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April 19, 2015
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Updates » Programming
Make A Game With No Experience: Tom Francis begins Game Maker tutorials 4
by Phill Cameron [01.07.15]
Gunpoint's Tom Francis has begun a series of video tutorials on how to start creating a game in Game Maker Studio with no previous experience.
Console/PC, Indie, Programming, Design, Production, Video

Don't Miss: Dirty Game Developer Coding Tricks 60
by Brandon Sheffield [01.06.15]
When the schedule is shot and a game needs to ship, programmers may use dirty coding tricks to get the game done. Read nine examples of just that in this classic 2009 Game Developer Magazine article.
Console/PC, Indie, Programming

A primer on repeatable random numbers in video games 6
by Gamasutra Community [01.06.15]
"If you're creating anything procedural, you're guaranteed to come in need of random numbers. And if you want to be able to produce the same result more than once, you'll need the numbers to be repeatable."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Get a job: Be a Gameplay Engineer for Oculus VR  
by Staff [01.05.15]
VR-curious developers, take note: Oculus VR is looking for an experienced engineer to join the team in its Seattle, WA office and work on creating "game-like experiences" for the Oculus Rift.
Console/PC, Programming, Recruitment

Destiny's multithreaded rendering architecture explained at GDC 2015  
by Staff [01.05.15]
Bungie graphics engineering architect Natalya Tatarchuk will walk you through the lessons learned in developing Destiny's multtithreaded rendering architecture at GDC 2015.
Console/PC, Programming, GDC

Cryptic Comet's Vic Davis retires from digital games 1
by Phill Cameron [01.05.15]
Vic Davis, creator of Armageddon Empires, Solium Infernum and Occult Chronicles, has announced his retirement from making digital games, moving instead to designing board games.
Console/PC, Indie, Programming, Business/Marketing

Get a job: Be a Senior Programmer at The Workshop  
by Staff [12.31.14]
The Workshop, which had a hand in both The Evil Within and Sorcery, is looking for multiple programmers with console game development experience to join its Marina Del Rey, CA studio.
Console/PC, Programming, Recruitment

Video: Building the AI for Hearthstone 6
by Staff [12.31.14]
In one of the more popular GDC Vault videos of 2014, former Blizzard engineer Brian Schwab took the stage at GDC 2014's AI Summit to deliver a frank talk on the AI design of Hearthstone.
Console/PC, Programming, Design

20 developers, events and trends that shaped our industry in 2014 Exclusive  
by Alex Wawro [12.31.14]
As we bid farewell to 2014, it's clear we're closing out one of the more momentous years in recent game industry history; here are the developers, events and trends that defined the year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Best of 2014: C# memory management for Unity developers 64
by Gamasutra Community [12.31.14]
"This post discusses the fundamentals of memory management in the garbage-collected world of .NET and Mono. I also discuss some common sources of memory leaks."
Console/PC, Smartphone/Tablet, Indie, Programming

Postmortem: Pinball-RPG hybrid Rollers of the Realm 5
by Phantom Compass [12.31.14]
What happens when an indie studio pulls in triple-A talent to make a game with a really weird twist? This postmortem covers the development of pinball/RPG hybrid Rollers of the Realm.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Using software development practices for games: Can MVC/MVVM work? 5
by Gamasutra Community [12.31.14]
"Are they good for game development? Do they bring any additional complexity? Do they solve any problems better than the current approach?"
Console/PC, Social/Online, Indie, Programming, Design, Production

Get a job: Be a Mobile Game Engineer for Sega Networks  
by Staff [12.29.14]
Sega Networks' Three Rings studio in Wisconsin is looking for developers with strong backgrounds in mobile and server-side engineering to work on new mobile and live operations games.
Smartphone/Tablet, Programming, Recruitment

Best of 2014: Level design in procedural generation 15
by Gamasutra Community [12.29.14]
A designer who loves hand-crafted levels looks back on a solution that arrived at a procedurally-generated game that made the team and players both happy.
Console/PC, Indie, Programming, Design

A technical overview of compiling C# to JavaScript in Postbug  
by Gamasutra Community [12.29.14]
Taking a browser game new places with the help of a compiler that moves code from one system to another -- a look back at how one developer did it.
Indie, Programming

Making a moddable game in Unity 3
by Gamasutra Community [12.26.14]
"Making a game properly mod-able and data driven is something one should make a decision about early on because it impacts so much of the structure of the code and data."
Console/PC, Indie, Programming

Best of 2014: Behavior trees for AI - How they work 21
by Gamasutra Community [12.23.14]
A how-to guide on how AI behavior trees work -- written in response to the lack of concrete info out there, gleaned from development on Project Zomboid.
Console/PC, Indie, Programming

Making minions: How Rift handles a system-wide character upgrade 1
by Gamasutra Community [12.23.14]
Unlike nearly all of the systems in Rift, the minion system is region wide rather than character- persistent. This blog explains the design and implementation of the database system to handle it.
Console/PC, Programming

Unity programming technique: Encapsulating your fields 14
by Gamasutra Community [12.23.14]
"While the inspector provides an easy way for programmers and designers to easily edit gameplay elements, it does so at the cost of code encapsulation. This post suggests a simple, built-in solution."
Console/PC, Smartphone/Tablet, Indie, Programming

Using systems to explain systemic problems in Parable of the Polygons 5
by Phill Cameron [12.23.14]
Nicky Case and Vi Hart talk to Gamasutra about Parable of the Polygons, an interactive article to show how small personal discriminatory bias can lead to a large amount of segregation.
Console/PC, Indie, Programming, Design