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October 26, 2014
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October 26, 2014
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Updates » Production
Blog: Quality in games 6
by Gamasutra Community [09.26.14]
"It is by no means trivial to try to maximize the value of the stakeholders who matter. But it is something you need to think about when you are making a high quality, high value game."
Console/PC, Smartphone/Tablet, Production, Business/Marketing

An indie studio's internal game jam diary  
by Gamasutra Community [09.24.14]
How the studio behind Guns of Icarus Online structured and executed its latest 3-day jam based on lessons learned from past jams -- and how it went.
Console/PC, Indie, Production

Big studio creativity: Lionhead Incubation to share experiments  
by Christian Nutt [09.23.14]
Since 2008, Lionhead Studios hasn't released anything but Fable games. That might change, as it moves concretely to foster more inventiveness through a new initiative.
Console/PC, Design, Production, Business/Marketing, Video

Raph Koster, Octodad devs join GDC Next speaker lineup  
by Staff [09.23.14]
Octodad: Dadliest Catch developers Phil Tibitoski and John Murphy join the speaker lineup at GDC Next 2014 featuring ADC this November alongside game industry veteran Raph Koster.
Console/PC, Indie, Design, Production, GDC Next

Creating epic-scale games on an indie budget 8
by Gamasutra Community [09.22.14]
"While youíll always face compromises, there is nothing stopping anyone from creating a vast, engaging, and epic-scale game on an indie budget."
Console/PC, Indie, Design, Production

Blog: User interface iteration magic 6
by Gamasutra Community [09.22.14]
"Archmage Rises is a UI-heavy game, and the interface is core to the entire game experience. Proper software development methodology mandates that we take on the highest priority and risk items first."
Console/PC, Indie, Art, Design, Production

A key ingredient for successful game studios: Positive energy 12
by Gamasutra Community [09.22.14]
"Game development work is inherently and by necessity creative, yet often we don't work in environments conducive to creativity."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

A little advice for game developers from Oculus' Palmer Luckey 2
by Christian Nutt [09.20.14]
We got a few moments with the Oculus VR co-founder at Oculus Connect, and this is what he had to say to game developers: keep trying, and make sure you polish your work.
Console/PC, Indie, Production, VR

Don't Miss: The Gamasutra community's game developer flashcards 8
by Gamasutra Community [09.19.14]
Developers from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: When the fun of game development dies 2
by Gamasutra Community [09.19.14]
"What happens when making games is no longer fun for the developer? This is a question all videogame designers and developers have struggled with over the years."
Console/PC, Indie, Production, Business/Marketing

What does it mean to be a game dev and a parent? #DevParents 1
by Gamasutra Community [09.19.14]
"We parents should embrace our fate and use the rollercoaster of emotions which is accompanied by parenthood to our advantage to create games only we can come up with."
Smartphone/Tablet, Indie, Design, Production

Keys to working with offsite writers  
by Gamasutra Community [09.19.14]
"Having offsite writers is crucial for our workflow, and Iíve compiled some best practices on how to manage the multiple personalities and work styles."
Smartphone/Tablet, Design, Production

After 8 years as director of Final Fantasy XV, Nomura steps down 3
by Alex Wawro [09.18.14]
His co-director Hajime Tabata will assume the role of sole director as Square Enix moves Nomura over to work on other projects, including Kingdom Hearts III.
Console/PC, Production

Neal Stephenson pronounces his high-profile Kickstarter game dead 16
by Alex Wawro [09.18.14]
The author's Subutai Corporation has ceased development of its successfully Kickstarted game Clang and issued refunds to all backers who've asked, as the dev team moves on in search of work.
Console/PC, Indie, Production

Blog: 'Mobile VR' is much more about VR than mobile 5
by Gamasutra Community [09.18.14]
"What I do know is this: once itís all released, it will stand for itself, and the players will quickly figure out what mobile VR is really good for."
Smartphone/Tablet, Design, Production, Business/Marketing, VR

Don't Miss: Cliff Bleszinski's game developer flashcards 87
by Staff [09.17.14]
Jazz Jackrabbit creator Cliff Bleszinski cheekily codifies developer behavior into a series of common profiles in this classic Gamasutra feature.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production

Video: Solving the challenges of porting Fez to PlayStation  
by Staff [09.17.14]
Speaking at GDC Europe 2014, Blitworks cofounder Miguel Angel Horna revealed with great detail his team's process for bringing Polytron's puzzle game to the Sony PlayStation platforms.
Console/PC, Indie, Production, Video, Vault

What it was like to make games in the 16-bit era: TurboGrafx devs speak  
by Gamasutra Community [09.17.14]
In this extract from The Untold History of Japanese Game Developers, secrets about how PC Engine (TurboGrafx-16) games were developed and Hudson Soft controlled the process come to light.
Console/PC, Production, Business/Marketing

Reminder: 24 hours left to early register for GDC Next 2014  
by Staff [09.17.14]
With just over a day left until early registration for GDC Next featuring ADC ends on September 18, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

One post, 27 indie production lessons 4
by Gamasutra Community [09.17.14]
The developer of smartphone serious game Terrachanics shares lessons learned on the journey from conception to completion.
Smartphone/Tablet, Indie, Serious, Production