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October 24, 2016
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Updates » Production
HTC reopens applications for $100 million Vive X accelerator fund  
by Alissa McAloon [10.14.16]
HTC's accelerator fund first opened earlier this year to invest in promising VR technologies and fund further advancements into virtual reality.
VR, Production

How CCP brought EVE: Valkyrie from Rift to PSVR without sacrificing quality  
by Alissa McAloon [10.14.16]
Lead designer Andrew Willans discusses the process of creating a VR dogfighter game with balanced, cross-platform gameplay.
VR, Console/PC, Production

Catch Google sharing VR prototyping lessons learned at VRDC!  
by Staff [10.14.16]
Over the last year, Google teams have built more than 75 VR experiments. In his†rapid-fire VRDC talk on "Lessons Learned from VR Prototyping,"†Rob Jagnow will share Google's learnings with you!
VR, Design, Production

This week in video game blogging: Crafting, creating and procedurally generating  
by Gamasutra Admin [10.14.16]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on the politics and practice of game development.
Console/PC, Design, Production

15 of Gamasutra's best articles over the last quarter  
by Gamasutra Community [10.14.16]
Hey readers! Iím back with another quarterly roundup of Gamasutra articles over the past quarter (July-September), as I continue my heroic efforts to excavate the best recently-published work.
Art, Design, Production

Blog: How I made a mobile game in just one week 3
by Gamasutra Community [10.14.16]
"So I took a break from contracts and Fire Child to make this dumb game called Deflated. I did it just to answer the question: could I start and finish a game in a week?"
Smartphone/Tablet, Design, Production

New CognitiveVR tool lets devs see heatmaps of player behavior in VR  
by Alex Wawro [10.13.16]
This week VR tech†firm CognitiveVR debuted SceneExplorer, a tool designed to help VR developers analyze the way people move through and play their VR games or experiences via real-time heatmaps.
VR, Production

Get a job: Insomniac Games is hiring a Character Technical Director  
by Staff [10.13.16]
Insomniac Games is seeking a Character TD to be responsible for creating character setups, including the rigging of various heroes, enemies, weapons, vehicles and props in Durham, North Carolina.
Console/PC, Production, Recruitment

Cinematic video game trailers value concept over game mechanics  
by Alissa McAloon [10.13.16]
Cinematic trailers don't have a lot in common with the finished product, but that's ok if the trailer contributes to the overall world of the game.
Console/PC, Production, Business/Marketing

Blog: Thoughts on version control from a game dev perspective 4
by Gamasutra Community [10.13.16]
"In this article I'll help you understand the problems version control solves and how to use it more effectively."

Is the PS4 Pro changing the way developers create console games?  
by Alissa McAloon [10.12.16]
Now that both major video game consoles have multiple iterations of the same generation out in the market, traditional console game development soon might start looking more like PC development.
Console/PC, Production, Video

Get a job: Boss Key Productions is hiring a Multiplayer Level Designer  
by Staff [10.11.16]
Boss Key Productions is seeking a Multiplayer Level Designer with boundless creativity, a strong visual aesthetic and a longstanding passion for playing and understanding games in Raleigh, NC.
Console/PC, Design, Production, Recruitment

Blog: Communicating creative intentions as a game designer 5
by Gamasutra Community [10.11.16]
"It's critical for a designer to be exceedingly clear about their intentions as they're formulating their design. But it's not enough to just be clear -- you have to communicate those intentions."
Design, Production

Vive vs. Oculus: One dev weighs the pros and cons of VR marketplaces 1
by Alissa McAloon [10.10.16]
The CEO of Cubic Ninjas shares his experiences and the differences between releasing VR apps on the Steam and Oculus store.
VR, Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Don't Miss: Surviving and thriving as a game developer with chronic illness 10
by Staff [10.10.16]
Multiple developers take the time to discuss the obstacles they've faced and overcome in the video game industry because of chronic mental and physical illnesses.
Social/Online, Indie, Production

5 questions you should be asking playtesters to get meaningful feedback 2
by Alissa McAloon [10.10.16]
Asking the right questions can make a world of difference when it comes to getting meaningful player feedback.
VR, Console/PC, Indie, Design, Production

Blog: The hidden costs of localizing a Unity indie game 10
by Gamasutra Community [10.10.16]
This article describes the various costs of localizing an indie game. It gives some tips and stats to help with localization and deciding if localization is right for your game.
Production, Business/Marketing

Get a job: Telltale Games is hiring an Environment Artist  
by Staff [10.07.16]
Telltale Games is seeking an Environmental Artist with a passion for games and delighting audiences visually with visual details in San Rafael, California.
Console/PC, Smartphone/Tablet, Art, Production, Recruitment

Don't Miss: Mafia 3 and the value of putting game developers in a box 1
by Alissa McAloon [10.07.16]
To celebrate the release of Mafia 3, take a look back at this conversation with Hanger 13's Haden Blackman on how restrictions can help focus the game development process.
Console/PC, Design, Production

Come Back: Dear Esther's devs and walking simulators 9 years on 2
by Katherine Cross [10.07.16]
The new Dear Esther: Landmark Edition, which features a commentary track recorded by key team members at The Chinese Room, is a great opportunity to reflect on this 2007 game's legacy.
Console/PC, Indie, Art, Design, Production, Video