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November 24, 2014
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November 24, 2014
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Updates » Programming
Strange and mundane come together in Variable State's Virginia Exclusive 1
by Leigh Alexander [07.25.14]
Variable State tells us about Virginia, its in-development narrative game inspired by 1990s TV like Twin Peaks -- character studies, magical realism and what hides beneath the suburban mundane.
Console/PC, Indie, Programming, Art, Audio, Design, Exclusive

Game developer layoffs were up in 2013, according to new survey Exclusive 3
by Kris Graft [07.24.14]
While previous years have seen a downward trend in layoffs, 2013 saw a slight increase, according to Gamasutra's Game Developer Salary Survey 2014.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Get a job: Turbine is hiring a Mobile Software Engineer  
by Staff [07.23.14]
The house responsible for Lord of the Rings Online and the Infinite Crisis MOBA needs a software engineer to work on mobile projects in its Needham, Massachusetts office.
Console/PC, Social/Online, Programming, Production, Recruitment

6 key points from the 2014 Indie Salary Report Exclusive 17
by Kris Graft [07.23.14]
This is the fifth year for the indie developer salary report, in which we survey non-salaried game developers. 2013 was a mixed bag overall, with some salaries up, some down year-on-year.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Get a job: Petroglyph is looking to hire a Network Programmer  
by Staff [07.22.14]
Programmers with experience in game networking technology, take note: Grey Goo developer Petroglyph Games is hiring a network programmer to work alongside in its Las Vegas studio.
Console/PC, Programming, Design, Recruitment

Don't Miss: The beautifully intricate design of Else Heartbreak Exclusive 3
by Leigh Alexander [07.22.14]
Erik Svedäng and Niklas Åkerblad talk Else Heartbreak, a story-driven game set in the fictional harbor town of Dorisburg: "a strange kind of homemade Grand Theft Auto, without any guns or cars."
Console/PC, Indie, Programming, Art, Design, Exclusive

A clever method for embedding user-generated content in shared images 7
by Gamasutra Community [07.22.14]
"What if we could build our sharing system on an existing social network, like Twitter? Send vehicle designs in tweets so Twitter would provide us with a reliable hosting solution, plus built-in social sharing and virality."
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing

GameSalad adds cloud features with Together Games acquisition  
by Christian Nutt [07.22.14]
Drag-and-drop, template-based game creation tool gets a useful upgrade thanks to the Together Platform, bringing achievements, leaderboards, chat, and multiplayer.
Smartphone/Tablet, Programming, Production, Mobile Games

How to become a graphics programmer in the games industry 12
by Gamasutra Community [07.22.14]
"As we were hiring a new Graphics Programmer at work I had to identify what kind of technical knowledge and skills we would expect from a potential candidate. This post might help you to identify areas to learn about."
Console/PC, Programming

Gender wage gap: How the game industry compares to the U.S. average Exclusive 53
by Kris Graft [07.22.14]
The gender pay gap is once again a hot topic in the world of U.S. politics, and in the world of video game development, the issue has reared its head.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Game Developer Salary Survey 2014: The results are in! Exclusive 65
by Kris Graft [07.22.14]
Gamasutra recently polled over 4,000 game developers worldwide, asking them the question: How much money did you make?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Antialiasing procedural shaders in the Unreal Engine 1
by Gamasutra Community [07.22.14]
"When using texture mapping, most modern engines will take care of antialiasing for you. Procedural shaders do not share this luxury and the creator usually has to take care of this."
Console/PC, Indie, Programming

Get a job: Firaxis is hiring a Senior Software Engineer  
by Staff [07.21.14]
The makers of Civilization: Beyond Earth are looking to hire a senior software engineer to help design and implement next-gen systems code from the studio's offices in Baltimore, Maryland.
Console/PC, Programming, Production, Recruitment

Network traffic culling 3
by Gamasutra Community [07.21.14]
"By implementing simple network culling we were able to reduce traffic by 50 percent; from 2000 messages per second to +/- 1000."
Console/PC, Indie, Programming

Alaska Natives share their stories, culture through commercial games Exclusive  
by Leigh Alexander [07.21.14]
After 20 years in traditional games, Sean Vesce aims to help the Inupiat people of Alaska share their culture and values with the commercial gaming audience through puzzle platformer Never Alone.
Console/PC, Indie, Serious, Programming, Art, Design, Production, Exclusive, Video

Don't Miss: With new perspective, Cliff Bleszinski plots next move Exclusive 25
by Leigh Alexander [07.18.14]
"You spend those first 18 years struggling to grow up, and then the next 18 years struggling to get back." Leigh Alexander talks to a man who wants to be known for more than chainsaw-equipped assault rifles.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Get a job: Giant Sparrow seeks a Gameplay and Tools Programmer  
by Staff [07.18.14]
The folks who built The Unfinished Swan need a gameplay/tools programmer to build, among other things, 'lots of weird, blue sky prototypes' in Giant Sparrow's Santa Monica, CA studio.
Console/PC, Indie, Programming, Production, Recruitment

Monsters from the Id: The Making of Doom 6
by Alexander Antoniades [07.18.14]
From the very first (Jan. '94) issue of Game Developer magazine, this retrospective on Id Software's Doom paints a unique portrait of a legendary developer whose games would launch a genre.
Console/PC, Indie, Programming, Art, Audio, Design, Production

Behavior trees for AI: How they work 18
by Gamasutra Community [07.18.14]
Lamenting a lack of base-line information to make behavior trees comprehensible, Project Zomboid developer Chris Simpson writes a post to open your eyes to the possibilities.
Console/PC, Smartphone/Tablet, Indie, Programming

Blog: Making your way in HTML5  
by Gamasutra Community [07.17.14]
"We made the decision to move to HTML5... The decision made solely on our need to reach the majority of the current fragmented audiences and, here, we want to share with you our experiences."
Smartphone/Tablet, Indie, Programming