Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 28, 2016
arrowPress Releases
July 28, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Programming
Witcher 3 wins Game of the Year at 16th annual Game Developers Choice Awards  
by Staff [03.16.16]
CD Projekt Red's expansive open-world game leads a list of award-winning games that include IGF darling Her Story, Psyonix's Rocket League, Dontnod's Life is Strange and more.
Console/PC, Indie, Programming, Art, Audio, Design, Production, GDC

Her Story takes home top honors at the 18th annual IGF Awards  
by Staff [03.16.16]
In addition to the grand prize, Sam Barlow's Her Story also received the top honor for Excellence in Narrative. Read on for the full list of award winners!
Indie, Programming, Art, Audio, Design, Production, GDC

Upgrade kits, lawsuits and Lite-Brite: How Ms. Pac-Man was made 3
by Alex Wawro [03.16.16]
ďIím Steve Golson, and youíre all here to hear about Ms. Pac-Man,Ē he said, by way of opening a postmortem of his work on the arcade classic at GDC. Here are some choice highlights of the crazy tale.
Console/PC, Programming, Art, Design, Production, Business/Marketing, GDC

Here's what Sony wants devs to know about making PlayStation VR games 6
by Alex Wawro [03.16.16]
Today at GDC Sony sponsored a talk on developing for PSVR, debuting an informal "VR consultation service" for devs and pitching them on PSVR's capacity to allow for local multiplayer VR games.
VR, Programming, Design, Production, GDC

GDC looks back for 30th edition with all-star microtalks  
by Simon Carless [03.16.16]
Kicking off the Game Developers Conference 2016 in style, an all-star set of microtalks took us through the major trends the game industry has seen across 30 editions (and 29 years) of the show.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Unreal Engine 4's new Sequencer allows for film-style cinematic workflow  
by Christian Nutt [03.16.16]
During Epic Games' GDC keynote, the company's Michael Gay demonstrated Sequencer, the company's new cinematic tool which is modeled on workflows used by the film and television industries.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing

If DeepMind took on StarCraft, how would it go? 1
by Gamasutra Community [03.16.16]
"The DeepMind team is looking for new problems to use as a testbed for the system. Demis Hassabis, co-founder of DeepMind, expressed interest in StarCraft as a challenge."
Console/PC, Programming

Lumberyard update brings mobile support and deeper Twitch integration  
by Chris Kerr [03.16.16]
Amazon has released the first update for its powerful free game engine, Lumberyard, which launched in beta form less that five weeks ago.†
Programming, Design, Production

Blog: In mobile games, small is much, much better 2
by Gamasutra Community [03.16.16]
"OK, what benefits do we get from this? A very small static footprint. About 11MB on iOS. Ravioli is very fast to download and install, which really helps in low-bandwidth situations. The memory footprint is insignificant."
Smartphone/Tablet, Programming, Production

Unity releases stable version 5.3.4, as 5.4 enters public beta 2
by Christian Nutt [03.15.16]
The company has launched a new public beta program for its engine, with a stable release and a beta release concurrently entering the stream at the same time.
Console/PC, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, GDC

Unity adds certification program for developers  
by Christian Nutt [03.15.16]
The engine company has begun offering certifications for Unity developers, mirroring the enterprise tech industry.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing, GDC

Autodesk expands Stingray VR support and streamlines Maya character creation  
by Christian Nutt [03.15.16]
Autodesk is looking to give its developers more ways to create by advancing its toolset with updates to its Stingray game engine and Maya animation and modelling software.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing, GDC

GDC Highlights: VR demand, strange lives, and indie design tips  
by Bryant Francis [03.14.16]
On Day 1 of GDC, we break down some of the biggest highlights and lesson learned at the annual developer conference.
VR, Console/PC, Indie, Serious, Programming, Art, Design, Production, GDC

Women in VR talk business and diversity in a burgeoning tech industry  
by Simon Parkin [03.14.16]
Sports and education are two of the key areas in which both individuals and companies can become successful in virtual reality today, ahead of the impending launch of the major headsets later this year.
VR, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Language and mobile development: A postmortem on terminology and teams  
by Gamasutra Community [03.14.16]
"Describing the details of the product to each of the parties in meaningful and consistent ways is challenging. It also makes for many revisions and refinements to the documentation."
Smartphone/Tablet, Programming, Production

MonoGame support arriving on Xbox One 'soon' 2
by Chris Kerr [03.14.16]
MonoGame, an open-source implementation of Microsoft's†XNA 4 Framework designed to be used as a porting tool, is finally getting Xbox One support.†
Console/PC, Indie, Programming

Creating natural paths on terrain using pathfinding 1
by Gamasutra Community [03.14.16]
"Pathfinding is not just for finding paths for AI agents/NPCs and similar. Itís also for procedurally creating paths."
Console/PC, Programming

GDC 2016: The organizers' lecture recommendations for press  
by Simon Carless [03.11.16]
For the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at GDC next week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Serious Sam dev Croteam releases classic engine source code  
by Christian Nutt [03.11.16]
If you want to see what made the first two games in the Serious Sam franchise, released in 2001 and 2002 tick, here's your chance.
Console/PC, Programming

Don't Miss: Designing the AI for Hearthstone 6
by Staff [03.11.16]
In this classic GDC 2014 talk, ex-Blizzard engineer Brian Schwab delivers a thorough, frank rundown of the AI design of Hearthstone and how Blizzard fine-tuned it to be lightweight and challenging.
Console/PC, Smartphone/Tablet, Programming, Design