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June 24, 2017
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Updates » Programming
Final Fantasy XIV devs recall the issues that led to the game's ill-fated debut  
by Alissa McAloon [06.23.17]
Noclip spoke with a number of Square Enix developers to pinpoint some of the development issues that contributed to troubled first version of the online game.
Social/Online, Programming, Production, Video

Video: Peek at the programming that made the personalities in The Sims 3  
by Staff [06.22.17]
Take a look at the design and programming that built the character personalities behind The Sims 3.
Console/PC, Programming, Design, Video

How Naughty Dog broke Sony's hardware rules to create Crash Bandicoot  
by Alissa McAloon [06.22.17]
'They were very worried that if they shipped this game, all the PlayStations in the world would break because their CD drives would melt.'
Console/PC, Programming, Art, Design, Production

New GameMaker Studio 2 license options will give devs more choice 4
by Chris Kerr [06.22.17]
YoYo Games is looking to give developers more ways to get their hands on its GameMaker Studio 2 game engine by adding more licensing options.
Console/PC, Smartphone/Tablet, Programming, Production

Fuze to release a Switch game that teaches players to make Switch games  
by Alex Wawro [06.19.17]
UK coding education firm Fuze is planning to release a game next year for Nintendo's Switch console that will teach players how to make games for the Switch, using Fuze's custom language and toolset.
Console/PC, Programming

Get a job: Impulse Gear is looking for a Sr. Engine Programmer  
by Staff [06.19.17]
Impulse Gear is looking for a Sr. Engine Programmer to design new engine features and more for its next VR title.
VR, Programming, Recruitment

Video Game Deep Cuts: Those Hidden Coin-Operated E3 Boys  
by Gamasutra Staff [06.18.17]
This week's longform article highlights include behind-the-scenes on Hidden Folks, an interview about the Coin-Operated Americans book, interviews from E3, and much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sucker Punch seeks an experienced Graphics Programmer  
by Staff [06.16.17]
Sucker Punch is looking for an experienced graphics engineer to join the company in working on an unannounced project at its studio in Bellevue, WA.
Console/PC, Programming, Art, Recruitment

Get a job: Chimera Entertainment is hiring a Backend Developer  
by Staff [06.13.17]
Chimera Entertainment is looking for a backend developer to join its team in München, Germany.
Programming, Recruitment

Video: How designers and programmers can work better, together  
by Staff [06.12.17]
At GDC 2014, former Blizzard dev Brian Schwab took the stage to offer practical advice on how designers and coders can work together more effectively.
Console/PC, Indie, Programming, Design, Video, Vault

Don't Miss: 10 seminal game postmortems every developer should read 3
by Staff [06.12.17]
A few timeless game postmortems, written by pioneering designers like Warren Spector and Dr. Ray Muzyka, that detail the trials and triumphs of developing games like Deus Ex and System Shock 2.
Console/PC, Programming, Art, Design, Production

EA opens 'SEED' game tech research division  
by Chris Kerr [06.12.17]
The new outfit will be housed within EA Worldwide Studios, and will be tasked with searching for extraordinary experiences.
Programming, Production, E3

Video Game Deep Cuts: Oxygen Arms Not Included  
by Gamasutra Staff [06.11.17]
This week's top longform articles & videos include the design of Klei's Oxygen Not Included, a look at Nintendo's Arms, and much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Heart Machine is hiring a Graphics Engineer  
by Alissa McAloon [06.08.17]
Heart Machine is building intricate and surreal locations, pushing its style, designs, engine, and hardware to the limits and is looking for a skilled Graphics Engineer to be a key part of that process.

Don't Miss: Creating AI that thrives in procedurally-generated worlds  
by Staff [06.08.17]
Take a look back at this GDC talk from two The Flame and the Flood and Fortnite devs about how they've made AI that can adapt and thrive in both procedurally-generated and user-generated spaces.
Console/PC, Indie, Programming, Design

Video: Sid Meier and Bruce Shelley's postmortem of Civilization  
by Staff [06.07.17]
Game industry luminaries Sid Meier and Bruce Shelley take the stage at GDC 2017 to present a Classic Game Postmortem on Sid Meier's Civilization and share their stories of making an enduring classic.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History, Video, Vault

Get a job: Naughty Dog is hiring a Gameplay Programmer  
by Staff [06.07.17]
Naughty Dog is looking for a Gameplay Programmer to join its Santa Monica-based development studio.
Console/PC, Programming

Blog: Building a plugin system using an API registry
by Gamasutra Community [06.07.17]
Here's how to build a plugin system out of the API registry I presented to you in my previous post.

Blog: Understanding the pros and cons of voxels
by Gamasutra Community [06.06.17]
Here are some tips and tricks I've learned over the years that should help anyone building a game using voxels.
Programming, Art

Get a job: Be an AI Engineer at Tangentlemen  
by Staff [06.05.17]
Tangentlemen is looking for an AI Engineer with experience with Unreal engine to join its team in Playa Vista, California.
VR, Programming, Recruitment