Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 23, 2014
arrowPress Releases
April 23, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Updates » Production
GDC 2014 Bootcamps & Tutorials include talks on Halo 4, Ryse and more  
by GDC Staff [02.24.14]
GDC organizers highlight a few talks that are part of the day-long Audio, Technical Artist, Producer, and Animation Bootcamps, along with the Level Design In A Day Tutorial, which occur on March 17-18.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production, GDC

Double Fine fans unite to develop scrapped Amnesia Fortnight game  
by Alex Wawro [02.24.14]
Double Fine fans are making a community edition of Bad Golf 2, a deadly competitive golf game pitched unsuccessfully by Patrick Hackett during the studio's 2014 Amnesia Fortnight game jam.
Console/PC, Design, Production, Video

New GDC 2014 talks feature Grand Theft Auto V, rain, and more  
by GDC Staff [02.24.14]
GDC organizers highlight a fresh batch of hot talks, including a session about the audio design of Grand Theft Auto V, a guide to helping designers and engineers work better together, and more.
Console/PC, Programming, Audio, Design, Production, GDC

Scope, sexuality, and scripts: Developing Fragments of Him  
by Gamasutra Community [02.24.14]
A postmortem on the game prototype Fragments of Him, developed at the Ludum Dare game jam and now funded by the Dutch government.
Console/PC, Indie, Design, Production

Creating 2D background art for a hidden object game 7
by Gamasutra Community [02.24.14]
An in-depth breakdown of the art and design of the Facebook hidden object game, Jane Austen Unbound!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Production

Addressing the culture of secrecy in game development 13
by Gamasutra Community [02.21.14]
The massive layoffs and shuttering of Irrational Games is part of a broad set of practices that ultimately contribute to the Institutional Alzheimer's of the triple-A game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

GameMaker Studio is free to download for a limited time 3
by Alex Wawro [02.21.14]
The Standard version of the GameMaker Studios toolset is currently free to download, allowing developers to bypass the free version's various resource restrictions.
Console/PC, Indie, Design, Production, Business/Marketing

Double Fine's ex-tech director launches new tool for Unity Exclusive 3
by Kris Graft [02.21.14]
Nathan Martz spent eight-and-a-half years working at Double Fine and co-created the studio's Buddha engine. Now he's released tools to help people make better video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Production, Exclusive

Growing older and wiser with Resident Evil creator Shinji Mikami 3
by Kris Graft [02.20.14]
A new Polygon interview chronicles the nature of growing older and wiser in the game industry, by focusing on Shinji Mikami, one of the most successful game developers around.
Console/PC, Design, Production

GDC 2014 features developer days from Unity, Google, Tencent and Amazon  
by GDC Staff [02.20.14]
GDC 2014 organizers are highlighting more day-long sponsored developer days for the March conference, covering Google hardware, Unity Technologies, Amazon's AppStream, and more.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production, Business/Marketing, GDC

Agile game development is hard 13
by Gamasutra Community [02.20.14]
"I've spent the last few weeks trying to write a blog post about why Agile software development is inherently more difficult for games... the good news is, we can change it."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

GDC 2014 adds talks on Chinese games, Plants vs. Zombies 2 and more 1
by GDC Staff [02.20.14]
GDC organizers highlight talks about localizing games for foreign markets, including a look at how Plants vs. Zombies 2 was adapted for China, a high-level analysis of the global F2P market, and more.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC

Video: Classic advice for managing creative talent from GDC 2000  
by GDC Staff [02.19.14]
Game industry veterans Bing Gordon, Kelly Flock, Neal Robison, Mitch Lasky, and Rob Dyer discuss how to manage creative talent during a GDC 2000 panel, moderated by now-ID@Xbox director Chris Charla.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, Video

Road to the IGF: Stoic's The Banner Saga Exclusive 1
by Alex Wawro [02.19.14]
As part of Gamasutra's Road to the IGF series we interview Stoic's Alex Thomas about The Banner Saga, a beautifully hand-painted PC strategy game set in a bleak world of Nordic fantasy.
Console/PC, Indie, Design, Production, Exclusive, Video, IGF

Blog: Overcoming shyness in a collaborative environment 8
by Gamasutra Community [02.19.14]
Inspired by a developer who couldn't participate in brainstorming sessions during the Global Game Jam, Oscar Clark examines ways in which the shy can contribute in a collaborative development space.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Irrational Games, journalism, and airing dirty laundry Exclusive 88
by Leigh Alexander [02.19.14]
Gamasutra's Leigh Alexander looks back a few years to put the impending closure of Irrational Games into better context, from a game industry and journalism vantage point.
Console/PC, Programming, Art, Design, Production, Business/Marketing, Exclusive

GDC 2014 Summit microtalks feature big ideas in bite-sized chunks  
by GDC Staff [02.18.14]
GDC organizers highlight a few popular Summit microtalks for the upcoming March conference. These rapid-fire roundtable presentations feature luminaries in game education, localization, F2P design and the indie scene.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, GDC

GDC State of the Industry: PS4 leads console interest, self-funding reigns  
by GDC Staff [02.18.14]
A new Game Developers Conference survey shows developers have a preference for PlayStation 4 development when it comes to consoles, and a changing relationship with game publishers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

With new perspective on life and games, Cliff Bleszinski plots next move 19
by Leigh Alexander [02.18.14]
"You spend those first 18 years struggling to grow up, and then the next 18 years struggling to get back." Leigh Alexander talks to a man who wants to be known for more than chainsaw-equipped assault rifles.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing

Saving the Zero Escape series: What should Uchikoshi do? 7
by Christian Nutt [02.17.14]
The director of Virtue's Last Reward and 999 took to Twitter to let fans know a sequel is not in the works. But he seems to want to save his series -- so what should he do?
Console/PC, Design, Production, Business/Marketing