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March 24, 2017
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Updates » Production
Don't Miss: The postmortem of Warbits, a 'certified dumb idea' 10
by Staff [02.07.17]
"Despite the fact that Warbits worked out for us, it was a certified dumb idea," writes one dev. "We hope this postmortem can shed some light."
Indie, Production

Microsoft, Sony, HTC Vive and more are sponsoring great GDC 2017 talks!  
by Staff [02.07.17]
Don't skip the great sponsored sessions at GDC 2017! High-profile companies like Microsoft, Sony, and HTC Vive will be there opening up about everything from the future of Xbox to 3D audio to VR dev.
VR, Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production, Business/Marketing, GDC

Miyamoto: PC devs can build Switch ports in 'less than a year' 5
by Chris Kerr [02.07.17]
Super Mario creator Shigeru Miyamoto says it would take less than a year for third-party PC developers to port their games to Switch. 
Console/PC, Production, Business/Marketing

ALT.CTRL.GDC Showcase: Spacebox  
by Joel Couture [02.07.17]
Spacebox turns a plain cardboard box into a controller. By playing with the flaps, players can fire weapons or bring up shields. By leaning, they can steer their ship through the cosmos.
Indie, Design, Production

Get a Job: Insomniac Games is hiring a Character Technical Director  
by Staff [02.06.17]
Insomniac Games is looking for a versatile Character Technical Director to create character setups, including the rigging of various heroes, enemies, weapons, and more, for its studio in Durham, NC.
Console/PC, Art, Production, Recruitment

Road to IGF: Ink Stories' 1979 Revolution: Black Friday  
by Joel Couture [02.06.17]
"I have always been interested with those moments in time where we have seen the greatest kindness in humanity combined with the most atrocious acts of hatred. How can I capture that in a game?"
Console/PC, Indie, Art, Design, Production, Video, IGF

Payday 2 owner Starbreeze to publish Psychonauts 2 5
by Chris Kerr [02.06.17]
Swedish company Starbreeze will link up with Double Fine to publish Psychonauts 2, which is scheduled hit shelves in 2018. 
Console/PC, Production, Business/Marketing

Sponsored: Managers vs. Teams - Enough fighting, time for studio alignment  
by Patric Palm, CEO and Co-founder, Hansoft and Favro [02.06.17]
Studio alignment and team empowerment -- at the same time. Ulas Karademir of Unity and Google’s Khaled Abdel Rahmans share their thoughts on team empowerment; how to adapt to change and rule the workflow of a gaming studio.
Production, Business/Marketing, Sponsored Article

Blog: What goes into porting to consoles (for non-developers)? 9
by Gamasutra Community [02.06.17]
This blog is an explanation of what goes into porting a game to console, designed for the average person (i.e. non-developer) to be able to understand. Use this to answer your community!
Console/PC, Production, Business/Marketing

ALT.CTRL.GDC Showcase: Maximity's U.F.O. Bellies 1
by Joel Couture [02.06.17]
In U.F.O. Bellies, players wear a life-preserver-like plushie around their midriff. Parts of it are color-coded, and they can rack up points by bumping the correct colors together.
Indie, Design, Production, Video

Alt.CTRL.GDC Showcase: Student project Victor the Loser 1
by Joel Couture [02.03.17]
Victor the Loser is a controller, and a poor sport. If it seems like you're going to win, Victor starts to interfere, waving flags in front of the screen and locking down buttons.
Indie, Design, Production, Video

Hear real talk from fellow devs at GDC 2017's Independent Games Summit!  
by Staff [02.02.17]
From digital psychedelics to reflecting on good, old advice for indie devs that's now maybe totally wrong, there are a lot of great sessions lined up for GDC 2017's Independent Games Summit!
Indie, Programming, Art, Design, Production, Business/Marketing

At GDC 2017, see how Capcom took Resident Evil 7 forward by looking back  
by Staff [02.02.17]
At GDC 2017, game director Koshi Nakanishi and Capcom Global R&D senior manager Peter Fabiano will break down how Resident Evil 7 was conceptualized, designed and developed!
Console/PC, Design, Production, GDC

Blog: Procedural level generation in Unity for M.E.R.C. - part 1 2
by Gamasutra Community [02.02.17]
For M.E.R.C. we relied on procedural level generation to add more content and randomness to our game. This article details how we built our procedural system.
Production

Alt.CTRL.GDC Showcase: Lil Deer's Orpheus Quest  
by Joel Couture [02.02.17]
The Laser Lyre, inspired by the antique Greek instrument, is a wooden controller with green laser strings.
Indie, Design, Production, Video

Road to the IGF: Kinmoku's One Night Stand  
by Chris Kerr [02.02.17]
One Night Stand's humanistic approach to storytelling earned developer Lucy Bundell an IGF nomination for Excellent in Narrative. Here's how it was made.
Console/PC, Design, Production, Video, IGF

Blog: A postmortem of our Ludum Dare entry, Free The Frog  
by Gamasutra Community [02.02.17]
Free the Frog is the game that I developed for the Ludum Dare game development competition in December 2016. In this article, I explain the process I used for developing the game.
Programming, Design, Production

Is there an exodus from indie back to AAA? 17
by Simon Parkin [02.02.17]
"If you average out indies, they make far less than AAA devs," says Teddy Dief, creative director of Square-Enix Montreal. "Don't go indie for the money. Hell, don't go into games for the money."
Console/PC, Indie, Production, Business/Marketing

At GDC 2017, learn how to design games so servers don't die on launch day  
by Staff [02.01.17]
At GDC 2017, Riot Games' Jennie Lees and VREAL's Sela Davis (two engineers who have worked on scalable systems large and small) will provide key takeaways on how to reduce or prevent launch issues.
Social/Online, Production, GDC

Alt.CTRL.GDC Showcase: Super Furry Neon Cat Heads  
by Joel Couture [02.01.17]
"Our controller is a cat tower with push sensor pads. The controller is mapped one to one with a model in VR, where the object of the game is to hit the neon colored mice on the beat of the song."
VR, Indie, Design, Production, Video