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February 10, 2016
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February 10, 2016
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Updates » Programming
Don't Miss: The neuroscience driving survival horror game design 15
by Maral Tajerian [10.09.15]
How do survival horror games work on our brains? Neuroscientist M. Tajerian unpacks the mechanisms behind the scares in Amnesia, Dead Space and Silent Hill in this classic 2012 feature.
Console/PC, Indie, Programming, Art, Audio, Design

Creating scalable backends for games using the open source Orleans framework 5
by Gamasutra Community [10.09.15]
"Orleans can be used to develop anything from complete game servers to scalable backend services. Two Halo titles used it to implement all of their backend services. You can do so as well."
Console/PC, Indie, Programming

Effective game coding principles: 'Ya ain't gonna need it' 7
by Gamasutra Community [10.09.15]
"This principle comes into play when you're programming something that you're guessing you might need at some point in the future. The basic premise is that generally speaking, you aren't going to need it."
Console/PC, Smartphone/Tablet, Indie, Programming

Battling BitDefender 4
by Gamasutra Community [10.09.15]
"Steam has a page all about false positives in antivirus software so obviously I'm not the first developer to encounter this. Still it feels like a problem I just shouldn't have to deal with."
Console/PC, Programming

A former mentor recalls the early career of Satoru Iwata 4
by John Andersen [10.09.15]
'Iwata was a so-called otaku,' recalls Yash Terakura, who mentored Satoru Iwata when he was a college kid eager to learn more about computers. 'Of course, we did not have that term at that time.'
Console/PC, Programming, Design, Production, History

Get a job: Hangar 13 is hiring an experienced Graphics Engineer  
by Staff [10.08.15]
Novato-based Hangar 13, the newest 2K Games studio, is looking for a seasoned graphics programmer to work alongside the team on Mafia III at its Novato, CA headquarters.
Console/PC, Programming, Art, Recruitment

Don't Miss: An inside look at how Valve developed Portal 8
by Staff [10.08.15]
Erik Wolpaw, Kim Swift & Jeep Barnett explain how and why Valve managed to create its seminal Portal puzzle game in this classic feature reprinted from a 2008 issue of Game Developer Magazine.
Console/PC, Programming, Art, Audio, Design, Production

Sponsored: Optimizing Unity games on Android: A case study  
by Jackie Lee [10.08.15]
This article will show a performance gain with x86 native support on Android and share some tips for increasing performance on Intel architecture using Hero Sky: Epic Guild Wars as an example.
Smartphone/Tablet, Programming, Production, Business/Marketing, Sponsored Article

Mobile devs: License an engine or create your own? 3
by Gamasutra Community [10.08.15]
Mobile studio Sproing's head of programming considers the issue: Go with in-house tech, or license Unity or Unreal Engine for mobile game development?
Smartphone/Tablet, Programming

2K seeks a Senior Game Engine Engineer for its Core Tech group  
by Staff [10.07.15]
"Core Technology is a forward-thinking group of experts who handle the challenge of supporting multiple products, platforms and studios, while at the same time anticipating the needs of tomorrow."
Console/PC, Programming, Recruitment

Don't Miss: Looking at AR game dev through Microsoft's HoloLens 9
by Alex Wawro [10.06.15]
Microsoft brought crates of HoloLens prototypes to its developer event earlier this year, so Gamasutra spent an afternoon tinkering with the upcoming augmented reality headset. Here's what we learned.
Console/PC, Programming, Design

What happened to PlayStation's first indie dev community? 9
by Dan Chamberlain [10.06.15]
‘Net Yaroze and the community around it was pretty much my whole life at the time,’ says Chris Chadwick, creator of the award winning Blitter Boy. ‘Sad, I know...but it was great!’
Console/PC, Indie, Programming, Art, Design, Production, History

Refactoring: The way to perfection 11
by Gamasutra Community [10.06.15]
"Refactoring is a necessity to reach the best version of your game. Don't look down on it. Refactor as often as you can and you won't regret it. Saving that one MB today may save your life tomorrow."
Console/PC, Smartphone/Tablet, Indie, Programming

Unity game engine animation 3
by Gamasutra Community [10.05.15]
"Most 3D animators tend to swear by their preferred tools of the trade. But when it comes to animating for games, an extra player is added to the mix: the game engine."
Console/PC, Smartphone/Tablet, Indie, Programming, Art

Classic Postmortem: Sierra Studios' Gabriel Knight 3  
by Scott Bilas [10.05.15]
Sierra Studios' adventure game Gabriel Knight 3: Blood of the Sacred, Blood of the Damned debuted 16 years ago today. This detailed postmortem ran in a 2000 issue of Game Developer magazine.
Console/PC, Programming, Design

Blog: Think twice before becoming a manager 10
by Gamasutra Community [10.05.15]
"Don't become a lead. Don't be the person in charge. Your reasons are probably all wrong. Plus you're probably going to hate it."
Console/PC, Programming, Business/Marketing

What Mr. Robot says about bugs 1
by Gamasutra Community [10.05.15]
“Debugging is actually all about finding the bug. About understanding why the bug was there to begin with. About knowing that its existence was no accident.”
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Don't Miss: The postmortem of Treyarch's Tony Hawk's Pro Skater  
by Jamie Fristrom [10.01.15]
Former Treyarch developer Jamie Fristrom opens up in this classic 2000 feature about the ups and downs of porting one of the most successful PlayStation games of 1999 to Sega's Dreamcast console.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

All about ports: Bringing Shovel Knight to a new platform 2
by Gamasutra Community [10.01.15]
"Platform conversions don’t have to be arduous exercises in masochism! Conscious design decisions can greatly ease the effort involved in moving your game to new platforms."
Console/PC, Smartphone/Tablet, Indie, Programming

The benefits of building tools in Unity 5
by Gamasutra Community [09.30.15]
"If you’re a game developer then I urge you to give it a shot! Release a couple tools and see how you like it. Take something and ask: 'Can this be used other places?'"
Console/PC, Indie, Programming, Business/Marketing