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September 4, 2015
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September 4, 2015
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Updates » Programming
Get a job: Insomniac is looking to hire an Engine Programmer  
by Staff [09.04.15]
The studio responsible for Sunset Overdrive & Ratchet & Clank are looking to bring on a programmer skilled in C++ and other languages to do engine work at Insomniac's Burbank, CA office.
Console/PC, Programming, Recruitment

Don't Miss: The Gamasutra community's game developer flashcards 8
by Gamasutra Community [09.04.15]
Developers like you from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

5 years to create a mobile adventure: A postmortem of Heroki 1
by Gamasutra Community [09.04.15]
"Developing Heroki was an incredible journey that was rewarding on several levels. Weve learned so much about game development and working with a big publisher in the last 5 years."
Smartphone/Tablet, Programming, Art, Design, Production, Business/Marketing

4 lessons that 30+ years of software dev has taught me about building games 6
by Gamasutra Community [09.04.15]
"Ive learned some valuable lessons, many of which are surprisingly relevant to game development, as different as that is from the 'serious' side of software. Id like to share a few relevant lessons."
Console/PC, Programming, Design, Production

Procedural dungeon generation algorithm 9
by Gamasutra Community [09.03.15]
A simple, flexible, and programmatic way to create randomly-generated dungeons for a roguelike, described with helpful images and code examples.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Get a job: Hello Games is hiring a Senior Engine Programmer  
by Staff [09.03.15]
The folks responsible for the Joe Danger games are looking for an experienced C++ programmer to join them in Guildford, England to work on shipping the upcoming No Man's Sky to PC and consoles.
Console/PC, Programming, Recruitment

Don't Miss: Building the AI for Hearthstone 6
by Staff [09.03.15]
In one of the more popular GDC Vault videos of 2014, former Blizzard engineer Brian Schwab took the stage at GDC 2014's AI Summit to deliver a frank talk on the AI design of Hearthstone.
Console/PC, Social/Online, Programming, Design

Quad-buffered stereoscopic 3D with Unity 1
by Gamasutra Community [09.03.15]
"I will explain two methods to achieve this. The first one is complex and I was using it since 2011. The second one is simpler and an out of the box feature in the latest Unity release, 5.1.3."
Console/PC, Programming

Blog: Linux game development in 2015 7
by Gamasutra Community [09.03.15]
"My game took me around 200 hours to complete including the code, artwork, music and level editing. With the proper tools I found the development process quite straightforward."
Indie, Programming

Get a job: Nuclear Division seeks a Game Engineer  
by Staff [09.02.15]
The new mobile game company founded by industry veterans (and funded in part by Respawn cofounder Vince Zampella) is looking for a coder to serve as a game engineer at its studio in Los Angeles.
Smartphone/Tablet, Programming, Recruitment

Why we built our own tech for our indie game 25
by Gamasutra Community [09.02.15]
"We hear two things from people who see our game for the first time: 1) They're surprised were not using Unity. 2) They cant figure out how we created the game's look. These two things are directly related."
Console/PC, Indie, Programming

Platforming with paint: Making a splash with INK 2
by Gamasutra Community [09.02.15]
"We have been overwhelmed by the response INK has had. This only motivates us to keep supporting the game a little bit longer, and adding features we had to cut during development."
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Bringing a 2D puzzler to VR in Fantastic Contraption for Vive  
by Bryant Francis [09.01.15]
The developers of Fantastic Contraption explain what they learned about best practices for VR development when they ported their simple 2D puzzle game into a 3D experience for Vive.
Indie, Programming, Design, Production, Business/Marketing, Video

Unreal Engine 4.9 update improves DX12 and VR motion controller support  
by Alex Wawro [09.01.15]
Epic Games rolled out the latest version of its engine this week, and the full Unreal Engine 4.9 update spans everything from expanded VR headset and mobile platform features to experimental DirectX12 support.
Console/PC, Smartphone/Tablet, Indie, Programming

Oculus Rift SDK gets performance boost: 'Direct Driver Mode' unlocked  
by Christian Nutt [08.31.15]
Latency is the enemy of virtual reality development, and Oculus has convinced both AMD and Nvidia to collaborate on a new mode that offers more horsepower.
Console/PC, Indie, Programming, VR

Get a job: Vrse seeks a Mobile Developer with Unity experience  
by Staff [08.31.15]
L.A.-based VR startup VRSE is looking for someone with Unity experience to work on the team that designs, implements, and maintains its mobile platform for virtual reality content.
Smartphone/Tablet, Programming, Recruitment

Classic Postmortem: Deadly Premonition Exclusive 2
by SWERY et al. [08.31.15]
The open world survival horror comedy game Deadly Premonition turns five this month. We celebrate by reprinting an exhaustive Game Developer magazine postmortem of this cult classic.
Console/PC, Programming, Art, Design, Production, Exclusive, GD Mag

Get a job: Wargaming is aiming to hire an experienced UI Engineer  
by Staff [08.28.15]
World of Tanks maker Wargaming is looking for an experienced engineer to fill an open Senior UI Engineer position at its studio in Hunt Valley, Maryland and work on PC/console games.
Console/PC, Programming, Design, Recruitment

Video: Concocting The Witcher 3's dynamic crafting-based economy  
by Staff [08.28.15]
CDPR's Matthew Steinke speaks at GDC Europe 2015 about how he led design of The Witcher 3: Wild Hunt's crafting system and how he made it play nice with the game's dynamic economy.
Console/PC, Indie, Programming, Design, Video, Vault

Don't Miss: The story of Blizzard's first-ever Warcraft multiplayer match 10
by Patrick Wyatt [08.28.15]
"Something changed when I played the first multiplayer game of Warcraft." - Patrick Wyatt, programmer of Warcraft: Orcs vs. Humans, writes in the opening to this excellent 2012 feature.
Console/PC, Programming, Design