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July 30, 2014
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July 30, 2014
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Updates » Production
Divinity: Original Sin is the game Larian Studios waited 15 years to make Exclusive 7
by Alex Wawro [07.09.14]
"We always wanted to make an old-school PC RPG with multiplayer," says Larian founder Swen Vincke. "We never managed to sell it to a publisher in the past; every time we proposed, it was refused."
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Lorne Lanning on the return of Oddworld - and the mid-tier indie 2
by Christian Nutt [07.08.14]
Digital distribution and self publishing enables experienced teams become self-sustaining -- and the Oddworld creator shares his story of finding his way back.
Console/PC, Indie, Production, Business/Marketing

The creators of Borderlands are making a MOBA-inspired FPS  
by Alex Wawro [07.08.14]
Gearbox Software has taken the wraps off its next major project: Battleborn, a first-person shooter with MOBA-like design that -- unlike the next Borderlands game -- is coming to PS4 and Xbox One.
Console/PC, Design, Production

Cliff Bleszinski teaming up with Nexon to build a F2P PC shooter 3
by Alex Wawro [07.08.14]
Industry veteran Cliff Bleszinski has launched his new studio, Boss Key Productions, and announced its first project in partnership with Nexon: a free-to-play PC shooter currently known as Blue Streak.
Console/PC, Social/Online, Production, Business/Marketing

GDC Europe State of the Industry: PC and mobile reign, crowdfunding heats up 1
by GDC Staff [07.08.14]
Organizers of GDC Europe 2014 have released the results of the second annual European State of the Industry Survey, which reveals trends around regional development hubs, tax incentives and platform preferences.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Europe

Video: Diverse voices sharing countless ideas in GDC 2012 Microtalks 1
by Staff [07.07.14]
Industry veterans like Amy Hennig, Cliff Bleszinski, and Richard Lemarchand give great, rapid-fire presentations on the theme of "Playing for Time" during the Microtalks session at GDC 2012.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Get a job: Volition is hiring a Senior Audio Designer  
by Staff [07.07.14]
Audio experts, take note: Deep Silver Volition, known for the Saints Row franchise, is seeking a senior audio designer to join them in their Champaign, Illinois offices.
Console/PC, Social/Online, Audio, Design, Production, Recruitment

Don't Miss: How paid YouTuber coverage boosted Guns of Icarus Online 39
by Gamasutra Community [07.07.14]
The charts and graphs in this Guns of Icarus Online postmortem help explain how sponsored YouTube videos, Steam deals and player support can drive a game's success.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

ID@Xbox: One developer's experience 3
by Gamasutra Community [07.07.14]
"The ID@Xbox program is still in its infancy and, as such, has experienced some growing pains... The individuals weíve worked closest with have been helpful, friendly and proactive."
Console/PC, Indie, Production, Business/Marketing

Blog: The 'fast follow' in mobile games is obsolete 8
by Gamasutra Community [07.07.14]
"The strategy is relatively self-explanatory: hit games are cloned ASAP in an attempt to steal away players (and profits). Letís investigate into the reasons why itís in trouble."
Smartphone/Tablet, Design, Production, Business/Marketing

GDC Europe 2014 adds fresh talks from Oculus and Telltale Games  
by Staff [07.07.14]
Designers from Telltale Games and Oculus VR join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, GDC Europe

Video: Designing for mystery in Kentucky Route Zero 1
by Staff [07.04.14]
As part of the GDC 2014 Independent Games Summit, Cardboard Computer's Jake Elliott speaks briefly about how their development process evolved to focus on creating mystery, rather than puzzles.
Console/PC, Indie, Art, Audio, Design, Production, Video, Vault

Hotline Miami's Jonatan Soderstrom on inspiration, collaboration 1
by Gamasutra Community [07.04.14]
"A lot of the ideas are based on tiny things I see in other people's games, other ideas come from paintings, movies, comics or books that do interesting things I haven't encountered before."
Console/PC, Indie, Design, Production

How Nintendo created Splatoon for the kid in all of us 9
by Christian Nutt [07.03.14]
"I think everyone kind of remembers being a kid and would be like, 'Great, I'm just going to go crazy.' I think if anyone has something like that still left in them, they'll definitely be able to enjoy this game."
Console/PC, Design, Production

Get a job: Sucker Punch seeks a Lead Mission Designer  
by Staff [07.03.14]
InFamous: Second Son developer Sucker Punch is looking to hire an experienced mission designer to take on a lead role alongside the team in the studio's Bellevue, WA office.
Console/PC, Design, Production, Recruitment

When should you pay YouTubers to play your game, and when should they pay you? 12
by Alex Wawro [07.03.14]
Should you get paid when someone produces videos that prominently feature your game? Should you pay a prominent YouTuber to play your game? Escape Goat 2 developer Ian Stocker explores the issue.
Console/PC, Social/Online, Indie, Production, Business/Marketing, YouTube

Anti-design philosophies: Quantity design 16
by Gamasutra Community [07.03.14]
"Developers are asking us to take time out of our day, focus on their game, learn their rules, and sometimes even pay them money. Those developers owe it to us to give us something of real value."
Console/PC, Smartphone/Tablet, Indie, Design, Production

Agile: A practical point of view 10
by Gamasutra Community [07.03.14]
"If you look at the details, you can break down Agile into two separate themes, and that helped me a lot to understand the philosophy behind being 'Agile.'"
Console/PC, Production

GDC Europe 2014 reveals new talks from Epic Games and Wooga  
by Staff [07.03.14]
Senior talent from Epic Games and Wooga join the lineup of speakers exploring the art and business of making mobile games at GDC Europe 2014 this August in Cologne.
Console/PC, Social/Online, Smartphone/Tablet, Art, Design, Production, Business/Marketing, GDC Europe

Video: Building on an App Store success with Badland  
by Staff [07.02.14]
As part of the GDC 2014 Independent Games Summit, Badland co-creator Johannes Vuorinen shares what he learned developing, launching and maintaining an award-winning mobile game.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Video, Vault