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May 21, 2013




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Updates » Programming
Designers and programmers, working in harmony 14
by Staff [03.05.13]
The gulf between design and programming can be vast. Researcher Damien Djaouti showcases a number of systems designers can use to make their goals clearer than design documents ever could.
Console/PC, Programming, Design

How to hire the right programmer for your studio 22
by Gamasutra Community [03.05.13]
Game recruiter Marc Mencher says that in order to find the right programming fit, studios must establish a vetting system. Here, he outlines ways to do that, from how to read resumes to which questions to ask during the interview.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Business/Marketing

An interactive fiction tutorial: Learning Inform 7  
by Gamasutra Community [03.04.13]
Interested in exploring the world of interactive fiction? This handy tutorial will take you through the beginnings of working in Inform 7, the tool designed specifically for the form.
Indie, Programming, Design

Survey results: Which mobile platforms are developers making games for? 1
by Frank Cifaldi [03.04.13]
Over 2,500 game developers were recently asked which smartphone platforms they are currently developing games for. As you might imagine, iOS and Android were the dominant platforms, but how did the others fair?
Smartphone/Tablet, Programming, Production, Business/Marketing

'iOS games in a day', animation, producer bootcamps detailed for GDC 2013  
by GDC Staff [03.04.13]
GDC 2013 organizers are highlighting in-depth animation and cross-platform production bootcamps, and an iOS crash course covering API and popular engine implementations, both for the upcoming March event.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC

Road to the IGF: Klaus Pedersen's Back to Bed Exclusive 2
by John Polson [03.04.13]
Student IGF finalist Back to Bed places a narcoleptic, sleep-walking boy in an M.C. Escher-inspired isometric puzzler, where the player must nudge the boy safely to his bed using a creature from his subconsciousness.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, Exclusive, Video, IGF

GDC 2013 highlights new PlayStation 4, Oculus Rift, Project SHIELD vendor sessions  
by GDC Staff [03.01.13]
GDC 2013 organizers are highlighting major vendor sessions including Sony on PS4 development and design, NVIDIA on its Project SHIELD handheld device, and Oculus VR on diving into virtual reality with Oculus Rift.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, GDC

Video: Crunching Retro City Rampage down to an authentic 8-bit game 2
by Frank Cifaldi [02.27.13]
After finishing 8-bit homage Retro City Rampge, developer Brian Provinciano wanted to see how much of his game could actually run on Nintendo's NES hardware. The result? A GTA-like game that could have shipped in 1989.
Console/PC, Indie, Programming, Art, Video

GDC 2013 adds details on DirectX 11, Intel gestural tech, Facebook dev days  
by GDC Staff [02.27.13]
GDC 2013 organizers have added to March show's Developer Days, including a multi-firm DirectX 11 rundown, and sponsored Dev Days from Intel on gestural technology, and Facebook on its ecosystem.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production, Business/Marketing

HTML5 games need to learn some mobile game fundamentals 11
by Austin Hallock [02.26.13]
Clay.io co-founder Austin Hallock has played a lot of HTML5 games, and believes that the reason the platform isn't properly taking off is the lack of a few core elements that are commonly found in popular mobile games.
Social/Online, Smartphone/Tablet, Programming, Design

Video: Why Bungie spent so long fine-tuning Halo's plasma rifle Exclusive  
by GDC Vault Staff [02.25.13]
Halo franchise game designer Jaime Griesemer discusses the intricacies of tuning the franchise's plasma rifle and the AI and player mechanics consequently affected, in this free lecture courtesy of the GDC Vault.
Console/PC, Programming, Design, Exclusive, Video

A Unity networking sample using a single NetworkView 3
by Darrel Cusey [02.22.13]
Unity is a great tool for indie developers, but there are parts of it that can really make you spin around in circles. Networking is definitely one of those parts. Programmer Darrel Cusey offers some advice.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Seeking an international Android audience? Know their devices 2
by Gamasutra Community [02.21.13]
What Android devices do people use in India and Hong Kong? Ibrahim El-Mouelhy, of publisher Animoca, shares data the company scraped from its international user base, to help you target your games.
Smartphone/Tablet, Programming, Production, Business/Marketing

Opinion: Sony's mixed showing leaves the future up to devs Exclusive 23
by Leigh Alexander [02.21.13]
Some press and fans were sold on Sony's PlayStation 4 event. Some were not. But no matter what the machine promises, developers and publishers will be carefully watching the ebb and flow of sentiment.
Console/PC, Programming, Art, Design, Business/Marketing, Exclusive

The essentials of HTML5 game development 9
by Staff [02.21.13]
What does it take to make a game work in HTML5? This new technical article lays out some of the most important parts of the equation, sharing code and techniques for working on graphics and more.
Social/Online, Indie, Programming

Last call: Do you make enough? Take the Salary Survey! 7
by Patrick Miller [02.20.13]
The Game Developer Salary Survey closes this Friday! Help us check last year's game industry salary trends, and you could win a Main Conference pass to the GDC event of your choice.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Indie dev has high hopes for an official 3DS homebrew kit 10
by John Polson [02.20.13]
Tired of the tedious process of testing new builds on Nintendo's official 3DS SDK, developer Hugo Smits made his own framework...and now he's considering pushing for an official eShop app, if there's enough interest.
Console/PC, Indie, Programming, Design, Business/Marketing

Blog: What went right and wrong with this Voodudes master's project 5
by Gamasutra Community [02.19.13]
Fifteen full-time master's students at the Guildhall at SMU developed the UDK-based third-person action RPG Voodudes. Here's how the project came together, and what lessons the team learned.
Indie, Programming, Art, Design, Production

A day in the life of a mobile casino games engineer 4
by Justin Lloyd [02.19.13]
Asylum Labs CTO Justin Lloyd outlines a typical day making mobile social casion games, from dragging himself out of bed to nodding off at the keyboard to Deadmau5.
Social/Online, Programming, Design

Video: Bungie looks back at the original Halo Exclusive 3
by GDC Vault Staff [02.18.13]
Developers from Bungie's seminal Halo discuss how experimentation and communication were key to creating the game, in this lecture from the 2003 Game Developers Conference.
Console/PC, Programming, Audio, Design, Production, Exclusive, Video