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July 31, 2014
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July 31, 2014
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Updates » Production
Sweden, Germany and the UK rated top European dev hubs in GDC Europe survey  
by GDC Staff [07.14.14]
European developers responding to the GDC Europe 2014 State of the Industry survey feel Sweden is making the best games in Europe right now, with the UK and Germany poised to usurp that honor.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe

Redesigning combat in DC Universe Online 1
by Gamasutra Community [07.14.14]
"There were two challenges -- our ongoing need to create fun, rewarding content that players will want to repeat, and a new feature -- Weapon Mastery -- that would expand and deepen our well-established action combat system."
Console/PC, Design, Production

'How has the popularity of eSports affected how you make games?'  
by Christian Nutt [07.11.14]
With EVO going on this weekend, Gamasutra's staff began to wonder how the rise of professional, competitive play is affecting how developers make games -- so we asked.
Console/PC, Social/Online, Indie, Art, Design, Production, Business/Marketing

Video postmortem: Deconstructing the success of Puzzle & Dragons  
by Staff [07.11.14]
GungHo Online CEO Kazuki Morishita took the stage at GDC 2014 to give a polite, measured look back at how the game was designed to entice players while generating sustainable profit.
Smartphone/Tablet, Programming, Art, Design, Production, Video, Vault

Get a job: Firaxis Games is hiring a Lead Audio Designer  
by Staff [07.11.14]
Know how to compose music and do sound effect work? The folks working on Civilization: Beyond Earth are looking for an experienced audio designer join their studio in Baltimore.
Console/PC, Audio, Production, Recruitment

Learning about our own universe by modeling it in Elite: Dangerous 2
by Alex Wawro [07.11.14]
The New Yorker investigates how the virtual universe generated in Elite: Dangerous based on actual astronomical data is helping us better understand our own place in the galaxy.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

A local perspective on the state of the Kenyan game industry 2
by Alex Wawro [07.11.14]
Africa-focused video producer Smart Monkey TV interviewed a few game enthusiasts in Kenya to get a better sense of how people play games in the region, and how they'd like things to change.
Console/PC, Social/Online, Production, Business/Marketing, Video

European developers rally to crowdfunding, according to GDC Europe survey  
by GDC Staff [07.11.14]
Crowdfunding services like Kickstarter are becoming more popular -- and more controversial -- among European developers responding to the GDC Europe 2014 State of the Industry survey.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe

Solving the indie content problem 20
by Gamasutra Community [07.11.14]
"With three main developers and a project timeframe of 12 months we need to make smart decisions about how we will create enough content for our game. I see the same problem crop up with a lot of other indie friends."
Console/PC, Indie, Design, Production

Postmortem: DC Universe Online DLC  
by Gamasutra Community [07.11.14]
"Looking back, I can proudly say that we did many things with this DLC really well... Iíll run you through a few of the strongest aspects of the DLC as well as some of the key learnings."
Console/PC, Design, Production

Don't Miss: The metrics aren't the message 26
by Laralyn McWilliams [07.10.14]
Industry veteran Laralyn McWilliams explains how a pivotal moment in her life showed her that over-reliance on analytics and player friction in games isn't the answer.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing

GDC Next debuts talks on Adrift and the value of failing fast  
by GDC Staff [07.10.14]
GDC organizers debut talks from industry veteran Laralyn McWilliams and Adr1ft developer Adam Orth for the future-focused GDC Next show, which will be held in Los Angeles this November.
Console/PC, Social/Online, Indie, Art, Design, Production, GDC Next

6 things I learned from indie development 11
by Gamasutra Community [07.10.14]
"In making Bain's Redemption, I came into the project as a programmer. Eventually, I found myself doing design, business, marketing, and even some art."
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Art and animation workflow on a 2D, casual mobile game 3
by Gamasutra Community [07.10.14]
An in-depth look at art and animation production -- from original pencils through to finished and launched app, from a small studio with a heavy 2D art focus.
Social/Online, Smartphone/Tablet, Indie, Art, Production

Postmortem: The Zelda-inspired indie game Shipwreck 7
by Gamasutra Community [07.10.14]
"Ultimately Shipwreck was a good experience. I managed (barely) to hang on for a year and see the game out."
Console/PC, Indie, Production, Business/Marketing

Tax breaks still a sore spot for many devs, GDC Europe survey says  
by GDC Staff [07.10.14]
Domestic tax incentives for the video game industry remain a controversial topic among European developers responding to the GDC Europe 2014 State of the Industry survey.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe

Blog: Selling overhead to fans with crowdfunding  
by Gamasutra Community [07.10.14]
"The point is that there are now plenty of opportunities for an end user to not only buy into games that have yet to be finished, but to purchase the stuff that would otherwise end up on the cutting room floor."
Console/PC, Indie, Production, Business/Marketing

GDC Europe 2014 adds Below, Assassin's Creed talks  
by GDC Staff [07.10.14]
Designers from Capybara Games and Ubisoft join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Indie, Art, Design, Production, Business/Marketing, GDC Europe

The best bits from Cliff Bleszinski's Reddit chat 17
by Christian Nutt [07.09.14]
Today, Cliff Bleszinski took to Reddit for an "ask me anything" session, and shared his perspective on the industry and the thinking behind his plans for his new studio and new game, BlueStreak.
Console/PC, Indie, Design, Production, Business/Marketing

Video: Vlambeer's experience developing Nuclear Throne in public 2
by Staff [07.09.14]
Vlambeer cofounders Jan Willem Nijman and Rami Ismail took the stage during the GDC 2014 Independent Games Summit to talk about what they'd learned from livestreaming development of Nuclear Throne.
Console/PC, Indie, Design, Production, Business/Marketing, Video, Vault