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May 19, 2013




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Updates » Production
5 tips for humor, from Far Cry 3: Blood Dragon's creative lead Exclusive 11
by Kris Ligman [04.29.13]
Gamasutra chats with Dean Evans, creative director of the upcoming nostalgia-fueled first-person shooter Far Cry 3: Blood Dragon, on how to do 80s cheese the right way.
Console/PC, Design, Production, Exclusive

Finding success in games 'is kind of a crap shoot' these days  
by Kris Ligman [04.29.13]
"A small four-man studio can crank out what looks like an unfinished game and make millions." The Behemoth devs share their thoughts on the 'serendipity' of market instability.
Console/PC, Indie, Production, Business/Marketing

November's GDC Next, App Developers Conference open for talk submissions  
by Staff [04.29.13]
The brand new future-focused GDC Next show in L.A. is calling for talk submissions through May 29th, alongside the co-located, non-game focused App Developers Conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Postmortem 4-in-1: FTL, Dyad, Dragon Fantasy, War Commander 5
by Staff [04.29.13]
Four postmortems to help you stay current on every potential platform out there. Find out what went right and what went wrong in development of these noteworthy games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Unity is your CTO, says CEO David Helgason 1
by Gamasutra Community [04.29.13]
One of Gamasutra's bloggers takes on the Unity CEO, getting a bead on what he thinks the company's role is, and what for its relationship with developers should take.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing

How can games contain and convey values? Exclusive 24
by Leigh Alexander [04.26.13]
Mary Flanagan (Critical Play) shares examples of her increasingly-analog work and its associated research to show that games can carry biases -- or they can teach about the dissolution of prejudice.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Design, Production, Exclusive

Making Halo 4: A story about triple-A 14
by Staff [04.26.13]
In a time that has seen the rise of small teams creating games, Halo 4 represents high-budget, high-production, proper "A-A-A" development. Here's the story of one of last year's biggest productions.
Console/PC, Design, Production, Business/Marketing

A postmortem of the early Steam Greenlight game Forge 7
by Gamasutra Community [04.26.13]
An incredibly deep look at the development and release of Forge, a Steam Greenlight selection from the art team that worked on Tales of Monkey Island.
Console/PC, Art, Design, Production, Business/Marketing

Video: Fixing toxic online behavior in League of Legends 12
by GDC Vault Staff [04.26.13]
Toxic player behavior exhibited during online gaming sessions can be improved several ways, Riot Games' Jeffery Lin reveals in this analysis of experiments conducted in League of Legends.
Console/PC, Social/Online, Programming, Design, Production, Video

Get a job: Join CCP as a Technical Art Director  
by Kris Ligman [04.26.13]
"The Technical Art Director leads a team of technical artists who will interface with every discipline in the art department to develop tools and processes critical to the delivery of all art content."
Console/PC, Art, Production, Recruitment

Flight sim veteran Jim Mackonochie passes away  
by Kris Ligman [04.26.13]
A Royal Navy officer and key influence on the flight sim genre, Jim Mackonochie founded UK-based publisher Mirrorsoft in 1982, before going on to produce Su-27 Flanker and many other titles.
Console/PC, Production

Unity makes a move on the real-money gambling space  
by Mike Rose [04.26.13]
As part of Unity Technology's recent push into the real-money gambling market, the game engine provider today signed deals with a couple of large casino-management companies.
Console/PC, Production, Business/Marketing

More layoffs hit EA 55
by Kris Ligman [04.25.13]
UPDATED Electronic Arts is trimming down even more. The publisher today announced additional cuts to its large workforce, less than a month after previously-announced layoffs.
Console/PC, Production, Business/Marketing

Get a job: Edge of Reality looking for level artists 1
by Kris Ligman [04.25.13]
"Edge of Reality is an independent cross platform studio based in Austin, Texas. We are working on Loadout, a F2P multiplayer shooter based on extensive weapon customization, and on an unannounced project with a major publisher."
Console/PC, Art, Production, Recruitment

Video: Making a game while struggling with obsessive compulsiveness 3
by GDC Vault Staff [04.24.13]
At GDC, Matt Gilgenbach shared his struggles with obsessive-compulsive disorder while developing the PlayStation Network and PC rhythm shooter Retro/Grade.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video

How BioWare's culture breeds success in QA 5
by Gamasutra Community [04.24.13]
BioWare QA director Tulay Tetiker McNally explains how the developer's core principles apply to its QA process -- and how sharing in a set of values allows her team to effectively operate in the studio.
Console/PC, Production

How to gather and best use player feedback 1
by Christian Nutt [04.24.13]
Getting player feedback is easy, but how do you gather useful data and then interpret it? Here's a guide to creating a player survey and interpreting the results.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

A postmortem on the indie 3DS game Mutant Mudds 2
by Gamasutra Community [04.24.13]
A look back at the development and release of the 3DS' popular indie platformer. Want to know how to settle on a gameplay hook, approach the press and other tips? Look inside.
Console/PC, Indie, Design, Production, Business/Marketing

How one charity is using games to bring bicycles to those in need  
by Leigh Alexander [04.23.13]
After some tough lessons in being a new publisher, Global Gaming Initiative has regrouped with a unique proposition to fund games whose proceeds will tangibly benefit real-world charities.
Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Production

Get a job: Vicarious Visions seeks level designers  
by Kris Ligman [04.23.13]
Vicarious Visions looking to hire multiple mid-tier level designers.
Console/PC, Production, Recruitment