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August 2, 2015
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August 2, 2015
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Updates » Programming
Blog: Overcoming floating point precision errors 2
by Gamasutra Community [04.15.15]
"We have now overcome floating point precision problems and moved on to other things ... we hope that this in some way may help any other teams looking to obliterate the invisible wall."
Indie, Programming

Crafting AI for a symmetric asynchronous multiplayer game 2
by Gamasutra Community [04.14.15]
How we've achieved a continuously-learning adaptive AI that fights for the players whenever they're not online, in the new symmetric, asynchronous multiplayer game mode of CastleStorm.
Programming, Design

Video: Michael Abrash shares game programming wisdom at GDC 2000  
by Staff [04.13.15]
After a two-year sabbatical from games, Michael Abrash takes the stage to share coding wisdom, a new appreciation for the beauty of game programming and new perspectives on the industry at GDC 2000.
Console/PC, Programming, Video, Vault

Unity support coming to New Nintendo 3DS 16
by Kris Graft [04.13.15]
Unity announced at Unite 2015 Tokyo that it would soon bring graphics engine support to the New Nintendo 3DS and New Nintendo 3DS XL.
Console/PC, Indie, Programming, Art, Design, Production

Blog: A living guide to the GDC vault 8
by Gamasutra Community [04.10.15]
A project from Schell Games developers to rate GDC Vault talks by quality, "in the hopes that it will help you find the gold nuggets in the vast expanse that is the GDC Vault."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: iRacing is hiring a QA Engineer  
by Staff [04.09.15]
The folks responsible for the ultra-accurate racing simulator game iRacing are hoping to bring on an experienced engineer who can work alongside the QA teams in the comapny's Bedford, MA office.
Console/PC, Programming, Recruitment

Get a job: Firaxis is hiring a Creature Programmer  
by Staff [04.08.15]
The folks at Baltimore-based Firaxis Games are looking for someone with C/C++ programming skills and Unreal Engine development experience to develop creature animation systems for a next-gen game.
Console/PC, Programming, Recruitment

The poor man's character controller 7
by Gamasutra Community [04.08.15]
"Budget an extraordinary amount of time for your character controller. Make it special and unique. And if you're me, prepare to be wrong most of the time."
Indie, Programming

The hidden costs of scripting game behavior 8
by Gamasutra Community [04.08.15]
"Iím going to talk about the costs and benefits of adding scripting to a game project, not all of which are obvious, based on my own experiences of working on game projects."
Console/PC, Indie, Programming

The game is the boss: A Resogun postmortem 7
by Harry Krueger [04.07.15]
This incredibly detailed postmortem, written by Resogun lead programmer Harry Krueger, offers a look behind a huge number of technical and creative decisions behind the popular shooter.
Console/PC, Programming, Art, Design, Production, Business/Marketing

Video: Creators deliver a classic postmortem of Star Control  
by Staff [04.06.15]
Long-time developers Fred Ford and Paul Reiche III took the stage at GDC 2015 to deliver a candid postmortem on the creation of their seminal Star Control and Star Control II space adventure games.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Crazy glitches in triple-A games, and how you might fix them 8
by Gamasutra Community [04.03.15]
A host of triple-A glitches, arranged in categories: rendering and complex technology plugins, programming AI and physics, and networking -- with some potential fixes.
Console/PC, Programming

Experiments in creating systems for storytelling 6
by Gamasutra Community [04.03.15]
"If you can represent something in that format, you can design and implement a game out of it. And if you can represent anything in that format, you can make a game out of anything."
Console/PC, Indie, Programming, Design

Technical postmortem: Bringing Octodad to life  
by Gamasutra Community [04.03.15]
From character modeling to dealing with deploying on multiple platforms, this exhaustive technical postmortem gives you a look at what it took to make Dadliest Catch.
Console/PC, Indie, Programming

The butterfly effect, or: Fighting floating-point problems 7
by Gamasutra Community [04.03.15]
"As long as the initial starting positions of all the parts were the same then the contraption should always run exactly the same. This is where the floating point problem came into play."
Console/PC, Indie, Programming

Get a job: Sony is looking to hire a Senior Mo-Cap Animator  
by Staff [04.02.15]
SCEA's Los Angeles outpost is in need of an experienced hand to lead motion capture efforts and "create compelling and consistent performances for all major characters" of an upcoming game.
Console/PC, Programming, Art, Recruitment

Building a server for an indie MOBA/MMORPG 7
by Gamasutra Community [04.02.15]
"Servers are another tool in our tool-set; we can mount a server for big data storage and use external server for real-time. Let's explore the kind of servers you can choose nowadays."
Console/PC, Smartphone/Tablet, Indie, Programming

Squeezing more juice out of your game 3
by Gamasutra Community [04.02.15]
"There is a part of game feel that is amusing to work on, and that yields great results as soon as your core gameplay is rock solid. This is what, since the rise of casual gaming, we call game juice."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design

The misconception of core teams 2
by Gamasutra Community [04.02.15]
Build a core tech team? "I could be wrong, but personally the answer is probably a resounding no from me. Not because it wouldn't be nice, but because most small businesses can't justify the convenience."
Console/PC, Social/Online, Smartphone/Tablet, Programming

Protecting against the top 5 hacking risks to mobile games 4
by Gamasutra Community [04.02.15]
Rennie Allen, security colutions architect at Arxan Technologies, writes about the common vulnerabilities in mobile games -- and how to protect against them.
Smartphone/Tablet, Programming