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February 9, 2016
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February 9, 2016
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Updates » Production
Treasuring the things that matter 1
by Gamasutra Community [12.31.15]
"I guess sometimes you don't have a few weeks to come back and talk again. Here I am slowly closing in on 50 and there is Derek eternally stuck at roughly 30 years old."
Console/PC, Production, History

Game developers share their New Year's resolutions 6
by Staff [12.31.15]
We asked our Twitter followers what their industry-related New Year's resolutions for 2016 were. We were flooded with responses, and only a few of them were jokey stuff like '1080p or higher.'
Console/PC, Indie, Audio, Design, Production, Business/Marketing

Best of 2015: The story of Transformice, an indie game with 60M players 17
by Gamasutra Community [12.30.15]
Four years in to creating a game that spiked in popularity beyond its developers wildest dreams: A postmortem of boom times, a changing business model, and a studio's transformation.
Indie, Art, Design, Production, Business/Marketing

Pokemon chief: Iwata was the one who brought Pokemon to the West  
by Alex Wawro [12.30.15]
In a new 4Gamer interview translated by Siliconera, Pokemon Company chief Tsunekazu Ishihara remembers how Iwata volunteered to do code review and localization planning for the first Pokemon games.
Console/PC, Production

Designing games that let livestream viewers take part in the play 5
by Joel Couture [12.30.15]
Robot Loves Kitty designs games in which stream viewers can take part and even change the outcome. 'This is a new genre in our minds, and we want to dive in,' says producer Alix Stolzer.
Indie, Design, Production

Blog: The consequences of failure 16
by Gamasutra Community [12.29.15]
"I had this idealistic idea about making people happy with games I make. I don't need to get rich, but I do need to pay my rent, that's enough. But I feel like I'm an enemy towards the people I make games for."
Indie, Production, Business/Marketing

Can Zero Latency turn free-roam VR into Laser Tag 2.0? 1
by Richard Moss [12.29.15]
An Australian company describes how they've been refining a free-roam VR multiplayer game that they're offering to the public for circa US$60 per hour-long session.
VR, Design, Production, Business/Marketing, Video

How to get a job as a game producer: Resume and interview 2
by Gamasutra Community [12.29.15]
"I want to talk about the application itself, the interview and what to expect, after which I will close with some final thoughts. But first, we should talk about your résumé."
Console/PC, Production, Recruitment

Get a job: CCP seeks a Senior Producer for a new VR project  
by Staff [12.28.15]
EVE Online powerhouse CCP is looking for a senior producer to lead production on a new VR game for PC, at its London studio.
VR, Console/PC, Production, Recruitment

The Weird Al of game jams: Making Mutant Veggie Arena  
by Gamasutra Community [12.28.15]
What goes into jamming up a strange game: "After my first Ludum Dare entry about the Amish and this entry about food, I'm starting to feel like the Weird Al of video game development."
Console/PC, Indie, Programming, Art, Audio, Design, Production

Sunless Sea, 80 Days and the rise of modular storytelling 3
by Phill Cameron [12.25.15]
We discuss the production and design strengths of 'modular storytelling' with the developers of 80 Days and Sunless Sea, who are pioneering this new form of game narrative.
Console/PC, Smartphone/Tablet, Indie, Design, Production

Blog: Our level building process: How long does it take?  
by Gamasutra Community [12.24.15]
"Taking in mind that we have one day a week to work on the game, the answer is that it can take anywhere between four weeks to three months of actual time between the first idea and having something release worthy."
Console/PC, Indie, Design, Production

5 smart ways that games have incorporated holiday themes 4
by Bryant Francis [12.24.15]
From Sega's Christmas Nights to World of Warcraft's Feast of Winterveil to Animal Crossing's Toy Day, many games have found clever ways to incorporate holiday themes.
Design, Production

Video: Final Fantasy XIV - Behind A Realm Reborn  
by Staff [12.23.15]
In this GDC 2014 presentation, Square Enix's Naoki Yoshida analyzes the causes of Final Fantasy XIV's initial failures, and discloses some of the behind-the-scenes decisions surrounding the importance of a relaunch.
Console/PC, Social/Online, Production, Video

Blog: Rapid jamming with Ludum Dare entry Escape Squad 1
by Gamasutra Community [12.23.15]
"I had a ton of fun making this game, and learned a lot about rapid development. I’ll keep this one in the back of my mind for a future RPG, but for now it will rest for a while."
Indie, Production

Best of 2015: Gamasutra's Top Games, Devs, Events and Trends 1
by Staff [12.23.15]
This is it -- the whole kit and kaboodle. As 2015 shuffles off this mortal coil, Gamasutra staff reflect on the events, trends, games and -- most importantly -- the devs that shaped the year that was.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Harnessing the power of community to develop The Long Dark  
by Staff [12.22.15]
Hinterland Studio founder Raphael Van Lierop speaks at GDC 2015 about how involving your community in your development process helps you create a better game -- as long as you avoid known pitfalls.
Indie, Production, Video, Vault

Here's a look at Rare's unreleased SNES pirate RPG Dream  
by Alex Wawro [12.22.15]
British game maker Rare published a video today that contains developer commentary on -- and unreleased footage of -- Dream, the studio's planned SNES RPG that was transmogrified into Banjo Kazooie.
Console/PC, Production, Video

Blog: 10 of the best 2D game asset sites 6
by Gamasutra Community [12.22.15]
"2D games are making a big come back with the proliferation of mobile games, html 5 and major support of big publishers. Below is a list of top 10 2D games asset store you can find online, some commercial and some free."
Console/PC, Smartphone/Tablet, Indie, Art, Production

Get a job: CCP in Reykjavik seeks an experienced Producer  
by Staff [12.21.15]
EVE Online developer CCP is looking for someone with game production chops to take a Senior Producer role and lead a new project at its headquarters in Reykjavik, Iceland.
VR, Console/PC, Production, Recruitment