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October 25, 2014
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October 25, 2014
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Updates » Programming
GDC Europe 2014's 'classic postmortem' is Broken Sword  
by Staff [07.01.14]
Influential game designer Charles Cecil will be delivering a Classic Game Postmortem about the groundbreaking adventure game Broken Sword: Shadow of the Templars at GDC Europe 2014 in Cologne this August.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Video: 10 pieces of Hearthstone design wisdom 2
by Staff [06.27.14]
In this GDC 2014 talk, lead designer Eric Dodds lays out the design challenges Blizzard faced in building a remarkably successful digital collectible card game in Unity for both PC and mobile devices.
Console/PC, Social/Online, Programming, Design, Production, Video, Vault

Natural language understanding and text-to-animation in Bot Colony 1
by Gamasutra Community [06.27.14]
"NLU integrated with 3D graphics forms the basis of a strategic technology -– text-to-animation. In time, text-to-animation will enable anyone to do their own Computer Generated videos and make interactive games."
Console/PC, Indie, Programming

Creating SpaceMerc: An FPS for the Pebble smartwatch 6
by Gamasutra Community [06.27.14]
A postmortem of SpaceMerc, an FPS for the Pebble smartwatch: "working on SpaceMerc has been valuable for me in terms of software engineering, game development, and game marketing experience."
Smartphone/Tablet, Indie, Programming, Art, Design, Production

Dear Adobe: Support Haxe, save your tools 26
by Gamasutra Community [06.26.14]
"You should embrace the Haxe ecosystem; it's already compatible with your products, it'll save you a lot of money, and it perfectly aligns with your business' core competence, which is selling development tools."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Production

Breaking the NES: Developing Shovel Knight 18
by Gamasutra Community [06.26.14]
Yacht Club Games programmer David D'Angelo details how breaking but "being aware of the rules... led to the game feeling clear and simple; one of the hallmarks of a great NES game."
Console/PC, Indie, Programming, Art, Audio, Design

Google Play Games on new features, and developing for Android TV 8
by Christian Nutt [06.25.14]
Gamasutra speaks to Google Play Games' Greg Hartrell about the platform's new functionality, and gets a bead on what developers have to know about working with Android TV.
Console/PC, Smartphone/Tablet, Indie, Programming

Tutorial: Converting an XNA4 Game to the FNA library 12
by Gamasutra Community [06.24.14]
"As someone who doesn’t want to spend a lot of time on underlying tech, I’ve been looking for something that 'just works' with my XNA4 code. FNA has been that solution for me!"
Console/PC, Indie, Programming

GDC Europe 2014 adds notable talks from Double Fine and Paradox 1
by Staff [06.24.14]
A look at emergent gameplay in Crusader Kings II and a discussion of dialog in Double Fine games will be part of the session lineup for GDC Europe 2014, which is being held in Germany this August.
Console/PC, Indie, Programming, Design, Production, GDC Europe

Get a job: Insomniac seeks a senior Engine Programmer  
by Staff [06.23.14]
The house responsible for Sunset Overdrive and the Ratchet & Clank games needs an experienced engine programmer to work alongside the team in the studio's Burbank, CA office.
Console/PC, Programming, Production, Recruitment

5 recommendations for creating online game infrastructure 1
by Gamasutra Community [06.23.14]
"Keeping in mind the need to balance performance requirements and costs, both start-up and well-established game publishers should take into consideration these five infrastructure tips."
Console/PC, Social/Online, Smartphone/Tablet, Programming, Business/Marketing

Quadrilateral Cowboy: Good old-fashioned digital bliss Exclusive 1
by Leigh Alexander [06.23.14]
We talk to Blendo Games' Brendon Chung about Quadrilateral Cowboy, his love letter to a 1980s style vision of hacking complete with chunky old tech and staticky, tactile virtual space.
Console/PC, Indie, Programming, Art, Design, Exclusive

What does a game designer do, exactly? 6
by Liz England [06.20.14]
Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer the question "so what does a game designer do, exactly?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The story of how The Sims got same-sex relationships - in 1999 3
by Christian Nutt [06.19.14]
"It was a magical moment when my first same-sex Sims couple kissed. I still sometimes wonder how in the world I got away with it." - The Sims Programmer Patrick J. Barrett III
Console/PC, Programming, Design

Cloud source host Code Spaces hacked, developers lose code 11
by Christian Nutt [06.18.14]
At least one game's developer has lost access to his code repository after Code Spaces was destroyed by a hacker, and as a consequence is ceasing operations.
Console/PC, Indie, Programming

BlackBerry phones to get Amazon Appstore for Android 1
by Christian Nutt [06.18.14]
Starting this fall, phones running the BlackBerry 10 OS will come pre-loaded with the Amazon Appstore for Android, giving users of its phones instant access to Amazon's library of games and apps.
Smartphone/Tablet, Programming, Business/Marketing

Fortnite and Fez technical talks added to GDC Europe 2014 lineup  
by Staff [06.17.14]
Two highly technical design and programming talks have been added to the GDC Europe 2014 session lineup, which is being held in Germany this August.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, GDC Europe

Video: Shenmue postmortem from Yu Suzuki and Mark Cerny  
by Staff [06.16.14]
Yu Suzuki, the influential Japanese game designer famously known for his work at Sega, delivers a Classic Game Postmortem talk about his Dreamcast cult classic Shenmue at GDC 2014.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Oculus scoops up Supergiant Games senior programmer 2
by Christian Nutt [06.16.14]
Chris Jurney has left the Bastion and Transistor studio to work on the Oculus Rift, as the company continues to secure talent.
Console/PC, Programming, Business/Marketing

Insomniac Games is looking to hire a Senior Engine Programmer  
by Staff [06.16.14]
The folks who are making Sunset Overdrive need an experienced programmer to design and develop new engine technology in the studio's Burbank, CA offices.
Console/PC, Programming, Recruitment