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April 16, 2014
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April 16, 2014
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Updates » Production
Last Of Us development documentary is now free on YouTube  
by Alex Wawro [02.25.14]
Sony published its Last Of Us development feature "Grounded: Making The Last Of Us" to YouTube. The film was originally only available to The Last Of Us season pass holders.
Console/PC, Design, Production, Video

New GDC 2014 Summit sessions feature Antichamber, Infinity Blade  
by GDC Staff [02.25.14]
Conference organizers highlight a few more notable GDC 2014 sessions, including an Antichamber postmortem from creator Alexander Bruce and a behind-the-scenes look at how ChAIR Entertainment created Infinity Blade.
Console/PC, Smartphone/Tablet, Indie, Design, Production, GDC

Video: 'Where the Whales Live: The Pyramid Model of F2P Design'  
by GDC Staff [02.24.14]
“For free-to-play, design is more important than production” to retain players -- using mechanics, systems, and emergent narrative -- says Gamesbrief founder Nicholas Lovell in this free GDC Vault talk.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Video

GDC 2014 Bootcamps & Tutorials include talks on Halo 4, Ryse and more  
by GDC Staff [02.24.14]
GDC organizers highlight a few talks that are part of the day-long Audio, Technical Artist, Producer, and Animation Bootcamps, along with the Level Design In A Day Tutorial, which occur on March 17-18.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production, GDC

Double Fine fans unite to develop scrapped Amnesia Fortnight game  
by Alex Wawro [02.24.14]
Double Fine fans are making a community edition of Bad Golf 2, a deadly competitive golf game pitched unsuccessfully by Patrick Hackett during the studio's 2014 Amnesia Fortnight game jam.
Console/PC, Design, Production, Video

New GDC 2014 talks feature Grand Theft Auto V, rain, and more  
by GDC Staff [02.24.14]
GDC organizers highlight a fresh batch of hot talks, including a session about the audio design of Grand Theft Auto V, a guide to helping designers and engineers work better together, and more.
Console/PC, Programming, Audio, Design, Production, GDC

Scope, sexuality, and scripts: Developing Fragments of Him  
by Gamasutra Community [02.24.14]
A postmortem on the game prototype Fragments of Him, developed at the Ludum Dare game jam and now funded by the Dutch government.
Console/PC, Indie, Design, Production

Creating 2D background art for a hidden object game 7
by Gamasutra Community [02.24.14]
An in-depth breakdown of the art and design of the Facebook hidden object game, Jane Austen Unbound!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Production

Addressing the culture of secrecy in game development 13
by Gamasutra Community [02.21.14]
The massive layoffs and shuttering of Irrational Games is part of a broad set of practices that ultimately contribute to the Institutional Alzheimer's of the triple-A game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

GameMaker Studio is free to download for a limited time 3
by Alex Wawro [02.21.14]
The Standard version of the GameMaker Studios toolset is currently free to download, allowing developers to bypass the free version's various resource restrictions.
Console/PC, Indie, Design, Production, Business/Marketing

Double Fine's ex-tech director launches new tool for Unity Exclusive 3
by Kris Graft [02.21.14]
Nathan Martz spent eight-and-a-half years working at Double Fine and co-created the studio's Buddha engine. Now he's released tools to help people make better video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Production, Exclusive

Growing older and wiser with Resident Evil creator Shinji Mikami 3
by Kris Graft [02.20.14]
A new Polygon interview chronicles the nature of growing older and wiser in the game industry, by focusing on Shinji Mikami, one of the most successful game developers around.
Console/PC, Design, Production

GDC 2014 features developer days from Unity, Google, Tencent and Amazon  
by GDC Staff [02.20.14]
GDC 2014 organizers are highlighting more day-long sponsored developer days for the March conference, covering Google hardware, Unity Technologies, Amazon's AppStream, and more.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production, Business/Marketing, GDC

Agile game development is hard 13
by Gamasutra Community [02.20.14]
"I've spent the last few weeks trying to write a blog post about why Agile software development is inherently more difficult for games... the good news is, we can change it."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

GDC 2014 adds talks on Chinese games, Plants vs. Zombies 2 and more 1
by GDC Staff [02.20.14]
GDC organizers highlight talks about localizing games for foreign markets, including a look at how Plants vs. Zombies 2 was adapted for China, a high-level analysis of the global F2P market, and more.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC

Video: Classic advice for managing creative talent from GDC 2000  
by GDC Staff [02.19.14]
Game industry veterans Bing Gordon, Kelly Flock, Neal Robison, Mitch Lasky, and Rob Dyer discuss how to manage creative talent during a GDC 2000 panel, moderated by now-ID@Xbox director Chris Charla.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, Video

Road to the IGF: Stoic's The Banner Saga Exclusive 1
by Alex Wawro [02.19.14]
As part of Gamasutra's Road to the IGF series we interview Stoic's Alex Thomas about The Banner Saga, a beautifully hand-painted PC strategy game set in a bleak world of Nordic fantasy.
Console/PC, Indie, Design, Production, Exclusive, Video, IGF

Blog: Overcoming shyness in a collaborative environment 8
by Gamasutra Community [02.19.14]
Inspired by a developer who couldn't participate in brainstorming sessions during the Global Game Jam, Oscar Clark examines ways in which the shy can contribute in a collaborative development space.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Irrational Games, journalism, and airing dirty laundry Exclusive 88
by Leigh Alexander [02.19.14]
Gamasutra's Leigh Alexander looks back a few years to put the impending closure of Irrational Games into better context, from a game industry and journalism vantage point.
Console/PC, Programming, Art, Design, Production, Business/Marketing, Exclusive

GDC 2014 Summit microtalks feature big ideas in bite-sized chunks  
by GDC Staff [02.18.14]
GDC organizers highlight a few popular Summit microtalks for the upcoming March conference. These rapid-fire roundtable presentations feature luminaries in game education, localization, F2P design and the indie scene.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, GDC