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December 17, 2014
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December 17, 2014
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Updates » Programming
Get a job: ArenaNet is hiring an Audio Programmer  
by Staff [12.17.14]
The folks who brought you Guild Wars 2 are looking for an audio programmer with production experience to help develop audio tech and tools in ArenaNet's Bellevue, WA studio.
Console/PC, Social/Online, Programming, Audio, Recruitment

Howard S. Warshaw revisits Yars' Revenge in GDC Classic Game Postmortem  
by Staff [12.17.14]
Howard Scott Warshaw, best known for his pioneering work at Atari on titles like Raiders of the Lost Ark and E.T. the Extra-Terrestrial, will be delivering a Classic Game Postmortem on Yars' Revenge at GDC 2015.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: Be a Gameplay Programmer for Obsidian  
by Staff [12.16.14]
Got a knack for coding gameplay and AI in C++? Obsidian Entertainment is looking to hire just such a talent to work alongside the design, art and programming teams at its Irvine, CA studio.
Console/PC, Programming, Recruitment

Get a job: Sega Networks is hiring a Mobile Game Engineer 1
by Staff [12.15.14]
Sega Networks' Three Rings studio in Wisconsin is looking for developers with strong backgrounds in mobile and server-side engineering to work on new mobile and live operations games.
Smartphone/Tablet, Programming, Recruitment

Best of 2014: Carmack reveals the challenges of mobile VR game dev 17
by Alex Wawro [12.15.14]
Gamasutra speaks to Oculus CTO John Carmack to learn more about how Oculus' new Mobile SDK works and what it means for developers who are currently making -- or thinking about making -- VR games.
Smartphone/Tablet, Programming, Design, Production

What we use to make our 2D games 6
by Gamasutra Community [12.15.14]
"There are a ton of choices out there. My team and I always found it particularly helpful when other gaming companies revealed the development environment setup they found useful."
Console/PC, Indie, Programming, Art, Audio, Design, Production

The 5 trends that defined the game industry in 2014 19
by Kris Graft [12.15.14]
2014 was...something. But it was more than just groups of people at each others' throats over their opinions on video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Hangar 13 seeks an Audio Programmer  
by Staff [12.11.14]
Novato-based Hangar 13, the newest 2K Games studio, is looking to hire an audio programmer who can help create and maintain WWise-based pipelines for a multiplatform title.
Console/PC, Programming, Recruitment

The Top 10 Game Developers of 2014 45
by Staff [12.11.14]
With 2014 coming to a close, it's time for our end of year roundups, starting with perhaps our most important annual list: The Top 10 Game Developers of 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be an Engine Programmer at Avalanche  
by Staff [12.10.14]
The company responsible for Just Cause and Mad Max is hiring an engine programmer to design, develop and maintain core engine tech alongside the team in Avalanche's New York, NY office.
Console/PC, Programming, Recruitment

Finding missing object references in Unity 21
by Gamasutra Community [12.10.14]
"The post provides a short solution for finding 'missing' object references. These are probably the result of some mixup in .meta files that results in having a link with an invalid object id."
Console/PC, Smartphone/Tablet, Indie, Programming

Making a game in 1993: A look back at the Amiga 500 21
by Gamasutra Community [12.09.14]
A look back at the Amiga 500, a classic PC embraced by the European development scene in the 1990s, and what sprung from this fertile ground, as limited as it may have been.
Console/PC, Programming, Art, Design, Production, Business/Marketing, History

A machine learns to play Game Boy: Using RNG to solve games 2
by Gamasutra Community [12.09.14]
"Piglet is a machine-learning based AI that tries to play Game Boy games using a variety of techniques. She's built using Lua, and she's open source, so you can see all of her code and guts on Github."
Console/PC, Programming

Atmospheric scattering and the 'volumetric fog' algorithm 3
by Gamasutra Community [12.09.14]
Former Assassin's Creed IV dev and current Sony Santa Monica coder Bart Wronski tackles atmospheric scattering and volumetric fog in a post adapted from his SIGGRAPH talk.
Console/PC, Programming

Getting social: Could we share power-ups between different games? 8
by Gamasutra Community [12.05.14]
"I had a thought the other today, watching two people playing two tablet games. Wouldn't it be great if the players could help each other out, even though they were playing two different games?"
Smartphone/Tablet, Indie, Programming, Design

See the world of Far Cry 4 deconstructed at GDC 2015  
by Staff [12.05.14]
Ubisoft developed a bunch of new tricks to render the fictional setting of Kyrat for Far Cry 4, and 3D programmer Stephen McAuley is coming to GDC 2015 in March to explain exactly how they did it.
Console/PC, Programming, GDC

Get a job: Be a Gameplay Programmer for Cloud Imperium Games  
by Staff [12.04.14]
Austin-based Cloud Imperium Games, one of the studios working on the crowdfunded space sim Star Citizen, is hiring a gameplay programmer to implement features and systems in CryEngine.
Console/PC, Programming, Recruitment

How to get better at teaching yourself new skills 9
by Gamasutra Community [12.02.14]
"It's easy to overemphasize the need to consume educational content, but an equally important part of the learning process is to practice the skills that you are trying to learn."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

How teaching kids taught me to make games 1
by Gamasutra Community [12.02.14]
"Not only was I working on the projects of the children -- I had made so many shooters for the students that I decided to put my concentrated knowledge to good use and built my own game."
Console/PC, Indie, Programming

Study: Girls made more complex games than boys, liked dev less 33
by Christian Nutt [12.01.14]
Students in UK schools were tasked with using visual scripting to create games in the Neverwinter Nights 2 engine -- to help teach them computational thinking.
Console/PC, Programming