazon runs
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Editor-In-Chief:
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Blog Director:
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Senior Contributing Editor:
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Production
Ubisoft and Patrice Desilets in messy second breakup
11
by Kris Ligman
[05.07.13]
UPDATED
Ubisoft re-acquired departed
Assassin's Creed
developer Patrice Desilets when it purchased THQ's Montreal office in January. Now Desilets has left the company again.
Console/PC
,
Design
,
Production
Get a job: Be a Release Manager for Wargaming.net
 
by Kris Ligman
[05.06.13]
"Wargaming is looking for a Release Manager for our upcoming projects. This individual will coordinate all of Wargaming West’s global product releases."
Console/PC
,
Production
,
Recruitment
One developer's bold step forward on iOS
7
by Staff
[05.06.13]
In Gamasutra's latest original postmortem, Appy Entertainment's
Animal Legends
is put under the microscope -- and as the developer was trying new things, there are plenty of hard lessons.
Smartphone/Tablet
,
Art
,
Design
,
Production
,
Business/Marketing
'This industry's in need of a shake-up'
40
by Kris Ligman
[05.06.13]
Tomb Raider
writer and #1ReasonToBe originator Rhianna Pratchett talks improving quality of life for developers and actions speaking louder than words.
Console/PC
,
Design
,
Production
Denis Dyack is working on a followup to
Eternal Darkness
16
by Kris Ligman
[05.03.13]
Precursor Games has announced a 12-part spiritual successor to Silicon Knights' 2002 effort
Eternal Darkness
, with creator Denis Dyack attached as chief creative officer.
Console/PC
,
Production
,
Business/Marketing
How
Hundreds
' minimalist design paid off
2
by Staff
[05.03.13]
In this postmortem extract from the
May 2013 issue
of GD Mag
Hundreds
co-developer Adam Saltsman discusses the pros and cons of the game's aesthetic minimalism.
Smartphone/Tablet
,
Indie
,
GD Mag
,
Design
,
Production
,
GD Mag Exclusive
Video: Designing a new emotional experience in
Journey
5
by GDC Vault Staff
[05.03.13]
Thatgamecompany's Jenova Chen wanted
Journey
to be genderless and ageless, with gameplay that was neither about achievements nor empowerment.
Console/PC
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Video
Get a job: 2K is looking for a Web Security Admin
 
by Kris Ligman
[05.03.13]
2K Games' Web Security Administrator "will provide technical leadership and architectural guidance in the area of web application security for numerous web properties."
Console/PC
,
Programming
,
Production
,
Recruitment
A way to manage risk in game development
7
by Staff
[05.03.13]
When he left Retro Studios and decided to found his own company, Paul Touzor wanted to best to mitigate risk, so he studied one proven method.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Production
,
Business/Marketing
Return of a revolution:
Sissyfight
is back
1
by Leigh Alexander
[05.03.13]
Pioneering late '90s cult online game
Sissyfight
is aiming to relaunch, and creators Eric Zimmerman & Naomi Clark tell us about how the game changed a paradigm -- and helped launch a scene.
Console/PC
,
Social/Online
,
Indie
,
Programming
,
Art
,
Design
,
Production
,
Exclusive
Google hires a chief game designer, but isn't saying why
2
by Kris Ligman
[05.02.13]
Industry veteran Noah Falstein joins Google's ranks as its new chief game designer, but the reasons behind the move remain a little unclear.
Console/PC
,
Smartphone/Tablet
,
Design
,
Production
,
Business/Marketing
Sorry Nintendo, Madden just isn't that into (Wii) U
27
by Kris Ligman
[05.02.13]
The Nintendo Wii U is still struggling to build a robust lineup of titles. Now, EA Sports has announced its
Madden
series will not be making an appearance on the console in 2013.
Console/PC
,
Production
,
Business/Marketing
BioWare's 10 Agile Testing Commandments
10
by Gamasutra Community
[05.01.13]
BioWare's Tulay Titiker McNally outline's the company's agile testing process in this insightful, detailed post -- explaining what you should concern yourself with
and
what you shouldn't.
Console/PC
,
Production
1983 in 2013:
PONK
for C64 postmortem
9
by Gamasutra Community
[05.01.13]
Building a Commodore 64 game in 2013? This developer did it, and he explains how, with plenty of photos and details on just how he got the job done on real vintage hardware.
Console/PC
,
Production
Video: Hideo Kojima shows off
Metal Gear Solid V
's FOX Engine at GDC
 
by GDC Vault Staff
[05.01.13]
Kojima Productions uses
Metal Gear Solid V
to demonstrate its photorealistic FOX Engine at GDC 2013, showing techniques that make the source material and in-game assets almost indistinguishable.
Console/PC
,
Programming
,
Art
,
Design
,
Production
,
Video
Get a job: Activision is looking for a Tools Programmer
 
by Kris Ligman
[05.01.13]
Activison is currently seeking someone with a solid tools programming background, looking to join a successful, highly-motivated development team as a Tools Programmer.
Console/PC
,
Programming
,
Production
,
Recruitment
'Democracy is a killer, sometimes, in making games'
23
by Kris Ligman
[05.01.13]
Richard Tsao, Ubisoft Chengdu's managing director, talks about the unique challenges (and advantages) of game development in the Chinese mainland.
Console/PC
,
Programming
,
Art
,
Design
,
Production
,
Business/Marketing
Blog: Building your mobile game for Chinese success
 
by Gamasutra Community
[05.01.13]
The difficulties and opportunities abound for mobile game success in China. CocoaChina's Lei Zhang outlines the most important things you can do to meet the challenge.
Smartphone/Tablet
,
Design
,
Production
,
Business/Marketing
Get a job: Generalists welcome at Sojo Studios
 
by Kris Ligman
[04.30.13]
NY-based Sojo Studios seeks Generalist Game Engineer. "Are you interested in creating technology that drives communities and helps make the world a better place through charitable giving? Then we want you!"
Smartphone/Tablet
,
Programming
,
Design
,
Production
,
Recruitment
Life.Love Game Design Challenge offers $5k prize
 
by Kris Ligman
[04.29.13]
Now in its sixth year, the Life.Love Game Design Challenge calls upon developers to design a game to educate players about teen violence, but without using violence within the game itself.
Serious
,
Programming
,
Design
,
Production
1
2
3
4
5
6
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8
9
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Next 10 > >
]