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April 28, 2017
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Updates » Programming
Best of 2016: 7 uses of procedural generation all devs should study 3
by Richard Moss [12.16.16]
What elements of your game could a well-defined algorithm create better than you? Here, in a popular post from Janary, are 7 games that hit upon an array of interesting answers to that question.
Console/PC, Indie, Programming, Design

Blog: The math of idle games - Part II 4
by Gamasutra Community [12.16.16]
Part II of a 3-part, in-depth series on the math of idle games, this time looking at alternative growth models and generator relevancy.
Programming, Design

Get a job: Wargaming Sydney is hiring a Software Engineer  
by Staff [12.16.16]
Wargaming Sydney is seeking an experienced Software Engineer with good knowledge of low-level systems programming to work on the company's PC engine in Sydney, Austrailia.
Console/PC, Programming, Recruitment

Attend GDC and see how Blizzard scripts Overwatch's weapons and powers  
by Staff [12.16.16]
Dan Reed is a senior software engineer at Blizzard, and he'll be giving GDC attendees a behind-the-scenes look at Overwatch in his talk on "Networking Scripted Weapons and Abilities in 'Overwatch'."
Console/PC, Social/Online, Programming, Design, GDC

Blog: Engineering a super spy in I Expect You To Die  
by Gamasutra Community [12.15.16]
This blog post will focus on how our engineering team tackled some key challenges in VR to create a unique and immersive world of espionage.
VR, Programming, Design

Best of 2016: Creating Dying Light's Natural Movement system 3
by Gamasutra Community [12.14.16]
Earlier this year, the Techland team served up an immensely detailed breakdown of Dying Light's parkour-inspired Natural Movement system.
Console/PC, Programming, Design

Blog: Designing side-scrolling action platformer, Gunvolt - Part 2  
by Gamasutra Community [12.14.16]
Yacht Club Games programmer David D'Angelo gives us a closer look at the nitty gritty game dev behind Inti Creates' action platformer, Gunvolt.
Console/PC, Programming, Design

Unity 5.6 beta brings native Google Daydream, Cardboard support  
by Chris Kerr [12.13.16]
Unity 5.5 was only marked as a stable release a couple of weeks ago, but that hasn't stopped Unity from releasing the 5.6 beta today.
Programming, Production

Improbable and Google want to help devs build huge online worlds 2
by Chris Kerr [12.13.16]
"We're excited that both the partnership program and our open alpha will make it easier for small core teams to create new game ideas involving worlds built on [a large] scale."
Programming, Production, Business/Marketing

Best of 2016: Dispelling myths about the autistic wunderkind programmer 20
by Simon Parkin [12.12.16]
"One of the misconceptions is that everyone with autism is smart," says the Nonpareil Institute's Gary Moore in this popular feature. "They’re just like any other cross-section of the population."
Console/PC, Indie, Programming

Get a job: Telltale Games is hiring a Platform Engineer  
by Staff [12.12.16]
Telltale Games is seeking an enthusiastic Platform Engineer to help build out next-generation platform technology for Xbox One and PS4 for upcoming IPs and existing titles in San Rafael, California.
Console/PC, Programming

Blog: Using rollback tech to create a responsive online experience 4
by Gamasutra Community [12.09.16]
An in-depth look into how Inversus uses rollback networking technology to create a responsive and robust online experience that is hard to distinguish from its local-multiplayer counterpart.
Social/Online, Programming

Blog: How environment layout affects difficulty 7
by Gamasutra Community [12.09.16]
A look at how the arrangement of geometry for an environment influences and affects the difficulty of a combat encounter by effecting enemy behaviour.
Programming, Design

GDC 2017 will host a Classic Game Postmortem of The Oregon Trail!  
by Staff [12.08.16]
Oregon Trail co-creator and educational software vet Don Rawitsch will be delivering a Classic Postmortem of the world's best-known educational game at GDC 2017 next year!
Console/PC, Programming, Art, Audio, Design, Production, GDC

Inside one modder's seven-year quest to revive The Matrix Online 1
by Alissa Mcaloon [12.07.16]
The Matrix Online officially shut down in 2009, but one modder has been working dutifully ever since to restore the MMO to its former glory.
Console/PC, Programming

Blog: Designing side-scrolling action platformer, Gunvolt - Part 1  
by Gamasutra Community [12.07.16]
Yacht Club Games programmer David D'Angelo gives us a closer look at the nitty gritty game dev behind Inti Creates' action platformer, Gunvolt.
Console/PC, Programming, Design

Blog: The complete guide to Unity and Git 11
by Gamasutra Community [12.07.16]
Indie developer Tim Pettersen wants to teach you how to track and build Unity projects with Git & Git LFS.
Programming, Production

Best of 2016: The 4 years of self-imposed crunch that went into Stardew Valley 49
by Chris Baker [12.06.16]
In this 2016 gem, dev Eric Barone talks about the 4 years of 70-hour weeks that went into Stardew Valley. "You should be free to work yourself to the bone, but not to force someone else to."
Indie, Programming, Art, Design, Production

Get a job: Industrial Light & Magic xLab is hiring a Gameplay Programmer  
by Staff [12.06.16]
ILMxLAB is looking for a Gameplay Programmer to design and implement solutions for gameplay mechanics, write polished and optimized code, and collaborate with artists and engineers in San Francisco, CA.
Console/PC, Programming, Recruitment

Google DeepMind releases open-source AI research tool, DeepMind Lab 1
by Alissa McAloon [12.06.16]
In the spirit of furthering AI development, Google DeepMind has publicly released a variant of the resource used by the company to test AI agents.
Console/PC, Programming