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July 24, 2014
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July 24, 2014
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Updates » Production
Capturing the void: A Space Cowboy Game Jam postmortem  
by Gamasutra Community [06.18.14]
"Today I'm reintroducing myself to the game without fear or anxiety. Instead, I'm just putting one foot in front of the other and making it happen, one way or another."
Console/PC, Indie, Design, Production

The director of Brothers forgoes film to focus on making games 2
by Alex Wawro [06.17.14]
Instead of making movies, filmmaker and Brothers: A Tale of Two Sons director Josef Fares was at E3 last week taking meetings to try and find people to work with on his next game idea.
Console/PC, Design, Production

Get a job: Blizzard is hiring a User Interface Designer  
by Staff [06.17.14]
Blizzard is looking to bring on an experienced UI designer to work on Starcraft II and the upcoming Heroes of the Storm MOBA from the company's Irvine, CA headquarters.
Console/PC, Social/Online, Art, Design, Production, Recruitment

Fortnite and Fez technical talks added to GDC Europe 2014 lineup  
by Staff [06.17.14]
Two highly technical design and programming talks have been added to the GDC Europe 2014 session lineup, which is being held in Germany this August.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, GDC Europe

Video: Shenmue postmortem from Yu Suzuki and Mark Cerny  
by Staff [06.16.14]
Yu Suzuki, the influential Japanese game designer famously known for his work at Sega, delivers a Classic Game Postmortem talk about his Dreamcast cult classic Shenmue at GDC 2014.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Unity arrives on PlayStation 4, with Morpheus support to follow 7
by Alex Wawro [06.16.14]
Developers can now register with Sony to download Unity 4.3 for PlayStation 4, which includes support for the DualShock 4, Move controller, PlayStation 4 Camera and -- eventually -- Project Morpheus.
Console/PC, Programming, Design, Production, Business/Marketing

Considering the Assassin's Creed gender controversy 36
by Gamasutra Community [06.16.14]
"Would the developers be wrong in choosing their focus depending on the project? No. Should diversity and inclusivity be a stronger consideration from the start? Yes."
Console/PC, Art, Production

Finding the fun fast: How rapid prototyping shaped Evolve Exclusive 5
by Kris Graft [06.16.14]
One of the keys to Turtle Rock's success is its emphasis on rapid prototyping -- find the fun first and iterate and build from there. We spoke to the studio's creative director Phil Robb at E3.
Console/PC, Design, Production, Exclusive, E3

Get a job: Blizzard is hiring an Environment Artist 1
by Staff [06.13.14]
Blizzard is looking to bring on an experienced artist to do environmental design on an unannounced title currently in production at the company's Irvine, CA headquarters.
Console/PC, Social/Online, Art, Production, Recruitment

Catch up on all of Gamasutra's E3 2014 coverage right here!  
by Staff [06.13.14]
E3 2014 is officially over. But you can catch up on all of Gamasutra's developer- and game industry-focused coverage via our special event page.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Patrice Desilets calls for women assassins in Assassin's Creed 25
by Alex Wawro [06.13.14]
The former creative director of Assassin's Creed calls for Ubisoft -- and the industry at large -- to devote more resources to building diverse games.
Console/PC, Production

Musicians union cuts a deal with Microsoft, breaking two-year hiatus 1
by Alex Wawro [06.13.14]
Microsoft has agreed to the terms of an agreement with the American Federation of Musicians that may allow members to compose new game soundtracks for the first time in two years.
Console/PC, Production

Evolve studio Turtle Rock eyes Early Access development Exclusive  
by Kris Graft [06.13.14]
Turtle Rock Studios' creative director and studio cofounder Phil Robb sees the benefits in pulling the veil back on game development.
Console/PC, Production, Business/Marketing, Exclusive, E3

Horizon reveals new indie talent and a new role for Polytron 2
by Alex Wawro [06.12.14]
The indie alternative to E3 showcased a slew of known and new indie game projects, including the first game from David O'Reilly and a new partnership business from Fez developer Polytron.
Console/PC, Design, Production, E3

Kojima hopes to tackle controversial themes with AAA design 12
by Alex Wawro [06.11.14]
The Metal Gear creator takes full responsibility for the messages his games convey and promising to continue exploring controversial themes, even as he struggles with the demands of AAA development.
Console/PC, Design, Production, E3

Devolver Digital is content to keep its distance from the industry Exclusive 2
by Alex Wawro [06.11.14]
“We have no aspirations to grow, and no aspirations to ever sell this company. This is what we want to do -- we’re hanging out with our buddies, doing something really cool. It feels like a family."
Console/PC, Social/Online, Indie, Production, Business/Marketing, Exclusive, E3

Exploring religion through game design: A Pilgrim postmortem 2
by Gamasutra Community [06.11.14]
"Through mechanics and story, I wanted to deal with the courage required to have faith in uncertainty, the changes we must make to uphold ideals, and the sacrifices that we must take to back those convictions."
Console/PC, Indie, Design, Production

Brenda Romero and The Witcher talks join GDC Europe 2014  
by Staff [06.11.14]
Brenda Romero and a lead designer on The Witcher join the lineup of speakers exploring the art and business of making games at GDC Europe 2014 this August in Cologne.
Console/PC, Indie, Design, Production, Business/Marketing, GDC Europe

Q&A: Getting inside Project Morpheus with a Sony R&D engineer 1
by Christian Nutt [06.10.14]
Sony Magic Lab engineer Anton Mikhailov, one of the engineers on the Project Morpheus headset, talks Sony's attitude toward VR, plans for the headset, and how it works with game developers.
Console/PC, Design, Production, Business/Marketing, E3

How game jams improved our fictional universe and game design 6
by Gamasutra Community [06.10.14]
"For the studio’s first project, we decided to expand upon Fragmentorum. However, rather than expanding the game, we decided to leave it for what it was and follow a different strategy: expand the game’s universe."
Console/PC, Indie, Art, Design, Production, Business/Marketing