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February 23, 2017
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Updates » Production
Road to the IGF: Variable State's Virginia  
by Chris Kerr [01.31.17]
Variable State's game was nominated for several Independent Games Festival awards, including Best Audio, Excellence in Narrative, Excellence in Visual Art and The Nuovo Award for innovation. 
Console/PC, Programming, Art, Design, Production, Video, IGF

Blog: What Prison Architect teaches us about layered game design  
by Gamasutra Community [01.31.17]
Today's post focuses on Prison Architect and how its development presents a useful lesson for developers building multiple systems at once for their game.
Console/PC, Design, Production

Alt.CTRL.GDC Showcase: Sand Garden  
by Joel Couture [01.31.17]
Sand Garden is a sandbox game--literally. It has players sticking their hands in heaps of sand, moving and shaping it to create valleys and mountains to make virtual villagers happy.
Console/PC, Indie, Design, Production, Video

Blog: WebGL memory and performance optimization tips 1
by Gamasutra Community [01.30.17]
Here are a few techniques for resolving some common WebGL performance issues we’ve seen with games published on Kongregate.
Programming, Production

Alt.CTRL.GDC Showcase: Gregory Kogos' RotoRing  
by Joel Couture [01.30.17]
Gregory Kogos' RotoRing is about avoiding danger, dodging the deadly spots on a pair of LED rings using a rotating knob for movement and a button.
Console/PC, Indie, Design, Production

Video Game Deep Cuts: The Neo Geo Yakuza  
by Gamasutra Staff [01.29.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Neo Geo collecting insanity, Yakuza translations, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Video: Naughty Dog's postmortem of Uncharted 2: Among Thieves  
by Staff [01.27.17]
At GDC 2010, then co-lead game designer Richard Lemarchand earnestly explains the ways in which Naughty Dog faced many entirely new challenges in the creation of their hit game Uncharted 2.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

SAG-AFTRA president: Voice actor strike entering 'crucial phase' 3
by Chris Kerr [01.27.17]
The U.S. screen actors guild has said its strike against video game companies such as EA, Insomniac, and WB Games is now entering a "crucial phase."
Audio, Production, Business/Marketing

Road to the IGF: Clever Endeavour Games' Ultimate Chicken Horse  
by Joel Couture [01.27.17]
Ultimate Chicken Horse is a multiplayer racing game. It doesn't just ask players to race, but to build the track, giving them an array of platforms and traps to lay out.
Console/PC, Indie, Art, Design, Production, Video, IGF

Alt.Ctrl.GDC Showcase: New Arcade's Fear Sphere  
by Joel Couture [01.27.17]
Gamasutra spoke with Andrew Genualdi of New Arcade to learn how the Fear Sphere dev team captured and projected the sense of being trapped and afraid.
Console/PC, Indie, Design, Production, Video

Catch devs on Pokemon Go, Vainglory and more speaking at GDC 2017's Mobile Summit!  
by Staff [01.26.17]
With GDC 2017 drawing nigh, organizers share details on some great talks at the GDC Mobile Summit from developers working on Pokemon Go, Vainglory, and more!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Come to GDC 2017 and see speakers confront their old game dev advice  
by Staff [01.26.17]
At GDC 2017 experienced devs Liz England, Rami Ismail, Lisa Brown, and Daniel Cook will come face-to-face with game dev advice they adamantly stood by several years ago but consider bad ideas today.
Indie, Design, Production, Business/Marketing, GDC

Blog: Using Powerpoint to prototype your UI 3
by Gamasutra Community [01.26.17]
Cutting edge tools are great, but sometimes they're not quite what you're looking for. We put a familiar tool to work in unfamiliar ways by using Powerpoint to fully visualise our UI prototyping.
Design, Production

Road to the IGF: Titouan Millet's Mu Cartographer 1
by Joel Couture [01.26.17]
A vast landscape is open for the player to explore, shape, and document in Mu Cartographer, a game where players manipulate an alien device to look over and alter the lands they see.
Console/PC, Indie, Art, Design, Production, Video, IGF

Blog: Most inspiring game animation tech talks of 2016  
by Gamasutra Community [01.25.17]
A quick summary of my favorite talks from 2016 related to game animation programming or technology.
Programming, Production

Blog: A research gallery packed with over 16,000 RPG screenshots 3
by Gamasutra Community [01.25.17]
I've put together a gallery with over 16,000 .png screenshots of almost 400 CRPGs, free for anyone to use. Take a look.
Art, Production, Business/Marketing

At GDC 2017, get engineering insights from folks who used animation to bring a toy robot to life  
by Staff [01.25.17]
At GDC 2017 Anki engineers will explain how, in animating the real-life robot Cozmo, Anki used real-world physics so there was no "cheating" -- and they had to adjust their process accordingly.
Console/PC, Indie, Programming, Production, GDC

Epic Games launches $500,000 year-long game dev contest 1
by Chris Kerr [01.25.17]
Epic Games has joined forces with charity foundation Wellcome Trust to launch Developing Beyond, a year-long game dev competition worth $500,000.
Console/PC, Production, Business/Marketing

Blog: What I learned working remotely for over three years 5
by Gamasutra Community [01.25.17]
I share anecdotes, advice, and best practices for working from home in the game development industry.
Programming, Production, Business/Marketing

This week in video game blogging: Doing what you're told  
by Critical Distance [01.25.17]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on governance and management.
Design, Production, Business/Marketing