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September 16, 2014
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September 16, 2014
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Updates » Programming
Automating importing textures into Unity 5
by Gamasutra Community [05.20.14]
"I'm currently working on have A LOT of textures. And you know what, even if they didn't, I'm lazy. I can't stand manually doing something which can be automated."
Console/PC, Indie, Programming

Video: Developers speak their minds from the 2014 Indie Soapbox  
by Staff [05.19.14]
Check out these excellent six-minute microtalks from speakers like Robin Hunicke, Leigh Alexander, Zoe Quinn, Ryan Clark, Shawn Alexander Allen, and more during the GDC 2014 Indie Soapbox session.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Video, Vault

Amid a struggling Kickstarter, Harmonix reflects on Amplitude Exclusive 11
by Leigh Alexander [05.19.14]
As the clock ticks away on the crowdfunding campaign to bring Amplitude to a new generation, Harmonix tells us what makes the game so special to the studio as a whole.
Console/PC, Social/Online, Indie, Programming, Design, Exclusive

GDC Europe 2014 opens Innovative Games Showcase submissions  
by GDC Staff [05.16.14]
GDC Europe 2014 organizers have opened call for submissions to the first ever European Innovative Games Showcase at the Cologne, Germany show this August.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, GDC Europe

Large-scale, fine-grained push notifications with Amazon Web Services 1
by Gamasutra Community [05.15.14]
"Our solution... which combines Amazon Simple Workflow, Amazon Simple Notification Service, and Amazon Redshift to send push notifications to millions of players divided into hundreds of arbitrarily-defined segments."
Smartphone/Tablet, Programming

Simple prototyping with metrics and events 2
by Gamasutra Community [05.15.14]
"By getting the player to focus on motivator metrics as their goal while forcing them to use the method metrics to get there, we provide them with deeper, more thought provoking learning experience."
Console/PC, Smartphone/Tablet, Indie, Serious, Programming, Design

Video: Ellie's buddy AI in The Last Of Us 1
by Staff [05.14.14]
Naughty Dog's Max Dyckhoff runs down the systems that make Ellie act the way she does and explained why the team chose them -- as well as when they chose to break them to make the game more enjoyable.
Console/PC, Programming, Design, Video, Vault

New, revamped version of interactive fiction tool Inform 7 out 1
by Konstantinos Dimopoulos [05.14.14]
The new version of Inform 7, the first substantial update to the venerable authoring language in three years, introduces all sorts of improvements and widely requested features.
Console/PC, Indie, Programming, Design

SIGGRAPH 2014 preview shows the potential future of graphics tech 5
by Alex Wawro [05.14.14]
The folks behind the computer graphics conference have released a preview of some of the papers that will be presented at SIGGRAPH 2014, including abstracts, videos, and code samples you can peruse.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Video

Cracking destruction: How to break things 5
by Gamasutra Community [05.14.14]
"Smash Hit is a game built entirely around destruction. We knew from the beginning that destruction had to be fully procedural and also 100 percent reliable."
Console/PC, Smartphone/Tablet, Indie, Programming

From GameMaker to PlayStation: A short guide 1
by Gamasutra Community [05.14.14]
"One of the most asked questions is 'How do I take this game I've made in GameMaker and get it onto PlayStation if I'm just a hobbyist?' Hey, I'm doing just that! I think I can help here. Let's talk about that."
Console/PC, Indie, Programming, Production, Business/Marketing

Call for blogs: The appeal of local multiplayer  
by Christian Nutt [05.13.14]
Games like Sportsfriends and TowerFall have shone a light on the possibilities for local multiplayer -- be it competitive or co-op. What are your thoughts on the topic?
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Treachery in Beatdown City: New York through the eyes of Shawn Allen Exclusive  
by Leigh Alexander [05.13.14]
We talk to Shawn Alexander Allen about Treachery In Beatdown City, his just-funded tactical brawler -- and the spirit of art, hope, diversity and class war he's tried to reflect within it.
Console/PC, Indie, Programming, Art, Design, Exclusive

Video: Zork Classic Game Postmortem from GDC 2014  
by Staff [05.09.14]
Infocom co-founder Dave Lebling explains how he created Zork and blazed a trail for interactive fiction game development in a postmortem talk at GDC 2014
Console/PC, Indie, Programming, Art, Audio, Design, Production, Video, Vault

How to design isometric buildings 8
by Gamasutra Community [05.09.14]
"This article offers some useful tips in this particular area; they would help you to make your concept art of isometric assets fit better to your production pipeline."
Social/Online, Smartphone/Tablet, Programming, Art

Get a job: 2K is hiring a UI Programmer  
by Staff [05.08.14]
2K is looking for an experienced user interface programmer/designer to work alongside the rest of the team in its Novato, California office on next-gan game projects.
Console/PC, Programming, Design, Recruitment

Postmortem: Sanctum 2, by Coffee Stain Studios 11
by Gamasutra Community [05.08.14]
"We didnít manage to meet all of our initial goals, but we still had a hell of a good time, learned a lot, and made enough money so that we could continue making video games."
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Threading: How to stop wasting most available CPU power 7
by Gamasutra Community [05.07.14]
"There are other ways to handle communications between the threads, but I've found this idiotically simple process to be the most foolproof and reliable. When threading, I like my bugs as simple as possible."
Console/PC, Indie, Programming

Twitch Plays Everything: Designing for a new frontier Exclusive 3
by Leigh Alexander [05.07.14]
Twitch Plays Pokemon demonstrated a massive potential audience for games that can be streamed with group participation -- now developers are designing for input from big groups of stream-watchers.
Console/PC, Social/Online, Programming, Design, Exclusive

GDC Europe 2014 debuts talks from Killzone, Assassin's Creed devs  
by GDC Staff [05.06.14]
A nuts-and-bolts programming talk from Guerrilla Games and a frank look at Ubisoft's monetization strategies are the first of many talks at GDC Europe 2014 this August in Cologne.
Console/PC, Programming, Design, Business/Marketing, GDC Europe