Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 23, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Production
Watch GDC 2017 speakers try to pitch their talks to you in a minute or less! 1
by Staff [02.10.17]
They're very fun and personalized pitches for why you (yes you!) should carve out some time in your busy schedule to check out that each talk while you're attending GDC 2017 later this month!
Console/PC, Indie, Design, Production, GDC

Alt.Ctrl.GDC Showcase: Henning Steinbock's Close the Leaks  
by Joel Couture [02.10.17]
Close the Leaks (to prevent imminent death) is a four player arcade game that is controlled by stopping the air flowing out of hoses.
Indie, Programming, Design, Production, Video

Road to the IGF: Ghost Town Games' Overcooked 1
by Chris Kerr [02.10.17]
Ghost Town Games co-founder Phil Duncan reveals how the studio created a frantic, co-op first experience in Overcooked, which is up for two awards at this year's Independent Games Festival.
Console/PC, Design, Production, Video, IGF

Newell: Valve in development on 3 new VR games 1
by Alex Wawro & Gamasutra Staff [02.09.17]
Company founder Gabe Newell has been discussing the state of the company and its foray into VR, confirming to Gamasutra three new VR-specific games in development at Valve.
VR, Console/PC, Design, Production, Business/Marketing

Blog: A postmortem of our first Steam release, Luckslinger 1
by Gamasutra Community [02.09.17]
My name is Marciano Viereck and this is the postmortem of Luckslinger, the first steam released game that Donald Kooiker, Rik Ravenswaaij, and I developed as a company.
Console/PC, Programming, Design, Production, Business/Marketing

Road to the IGF: Tobias Zarges' Close  
by Joel Couture [02.09.17]
IGF finalist Tobias Zarges talks about opportunities for introspection in his game Close, as well as what draws the player into open places filled with moments of quiet thought.
Console/PC, Indie, Art, Design, Production, Video, IGF

Alt.CTRL.GDC Showcase: Jerry Belich's Cylindrus  
by Joel Couture [02.09.17]
"Imagine if you took a monitor, curved it into a cylinder, and lowered the resolution by a lot. Now add wireless Wii nunchuk controllers, and move your glowy avatar around with friends!"
Indie, Design, Production, Video

Blog: Come help us rebuild Habitat  
by Gamasutra Community [02.09.17]
Habitat is coming back, and we need your help to get it running again. Calling all developers.
Programming, Design, Production

Using VR tools to design VR games  
by Stefanie Fogel [02.09.17]
How long before devs will be able to create VR games using robust VR authoring tools? Gamasutra spoke to people working on the Unreal Engine VR Editor and Unity EditorVR to learn the answer.
VR, Console/PC, Indie, Design, Production

Road to the IGF: Broken Rules' Old Man's Journey  
by Joel Couture [02.08.17]
Old Man's Journeyfollows a senior citizen on his travels across green hills, seaside towns, and sun-drenched shores, with the player guiding him through puzzling environments as he seeks a long lost home.
Indie, Art, Design, Production, Video, IGF

Blog: Making a procedural 2D world in Unity, part 1 2
by Gamasutra Community [02.07.17]
Twin Flames lead programmer Will Bates talks about the game's two dimensional procedural world and explains which rules he followed in order to make it work.
Programming, Production

Don't Miss: The postmortem of Warbits, a 'certified dumb idea' 10
by Staff [02.07.17]
"Despite the fact that Warbits worked out for us, it was a certified dumb idea," writes one dev. "We hope this postmortem can shed some light."
Indie, Production

Microsoft, Sony, HTC Vive and more are sponsoring great GDC 2017 talks!  
by Staff [02.07.17]
Don't skip the great sponsored sessions at GDC 2017! High-profile companies like Microsoft, Sony, and HTC Vive will be there opening up about everything from the future of Xbox to 3D audio to VR dev.
VR, Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production, Business/Marketing, GDC

Miyamoto: PC devs can build Switch ports in 'less than a year' 5
by Chris Kerr [02.07.17]
Super Mario creator Shigeru Miyamoto says it would take less than a year for third-party PC developers to port their games to Switch. 
Console/PC, Production, Business/Marketing

ALT.CTRL.GDC Showcase: Spacebox  
by Joel Couture [02.07.17]
Spacebox turns a plain cardboard box into a controller. By playing with the flaps, players can fire weapons or bring up shields. By leaning, they can steer their ship through the cosmos.
Indie, Design, Production

Get a Job: Insomniac Games is hiring a Character Technical Director  
by Staff [02.06.17]
Insomniac Games is looking for a versatile Character Technical Director to create character setups, including the rigging of various heroes, enemies, weapons, and more, for its studio in Durham, NC.
Console/PC, Art, Production, Recruitment

Road to IGF: Ink Stories' 1979 Revolution: Black Friday  
by Joel Couture [02.06.17]
"I have always been interested with those moments in time where we have seen the greatest kindness in humanity combined with the most atrocious acts of hatred. How can I capture that in a game?"
Console/PC, Indie, Art, Design, Production, Video, IGF

Payday 2 owner Starbreeze to publish Psychonauts 2 5
by Chris Kerr [02.06.17]
Swedish company Starbreeze will link up with Double Fine to publish Psychonauts 2, which is scheduled hit shelves in 2018. 
Console/PC, Production, Business/Marketing

Sponsored: Managers vs. Teams - Enough fighting, time for studio alignment  
by Patric Palm, CEO and Co-founder, Hansoft and Favro [02.06.17]
Studio alignment and team empowerment -- at the same time. Ulas Karademir of Unity and Google’s Khaled Abdel Rahmans share their thoughts on team empowerment; how to adapt to change and rule the workflow of a gaming studio.
Production, Business/Marketing, Sponsored Article

Blog: What goes into porting to consoles (for non-developers)? 9
by Gamasutra Community [02.06.17]
This blog is an explanation of what goes into porting a game to console, designed for the average person (i.e. non-developer) to be able to understand. Use this to answer your community!
Console/PC, Production, Business/Marketing