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December 4, 2016
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Updates » Production
Filling Luna's touchable VR gameworld with 'juicy' feedback  
by Lena LeRay [11.10.16]
Robin Hunicke shares her thoughts about creating a touchable game world with juicy feedback that can serve as an ambassador for the the magic of VR.
VR, Console/PC, Indie, Art, Design, Production, Video

Profits falter at Square Enix despite rising game sales 3
by Chris Kerr [11.08.16]
Strong game sales couldn't stop profits from slipping at Square Enix, as rising development costs and underperforming mobile titles took their toll on the Japanese giant.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Blog: The 5 most expensive game localization mistakes 6
by Gamasutra Community [11.08.16]
Localization doesn't always get the attention it deserves, but it's something you can’t afford to ignore in today’s market.
Production, Business/Marketing

Blog: How to inspire creativity in every employee  
by Gamasutra Community [11.07.16]
"The last Friday of every quarter is a special day at ZeptoLab. Everyone puts aside their current tasks and gathers to make the most ambitious and crazy ideas come true. We call it Creative Jam Day."
Production, Business/Marketing

Blog: Why designers should learn animation 2
by Gamasutra Community [11.07.16]
Game maker and animator Christiaan Moleman explores why it's useful for designers to understand character animation, and where they should start.
Design, Production

Video Game Deep Cuts: Secret Of Savage Donkey  
by Gamasutra Staff [11.06.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at 'vanishing secrets' in games, Skyrim wrestling dragons & the making of Donkey Kong.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Don't Miss: The making of Call of Duty 4: Modern Warfare 4
by Staff [11.04.16]
With the latest Call of Duty game and a remaster of the original Modern Warfare launching today, take a look back at this postmortem for Call of Duty 4: Modern Warfare, nearly 9 years after the game's release.
Console/PC, Design, Production, Business/Marketing

Talks from Steam Dev Days 2016 are now watchable online 1
by Alissa McAloon [11.04.16]
Videos and slides for more than 20 talks given at Steam Dev Days 2016 last month have been released, covering topics like VR development, tips for publishing to Steam, and the future of game dev.
VR, Console/PC, Design, Production, Business/Marketing

Blog: The glitz and glamour of good workflows  
by Gamasutra Community [11.04.16]
A summary of the measures and systems I put into place to ensure a good, reliable, stable workflow for working on my game in my custom fork of Unreal Engine 4.
Production

Unity launches License Grant Program to support educators 1
by Chris Kerr [11.03.16]
Educators can now get their hands on a free Unity license thanks to the middleware company's new Unity License Grant Program.
Production, Business/Marketing

Blog: Clarifying the producer's role 20
by Gamasutra Community [11.03.16]
What are the misconceptions about producers’ role? What is the actual role of producers? How can they better focus on what matters?
Production

Get a job: Be a Senior Producer at Disruptor Beam  
by Staff [11.02.16]
Good at shepherding games and features from initial concept to final delivery? Disruptor Beam seeks a Senior Producer to do just that alongside the rest of the dev team in Framingham, Massachusetts.
Social/Online, Production, Recruitment

It took more than 50 years of innovation to create modern VR  
by Alissa McAloon [11.02.16]
Learn more about the shockingly deep and complex origins of virtual reality through an in-depth look at the 25 most influential creators that helped bring VR technology to where it is today.
VR, Design, Production, VRDC

Details on GameMaker Studio 2 features roll out as limited beta begins  
by Alissa McAloon [11.02.16]
YoYo Games has announced GameMaker Studio 2, a new development tool that rebuilds the Studio platform with a new UI, node based coding, and overall updated workspaces.
Console/PC, Indie, Programming, Art, Production

HoloLens dev shares advice on developing mixed-reality games 1
by Alex Wawro [11.02.16]
“It’s called mixed reality for a reason," Flarb founder and HoloLens developer Ralph Barbagallo said today at VRDC. When you’re planning your HoloLens content...you can use the real world.”
VR, Production, VRDC

Inside takes home top prize at 2016 Unity Awards  
by Chris Kerr [11.02.16]
The winners of this year's Unity Awards have been announced, with Playdead's dystopian platformer taking home the Golden Cube award for best overall game. 
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Getting the mixture of genres just right in Halcyon 6 1
by Alan Bradley [11.02.16]
"Mashing together XCOM-like base building and JRPG-style combat into a cohesive design was much harder than anticipated ... and we anticipated it would be quite hard.”
Console/PC, Indie, Design, Production, Video

Unity's open-sourcing its VR editor in a bid to accelerate development  
by Alex Wawro [11.01.16]
At Unite Los Angeles today, Unity has announced it will debut an open beta of its VR editor toolset (used while wearing a VR headset) in December -- and Unity says it will be open-source.
VR, Console/PC, Indie, Production, Business/Marketing

Don't Miss: How 2 Torchlight devs used new tricks to build an old-school space game 3
by Staff [11.01.16]
How veteran devs Erich Schaefer (Diablo) and Travis Baldree (Fate) shipped a successful old-school Elite-esque space game with the help of Twitch, the Unity Asset Store and a kickass soundtrack.
Indie, Design, Production, Business/Marketing

Facebook's standalone gaming client is live, Unity support in beta  
by Alissa McAloon [11.01.16]
Facebook's freshly revealed Gameroom is a downloadable client that allows users to access a library of Facebook games without the need to load into the website or even open a browser.
Console/PC, Indie, Programming, Production