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March 4, 2015
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March 4, 2015
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Updates » Production
Postmortem: Launching The War Z 23
by Gamasutra Community [01.15.15]
"The War Z may have been one of the most controversial game launches of the year when we released it in December, 2012. It was also the biggest learning experience of my career."
Console/PC, Production, Business/Marketing

Video: How Adrift went from concept art to publishing deal  
by Staff [01.14.15]
At GDC Next 2014, Adam Orth and the rest of the core Adrift development team share lessons learned while taking their game from concept art to a polished prototype that netted them a publishing deal.
Console/PC, Indie, Production, Video, Vault

The Game Outcomes Project: Game development factors 18
by Gamasutra Community [01.14.15]
"The differences in teamwork and culture across teams are simply massive, and these differences have an overwhelming impact on the games we make and our success or failure as organizations."
Console/PC, Production

6 tips for game localization 20
by Gamasutra Community [01.13.15]
"To help myself and other game developers who are considering getting their games localized, I have put this list of Dos and Don'ts together."
Console/PC, Smartphone/Tablet, Indie, Production

Video: How Halfbrick rebooted a 4-year-old game into a top seller 2
by Staff [01.12.15]
As our industry evolves to embrace games with long lifespans, devs have to solve a hard problem: how do you make an old game feel like new? Learn how Halfbrick pulled it off in this GDC talk.
Smartphone/Tablet, Production, Video, Vault

Make time to check out these excellent GDC 2015 Advocacy talks  
by Staff [01.12.15]
GDC officials highlight more great Advocacy track sessions in advance of the deadline for discounted early registration. Once again, Advocacy track talks are open to all GDC 2015 passholders.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Don't Miss: Measuring the lasting impact of Xbox Live Indie Games Exclusive 16
by Christian Nutt [01.09.15]
What happened to the Xbox Live Indie Game developers? What did they learn from working with the Xbox 360-based marketplace, and the XNA dev tool? We ask them.
Console/PC, Indie, Programming, Production, Business/Marketing, Exclusive

Ubisoft expands its Graduate Program for college students 1
by Christian Nutt [01.08.15]
Last year, the company launched a program to get recent grads Ubisoft jobs to transition them into the industry -- and this year, it adds more disciplines and another studio location.
Console/PC, Programming, Production, Student/Education

Lessons of a failed mobile indie studio 16
by Gamasutra Community [01.08.15]
"If you are just starting out in game development, your main goal needs to be gaining experience. I firmly believe that before you start a games company, you need to work for one. Any one."
Smartphone/Tablet, Indie, Production, Business/Marketing

Get a job: Telltale Games seeks a Studio Technology Manager  
by Staff [01.07.15]
The folks responsible for The Walking Dead are hiring an experienced game studio manager to work alongside the studio head and production teams at Telltale's San Rafael, CA office.
Console/PC, Production, Recruitment

Don't Miss: Ending the vicious cycle of big games launching badly Exclusive 25
by Alex Wawro [01.07.15]
A deeper look at the aspects of game development that drive so many games -- especially big-budget AAA productions -- out the door before they're ready, and what developers can do to prevent it.
Console/PC, Production, Exclusive

Mike Bithell explains how to polish your indie game at GDC 2015  
by Staff [01.07.15]
The creator of Thomas Was Alone and Volume has studied the topic intently, and in his "Indie Polish: Making the Most of the Last 10%" talk at GDC 2015 he'll run down smart tips for finishing your perfect game.
Indie, Production

Make A Game With No Experience: Tom Francis begins Game Maker tutorials 4
by Phill Cameron [01.07.15]
Gunpoint's Tom Francis has begun a series of video tutorials on how to start creating a game in Game Maker Studio with no previous experience.
Console/PC, Indie, Programming, Design, Production, Video

The Game Outcomes Project: Building effective teams 27
by Gamasutra Community [01.07.15]
Born from a survey that yielded data about the most effective practices for team-based game development, The Game Outcomes Project is back -- this time, with info on how to build your team.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

8 game production tips: What we learned the hard way 6
by Gamasutra Community [01.06.15]
Eight game production tips learned "the hard way" -- with topics ranging from localization to community events and project planning.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Riot creating its own 'direct network' for League of Legends traffic 6
by Phill Cameron [01.06.15]
UPDATE League of Legends creator Riot Games has announced development of its own "direct network" in the US and Canada, working with ISPs to reduce ping and packet loss for players.
Console/PC, Production, Business/Marketing

20 developers, events and trends that shaped our industry in 2014 Exclusive  
by Alex Wawro [12.31.14]
As we bid farewell to 2014, it's clear we're closing out one of the more momentous years in recent game industry history; here are the developers, events and trends that defined the year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Postmortem: Pinball-RPG hybrid Rollers of the Realm 5
by Phantom Compass [12.31.14]
What happens when an indie studio pulls in triple-A talent to make a game with a really weird twist? This postmortem covers the development of pinball/RPG hybrid Rollers of the Realm.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Using software development practices for games: Can MVC/MVVM work? 5
by Gamasutra Community [12.31.14]
"Are they good for game development? Do they bring any additional complexity? Do they solve any problems better than the current approach?"
Console/PC, Social/Online, Indie, Programming, Design, Production

Best of 2014: 7 truths about indie game development 42
by Gamasutra Community [12.29.14]
"All you can do is get started, keep trying and do what it takes to make sure you can keep trying. Keep getting better at this. Believe that you will get there in the end."
Indie, Production, Business/Marketing