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June 27, 2016
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June 27, 2016
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Updates » Programming
Get a job: Amazon seeks a Lumberyard Dev Relations Engineer  
by Staff [03.07.16]
Amazon is looking for an experienced coder to work in Seattle, WA with Lumberyard game dev engine teams, and to help internal studios and external partners use the tech to make games.
Console/PC, Programming, Recruitment

Don't Miss: The secret history of Lionhead  
by Simon Carless [03.07.16]
Lionhead's on the chopping block. But in this classic 2006 feature, Peter Molyneux and Mark Webley speak at length about how they helped create the company, and their lessons learned along the way.
Console/PC, Programming, Art, Design, Production, Business/Marketing

Postmortem: Butterscotch Shenanigans' Crashlands 9
by Seth, Sam & Adam Coster [03.07.16]
"The difference between the mobile and PC markets is staggering. Not in size, market cap, or the type of gamer that thrives in either, but in their perception of one another."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Get a job: Turbine seeks an experienced Android Engineer  
by Staff [03.04.16]
The studio known for Lord of the Rings Online and the Infinite Crisis MOBA is hiring a senior Android engineer to work on mobile projects at its Needham, Massachusetts office.
Smartphone/Tablet, Programming, Recruitment

Video: Procedurally generating the worlds of Sir, You Are Being Hunted  
by Staff [03.04.16]
At GDC 2014, programmer Tom Betts steps up to explain how procedural methods were used to generate the sprawling environments of Big Robot's remarkable open-world game Sir, You Are Being Hunted
VR, Console/PC, Indie, Programming, Design, Video, Vault

Get a job: Nintendo's Retro Studios seeks a Tools Engineer 1
by Staff [03.03.16]
Nintendo-owned game maker Retro Studios (Donkey Kong Country: Tropical Freeze) is looking to hire a programmer to do general tasks and tools work in Retro's Austin, TX office.
Console/PC, Programming, Recruitment

Watch GDC speakers pitch their talks to you, in under a minute! 1
by Staff [03.03.16]
As GDC 2016 draws nigh, conference organizers want to make sure you don't miss out on hearing about some of the great talks taking place at the show -- direct from the speakers themselves!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Audio, Design, Production, GDC

Don't Miss: How behavior trees for AI actually work 27
by Gamasutra Community [03.03.16]
Lamenting a lack of base-line information to make behavior trees comprehensible, Project Zomboid developer Chris Simpson wrote this timeless 2014 rundown to open your eyes to the possibilities.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design

For GDC's 30th, game industry notables reflect on 30 years of making games  
by Staff [03.03.16]
Lori Cole, Tim Schafer, Chris Crawford, Palmer Luckey, Chelsea Howe and more game industry luminaries will reflect on 30 years of making games during a special Flash Backward session at GDC 2016!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

One year of roguelike development FAQs 6
by Gamasutra Community [03.03.16]
An introduction to the first full year in an ongoing discussion series aimed at sharing a multifaceted look at the numerous topics behind traditional roguelike code, design, and more.
Programming, Design

Understanding the AI design behind Ubisoft's biggest games 1
by Alex Wawro [03.03.16]
Ubisoft veterans Julian Varnier and Gabriel Robert, who led AI teams on Assassin's Creed IV: Black Flag and Far Cry 4, chat with Gamasutra about the state of big-budget open-world game AI design.
Console/PC, Programming

Blog: Unity and the editor tools 4
by Gamasutra Community [03.03.16]
"Working with Unity, even if you need to create your own stuff sometimes, is bliss when you can solve the little problems with a few lines of code and a tool that saves you hours of time on the long run."
Programming, Design

Get a job: Be a Game Programmer at Torn Banner Studios  
by Staff [03.02.16]
Chivalry: Medieval Warfare studio Torn Banner seeks a generalist game programmer to join the team at its Toronto, Ontario office and work on (among other things) its new Unreal Engine 4 game.
Indie, Programming, Recruitment

Attend GDC and see how cutting-edge math can make your game better  
by Staff [03.02.16]
From new tricks for dealing with randomness to algebraic game balancing and math solutions for enhancing jump physics, there's lots of great stuff at the GDC 2016 Math for Game Programmers tutorial.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, GDC

Get a job: Sony Santa Monica seeks a PlayStation Tools Programmer  
by Staff [03.01.16]
Sony Santa Monica is looking to hire coders to work as programmers designing tools and other production systems alongside other artists, designers and coders at the studio.
Console/PC, Programming, Recruitment

Get a job: Crytek seeks an experienced Tools Programmer  
by Staff [02.29.16]
Warface developer Crytek is looking for an experienced coder to take a senior role as a tools programmer on CryEngine at its offices in Frankfurt, Germany.
Console/PC, Programming, Recruitment

Blog: How the mobile HTML5 game dev landscape has changed in 16 months 1
by Gamasutra Community [02.29.16]
An overview of a shifts in the market for developers' tools in the HTML5 landscape -- not comprehensive, but a snapshot of the evolution of the technology.
Smartphone/Tablet, Programming

Catch Valve sharing expert VR game programming tips at GDC 2016  
by Staff [02.29.16]
At GDC 2016 Valve's Alex Vlachos will demonstrate a cutting-edge technique developed by Valve for adaptively scaling fidelity to consistently maintain framerate in your VR games.
VR, Programming, GDC

Ammo and enemies in Unity: Reduce, reuse, recycle 8
by Gamasutra Community [02.29.16]
"Instantiate and Destroy. Two incredibly useful functions that can wreak havoc on performance when improperly used together. Let's look at what I'm doing to optimize performance."
Console/PC, Programming

Don't miss: How Superhot (and 6 more games) grew from jam prototypes 7
by Bryant Francis [02.26.16]
"We’ve collected a sampling of game jam-derived titles that hit big in 2015. Each offers lessons in marketing, design, and even how the format of a jam can foster compelling designs."
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing