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May 19, 2013
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May 19, 2013
Making 2D Games With Unity
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All You Need is Love
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Students: Tips for Learning Game Development Over the Summer
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All Your Nintendo Let's Plays Are Belong To Nintendo?
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Even Further Down the Curation Rabbithole
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Updates
Updates
» Production
5 tips for humor, from
Far Cry 3: Blood Dragon
's creative lead
11
by Kris Ligman
[04.29.13]
Gamasutra chats with Dean Evans, creative director of the upcoming nostalgia-fueled first-person shooter
Far Cry 3: Blood Dragon
, on how to do 80s cheese the right way.
Console/PC
,
Design
,
Production
,
Exclusive
Finding success in games 'is kind of a crap shoot' these days
 
by Kris Ligman
[04.29.13]
"A small four-man studio can crank out what looks like an unfinished game and make millions." The Behemoth devs share their thoughts on the 'serendipity' of market instability.
Console/PC
,
Indie
,
Production
,
Business/Marketing
November's GDC Next, App Developers Conference open for talk submissions
 
by Staff
[04.29.13]
The brand new future-focused GDC Next show in L.A. is
calling for talk submissions
through May 29th, alongside the co-located, non-game focused App Developers Conference.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
,
Production
,
Business/Marketing
Postmortem 4-in-1:
FTL, Dyad, Dragon Fantasy, War Commander
5
by Staff
[04.29.13]
Four postmortems to help you stay current on every potential platform out there. Find out what went right and what went wrong in development of these noteworthy games.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Unity is your CTO, says CEO David Helgason
1
by Gamasutra Community
[04.29.13]
One of Gamasutra's bloggers takes on the Unity CEO, getting a bead on what he thinks the company's role is, and what for its relationship with developers should take.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Production
,
Business/Marketing
How can games contain and convey values?
24
by Leigh Alexander
[04.26.13]
Mary Flanagan (Critical Play) shares examples of her increasingly-analog work and its associated research to show that games can carry biases -- or they can teach about the dissolution of prejudice.
Console/PC
,
Social/Online
,
Indie
,
Serious
,
Programming
,
Art
,
Design
,
Production
,
Exclusive
Making
Halo 4
: A story about triple-A
14
by Staff
[04.26.13]
In a time that has seen the rise of small teams creating games,
Halo 4
represents high-budget, high-production, proper "A-A-A" development. Here's the story of one of last year's biggest productions.
Console/PC
,
Design
,
Production
,
Business/Marketing
A postmortem of the early Steam Greenlight game
Forge
7
by Gamasutra Community
[04.26.13]
An incredibly deep look at the development and release of
Forge
, a Steam Greenlight selection from the art team that worked on
Tales of Monkey Island
.
Console/PC
,
Art
,
Design
,
Production
,
Business/Marketing
Video: Fixing toxic online behavior in
League of Legends
12
by GDC Vault Staff
[04.26.13]
Toxic player behavior exhibited during online gaming sessions can be improved several ways, Riot Games' Jeffery Lin reveals in this analysis of experiments conducted in
League of Legends
.
Console/PC
,
Social/Online
,
Programming
,
Design
,
Production
,
Video
Get a job: Join CCP as a Technical Art Director
 
by Kris Ligman
[04.26.13]
"The Technical Art Director leads a team of technical artists who will interface with every discipline in the art department to develop tools and processes critical to the delivery of all art content."
Console/PC
,
Art
,
Production
,
Recruitment
Flight sim veteran Jim Mackonochie passes away
 
by Kris Ligman
[04.26.13]
A Royal Navy officer and key influence on the flight sim genre, Jim Mackonochie founded UK-based publisher Mirrorsoft in 1982, before going on to produce
Su-27 Flanker
and many other titles.
Console/PC
,
Production
Unity makes a move on the real-money gambling space
 
by Mike Rose
[04.26.13]
As part of Unity Technology's recent push into the real-money gambling market, the game engine provider today signed deals with a couple of large casino-management companies.
Console/PC
,
Production
,
Business/Marketing
More layoffs hit EA
55
by Kris Ligman
[04.25.13]
UPDATED
Electronic Arts is trimming down even more. The publisher today announced additional cuts to its large workforce, less than a month after previously-announced layoffs.
Console/PC
,
Production
,
Business/Marketing
Get a job: Edge of Reality looking for level artists
1
by Kris Ligman
[04.25.13]
"Edge of Reality is an independent cross platform studio based in Austin, Texas. We are working on Loadout, a F2P multiplayer shooter based on extensive weapon customization, and on an unannounced project with a major publisher."
Console/PC
,
Art
,
Production
,
Recruitment
Video: Making a game while struggling with obsessive compulsiveness
3
by GDC Vault Staff
[04.24.13]
At GDC, Matt Gilgenbach shared his struggles with obsessive-compulsive disorder while developing the PlayStation Network and PC rhythm shooter
Retro/Grade
.
Console/PC
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
,
Video
How BioWare's culture breeds success in QA
5
by Gamasutra Community
[04.24.13]
BioWare QA director Tulay Tetiker McNally explains how the developer's core principles apply to its QA process -- and how sharing in a set of values allows her team to effectively operate in the studio.
Console/PC
,
Production
How to gather and best use player feedback
1
by Christian Nutt
[04.24.13]
Getting player feedback is easy, but how do you gather useful data and then interpret it? Here's a guide to creating a player survey and interpreting the results.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Production
,
Business/Marketing
A postmortem on the indie 3DS game
Mutant Mudds
2
by Gamasutra Community
[04.24.13]
A look back at the development and release of the 3DS' popular indie platformer. Want to know how to settle on a gameplay hook, approach the press and other tips? Look inside.
Console/PC
,
Indie
,
Design
,
Production
,
Business/Marketing
How one charity is using games to bring bicycles to those in need
 
by Leigh Alexander
[04.23.13]
After some tough lessons in being a new publisher, Global Gaming Initiative has regrouped with a unique proposition to fund games whose proceeds will tangibly benefit real-world charities.
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
,
Art
,
Design
,
Production
Get a job: Vicarious Visions seeks level designers
 
by Kris Ligman
[04.23.13]
Vicarious Visions looking to hire multiple mid-tier level designers.
Console/PC
,
Production
,
Recruitment
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