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April 19, 2014
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April 19, 2014
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Updates » Production
Growing older and wiser with Resident Evil creator Shinji Mikami 3
by Kris Graft [02.20.14]
A new Polygon interview chronicles the nature of growing older and wiser in the game industry, by focusing on Shinji Mikami, one of the most successful game developers around.
Console/PC, Design, Production

GDC 2014 features developer days from Unity, Google, Tencent and Amazon  
by GDC Staff [02.20.14]
GDC 2014 organizers are highlighting more day-long sponsored developer days for the March conference, covering Google hardware, Unity Technologies, Amazon's AppStream, and more.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production, Business/Marketing, GDC

Agile game development is hard 13
by Gamasutra Community [02.20.14]
"I've spent the last few weeks trying to write a blog post about why Agile software development is inherently more difficult for games... the good news is, we can change it."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

GDC 2014 adds talks on Chinese games, Plants vs. Zombies 2 and more 1
by GDC Staff [02.20.14]
GDC organizers highlight talks about localizing games for foreign markets, including a look at how Plants vs. Zombies 2 was adapted for China, a high-level analysis of the global F2P market, and more.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC

Video: Classic advice for managing creative talent from GDC 2000  
by GDC Staff [02.19.14]
Game industry veterans Bing Gordon, Kelly Flock, Neal Robison, Mitch Lasky, and Rob Dyer discuss how to manage creative talent during a GDC 2000 panel, moderated by now-ID@Xbox director Chris Charla.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, Video

Road to the IGF: Stoic's The Banner Saga Exclusive 1
by Alex Wawro [02.19.14]
As part of Gamasutra's Road to the IGF series we interview Stoic's Alex Thomas about The Banner Saga, a beautifully hand-painted PC strategy game set in a bleak world of Nordic fantasy.
Console/PC, Indie, Design, Production, Exclusive, Video, IGF

Blog: Overcoming shyness in a collaborative environment 8
by Gamasutra Community [02.19.14]
Inspired by a developer who couldn't participate in brainstorming sessions during the Global Game Jam, Oscar Clark examines ways in which the shy can contribute in a collaborative development space.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Irrational Games, journalism, and airing dirty laundry Exclusive 88
by Leigh Alexander [02.19.14]
Gamasutra's Leigh Alexander looks back a few years to put the impending closure of Irrational Games into better context, from a game industry and journalism vantage point.
Console/PC, Programming, Art, Design, Production, Business/Marketing, Exclusive

GDC 2014 Summit microtalks feature big ideas in bite-sized chunks  
by GDC Staff [02.18.14]
GDC organizers highlight a few popular Summit microtalks for the upcoming March conference. These rapid-fire roundtable presentations feature luminaries in game education, localization, F2P design and the indie scene.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, GDC

GDC State of the Industry: PS4 leads console interest, self-funding reigns  
by GDC Staff [02.18.14]
A new Game Developers Conference survey shows developers have a preference for PlayStation 4 development when it comes to consoles, and a changing relationship with game publishers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

With new perspective on life and games, Cliff Bleszinski plots next move 19
by Leigh Alexander [02.18.14]
"You spend those first 18 years struggling to grow up, and then the next 18 years struggling to get back." Leigh Alexander talks to a man who wants to be known for more than chainsaw-equipped assault rifles.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing

Saving the Zero Escape series: What should Uchikoshi do? 7
by Christian Nutt [02.17.14]
The director of Virtue's Last Reward and 999 took to Twitter to let fans know a sequel is not in the works. But he seems to want to save his series -- so what should he do?
Console/PC, Design, Production, Business/Marketing

The cautionary tale of a game's scope exploding out of control 8
by Gamasutra Community [02.17.14]
"We started work close to three years ago. That's a lot of time for an iPhone game. A suicidal amount of time, in all likelihood. It feels like a ridiculously stupid move. So why did we do it?"
Smartphone/Tablet, Indie, Design, Production

The long road: The Floor is Jelly's Ian Snyder on turning an IGF selection into a game  
by Gamasutra Community [02.14.14]
"For a long period, I lost whatever feeling of joy I first had when bouncing around on the game's jelly. Seeing other people experience that has helped me reclaim some of it for myself, I think."
Console/PC, Indie, Design, Production

Road to the IGF: Amanita Design's Samorost3  
by Christian Nutt [02.13.14]
Gamasutra speaks to Amanita founder Jakub Dvorský about the studio's enthusiasm for real-world textures and what the studio hopes to achieve with its latest Samorost title.
Console/PC, Indie, Audio, Design, Production, Video, IGF

GDC 2014 reveals game lineup for 'Doing It On The Table' exhibit  
by GDC Staff [02.13.14]
Game Developers Conference organizers have announced which card and board games will be playable in the conference's ‘Doing It On The Table’ board game lounge, which is open to all GDC passholders.
Console/PC, Production, GDC

Turning Wikipedia into a game: A Know Inc. postmortem 3
by Gamasutra Community [02.13.14]
"The hunt for valuable information and fact checking is important enough to deserve a better marketing campaign, one that can entice people to question what they read."
Smartphone/Tablet, Indie, Design, Production

GDC 2014 debuts a fresh batch of Localization Summit sessions  
by GDC Staff [02.13.14]
GDC organizers have revealed a fresh batch of Narrative Summit talks, including sessions explaining how to localize Chinese games for foreign audiences, a roundtable discussion on the merits of machine translation, and more.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC

How to make your text localization-friendly 7
by Gamasutra Community [02.13.14]
"Is it all really ready to go? Will you get the best possible translations back? And will it all be accurate and bug free? Here are a few tips to help you along the way."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Video: Iwata explains Nintendo's disruptive strategy at GDC 2006  
by GDC Staff [02.12.14]
Nintendo president Satoru Iwata explains how the industry was ripe for disruption at GDC 2006, sharing the story of Brain Age's unprecedented success and teased what would become the Wii.
Console/PC, Design, Production, Business/Marketing, Video, GDC