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July 22, 2014
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July 22, 2014
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Updates » Production
Get a job: Goblinworks is hiring a Visual FX Artist  
by Staff [06.06.14]
Tabletop RPG fans with MMO game dev experience, take note: Goblinworks needs an artist to join the team working on a Pathfinder MMORPG in the studio's Redmond, WA office.
Console/PC, Social/Online, Art, Production, Recruitment

Two Bioshock vets go indie to build a darkly comic game about development 2
by Alex Wawro [06.06.14]
Irrational expats Jordan Thomas and Stephen Alexander have announced their indie studio Question's debut project: The Magic Circle, a first-person game about life inside a game in development.
Console/PC, Indie, Design, Production, Video

Q&A: Inside Steamworld Dig dev Image & Form 3
by Gamasutra Community [06.06.14]
"There’s value in games, at least in most games there’s so much value that you shouldn’t be giving it away for too little because it sort of hollows out the value of a game."
Console/PC, Indie, Production, Business/Marketing

Get a job: Runic Games is hiring a Visual Effects Artist  
by Staff [06.05.14]
The creators of Torchlight are looking for someone with experience using tools like Photoshop and 3D Studio Max to work on crafting stylized visual effects in the studio's Seattle, WA office.
Console/PC, Art, Production, Recruitment

Gaijin Games tackling new projects as Choice Provisions 1
by Alex Wawro [06.05.14]
Bit.Trip developer Gaijin Games announced today that it is rebranding itself as Choice Provisions and working on two new games for iOS and Steam.
Console/PC, Indie, Production, Business/Marketing, Video

Updating a popular Early Access game, SpeedRunners 2
by Gamasutra Community [06.05.14]
"Now Lets Players and newcomers get a better experience with SpeedRunners, and draw more people to the game. The community grows. More people keep on playing. Hardcore players are unhappy. It's an interesting dilemma."
Console/PC, Indie, Design, Production, Business/Marketing

Super Evil Megacorp is betting there's demand for a 'core' mobile MOBA 9
by Alex Wawro [06.05.14]
The San Mateo-based startup includes developers from Riot, Blizzard and Rockstar who are hoping to corner an underserved market with their debut title, the free-to-play iOS MOBA Vainglory.
Smartphone/Tablet, Design, Production, Business/Marketing, Video

Steam updates Early Access FAQ to say games may never be finished 17
by Christian Nutt [06.04.14]
Crucial bit of text now states that games may never be completed, a change which Valve says is "intended to help set customer expectations."
Console/PC, Indie, Production, Business/Marketing

Surviving both Hurricane Sandy and launch: A Guns of Icarus postmortem 3
by Gamasutra Community [06.04.14]
From surviving a hurricane to server woes, and from problems with gameplay to UI, this comprehensive look back at the launch period for Guns of Icarus Online covers a lot of ground.
Console/PC, Design, Production, Business/Marketing

UX & QA testing: What's the difference? 6
by Gamasutra Community [06.04.14]
The director of Castle Crashers dev The Behemoth's The Research Centaur UX and QA lab explains the difference between the different kinds of testing -- a question she says she gets a lot.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Art direction in games: A roadmap for finishing your projects 7
by Gamasutra Community [06.04.14]
"These notes were inspired by the idea that it's difficult (near impossible?) to complete art for a game. The challenge is keeping the team inspired while working against deadlines, disagreements and lulls of creativity."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Production

Get a job: Red Storm is hiring a technical level designer  
by Staff [06.03.14]
Ubisoft's Red Storm Entertainment is looking to hire an experienced technical level designer to work alongside the design team in the company's Cary, NC office.
Console/PC, Design, Production, Recruitment

Reminder: European Innovative Games Showcase submissions close on Friday  
by Staff [06.03.14]
GDC Europe 2014 organizers are still seeking submissions to the inaugural European Innovative Games Showcase at the Cologne, Germany show this August.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, GDC Europe

Shipping your first game while you're still in school: A Story About My Uncle Exclusive 3
by Alex Wawro [06.03.14]
These Swedish game design students founded a company and cut a deal with Coffee Stain Studios to publish their first game, Story About My Uncle, to positive buzz a week before graduation.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive, Video

Naughty Dog co-presidents give you a peek inside the studio  
by Christian Nutt [06.02.14]
Evan Wells and Christophe Balestra shrug off turmoil accusations while detailing the company's production style in new interview.
Console/PC, Production, Business/Marketing

Get a job: West Health seeks a Unity Developer  
by Staff [06.02.14]
Want to help develop games and other applications that will be used to treat people diagnosed with autism? Apply to serve as a Unity developer in West Health's San Diego, CA office.
Console/PC, Serious, Design, Production, Recruitment

Industry vets are helping NYU Game Center grads sell their games  
by Alex Wawro [06.02.14]
NYU Game Center is launching an incubator program to give select Game Design MFA graduates resources and advice from industry veterans on turning their projects into commercial games.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Being the best 'unsuccessful' indie you can be 15
by Gamasutra Community [06.02.14]
"So let's help ourselves out. Don't let the numbers discourage you from sharing -- we're right there with you, and we're all striving together to build better games and better lives..."
Console/PC, Indie, Design, Production, Business/Marketing

Seeking success with WildStar, a game 'no sane human being' would make 37
by Christian Nutt [06.02.14]
Executive producer Jeremy Gaffney talks about how WildStar hopes to make an impression in an MMO market filled with "jaded" players who are quick to flee games.
Console/PC, Social/Online, Design, Production, Business/Marketing

Mythic co-founder pays tribute to his shuttered studio  
by Alex Wawro [05.30.14]
Electronic Arts announced that it was shutting down Mythic Entertainment earlier this week, and today Eurogamer published a paean to the studio written by Mythic co-founder Mark Jacobs.
Console/PC, Social/Online, Production