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October 22, 2014
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October 22, 2014
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Updates » Production
Get a job: Amazon Game Studios seeks an Art Director  
by Staff [08.14.14]
The folks at Amazon Game Studios are looking to hire an art director to work with the team at the company's Double Helix studio in Irvine, California.
Console/PC, Art, Production, Recruitment

Don't Miss: Brian Fargo on the development of Wasteland 2 Exclusive  
by Alex Wawro [08.14.14]
"Itís only been 20 years Iíve been trying to get here," says the veteran developer. "It wouldnít have happened if not for crowdfunding."
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Gamasutra's top stories from GDC Europe 2014 Exclusive  
by Alex Wawro [08.14.14]
We've compiled a list of our most popular GDC Europe stories this week, which should give you an easy way to catch up on some of the most interesting learnings to come out of the conference.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GDC Europe, IGF

A classic postmortem for the original Broken Sword 1
by Mike Rose [08.13.14]
Veteran developer Charles Cecil recounts the development of the adventure game classic -- with several important takeaways about what worked then, and will still work now.
Console/PC, Production, Business/Marketing, GDC Europe

What exactly goes into porting a video game? BlitWorks explains Exclusive 3
by Alex Wawro [08.13.14]
We catch up with one of the cofounders of BlitWorks, the port house responsible for the PSN versions of Spelunky, Fez and Jet Set Radio, to learn more about how the company does business.
Console/PC, Production, Exclusive

Get a job: Quantic Dream is hiring an Animation Director 1
by Staff [08.12.14]
The folks who built Beyond: Two Souls are looking for a highly experienced animation director to supervise a team working on an unannounced project in Quantic Dream's Paris studio.
Console/PC, Art, Production, Recruitment

Independent AAA: Ninja Theory's new path to survive, thrive in new age 18
by Leigh Alexander [08.12.14]
Ninja Theory co-founder Tameem Antoniades opens up about the incredible struggles the studio has faced versus the AAA industry machine -- and his hopes for a new path forward for "independent AAA" games.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC Europe

The hilarious success story of Goat Simulator 1
by Leigh Alexander [08.12.14]
Coffee Stain Studios' Armin Ibrisagic shares the success story of Goat Simulator, and how a joke concept -- and a goat asset bought on sale from the internet -- led the studio to surprise success.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing, GDC Europe

PlatinumGames broadens its horizons... With a licensed game? 4
by Christian Nutt [08.12.14]
The studio that created original games like Bayontta and The Wonderful 101 -- and reimagined Metal Gear Solid as an action game -- now faces the challenge of adapting a cartoon for a Western publisher.
Console/PC, Production, Business/Marketing

Blog: The advantages of the episodic model 4
by Gamasutra Community [08.11.14]
"Developers interested in harnessing this model should look at how to break their project up into episodes as early as possible to identify changes in pacing, storytelling and development cost structure that such a move may require."
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Blog: Aiming for 100% independence 6
by Gamasutra Community [08.11.14]
"The indie has to conquer one more thing to be called a hundred percent independent, and that is taking control of their discoverability."
Indie, Production, Business/Marketing

Gamasutra's GDC Europe coverage starts today!  
by Kris Graft [08.11.14]
GDC Europe 2014 is underway! Donít miss Gamasutraís live coverage of the event, which takes place in Cologne, Germany this week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Blizzard is hiring a QA Analyst  
by Staff [08.08.14]
The house responsible for Hearthstone and Heroes of the Storm are looking for a quality assurance analyst to join the team at Blizzard's Irvine, CA headquarters.
Console/PC, Production

Q&A: Broken Sword creator reflects on the industry's evolution Exclusive  
by GDC Staff [08.08.14]
We sit down with Broken Sword creator Charles Cecil to talk about how the industry has changed in the past two decades -- and what developers can learn from his experience.
Console/PC, Design, Production, Exclusive, GDC Europe

Blog: Happiness in game development - Why try? 14
by Gamasutra Community [08.08.14]
"And then I remembered: seeking authentic, lasting happiness does not mean youíre a douche bag. In fact, it likely means the opposite."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Video: David Cage explores the challenges of using virtual actors 2
by Staff [08.08.14]
The veteran game maker expounds on the future of games as art in this GDC Europe talk on the visual techniques used to create Quantic Dream's Beyond: Two Souls.
Console/PC, Design, Production, Video, Vault

Mobile game development: Native or not? 4
by Gamasutra Community [08.08.14]
Roei Livneh, CEO of cross-platform mobile engine provider Gingee, takes a look at whether you want to go with a native app or tech that can run on any device -- from programming, production, and even biz perspectives.
Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, Mobile Games

Why I've said goodbye to mobile in favor of PC 202
by Gamasutra Community [08.08.14]
"I am fed up with the whole mobile/tablet gaming market. Iíve worked hard for three years and released two games to almost every mobile device you can think of. Never again."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

How Blizzard makes games like Diablo III Exclusive 20
by Christian Nutt [08.08.14]
How does Blizzard maintain its game quality? By refusing to compromise and by understanding that "core" and "casual" are not hard-and-fast distinctions, but two ends of a spectrum.
Console/PC, Design, Production, Exclusive

Blog: A little more about outsourcing... 4
by Gamasutra Community [08.07.14]
Junxue Liu, CEO of art outsourcing company Novtilus, shares some info and insights into how outsourcing works and what it's like to be on the other side of the equation.
Console/PC, Smartphone/Tablet, Indie, Art, Production, Business/Marketing