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April 17, 2014
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Updates » Production
What goes into rebooting Sonic the Hedgehog? Exclusive 6
by Christian Nutt [03.12.14]
Bob Rafei's background includes Jak & Daxter and Crash Bandicoot -- and now he's being tasked with relaunching Sonic with Sonic Boom. We quiz him about this process.
Console/PC, Design, Production, Business/Marketing, Exclusive, Video

Flappy Bird creator is 'good now', working on new games 3
by Alex Wawro [03.11.14]
Dong Nguyen explains the design of Flappy Bird and opens up about how its unexpected success affected him in a recent interview with Rolling Stone.
Smartphone/Tablet, Production

A year's worth of games to 'help me love myself, love others' 6
by Gamasutra Community [03.11.14]
A game a month, both digital and non-digital, for a whole year -- what would you learn? Jenn Sandercock tried this experiment and in this detailed post, shares her experiences.
Console/PC, Indie, Production

Blog: Early thoughts on Steam Early Access 1
by Gamasutra Community [03.11.14]
Mode7 Games' Paul Taylor ponders what it means to launch a game collaboratively with the community -- and what he might accomplish with Frozen Endzone.
Console/PC, Indie, Design, Production, Business/Marketing

Full native Linux support comes to CryEngine 2
by Kris Graft [03.11.14]
Crysis and Ryse developer Crytek confirmed today that its CryEngine game engine now has full native Linux support.
Console/PC, Programming, Production, Business/Marketing

This Week in Video Game Criticism: A weird trick to fix games 6
by Kris Ligman [03.10.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the future of game genres and the perils of 'easy solutions.'
Console/PC, Social/Online, Indie, Design, Production

This Week in Video Game Criticism: Constructions of Blackness  
by Zolani Stewart and Cameron Kunzelman [03.07.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart and Cameron Kunzelman on topics including race and the recent "Left Behind" chapter of The Last of Us.
Console/PC, Indie, Design, Production

'What's the best game dev advice you've ever received?' Exclusive 24
by Kris Graft [03.07.14]
There's a lot of good advice out there about game development, and a lot of bad advice. Today, we took to Twitter to try to get a taste of both the best and the worst.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Rant Apocalypse and Microtalks sessions return to GDC 2014  
by GDC Staff [03.07.14]
Conference organizers share more details on Ryan Payton's talk about the design challenges of developing Republique, as well as the perennially popular Rant Apocalypse and GDC Microtalks sessions.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, GDC

Road to the Student IGF: Jake Muehle on Cyber Heist Exclusive 1
by John Polson [03.07.14]
This asymmetrical co-op heist to erase all student debt is like two games in one, where one player engages in first-person stealth action as a thief, and the other solves puzzles and manages resources as a hacker.
Console/PC, Social/Online, Indie, Design, Production, Exclusive, Video, IGF

Azure Striker Gunvolt is Keiji Inafune's next game 4
by Alex Wawro [03.07.14]
Mega Man creator Keiji Inafune announced that he has partnered with Japanese developer Inti Creates to create Azure Striker Gunvolt, a side-scrolling action game for the Nintendo 3DS.
Console/PC, Indie, Production, Video

Experimental Gameplay Workshop returns to GDC 2014 with star lineup  
by GDC Staff [03.07.14]
With less than two weeks remaining before GDC 2014, organizers share more details on the ever-popular Experimental Gameplay Workshop session led by Robin Hunicke and Daniel Benmergui.
Console/PC, Indie, Design, Production, GDC

Postmortem: An iPad kids' game from Rare veterans - Jack and the Beanstalk 1
by Gamasutra Community [03.07.14]
Three Rare alumni gathered to create fairytale adventures for kids in the tablet space -- and this is the story of the development their most ambitious project yet.
Smartphone/Tablet, Indie, Programming, Art, Production, Business/Marketing

Blog: Resurgence of the middle? 3
by Gamasutra Community [03.06.14]
Mid-tier developers crashed over the course of the last gen. But with some big names heading back into the space, and new opportunities, could the middle be resurgent?
Console/PC, Production, Business/Marketing

GDC 2014 Summit sessions address the future of game narrative  
by GDC Staff [03.06.14]
GDC organizers highlight noteworthy Summit sessions for the upcoming March conference that will help you refine your design chops to tell more compelling stories.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

A veteran game dev's cry: 'Please fix your hiring practices' 83
by Gamasutra Community [03.06.14]
"I've been creating games and game engines for over 20 years... But despite this vast wealth of experience, I am certifiably un-hirable in the video game industry," writes one exasperated veteran.
Console/PC, Smartphone/Tablet, Programming, Production, Business/Marketing, Recruitment

Road to the Student IGF: Gabe Cuzzillo on Foiled Exclusive 1
by John Polson [03.05.14]
Local multiplayer dueler Foiled is "Super Smash Bros meets Nidhogg," with platforming influenced by Super Meat Boy, explains Foiled co-creator Gabe Cuzzillo.
Console/PC, Indie, Programming, Design, Production, Exclusive, Video, IGF

Get a job: 2K is hiring a Motion Capture Specialist  
by Staff [03.05.14]
The folks at 2K are looking to hire a motion capture specialist to work in a motion capture studio alongside the team in their Novato, CA office.
Console/PC, Production, Recruitment

Faceware launches more affordable facial mocap for indies  
by Mike Rose [03.05.14]
Middleware developer Faceware Technologies today launched a new Facial Mocap package specifically for indie and mobile studios, with "lite" versions of all its best products included.
Indie, Production

The prehistory of Japanese PC games 1
by Gamasutra Community [03.05.14]
As part of his research writing The Untold History of Japanese Game Developers, John Szczepaniak had this interview, detailing 1980s PC game development, translated.
Console/PC, Production, History