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October 30, 2014
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October 30, 2014
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Updates » Programming
GDC Europe 2014 adds fresh talks from Oculus and Telltale Games  
by Staff [07.07.14]
Designers from Telltale Games and Oculus VR join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, GDC Europe

Can joy be more 'adult' than violence? Exclusive 28
by Leigh Alexander [07.04.14]
"Adult content" rules commercial games -- but repetitive, blistering violence gets dull. Honeyslug's Ricky Haggett and Funomena's Robin Hunicke look at joy, as an alternative quality of mature games.
Console/PC, Indie, Programming, Art, Design, Exclusive

Don't Miss: Breaking the NES - Developing Shovel Knight 18
by Gamasutra Community [07.03.14]
Yacht Club Games programmer David D'Angelo details how breaking but "being aware of the rules... led to the game feeling clear and simple; one of the hallmarks of a great NES game."
Console/PC, Indie, Programming, Art, Audio, Design

Q&A: Double Fine's Anna Kipnis digs into the mechanics of good dialog 1
by GDC Staff [07.02.14]
The Double Fine senior gameplay programmer and experienced public speaker explains her inspiration for pitching an indie-focused talk about dialog system design at GDC Europe 2014.
Console/PC, Indie, Programming, Audio, Design, Production, GDC Europe

Don't Miss: Shining a light on our women heroes problem Exclusive 126
by Leigh Alexander [07.02.14]
Spurred on by advertising for Rise of the Tomb Raider, Leigh Alexander reflects on the problematic trend of defining women heroes primarily through the trauma they've endured.
Console/PC, Programming, Design, Exclusive

Get a job: Linden Lab is hiring a Senior Software Engineer  
by Staff [07.01.14]
The house that gave us Second Life is looking to bring on an experienced software engineer to work on core engine development in Linden Lab's San Francisco, CA office.
Console/PC, Programming, Production, Recruitment

GDC Europe 2014's 'classic postmortem' is Broken Sword  
by Staff [07.01.14]
Influential game designer Charles Cecil will be delivering a Classic Game Postmortem about the groundbreaking adventure game Broken Sword: Shadow of the Templars at GDC Europe 2014 in Cologne this August.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Video: 10 pieces of Hearthstone design wisdom 2
by Staff [06.27.14]
In this GDC 2014 talk, lead designer Eric Dodds lays out the design challenges Blizzard faced in building a remarkably successful digital collectible card game in Unity for both PC and mobile devices.
Console/PC, Social/Online, Programming, Design, Production, Video, Vault

Natural language understanding and text-to-animation in Bot Colony 1
by Gamasutra Community [06.27.14]
"NLU integrated with 3D graphics forms the basis of a strategic technology -Ė text-to-animation. In time, text-to-animation will enable anyone to do their own Computer Generated videos and make interactive games."
Console/PC, Indie, Programming

Creating SpaceMerc: An FPS for the Pebble smartwatch 6
by Gamasutra Community [06.27.14]
A postmortem of SpaceMerc, an FPS for the Pebble smartwatch: "working on SpaceMerc has been valuable for me in terms of software engineering, game development, and game marketing experience."
Smartphone/Tablet, Indie, Programming, Art, Design, Production

Dear Adobe: Support Haxe, save your tools 26
by Gamasutra Community [06.26.14]
"You should embrace the Haxe ecosystem; it's already compatible with your products, it'll save you a lot of money, and it perfectly aligns with your business' core competence, which is selling development tools."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Production

Breaking the NES: Developing Shovel Knight 18
by Gamasutra Community [06.26.14]
Yacht Club Games programmer David D'Angelo details how breaking but "being aware of the rules... led to the game feeling clear and simple; one of the hallmarks of a great NES game."
Console/PC, Indie, Programming, Art, Audio, Design

Google Play Games on new features, and developing for Android TV 8
by Christian Nutt [06.25.14]
Gamasutra speaks to Google Play Games' Greg Hartrell about the platform's new functionality, and gets a bead on what developers have to know about working with Android TV.
Console/PC, Smartphone/Tablet, Indie, Programming

Tutorial: Converting an XNA4 Game to the FNA library 12
by Gamasutra Community [06.24.14]
"As someone who doesnít want to spend a lot of time on underlying tech, Iíve been looking for something that 'just works' with my XNA4 code. FNA has been that solution for me!"
Console/PC, Indie, Programming

GDC Europe 2014 adds notable talks from Double Fine and Paradox 1
by Staff [06.24.14]
A look at emergent gameplay in Crusader Kings II and a discussion of dialog in Double Fine games will be part of the session lineup for GDC Europe 2014, which is being held in Germany this August.
Console/PC, Indie, Programming, Design, Production, GDC Europe

Get a job: Insomniac seeks a senior Engine Programmer  
by Staff [06.23.14]
The house responsible for Sunset Overdrive and the Ratchet & Clank games needs an experienced engine programmer to work alongside the team in the studio's Burbank, CA office.
Console/PC, Programming, Production, Recruitment

5 recommendations for creating online game infrastructure 1
by Gamasutra Community [06.23.14]
"Keeping in mind the need to balance performance requirements and costs, both start-up and well-established game publishers should take into consideration these five infrastructure tips."
Console/PC, Social/Online, Smartphone/Tablet, Programming, Business/Marketing

Quadrilateral Cowboy: Good old-fashioned digital bliss Exclusive 1
by Leigh Alexander [06.23.14]
We talk to Blendo Games' Brendon Chung about Quadrilateral Cowboy, his love letter to a 1980s style vision of hacking complete with chunky old tech and staticky, tactile virtual space.
Console/PC, Indie, Programming, Art, Design, Exclusive

What does a game designer do, exactly? 6
by Liz England [06.20.14]
Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer the question "so what does a game designer do, exactly?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The story of how The Sims got same-sex relationships - in 1999 3
by Christian Nutt [06.19.14]
"It was a magical moment when my first same-sex Sims couple kissed. I still sometimes wonder how in the world I got away with it." - The Sims Programmer Patrick J. Barrett III
Console/PC, Programming, Design