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August 30, 2015
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August 30, 2015
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Updates » Production
Attend GDC Europe to see how Bossa cooks up games like I Am Bread  
by Staff [06.25.15]
From insight into how Bossa balances creativity with productivity to practical tips on being more Agile, these GDC Europe 2015 talks are all about helping you make your game production process easier and more efficient.
Console/PC, Indie, Design, Production, GDC Europe

Unleashing the power of small teams 9
by Gamasutra Community [06.25.15]
When set up appropriately, small game teams can move with flexibility and speed that's impossible for large teams.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Batman: Arkham Knight PC sales suspended amid performance issues 5
by Kris Graft [06.24.15]
Publisher Warner Bros. Interactive Entertainment has opted to "suspend future game sales" of the recently-released PC version of Batman: Arkham Knight, a version that has been riddled with serious performance issues.
Console/PC, Production, Business/Marketing

Don't Miss: Why Sonic co-creator Yuji Naka left Sega 2
by Brandon Sheffield [06.24.15]
In this extended 2009 Game Developer Magazine interview, Sonic The Hedgehog co-creator Yuji Naka, discusses why he left Sega, founded his own studio Prope and designed the innovative Let's Tap.
Console/PC, Indie, Production, Business/Marketing

Blog: A modern asset pipeline - How much time is spent optimizing?  
by Gamasutra Community [06.24.15]
My series on modern asset pipeline continued. In this post we look into how much time is spent on optimizing content.
Console/PC, Social/Online, Smartphone/Tablet, Production

Don't Miss: 20 Atari games every designer should play 10
by John Harris [06.23.15]
Check out this classic 2008 feature from Gamasutra about 20 timeless Atari games showcasing intriguing mechanics or design decisions that modern game developers should study and learn from.
Console/PC, Programming, Art, Design, Production

5 tips for surviving as a stay-at-home indie game dev 18
by Gamasutra Community [06.23.15]
"There are plenty of articles giving indies advice on economic survival, but not so many on survival in the more literal sense of the word."
Indie, Production

'Als ik Kan': Honoring your craft 2
by Gamasutra Community [06.23.15]
"Sure, there’s a lot of what we do that is create, but there’s a level of craftsmanship here, too. Even if we’re not allowed to perform at our peak, there are still issues that we should address as a matter of pride."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Tale of Tales unlikely to make more games after poor sales of Sunset 13
by Phill Cameron [06.22.15]
After its latest game Sunset sells barely over 4,000 copies, studio Tale of Tales says it's likely done making games.
Console/PC, Indie, Production, Business/Marketing

How we chose our sound designer 11
by Gamasutra Community [06.22.15]
"Always follow up on potential opportunities, carefully read requests, and be ready to show that you're capable of the job if you don't have previous experience in-hand."
Indie, Audio, Production, Business/Marketing

Considering what languages should you localize your game into 7
by Gamasutra Community [06.19.15]
A comprehensive guide to localization: "What languages should you localize into? And in what order? There are actually quite a few factors that come into play in this decision."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

10 things you should know about ... producers 12
by Gamasutra Community [06.18.15]
A look into the minds of producers, in a short list, compiled by experienced game developers -- agree or disagree? You might find reason for both, here.
Console/PC, Smartphone/Tablet, Production

The benefits of a family-friendly conference at Ludolunch 1
by Phill Cameron [06.18.15]
We talk to Simon Roth and Nia Wearn about their unconference Ludolunch, which benefited from a strong focus on being family friendly.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Get a job: Gearbox is hiring a Technical Producer  
by Staff [06.17.15]
The developer of Borderlands 2 is looking to hire a technical producer to work alongside the team in the Frisco, TX Gearbox studio on projects in development.
Console/PC, Production, Recruitment

A modern asset pipeline: 7 reasons to optimize content 2
by Gamasutra Community [06.17.15]
"The reasons to why and how to optimize content differs a lot from case to case, depending on asset complexity, platform, game engine, viewing distances, etc." Here are your considerations.
Console/PC, Programming, Production

11 tips to speed up your game design process 2
by Gamasutra Community [06.17.15]
"At the start of a project, everything has yet to be done. There are loads of tasks at hand, and it is hard to tackle them in the right order. The large, almighty Game Design Document is a myth."
Console/PC, Indie, Design, Production

If we want more diverse games, we need more easy-to-use tools 7
by Gamasutra Community [06.16.15]
"Game development is incredibly complicated, and it doesn’t help that the tools we use to create them are equally complex. It’s this tool difficulty which, I believe, limits gaming’s artistic growth."
Indie, Production

Don't Miss: 20 Japanese RPGs every game designer should play Exclusive 24
by Kurt Kulata [06.16.15]
The Japanese role-playing game is an important genre for developers to understand; in this classic 2008 feature, Gamasutra suggests an 'Essential 20' study guide to some of the top JRPGs of all-time.
Console/PC, Art, Design, Production, Exclusive

Check out the 2015 Game Career Guide right now! 2
by Staff [06.16.15]
Hey developers! Looking to advance your career in the game industry? The free annual Game Career Guide for 2015 is out now, and its packed with insight to help industry newcomers and veterans alike.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get cutting-edge mobile design and monetization tips at GDC Europe  
by Staff [06.16.15]
Leading experts are talking about the design, production and monetization of cutting-edge mobile games like Assassin's Creed Identity at GDC Europe in Cologne, Germany this August.
Smartphone/Tablet, Design, Production, Business/Marketing, GDC Europe