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November 29, 2015
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November 29, 2015
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Updates » Programming
Don't Miss: The all-or-nothing postmortem of Frozenbyte's Trine 9
by Staff [08.20.15]
"Trine had a lot riding on it. If it would not be successful...debts would probably devour the company. But it was also a project full of potential -- Trine was to be the rebirth of Frozenbyte."
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Feature requirements and game dev: Do they go together? 6
by Gamasutra Community [08.20.15]
"Quick question: are you in the software industry if you make games? The short answer is no. (The longer answer is ‘yes in some ways, no in others.’)"
Console/PC, Indie, Programming, Production

Making the move from spare time to full time game development  
by Phill Cameron [08.20.15]
We talk to Heat Signature's Tom Francis about making the move from developing in his spare time to making it his full-time job.
Console/PC, Indie, Programming, Design, Production

GDC Europe 2015 talks are now available on the GDC Vault  
by Staff [08.19.15]
GDC officials are happy to announce that the many talks delivered by game industry at experts at GDC Europe 2015 earlier this month in Cologne, Germany are now available to watch on the GDC Vault.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Vault

Get a job: Vrse seeks a Unity Developer  
by Staff [08.19.15]
If you're "passionate about revolutionizing storytelling through virtual reality," then this job as a Unity engineer at LA-based startup Vrse might be for you.
Console/PC, Programming, Recruitment, VR

Riot launches 'tech blog' with League of Legends game dev secrets  
by Christian Nutt [08.18.15]
Learn from the developers at Riot Games with in-depth discussions of how League of Legends is created -- from the ground up.
Console/PC, Programming

IndieCade expands conference for 2015  
by Christian Nutt [08.18.15]
The popular independent development festival returns for a new year -- with a revamped conference track and a keynote from notable indies Naomi Clark, Nina Freeman, and Robert Yang.
Indie, Programming, Design, Business/Marketing

Sponsored: Leveraging the cloud to make an MMO with a tiny team, in Crime Coast  
by Lee Stott, Technical Evangelist, Microsoft UK [08.18.15]
Pixel Squad has no mainstream backing, but they managed to overcome a raft of challenges to create Crime Coast, a game featured by both Microsoft and Apple, with a team a fraction of the size of their competitors.
Programming, Sponsored Article, Microsoft Sponsored

Get a job: Havok is looking to hire a Software Engineer  
by Staff [08.17.15]
Handy with C++? Cross-platform game engine tech company Havok is looking for a software engineer like you to work on developing tech and doing developer relations at its office in San Francisco, CA.
Console/PC, Programming, Recruitment

Classic Postmortem: Double Fine's Psychonauts GDMag Exclusive  
by Caroline Esmurdoc [08.17.15]
In honor of the classic game's tenth anniversary this week, we present the unedited Game Developer magazine postmortem of Double Fine's mind-bending platformer Psychonauts.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GD Mag Exclusive, GD Mag

Developers, tell us your best Dirty Coding Tricks! 1
by Staff [08.17.15]
The "Dirty Coding Tricks" articles have been among the most popular on Gamasutra, and that's why we're asking you to share your stories -- so we can do a part 3!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

21 free learning resources for game developers 22
by Gamasutra Community [08.17.15]
"To prepare this list, I dug through numerous websites. I drew from countless hours spent looking for resources in the past to bring you the best, free online resources I could find and be recommended."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Rabbits, Fallout, and drag queens: The week in GameDevTweets  
by Staff [08.14.15]
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. This week: A grab-bag of funny to serious, and back.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, VR

Get a job: Wargaming is hiring an experienced Graphics Engineer  
by Staff [08.14.15]
World of Tanks maker is seeking an a graphics engineer to take a lead role in working on the company's current and upcoming projects alongside the team in its Chicago, Illinois studio.
Console/PC, Social/Online, Programming, Recruitment

Don't Miss: How Bungie built the weapons, worlds and lore of Destiny 20
by Staff [08.14.15]
Hear the four pillars that guided the world design for Bungie's remarkably popular Destiny, from art director Christopher Barrett and design director Joe Staten in this free GDC 2013 video.
Console/PC, Social/Online, Programming, Production

Sponsored: Improving Android game performance with Intel INDE GPA  
by TRAPPER M. (Intel) [08.13.15]
This tutorial presents a step-by-step guide to performance analysis, bottleneck identification, and rendering optimization of an OpenGL ES 3.0 application on Android.
Programming, Sponsored Article

Don't Miss: 10 seminal postmortems every developer should read Exclusive 3
by Alex Wawro [08.13.15]
These timeless game postmortems, written by pioneering designers like Warren Spector and Dr. Ray Muzyka, detail the trials and triumphs of developing games like Deus Ex and System Shock 2.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Exclusive

Making 2D portals using shaders 3
by Gamasutra Community [08.13.15]
"This brought me to a shader-based solution to this problem. Conceptually the following shader works as a camera post-effect, just like the blur or vignette unity built-in filters work."
Console/PC, Indie, Programming

Don't Miss: The postmortem of Resident Evil 2 for the N64 1
by Todd Meynink [08.12.15]
In this classic 2000 postmortem, Angel Studios (now Rockstar San Diego) engineer Todd Meynink recounts the trials and tribulations Angel faced in porting Capcom's Resident Evil 2 to the Nintendo 64.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

More C# memory and performance tips for Unity 6
by Gamasutra Community [08.12.15]
"There are three areas to watch out for, where we can observe unexpected garbage generation: lists of structs, dictionaries keyed by structs, and dictionaries keyed by enums. We'll talk about these in detail."
Console/PC, Smartphone/Tablet, Indie, Programming