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July 29, 2016
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July 29, 2016
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Updates » Production
Into oblivion: Take a look at the cancelled Elder Scrolls game for PSP 1
by Chris Kerr [05.17.16]
UPDATE: New gameplay videos showcasing Climax's cancelled Elder Scrolls IV: Oblivion PSP spin-off have been unearthed by a NeoGAF user.
Smartphone/Tablet, Production, Video

Don't Miss: Secret of Mana's enduring influence on game design 24
by Christian Nutt, Douglas Wilson [05.16.16]
What makes Secret of Mana for Super Nintendo so timeless? Back in 2013, Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discussed the topic on the week of the game's 20th anniversary.
Console/PC, Art, Design, Production

See where game graphics tech could go in this 2016 SIGGRAPH preview  
by Alex Wawro [05.16.16]
The annual SIGGRAPH computer graphics conference is nigh, and that means conference organizers have released a video preview of some of the technical papers that will be presented at SIGGRAPH 2016.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Production, Video

Old school Sega documentary explores life as a video game tester in 1996 3
by Chris Kerr [05.16.16]
Ever wondered what life was like for a Sega game tester in the 1990s? Thanks to the unearthing of a new training documentary, you can now see for yourself.
Console/PC, Programming, Production, Video

Ratchet & Clank (2016) postmortem 3
by Shaun McCabe & Chad Dezern [05.16.16]
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
Console/PC, Programming, Art, Design, Production, Video

Don't miss: How Id Software created Doom and defined a genre 8
by Chris Kerr [05.13.16]
With Id Software getting ready to send us back to hell, revisit this classic feature to find out how the studio created the original, genre-defining shooter.
Console/PC, Programming, Design, Production

Crytek opening six more virtual reality labs through VR First  
by Chris Kerr [05.13.16]
Six more Universities have joined Crytek's VR First education program, which helps student devs get to grips with virtual reality hardware and software through the creation of specialised, on-campus VR Labs.
VR, Programming, Production

Video: How to be a producer the hard way 10
by Staff [05.12.16]
This GDC Europe 2015 talk from Microsoft's Nick Lainng explains why the best producers are standard bearers for a team, the internal and external face of a product, and how to set standards for leadership in game production.
Console/PC, Production, Video, Vault

Get a job: Demiurge Studios seeks a Game Director  
by Staff [05.12.16]
Want to become "CEO of the game" for the Sega-owned studio Demiurge? "You lead and inspire a talented development team through all phases of product growth," according to this job ad.
Console/PC, Smartphone/Tablet, Design, Production, Recruitment

Localizing your game into Spanish? Which Spanish do you choose? 6
by Gamasutra Community [05.12.16]
"There are around 300 million native Spanish speaking people in the world spread across 22 countries. Localizing your game is the best way to reach them but then you have a choice to make: Which Spanish do you choose?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

So you want to make video games? Here's some advice  
by Staff [05.11.16]
Our sister site, GameCareerGuide, helps new developers find the right career path. This week, the topic is: if you want to make games, what should you be doing?
Console/PC, Production, Recruitment, Student/Education

Video: Diablo: A classic game postmortem  
by Staff [05.11.16]
Diablo developer David Brevik returns to the GDC stage to give a classic post-mortem on Blizzard's action RPG hit Diablo in this 2016 talk.
Console/PC, Design, Production, Video

Our studio spent a day teaching deaf kids to make games, and here's how it went 3
by Gamasutra Community [05.11.16]
"The main take-away for running a workshop with any group of young people is to put in the hours of preparation before the day itself. You absolutely must pre-design and build the skeleton of a game of your choice."
Indie, Production

GDC Europe 2016 debuts Hitman, Daglow as first sessions  
by GDC Staff [05.11.16]
GDC Europe 2016 has announced first sessions, including a Hitman level design talk from Io Interactive & an inspirational talk from 45-year video game veteran Don Daglow.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, GDC Europe

Microsoft unlocks framerates for UWP apps, tells devs 'we're listening' 14
by Chris Kerr [05.10.16]
"As a direct response to your feedback, we’re excited to announce the release today of new updates to Windows 10 that make gaming even better for game developers."
Console/PC, Programming, Production, Business/Marketing

Don't miss: How Game Freak designs Pokémon's iconic monsters 1
by Chris Kerr [05.10.16]
With Game Freak today lifting the lid on Pokémon Sun and Moon's starting trio, there's never been a better time to revisit this classic interview to learn how the series' iconic monsters are born.
Console/PC, Art, Production

How to facilitate the brainstorming process  
by Gamasutra Community [05.10.16]
"Team leaders can easily find themselves trying to stop a runaway train. Fortunately, there are ways for producers and game designers to mitigate or even prevent these dynamics from occurring."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Get a job: Aardman Animations is looking for a Creative Director  
by Staff [05.09.16]
"We’re looking for an exceptional person with mind-warping ideas. You’ll likely be into telling stories, playing games, and making kids giggle."
VR, Smartphone/Tablet, Design, Production

Don't miss: 10 tips for increasing the effectiveness of producers 6
by Tristan Donovan [05.09.16]
Producers from Bigpoint, Sega, RedBedlam, and Cartoon Network share the most important things to bear in mind when trying to get a full-featured game done on time.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Running for a niche: Why and how I made a horse racing game 5
by Gamasutra Community [05.09.16]
"Having worked at EA and Zynga and seeing how aggressive big companies can be when you compete with them, I wanted absolutely nothing to do with any business that they would be interested in."
Smartphone/Tablet, Programming, Production, Business/Marketing