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May 22, 2017
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Updates » Programming
The early games and tech that inspired a generation of game devs 1
by Alissa McAloon [05.22.17]
Polygon sat down with over a dozen long-time game creators to explore how their childhood fascinations with coding, early video games, and board games led to their now prolific careers in game dev.
Console/PC, Indie, Programming, Design

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Gamasutra Staff [05.22.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Ensemble Studios crafted the terrain of Halo Wars  
by Staff [05.18.17]
In this classic GDC 2009 talk, former Ensemble Studios developer Colt McAnlis provides a programming-driven look at how the studio built terrain for a console strategy game like Halo Wars.
Console/PC, Programming, Design, Video, Vault

Get a job: Playwing is hiring a Gameplay Programmer  
by Staff [05.18.17]
Playwing is looking for a talented Gameplay Programmer to implement gameplay features, fine-tune controls, and more as a member of its team in Montreal, Canada.
Smartphone/Tablet, Programming, Recruitment

Blog: Little machines working together - Part 1 2
by Gamasutra Community [05.18.17]
In this post veteran programmer Niklas Gray looks at how to build a plugin system based on individual co-operating modules.
Programming

Blog: Five suggestions for building a satisfying 4X endgame 2
by Gamasutra Community [05.17.17]
4X games often have unsatisfying endgames because their tactics-oriented mechanics get in the way. This article suggests some ways game designers can keep their games enjoyable from start to finish.
Programming, Design

Obituary: Veteran programmer and developer John Tessin  
by Chris Kerr [05.17.17]
Veteran programmer and developer John Tessin has passed away after a battle with pancreatic cancer. 
Console/PC, Programming

Get a job: Sony PlayStation is hiring a Sr. Programmer for VR  
by Staff [05.16.17]
Sony is looking for an ambitious, self-motivated Senior Programmer to help craft unique player experiences as a member of its Virtual Reality team in San Mateo, CA.
VR, Console/PC, Programming, Recruitment

Blog: Writing a match-3 game in Unity
by Gamasutra Community [05.16.17]
An overview of how to build a match-3 game in Unity and detect matches in C# code.
Programming

Get a job: Blue Isle Studios is hiring a Gameplay Programmer 1
by Staff [05.15.17]
Blue Isle Studios is seeking a talented and enthusiastic gameplay programmer to build open world multiplayer games as a member of its team in Toronto.
Console/PC, Programming

Video Game Deep Cuts: Phoenix Point's Typeshift Prophet  
by Gamasutra Staff [05.14.17]
This week's Video Game Deep Cuts longform articles/videos include Julian Gollop on Phoenix Point, the making of Typeshift & the SteamProphet contest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Hunting for synchronicity in multiplayer 6
by Gamasutra Community [05.12.17]
A case study about maintaining a multiplayer game that relies on lockstep simulations. Or, a classic tale of painting yourself into a technical corner, and painstakingly finding your way out.
Programming, Design

Blog: An introduction to Unity Editor scripting - Part 2 7
by Gamasutra Community [05.11.17]
If you want to make an utility which extends the capability of an existing tool inside Unity or want to add something up for your ease or for your project, editor windows are the solution.
Programming, Production

Get a job: Giant Squid is hiring a Gameplay Programmer  
by Staff [05.08.17]
Giant Squid is looking for a multi-talented programmer/designer hybrid to help drive the creation of core gameplay features for its next project in Los Angeles, California.
Console/PC, Programming, Design, Recruitment

Video Game Deep Cuts: A Raw Data Scanner NESticle  
by Gamasutra Staff [05.07.17]
This week's highlights include videos on the making of Raw Data & the surprise debut of Scanner Sombre, plus the history of seminal NES emulator NESticle.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be a System Engineer at Disruptor Beam  
by Staff [05.05.17]
Star Trek: Timelines dev Disruptor Beam seeks a systems engineer to work with the platform and game developers, build, release and performance engineers, and data scientists at the Framingham, MA studio.
Social/Online, Smartphone/Tablet, Programming, Production, Recruitment

Tom Hall: 5 key design lessons I learned directing Wolfenstein 3D 3
by Jon Irwin [05.05.17]
Happy 25th birthday B. J. Blazkowicz! iD co-founder Tom Hall, who directed Wolfenstein 3D, shares 5 crucial lessons of game design he learned from making that game that he still uses to this day.
Console/PC, Programming, Art, Design, Production, History

Get a job: System Era is hiring a Sr. Gameplay Engineer  
by Staff [05.03.17]
System Era is looking for a gameplay engineer with a strong understanding of real-time game architecture to join its team in Seattle, Washington.
Programming, Recruitment

Blog: An introduction to Unity Editor scripting - Part 1
by Gamasutra Community [05.03.17]
There are instances where you may need to create tools and utilities for your game when Unity or 3rd party tools don't meet your needs. Here's how, in this case, editor scripting saved the day.
Programming, Business/Marketing

Blog: Memory optimization in Unity WebGL - Part 2
by Gamasutra Community [05.02.17]
This article will cover some tips and tricks for diagnosing and resolving memory-related issues with your Unity WebGL game.
Programming, Design