Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 28, 2016
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Programming
Postmortem: Fatshark's Warhammer: End Times - Vermintide  
by Martin Wahlund [10.28.16]
"I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Get a job: Disruptor Beam seeks a Game Server Engineer  
by Staff [10.27.16]
Boston-based Disruptor Beam is looking to bring on an experienced server engineer to contribute to various projects alongside the developers and designers at the studios's HQ in Framingham, MA.
Social/Online, Smartphone/Tablet, Programming, Recruitment

Game Design Deep Dive: Turning Bloodline Champions into Battlerite  
by Peter Ilves [10.27.16]
"Instead of investing resources into trying out new game mode ideas, we took the best pieces from Bloodines Champions and iterated, iterated and iterated." - Peter Ilves, co-founder of Stunlock Studios.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, Deep Dive

QuiVR devs created new features to combat VR sexual harassment 1
by Alissa McAloon [10.26.16]
Harassment in multiplayer video games is nothing new, but social VR games unfortunately have the potential to bring new dimensions to virtual harassment faced by gamers online. 
VR, Social/Online, Programming, Design

Game Design Deep Dive: Creating an adaptive narrative in Reigns 2
by François Alliot [10.26.16]
"As soon as we weighted the decisions of the player with consequences on the 4 dimensions of power, we gave a lot of meaning to very simple swiping gestures." says François Alliot, creator of Reigns
Smartphone/Tablet, Indie, Programming, Design, Video

Get a job: War Drum Studios is hiring a Lead Programmer  
by Staff [10.24.16]
War Drum Studios is seeking someone with complete fluency in C++, and a demonstrable mastery of UnrealEngine 4, including use of the Editor and Blueprints in Gainesville, Florida.
Console/PC, Programming, Recruitment

Blog: Forging an unholy alliance between Unreal Engine, GitHub, and Perforce 6
by Gamasutra Community [10.24.16]
How to setup your UE4 code project to use P4 as your main source depot and how to integrate latest releases of the engine from Epic's GitHub source depot.
Programming, Production

Video Game Deep Cuts: Mario's Hard Indiepocalypse  
by Gamasutra Staff [10.23.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Mario speedrunning, the state of 'indiepocalypse', & why it's hard to make games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Blog: A postmortem of '90s dating sim, Phosphorus Dating  
by Gamasutra Community [10.21.16]
A quick postmortem of Phosphorus Dating, an award-winning dating simulation game created for JS13K competition
Console/PC, Programming, Design, Production

NYU Game Center announces scholarship for women pursuing game dev 1
by Alissa McAloon [10.21.16]
The scholarship will cover tuition for three students over the next six years, starting in Fall 2017.
Indie, Programming, Art, Design, Production

Dont miss: The history of Civilization 1
by Benj Edwards [10.21.16]
"The story of Civ's genesis is neither simple nor straightforward. It's clear that a large confluence of inspirations ultimately combined in Meier's brain to form Civilization."
Console/PC, Programming, Design, Production

Get a Job: Insomniac Games is hiring a Senior Programmer  
by Staff [10.20.16]
Insomniac Games is seeking a senior programmer ready to be a decision maker, a mentor, and a key player in a dynamic team in Durham, NC.
Console/PC, Programming, Recruitment

Inside the PlayStation 4 Pro with Mark Cerny 1
by Alex Wawro [10.20.16]
In which we attempt to distill the salient points Gamasutra gleaned from going over the technical specifications of Sony's bigger, faster PlayStation 4 Pro with lead system architect Mark Cerny.
Console/PC, Programming, Production, Business/Marketing

Learn about the future of VR/AR from HTC, Intel and ARM at VRDC!  
by Staff [10.20.16]
Cutting-edge companies like HTC, Microsoft and Intel are sponsoring in-depth talks about everything from where VR is now to where it's going -- and how developers can make the most of it -- at VRDC!
VR, Programming, Design, Production

Blog: Building a high-performance lighting system for 2D games  
by Gamasutra Community [10.18.16]
Learn how Alexander Birke built a 2D lighting system capable of rendering hundreds of arbitrarily shaped lights, fast enough to run on mobile and handhelds.
Smartphone/Tablet, Programming, Production

Industrial Light & Magic is hiring a Gameplay Programmer 1
by Staff [10.17.16]
Industrial Light & Magic is seeking a gameplay programmer to design and implement solutions for gameplay mechanics, AI, player controls, animation, physics, and UI in San Francisco, CA.
VR, Console/PC, Programming, Recruitment

What the code of No Man's Sky says about procedural generation 1
by Alissa McAloon [10.17.16]
A programmer dissected the code of No Man's Sky to find out exactly how it procedurally generates planets full of unique content.
Console/PC, Programming

Get a job: Cellar Door Games is hiring a Unity Programmer  
by Staff [10.14.16]
Cellar Door Games is seeing a Unity Programmer to create core game systems and their respective tools on PC, consoles, and mobile platforms using the Unity Engine in Toronto, Ontario.
Console/PC, Indie, Programming, Recruitment

Blog: Common mistakes in game animation  
by Gamasutra Community [10.12.16]
Some very basic tips and tricks which could be useful to other developers starting to work with in game animation.
Programming, Design

A peek into the complicated creation of realistic eyeballs in video games  
by Kris Graft [10.07.16]
If the eyes are a window into one’s soul, video game characters are a bit…soulless. A recent article on Fastco Design delves into the challenge of rendering a perfectly realistic eyeball.
Programming, Design