Valve debuts the next generation of OpenGL at GDC 2015
At GDC 2015, top engineers from Valve, Epic, Unity, Oxide, and Electronic Arts will unveil and explain Khronos' glNext initiative -- the successor to OpenGL.
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Considering renderer back-end architecture
Rendering is "a very simple process at the very core," writes Timo Heinapurola. "The more complicated part is implementing the different effects and visibility algorithms that drive the back-end rendering process."