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March 25, 2017
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Updates » Programming
Has the code you've written ever posed an ethical challenge? 3
by Bryant Francis [11.21.16]
It's not necessarily a problem only facing the games business, but programmers have begun to wonder if they can do more to write code ethically.
Console/PC, Programming

Get a job: War Drum Studios is hiring a Lead Programmer  
by Staff [11.21.16]
War Drum Studios is looking for someone with complete fluency in C++, and a demonstrable mastery of UnrealEngine 4, including use of the Editor and Blueprints in Gainesville, Florida.
Console/PC, Programming

Don't Miss: A postmortem for Naughty Dog's Uncharted: Drake's Fortune 6
by Staff [11.21.16]
The developers behind the first game in the Uncharted series explain what made the game the 'biggest and most complex' challenge the studio had faced up to that point in this 2008 postmortem.
Console/PC, Programming, Design

Blog: Improving field of view and line of sight in strategy games 5
by Gamasutra Community [11.21.16]
C++ programmer Sundaram Ramaswamy looks at how to effectively implement field of view and line of sight in strategy games.
Programming, Design

Get a job: Wargaming is hiring a Software Engineer  
by Staff [11.18.16]
Wargaming Sydney is seeking an experienced Software Engineer with good knowledge of low-level systems programming looking to transfer to the exciting world of video games.
Console/PC, Programming, Recruitment

Blog: Weaving narratives into procedural worlds 7
by Gamasutra Community [11.18.16]
Examining the value, characteristics, and methods of integrating static narratives into otherwise procedurally generated environments.
Programming, Design

Blog: Building multiplayer networks in Antegods 5
by Gamasutra Community [11.17.16]
"Antegods' lead programmer Niels Uiterwijk shares some insights into our networking code. How do we make those infernal PC machines talk to each other?"
Social/Online, Indie, Programming

Ubisoft opens fourth Eastern European studio in Belgrade, Serbia  
by Alissa McAloon [11.17.16]
Ubisoft Belgrade's staff of fifteen is currently collaborating with studios in Kiev and Paris on Tom Clancy's Ghost Recon Wildlands, and the company plans to employ up to 40 people in the coming year.
Console/PC, Programming, Production

Blog: Building apps and games for Xbox One using UWP  
by Gamasutra Community [11.17.16]
"Get the low down on building UWP games and publishing them to the Xbox One. Get started, get ready and publish great games."
Programming, Design, Production

Zachtronics' Shenzhen I/O is a game for people who code games 6
by Alex Wawro [11.17.16]
“This is sort of a solution to the discoverability problem, right?" Zach Barth said of his new puzzle game Shenzhen I/O. "To make something that is really unique and that you have an audience for."
Indie, Programming, Design, Video

Get a job: Bethesda Softworks is hiring a Graphics Programmer  
by Staff [11.16.16]
Bethesda Softworks is seeking a Graphics Programmer experienced in C++ to create clear and functional code, create and manage custom shaders, and deliver high-quality work in Rockville, Maryland.
Console/PC, Programming, Recruitment

Game Design Deep Dive: Forza Horizon 3's online co-op multiplayer 1
by Grant Orban [11.16.16]
Playground Games designer Grant Orban describes the challenges in designing Forza Horizon 3's smooth-as-silk online co-op multiplayer campaign.
Console/PC, Programming, Design, Video, Deep Dive

Get a job: Telltale Games is hiring an iOS/Android Engineer  
by Staff [11.14.16]
Telltale Games is seeking an iOS/Android Engineer to help build out their next-generation platform technology for upcoming IPs and award-winning titles in San Rafael, California.
Smartphone/Tablet, Programming, Recruitment

How speedrunners are unlocking the secret lore of Owlboy  
by Alissa McAloon [11.14.16]
Owlboy's creators say there's enough cut content hidden in the game's code to fill an entire sequel, and speedrunners are searching for ways to use that to their advantage.
Console/PC, Indie, Programming, Video

Surviving the nine-year development of Owlboy  
by Bryant Francis [11.11.16]
We talked to the team at D-Pad Studio to learn about how they grappled with the emotional and technical challenges of finishing Owlboy.
Console/PC, Programming, Art, Design, Video

Video: Devs share some of the simplest AI tricks in the book  
by Staff [11.11.16]
In a brisk GDC 2015 panel, a handful of AI expertsfrom Insomniac, Maxis and more shared some of their favorite simple tricks for creating better game AI.
Console/PC, Indie, Programming, Design, Video

Come to GDC for a behind-the-scenes look Frostbite's rendering tech  
by Staff [11.09.16]
At GDC next year, Frostbite engineer Yuriy O'Donnell will shed light on how EA's' multipurpose engine efficiently handles the rendering challenges that come with supporting a wide gamut of games.
Console/PC, Programming, GDC

Blog: Implementing buffering in Unity multiplayer 6
by Gamasutra Community [11.09.16]
Let's look into how we can implement input buffering for a multiplayer Unity game, which gives us more control over how we utilize network bandwidth.
Programming, Design

Don't Miss: Using systems to explain systemic problems in Parable of the Polygons 7
by Staff [11.08.16]
Take a look at this interview from 2014 where Niki Case and Vi Hart talk about the design and intent behind the interactive article Parable of the Polygons.
Console/PC, Indie, Programming, Design

This week in video game blogging: Playing in heavy systems 1
by Gamasutra Community [11.07.16]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on workplace politics and the weight of history.
Console/PC, Programming, Design