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May 24, 2015
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Updates » Programming
Don't Miss: What does a game designer do, exactly? 8
by Gamasutra Community [05.22.15]
In this timeless blog, designer Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer a seemingly ever-present question.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Postmortem: Pac-Man, Iwatani's rhapsody in yellow Exclusive GDMag Exclusive 6
by Toru Iwatani [05.22.15]
35 years ago today, Namco released Pac-Man in Japan and jumpstarted a new age of game development. In this classic 2005 Game Developer Magazine feature, Pac-Man creator Toru Iwatani explains how.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive, GD Mag

Get a job: HTC seeks a VR developer evangelist  
by Staff [05.20.15]
HTC, makers of the Vive VR headset in partnership with Valve, are seeking a dev evangelist to "provide the technical knowledge, tools, and resources necessary" for VR game devs.
Console/PC, Programming, Business/Marketing, VR

Creating the 'right' kind of player in the weird FPS Sub Rosa  
by Phill Cameron [05.20.15]
We talk to Cryptic Sea's Alex Austin, about developing Sub Rosa to encourage players not to shoot each other, even though they have automatic weapons and cool suits.
Console/PC, Indie, Programming, Design, Video

Video: John Carmack shares his vision for the future of mobile VR  
by Staff [05.19.15]
Speaking at GDC 2015, Oculus CTO John Carmack offers 90 minutes of actionable VR development advice, technical details, techniques and strategies you can use to amp up the quality of your VR games.
Smartphone/Tablet, Programming, Design, Production, Video, Vault

Don't Miss: John Romero and Tom Hall recount making Doom 2
by Staff [05.18.15]
Designers John Romero and Tom Hall share their stories of developing id Software's seminal first-person shooter Doom in this classic video postmortem from GDC 2011.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The tools and tech of All Things Die 6
by Gamasutra Community [05.18.15]
The tech I'm employing / integrating / whatever-ing for my next game, All Things Die, including: Voxelfarm, Popcorn FX, and trueSKY.
Programming, Production

Watch a Republic Commando dev play the game and recount its creation 3
by Alex Wawro [05.14.15]
Heads up: Star Wars: Republic Commando lead programmer Brett Douville has begun livestreaming himself playing the game on his Twitch channel while discussing the ins and outs of its development.
Console/PC, Programming, Art, Audio, Design, Production, Video

How to create mobile-optimized outlines in Unity 14
by Gamasutra Community [05.14.15]
"In an effort to remedy the readability issues we were having, we decided to experiment with edge detection. Straight away, this effect had a big impact on readability, whilst also making our game look better."
Console/PC, Smartphone/Tablet, Indie, Programming, Art

Going mobile the right way: A Crack Attack postmortem Exclusive 4
by Martin Wakeley [05.14.15]
Rare and Free Radical veteran Martin Wakeley writes a no-nonsense postmortem of Crack Attack, a mobile puzzle game that draws on his years of dev experience and love of smartphone games, too.
Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, Exclusive

Get a job: Turbine is hiring an experienced Mobile Engineer  
by Staff [05.13.15]
The studio known for Lord of the Rings Online and the Infinite Crisis MOBA seeks a senior software engineer to work on mobile projects in its Needham, Massachusetts office.
Smartphone/Tablet, Programming, Recruitment

Tips for starting a mod project, from a Black Mesa dev 3
by Gamasutra Community [05.13.15]
Frank advice from the Half-Life modder: "If I saw these 10 years ago I probably would have thought 'Yeah, seems like good advice' and then promptly forgotten everything listed."
Console/PC, Indie, Programming, Production, Business/Marketing

6 musts for a perfect platformer, from the Yooka-Laylee team 9
by Playtonic Games team [05.13.15]
Yooka-Laylee is a Kickstarter smash, coming as it does from a team of Rare veterans. With that in mind, Gamasutra asked for platformer development wisdom from the team.
Console/PC, Indie, Programming, Art, Design

Don't miss: The secrets of cloth simulation in Alan Wake 11
by Henrik Enqvist [05.12.15]
Remedy animation programmer Henrik Enqvist takes a look at how the team created a believable tweed cloth simulation on the title character's jacket in Microsoft's horror-thriller Alan Wake.
Console/PC, Programming

Deep inside No Man's Sky 1
by Christian Nutt [05.11.15]
In a new profile of No Man's Sky developer Hello Games, lead developer Sean Murray pulls back the curtain on an intriguing game that hasn't even yet been released.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Get a job: Tripwire Interactive is hiring an AI Programmer  
by Staff [05.08.15]
Killing Floor 2 progenitor Tripwire Interactive is hoping to hire an AI programmer that can design creature and character AI alongside the folks at Tripwire's Roswell, GA office.
Console/PC, Programming, Recruitment

Don't Miss: How behavior trees for AI work 21
by Gamasutra Community [05.08.15]
Lamenting a lack of base-line information to make behavior trees comprehensible, Project Zomboid developer Chris Simpson wrote this 2014 post to open your eyes to the possibilities.
Console/PC, Smartphone/Tablet, Indie, Programming

Watch your favorite GDC talks now on the new GDC YouTube channel  
by Staff [05.08.15]
Game Developers Conference officials are very excited to announce the launch of an official GDC YouTube channel where you can watch clips of game industry experts sharing knowledge with their peers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: How did Maxis put the 'sim' in SimCity? 32
by Christian Nutt [05.07.15]
In 2012, then-SimCity creative director Ocean Quigley revealed how Maxis designed systems that offer satisfying decisions for players and also accurately reflect aspects of the real world.
Console/PC, Programming, Art, Design

Cocos-2dx adds third-party SDK catalog, certification with SDKBOX beta  
by Christian Nutt [05.06.15]
Engine provider aims to offer a simplified solution for integrating third-party SDKs with Cocos-2dx -- currently in beta.
Console/PC, Smartphone/Tablet, Indie, Programming