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February 20, 2017
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Updates » Programming
A peek into the complicated creation of realistic eyeballs in video games  
by Kris Graft [10.07.16]
If the eyes are a window into one’s soul, video game characters are a bit…soulless. A recent article on Fastco Design delves into the challenge of rendering a perfectly realistic eyeball.
Programming, Design

Get a job: Insomniac Games is hiring a Senior Programmer  
by Staff [10.06.16]
Insomniac Games is seeking a Senior Programmer to design and implement gameplay systems and features, and contribute to long term development and direction of gameplay department in Durham, NC.
Console/PC, Programming, Production, Business/Marketing, Recruitment

GDC 2017 opens for registration with new features!  
by Staff [10.05.16]
Now's your chance to sign up for the world's largest and longest-running event for game developers: Game Developers Conference 2017 is now open for registration!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Capy is hiring a Gameplay Programmer  
by Staff [10.04.16]
Toronto-based independent game developer Capy (short for Capybara Games) is seeking a multi-talented coder to work as a gameplay programmer alongside the rest of the team in Canada.
Indie, Programming, Recruitment

Blog: Building an RPG battle system, part 1  
by Gamasutra Community [10.04.16]
"Using two games I've designed as an example, the article dives into process and particulars of designing a battle system for a digital roleplaying game."
Programming, Design

Get a job: Be a Gameplay Programmer at Industrial Light & Magic  
by Staff [10.03.16]
Industrial Light & Magic (ILM), Lucasfilm's VFX/animation studio, is looking to hire a programmer to write game code alongside a team of artists and designers at its San Francisco, CA office.
VR, Console/PC, Programming, Recruitment

Don't Miss: Finding the beat in Crypt of the NecroDancer 11
by Ryan Clark [10.03.16]
In this timeless Deep Dive, rhythm-based roguelike Crypt of the NecroDancer creator Ryan Clark shares how he discovered, then carefully tweaked the game's signature beat mechanic.
Indie, Programming, Audio, Design

Sponsored: Bandai Namco has a brand new U.S. office - and they're hiring! 2
by BANDAI NAMCO Entertainment America [10.03.16]
BANDAI NAMCO Entertainment America Inc. is hiring! Be a part of the company behind video game franchises ranging from Pac-Man to Tekken.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Sponsored Article

Blog: Things that can muddle your replay feature 1
by Gamasutra Community [10.03.16]
This blog post lists things that might cause problems when you implement replay feature to your game. It also has some suggestions about avoiding those issues.
Programming, Design

Blog: Generic classes in Unity 1
by Gamasutra Community [09.30.16]
Blindflug Studios' former game designer and programmer Tabea Iseli has put together a short beginners guide to generic classes in Unity and when they might be useful to you.
Programming

Get a job: Insomniac seeks an experienced Programmer  
by Staff [09.29.16]
Longtime developer Insomniac Games is looking for a Senior Programmer to come in and design and implement gameplay systems and features at its office in Durham, North Carolina.
Console/PC, Programming, Recruitment

Blog: Why the Wii U is my dream development toybox 9
by Gamasutra Community [09.29.16]
The Wii U is reaching the end of its lifetime, but after nearly three years making games for the console, I still plan to continue doing just that for as long as Nintendo will let me. Here's why.
Console/PC, Programming, Design

Video: The Physics of Fun -- Vehicles in Saint's Row: The Third 1
by Staff [09.28.16]
Volition's David Bianchi speaks at GDC 2014 about how he (effectively single-handedly) designed and implemented 90+ vehicles in Saint's Row: The Third in roughly six months.
Console/PC, Programming, Design, Video, Vault

Get a job: Be a Lead Programmer at Ubisoft Toronto  
by Staff [09.27.16]
Ubisoft Toronto (For Honor, Watch Dogs 2) is looking to bring on an experienced programmer to serve as a team lead on development of a multi-platform "next generation" game.
Console/PC, Programming, Recruitment

Blog: A game security crash course  
by Gamasutra Community [09.27.16]
An introduction to game security and the mind of hackers to help you reduce the risks of being a target.
Programming

Blog: Memories from BioShock lead programmer Christopher Kline  
by Gamasutra Community [09.26.16]
After BioShock lead programmer Christopher Kline had to pull out of our recent Twitch stream, he was kind enough to share a few memories of his work on the game
Console/PC, Programming

Facebook, Intel come out on top at AI-only Doom deathmatch battle royale 3
by Alex Wawro [09.23.16]
The folks behind Doom-based AI research platform VizDoom released results of a competition to see who can build the best Doom-playing AI -- and the winning teams were from Facebook and Intel.
Console/PC, Programming, Video

Beyond the sea: Devs look back at the influential BioShock 2  
by Bryant Francis [09.23.16]
We caught up with some of the developers from BioShock 2 for lessons and memories from the game's development.
Console/PC, Programming, Design, Production, Video

Get a job: Sony is hiring an experienced AI Programmer  
by Staff [09.22.16]
Sony Bend, the studio best known for working on the Syphon Filter games and Uncharted: Golden Abyss, seeks a senior AI programmer to work on a new PlayStation 4 project in Bend, Oregon.
Console/PC, Programming, Recruitment

Making a chatbot that drives a narrative in sci-fi exploration game Event[0]  
by Katherine Cross [09.22.16]
"I can imagine a (very near) future where we generate entire narrative structures based on the player's personal traits and choices," says Ocelot Society co-founder Sergey Mohov.
Console/PC, Indie, Programming, Design, Video