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July 24, 2016
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July 24, 2016
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Updates » Production
Postmortem: Stoic Studio's The Banner Saga 2 6
by John Watson [06.10.16]
"Not a single member of our team is in the same room. We are spread out across the entire globe, from Australia, every time zone of North America, Europe, and reaching all the way to Russia."
Programming, Art, Design, Production

The Division dev upgrades to permanent bans for first-time cheaters 4
by Bryant Francis [06.09.16]
Ubisoft intensifies its efforts to crack down on cheaters in The Division,will now permanently ban players upon first offense.
Console/PC, Production

Google's fledgling AR tech has its first commercial game  
by Bryant Francis [06.09.16]
The first game that incorporates Google's augmented reality technology has a release date and compatible hardware.
VR, Smartphone/Tablet, Production, Business/Marketing

The rumors about the death of story mode are greatly exaggerated 17
by Bryant Francis [06.08.16]
A few years ago, game developers declared story modes dead--today, they're alive and well. We looked at some data and talked to developers to find out why.
Console/PC, Design, Production, Business/Marketing

Obituary: EA social advisor Claudia Adams-Esgrow 1
by Bryant Francis [06.07.16]
Gamasutra has learned that veteran community manager Claudia Adams-Esgrow has passed away, according to her family on Facebook.
Console/PC, Production

Video: How Crytek builds 3-dimensional UI for VR  
by Staff [06.07.16]
If you're working on a new VR experience, take a moment to learn from CryTrek how they've learned to build user interfaces within virtual reality.
VR, Programming, Art, Design, Production, Video

Until Dawn dev expands virtual reality team with triple hire  
by Chris Kerr [06.07.16]
Until Dawn developer Supermassive Games has bolstered its virtual reality department with three new hires. 
VR, Console/PC, Production

Postmortem: Offworld Trading Company's Early Access campaign 7
by Soren Johnson [06.07.16]
Soren Johnson examines Offworld Trading Company's Early Access campaign. He notes what went right and what went wrong... and he also has a few suggestions for Steam.
Console/PC, Indie, Design, Production, Business/Marketing, Video

VR support comes to Amazon's Lumberyard engine, starting with Rift and Vive 1
by Alex Wawro [06.06.16]
There's a new update coming to Amazon's Lumberyard engine in the next few weeks, Lumberyard Beta 1.3, that will add support for the Oculus Rift, HTC Vive and other virtual reality headsets to the nascent game engine.
VR, Production

GDC Europe: Get a behind-the-scenes look at Call of Duty art production  
by Staff [06.06.16]
Come to GDC Europe and check out the "Art Production for 'Call of Duty'" talk to hear Activision Blizzard's Carlos Garcia & Red Hot CG's Claas Grimm take you behind the scenes of AAA game production.
Console/PC, Art, Production, GDC Europe

Video blog: An inside look at one motion capture studio  
by Gamasutra Community [06.06.16]
A peek inside Fast Motion Studios, which has worked on films such as Pacific Rim, as well as television and video games.
Art, Production

Video: Game design and mind control in Superhot 1
by Staff [06.03.16]
At GDC 2016, game director Piotr Iwanicki detailed Superhot's design process and how its developers ultimately leaned in to the "mind control" elements of the game's narrative to build a better game. 
Indie, Design, Production, Video, Vault

Frontier inadvertently drives Elite: Dangerous AI to create superweapons 2
by Alex Wawro [06.03.16]
Frontier's recently-released Elite: Dangerous expansion had the unexpected consequence of empowering the AI to merge weapons and abilities, creating ad hoc superweapons that now threaten players.
Social/Online, Production

The Wit.nes is a Witness demake for the original NES  
by Alex Wawro [06.03.16]
Dustin Long has created a "demake" version of the game for the Nintendo Entertainment System, The Wit.nes, as a "reinterpretation and tribute" to Thekla's recently-released puzzle game.
Console/PC, Production

Blog: Releasing a LibGDX Java game on Steam 1
by Gamasutra Community [06.03.16]
The indie developer behind Early Access sandbox game The Hinterlands explains how to prepare and upload your LibGDX Java game to Steam.
Programming, Production

Get a job: Telltale Games is hiring a Producer  
by Staff [06.02.16]
California developer Telltale Games is looking to hire a producer with development and management experience to ensure continued success of the company's episodic games model.
Console/PC, Production, Recruitment

Failbetter Games announces first titles to be published through Fundbetter  
by Bryant Francis [06.02.16]
UK dev studio Failbetter Games announces the first games to be published through its Fundbetter initiative.
Console/PC, Indie, Production, Business/Marketing

Game Design Deep Dive: Dying Light's Natural Movement system 3
by Maciej Binkowski, Bartosz Kulon, Paul Milewski [06.02.16]
"So many of the established smoke and mirrors techniques you use in level design just didn’t work for us. We actually had to put full environments behind the curtain, so to speak."
Console/PC, Programming, Art, Design, Production, Video, Deep Dive

Unreal 4.12 launches with Sequencer animation and VR Editor tools 1
by Bryant Francis [06.01.16]
The latest update to the Unreal Engine is out and includes the Sequencer and VR editing tools announced earlier this year.
Console/PC, Production, Business/Marketing

How to better brainstorm your next game project  
by Staff [06.01.16]
Our sister site, GameCareerGuide, helps new developers build their best career. Here's a sample of a recent topic: How do you get the most out of your next dev team brainstorming session?
Console/PC, Indie, Production, Recruitment, Student/Education