Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 21, 2016
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Production
Blog: Delivering game releases like a boss 1
by Gamasutra Community [09.28.16]
We all want our employees to be happy, but as producers and founders responsible for making sure the studio stays afloat, how can we deliver our games on time without putting their feet to the fire?
Production, Business/Marketing

Blog: Video Game Deep Cuts: Prague, Rogue, & FiveRP  
by Gamasutra Community [09.27.16]
The latest Video Game Deep Cuts selection looks at everything from Prague in the latest Deus Ex to Roguelike Celebration videos and GTA V mods.
Design, Production, Business/Marketing

Google's Daydream-ready VR SDK exits beta with native Unity, UE4 support  
by Alex Wawro [09.26.16]
Quick note for VR devs: Last Thursday Google published a blog post celebrating the 1.0 debut of its Google VR SDK, which includes support for Google's new mobile VR platform Daydream.
VR, Production

Video Game Deep Cuts: Prague, Rogue, & FiveRP  
by Gamasutra Staff [09.25.16]
This Video Game Deep Cuts selection, picking top longform video game articles and videos of the week, looks at everything from Prague in the latest Deus Ex to Roguelike Celebration & GTA V mods.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Frictional's existential horror game Soma sells 450K, turns profit 2
by Chris Kerr [09.23.16]
"We spent over five years making our, by far, most ambitious game ever. We also spent quite a lot of money on various outsourcing such as voice acting, 3D models and animations."
Console/PC, Production, Business/Marketing

PR crises and insecure AI: This week in video game blogging  
by Gamasutra Community [09.23.16]
This week, guest curator Taylor Hidalgo brings together some developers' perspectives shared in the world of games blogging.
Design, Production

Crashing Season: A story of puppies, sweat, and tears  
by Gamasutra Community [09.23.16]
Making mobile games is a journey through sweat, tears and joy. In this blog post, Finnish mobile game company Koukoi Games shares its story.
Smartphone/Tablet, Production

Beyond the sea: Devs look back at the influential BioShock 2  
by Bryant Francis [09.23.16]
We caught up with some of the developers from BioShock 2 for lessons and memories from the game's development.
Console/PC, Programming, Design, Production, Video

Community managers' war stories show need for better harassment policies 3
by Bryant Francis [09.22.16]
A look at the world of community management highlights the fact that sometimes community managers are left on the front line without proper support to handle online harassment.
Console/PC, Production

Blog: The controversial underworld of the Japanese games industry 4
by Gamasutra Community [09.22.16]
Veteran games journalist John Szczepaniak puts forward an examination of the controversial underworld of the Japanese video game industry.
Production, Business/Marketing

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

'It's not bad if you keep making new games in the same series,' says Dark Souls creator  
by Chris Kerr [09.22.16]
From Software president and Dark Souls creator Hidetaka Miyazaki has shared some thoughts on the games industry's apparent obsession with sequels.
Console/PC, Production, Business/Marketing

Blog: Is going multiplatform a good idea? 2
by Gamasutra Community [09.22.16]
This entry is about the pros, cons, and many struggles during the creation of indie studio Running Wastelands Interactive's multiplatform 4X strategy game, Planar Conquest.
Design, Production, Business/Marketing

Postmortem: Steve Jackson's Sorcery! series by Inkle 3
by Jon Ingold [09.22.16]
Jon Ingold, the narrative director and co-founder of inkle, discusses the iterative process of turning Steve Jackson's beloved Sorcery! gamebooks into a series of well-received video games.
Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing, Video

Submit talks to the GDC 2017 Mobile Summit now!  
by Staff [09.21.16]
The popular Smartphone & Tablet Games Summit at GDC is now the Mobile Summit, and to celebrate organizers of the 2017 Game Developers Conference are calling for great talk submissions!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Q&A: The state of the indie game industry from the view of an indie publisher 2
by Kris Graft [09.21.16]
Indie game publisher Versus Evil has worked with developers behind games like The Banner Saga, Bedlam, and Guild of Dungeoneering. General manager Steve Escalante shares his insight into the business.
Indie, Art, Design, Production, Business/Marketing

How Nintendo devs grappled with making the first 3D Mario game 2
by Alex Wawro [09.21.16]
"Implementing jumping in 3D is really difficult," says Miyamoto in newly-translated Super Mario 64 chats. "We had to design the levels so that as long as your jump was 'close enough', you’d make it."
Console/PC, Design, Production

Cinematic editing techniques in '90s TV drama-inspired Virginia  
by Chris Kerr [09.21.16]
"I've never worked on a film project, but it does feel like we're editing a film. We're making certain creative decisions at this stage of a project that I would never have done on another project."
Console/PC, Indie, Design, Production, Video

Blog: What I teach game dev managers, part 3 4
by Gamasutra Community [09.19.16]
The following is the third and final part of a summation of the most comprehensive of my manager training classes for game devs.
Production, Business/Marketing

VRDC at GDC 2017 seeks great talk submissions!  
by Staff [09.19.16]
Hey devs, just a quick heads-up: VRDC @ GDC 2017 is seeking submissions exploring virtual and augmented reality spaces pertaining to both game and non-game, entertainment-immersive VR/AR development.
VR, Programming, Art, Audio, Design, Production, Business/Marketing, GDC