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May 27, 2016
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Updates » Programming
Get a job: Sony Santa Monica seeks a PlayStation Tools Programmer  
by Staff [03.01.16]
Sony Santa Monica is looking to hire coders to work as programmers designing tools and other production systems alongside other artists, designers and coders at the studio.
Console/PC, Programming, Recruitment

Get a job: Crytek seeks an experienced Tools Programmer  
by Staff [02.29.16]
Warface developer Crytek is looking for an experienced coder to take a senior role as a tools programmer on CryEngine at its offices in Frankfurt, Germany.
Console/PC, Programming, Recruitment

Blog: How the mobile HTML5 game dev landscape has changed in 16 months 1
by Gamasutra Community [02.29.16]
An overview of a shifts in the market for developers' tools in the HTML5 landscape -- not comprehensive, but a snapshot of the evolution of the technology.
Smartphone/Tablet, Programming

Catch Valve sharing expert VR game programming tips at GDC 2016  
by Staff [02.29.16]
At GDC 2016 Valve's Alex Vlachos will demonstrate a cutting-edge technique developed by Valve for adaptively scaling fidelity to consistently maintain framerate in your VR games.
VR, Programming, GDC

Ammo and enemies in Unity: Reduce, reuse, recycle 8
by Gamasutra Community [02.29.16]
"Instantiate and Destroy. Two incredibly useful functions that can wreak havoc on performance when improperly used together. Let's look at what I'm doing to optimize performance."
Console/PC, Programming

Don't miss: How Superhot (and 6 more games) grew from jam prototypes 7
by Bryant Francis [02.26.16]
"We’ve collected a sampling of game jam-derived titles that hit big in 2015. Each offers lessons in marketing, design, and even how the format of a jam can foster compelling designs."
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Wasteland: Developing an open-world RPG in 1988  
by Christian Nutt [02.26.16]
"Wasteland let you do anything you wanted in any order you wanted, and you could get ripple effects that might happen one minute later or thirty minutes later, a lot like [the much later] Grand Theft Auto series."
Console/PC, Programming, Design, Production, History

Microsoft bins Android-to-Windows porting tool to focus on iOS 2
by Chris Kerr [02.26.16]
Microsoft has canned Project Astoria — an upcoming "Windows Bridge" that would've let devs easily port Android games to the Windows Store — to focus its attention on its iOS porting tool.
Console/PC, Smartphone/Tablet, Programming

Get a job: Supercell seeks a Senior Game Developer  
by Staff [02.25.16]
The top-charting developer of Clash of Clans is looking for an experienced game client programmer to join its Helsinki-based team of mobile game developers.
Smartphone/Tablet, Programming, Recruitment

Check out these can't-miss expert VR talks during VRDC at GDC 2016  
by Staff [02.25.16]
With GDC 2016 right around the corner, organizers are proud to quickly highlight some of many great talks from Oculus, Epic and others at the inaugural Virtual Reality Developers Conference in March.
VR, Programming, Art, Audio, Design, Production, GDC

How Epic created its eye-catching ProtoStar tech demo 2
by Chris Kerr [02.25.16]
Epic and Unreal have released a behind-the-scenes video detailing the creation of ProtoStar, a real-time Unreal Engine 4 tech demo designed specifically for mobile, and the first to use the Vulcan API.
Smartphone/Tablet, Programming, Design, Video

Learn about PlayStation VR, direct from Sony's Richard Marks 9
by Christian Nutt [02.24.16]
In his speech from Unity's Vision AR/VR Summit, Sony's Magic Lab man provides an overview of development for the upcoming platform and showcases Sony's internally developed VR experiences.
VR, Console/PC, Programming, Design, Video

6 ways to make your game more appealing to speedrunners  
by Bryant Francis [02.24.16]
The makers of Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge share tips on how to design a gameplay features that are catnip to the speedrunning community.
Programming, Design, Production, Business/Marketing

Game Boy autopsy: What's inside Nintendo's classic handheld  
by Christian Nutt [02.23.16]
An entertaining, technical peek into what made Nintendo's world-beating 1989 handheld console -- which formed the cornerstone of its business from then on -- tick.
Console/PC, Programming, History, Video

The highs and lows of creating Angry Birds  
by Chris Kerr [02.23.16]
"By the time we got to a prototype, there was still no catapult: the birds would just jump at, say, a castle. When we tried it out on people, they’d no idea what they were supposed to do."
Smartphone/Tablet, Programming, Design

Get a job: Glu Mobile seeks a Graphics Engineer  
by Staff [02.22.16]
The publisher best known for Kim Kardashian Hollywood is searching for a graphics engineer with a deep understanding of graphics technologies for mobile game development.
Smartphone/Tablet, Programming, Recruitment

Get a job: Kabam is hiring an experienced Rendering Engineer  
by Staff [02.19.16]
Mobile game maker Kabam is looking to hire an experienced rendering engineer to take a senior role among the team making mobile games at Kabam's San Franciso, CA headquarters.
Smartphone/Tablet, Programming, Recruitment

How devs are working to design game AI that plays like a human 4
by Alex Wawro [02.19.16]
The developers of SpyParty and Talk of the Town -- a game where the AI can misremember and even lie -- talk to New Scientist about designing game AI that's tough, yet fallible -- like a human player.
Console/PC, Indie, Programming

Akira Saito, programmer for Japanese dev M2, passes away 2
by Christian Nutt [02.19.16]
The company best known for its facility with high-quality ports of retro games -- and some great original titles -- has lost one of its star programmers after a battle with cancer.
Console/PC, Programming

Designing the procedurally generated universe of No Man's Sky 10
by Chris Kerr [02.19.16]
"We have people that will fly down from a space station onto a planet and when they fly back up, the station isn't there anymore; the planet has rotated. People have filed that as a bug"
Console/PC, Indie, Programming, Design