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January 24, 2017
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Updates » Programming
Get a job: Be a Gameplay/Engine Programmer at Shiny Shoe  
by Staff [08.26.16]
Having worked on games like Day of the Tentacle Remastered and The Banner Saga, San Francisco-based Shiny Shoe is looking for a coder to join the team and work on gameplay and engine programming.
Console/PC, Programming, Recruitment

Blog: Picking the best college for game development 9
by Gamasutra Community [08.25.16]
"A lot of people want to go to a university for game development, but is it worth the cost? Here's some advice about the steps to take before whipping out your wallet."
Programming, Design, Production

Don't Miss: The game dev postmortem of the original DotA 8
by Steve Feak, Steve Mescon [08.24.16]
In this classic postmortem, some of the key figures behind seminal Warcraft III mod Defense of the Ancients provide a look at what went right and wrong during development of the trailblazing game.
Console/PC, Social/Online, Indie, Programming, Design

Blog: Away from the crowds of Gamescom, there was a game jam... 3
by Kris Graft [08.22.16]
Gamasutra editor-in-chief Kris Graft hung out with some of the developers of the InnoGames jam, a 48-hour jam hidden from the crowds of Gamescom in Germany.
Console/PC, Programming, Design, Gamescom, GDC Europe

Don't Miss: The story of Blizzard's first-ever Warcraft multiplayer match 11
by Staff [08.19.16]
"Something changed when I played the first multiplayer game of Warcraft." Patrick Wyatt, programmer of Warcraft: Orcs vs. Humans, writes in the opening to this excellent 2012 feature.
Console/PC, Programming, Design

Get a job: Insomniac is hiring an experienced Engine Programmer  
by Staff [08.18.16]
Sunset Overdrive dev Insomniac Games seeks a senior-level engine programmer to work closely with its design and animation departments in Durham, North Carolina to build game systems and features.
Console/PC, Programming, Recruitment

Don't Miss: An oral history of developing the original Deus Ex 5
by Alex Wawro [08.18.16]
In this timeless feature, Gamasutra speaks to Warren Spector, Chris Norden, and others on the original Deus Ex team to learn more about how they developed it -- and what it did to them.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be a UI Programmer at Psyonix  
by Staff [08.16.16]
Psyonix, that independent studio responsible for Rocket League, is looking for an experienced UI programmer to join the team working out of its offices in San Diego, California.
Console/PC, Indie, Programming, Recruitment

15 years later, dev releases source code of cancelled Game Boy Color RPG 3
by Alex Wawro [08.16.16]
More than a decade after shutting down, defunct video game studio Affinix Software has briefly returned from the dead to release a ROM and the source code for its cancelled Game Boy Color RPG Infinity.
Console/PC, Programming, Business/Marketing, History

Programming principles from the early days of id Software 6
by Kris Graft [08.16.16]
At GDC Europe in Cologne, Germany today, Romero ran down some of the key programming principles that id Software adhered to in the influential studio’s early years.
Programming, Design, GDC Europe

Blog: Can computer-aided design help us create fair, fun, interesting puzzles? 3
by Gamasutra Community [08.16.16]
A programmer on the simple puzzle game Skiddy shares "an in-depth feature on our procedural level generation, analysis and rating."
Console/PC, Indie, Programming, Design

Get a job: Sucker Punch seeks an experienced Systems Programmer  
by Staff [08.15.16]
InFamous: Second Son studio Sucker Punch is hiring an experienced coder to work as a senior systems programmer on a yet-unannounced project at its Bellevue, Washington offices.
Console/PC, Programming, Recruitment

Don't Miss: How these Super Metroid hackers are still going strong 17
by Victoria Earl [08.15.16]
A strong community can mean the difference between success and mediocrity, even for a well-made game. In this classic feature, Victoria Earl explores the modern-day Super Metroid hacking community.
Console/PC, Programming

Blog: 50 tips and best practices for Unity 21
by Gamasutra Community [08.15.16]
Gamelogic founder runs through some Unity strategies that will make your projects simpler to understand, harder to break, and quicker to ship.
Programming, Design

Get a job: Be a gameplay programmer at Cignition  
by Staff [08.12.16]
Cignition seeks a gameplay programmer to work in educational games.
Console/PC, Programming, Recruitment

Video: How all that snappy dialog gets put into Double Fine games  
by Staff [08.10.16]
At GDC 2015 Anna Kipnis gave a broad overview of how dialog gets into a Double Fine game, from the moment a line is written to hearing and seeing the line in the engine, even in a foreign tongue.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Production, Video, Vault

Blog: Unity builds scripting - basic and advanced possibilities 6
by Gamasutra Community [08.10.16]
Not long after programmers start using Unity, we learn that we can add new entries to the editor menus easily.
Programming

Don't Miss: 7 uses of procedural generation all devs should study 3
by Richard Moss [08.10.16]
What elements of your game could a well-defined algorithm do a better job at creating than you? Here are seven different games that hit upon an array of interesting answers to that question.
Console/PC, Indie, Programming, Design, Production

Catch these great talks at GDC Europe -- Online registration closes Wednesday!  
by Staff [08.10.16]
GDC Europe 2016  is kicking off next week in Cologne, Germany, and today organizers would like to quickly highlight more of the great expert sessions that will be taking place at the show.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC Europe

PC game pirates begin to find cracks in Denuvo anti-piracy tech 20
by Bryant Francis [08.09.16]
Vice Gaming reports that several pirates have begun to break through the protections offered by Denuvo's Anti-Tampering software.
Console/PC, Programming