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April 19, 2014
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Updates » Programming
GDC 2014 wants submissions for 'ALT.CTRL' alternative controller exhibit  
by Staff [12.13.13]
We are excited to reveal the first of GDC 2014's many interactive exhibits, with a special call for submissions for ALT.CTRL.GDC, which will focus on unique control methods and setups for playing games.
Programming, Art, Design

The 5 trends that defined the game industry in 2013 Exclusive 6
by Kris Graft [12.13.13]
Gamasutra editor-in-chief Kris Graft steps back to look at the big picture in 2013. Here are the trends that shaped the year in video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Blog: VR motion sickness, and how to combat it with 2D UI design 6
by Gamasutra Community [12.13.13]
Players often feel nauseated in VR games. This post explains the prevailing theories on why, and how you can minimize that through the design and implementation of 2D UI elements.
Console/PC, Indie, Programming, Art

Blog: Using AdMob with Unity on mobile 1
by Gamasutra Community [12.13.13]
It's quick and easy to implement AdMob in a Unity project, writes Tony Yotes -- who offers this guide, with benefits explained and suggestions for what plugin to use.
Smartphone/Tablet, Indie, Programming, Business/Marketing

Fierce play at Kong Off 3 fails to unseat Donkey Kong champ 1
by Alex Wawro [12.12.13]
Vice's Motherboard blog posted a great video documenting the event and the rivalry between two of the Donkey Kong competitive scene's fiercest competitors: Hank Chen and Vincent Lemay.
Console/PC, Social/Online, Programming, Art, Design, Video

Join us for the Guacamelee! postmortem at GDC 2014  
by GDC Staff [12.12.13]
PSN and PC developer DrinkBox Studios on Guacamelee!, EA Mobile's Loeb on player retention, and Immersyve's Scott Rigby and Troy Skinner on player autonomy are the newest highlights for GDC 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, GDC

Get a job: The Odd Gentlemen are hiring a game designer  
by Staff [12.12.13]
Wayward Manor developers The Odd Gentlemen are expanding, and they're looking to hire a great game designer to work alongside them in Los Angeles on PC/console development.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, Recruitment

GDC Choice Awards now open for nominations  
by GDC Staff [12.12.13]
Nominations are now open for the 14th Game Developers Choice Awards, with winners to be announced during the annual ceremony on the evening of March 19th at GDC 2014 in San Francisco.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

The Top 10 Game Developers of 2013 Exclusive 17
by Gamasutra Staff [12.11.13]
For 2013, we're kicking off our year-end video game roundups with perhaps our most important annual list: The Top 10 Game Developers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Riot Games launches new API in open beta 1
by Alex Wawro [12.10.13]
Riot Games' new tools are a show of support for app developers in the League of Legends community.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design

Get a Job: Robot Entertainment is looking for a visual FX artist  
by Staff [12.10.13]
"This individual will be key in taking Robot’s games to the next level by creating special effects that will bring depth, refinement, and style to our gameplay."
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Recruitment

Rethinking AI: A new approach to simulating characters 21
by Gamasutra Community [12.10.13]
Confident there are entirely better ways to simulate character behavior, Luis Guimaraes -- armed with some reading -- has developed a new framework for AI for his horror game, which he explains here.
Console/PC, Indie, Programming, Design

Blog: A peek at Flash's updated HTML5 functionality 11
by Gamasutra Community [12.10.13]
Adobe is revamping Flash's ability to generate HTML5 versions of projects, and this post takes a look at how the functionality works in a pre-release build.
Social/Online, Smartphone/Tablet, Indie, Programming

Call for blogs: The top games of 2013  
by Gamasutra Community [12.09.13]
Evaluate the best games of the year alongside Gamasutra's editors -- by contributing a blog post that tackles the game or games you consider most significant in 2013.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Influential game devs join IGF 2014's jury panels  
by GDC Staff [12.09.13]
Some of the most notable people in game development will be evaluating IGF 2014's standout entries. Today IGF announces members of some of the discipline-specific jury panels.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production

Blog: How we made 30 games in 30 days 3
by Gamasutra Community [12.09.13]
To test their framework and rapidly prototype promising ideas, Gamelogic made 30 games across 30 days. This post explains what went into that, both good and bad.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production

4 Havok Physics tips you won’t find in the docs 2
by Gamasutra Community [12.09.13]
Programmer Eric Undersander (Kingdoms of Amalur: Reckoning) shares some surprising tips for working with the popular physics middleware gleaned over years working with it.
Console/PC, Programming

Programming games for the Pebble smart watch  
by Gamasutra Community [12.06.13]
A dungeon crawler on your wrist? David Drake has been developing MazeCrawler for the Pebble smart watch, and shares the secrets of creating games for this new type of device.
Smartphone/Tablet, Indie, Programming, Design

Tearaway is the weirdest 'hardware showcase' piece ever Exclusive 10
by Leigh Alexander [12.06.13]
Leigh Alexander gets her fingers into Tearaway -- as Media Molecule tries to show off what the Vita can do with its touchpads and cameras, the result is unexpectedly (and brilliantly) unsettling.
Console/PC, Programming, Art, Design, Exclusive

Techniques for working with voxels 2
by Gamasutra Community [12.05.13]
Post-Minecraft voxels have become an important tool in the game production box. This post explains what they are, how they work, and how you can make them work in your game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming