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June 25, 2016
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June 25, 2016
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Updates » Programming
GDC Highlights: VR demand, strange lives, and indie design tips  
by Bryant Francis [03.14.16]
On Day 1 of GDC, we break down some of the biggest highlights and lesson learned at the annual developer conference.
VR, Console/PC, Indie, Serious, Programming, Art, Design, Production, GDC

Women in VR talk business and diversity in a burgeoning tech industry  
by Simon Parkin [03.14.16]
Sports and education are two of the key areas in which both individuals and companies can become successful in virtual reality today, ahead of the impending launch of the major headsets later this year.
VR, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Language and mobile development: A postmortem on terminology and teams  
by Gamasutra Community [03.14.16]
"Describing the details of the product to each of the parties in meaningful and consistent ways is challenging. It also makes for many revisions and refinements to the documentation."
Smartphone/Tablet, Programming, Production

MonoGame support arriving on Xbox One 'soon' 2
by Chris Kerr [03.14.16]
MonoGame, an open-source implementation of Microsoft'sXNA 4 Framework designed to be used as a porting tool, is finally getting Xbox One support.
Console/PC, Indie, Programming

Creating natural paths on terrain using pathfinding 1
by Gamasutra Community [03.14.16]
"Pathfinding is not just for finding paths for AI agents/NPCs and similar. Its also for procedurally creating paths."
Console/PC, Programming

GDC 2016: The organizers' lecture recommendations for press  
by Simon Carless [03.11.16]
For the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at GDC next week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Serious Sam dev Croteam releases classic engine source code  
by Christian Nutt [03.11.16]
If you want to see what made the first two games in the Serious Sam franchise, released in 2001 and 2002 tick, here's your chance.
Console/PC, Programming

Don't Miss: Designing the AI for Hearthstone 6
by Staff [03.11.16]
In this classic GDC 2014 talk, ex-Blizzard engineer Brian Schwab delivers a thorough, frank rundown of the AI design of Hearthstone and how Blizzard fine-tuned it to be lightweight and challenging.
Console/PC, Smartphone/Tablet, Programming, Design

Beyond the state machine 2
by Gamasutra Community [03.11.16]
"In this article, Ill talk about the specifics of my implementation of coroutines and its advantages and uses beyond state machines themselves. Specifically, I'll talk about concurrency and synchronization."
Console/PC, Smartphone/Tablet, Indie, Programming

Epic's Tim Sweeney argues for keeping Windows an open platform 17
by Christian Nutt [03.10.16]
In a new opinion piece, the Epic Games founder explains why he thinks Windows 10 is heading toward being a closed space -- and how he'd like Microsoft to open it up.
Console/PC, Programming, Business/Marketing

Get a job: Nintendo's Retro Studios is hiring a Tools Engineer  
by Staff [03.10.16]
Austin-based, Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) is looking for a coder with game tool development chops to join its ranks as a tools engineer.
Console/PC, Programming, Recruitment

Game Developers Conference 2016: Reasons to be cheerful  
by Gamasutra Community [03.10.16]
So, its 2016 already, and the 30th edition of Game Developers Conference is rolling towards us pleasantly, imposingly, but inexorably. Here's some tips for interesting happenings at the event...
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Twitter brings Fabric mobile dev suite to Unity  
by Christian Nutt [03.09.16]
If you want to use all the company's tools -- not just its tweeting functionality -- in your Unity game, it's gotten a lot easier.
Smartphone/Tablet, Programming, Business/Marketing

Alt.Ctrl.GDC showcase: Spooky Elephant's Disruption  
by Bryant Francis [03.09.16]
Spooky Elephant's Disruption takes players in and out of the digital world at Alt.CTRL.GDC, combining 2 games into 1 asymmetrical challenge.
Indie, Programming, Design, Production, Video, GDC

Get a job: Insomniac Games is hiring a Gameplay Programmer  
by Staff [03.09.16]
Sunset Overdrive studio Insomniac Games seeks a gameplay programmer to work closely with its design and animation departments in Durham, North Carolina to build game systems and features.
Console/PC, Programming, Recruitment

Generating gladiators 2
by Gamasutra Community [03.09.16]
"I set out making a system that would instead generate characters on my behalf from a set of models that had the same topology so that they could morph into each-other and consequently be mixed in any variation."
Indie, Programming, Art

World's best Go player beaten by Google's AlphaGo AI  
by Chris Kerr [03.09.16]
AlphaGo, an artificial intelligence created by researchers at Google DeepMind, has defeated the world's best Go player, Lee Se-dol, in the first of five matches being held in Seoul, South Korea.
Programming, Video

Reminder: GDC 2016 online registration closes tomorrow!  
by Staff [03.08.16]
With just over a day left until online registration for GDC 2016 ends Wednesday, March 9th at 11:59 PM PT, conference organizers are encouraging anyone interested in attending to register now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

30 standout reasons to attend the 30th edition of GDC next week  
by Staff [03.08.16]
The 30th edition of GDC kicks off next week,and organizers are eager to let you know about all the great sessions, bootcamps, roundtables, interactive spaces and cool events at the show!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: Amazon seeks a Lumberyard Dev Relations Engineer  
by Staff [03.07.16]
Amazon is looking for an experienced coder to work in Seattle, WA with Lumberyard game dev engine teams, and to help internal studios and external partners use the tech to make games.
Console/PC, Programming, Recruitment