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February 11, 2016
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February 11, 2016
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Updates » Programming
Don't Miss: How to make insane, procedural platformer levels 12
by Jordan Fisher [02.11.16]
Cloudberry Kingdom dev Jordan Fisher reveals how he created the algorithmic level design system for the procedurally-generated platformer (and how you can design your own) in this class '12 feature.
Console/PC, Indie, Programming, Design

Make your own tools in the Unity editor  
by Gamasutra Community [02.11.16]
"The Unity editor offers a LOT of tools to make yours, but I will just cover some basics in this post, then it will be up to you to look at the APIs to discover hidden gems."
Console/PC, Smartphone/Tablet, Indie, Programming

Google Cardboard VR gets native Unity support  
by Chris Kerr [02.11.16]
Native Unity support will be coming to Google's entry-level virtual reality product, Google Cardboard.
VR, Programming, Design, Production

Road to the IGF: Learn more about the finalists -- and their games!  
by Staff [02.10.16]
From Darkest Dungeon to Oxenfree to Cibele to The Magic Circle, Gamasutra's Road to the IGF series of interviews with 2016 IGF award-nominated devs is a trove of insightful, charming game dev talk.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: Torn Banner seeks a Generalist Game Programmer  
by Staff [02.10.16]
Chivalry: Medieval Warfare studio Torn Banner is looking to hire a generalist game programmer to join the team at its Toronto, Ontario office and work on (among other things) an Unreal Engine 4 game.
Console/PC, Programming, Recruitment

Encrypting in-game text in Unity 2
by Gamasutra Community [02.09.16]
Want to include encrypted text in your game? This highly technical how-to spells out everything you need, complete with programming code and font examples.
Console/PC, Smartphone/Tablet, Indie, Programming

Amazon launches new, free, high-quality game engine: Lumberyard Exclusive 30
by Christian Nutt [02.09.16]
Built using CryEngine's tech and completely free to download and use, this new engine -- which can currently deploy products on PC, PlayStation 4, and Xbox One -- is powered by Twitch and Amazon Web Services.
Console/PC, Smartphone/Tablet, Programming, Business/Marketing, Exclusive

Techniques for procedurally generated worlds in Unity 1
by Gamasutra Community [02.08.16]
This post gets deep into world generation technique: "A heat map defines the temperature of our generated world. The heat map we are going to create will be based on latitude and height."
Console/PC, Smartphone/Tablet, Indie, Programming

Maximizing game YouTube-ability with camera jitter 2
by Gamasutra Community [02.08.16]
"We all want to make games played by YouTubers. That’s only reasonable, given the role that YouTube has in game publicity in 2016. But what technical and aesthetic choices can we make to get the most out of their play sessions?"
Console/PC, Indie, Programming

GDC 2016: See how the striking look of Mirror's Edge: Catalyst was achieved  
by Staff [02.05.16]
GDC is almost here, and organizers would like to let you know about a talk from EA DICE senior lighting artist Fabien Christin on how the studio is creating the unique look of Mirror's Edge: Catalyst.
Console/PC, Programming, Art, GDC

Former Eidos CEO Ian Livingstone to open new UK computer science academies 1
by Chris Kerr [02.05.16]
Games Workshop co-founder and former Eidos CEO, Ian Livingstone, is opening two free UK schools to help the next generation get to grips with computer science, technology, and the arts. 
Programming, Production

The Unity add-ons we used to build our FPS 10
by Gamasutra Community [02.04.16]
A large list with images that shows what each add-on was used for in the first person shooter project Immortal Redneck -- everything from AI to shaders, effects, and FPS fundamentals.
Console/PC, Programming, Production, Business/Marketing

Get a job: Sony Santa Monica seeks experienced Tools Programmer  
by Staff [02.02.16]
Sony Santa Monica is looking to hire an experienced coder to work as a Senior Programmer designing tools and other production systems alongside other artists, designers and coders at the studio.
Console/PC, Programming, Recruitment

Video: Coding AI to do multiple things at once in The Sims 4  
by Staff [02.02.16]
At GDC 2014 Maxis' Peter Ingebretson explains how in The Sims 4, Maxis developed a system for authoring interactions that allows Sims to express multiple concurrent behaviors -- just like real people.
Console/PC, Programming, Video, Vault

Don't miss all these great Summit sessions at GDC 2016  
by Staff [02.02.16]
You've got roughly 2 days left until early registration for GDC 2016 ends Wednesday, February 3rd, and conference organizers encourage anyone interested in attending to register now at the discounted rate.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: Designing XCOM so players tell their own stories 27
by Leigh Alexander [02.01.16]
In this classic 2012 feature Firaxis' Garth DeAngelis talks about designing opportunities for emergent storytelling in XCOM: Enemy Unknown, and the power your player's internal narrative can hold.
Console/PC, Programming, Design

Postmortem: Flippfly's Race the Sun 6
by Aaron & Forest San Filippo [02.01.16]
What went right and wrong during development of the endless runner Race the Sun, from Kickstarter to multi-platform release.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Procedurally generating wrapping world maps in Unity 3
by Gamasutra Community [01.29.16]
A guide to generating a realistic, wrapping world map in Unity using C# programming, complete with a discussion of the techniques involved, and sample code.
Console/PC, Indie, Programming

5 tips for the Global Game Jam 1
by Gamasutra Community [01.29.16]
"During the past four years, I've served as a judge at various locations. Each year, I see teams running into the same problems, causing them to miss their objectives. So here are some tips to help you get around those blockers."
Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Logic over time: Programming tips for persistent data 28
by Gamasutra Community [01.29.16]
Fallout 4 and Skyrim programmer Jean Simonet shares tricks and insights: "I need an entity to perform one or more actions over multiple frames, and to have some smarts about what it is doing in the process."
Console/PC, Programming