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February 24, 2017
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Updates » Production
Get a Job: Insomniac Games is hiring a Character Technical Director  
by Staff [02.06.17]
Insomniac Games is looking for a versatile Character Technical Director to create character setups, including the rigging of various heroes, enemies, weapons, and more, for its studio in Durham, NC.
Console/PC, Art, Production, Recruitment

Road to IGF: Ink Stories' 1979 Revolution: Black Friday  
by Joel Couture [02.06.17]
"I have always been interested with those moments in time where we have seen the greatest kindness in humanity combined with the most atrocious acts of hatred. How can I capture that in a game?"
Console/PC, Indie, Art, Design, Production, Video, IGF

Payday 2 owner Starbreeze to publish Psychonauts 2 5
by Chris Kerr [02.06.17]
Swedish company Starbreeze will link up with Double Fine to publish Psychonauts 2, which is scheduled hit shelves in 2018. 
Console/PC, Production, Business/Marketing

Sponsored: Managers vs. Teams - Enough fighting, time for studio alignment  
by Patric Palm, CEO and Co-founder, Hansoft and Favro [02.06.17]
Studio alignment and team empowerment -- at the same time. Ulas Karademir of Unity and Google’s Khaled Abdel Rahmans share their thoughts on team empowerment; how to adapt to change and rule the workflow of a gaming studio.
Production, Business/Marketing, Sponsored Article

Blog: What goes into porting to consoles (for non-developers)? 9
by Gamasutra Community [02.06.17]
This blog is an explanation of what goes into porting a game to console, designed for the average person (i.e. non-developer) to be able to understand. Use this to answer your community!
Console/PC, Production, Business/Marketing

ALT.CTRL.GDC Showcase: Maximity's U.F.O. Bellies 1
by Joel Couture [02.06.17]
In U.F.O. Bellies, players wear a life-preserver-like plushie around their midriff. Parts of it are color-coded, and they can rack up points by bumping the correct colors together.
Indie, Design, Production, Video

Alt.CTRL.GDC Showcase: Student project Victor the Loser 1
by Joel Couture [02.03.17]
Victor the Loser is a controller, and a poor sport. If it seems like you're going to win, Victor starts to interfere, waving flags in front of the screen and locking down buttons.
Indie, Design, Production, Video

Hear real talk from fellow devs at GDC 2017's Independent Games Summit!  
by Staff [02.02.17]
From digital psychedelics to reflecting on good, old advice for indie devs that's now maybe totally wrong, there are a lot of great sessions lined up for GDC 2017's Independent Games Summit!
Indie, Programming, Art, Design, Production, Business/Marketing

At GDC 2017, see how Capcom took Resident Evil 7 forward by looking back  
by Staff [02.02.17]
At GDC 2017, game director Koshi Nakanishi and Capcom Global R&D senior manager Peter Fabiano will break down how Resident Evil 7 was conceptualized, designed and developed!
Console/PC, Design, Production, GDC

Blog: Procedural level generation in Unity for M.E.R.C. - part 1 2
by Gamasutra Community [02.02.17]
For M.E.R.C. we relied on procedural level generation to add more content and randomness to our game. This article details how we built our procedural system.

Alt.CTRL.GDC Showcase: Lil Deer's Orpheus Quest  
by Joel Couture [02.02.17]
The Laser Lyre, inspired by the antique Greek instrument, is a wooden controller with green laser strings.
Indie, Design, Production, Video

Road to the IGF: Kinmoku's One Night Stand  
by Chris Kerr [02.02.17]
One Night Stand's humanistic approach to storytelling earned developer Lucy Bundell an IGF nomination for Excellent in Narrative. Here's how it was made.
Console/PC, Design, Production, Video, IGF

Blog: A postmortem of our Ludum Dare entry, Free The Frog  
by Gamasutra Community [02.02.17]
Free the Frog is the game that I developed for the Ludum Dare game development competition in December 2016. In this article, I explain the process I used for developing the game.
Programming, Design, Production

Is there an exodus from indie back to AAA? 17
by Simon Parkin [02.02.17]
"If you average out indies, they make far less than AAA devs," says Teddy Dief, creative director of Square-Enix Montreal. "Don't go indie for the money. Hell, don't go into games for the money."
Console/PC, Indie, Production, Business/Marketing

At GDC 2017, learn how to design games so servers don't die on launch day  
by Staff [02.01.17]
At GDC 2017, Riot Games' Jennie Lees and VREAL's Sela Davis (two engineers who have worked on scalable systems large and small) will provide key takeaways on how to reduce or prevent launch issues.
Social/Online, Production, GDC

Alt.CTRL.GDC Showcase: Super Furry Neon Cat Heads  
by Joel Couture [02.01.17]
"Our controller is a cat tower with push sensor pads. The controller is mapped one to one with a model in VR, where the object of the game is to hit the neon colored mice on the beat of the song."
VR, Indie, Design, Production, Video

Blog: An episodic audio journal, part 1 - Risky beginnings  
by Gamasutra Community [02.01.17]
A multi-part development journal that will discuss the dynamic music and SFX for the open world of Yonder: The Cloud Catcher Chronicles and examine the risks and challenges we encountered.
Audio, Production

ZeniMax has acquired the studio behind Doom's SnapMap editor  
by Chris Kerr [02.01.17]
ZeniMax Media, the parent company of Doom creator id Software and Skyrim developer Bethesda Softworks, has acquired Escalation Studios for an undisclosed fee. 
VR, Console/PC, Smartphone/Tablet, Production, Business/Marketing

Use the GDC 2017 Session Scheduler to get the most out of your trip  
by Staff [01.31.17]
PSA: Use the multi-purpose GDC 2017 Session Scheduler to plan out which talks you'd like to attend and ensure you don't miss anything the upcoming conference has to offer!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Here's a preview of GDC 2017 -- direct from the speakers themselves!  
by Staff [01.31.17]
As you're planning out your GDC 2017 schedule, organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- straight from the speakers themselves!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC