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April 25, 2017
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Updates » Programming
Get a job: Sony PlayStation is hiring a Sr. UI Tools Programmer  
by Staff [04.24.17]
Sony's Santa Monica Studio is looking for a self-motivated Senior User Interface Tools Programmer to join its team in Playa Vista, California.
Programming, Recruitment

Video Game Deep Cuts: Deus Ex's China Lineage  
by Gamasutra Staff [04.23.17]
This week's highlights include a classic Deus Ex postmortem, making Steam games successful in China, and the surprise smash hit Lineage 2 mobile game, among other things.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Blog: A postmortem of my procedurally generated platformer, Meganoid 2017
by Gamasutra Community [04.21.17]
Postmortem for Meganoid(2017), a roguelike, procedurally generated platformer released on iOS, Android, and Steam three weeks ago.
Smartphone/Tablet, Programming, Design, Business/Marketing

Don't Miss: Designing for mystery in Kentucky Route Zero 1
by Staff [04.20.17]
Take a look back at this talk from Cardboard Computer's Jake Elliot about how and why the studio's development approach evolved to focus on creating mystery, rather than puzzles.
Console/PC, Indie, Programming, Art, Audio, Design, Production

IGDA and Microsoft launch $5K gaming and disability scholarship
by Chris Kerr [04.20.17]
The IGDA has launched a $5000 gaming and disability scholarship with the support of Microsoft. 
Programming, Design, Production

Blog: How to break into the games industry through programming
by Gamasutra Community [04.20.17]
Some basic tips to get you on the path to learning code and make use of that newly found education to (hopefully) land a job in the industry.
Programming, Business/Marketing

Video: Warren Spector's postmortem of Deus Ex  
by Staff [04.19.17]
At GDC 2017 game dev veteran Warren Spector delivers a postmortem talk on Deus Ex, Ion Storm's seminal immersive sim, and reflects on what he learned from the experience of making it.
Console/PC, Programming, Art, Audio, Design, Production, Video, Vault

Get a job: Improbable is hiring a Software Engineer  
by Staff [04.19.17]
Improbable is searching for a Software Engineer to join its team in San Francisco, CA and build vital tools, prototypes, and more for its developer community.
Programming

HTC releases Vive Tracker project code and developer tutorials
by Chris Kerr [04.19.17]
HTC has released the code for five Vive Tracker projects to help virtual reality devs get to grips with the new accessory.
VR, Programming, Production

Don't Miss: How culling works 2
by Vaughan Young [04.18.17]
In this timeless feature, veteran coder Vaughan Young breaks down how different kinds of culling (frustum, occlusion and back face) work -- and how they can be applied to help devs make better games.
Console/PC, Indie, Programming, Design

Have a peek inside the AI code of Street Fighter II  
by Alex Wawro [04.17.17]
Earlier this year a developer who is reverse-engineering Street Fighter II: The World Warrior published something fellow devs may get a kick out of: a detailed breakdown of how the game's AI works.
Console/PC, Programming

Video: Building the worlds of No Man's Sky using math(s) 1
by Staff [04.17.17]
At GDC 2017, Hello Games' Sean Murray deconstructs some of the most important technologies (and interesting challenges) behind generating realistic and alien terrains in No Man's Sky using math.
Indie, Programming, Design, Video, Vault

Get a job: Sony PlayStation is hiring a Sr. UI Tools Programmer  
by Staff [04.17.17]
Sony PlayStation is looking for a Senior UI Tools Programmer to refine and improve content creation workflows and drive UX and UI style guides as a member of its Santa Monica Studio.
Programming, Recruitment

Don't Miss: The challenges and rewards of designing local multiplayer games 12
by Phill Cameron [04.17.17]
We talk to the developers of Super Pole Riders, Overcooked and Spaceteam about the appeal of developing a local multiplayer game, and the benefits over taking your game online.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production

Video Game Deep Cuts: Hearthstone's Zero Dawn Shodown  
by Gamasutra Staff [04.16.17]
This week's VGDC highlights include the making of a Hearthstone card, a couple of neat Horizon: Zero Dawn video pieces, and behind the scenes on seminal 2D fighting game Samurai Shodown.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Disruptor Beam is hiring a Software Engineer  
by Staff [04.14.17]
Disruptor Beam is looking for a Software Engineer to work directly on critical features and mechanics for social games in Framingham, MA.
Smartphone/Tablet, Programming, Recruitment

Slow Game Jam aims to fuel creativity by canning crunch
by Chris Kerr [04.12.17]
"The jam was anti-crunch, asking jammers to relax and allow themselves to be playful and creative. To begin, we asked them to imagine they were musicians in a living-room, jamming a tune together."
Programming, Design, Production

Get a job: Vicarious Visions is hiring a Tools Engineer  
by Staff [04.11.17]
Vicarious Visions is looking for a Tools Engineer to join its team of specialists in developing an in-house suite of tools used by designers, artists, and engineers for the Destiny franchise.
Console/PC, Programming, Recruitment

Don't Miss: Yooka-Laylee devs break down how game design has changed since the N64 era 1
by Staff [04.11.17]
Playtonic Games' Yooka-Laylee is a spiritual successor to Banjo-Kazooie made by ex-Rare devs who worked on that 1990s classic. We asked them what's changed about game design since the N64 era.
Console/PC, Indie, Programming, Art, Audio, Design, Production

Nintendo is offering up to $20k to folks that track down Switch vulnerabilities  
by Alissa McAloon [04.11.17]
Nintendo has extended the scope of its HackerOne Bug Bounty campaign to offer cash rewards to those who track down certain Switch exploits and vulnerabilities.
Console/PC, Programming