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November 30, 2015
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November 30, 2015
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Updates » Production
Microsoft reveals $3000 HoloLens Development Edition 10
by Chris Kerr [10.06.15]
Microsoft has revealed pricing details for the new dev-focused HoloLens Development Edition at today's Windows 10 event.
Console/PC, Design, Production, VR

What happened to PlayStation's first indie dev community? 9
by Dan Chamberlain [10.06.15]
‘Net Yaroze and the community around it was pretty much my whole life at the time,’ says Chris Chadwick, creator of the award winning Blitter Boy. ‘Sad, I know...but it was great!’
Console/PC, Indie, Programming, Art, Design, Production, History

When an architect designs a video game, you get Block'hood 4
by Chris Kerr [10.05.15]
Architect-turned-game-developer Jose Sanchez wants to understand why players are compelled to create by asking them to turn natural chaos into order in his neighborhood sim, Block'hood.
Console/PC, Indie, Design, Production

Oculus CEO confirms company is researching augmented reality  
by Chris Kerr [10.05.15]
During a recent chat with Develop, Oculus CEO Brendan Iribe revealed the company is already researching how it can break into the augmented reality space.
Console/PC, Production, Business/Marketing, VR

thatgamecompany co-founder Kellee Santiago joins Google Play Games  
by Chris Kerr [10.05.15]
Former thatgamecompany president and co-founder Kellee Santiago has joined the Google Play Games team.
Smartphone/Tablet, Indie, Production, Business/Marketing

Get a job: Ready At Dawn is hiring an experienced Concept Artist  
by Staff [10.01.15]
The makers of The Order: 1886 are after an experienced artist to work on creating concept art alongside the team at Ready At Dawn's Irvine, CA headquarters.
Console/PC, Art, Production, Recruitment

Video: Talk about your failures so other devs can learn from them  
by Staff [10.01.15]
"The independent game space has a problem with failure," said indie dev Ashley Zeldin at GDC 2015. "When all we hear about are successes, that creates unrealistic expectations."
Console/PC, Indie, Design, Production, Business/Marketing, Video, Vault

Don't Miss: The postmortem of Treyarch's Tony Hawk's Pro Skater  
by Jamie Fristrom [10.01.15]
Former Treyarch developer Jamie Fristrom opens up in this classic 2000 feature about the ups and downs of porting one of the most successful PlayStation games of 1999 to Sega's Dreamcast console.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Fabric Software releases second-generation development platform  
by Chris Kerr [10.01.15]
Fabric Software has released Fabric Engine 2, an updated version of its development platform that enables the creation of high-performance tools for games, virtual reality, and visualisation.
Console/PC, Indie, Production, VR

How devs deal with 4 problem areas in VR game design 1
by Bryant Francis [10.01.15]
Developers with Playful Corporation, Carbon Games, Minority Media, and Cloudhead Games tell us how they surmounted unexpected design difficulties in their VR game projects.
Console/PC, Indie, Art, Design, Production, VR

Inside the world of 'secret' game developers 1
by Christian Nutt [09.30.15]
"Studios like us, we rely on our portfolios to get more business. And if we can’t put something in our portfolio, then it costs." - SuperGenius studio director Paul Culp
Console/PC, Smartphone/Tablet, Production, Business/Marketing

How Total War got stripped down and sped up for F2P Arena 2
by Phill Cameron [09.30.15]
We talk to Jan Van Der Crabben, Live Operations Manager on Total War: Arena, about how the military strategy franchise to slim down and speed up to meet the demands of free-to-play game design.
Console/PC, Art, Design, Production

Reminder: Submit talks now for the GDC 2016 Game Career Seminar!  
by Staff [09.30.15]
Got a great talk idea for the Game Career Seminar at GDC 2016? Now's the time to pitch it, because the deadline for GCS talk submissions is coming up fast: this Friday, October 2nd at 11:59 PM PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: The remarkable history of Tony Hawk's Pro Skater 10
by Matt Barton, Bill Loguidice [09.30.15]
In this classic feature authors Bill Loguidice and Matt Barton present an annotated history of Tony Hawk's Pro Skater, the game that popularized a niche genre and sparked a host of imitators.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

PSA: 2 days left to submit talks for the GDC 2016 Summits & VRDC!  
by Staff [09.30.15]
Heads up, prospective GDC 2016 speakers: Now is your chance to propose a talk for one of the first-class Summits or the new VRDC at GDC 2016! Do it before submissions close Friday, 10/2 at 11:59 PM PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, VR, GDC

Splosion Man developer Twisted Pixel leaves Microsoft  
by Chris Kerr [09.30.15]
Lococycle, Splosion Man, and The Maw developer Twisted Pixel has left Microsoft to become an indie studio once again.
Indie, Production, Business/Marketing

Free-to-play developer Hothead Games continues Canadian expansion  
by Chris Kerr [09.30.15]
Canadian indie outfit turned free-to-play games company Hothead Games has opened a new studio in Halifax, Nova Scotia.
Social/Online, Smartphone/Tablet, Production, Business/Marketing

Don't miss: The making of GoldenEye 007 1
by GDC Vault Staff [09.29.15]
"GoldenEye 007's director Martin Hollis shares the story behind one of the Nintendo 64's best-selling games, one which many say set the standard for single and multiplayer first-person shooters on consoles."
Console/PC, Programming, Design, Production

Get a job: Be a QA Engineer at Telltale Games  
by Staff [09.28.15]
The studio best known now for making Game of Thrones and The Walking Dead games is looking to hire quality assurance engineers to work alongside the team in Telltale's San Rafael offices.
Console/PC, Smartphone/Tablet, Production, Recruitment

Q&A: The 'rhythm violence' of Thumper  
by Lena LeRay [09.28.15]
Drool LLC's upcoming rhythm-action game Thumper is simply brutal. Harmonix vet Marc Flury, co-founder of Drool LLC, talks to us about the experience of making the game
Console/PC, Indie, Audio, Design, Production, Video