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July 30, 2014
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July 30, 2014
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Updates » Production
Memento: A talk on tutorials  
by Gamasutra Community [06.23.14]
"When we see writing or signs we know something is wrong. We have a clear intrusion into our basic reality. It breaks immersion and becomes an issue of control."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production

Blog: East meets West - Understanding game localization 3
by Gamasutra Community [06.23.14]
Lillian Lee has worked on localizing BioShock 2 and other games, and in this Q&A, reveals some of the required changes, and explores the underpinnings of Asian cultural standards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

'How has the rise of YouTubers affected how you make games?' Exclusive 5
by Staff [06.20.14]
There's been a lot of talk about how the proliferation of game-focused YouTube channels changes how we discuss games, but there's more to learn about how this is affecting game development itself.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing, Exclusive, YouTube

What does a game designer do, exactly? 6
by Liz England [06.20.14]
Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer the question "so what does a game designer do, exactly?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

After Battlefield 4, EA and DICE are changing how they make games 8
by Alex Wawro [06.20.14]
Electronic Arts CEO Andrew Wilson and DICE chief Karl-Magnus Troedsson claim they're changing their approach to game development in the wake of Battlefield 4's troubled launch.
Console/PC, Design, Production, Business/Marketing

Get a job: Firaxis is looking to hire a Lead Audio Designer  
by Staff [06.20.14]
The folks working on Civilization: Beyond Earth are looking for an experienced audio designer to do sound effect work and music composition out of their studio in Baltimore.
Console/PC, Design, Production, Business/Marketing, Recruitment

Leadwerks devs can remix and publish games without approval via Steam Workshop 1
by Alex Wawro [06.20.14]
The latest update to the Leadwerks Game Engine adds Steam Workshop support, allowing developers on the low-profile, Linux-focused engine to share assets and even full games without restriction.
Console/PC, Indie, Design, Production, Business/Marketing

Love, romance, sex in games: A Lyst Summit report 7
by Gamasutra Community [06.20.14]
"There was great food, dancing, swimming, cupcakes, the spoiler boat, painting nails and even a chocolate fountain to be had. Granted, there was little sleep to be had, but thatís a price gladly paid."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Succeeding outside a game development hub: Incredible India 4
by Gamasutra Community [06.20.14]
"16 months after starting our own indie studio, we are under the spotlights of success with Real Cricket 14. And we made it from the most uncommon place you would think of to start a video game studio: India."
Smartphone/Tablet, Production, Business/Marketing

Miyamoto: Adversity will bring out Nintendo's creativity 10
by Christian Nutt [06.19.14]
"In my years with Nintendo what I've found is that it's always in those difficult times that we have a tendency to find that next new thing." - Nintendo EAD general manager, Shigeru Miyamoto
Console/PC, Production, Business/Marketing, Video

Get a job: BioWare is hiring a Visual Effects Artist  
by Staff [06.19.14]
The developers of Star Wars: The Old Republic are looking for a visual effects artist to work on contract alongside the team at BioWare's Austin, TX studio.
Console/PC, Social/Online, Art, Production, Recruitment

Don't Miss: Sony's Adam Boyes on reducing barriers to PlayStation dev  
by Kris Graft [06.19.14]
PlayStation's Adam Boyes tells us about breaking down barriers for PlayStation developers, from the possibility of using retail PlayStation 4s as dev kits, to the "massive conversations" about paid alphas.
Console/PC, Production, Business/Marketing

Video: Industry veterans explore video games as art  
by Alex Wawro [06.19.14]
The Museum of Contemporary Art in L.A. is releasing episodes of its game-centric documentary series "Art in Video Games Los Angeles" for free on YouTube.
Console/PC, Indie, Design, Production, Business/Marketing, Video

A year of game jams means new ideas for making games 2
by Gamasutra Community [06.19.14]
Sjors Jansen (Tomb Raider) reflects on a year of jamming once a month at the Berlin Minijam, and considers ways in which jam projects could bloom, and teams find new ways of making games.
Console/PC, Production, Business/Marketing

Q&A: Tale of Tales tells its first original story with Sunset Exclusive 5
by Alex Wawro [06.19.14]
This first-person exploration game set in '70s-era Latin America is one of the larger games Tale of Tales has ever worked on, with collaborators like Austin Wintory and an anonymous writer.
Console/PC, Indie, Design, Production, Exclusive, Video

Don't Miss: The Witness: Modeling epiphany Exclusive 28
by Leigh Alexander [06.18.14]
Leigh Alexander catches up with Jon Blow about The Witness, and asks the enigmatic designer some questions she has always been afraid to ask him.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Get a job: Massive is looking to hire a Senior Writer 1
by Staff [06.18.14]
Want to work on The Division? Ubisoft-owned Massive Entertainment is looking for an experienced writer to join the team in its Malmo, Sweden headquarters.
Console/PC, Design, Production, Recruitment

Amazon breaks into the smartphone market with the Fire phone 6
by Alex Wawro [06.18.14]
Amazon made its move into the smartphone market today by announcing the Fire Phone, which runs on Amazon's Android-based Fire OS and ties directly into the Amazon App Store.
Smartphone/Tablet, Design, Production, Business/Marketing

Capturing the void: A Space Cowboy Game Jam postmortem  
by Gamasutra Community [06.18.14]
"Today I'm reintroducing myself to the game without fear or anxiety. Instead, I'm just putting one foot in front of the other and making it happen, one way or another."
Console/PC, Indie, Design, Production

The director of Brothers forgoes film to focus on making games 2
by Alex Wawro [06.17.14]
Instead of making movies, filmmaker and Brothers: A Tale of Two Sons director Josef Fares was at E3 last week taking meetings to try and find people to work with on his next game idea.
Console/PC, Design, Production