Keeping the simulation dream alive13 by Gamasutra Community [06.06.13] BioShock Infinite designer Tynan Sylvester examines why complex simulations often fail to impact players -- and how using tricks of the human psyche, you can design ones that will.
Console/PC, Indie, Programming, Design
A generative music system, built by Disasterpeace7 by Gamasutra Community [06.04.13]
Rich Vreeland, better known as Disasterpeace (Fez) shares code for and explains a generative music system -- a "springboard" to use to leap into the world of code-based tunes.
Indie, Programming, Audio
Building an open-source economics engine20 by Gamasutra Community [06.04.13]
Lars Doucet has examined how commerce works and built an open-source engine to power economics. In this post, he explains how and why -- and invites you to take his work and run with it.
Indie, Programming, Design