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April 26, 2015
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Updates » Programming
Using software development practices for games: Can MVC/MVVM work? 5
by Gamasutra Community [12.31.14]
"Are they good for game development? Do they bring any additional complexity? Do they solve any problems better than the current approach?"
Console/PC, Social/Online, Indie, Programming, Design, Production

Get a job: Be a Mobile Game Engineer for Sega Networks  
by Staff [12.29.14]
Sega Networks' Three Rings studio in Wisconsin is looking for developers with strong backgrounds in mobile and server-side engineering to work on new mobile and live operations games.
Smartphone/Tablet, Programming, Recruitment

Best of 2014: Level design in procedural generation 15
by Gamasutra Community [12.29.14]
A designer who loves hand-crafted levels looks back on a solution that arrived at a procedurally-generated game that made the team and players both happy.
Console/PC, Indie, Programming, Design

A technical overview of compiling C# to JavaScript in Postbug  
by Gamasutra Community [12.29.14]
Taking a browser game new places with the help of a compiler that moves code from one system to another -- a look back at how one developer did it.
Indie, Programming

Making a moddable game in Unity 3
by Gamasutra Community [12.26.14]
"Making a game properly mod-able and data driven is something one should make a decision about early on because it impacts so much of the structure of the code and data."
Console/PC, Indie, Programming

Best of 2014: Behavior trees for AI - How they work 21
by Gamasutra Community [12.23.14]
A how-to guide on how AI behavior trees work -- written in response to the lack of concrete info out there, gleaned from development on Project Zomboid.
Console/PC, Indie, Programming

Making minions: How Rift handles a system-wide character upgrade 1
by Gamasutra Community [12.23.14]
Unlike nearly all of the systems in Rift, the minion system is region wide rather than character- persistent. This blog explains the design and implementation of the database system to handle it.
Console/PC, Programming

Unity programming technique: Encapsulating your fields 14
by Gamasutra Community [12.23.14]
"While the inspector provides an easy way for programmers and designers to easily edit gameplay elements, it does so at the cost of code encapsulation. This post suggests a simple, built-in solution."
Console/PC, Smartphone/Tablet, Indie, Programming

Using systems to explain systemic problems in Parable of the Polygons 5
by Phill Cameron [12.23.14]
Nicky Case and Vi Hart talk to Gamasutra about Parable of the Polygons, an interactive article to show how small personal discriminatory bias can lead to a large amount of segregation.
Console/PC, Indie, Programming, Design

Get a job: Cignition seeks a Game Programmer  
by Staff [12.22.14]
Palo Alto-based game startup Cignition is looking to bring on a programmer well-versed in C++, C# and Unity to work on the studio's debut title across PC and mobile platforms.
Console/PC, Smartphone/Tablet, Programming, Recruitment

2015 IGF announces Design, Audio juries  
by GDC Staff [12.22.14]
Proceedings are well underway for the jurying phase of the 2015 Independent Games Festival, in which discipline-specific experts play and discuss the merits of the nearly 650 games entered.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

How to solve the PC resolution problem 22
by Gamasutra Community [12.19.14]
"One of the biggest problems with creating a PC game is figuring out what resolution to use, and how to give the users the same experience regardless of the size of screen with which they view the game."
Console/PC, Indie, Programming, Art

Gamasutra's Best of 2014: Leigh Alexander's Top 5 Games 8
by Leigh Alexander [12.19.14]
Here are the five games that I think were most important this year; most expressive of the year, most likely to be remembered (by me) in later years. I like games that feel good and have something to say.
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Blog: My personal C# coding guidelines for 2014 10
by Gamasutra Community [12.19.14]
"I have had a number of influences on deciding these including learning from my peers, working on a variety of personal and professional projects, and reading a variety of blog posts."
Console/PC, Smartphone/Tablet, Indie, Programming

Creating AI: How I learned to stop worrying and love the bots 4
by Gamasutra Community [12.19.14]
"Prismata presents many new and unique challenges that make it different from a traditional RTS.†Our goal is to design an intelligent, dynamic, and flexible AI system to allow players to have the most fun."
Console/PC, Indie, Programming

Heads up: Security vulnerability discovered in git clients 3
by Christian Nutt [12.18.14]
"A critical Git security vulnerability has been announced today, affecting all versions of the official Git client," GitHub says. An update is live for its services, but everyone using git should be careful.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Game a week: A year in review 3
by Gamasutra Community [12.18.14]
52 weeks, 52 games. Adriel Wallick looks back at what she accomplished in 2014: "My brain is exhausted and I'm sad that it's over, but I'm excited to move onto what's next for me in games."
Console/PC, Indie, Programming, Design, Production

Postmortem: Xeodrifter, a five-month Metroidvania project 4
by Gamasutra Community [12.18.14]
Renegade Kid's Jools Watsham delivers a comprehensive take on the emergency project his studio needed to get out by the end of 2014: What went into it, and what came out of it -- right and wrong.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Comprehensive and elegant memory pooling for Unity 4
by Gamasutra Community [12.18.14]
"We set out to build a framework for comprehensive and flexible pooling under Unity. The main goal was to offer as much control for tailoring and customization as possible all the while delivering streamlined performance."
Console/PC, Smartphone/Tablet, Indie, Programming

Get coding advice from Insomniac, Riot and Ubisoft at GDC 2015  
by Staff [12.18.14]
Insomniac breaks down AI design for open-world games, Riot shows you how to scale like League of Legends and Ubisoft details Unity's trick of AI recycling at GDC 2015.
Console/PC, Programming, GDC