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May 22, 2013
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May 22, 2013
Using Small Studios As Stepping Stones In Your Career
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Opinion: Xbox One Wasn't Built For You
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Let’s produce HTML5 games with a serious approach.
An Object Of Lust
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May 22, 2013
A first look at Assault
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LEGENDARY MONSTERS ARE
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Updates
Updates
» Production
GDC 2013 announces winners for Game Narrative poster sessions
 
by GDC Staff
[03.13.13]
GDC and the Game Narrative Summit have debuted the 2013 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference in San Francisco, CA.
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Blog: I went through 9 years of feature creep and lived to tell
6
by Gamasutra Community
[03.13.13]
What happens over the course of a nine-year development cycle? A lot of things, and in this blog post, one indie shares the tale of the decision-making and technical evolutions he faced.
Indie
,
Programming
,
Design
,
Production
Ken Levine's justification for
BioShock Infinite
's crunch
103
by Frank Cifaldi
[03.11.13]
"It's not like people love seeing their families less often, or that that doesn't cause problems. It causes problems for me, it causes problems for everyone." - Levine says that with the game's ambition, overexertion is necessary.
Console/PC
,
Production
Video: Hall and Romero's
Doom
postmortem
2
by GDC Vault Staff
[03.11.13]
Designers John Romero and Tom Hall deliver a postmortem on their prolific first-person shooter,
Doom
, 17 years after its release in this free video lecture from GDC 2011.
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GDC
GDC 2013 to feature last ever Game Design Challenge, Warren Spector on narrative
6
by GDC Staff
[03.08.13]
As GDC 2013
rapidly approaches
, newly highlighted talks include Warren Spector on the role and potential of narrative in games and an all-star, last ever Game Design Challenge, plus a plethora of microtalks.
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Production
How the first ever Vine game trailer was crafted
2
by John Polson
[03.08.13]
We caught up with Rami Ismail of Vlambeer and Kert Gartner to find out the process behind creating the six-second Vine video game trailer for the upcoming iOS game
Ridiculous Fishing
.
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Indie
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Exclusive
The Walking Dead
and the art of providing no 'good' choice
2
by Staff
[03.08.13]
In the postmortem for the March 2013 issue of Game Developer magazine, Telltale's Kevin Bruner discusses how the team tackled player choice, and taking that further than simply giving binary "good or evil" choices.
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GD Mag
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Design
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Production
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GD Mag Exclusive
The Android phones most used for games in the U.S.
1
by Gamasutra Community
[03.07.13]
Smartphone publisher Animoca shares its list of the top 10 most-used Android phones it has tracked in the U.S., as well as breaking down what version of the operating system is most popular, too.
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Programming
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Production
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Business/Marketing
GDC 2013 adds localization talks on
Diablo III
,
Resistance
franchise
 
by GDC Staff
[03.07.13]
GDC 2013
organizers are highlighting high-profile Localization Summit sessions on
Diablo III
,
Resistance Burning Skies
, and Western games succeeding in China, along with a robust set of microtalks.
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Business/Marketing
The tools and engines available now for PlayStation 4 developers
 
by Frank Cifaldi
[03.07.13]
Several tool-makers are shipping their products to PlayStation 4 developers today. We've rounded up all of the announcements we could find in one convenient spot.
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Programming
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Art
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Design
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Production
EA's LGBT event aims to be a first step toward cultural change
28
by Leigh Alexander
[03.07.13]
Electronic Arts led a summit about addressing LGBTQ issues and creating a healthier game culture and community at New York City's Ford Foundation, playing host to positive discussions on diversity in game development.
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Comparing HTML5 game framework Impact with XNA
4
by Gamasutra Community
[03.06.13]
Curious about Impact's HTML5 game development framework? Wondering what you'll choose when you move away from XNA? Xbox Live Indie Games developer Dave Voyles compares it to Microsoft's toolset.
Indie
,
Programming
,
Design
,
Production
GDC 2013 highlights developer days from Google, Unity, Intel, more
 
by GDC Staff
[03.05.13]
GDC 2013
organizers are highlighting more day-long sponsored developer days for the March conference, including those on the Google Cloud platform, Unity Technologies, Intel's next-generation GPUs, and more.
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GDC
'Road to the IGF' Pt. 2: more stories behind this year's top indie games
 
by Staff
[03.05.13]
This year's 'Road to the IGF' continues with games such as the "spaceship simulation roguelike-like"
FTL
by Subset Games, the one-step-a-day
VESPER.5
by Michael Brough, and the multi-generational family history game
7 Grand Steps
by Mousechief.
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Indie
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IGF
Get a job: Activision seeks an executive producer
 
by Gamasutra Jobs
[03.04.13]
"We are currently looking for an Executive Producer to join our team who has a passion and proven track record for developing and launching owned IP titles."
Console/PC
,
Production
,
Business/Marketing
,
Recruitment
Survey results: Which mobile platforms are developers making games for?
1
by Frank Cifaldi
[03.04.13]
Over 2,500 game developers were recently asked which smartphone platforms they are currently developing games for. As you might imagine, iOS and Android were the dominant platforms, but how did the others fair?
Smartphone/Tablet
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Programming
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Production
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Business/Marketing
'iOS games in a day', animation, producer bootcamps detailed for GDC 2013
 
by GDC Staff
[03.04.13]
GDC 2013
organizers are highlighting in-depth animation and cross-platform production bootcamps, and an iOS crash course covering API and popular engine implementations, both for the upcoming March event.
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GDC
Happy devs make better games: The quality-of-life survey results
11
by Patrick Miller
[03.04.13]
Results from the Game Developer Quality of Life Survey are in: Happy developers make better games, working longer regular hours means working longer crunch hours, and unhappy devs will find new jobs.
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GD Mag
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GD Mag Exclusive
Road to the IGF: Klaus Pedersen's
Back to Bed
2
by John Polson
[03.04.13]
Student IGF finalist
Back to Bed
places a narcoleptic, sleep-walking boy in an M.C. Escher-inspired isometric puzzler, where the player must nudge the boy safely to his bed using a creature from his subconsciousness.
Console/PC
,
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Indie
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Programming
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Design
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Production
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Exclusive
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Video
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IGF
GDC 2013 highlights new PlayStation 4, Oculus Rift, Project SHIELD vendor sessions
 
by GDC Staff
[03.01.13]
GDC 2013 organizers are highlighting major vendor sessions including Sony on PS4 development and design, NVIDIA on its Project SHIELD handheld device, and Oculus VR on diving into virtual reality with Oculus Rift.
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GDC
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