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September 22, 2018
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  • Editor-In-Chief:
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  • Editor:
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  • Contributors:
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    Alissa McAloon
    Emma Kidwell
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    Katherine Cross
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Updates » Production
Developing a Kickstarter game over four years - Part 1
by Gamasutra Community [08.08.18]
This is a transcript of a video series I'm making on the overall experience of developing a Kickstarter game over the last four years.
Production, Business/Marketing

Blog: How to make a Discord RPG - Part 1 1
by Gamasutra Community [08.08.18]
The first in a series about the making of the Torn Tales Discord RPG: a game playable inside the Discord messenger client using a react based combat and exploration system.
Design, Production

Blog: Tips and best practices for localizing licensed IPs  
by Gamasutra Community [08.07.18]
Learn about the best practices for localizing your licensed game so you can prepare well in advance.
Production, Business/Marketing

Firewatch art director Olly Moss has joined Valve  
by Chris Kerr [08.07.18]
Moss announced the news in a short tweet, but stopped short of revealing what he'll be doing at the Half-Life and Portal creator.
Art, Production, Business/Marketing

Blog: How to do cost-effective QA for your mobile games  
by Gamasutra Community [08.07.18]
From successful planning to test execution, the blog gives exclusive insights into how to approach cost-effective QA for your mobile project.
Smartphone/Tablet, Production

Don't Miss: Giving back colors to cryptic worlds in Dead Cells 5
by Staff [08.06.18]
"Despite featuring zombies and developing a game where the foreboding sense of danger never leaves you, we choose not to mimic the artistic direction of similar titles." - Gwenaël Massé, artist on Dead Cells.
Console/PC, Indie, Art, Production

Looking beyond League: Riot discusses the ideal qualities of its second game  
by Alissa McAloon [08.06.18]
Riot Games co-founder Marc Merrill details how the company is approaching a potential second game in an interview with Variety.
Console/PC, Social/Online, Production

Video Game Deep Cuts: It's VGDC Issue #100!  
by Gamasutra Staff [08.06.18]
This week's longform article & video highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC 2019 wants your best Production & Team Management talks!  
by Staff [08.03.18]
GDC 2019 organizers seek experienced producers who have shipped games or managed live games to share their best techniques or experiences which helps them produce better games or build better teams!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Blog: My love-hate relationship with the conception phase  
by Gamasutra Community [08.03.18]
As any production phases can be very, very demanding and stressful, but the most creative and painful period for me is the conception phase. For me, it's a dream and a nightmare.
Design, Production

RPG Maker and the value of the video game construction set  
by John Harris [08.03.18]
Looking for a new game-making tool? Writer John Harris celebrates the value and history of video game construction sets, and offers a guide to using one like RPG Maker FES to prototype your own ideas.
Console/PC, Indie, Design, Production

Lightfield Hyper Edition Q&A: A look back at development  
by Thomas Faust [08.02.18]
Lost in the Garden cofounder Simon Wallner chats about how things have gone for the Aussie indie team after they launched a special Hyper Edition of their trippy sci-fi racer Lightfield.
Indie, Design, Production, Video

Don't Miss: A postmortem of Ska Studios' Salt & Sanctuary  
by Staff [08.02.18]
Ska Studios' Michelle and James Silva speak at GDC 2017 about their journey to releasing Salt & Sanctuary, a 2.5D Souls-like that was self-published across multiple platforms.
Console/PC, Indie, Art, Design, Production

Tencent and Activision bringing Call of Duty to mobile in China  
by Chris Kerr [08.02.18]
The new mobile offering will be a free-to-play affair that promises to deliver the complete Call of Duty experience in an all-new package.
Smartphone/Tablet, Production, Business/Marketing

Weekly Jobs Roundup: Capcom, FoxNext, and more are hiring now!  
by Staff [08.01.18]
Developers like FoxNext, Roblox, Capcom, Deck Nine, and more are looking to fill multiple positions across several different disciplines.
Programming, Art, Design, Production, Recruitment

Don't Miss: A postmortem of Failbetter Games' Sunless Sea 7
by Alexis Kennedy [08.01.18]
Failbetter Games co-founder Alexis Kennedy offers a look behind the scenes at what went right (and wrong) during development of the studio's darkly comedic roguelike game Sunless Sea.
Console/PC, Art, Audio, Design, Production

Blog: Introduction to Unity serialization and game data 1
by Gamasutra Community [08.01.18]
The main objective of this blog post to learn about Unity serialization and game data, so let's get started!
Programming, Design, Production

Blog: Integrating player psychology into level design 2
by Gamasutra Community [08.01.18]
Why do we feel safe in some spaces but anxious in others? This article examines how Metal Gear Solid V integrates player psychology into its level design.
Design, Production

How player criticism helped make Dead Cells the game it is today  
by Samuel Horti [08.01.18]
"Big indie titles had failed at this type of thing...it wasn't something we were confident in," explains dev Sebastien Benard in this candid chat about forging Dead Cells in the fires of Early Access.
Indie, Design, Production

The Sinclair ZX Vega+ is finally being shipped to Indiegogo backers  
by Emma Kidwell [07.31.18]
A version of the Sinclair ZX Vega+ console dubbed the 'Blankety Blank' has started to ship to backers, but it seems they aren't impressed with the product.
Console/PC, Production, Business/Marketing