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October 26, 2016
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Updates » Production
Blog: Communicating creative intentions as a game designer 5
by Gamasutra Community [10.11.16]
"It's critical for a designer to be exceedingly clear about their intentions as they're formulating their design. But it's not enough to just be clear -- you have to communicate those intentions."
Design, Production

Vive vs. Oculus: One dev weighs the pros and cons of VR marketplaces 1
by Alissa McAloon [10.10.16]
The CEO of Cubic Ninjas shares his experiences and the differences between releasing VR apps on the Steam and Oculus store.
VR, Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Don't Miss: Surviving and thriving as a game developer with chronic illness 10
by Staff [10.10.16]
Multiple developers take the time to discuss the obstacles they've faced and overcome in the video game industry because of chronic mental and physical illnesses.
Social/Online, Indie, Production

5 questions you should be asking playtesters to get meaningful feedback 2
by Alissa McAloon [10.10.16]
Asking the right questions can make a world of difference when it comes to getting meaningful player feedback.
VR, Console/PC, Indie, Design, Production

Blog: The hidden costs of localizing a Unity indie game 10
by Gamasutra Community [10.10.16]
This article describes the various costs of localizing an indie game. It gives some tips and stats to help with localization and deciding if localization is right for your game.
Production, Business/Marketing

Get a job: Telltale Games is hiring an Environment Artist  
by Staff [10.07.16]
Telltale Games is seeking an Environmental Artist with a passion for games and delighting audiences visually with visual details in San Rafael, California.
Console/PC, Smartphone/Tablet, Art, Production, Recruitment

Don't Miss: Mafia 3 and the value of putting game developers in a box 1
by Alissa McAloon [10.07.16]
To celebrate the release of Mafia 3, take a look back at this conversation with Hanger 13's Haden Blackman on how restrictions can help focus the game development process.
Console/PC, Design, Production

Come Back: Dear Esther's devs and walking simulators 9 years on 2
by Katherine Cross [10.07.16]
The new Dear Esther: Landmark Edition, which features a commentary track recorded by key team members at The Chinese Room, is a great opportunity to reflect on this 2007 game's legacy.
Console/PC, Indie, Art, Design, Production, Video

AAA game dev lifestyle is 'unwinnable,' says veteran game designer Amy Hennig 15
by Chris Kerr [10.07.16]
"There are people who never go home and see their families. They have children who are growing up without seeing them."
Console/PC, Design, Production

Get a job: Insomniac Games is hiring a Senior Programmer  
by Staff [10.06.16]
Insomniac Games is seeking a Senior Programmer to design and implement gameplay systems and features, and contribute to long term development and direction of gameplay department in Durham, NC.
Console/PC, Programming, Production, Business/Marketing, Recruitment

Don't Miss: Six lessons learned on the road to making great VR 20
by Alissa McAloon [10.06.16]
I Expect You To Die developer Jesse Schell looks back on the most important lessons he learned from making a VR game.
VR, Console/PC, Design, Production

Oculus is developing a standalone VR headset capable of positional tracking  
by Alissa McAloon [10.06.16]
A video shown during the Oculus Connect keynote teased a new VR headset capable of inside-out tracking without a PC connection.
VR, Production

Get a job: Disruptor Beam is hiring a Senior Producer  
by Staff [10.05.16]
Disruptor Beam is seeking a Senior Producer to shepherd games and features from initial concept to final delivery in Framingham, Massachusetts.
Indie, Production, Recruitment

Washington state authority orders Valve to stop allowing CS:GO skin gambling 3
by Alissa McAloon [10.05.16]
Valve could face major legal repercussions if the company doesn’t take action to end skin-based gambling in Counter-Strike: Global Offensive.
Console/PC, Production, Business/Marketing

Don't Miss: An early look at PlayStation VR from when it was still Project Morpheus 1
by Alissa McAloon [10.05.16]
With the launch of the PlayStation VR right around the corner, take a look back at this interview with R&D engineer Anton Mikahailov on the early goals of Sony's VR headset.
Console/PC, Design, Production, Business/Marketing

505 Games signs on to publish Bloodstained: Ritual of the Night  
by Alissa McAloon [10.05.16]
Koji Igarashi will be working with 505 Games to release the spiritual Castlevania successor.
Indie, Production

GDC 2017 opens for registration with new features!  
by Staff [10.05.16]
Now's your chance to sign up for the world's largest and longest-running event for game developers: Game Developers Conference 2017 is now open for registration!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

WB, CCP, and Mike Bithell among inaugural Daydream View dev lineup  
by Alissa McAloon [10.04.16]
Google announced several of the games and apps coming to the Daydream View VR headset today, with over fifty more releasing before the end of the year.
VR, Smartphone/Tablet, Production

Blog: Finding the inspiration for Valley close to home  
by Gamasutra Community [10.04.16]
Garett Marks, Narrative Director at Blue Isle Studios, discusses the inspiration behind the story of Valley and the creative process that helped evolve the game into something unique.

With ease of use in mind, Google debuts new VR headset: Daydream View  
by Alissa McAloon [10.04.16]
The newly announced Daydream View VR headset brings a wireless and lightweight VR experience to users.
VR, Smartphone/Tablet, Production