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July 31, 2014
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July 31, 2014
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Updates » Production
Perfect World wants your next F2P game on its new Arc platform Exclusive 1
by Alex Wawro [06.27.14]
As more big players enter the free-to-play market, Perfect World launches a Steam-like F2P games platform in order to keep its players from straying. Now it needs fresh content to feed the machine.
Console/PC, Social/Online, Production, Business/Marketing, Exclusive

Get a job: Blizzard seeks a Concept Artist  
by Staff [06.27.14]
The house that built World of Warcraft and Hearthstone is looking for an experienced concept artist to work alongside the team in its Irvine, CA headquarters on an unannounced title.
Console/PC, Art, Production, Recruitment

Video: 10 pieces of Hearthstone design wisdom 2
by Staff [06.27.14]
In this GDC 2014 talk, lead designer Eric Dodds lays out the design challenges Blizzard faced in building a remarkably successful digital collectible card game in Unity for both PC and mobile devices.
Console/PC, Social/Online, Programming, Design, Production, Video, Vault

Creating SpaceMerc: An FPS for the Pebble smartwatch 3
by Gamasutra Community [06.27.14]
A postmortem of SpaceMerc, an FPS for the Pebble smartwatch: "working on SpaceMerc has been valuable for me in terms of software engineering, game development, and game marketing experience."
Smartphone/Tablet, Indie, Programming, Art, Design, Production

Blog: The coolest features I cut 1
by Gamasutra Community [06.27.14]
"I wanted to capture the magic of EVE Online’s galaxy-spanning wars... I was convinced: the multiplayer was going to be awesome. Until, of course, I cut it."
Console/PC, Indie, Design, Production

GDC Europe's Innovative Games Showcase reveals inaugural game lineup  
by Staff [06.27.14]
GDC Europe organizers have revealed the games that will be featured in the first-ever European Innovative Games Showcase during the Indie Games Summit at the August show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, GDC Europe

Don't Miss: Tale of Tales tells its first original story with Sunset 5
by Alex Wawro [06.26.14]
This first-person exploration game set in '70s-era Latin America is one of the larger games Tale of Tales has ever worked on, with collaborators like Austin Wintory and an anonymous writer.
Console/PC, Indie, Design, Production

Get a job: Runic Games is looking to hire a VFX Artist  
by Staff [06.26.14]
Like the Torchlight games? The studio that built them is out to hire an experienced visual effects artist to work alongside the rest of the team at the company's headquarters in Seattle.
Console/PC, Indie, Art, Production, Recruitment

The developers who made Rust are rebuilding it from scratch 8
by Alex Wawro [06.26.14]
"There were a lot of stupid decisions made in the old codebase," says progenitor Garry Newman. "There were a lot of decisions made when we didn't know what game we were making."
Console/PC, Indie, Design, Production

Dear Adobe: Support Haxe, save your tools 26
by Gamasutra Community [06.26.14]
"You should embrace the Haxe ecosystem; it's already compatible with your products, it'll save you a lot of money, and it perfectly aligns with your business' core competence, which is selling development tools."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Production

Insomniac is livestreaming its small-team development experiment  
by Alex Wawro [06.26.14]
A small group of folks within Insomniac are going to start streaming themselves working on Slow Down, Bull -- a modest PC action game built in Unity -- as an experiment in open development.
Console/PC, Indie, Design, Production

Goat Simulator and SuperData talks revealed for GDC Europe 2014  
by Staff [06.26.14]
The creators of Goat Simulator and an experienced digital games market analyst are the latest notable speakers to join GDC Europe 2014, taking place in Cologne this August.
Console/PC, Indie, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Respawn's new COO on the future of triple-A and publisher relations Exclusive  
by Christian Nutt [06.26.14]
Gamasutra speaks with new Respawn Entertainment COO Dusty Welch about the future of the triple-A space and why having an incredibly close relationship with EA is an essential advantage.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, Exclusive

Get a job: Massive seeks a Senior Writer  
by Staff [06.25.14]
Ubisoft-owned Massive Entertainment (The Division) is looking for an experienced writer to work alongside the team in its Malmo, Sweden headquarters.
Console/PC, Design, Production, Recruitment

Platinum Games' new project is based on a Nickelodeon cartoon 1
by Alex Wawro [06.25.14]
The house that's building Bayonetta 2 and Scalebound is also developing a game based on Nickelodeon's Legend of Korra animated series with help from the show's lead writer.
Console/PC, Design, Production

Ushering in the new era of Sonic the Hedgehog Exclusive 17
by Christian Nutt [06.25.14]
Gamasutra speaks to Sega of America producer Stephen Frost about Sonic Boom and Sega's new, centralized management of the IP -- and what it means for the beloved franchise.
Console/PC, Production, Business/Marketing, Exclusive

Get a job: Vicarious Visions is hiring a character artist  
by Staff [06.24.14]
The studio that built Skylanders and Marvel Ultimate Alliance 2 needs an experienced character artist to work alongside the art team in the company's Albany, NY office.
Console/PC, Art, Production, Recruitment

IGDA: More women are making games, but men still dominate the industry 18
by Alex Wawro [06.24.14]
Results of a recent IGDA survey suggest that the diversity of the industry is (very slowly) improving, even as its members continue to struggle with crunch and work/life balance.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

GDC Europe 2014 adds notable talks from Double Fine and Paradox 1
by Staff [06.24.14]
A look at emergent gameplay in Crusader Kings II and a discussion of dialog in Double Fine games will be part of the session lineup for GDC Europe 2014, which is being held in Germany this August.
Console/PC, Indie, Programming, Design, Production, GDC Europe

Q&A: Telling human stories of the Great War with Valiant Hearts Exclusive 14
by Alex Wawro [06.24.14]
Two lead developers on Ubisoft Montpellier's Valiant Hearts explain why they made a cartoonish adventure game inspired by soldier's letters and other somber artifacts of the First World War.
Console/PC, Design, Production, Exclusive, Video