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January 19, 2017
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Updates » Production
Blog: Turning good ideas into game design masterstrokes - Part 1  
by Gamasutra Community [12.13.16]
I give examples on how designers have taken simple elements in games and turned them into masterpieces and showing that they are something we can all learn from.
Design, Production

Fumito Ueda opens up about early game dev adventures and inspirations  
by Alissa McAloon [12.13.16]
A recent interview offers a closer look at the childhood, academic, and professional influences of The Last Guardian creator Fumito Ueda.
Console/PC, Production

Unity 5.6 beta brings native Google Daydream, Cardboard support  
by Chris Kerr [12.13.16]
Unity 5.5 was only marked as a stable release a couple of weeks ago, but that hasn't stopped Unity from releasing the 5.6 beta today.
Programming, Production

Best of 2016: What does $1 million buy in game development? 13
by Gamasutra Community [12.13.16]
A million dollars seems like a lot of money, but what does it really buy? To explain the answer, I'm going to use a widely reviled concept: the man-month.
Production, Business/Marketing

Improbable and Google want to help devs build huge online worlds 2
by Chris Kerr [12.13.16]
"We're excited that both the partnership program and our open alpha will make it easier for small core teams to create new game ideas involving worlds built on [a large] scale."
Programming, Production, Business/Marketing

Devs at id reflect on why Doom 4 was a bust 6
by Alex Wawro [12.12.16]
"It didn't feel as much like Doom as I think a lot of us expected it would feel, or hoped it would feel," explains id Software's Marty Stratton in a new Noclip documentary on Doom.
Console/PC, Production, Video

Don't Miss: Examining the game industry's love-hate relationship with DLC 2
by Staff [12.12.16]
Game developers weigh in on the drawbacks and benefits of season passes for games, which offer a single up-front price for DLC content.
Console/PC, Production, Business/Marketing

Gamasutra's Best of 2016: The top 10 game developers of the year 8
by Gamasutra Staff [12.12.16]
As the holidays approach, it's once again time for our annual picks for Gamasutra's top 10 developers of the year. Nailing down the list of selections was as tough as ever.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production

Best of 2016: Unprecedented raw footage of Japan's game industry 5
by Gamasutra Community [12.08.16]
This collection of videos from John Szczepaniak's recent documentary shine a light on the forgotten history of Japanese game development, proving to be one our most popular posts of the year.
Console/PC, Design, Production, History

GDC 2017 will host a Classic Game Postmortem of The Oregon Trail!  
by Staff [12.08.16]
Oregon Trail co-creator and educational software vet Don Rawitsch will be delivering a Classic Postmortem of the world's best-known educational game at GDC 2017 next year!
Console/PC, Programming, Art, Audio, Design, Production, GDC

Booming game chat app Discord intros in-game text, voice integration  
by Chris Kerr [12.08.16]
Rapidly-growing chat software specialist Discord has pulled back the curtain on GameBridge, a new program that gives devs the tools to integrate voice and text chat into their projects.
Production, Business/Marketing

Best of 2016: Staying happy, creative, productive in the world of game dev 1
by Bryant Francis [12.08.16]
"A dream job still has to be a job. I learned pretty quick to be passionate about the work when creating it, but to be dispassionate with a dozen dissenting opinions pushing back on it."
Design, Production

Come to GDC 2017 for practical tips on making games with a shoestring budget 1
by Staff [12.07.16]
Game Developers Conference organizers are happy to announce another great talk taking place at the show that addresses a tricky but all-too-real topic -- making games on shoestring budgets.
Indie, Production, GDC

Blog: The complete guide to Unity and Git 11
by Gamasutra Community [12.07.16]
Indie developer Tim Pettersen wants to teach you how to track and build Unity projects with Git & Git LFS.
Programming, Production

Best of 2016: The 4 years of self-imposed crunch that went into Stardew Valley 49
by Chris Baker [12.06.16]
In this 2016 gem, dev Eric Barone talks about the 4 years of 70-hour weeks that went into Stardew Valley. "You should be free to work yourself to the bone, but not to force someone else to."
Indie, Programming, Art, Design, Production

Video: Grappling with the dark side of game development 2
by Staff [12.06.16]
As part of the GDC 2016 Independent Games Summit, game designer Joshua Boggs (Framed) gave an emotional talk about how his quest for validation and acclaim led him to sacrifice things he held dear.
Indie, Production, Video, Vault

Don't Miss: When big games launch badly: Breaking the 'vicious cycle' 26
by Staff [12.06.16]
A closer look at the aspects of game development that drive so many games -- especially big-budget AAA productions -- out the door before they're ready, and what developers can do to prevent it.
Console/PC, Production

Valve, Oculus, Nvidia and others back Khronos' new VR standard 1
by Chris Kerr [12.06.16]
The Khronos Group has called for the virtual reality market's biggest players to unite to create a cross-vendor, royalty-free, open VR standard. And some big names have already lent their support.
VR, Programming, Production, Business/Marketing

To promote tech education, Canada's Prime Minister made his own game 3
by Alex Wawro [12.05.16]
Canadian Prime Minister Justin Trudeau's Twitter account lit up today with a message all-too-familiar to many indie devs: Mr. Trudeau has made a video game, and he'd like everyone to play it.
Indie, Production

The Last Guardian's Ueda: 'Games became the place for me to express my art'  
by Alex Wawro [12.05.16]
With Team Ico's The Last Guardian out this week, director Fumito Ueda speaks to The New Yorker about his work and about how his background as an artist influences his approach to game dev.
Console/PC, Production