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March 28, 2015
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Updates » Programming
The 5 trends that defined the game industry in 2014 19
by Kris Graft [12.15.14]
2014 was...something. But it was more than just groups of people at each others' throats over their opinions on video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Hangar 13 seeks an Audio Programmer  
by Staff [12.11.14]
Novato-based Hangar 13, the newest 2K Games studio, is looking to hire an audio programmer who can help create and maintain WWise-based pipelines for a multiplatform title.
Console/PC, Programming, Recruitment

The Top 10 Game Developers of 2014 46
by Staff [12.11.14]
With 2014 coming to a close, it's time for our end of year roundups, starting with perhaps our most important annual list: The Top 10 Game Developers of 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be an Engine Programmer at Avalanche  
by Staff [12.10.14]
The company responsible for Just Cause and Mad Max is hiring an engine programmer to design, develop and maintain core engine tech alongside the team in Avalanche's New York, NY office.
Console/PC, Programming, Recruitment

Finding missing object references in Unity 21
by Gamasutra Community [12.10.14]
"The post provides a short solution for finding 'missing' object references. These are probably the result of some mixup in .meta files that results in having a link with an invalid object id."
Console/PC, Smartphone/Tablet, Indie, Programming

Making a game in 1993: A look back at the Amiga 500 22
by Gamasutra Community [12.09.14]
A look back at the Amiga 500, a classic PC embraced by the European development scene in the 1990s, and what sprung from this fertile ground, as limited as it may have been.
Console/PC, Programming, Art, Design, Production, Business/Marketing, History

A machine learns to play Game Boy: Using RNG to solve games 2
by Gamasutra Community [12.09.14]
"Piglet is a machine-learning based AI that tries to play Game Boy games using a variety of techniques. She's built using Lua, and she's open source, so you can see all of her code and guts on Github."
Console/PC, Programming

Atmospheric scattering and the 'volumetric fog' algorithm 3
by Gamasutra Community [12.09.14]
Former Assassin's Creed IV dev and current Sony Santa Monica coder Bart Wronski tackles atmospheric scattering and volumetric fog in a post adapted from his SIGGRAPH talk.
Console/PC, Programming

Getting social: Could we share power-ups between different games? 8
by Gamasutra Community [12.05.14]
"I had a thought the other today, watching two people playing two tablet games. Wouldn't it be great if the players could help each other out, even though they were playing two different games?"
Smartphone/Tablet, Indie, Programming, Design

See the world of Far Cry 4 deconstructed at GDC 2015  
by Staff [12.05.14]
Ubisoft developed a bunch of new tricks to render the fictional setting of Kyrat for Far Cry 4, and 3D programmer Stephen McAuley is coming to GDC 2015 in March to explain exactly how they did it.
Console/PC, Programming, GDC

Get a job: Be a Gameplay Programmer for Cloud Imperium Games  
by Staff [12.04.14]
Austin-based Cloud Imperium Games, one of the studios working on the crowdfunded space sim Star Citizen, is hiring a gameplay programmer to implement features and systems in CryEngine.
Console/PC, Programming, Recruitment

How to get better at teaching yourself new skills 9
by Gamasutra Community [12.02.14]
"It's easy to overemphasize the need to consume educational content, but an equally important part of the learning process is to practice the skills that you are trying to learn."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

How teaching kids taught me to make games 1
by Gamasutra Community [12.02.14]
"Not only was I working on the projects of the children -- I had made so many shooters for the students that I decided to put my concentrated knowledge to good use and built my own game."
Console/PC, Indie, Programming

Study: Girls made more complex games than boys, liked dev less 36
by Christian Nutt [12.01.14]
Students in UK schools were tasked with using visual scripting to create games in the Neverwinter Nights 2 engine -- to help teach them computational thinking.
Console/PC, Programming

How to leverage your local library as an indie 1
by Gamasutra Community [12.01.14]
"As my thirst for knowledge increased, so did the diversity of books. I started requesting Art Books, Marketing Books, Books of Faith, and even a very obscure technical book for programming Voronoi Diagrams."
Indie, Programming, Art, Audio, Design, Production, Business/Marketing

A look at a low-poly facial animation technique 2
by Gamasutra Community [11.28.14]
"Because I donít need to make the vertex counts match for each change in expression I can really push the facial animation. It also has the benefit of looking more 'hand made.'"
Console/PC, Indie, Programming, Art

Blog: A Unity culling mask tip 4
by Gamasutra Community [11.26.14]
"The Unity Camera class has a culling mask such that each camera can be set to only display a subset of the available layers. However, I wanted to be able to change the visible layers during runtime in response to a player's actions."
Console/PC, Smartphone/Tablet, Indie, Programming

Get a job: Obisidian is looking to hire an Engine Programmer  
by Staff [11.25.14]
Pillars of Eternity developer Obsidian Entertainment is currently recruiting an experienced engine programmer to work in its Irvine, CA studio on analyzing and optimizing existing engine code.
Console/PC, Programming, Recruitment

Learn how to build a game that can playtest itself at GDC 2015 1
by Staff [11.25.14]
Retro City Rampage developer Brian Provinciano believes it's a good idea to build your game on a deterministic engine that can play itself, and at GDC 2015 he'll show you how to pull it off.
Console/PC, Programming, GDC

Streaming game development on Twitch: Lessons learned 4
by Gamasutra Community [11.25.14]
"I have tried to compile a number of lessons here, from both the perspective of a long time viewer of development videos/streams and that of a new game development streamer."
Console/PC, Indie, Programming, Business/Marketing