Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 29, 2015
arrowPress Releases
November 29, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Production
Don't Miss: An oral history of developing Deus Ex 5
by Alex Wawro [10.14.15]
15 years ago, Ion Storm Austin released its seminal first-person cyberpunk game Deus Ex. Gamasutra spoke to some of its lead creators to learn how they developed it -- and what it did to them.
Console/PC, Programming, Audio, Design, Production, Business/Marketing

GDC 2016 opens for registration, debuts first talks  
by Staff [10.14.15]
The time has come to sign up for the largest and longest-running worldwide event for game developers: Game Developers Conference 2016 is now open for registration!
Console/PC, Indie, Programming, Design, Production, GDC

Ubisoft looks to build mobile presence with Longtail acquisition  
by Chris Kerr [10.14.15]
Ubisoft has purchased social and casual game developer Longtail Halifax for an undisclosed fee.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing

Postmortem: Inkle's 80 Days Exclusive 3
by Jon Ingold & Joseph Humfrey [10.14.15]
Developers at Inkle explain how small side-project turned into a huge endeavor, and eventually became one of the most critically acclaimed games on the App Store, Google Play and Steam.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, Exclusive

Tech troubles spur dev to debut browser-based RTS as a PC game 2
by Alex Wawro [10.13.15]
Due to stability issues and aggressive update schedules, Palo Alto-based startup Artillery is switching gears and developing its debut game as a native PC application instead of a browser-based game.
Console/PC, Social/Online, Production

Good communication: An absolute must in a healthy work environment 2
by Gamasutra Community [10.13.15]
But how do you achieve it? Tips from former Undead Labs and ArenaNet lead Shaun Leach: "Make sure you're listening as well as talking. Work on your communication skills regardless of if you're a manager or not."
Console/PC, Smartphone/Tablet, Indie, Production

343 will support developers with a public stats API for Halo 5  
by Chris Kerr [10.13.15]
Halo developer 343 Industries will be opening a public stats API for Halo 5: Guardians to help developers build new websites, apps, and communities.
Console/PC, Production

Placebo effect present in video games, say UK researchers 9
by Chris Kerr [10.13.15]
Professor Paul Cairns, who teaches human-computer interaction at the UK's University of York, has tested whether the placebo effect can alter the way players perceive video games.
Console/PC, Indie, Design, Production, Business/Marketing

'Nintendo has its own way' - How it makes games and works with external devs 4
by Christian Nutt [10.13.15]
Gamasutra speaks to producer Risa Tabata and Kensuke Tanabe, who oversees the company's externally developed projects, to learn about Chibi-Robo and, more generally, how Nintendo views dev partners.
Console/PC, Production, Business/Marketing

MaxPlay's new game engine aims to be 'Google Docs for game devs' 4
by Alex Wawro [10.12.15]
A new challenger stepped into the game engine arena today: MaxPlay, a game technology company that aims to entice developers into using its “cloud-based” collaborative game development platform.
Console/PC, Smartphone/Tablet, Indie, Production

Architecture in video games: Designing for impact in The Witness 16
by Gamasutra Community [10.12.15]
Deanna Van Buren, the architect who collaborated with Jonathan Blow on The Witness, explains how her art could contribute to games that feel and look more real and compelling.
Console/PC, Indie, Art, Production

A former mentor recalls the early career of Satoru Iwata 4
by John Andersen [10.09.15]
'Iwata was a so-called otaku,' recalls Yash Terakura, who mentored Satoru Iwata when he was a college kid eager to learn more about computers. 'Of course, we did not have that term at that time.'
Console/PC, Programming, Design, Production, History

Don't Miss: An inside look at how Valve developed Portal 8
by Staff [10.08.15]
Erik Wolpaw, Kim Swift & Jeep Barnett explain how and why Valve managed to create its seminal Portal puzzle game in this classic feature reprinted from a 2008 issue of Game Developer Magazine.
Console/PC, Programming, Art, Audio, Design, Production

Creating joy: How Butt Sniffin Pugs came to life 1
by Gamasutra Community [10.08.15]
"If we could catalyze a multiplayer experience that revolved around joy, not only would it be memorable, but it would be fulfilling for us as developers! What better way to feel good about your game?"
Indie, Design, Production

Sponsored: Optimizing Unity games on Android: A case study  
by Jackie Lee [10.08.15]
This article will show a performance gain with x86 native support on Android and share some tips for increasing performance on Intel architecture using Hero Sky: Epic Guild Wars as an example.
Smartphone/Tablet, Programming, Production, Business/Marketing, Sponsored Article

Max Gentlemen: A cross-platform postmortem of a game that 'lost us a lot of money' 10
by Gamasutra Community [10.08.15]
A catalog of mistakes made and bad decisions: "Consider the game a charitable donation from us. It’s good to get our sophomore slump out of the way."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

The power of politics in games, 1980s-style 1
by Christian Nutt [10.07.15]
"It was quite primitive, but for the dawn of the computer age, the predictive results seemed miraculous." - Nelson Hernandez, developer of President Elect
Console/PC, Design, Production, Business/Marketing, History

Designing the fearsome creatures of Total War: Warhammer 2
by Phill Cameron [10.07.15]
We talk to Creative Assembly about translating the Warhammer world into the Total War framework, and why creating an array of monsters is much harder than traditional human-on-human combat.
Console/PC, Design, Production, Business/Marketing

Telltale pulls high-profile games from the App Store 2
by Chris Kerr [10.07.15]
Telltale Games has been forced remove a number of games from the App Store due to issues brought on by the release of iOS 9.
Smartphone/Tablet, Production

Video: Automating content creation so tiny teams can make big games 1
by Staff [10.06.15]
At GDC Europe 2015 developer Alexander Birke explains how a small team built an outsized game -- The Adventures of Bertram Fiddle -- by creating efficient automated processes to create content.
Console/PC, Indie, Production, Video, Vault