Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 23, 2014
arrowPress Releases
November 23, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Programming
Get a job: DeNA is hiring a Senior Build and Release Engineer  
by Staff [11.21.14]
The Tokyo-based mobile game powerhouse is looking for an engineer in its San Francisco office to "maintain open dialogue with all product groups to bring up and maintain build and release pipelines."
Smartphone/Tablet, Programming, Recruitment, Mobile Games

A snapshot of player data from the Oculus Rift audience 2
by Gamasutra Community [11.21.14]
Analytics from A Night at the Roculus: "I realized the data could offer a snapshot of the current Oculus community's hardware for other devs to consider."
Console/PC, Indie, Programming, VR

Getting the first commercial Unity games running in WebGL  
by Gamasutra Community [11.21.14]
"The Web seems like a very viable place to bring Unity content as the WebGL exporter solidifies. With content running at almost the same speed as desktop builds, we definitely have a revolution on our hands."
Console/PC, Indie, Programming

5 mistakes not to make when you get started with analytics 5
by Gamasutra Community [11.21.14]
"Creating a proper analytics setup is far from easy. Things will be in the wrong spot or simply broken. Tell your teammates what you found challenging or hard to decipher and what to fix in the future."
Smartphone/Tablet, Indie, Programming, Design, Business/Marketing

Unity support for 64-bit iOS apps coming close to Apple's deadline 7
by Christian Nutt [11.20.14]
UPDATE: Unity clarifies "complexity" issue. Starting from February 1, 2015, developers who submit games to the App Store will need to include a 64-bit version.
Smartphone/Tablet, Programming, Mobile Games

Don't Miss: The Binding of Isaac postmortem 26
by Edmund McMillen [11.20.14]
How did a game destined for failure become a cult smash? In this classic feature, Edmund McMillen discusses how he added religion to Zelda, mixed it with a roguelike, and came out with a surprise hit.
Console/PC, Indie, Programming, Art, Audio, Design, Production

Why you should care about the package name validity of your Unity project 4
by Gamasutra Community [11.20.14]
A quick guide on avoiding an annoying mistake: "This misery only happened to me because I was dumb. But it would have helped if Unity had thrown a warning."
Console/PC, Smartphone/Tablet, Indie, Programming

On prototyping and coding your own ideas 14
by Gamasutra Community [11.20.14]
Why "words fall inherently short" -- "If you are a game designer, but unable to code, know this: the best way to validate and communicate your own ideas to others is to make your own prototypes."
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Sharpen your game dev toolset with tips from Ubisoft at GDC 2015  
by Staff [11.19.14]
Ubisoft's David Lightbown believes the tools we use to make games could stand to be honed, and he's coming to GDC 2015 in March to show us how it's done.
Console/PC, Programming, GDC

Inventory.GetGladiator() - How modular code interacts with the world 2
by Gamasutra Community [11.19.14]
"We are trying to make the code completely modular, so all the systems exist with as few dependencies as possible. They fetch all their information from the world, process it, and then put the information back."
Console/PC, Indie, Programming

Get a job: Insomniac seeks an experienced Engine Programmer  
by Staff [11.17.14]
The house that built Sunset Overdrive and the Ratchet & Clank games is looking to hire a senior engine programmer to work on Xbox One projects in the studio's Burbank, CA office.
Console/PC, Programming, Recruitment

Blog: From never coding to making a game in Unreal Engine 4 5
by Gamasutra Community [11.17.14]
"It took me 5 months to go from ZERO to ONE! 5 Months ago I decided to dive deep into game development. Something deep down was telling me I needed to understand all facets of game development."
Smartphone/Tablet, Indie, Programming, Design, Production

Get a job: The Workshop is hiring Programmers  
by Staff [11.14.14]
The Workshop, which worked on The Evil Within and Sorcery, is looking for multiple coders of varying experience levels to join its Marina Del Rey, CA studio.
Console/PC, Programming, Recruitment

Don't Miss: Carmack's tips on functional programming 11
by John Carmack [11.14.14]
In this classic in-depth feature reprinted from #altdevblogaday, id Software cofounder and Oculus VR CTO John Carmack uses C++ to reveal the value of programming in a functional style.
Console/PC, Indie, Programming

A guide to creating procedural terrain 4
by Gamasutra Community [11.14.14]
Code samples and techniques for creating procedural terrain -- a comprehensive guide that should get you on your way.
Console/PC, Smartphone/Tablet, Indie, Programming

Don't Miss: Designing the hit mobile game Monument Valley Exclusive 8
by Kris Graft [11.13.14]
Earlier this year, Monument Valley lead designer Ken Wong told us about designing a game that stands out from the crowd with a development team embedded inside a creative agency.
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Oculus just made its mobile SDK available to all developers  
by Alex Wawro [11.12.14]
Oculus VR just released a version of its Oculus Mobile SDK to the public with documentation and a smattering of demos in an effort to broaden developer support for the platform.
Smartphone/Tablet, Programming, Business/Marketing

Looking back at XBLIG: The do-it-yourself console marketplace Exclusive 13
by Christian Nutt [11.12.14]
What happened to the Xbox Live Indie Game developers? What did they learn from working with the Xbox 360-based marketplace, and the XNA dev tool? We ask them.
Console/PC, Indie, Programming, Production, Business/Marketing, Exclusive

Get a job: Crystal Dynamics needs a Software Engineer  
by Staff [11.11.14]
The house that built the latest Tomb Raider is hiring a generalist programmer to work on a game team in Redwood City, CA to develop and improve engine systems and tools pipelines for AAA titles.
Console/PC, Programming, Recruitment

How did Ubisoft take Assassin's Creed co-op? Find out at GDC 2015  
by Staff [11.11.14]
Assassin's Creed Unity launches this week, and one of its most unique features is a four-player cooperative multiplayer mode. Find out how it was made from a Ubisoft programmer at GDC 2015.
Console/PC, Programming, GDC