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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
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Latest Blogs
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February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [11]
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Latest Jobs
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February 10, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
 
XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
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Latest Press Releases
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February 10, 2012
 
Web Fiesta Revolutionizes
Browser Gaming with
Full...
 
The greatest videogame
endings of all time...
 
TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
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News

News » Programming
 
 
Gamebryo 4.0 to be demonstrated at GDC
by Eric Caoili [02.08.12]
Gamebase will preview Gamebryo 4.0, the latest version of its 3D game engine that promises improvements in efficiency and ease of use, at March's Game Developers Conference.
Console/PC, GDC, Programming, Production
 
 
1
Jumping from web to mobile: Challenges of cross-platform game development
by Amos Laber [02.08.12]
In this reprinted #altdevblogaday in-depth piece, programmer Amos Laber looks at the challenges of cross-platform development, with considerations one should take for web/mobile projects.
Social/Online, Smartphone/Tablet, Programming, Production
 
1
PSN dev Drinkbox Studios on porting code to 'mini-PS3' quality Vita hardware Exclusive
by John Polson [02.08.12]
As PS Vita's Western release nears, Drinkbox Studios (Mutant Blobs Attack) talks about its experience porting games to the handheld, and measures Sony needs to take to ensure a successful North American launch.
Console/PC, Exclusive, Programming, Production
 
 
GDC 2012 adds Epic, DeNA, Uncharted talks to programming track
by Staff [02.07.12]
GDC 2012 is about a month away, and today show organizers have revealed a handful of new programming-focused talks, featuring Epic Games, DeNA, and Naughty Dog.
Console/PC, Smartphone/Tablet, Programming, Production
 
 
GDC 2012 details Google, Facebook, Unity dev days
by Staff [02.06.12]
Game Developers Conference 2012 show organizers are highlighting sponsored Developer Days from major companies including Facebook, Google, Unity, Microsoft and more, all appearing on the first two days of the March 5th-9th show.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production, Business
 
 
Get a job: Visceral Games, 2K Marin, and others hiring now on the Gamasutra jobs board
by Eric Caoili [02.03.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Visceral Games, 2K Marin, Sony Computer Entertainment America, and others.
Console/PC, Programming, Art, Audio, Design, Production, Business, Marketing
 
2
In-depth: Sensible error handling, part 1
by Niklas Frykholm [02.03.12]
In this reprinted #altdevblogaday in-depth piece, BitSquid co-founder Niklas Frykholm talks about designing systems so that error handling is as sensible as possible, and looks at the kind of errors you will need to deal with.
Console/PC, Programming
 
 
In-depth: Three options for data correctness
by Rob Galanakis [02.02.12]
In this reprinted #altdevblogaday in-depth piece, CCP's lead technical artist Rob Galanakis looks at Data Access Layers and three different types of approaches you can take with them.
Console/PC, Programming
 
 
Get a job: Rockstar, LucasArts, others hiring now on the Gamasutra jobs board
by Eric Caoili [01.27.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Rockstar, LucasArts, Blizzard Entertainment, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business, Marketing
 
 
In-depth: Stupid float tricks
by Bruce Dawson [01.26.12]
In this reprinted #altdevblogaday in-depth piece, Valve Software programmer Bruce Dawson shares a few seemingly "fantastic/improbable" tricks he's picked up with the floating-point format.
Console/PC, Programming
 
 
Using HTML5 for mobile multiplayer Exclusive
by Staff [01.26.12]
In Gamasutra's latest feature, Moblyng's former SVP of engineering describes techniques for reliable mobile game networking on less-than-reliable cellular connections.
Social/Online, Smartphone/Tablet, Exclusive, Programming
 
 
In-depth: Writing your own WebSocket server
by John McCutchan [01.25.12]
In this reprinted #altdevblogaday in-depth piece, SCEA's senior developer support engineer John McCutchan explains how WebSocket works, how to implement your own server, and lessons he's learned from the protocol.
Console/PC, Programming
 
1
GDC 2012 partners with Iam8bit for 'Magnetic Game-O-Matic,' launches contest
by Staff [01.25.12]
GDC 2012 organizers have announced a new onsite partnership with iam8bit for live-drawing of wacky game concepts, alongside a magnetic poetry-related opportunity to win an All-Access pass to the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Programming, Art, Audio, Design, Production, Business, Marketing
 
5
In-depth: Abusing C++ with expression templates
by Don Olmstead [01.24.12]
In this reprinted #altdevblogaday in-depth piece, software engineer Don Olmstead starts off his Abusing C++ metaprogramming series by examining expression templates with a valarray implementation.
Console/PC, Programming
 
2
GDC Awards honor Missile Command creator, First Amendment game lawyers
by Staff [01.24.12]
Organizers of the 12th annual Game Developers Choice Awards announced the winners to this year's Special Awards, honoring Missile Command creator Dave Theurer, and the lawyers behind the landmark Brown V. EMA case.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business, Marketing
 
 
GDC Play hall adds 'History Of 3D Games' museum exhibit
by Staff [01.23.12]
GDC 2012 organizers have announced a special exhibition open to all attendees, showcasing the history of 3D graphics in games, from the Vectrex through N64 to PC and beyond.
Console/PC, Programming
 
 
In-depth: Safer data sharing between threads
by Mark Lee [01.23.12]
In this reprinted #altdevblogaday in-depth piece, DreamWorks Animation senior programmer Mark Lee offers a solution and code examples for practicing safer data sharing between threads.
Console/PC, Programming
 
 
Get a job: Visceral, Retro, others hiring now on the Gamasutra jobs board
by Eric Caoili [01.20.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Visceral Games, Retro Studios, Ubisoft Massive, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business, Marketing
 
 
Inverse Kinematics (two joints) for foot placement
by Simon Yeung [01.20.12]
In this reprinted #altdevblogaday in-depth piece, game programmer Simon Yeung presents "an analytical two joints Inverse Kinematics solution in 3D case for foot placement" on terrain.
Console/PC, Programming, Art
 
1
Amazon launches scalable database service for apps
by Eric Caoili [01.19.12]
Amazon has launched DynamoDB, a fully-managed, cloud-based database service specifically built to adapt to the scaling issues of web applications and online games as their userbases and needs grow.
Social/Online, Programming
 
   
 
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