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Updates » Programming
Get a job: Retro Studios is hiring a Graphics Engineer  
by Staff [07.27.15]
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) is looking for an engineer with some 3D graphics chops to join the team at Retro's Austin, Texas office.
Console/PC, Programming, Art, Recruitment

Shinra releases the devkit for its cloud gaming tech  
by Alex Wawro [07.27.15]
Shinra Technologies, the cloud gaming company established by Square Enix late last year, has today made the dev toolset for its unique remote game-streaming technology available in English on Github.
Social/Online, Programming

Game programming solutions: Jugglers and tweens 1
by Gamasutra Community [07.27.15]
"A juggler is simply an object that has a list of objects who all can animate(), and keep them running on the same time span and delta. Tweens are a sensational way to rapidly animate around everything in the game."
Indie, Programming

Sponsored: Putting real map data in Unity game engine - Philly Game Jam  
by Amanda Lange, Technical Evangelist, Microsoft [07.27.15]
I thought it would be fun to do a game about an evacuation of Philadelphia, and get that map data in a game engine.
Programming, Microsoft Sponsored

More dirty coding tricks from game developers GDMag Exclusive 4
by Brandon Sheffield [07.24.15]
In this timeless feature from the March 2010 issue of Game Developer Magazine, we revisit the mighty kludges and well-meaning hacks that are sometimes required to get our games out the door on time.
Console/PC, Indie, Programming, Design, Production, GD Mag Exclusive

Don't Miss: The neuroscience that makes survival horror games work 14
by Maral Tajerian [07.24.15]
How do survival horror games like The Evil Within work on our brains? Neuroscientist M. Tajerian unpacks the mechanism behind the scares in Amnesia, Dead Space and Silent Hill in this classic feature.
Console/PC, Indie, Programming, Art, Audio, Design

Here comes a new challenge: Making Street Fighter V 17
by Christian Nutt [07.24.15]
How can Street Fighter evolve from a core console game into a thriving service-based eSport? Gamasutra speaks to Capcom's Matt Dahlgren about the company's next big play.
Console/PC, Programming, Design, Production, Business/Marketing

Sponsored: How to simulate a tiny universe in Azure 2
by Amanda Lange, Technical Evangelist, Microsoft [07.23.15]
Microsoft Azure is open to all kinds of open source code projects, so I thought it might be neat to try running my own OpenSim on an Azure server.
Programming, Microsoft Sponsored

Don't Miss: A water interaction model for great video game boat physics 13
by Jacques Kerner [07.22.15]
Avalanche Studios senior software engineer Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat" in this meaty programming article.
Console/PC, Programming

Making and selling a platformer on the App Store 11
by Gamasutra Community [07.22.15]
On releasing and selling: Nubs' Adventure: "This covers post-release topics, such as monetization, sales figures and player reception, and noteworthy things I experienced post-release."
Smartphone/Tablet, Indie, Programming, Production, Business/Marketing

Could Dota 2's new mod tools spawn a Dota-killer? Exclusive 4
by Phill Cameron [07.22.15]
We talk to Greg Kasavin of Supergiant games, and Awesomenauts creators Ronimo games about the potential of Dota 2's custom games scene.
Console/PC, Programming, Design, Production, Business/Marketing, Exclusive

A defense and condemnation of Flash 28
by Gamasutra Community [07.22.15]
"Flashs tenure on the web is drawing to a close. And while few will mourn its passing, Im worried that it will also mean the loss of one of the best tools for cross-platform game development for indies."
Console/PC, Indie, Programming, Production

Sponsored: A tower defense-style game in Unity (part 2)  
by Dimitris-Ilias Gkanatsios, Tech Evangelist, Microsoft Greece [07.20.15]
In the second entry of this Unity tutorial, a Microsoft tech evangelist walks you through to process of creating a tower defense-style game.
Programming, Sponsored Article, Microsoft Sponsored

How a dev got Night Trap running in a browser 1
by Gamasutra Community [07.20.15]
Dave Voyles pulls apart and reconstructs campy '90s full-motion video cult-classic Night Trap as a modern-day HTML5 game -- and shares the technical details of his approach.
Console/PC, Programming

Don't Miss: The ups and downs of doing online multiplayer as an indie Exclusive 14
by Mike Rose [07.17.15]
Including online multiplayer is a tricky challenge, particularly for small teams. In this 2014 feature, Gamasutra speaks to indies who've been in the trenches to get their take on how to do it right.
Social/Online, Indie, Programming, Design, Production, Exclusive

Breaking the laws of physics: Outer Wilds and moving from Unity 4 to 5 5
by Gamasutra Community [07.17.15]
"After several thrilling hours of tweaking the entire code base to work with the new (admittedly much-improved) Unity API... The console contained 999+ identical errors."
Console/PC, Indie, Programming

Sponsored: A tower defense-style game in Unity (part 1)  
by Dimitris-Ilias Gkanatsios, Tech Evangelist, Microsoft Greece [07.17.15]
Since tower defense is one of the most common game types you can find on the app stores out there, I decided to try my luck and create one from scratch, using Unity3D. Here's how I did it.
Programming, Sponsored Article, Microsoft Sponsored

Get a job: Be a Mobile Game Engineer for Sega Networks  
by Staff [07.16.15]
The team at Sega Networks' Three Rings studio in Philadelphia, PA are looking to hire a mobile game programmer (C# and Java experience preferred) to help develop new mobile games.
Smartphone/Tablet, Programming, Recruitment

Don't Miss: An oral history of developing Deus Ex Exclusive 5
by Alex Wawro [07.16.15]
15 years ago, Ion Storm Austin released the seminal cyberpunk game Deus Ex. Gamasutra speaks to some of its lead creators to learn more about how they developed it -- and what it did to them.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Come to GDC Europe for expert advice on making great indie games  
by Staff [07.16.15]
From how to sell a great premium-priced indie game on consoles to the nitty-gritty details that make your death animations feel great, here are some great talks taking place at GDC Europe in August.
Indie, Programming, Design, Business/Marketing, GDC Europe