A game tester asks: Do we really need game testers?
Do we really need game testers when we move to a more Agile way of developing games? If the development teams own the quality of their product and do their own testing, is there really a place for dedicated game testers?
Ultimate Chicken Horse: A pre-mortem
"I want to talk about the lessons we’ve learned and the trials and tribulations we’ve encountered in actually launching our first game, Ultimate Chicken Horse, as a studio."
Postmortem: Butterscotch Shenanigans'
Seth, Sam & Adam Coster
"The difference between the mobile and PC markets is staggering. Not in size, market cap, or the type of gamer that thrives in either, but in their perception of one another."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing
Watch GDC speakers pitch their talks to you, in under a minute!
As GDC 2016 draws nigh, conference organizers want to make sure you don't miss out on hearing about some of the great talks taking place at the show -- direct from the speakers themselves!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Audio, Design, Production, GDC
For GDC's 30th, game industry notables reflect on 30 years of making games
Lori Cole, Tim Schafer, Chris Crawford, Palmer Luckey, Chelsea Howe and more game industry luminaries will reflect on 30 years of making games during a special Flash Backward session at GDC 2016!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC