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March 23, 2019
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Updates » Programming
Epic lays plans for Unreal Engine ray tracing and physics revamps  
by Alex Wawro [03.20.19]
Epic hosted its usual 'State of Unreal' briefing at GDC today, and the big news for Unreal devs seems to be a new online services SDK, ray tracing support, and a big upcoming "Chaos" physics system.
Console/PC, Indie, Programming, Production, GDC

Unity partners with Havok to roll out new physics systems  
by Alex Wawro [03.18.19]
Unity has partnered with Microsoft-owned Havok to update its game engine with two new physics systems: one new default option and a 'high-end' option backed by Havok's proprietary physics engine.
Console/PC, Indie, Programming, Design, GDC

Designing AI to do anything a spider can in Marvel's Spider-Man 1
by Alissa McAloon [03.18.19]
Marvel's Spider-Man led to a good deal of AI problems (and interesting solutions!), something lead gameplay programmer Adam Noonchester dove into during an AI Postmortem on the game.
Console/PC, Programming, GDC

Former EA and THQ exec Danny Bilson to helm USC Games program  
by Chris Kerr [03.18.19]
Veteran game and entertainment exec Danny Bilson has been named the new director of USC Games, succeeding celebrated game designer Tracy Fullerton.
Programming, Design, Production, Business/Marketing

GDC 2019 is this week! Follow Gamasutra's coverage here  
by Staff [03.18.19]
Gamasutra is on-site at GDC 2019 in San Francisco this week! Follow our coverage at our dedicated event page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Flappy Division Bell Is Ringing  
by Gamasutra Staff [03.18.19]
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Come to GDC for an inside look at the AI built to playtest Battlefield V!  
by Staff [03.15.19]
Come to GDC next week to learn about the birth of AutoPlayers, autonomous bots used for playtesting Battlefield V in scenarios ranging from full 64-player soak tests to specific scripted test cases.
Console/PC, Social/Online, Programming, GDC

Follow Gamasutra's GDC 2019 coverage right here!  
by Staff [03.14.19]
GDC 2019 is just around the corner! You can follow along with up-to-the-minute news and interviews from the show all next week on this dedicated live coverage page...
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Disbelief is after a Junior Programmer  
by Staff [03.12.19]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from gameplay to core engine programming.
Programming, Recruitment

Don't Miss: A water interaction model for great video game boat physics 19
by Staff [03.12.19]
Boat physics! In this timeless, meaty programming feature, Avalanche Studios' Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat."
Console/PC, Programming

See how God of War's combat evolved to match its new camera system at GDC!  
by Staff [03.12.19]
When Sony Santa Monica introduced a more intimate, player-controlled camera system in its latest God of War game it revamped the combat to match, and at GDC you'll get a meaty look at how they did it!
Console/PC, Programming, Design, GDC

Come to GDC and see how For Honor's multiplayer is built on time travel  
by Staff [03.11.19]
Get a behind-the-scenes look at the non-authoritative architecture behind the game at GDC 2019 next week in San Francisco!
Console/PC, Social/Online, Programming, GDC

Video Game Deep Cuts: Sekiro's Rising Trials In Urban Planning  
by Gamasutra Staff [03.10.19]
This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how SimCity inspired a lot of urban planners, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Square Enix, Crystal Dynamics, and more are hiring now!  
by Staff [03.08.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Indie, Programming, Design, Production, Recruitment

EA will be at GDC to share an inside look at building tools for Frostbite  
by Staff [03.08.19]
Come to GDC 2019's Tools Tutorial Day for a rundown of the high-level technical challenges EA's Frostbite team faced as they adapted their workflows to work with everything from FIFA to Dragon Age to Battlefield!
Console/PC, Programming, GDC

Get a job: Join the Mythical Games team as a Sr. 3D Engineer/Technical Artist  
by Staff [03.07.19]
We are looking for a talented and driven 3D C++ Engineer or Technical Artist who will be responsible for designing, building, and maintaining Mythical’s 3D creation studio platform.
Programming, Recruitment

See how Ubisoft made Starlink ships handle like real toys at GDC 2019  
by Staff [03.07.19]
Come out to GDC in San Francisco this month for a rare look at how Ubisoft Toronto designed and coded Starlink: Battle for Atlas so that it feels like playing with toy spaceships!
Console/PC, Programming, GDC

Get a job: Game Mechanic Studios is hiring a Gameplay Engineer  
by Staff [03.06.19]
Game Mechanic Studios is looking for a Gameplay Engineer to join our team to assist in the engineering and design process.
Programming, Recruitment

Sponsored Content
Tips on porting your indie game (and how we can help!)  
by Matthew Tighe, CTO and Founder; Steve Longhurst​, Technical Director, DO games [03.06.19]
Indies can handle porting by themselves, but there's significant investment required - likely several months per platform. DO games' tech leads offer tips on porting, and explore whether a dev partner is right for your game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Blog: Move or Die and its four year journey to the PS4 2
by Gamasutra Community [03.06.19]
From "flashy" beginnings to the development swamp and finally launching a console game, this is the story of how Move or Die was made.
Programming, Design, Production