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October 22, 2014
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October 22, 2014
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Updates » Production
Satirizing game development proves therapeutic for ex-AAA indies 2
by Alex Wawro [08.20.14]
Speaking to Polygon, game industry veteran Jordan Thomas shares some interesting insight into his work at Irrational directing Bioshock 2 and the genesis of his debut indie title The Magic Circle.
Console/PC, Indie, Design, Production

Download the 2014 Game Career Guide now! Exclusive 1
by Staff [08.20.14]
Looking to advance your career in the video game industry? The free annual Game Career Guide is out now, and will help industry newcomers and veterans alike.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Student/Education, annual Career Guide

Don't Miss: BlitWorks reveals how it ports games like Fez Exclusive 3
by Alex Wawro [08.20.14]
We catch up with one of the cofounders of BlitWorks, the port house responsible for the PSN versions of Spelunky, Fez and Jet Set Radio, to learn more about how the company does business.
Console/PC, Indie, Programming, Design, Production, Exclusive

'Fail early'? It doesn't work in game dev 26
by Gamasutra Community [08.20.14]
A veteran developer shares his take on the "fail early" mantra: "I have nothing but bad experiences when game companies talk about the importance of failing early."
Console/PC, Smartphone/Tablet, Indie, Production

Blog: Mobile gaming is a giant treadmill 2
by Gamasutra Community [08.20.14]
"Every few months some new game comes along and goes viral, generating huge downloads and revenue ramps. But eventually they fade."
Smartphone/Tablet, Production, Business/Marketing, Mobile Games

Bringing back Shadowgate 10
by Gamasutra Community [08.20.14]
The story of the return of a classic, and the decisions that go into making a game fresh but still please fans who've loved it since the 1980s.
Console/PC, Indie, Art, Design, Production, Business/Marketing

How I made a game with my kids 4
by Gamasutra Community [08.20.14]
A developer tells the story of how his seven year old son's idea for a game called "Bees Get Dead" resulted in Beetastic, developed with his two kids and launched for iOS.
Smartphone/Tablet, Art, Design, Production

Get a job: WB Games is hiring a Cinematics Artist  
by Staff [08.19.14]
Mortal Kombat X developer Netherrealm Studios, a division of WB Games, is looking to bring on an an experienced senior cinematics artist to work in its Chicago office.
Console/PC, Art, Production, Recruitment

Pokemon developer Game Freak is making its first mobile game 1
by Alex Wawro [08.19.14]
The company is making its first foray into mobile development as it prepares to bring its self-published downloadable Nintendo 3DS game Soliti Horse to Android and iOS devices this year.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

GDC GM Meggan Scavio calls for speaker diversity at GDC 2015 2
by GDC Staff [08.19.14]
Game Developers Conference general manager Meggan Scavio explains her plans to expand the diversity of the community interacting at the 28th annual GDC next March.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: How does open-source game development work? 2
by Gamasutra Community [08.19.14]
A quick-and-dirty but informative and interesting interview with the lead developers behind open-source, community-developed game Battle for Wesnoth about how that all works.
Console/PC, Indie, Programming, Production

Video: Cloned at Birth - The story of Vlambeer's Ridiculous Fishing  
by Staff [08.18.14]
A centerpiece in the debate over the cloning of of games, developer Vlambeer shares the story of its award-winning Ridiculous Fishing -- a game that found success through sheer force of will.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Wargaming America is hiring a Community Manager  
by Staff [08.18.14]
World of Tanks' North American publisher Wargaming America seeks an experienced community manager to work as a community liaison alongside the team in its Emeryville office.
Console/PC, Social/Online, Production, Business/Marketing, Recruitment

Don't Miss: How Blizzard makes games like Diablo III Exclusive 19
by Christian Nutt [08.18.14]
How does Blizzard maintain its game quality? By refusing to compromise and by understanding that "core" and "casual" are not hard-and-fast distinctions, but two ends of a spectrum.
Console/PC, Design, Production, Exclusive

Destiny writer joins Telltale to work on Game of Thrones  
by Alex Wawro [08.18.14]
Destiny writer Joshua Rubin has left Bungie ahead of the game's release to join Telltale Games, where he'll be serving as a writer on the Bay Area studio's upcoming Game of Thrones game.
Console/PC, Production

Women writers share their thoughts on sexism in the game industry 32
by Alex Wawro [08.15.14]
A Polygon feature on women writers offers solid insight into what it's like to be a contemporary woman writing for entertainment, with commentary from writers working in the game industry.
Console/PC, Indie, Production

Was localizing Defender's Quest worth it? 17
by Gamasutra Community [08.15.14]
A comprehensive look at how localizing Defender's Quest into English, German, Czech, Russian, Korean, and Japanese affected its sales. Was it worth it? What did the devs learn? Answers inside.
Console/PC, Indie, Production, Business/Marketing

Reboot Quest: Behind the indie-centric Sierra relaunch Exclusive 5
by Leigh Alexander [08.15.14]
We talk to Bob Loya about how a passionate kernel of game fans within Activision convinced the giant to take a chance on reviving the Sierra label -- and what the future could hold for the initiative.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, Exclusive, GDC Europe

Gamasutra blogger profile: Howard Tsao 1
by Christian Nutt [08.14.14]
Gamasutra's blog platform is an open and vibrant space to discuss game development -- and to introduce you to its potential, we present the contributions of Guns of Icarus Online dev Howard Tsao.
Console/PC, Indie, Production, Business/Marketing

Video: An oral history - Former Xbox boss Ed Fries on the early days 1
by Alex Wawro [08.14.14]
Halo 2600 developer and former Xbox exec Ed Fries speaks at length about his history and his work at Microsoft as part of the Computer History Museum's "Oral History" series.
Console/PC, Programming, Design, Production, Video