Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
May 25, 2013




If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Updates » Production
GDC 2013 highlights developer days from Google, Unity, Intel, more  
by GDC Staff [03.05.13]
GDC 2013 organizers are highlighting more day-long sponsored developer days for the March conference, including those on the Google Cloud platform, Unity Technologies, Intel's next-generation GPUs, and more.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production, Business/Marketing, GDC

'Road to the IGF' Pt. 2: more stories behind this year's top indie games  
by Staff [03.05.13]
This year's 'Road to the IGF' continues with games such as the "spaceship simulation roguelike-like" FTL by Subset Games, the one-step-a-day VESPER.5 by Michael Brough, and the multi-generational family history game 7 Grand Steps by Mousechief.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Get a job: Activision seeks an executive producer  
by Gamasutra Jobs [03.04.13]
"We are currently looking for an Executive Producer to join our team who has a passion and proven track record for developing and launching owned IP titles."
Console/PC, Production, Business/Marketing, Recruitment

Survey results: Which mobile platforms are developers making games for? 1
by Frank Cifaldi [03.04.13]
Over 2,500 game developers were recently asked which smartphone platforms they are currently developing games for. As you might imagine, iOS and Android were the dominant platforms, but how did the others fair?
Smartphone/Tablet, Programming, Production, Business/Marketing

'iOS games in a day', animation, producer bootcamps detailed for GDC 2013  
by GDC Staff [03.04.13]
GDC 2013 organizers are highlighting in-depth animation and cross-platform production bootcamps, and an iOS crash course covering API and popular engine implementations, both for the upcoming March event.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC

Happy devs make better games: The quality-of-life survey results GDMag Exclusive 11
by Patrick Miller [03.04.13]
Results from the Game Developer Quality of Life Survey are in: Happy developers make better games, working longer regular hours means working longer crunch hours, and unhappy devs will find new jobs.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Production, Recruitment, GD Mag Exclusive

Road to the IGF: Klaus Pedersen's Back to Bed Exclusive 2
by John Polson [03.04.13]
Student IGF finalist Back to Bed places a narcoleptic, sleep-walking boy in an M.C. Escher-inspired isometric puzzler, where the player must nudge the boy safely to his bed using a creature from his subconsciousness.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, Exclusive, Video, IGF

GDC 2013 highlights new PlayStation 4, Oculus Rift, Project SHIELD vendor sessions  
by GDC Staff [03.01.13]
GDC 2013 organizers are highlighting major vendor sessions including Sony on PS4 development and design, NVIDIA on its Project SHIELD handheld device, and Oculus VR on diving into virtual reality with Oculus Rift.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, GDC

GDC adds Double Fine, Journey sand tech, Capy/17-Bit talks to roster  
by GDC Staff [02.28.13]
GDC 2013 organizers are highlighting new talks from Double Fine on 'optimizing for human performance', a panel on building indie studio culture, and Journey's refined sand technology.
Console/PC, Indie, Art, Production, Business/Marketing

Let's talk about Steam opening up Exclusive 69
by Staff [02.28.13]
Valve is planning to open the floodgates to game developers of all sizes, turning curation over to its users. Will this be an anarchic disaster, or the start of something truly new?
Console/PC, Social/Online, Indie, Production, Business/Marketing, Exclusive

GDC 2013 adds details on DirectX 11, Intel gestural tech, Facebook dev days  
by GDC Staff [02.27.13]
GDC 2013 organizers have added to March show's Developer Days, including a multi-firm DirectX 11 rundown, and sponsored Dev Days from Intel on gestural technology, and Facebook on its ecosystem.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production, Business/Marketing

5 tips from the producer of Dark Souls Exclusive 7
by Christian Nutt [02.27.13]
Being a producer isn't easy -- balancing the needs of the game, the team, and upper management -- but Kei Hirono knows his job well, and here shares insight gained over his career at Bandai Namco games.
Console/PC, Production, Exclusive

Natural Selection 2: The story of a Steam number one 20
by Staff [02.26.13]
Charlie Cleveland, team lead of Natural Selection 2, tells the story of the development process behind the top-selling independently-developed PC game that took six years to make.
Console/PC, Indie, Design, Production

Video: Dead Space 2's art director goes 'beyond horror'  
by GDC Vault Staff [02.22.13]
Dead Space 2 art director Ian Milham demonstrates how his team took EA's sci-fi action sequel "beyond horror" in this free lecture from Game Developers Conference 2011, courtesy of GDC Vault.
Console/PC, Art, Design, Production, Video

Indie dev to Sony: Let me use the PS4 controller on my PC 16
by Gamasutra Community [02.21.13]
Would making the PlayStation 4 controller compatible with PCs make it more attractive for indie developers? Maybe so, one argues, in this open letter -- which suggests the company should make it work.
Console/PC, Indie, Design, Production

Seeking an international Android audience? Know their devices 2
by Gamasutra Community [02.21.13]
What Android devices do people use in India and Hong Kong? Ibrahim El-Mouelhy, of publisher Animoca, shares data the company scraped from its international user base, to help you target your games.
Smartphone/Tablet, Programming, Production, Business/Marketing

GDC Awards to honor Spacewar!'s Steve Russell, Smithsonian curator Chris Melissinos 3
by GDC Staff [02.21.13]
The Game Developers Choice Awards (GDCA) have given its Pioneer Award to Steve Russell for his creation of Spacewar!, and the Ambassador Award to Smithsonian 'The Art of Video Games' curator Chris Melissinos.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Q&A: What does Sony's 'most open console' promise mean? Exclusive 73
by Frank Cifaldi [02.21.13]
Sony's Shuhei Yoshida attempts to answer our inquiries into what exactly the company means when it says it's "open," whether the PS4 will be easier to publish for, and just how Sony will convince players to buy another box.
Console/PC, Indie, Production, Business/Marketing, Exclusive

We asked three PS4 developers how expensive their games are Exclusive 23
by Frank Cifaldi [02.21.13]
The answers we got ranged from the frank to the philosophical, but development costs -- and studio headcount -- are clearly going to rise for those making triple-A console games this coming generation.
Console/PC, Art, Production, Exclusive

Last call: Do you make enough? Take the Salary Survey! 7
by Patrick Miller [02.20.13]
The Game Developer Salary Survey closes this Friday! Help us check last year's game industry salary trends, and you could win a Main Conference pass to the GDC event of your choice.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing