Video: Exploring modular AI   by
Staff
[04.23.18]
In this 2016 GDC session, programmers Kevin Dill, Christopher Dragert and Troy Humphreys discuss the concept of modular AI using examples from shipped titles.
Console/PC, Programming, Video
Blog: Creating a hard AI for Terra Mystica1 by
Gamasutra Community
[04.18.18]
Digidiced has been trying to produce a hard AI for Terra Mystica using machine learning, but our results have been a lot less impressive than we were hoping for.
Programming, Design