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April 21, 2015
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April 21, 2015
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Updates » Production
Don't miss these standout talks during the eight GDC 2015 Summits  
by Staff [02.27.15]
As everyone prepares for the big show next week, GDC 2015 officials take a moment to highlight some of the most interesting can't-miss Summit sessions at this year's conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Design, Production, Business/Marketing, GDC

Blog: Make the kinds of games you can be proud of 10
by Christian Nutt [02.26.15]
"Yesterday I started to create some pixel art mockups of how I think the game should look... And a funny thing happened. As I was doing it I realized I felt happy."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Make room in your GDC 2015 schedule for these standout talks  
by Staff [02.26.15]
As everyone finalizes their GDC 2015 conference schedules, we'd like to take a moment to highlight some standout sessions that you should keep on your radar.
Console/PC, Art, Design, Production, GDC

What to watch out for in AB testing  
by Gamasutra Community [02.26.15]
Wisdom earned from six years running an analytics company: "Here are some lessons learned from designing these A-B tests and interpreting the results."
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Leap Motion joins hands with Epic to offer official UE4 plugin 2
by Alex Wawro [02.25.15]
There's an official Unreal Engine 4 plugin for the Leap Motion gesture controller out this week that developers can access via the Unreal Engine 4.7 source code repository on GitHub.
Console/PC, Production, Video

These are your GDC 2015 Game Narrative poster session winners  
by Staff [02.25.15]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2015 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

Mixamo gets usability overhaul in 2.0 release  
by Alex Wawro [02.25.15]
The five-year-old Mixamo online storefront of 3D animations/character models is getting an overhaul in advance of next week's Game Developers Conference.
Console/PC, Production, Video

When 'minimum viable product' becomes a crutch 36
by Gamasutra Community [02.25.15]
Iteration based mobile game designers have taken "minimum viable product" development principles too far, argues developer Joseph Kim.
Smartphone/Tablet, Production, Business/Marketing

Remember: GDC 2015 online registration closes tomorrow  
by Staff [02.24.15]
With just over a day left until online registration for GDC 2015 ends on February 25th at 11:59 PM PT, conference organizers are encouraging anyone interested in attending to register now.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

A Humongous chance: The death and life of the best game you never played 12
by Gamasutra Community [02.24.15]
A short, personal history of Humongous Entertainment and a look inside the development of cult-classic Moonbase Commander -- a fascinating project with an even more surprising history.
Console/PC, Design, Production, Business/Marketing

Playtesting games at the DMV 9
by Gamasutra Community [02.24.15]
People are bored, so why not? Here's how one dev did it: "If you’re part of a small team and working on a mobile game (or app), playtesting at the DMV can be very productive."
Smartphone/Tablet, Indie, Design, Production

Darkest Dungeon: Designing for despair, and kicking you when you're down 7
by Phill Cameron [02.24.15]
We talk to Chris Bourassa and Tyler Sigman of Red Hook Studios about the difficulty of Darkest Dungeon, and why they want their narrator to compound defeat by insulting the player.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Video: Koji Igarashi explores what makes a Metroidvania game 1
by Staff [02.23.15]
At GDC 2014, veteran designer Koji Igarashi examines the evolution of the Metroidvania genre through the lens of his own experience working on some of its most iconic games.
Console/PC, Indie, Design, Production, Video, Vault

Goat Simulator's wild ride to success: A 'strange' postmortem 7
by Gamasutra Community [02.23.15]
"We’ve discarded a large part of game development practices that are usually fundamental to how you make games. We’ve made a game in a way we never thought we would, and it actually worked."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Don't Miss: The history of Civilization 1
by Benj Edwards [02.20.15]
This classic 2007 feature follows the career of industry icon Sid Meier as he established himself and created the influential turn-based strategy epic Civilization.
Console/PC, Programming, Design, Production

The power of free: The tools we use 13
by Gamasutra Community [02.20.15]
A look inside a one indie developer's pipeline, peppered with free programs that still let you get the game-development job done.
Console/PC, Indie, Programming, Production, Business/Marketing

There is only concept: Frozen Cortex and the art of standing out 3
by Gamasutra Community [02.20.15]
"Unless you’ve made a Darkest Dungeon, Five Nights at Freddy’s or Plague Inc, something which takes on a life of its own... you have to attempt to put aside the fatigue and get other people excited."
Console/PC, Indie, Design, Production, Business/Marketing

Finally, some details about what Magic Leap actually is 15
by Phill Cameron [02.20.15]
MIT Technology Review has some details about what Magic Leap is, and how it works.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Road to the IGF: Ben Esposito's Donut County Exclusive  
by Christian Nutt [02.19.15]
Did you ever want to be a hole? Gamasutra speaks to Ben Esposito about Excellence in Visual Art nominee Donut County, its pleasant pastel visuals, and its gentle provocation.
Indie, Art, Design, Production, Exclusive, Video, IGF

Deconstruct the art design of leading AAA and indie games at GDC  
by Staff [02.19.15]
From No Man's Sky to Disney Infinity 2.0, GDC 2015 officials highlight another great set of sessions on the process of art design that you'll want to keep on your radar.
Console/PC, Indie, Art, Production, GDC