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January 18, 2019
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Updates » Production
EVE Online dev halts production on Project Nova 1
by Emma Kidwell [11.30.18]
Production on Project Nova has been halted, according to EVE Online developer CCP Games.
Console/PC, Production

Blog: A postmortem of Destination Primus Vita 3
by Gamasutra Community [11.30.18]
Anne Gibeault gives her own personal postmortem of making the sci-fi adventure game Destination Primus Vita. From the birth of a new IP to the release of the first game.
Design, Production, Business/Marketing

Blog: Why I lost $42,500 making a VR game 12
by Gamasutra Community [11.30.18]
In the changing landscape of VR, indies burden a lot of risk while searching for innovation more than triple-A companies. This is a burden that will lead to indie devs vanishing.
VR, Design, Production, Business/Marketing

Don't Miss: 20 years of Fallout: Lessons learned shipping games in the wasteland 3
by Alex Wawro [11.29.18]
In this classic feature, Gamasutra checks in with developers who worked on multiple Fallout games to learn how things have changed in the 20+ years since the series got its start.
Console/PC, Design, Production

Get a job: Be a Senior Data Scientist at Crystal Dynamics  
by Staff [11.29.18]
Tomb Raider dev Crystal Dynamics seeks an experienced data scientist to join the team at its Redwood City, CA headquarters.
Console/PC, Production, Recruitment

Shantae dev WayForward signs on to help finish Koji Igarashi's Bloodstained 1
by Alex Wawro [11.29.18]
The team at WayForward Technologies (Shantae: Half Genie Hero, The Mummy Demastered) have signed on to help finish development of Koji Igarashi's Kickstarted Bloodstained: Ritual of the Night.
Indie, Production

Blog: Board games and social isolation  
by Gamasutra Community [11.29.18]
Board games are social experiences that are non-stigmatic, and in this post I discuss how that valuable and powerful combination could very well save lives.
Design, Production

Top voice actors sign on to help pre-read your game scripts -- for free  
by Alex Wawro [11.28.18]
Veteran voice actors Jennifer Hale, Sarah Elmaleh, and Cissy Jones front a new L.A.-based S.W.A.A.T. team that aims to help devs hear their game scripts performed during pre-production -- for free.
Console/PC, Production

Opinion: 'Winter is coming' for the video game biz 7
by Joost van Dreunen [11.28.18]
In this opinion piece, SuperData Research founder Joost Van Dreunen looks at the state of the game industry in late 2018 & predicts a markedly darker future for the game industry.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Blog: Game designer spotlight - Reiner Knizia
by Gamasutra Community [11.28.18]
The second in my Game Designer Spotlight series, this time focussing on the incredibly prolific Reiner Knizia. I look at his design process and philosophy, and try to learn how he makes so many games.
Programming, Design, Production

Blog: How productivity tools can make development easier  
by Gamasutra Community [11.28.18]
I talk about some of the productivity tools like Flock, Hacknplan, and Airtable that we use to make making games easier.
Design, Production

Jam City opens new studio in Canada for Bingo Pop acquisition  
by Chris Kerr [11.28.18]
The Bingo Pop dev team will join Jam City and continue to manage game operations from the company's new Toronto studio.
Smartphone/Tablet, Production, Business/Marketing

Blog: Why we developed and shipped a tiny game in 2 months 6
by Gamasutra Community [11.28.18]
As a brand new dev duo with a burning desire to become sustainable, what we needed on our side was experience, confidence and data. Here's how we got it.
Production, Business/Marketing

Postmortem: The making of retro rhythm game Old School Musical
by Gamasutra Community [11.28.18]
Enjoy this retrospective look at the seven years of work that went into Old School Musical, a charming rhythm game that pays loving tribute to retro games.
Indie, Audio, Design, Production, Business/Marketing

Blog: Lessons from the making of Steel Rats  
by Gamasutra Community [11.27.18]
Michal Azarewicz writes about letting your experiences drive your design, iterating on your own passions and talents, and leaving no idea behind in the new motorbike combat racer Steel Rats.
Design, Production

Blog: A historian discusses Red Dead Redemption 2  
by Gamasutra Community [11.27.18]
Historian Bob Whitaker explores the depiction of crime and the Pinkerton Detective Agency in Red Dead Redemption 2. Topics include "testing," train robbery, and informants.
Console/PC, Design, Production

Blog: Building a community through Twitch  
by Gamasutra Community [11.27.18]
We’re kicking off our collaborative article series with this first instalment from Wase Qazi, developer of Skyhook and Shotgun Farmers.
Production, Business/Marketing

Wargaming acquires UK studio Edge Case Games  
by Chris Kerr [11.27.18]
World of Tanks creator Wargaming has acquired Guildford-based developer Edge Case Games for an undisclosed fee.
Console/PC, Production, Business/Marketing

Starbreeze cutting costs after Overkill's The Walking Dead falls short  
by Chris Kerr [11.26.18]
The developer-publisher revealed the co-op shooter has only been selling well in low-price markers like China and Russia, while struggling elsewhere.
Console/PC, Production, Business/Marketing

How an EyeToy and vacuum cleaner almost broke LittleBigPlanet  
by Chris Kerr [11.26.18]
What's the strangest bug you've stumbled across during development? Unless it involves a vacuum cleaner and an EyeToy conspiring against you, it probably doesn't have anything on this.
Console/PC, Production, Business/Marketing