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April 23, 2014
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April 23, 2014
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Updates » Production
Developers in the mist: Tales of due diligence 6
by Gamasutra Community [03.26.14]
Video game producer and junior anthropologist Matt Powers takes us with him on his travels through the jungles of video game production in search of the elusive game developer.
Console/PC, Production

Portal is coming to Android - specifically, the Nvidia Shield 1
by Alex Wawro [03.25.14]
Nvidia announced today that it will work with Valve to create an Android version of Portal specifically for the Shield, Nvidia's handheld Android-powered game console.
Console/PC, Smartphone/Tablet, Production

Peter Molyneux and the 'life raft' of independent game development Exclusive 4
by Christian Nutt [03.25.14]
The famed talker and veteran designer is unusually circumspect heading into the launch of Godus, the first game he Kickstarted. Gamasutra finds out why in this new interview.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Exclusive, Video

Nintendo considering Unity on 3DS 14
by Kris Graft [03.24.14]
Nintendo is considering bringing Unity support to its 3DS handheld, according to a new report in Siliconera.
Console/PC, Programming, Production, Business/Marketing

GDC Europe 2014 announces dates and call for papers  
by GDC Staff [03.24.14]
GDC organizers have put out the call for submissions to present lectures and panels sessions at the 2014 Game Developers Conference Europe, which will run August 11-13 in Cologne, Germany.
Console/PC, Design, Production, Business/Marketing, GDC Europe

GDC hits attendance record, 2015 dates announced 3
by GDC Staff [03.24.14]
Game Developers Conference has set a record for event attendance, with more than 24,000 industry professionals at last week's conference in San Francisco's Moscone Center.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Escaping the indie shame spiral 17
by Gamasutra Community [03.21.14]
"Despair over lack of progress drained my motivation. Flagging motivation resulted in even less momentum on my game. Creating more despair. Draining more motivation."
Indie, Production

Practical advice about queer characters in games 9
by Leigh Alexander [03.20.14]
Writers and developers tackle some of the most practical questions game developers have about how to address inclusivity in games, from worries about tokenism to the importance of the challenge.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Design, Production, GDC

For women in games, getting to the top is only the beginning 42
by Brandon Sheffield [03.19.14]
In an impassioned talk debunking several myths about women in game development, Elizabeth Sampat, designer at Storm 8, cautioned women against complacence once they make it to the top.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production, Business/Marketing, GDC

Inafune: 'My heart is healthier and soul is freer as an indie' 3
by Simon Parkin [03.19.14]
Keiji Inafune, former global head of production at Capcom told a GDC audience tonight that the independent game movement might return Japan's industry to its former glory.
Console/PC, Indie, Production, GDC

Yu Suzuki recounts the making of Shenmue 5
by Kris Graft [03.19.14]
At GDC 2014, legendary game developer Yu Suzuki talked about the making of the highly-influential open world 1999 Sega Dreamcast game Shenmue.
Console/PC, Design, Production, GDC

Brenda Romero dreams of games and greatness  
by Leigh Alexander [03.19.14]
Brenda Romero received a standing ovation for a heartfelt, passionate talk on how game designers can be inspired by the world's greatest restaurant chefs and pursue, unflinchingly, greatness in games.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, GDC

Key quotes from GDC's fiery Indie Soapbox session  
by Simon Parkin [03.19.14]
Selected quotations from a series of six-minute talks delivered during the Indie Soapbox Session delivered at GDC 2014 yesterday.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Design, Production, GDC

Producerland: Tips for survival 11
by Gamasutra Community [03.19.14]
The final installment of Producerland contains tips on meetings agendas, communication, and how to properly exert pressure on developers when it's called for.
Console/PC, Production

Epic radically changes licensing model for Unreal Engine 61
by Christian Nutt [03.19.14]
Today at GDC, the Epic founder showcased Unreal Engine 4, and noted that it's going to a subscription model -- $19 a month, with devs Epic paying royalties on shipped games.
Console/PC, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, Video, GDC

Popular game dev tools come to PlayStation 4 with native support 5
by Kris Graft [03.19.14]
Popular game development tools and middleware are coming to PlayStation 4, Sony Computer Entertainment announced Wednesday during the Game Developers Conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Unity 5.0 announced, with direct-to-web, plugin-free publishing 28
by Gamasutra Community [03.18.14]
Gamasutra speaks to Unity CEO David Helgason about the latest version of the popular game engine, which adds new lighting and audio features, and WebGL support.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, GDC

Blog: Publishing a game jam game  
by Gamasutra Community [03.18.14]
"Winning the Global Game Jam is cool, but how do you conquer the commercial market with your game? It's not as easy as it sounds."
Console/PC, Smartphone/Tablet, Indie, Production

From zombie apocalypse to L.A. Cops: What's new from Modern Dream Exclusive  
by Kris Ligman [03.18.14]
Modern Dream founder Ollie Clarke, coming away from the success of last year's Typing of the Dead: Overkill, reveals two new projects -- including the studio's next game, retro shooter L.A. Cops.
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Exclusive, Video

'Beware The Hidden Costs Of Running A Successful Kickstarter' 1
by Simon Parkin [03.17.14]
Running a successful Kickstarter campaign can incur a tremendous personal cost. So said Steve Swink in a candid talk delivered at GDC in San Francisco this afternoon.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC