Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 14, 2016
arrowPress Releases
February 14, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Production
Best of 2015: An oral history of developing Deus Ex 5
by Alex Wawro [12.16.15]
15 years ago Ion Storm Austin released its seminal first-person cyberpunk game Deus Ex. Gamasutra spoke to some of its lead creators to learn more about how they developed it -- and what it did to them.
Console/PC, Programming, Audio, Design, Production

David Brevik will deconstruct Diablo in a GDC 2016 Classic Game Postmortem  
by Staff [12.16.15]
Diablo creator and veteran game designer David Brevik will be delivering a Classic Postmortem of Blizzard North's seminal action-RPG at GDC 2016 in March!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Free project management tools for small studios 6
by Gamasutra Community [12.16.15]
"Luckily for you, there are a lot of free apps available that have core project management functionalities —assigning a task to a team member, setting a due date, adding subtasks, and discussing with team members."
Indie, Production

Examining the game industry's love-hate relationship with DLC 2
by Phill Cameron [12.16.15]
Game developers weigh in on the drawbacks and benefits of season passes for games, which offer a single up-front price for DLC content.
Console/PC, Production, Business/Marketing

Best of 2015: Honest tales from the trenches of AAA game writing 4
by Bryant Francis [12.15.15]
Game writers TJ Fixman, Marianne Krawczyk, and Tom Bissell gathered on a panel moderated by Naughty Dog creative director and writer Neil Druckmann to talk the craft of game writing.
Console/PC, Design, Production

Gamasutra's Best of 2015: Christian Nutt's Top 5 Games 4
by Christian Nutt [12.15.15]
Christian Nutt shares his top 5 games for 2015 -- and games big and small make the cut. What holds them together? An attention to exploring existing game designs in new ways.
Console/PC, Smartphone/Tablet, Design, Production

Disembodied hands scale a cliff in new Crytek VR title, The Climb 1
by Chris Kerr [12.15.15]
Crytek has announced that it will be supporting the Oculus Rift by releasing its new VR title, The Climb, exclusively on the device.
VR, Production, Business/Marketing, Video

Becoming a game producer 6
by Gamasutra Community [12.15.15]
"I want to talk a little bit about common assumptions people have about applying for a Game Producer job and how best to prepare for an application. But first I want to touch upon the subject of motivation."
Console/PC, Production, Recruitment

The unique and solitary story of Pinstripe  
by Konstantinos Dimopoulos [12.14.15]
"Everything has been done by me, including music, illustration, design, and marketing,"says Thomas Brush. "I'm hopeful that the cohesiveness and personality shine through in the game as a result."
Indie, Programming, Art, Design, Production, Video

Gamasutra's Best of 2015: Kris Graft's Top 5 Games 7
by Kris Graft [12.14.15]
Gamasutra editor-in-chief Kris Graft kicks off our year-end top games lists for 2015. And yeah, there's a zombie game on here.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

How two chemists wound up creating the classic '80s RPG Dungeon Master 1
by Alex Wawro [12.11.15]
Video game history buff Jimmy Maher has published a great retrospective look at the development history of Dungeon Master and how it helped pioneer real-time dungeon-crawling RPG design in the '80s.
Console/PC, Design, Production

Taking a peaceful stroll through Lovely Weather We're Having  
by Joel Couture [12.11.15]
What were the things Julian Glander was hoping to capture with his game? 'All of the real feelings that we chase when we go into nature: Tranquility, calm, enjoyment.'
Indie, Design, Production, Video

Backend services platform PlayFab goes free, launches new marketplace  
by Chris Kerr [12.11.15]
Games as a service outfit PlayFab has moved towards a "fully free" pricing model following the launch of its new third-party Services Marketplace.
Console/PC, Indie, Production

Best of 2015: 'Good' isn't good enough - Releasing indie games in 2015 94
by Gamasutra Community [12.10.15]
"I’ve lost pretty much all confidence in the possibility of reliably making a living with indie the moment I see it as a risk that's simply not worth taking."
Indie, Production

Don't Miss: The making of Doom GDMag Exclusive 7
by Alexander Antoniades [12.10.15]
iD's seminal shooter turns 22 today. Don't miss this article from the first issue of Game Developer magazine on how it was made.
Design, Production, History, GD Mag Exclusive

Video blog: Making video games from nothing 4
by Gamasutra Community [12.10.15]
A game dev story: "I started at 13, released my first published game at 18, and at 22 released a game called Pillar for PlayStation 4 with no budget or formal education."
Console/PC, Indie, Design, Production, Business/Marketing

The horrors and intricacies of The Consuming Shadow  
by Konstantinos Dimopoulos [12.10.15]
'Everything in the game besides the music was by me working on my own,' says Ben Croshaw, aka Yahtzee. 'I even made all the monster sound effects with my own horrible phlegmy mouth.'
Indie, Design, Production, Video

A postmortem of NFL Rush Heroes & Rivals  
by Gamasutra Community [12.10.15]
Developer Scott Fine turns back the clock to look at an NFL-branded mobile game that failed despite his best efforts, and what other devs can learn from his memories of the experience.
Smartphone/Tablet, Design, Production

Inaugural VRDC talks offer insight from VR experts at HBO & Oculus  
by Staff [12.09.15]
GDC organizers reveal the first two talks for VRDC, the VR/AR developer conference that will take place next March alongside GDC 2016 in San Francisco.
VR, Programming, Art, Production, GDC

Don't Miss: How a ragtag band of modders restored KOTOR II 8
by Bryant Francis [12.09.15]
Star Wars: Knights of the Old Republic II was released 16 years ago this month. One dedicated modder community has since implemented key storylines that had been cut from the initial release.
Console/PC, Indie, Art, Design, Production