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Updates » Programming
GDC Europe State of the Industry: Devs moving from mobile to PC  
by Staff [07.01.15]
GDC Europe 2015 officials have released the results of the third annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, GDC Europe

Get a job: Firaxis is hiring a Multiplayer Programmer  
by Staff [06.30.15]
Civilization: Beyond Earth studio Firaxis Games is looking for a network programmer with C/C++ and Visual Studio skills to help develop multiplayer game mechanics at its Baltimore, MD offices.
Console/PC, Social/Online, Programming, Recruitment

Don't Miss: Unorthodox tips for improving your programming skills 37
by Staff [06.30.15]
There are plenty of good resources out there that teach technical skills; this timeless post concentrates on more personal lessons that you often only learn through experience or trial and error.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Come out to GDC Europe and learn how Cities: Skylines was made  
by Staff [06.30.15]
Leading experts discuss best practices for developing mobile games for the Chinese market, and Colossal Order deconstructs its hit city-builder Cities: Skylines at GDC Europe in Cologne, Germany this August.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Get a job: Red 5 is hiring an experienced Audio Programmer  
by Staff [06.29.15]
Firefall developer Red 5 Studios is on the hunt for a senior audio programmer to join the team at the studios' Irvine, CA offices and work on designing, implementing and debugging audio systems.
Console/PC, Programming, Audio, Recruitment

Don't Miss: Blizzard's Diablo II postmortem, 15 years later 4
by Erich Schaefer [06.29.15]
15 years ago this week, Blizzard released Diablo II. Celebrate by reading EP Erich Schaefer's account of what went right and wrong during development of one of Blizzard's most impactful games.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing

Designing a mobile game technology stack 10
by Gamasutra Community [06.29.15]
"We have invested a lot of time in building a solid platform before even thinking about game ideas. Our goal was to be able to develop games in a short period of time by sharing the underlying technology stack."
Smartphone/Tablet, Programming

Video: How Bungie built the technology to render Destiny 1
by Staff [06.26.15]
At GDC 2015, Bungie's Natalya Tatarchuk cracks open the renderer Bungie developed for its striking, open-world cross-platform shooter Destiny to show fellow developers how it works.
Console/PC, Programming, Art, Video, Vault

Blog: 2D procedurally generated world-building in Unity 3
by Gamasutra Community [06.25.15]
When I first encountered games such as No Mans Sky and Dwarf Fortress I was fascinated by the idea that it's possible to create an entire "reality" using nothing but algorithms and random numbers.
Indie, Programming

Get a job: Be a Senior Engineer at Tangentlemen  
by Staff [06.24.15]
Indie studio Tangentlemen is looking to hire someone with Unreal Engine experience to serve as a gameplay-focused senior engineer alongside the team at the studio's Los Angeles, CA headquarters.
Indie, Programming, Recruitment

Watch Unity's Unite Europe 2015 keynote here 1
by Phill Cameron [06.24.15]
Unite Europe 2015's keynote is beginning, with Unity CEO John Riccitiello talking, to be followed by CTO Joachim Ante, technical director Lucas Meijer, and CEO of Colossal Order Mariina Hallikainen.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing, Video

10 things you should know about...programmers 24
by Gamasutra Community [06.24.15]
This is part of a series of six blog posts where different disciplines share what they wish others would know and understand.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Don't Miss: 20 Atari games every designer should play 10
by John Harris [06.23.15]
Check out this classic 2008 feature from Gamasutra about 20 timeless Atari games showcasing intriguing mechanics or design decisions that modern game developers should study and learn from.
Console/PC, Programming, Art, Design, Production

CryEngine adds support for Oculus, Android, and Linux via OpenGL 1
by Christian Nutt [06.19.15]
Crytek brings in promised new features to expand the power of its engine -- gearing up for the release of Oculus Rift, new Android set-top boxes, and Steam Machines.
Console/PC, Smartphone/Tablet, Programming

A 2D level editor in 30 seconds 6
by Gamasutra Community [06.18.15]
"This is the gripping TRUE STORY of failed prototypes, wasted time, custom level editors… and UNEXPECTED SALVATION at the hands of the HUMBLE SPREADSHEET."
Console/PC, Smartphone/Tablet, Indie, Programming, Design

A modern asset pipeline: 7 reasons to optimize content 2
by Gamasutra Community [06.17.15]
"The reasons to why and how to optimize content differs a lot from case to case, depending on asset complexity, platform, game engine, viewing distances, etc." Here are your considerations.
Console/PC, Programming, Production

Get a job: Be a Creature Programmer for Firaxis Games  
by Staff [06.16.15]
Civilization studio Firaxis Games is looking to hire someone with programming chops to develop creature animation systems for a "next-gen" game at the company's Baltimore, MD office.
Console/PC, Programming, Recruitment

Check out the 2015 Game Career Guide right now! 2
by Staff [06.16.15]
Hey developers! Looking to advance your career in the game industry? The free annual Game Career Guide for 2015 is out now, and its packed with insight to help industry newcomers and veterans alike.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

6 ways to protect your mobile game against hackers, crackers, and copycats 2
by Gamasutra Community [06.16.15]
Mary Min, of mobile security company Seworks, takes a look at what hackers, pirates, and cloners can do to your mobile games -- and offers suggestions on how to stop them.
Smartphone/Tablet, Programming, Business/Marketing

This Week in Video Game Criticism: From Sunset to salt  
by Kris Ligman [06.15.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from fighting game community slang to a look under the hood of Tale of Tales' Sunset.
Console/PC, Social/Online, Indie, Programming, Design