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October 1, 2016
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October 1, 2016
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Updates » Production
Platinum Games exec says studio needs own IP to gain true independence  
by Bryant Francis [07.12.16]
Platinum Games cofounder Atsushi Inaba tells UsGamer that the company's licensed games push is a short-term business model, and it'll need to produce original game ideas in order to succeed.
Console/PC, Production, Business/Marketing

Blizzard casts silence on abusive World of Warcraft players 1
by Bryant Francis [07.12.16]
Blizzard's new silencing tool will prevent abusive players from participating in open chat channels, as well as some of World of Warcraft's other key social features.
Console/PC, Production

Don't Miss: How Blizzard designs and animates Overwatch heroes  
by Staff [07.12.16]
Overwatch has its first new hero today with the release of support sniper Ana, so it's a good time to look back at this talk from Blizzard's David Gibson on how Overwatch heroes are designed/animated.
Console/PC, Art, Design, Production

Rocket League adding loot crates but won't support third-party gambling  
by Bryant Francis [07.11.16]
Psynoix confirmed that unlockable loot crates are on the way for the rising eSport game, but they don't aim to replicate Valve's crate system.
Console/PC, Production, Business/Marketing

Pokémon Go international release delayed due to server issues 5
by Bryant Francis [07.08.16]
Niantic's John Hanke tells Business Insider that the rollout is "paused" as the company works to resolve connection errors that have plagued Pokémon Go since launch.
Smartphone/Tablet, Programming, Production

PlayStation exec Adam Boyes announces departure from company  
by Bryant Francis [07.07.16]
Playstation's VP of third-party relations told Twitter followers he'd be stepping down from PlayStation for a return to the world of indie game development.
Console/PC, Indie, Production, Business/Marketing

Blog: 7 tips for 7-day game jams 3
by Gamasutra Community [07.07.16]
Game jams are tough, especially when they're in a timebox. Allocate time, prepare, and stay calm for an intense week of raw game development with seven tips for jamming.
Indie, Production

A developer's journey to create 100 games in five years 10
by Joel Couture [07.07.16]
James Earl Cox III, a student in USC's Interactive Media & Games division, set an ambitious goal for himself: over the next five years, he would develop one hundred games.
Indie, Design, Production

Source code for Lucasfilm Games' '80s MMO Habitat released  
by Bryant Francis [07.06.16]
After years of effort, the source code of the first graphical MMO from Lucasfilm Games has been restored and uploaded on Github.
Console/PC, Programming, Production

Don't Miss: The secret history of Donkey Kong 9
by Travis Fahs [07.06.16]
As we reach the 35th anniversary of the game that helpd kickstart Shigeru Miyamoto's career, look back at Donkey Kong's complex history of secret development contracts and protracted legal battles.
Console/PC, Programming, Art, Audio, Design, Production

Reminder: Submit your VRDC talk proposals by Friday!  
by Staff [07.06.16]
Heads up: The call for submissions to present talks, roundtables, and panel sessions for the first-ever standalone Virtual Reality Developers Conference ends this Friday, July 8th at 11:59 PM Pacific.
VR, Programming, Art, Audio, Design, Production, Business/Marketing

16 of Gamasutra's best articles over the last quarter  
by Gamasutra Community [07.06.16]
Hey readers! I’m back with another quarterly roundup of Gamasutra articles over the past quarter (April-June), as I continue my heroic efforts to excavate the best recently-published work.
VR, Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Catching up with Amplitude Studios and Endless Legend 7
by Leigh Alexander [07.05.16]
In this timeless feature we catch up with Amplitude Studios, the versatile and surprising team behind Endless Legend -- a lovely strategy game that goes far beyond the genre's traditional appeal.
Console/PC, Indie, Design, Production

Attend GDC Europe and learn what it's like to develop a game in public  
by Staff [07.05.16]
Vlambeer cofounder Rami Ismail is coming to GDC Europe to talk about lessons learned from the studio's experience developing Nuclear Throne live on Twitch.
Indie, Production, GDC Europe

TIGA implores UK government to protect EU migrants, warns of damage to games industry 6
by Chris Kerr [07.05.16]
In the wake of the UK's decision to leave the European Union, trade body TIGA says it's imperative that the existing rights of EU citizens working in the UK are protected.
Design, Production, Business/Marketing

Designing a production process: Part 1 18
by Kris Graft [07.01.16]
Part one of a three-part series where I break down our production process on Star Wars: First Assault, which was designed using an iterative production methodology developed by Jeff Morris.
Production

DotEmu's bid to port Titan Quest to smartphones  
by Jennifer Allen [06.30.16]
How can you possibly translate a 60-hour action RPG from PC to iOS? DotEmu, a company that has ported classics like The Last Express and Another World, decided to give it a try.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Video

Video: So, they made you a lead -- now what?  
by Staff [06.30.16]
In this 2015 GDC Europe talk Double Fine's Oliver Franzke shares lessons learned from settling into a leadership position and gives devs advice on picking up the necessary skillsets for leadership.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Remastered Bioshock collection to include never-before-seen director's commentary  
by Chris Kerr [06.30.16]
2K has confirmed it'll be releasing a remastered BioShock collection later this year on PC, PS4, and Xbox One. 
Console/PC, Design, Production

Blog: 5 ways I screwed up my game's launch 16
by Gamasutra Community [06.30.16]
"The launch of Sol Trader did not go according to plan. Here's my take on what happened, and what I'm doing about it for a 1.1 release in July."
Indie, Production, Business/Marketing