Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 30, 2016
arrowPress Releases
April 30, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Programming
Road to the IGF: Star Maid's Cibele  
by Chris Baker [01.28.16]
'It would be easy to make myself look cool in a game about myself, but that's not my goal,' says Nina Freeman. 'I want to be honest, which doesn't always make me look cool in the game story.'
Indie, Programming, Art, Audio, Design, Production, Video, IGF

Tips for not getting rejected from Apple's App Store for IPv6 issues  
by Gamasutra Community [01.28.16]
"Ok, now we have to prepare for Apple’s AppStore reject policy to apps which does does not support IPv6 networking to be started early this year." He's what you need to know to avoid that!
Smartphone/Tablet, Programming

Top Go player beaten by Google's latest DeepMind AI 2
by Alex Wawro [01.27.16]
AI researchers at Google DeepMind are making waves this week with claims they've developed an artificial intelligence, AlphaGo, which can beat expert Go players at their own (ancient board) game.
Console/PC, Programming, Video

Tetsuya Mizuguchi revisits Rez in a Classic Game Postmortem at GDC 2016  
by Staff [01.27.16]
Tetsuya Mizuguchi, responsible for critically-acclaimed games like Space Channel 5, Lumines and Child of Eden will be delivering a Classic Game Postmortem of his groundbreaking game Rez at GDC 2016!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

VR distortion correction using vertex displacement 12
by Gamasutra Community [01.27.16]
"One of the biggest challenges in VR development is high framerate at high resolution. By transforming vertices into 'lens-space' we remove the need for full-screen render textures, massively improving mobile performance."
VR, Programming

Debugging Unity with VSCode 6
by Gamasutra Community [01.27.16]
Microsoft's new lightweight editor steps it up a gear with even better Unity 3D integration including full debugging and breakpoint support. Check out how to get started and learn more in this post.
Console/PC, Smartphone/Tablet, Indie, Programming

Don't Miss: Jonathan Blow on the making of The Witness 13
by Lexi Pandell [01.26.16]
In this wide-ranging interview, Jonathan Blow discusses his design philosophy on The Witness, as well as the enormous personal investment of time (and money) that he's made in his new game.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Getting to grips with Unity WebGL 1
by Gamasutra Community [01.26.16]
Unlocking the mysteries of Unity's WebGL support: "Because there's so little support out there so far and because I've made huge leaps in the last two weeks, I thought I'd write this up and share it."
Console/PC, Smartphone/Tablet, Programming

Come to GDC for a postmortem look at the making of Alphabear  
by Staff [01.26.16]
David Edery, CEO of multifaceted development studio Spry Fox, will be delivering an earnest postmortem of the studio's popular mobile puzzle game Alphabear at GDC 2016 in March.
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Unity looks to drive development with global Unite conference series 1
by Chris Kerr [01.26.16]
Unity has announced the dates for its worldwide Unite conference series, which will will see the company take its hands-on events to eight countries in the next 12 months.
Console/PC, Indie, Programming, Production

Get a job: Insomniac Games seeks a UI Programmer  
by Staff [01.22.16]
Are you a C++ programmer who also knows your way around Scaleform, Flash, and ActionScript? Insomniac Games would like to hire someone like you to work as a UI programmer at their Burbank, CA studio.
Console/PC, Programming, Recruitment

Road to the IGF: Northway Games' and Radial Games' Fantastic Contraption  
by Bryant Francis [01.22.16]
The team at Northway Games discuss the creation of creating a bizarre yet utterly intuitive gizmo creation game that takes full advantage of the VR capabilities of the HTC Vive.
Programming, Audio, Design, Production, IGF

Dev think-tank looks to solve game design's 'toughest problems'  
by Chris Kerr [01.22.16]
Project Horseshoe, an invitation-only think-tank style conference that aims to address the challenges of modern game design, has published its official 2015 report.
Programming, Art, Design

Code generation in Unity 4
by Gamasutra Community [01.22.16]
"Code generation is an immensely powerful tool that any developer can use. In its super basic form it’s code that outputs text. This text can then be used for many means."
Console/PC, Smartphone/Tablet, Indie, Programming

Project organization is no monster: Tips for developing and versioning 2
by Gamasutra Community [01.22.16]
"In the end, our risks were worth it. This new workflow using git improved our productivity. There was always a stable branch to start something new from; everybody was confident enough that there would be no major problems."
Console/PC, Smartphone/Tablet, Indie, Programming, Production

Get a job: Giant Sparrow is hiring a Gameplay Programmer  
by Staff [01.21.16]
Unfinished Swan developer Giant Sparrow is after a gameplay programmer to help the Los Angeles, CA-based studio wrap up work on the PlayStation 4 game What Remains of Edith Finch.
Console/PC, Programming, Recruitment

Apple to train mobile devs with new App Development Center  
by Chris Kerr [01.21.16]
Apple will open Europe's first iOS App Development Center, with a view to giving "thousands" of students the skills and training they need to develop apps for its ever-growing marketplace.
Smartphone/Tablet, Programming, Design

Get advanced graphics tips from Remedy, Nvidia and AMD at GDC 2016  
by Staff [01.20.16]
DirectX fans, take note: GDC 2016 organizers are offering an early look today at the scope and ambitions of the Advanced Graphics Techniques Tutorial Day that will help kick off the March conference.
VR, Console/PC, Programming, Art, GDC

6 Unity plugins we used while developing Punch Club 3
by Gamasutra Community [01.20.16]
Six must-have plug-ins from the developer of Punch Club -- which take care of a variety of problems and add new functionality to the popular game engine.
Console/PC, Smartphone/Tablet, Indie, Programming

Reflections based on local cubemaps in Unity 3
by Gamasutra Community [01.19.16]
"Reflections based on static local cubemaps are an effective tool to implement high quality and realistic reflections and a cheap alternative to reflections generated at run-time."
Console/PC, Smartphone/Tablet, Indie, Programming