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June 19, 2013





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Updates » Production
Get a job: Dungeon Defenders dev Trendy seeks producers  
by Kris Ligman [05.24.13]
Dungeon Defenders dev Trendy Entertainment seeks Gameplay and Technical Producers to participate in gameplay design, technical team management, and more.
Console/PC, Smartphone/Tablet, Indie, Production

Art Works webinar coming up on May 30th  
by Kris Ligman [05.23.13]
A new webinar from the National Endowment for the Arts will be held later this month for prospective applicants of 2013's Art Works grant.
Indie, Serious, Production

Creative leadership vs. project leadership: A guide for small teams 6
by Gamasutra Community [05.23.13]
Make Something Unreal winner Michael Levall explores the difference between leading a project and being the stakeholder of its vision -- sharing strategies for keeping a small team running effectively.
Console/PC, Indie, Production

'This model of game making is so fundamentally broken.' 57
by Kris Ligman [05.22.13]
Following recent layoffs at Trion and his comments that the industry was "fundamentally broken," departed Trion CCO elaborates on his remarks and what the industry needs if it wants to see change.
Console/PC, Social/Online, Indie, Production, Business/Marketing

Video: How League of Legends handles rapid QA cycles  
by GDC Vault Staff [05.22.13]
TVs litter the walls of Riot Games, constantly streaming updates on the current League of Legends build to keep all staff informed and involved. QA senior lead Benjamin Seifert tells us more.
Console/PC, Social/Online, Programming, Design, Production, Video

Ex-Valve VR expert, robotics specialist join Oculus Rift team  
by Kris Ligman [05.22.13]
Robotics researcher Steve LaValle and Valve VR veteran Tom Forsyth have collaborated with Oculus on the Rift before. Now Oculus announces both have joined its development team in an official capacity.
Console/PC, Programming, Production

Postmortem: Roblox Mobile  
by Gamasutra Community [05.22.13]
The popular Lego-like kids' virtual world needed a great mobile app and needed it fast -- and this feature-length post covers what went right and wrong in its four-month dev cycle.
Smartphone/Tablet, Programming, Production

Video: What the consoles vs. PC debate looked like in 2001  
by GDC Vault Staff [05.16.13]
Industry leaders such as Bing Gordon, Phil Harrison, Ed Fries, and Jason Rubin take a stand at a GDC 2001 keynote panel on the state of console and PC gaming, in this free GDC Vault video.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video

GDC Next sister event ADC launches App Dev Stories  
by Staff [05.16.13]
Gamasutra's sister property App Developers Conference has announced the launch of a standalone blog, called App Dev Stories, which tells the human stories behind the most interesting apps.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Telltale Games seeks game writers  
by Kris Ligman [05.15.13]
Telltale Games is looking for a Game Writer to join its San Rafael-based team. "Work with game designers in a writers' room to create an effective narrative melded with good game design."
Console/PC, Design, Production, Recruitment

Video: Quick-fire talks from GDC's localization summit  
by GDC Vault Staff [05.15.13]
The second year of the Localization Microtalks at GDC offers six more short and sweet talks, including how one developer brought a game from Korea to the West.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, Video

Unity Boston opens with focus on multiplatform deployment 1
by Kris Ligman [05.15.13]
The Unity development software is widely used for its accessibility and ability to export to a wide number of platforms. Now, Unity is founding a new studio with the help of Darkwind tech specialists.
Console/PC, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, Recruitment

Sponsored: Win $100K in Intel's Perceptual Computing Challenge  
by Intel [05.14.13]
Intel wants to inspire developers to forge new ground by integrating voice control, gesture control, facial recognition, and augmented reality with apps and games on PCs.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

GDC Europe sees 25% submission boost, adds Crytek, CD Projekt board members  
by GDC Staff [05.14.13]
Organizers of this August's GDC Europe have announced more than 275 talk submissions, adding Advisory Board notables from CD Projekt (The Witcher) and Crytek (Warface).
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Warren Spector teams with University of Texas for new game school 2
by Kris Ligman [05.13.13]
The University of Texas at Austin is joining forces with Warren Spector (Epic Mickey) and Paul Sams (COO, Blizzard) to found a new game design school, the Denius-Sams Gaming Academy.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

PC browser games going away? Not in China, apparently 2
by Brandon Sheffield [05.13.13]
Some say PC browser games are destined to be superseded by mobile games. But Aaron Hsu, head of Taiwanese game company XPEC, says Chinese market trends suggest otherwise.
Console/PC, Production

Video: The Unfinished Swan - From student prototype to PS3 exclusive 1
by GDC Vault Staff [05.10.13]
Giant Sparrow creative director Ian Dallas shares how The Unfinished Swan began as a week-long prototype in school and became a Sony-published PlayStation Network game.
Console/PC, Indie, Programming, Design, Production, Video

An exercise for creating accountable teams 2
by Gamasutra Community [05.10.13]
It can be hard to change your way of thinking -- even if you've just been introduced to the rules. This blog post on a team exercise reveals how useful it is to search for better solutions.
Console/PC, Indie, Production

TestFlight heads into open beta on Android  
by Kris Ligman [05.09.13]
TestFlight, the free app for developers to beta test their software with users, is moving into open beta on Android today after 45 days spent in closed beta.
Smartphone/Tablet, Indie, Programming, Production

All GDC 2013 content live and mobile-ready on the Vault 2
by GDC Vault Staff [05.09.13]
GDC Vault, the most comprehensive collection of talks and slides from game industry thought leaders, has gone live with all GDC 2013 content on the newly-redesigned website.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing