Upgrade kits, lawsuits and Lite-Brite: How Ms. Pac-Man was made
ďIím Steve Golson, and youíre all here to hear about Ms. Pac-Man,Ē he said, by way of opening a postmortem of his work on the arcade classic at GDC. Here are some choice highlights of the crazy tale.
Console/PC, Programming, Art, Design, Production, Business/Marketing, GDC
GDC looks back for 30th edition with all-star microtalks
Kicking off the Game Developers Conference 2016 in style, an all-star set of microtalks took us through the major trends the game industry has seen across 30 editions (and 29 years) of the show.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC
GDC Highlights: VR demand, strange lives, and indie design tips
On Day 1 of GDC, we break down some of the biggest highlights and lesson learned at the annual developer conference.
VR, Console/PC, Indie, Serious, Programming, Art, Design, Production, GDC
GDC 2016: The organizers' lecture recommendations for press
For the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at GDC next week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC