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November 27, 2014
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Updates » Programming
A guide to creating procedural terrain 4
by Gamasutra Community [11.14.14]
Code samples and techniques for creating procedural terrain -- a comprehensive guide that should get you on your way.
Console/PC, Smartphone/Tablet, Indie, Programming

Don't Miss: Designing the hit mobile game Monument Valley Exclusive 8
by Kris Graft [11.13.14]
Earlier this year, Monument Valley lead designer Ken Wong told us about designing a game that stands out from the crowd with a development team embedded inside a creative agency.
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Oculus just made its mobile SDK available to all developers  
by Alex Wawro [11.12.14]
Oculus VR just released a version of its Oculus Mobile SDK to the public with documentation and a smattering of demos in an effort to broaden developer support for the platform.
Smartphone/Tablet, Programming, Business/Marketing

Looking back at XBLIG: The do-it-yourself console marketplace Exclusive 13
by Christian Nutt [11.12.14]
What happened to the Xbox Live Indie Game developers? What did they learn from working with the Xbox 360-based marketplace, and the XNA dev tool? We ask them.
Console/PC, Indie, Programming, Production, Business/Marketing, Exclusive

Get a job: Crystal Dynamics needs a Software Engineer  
by Staff [11.11.14]
The house that built the latest Tomb Raider is hiring a generalist programmer to work on a game team in Redwood City, CA to develop and improve engine systems and tools pipelines for AAA titles.
Console/PC, Programming, Recruitment

How did Ubisoft take Assassin's Creed co-op? Find out at GDC 2015  
by Staff [11.11.14]
Assassin's Creed Unity launches this week, and one of its most unique features is a four-player cooperative multiplayer mode. Find out how it was made from a Ubisoft programmer at GDC 2015.
Console/PC, Programming, GDC

Offering Early Access with Google Play Beta 7
by Gamasutra Community [11.11.14]
"About a month before launch, we created the public beta group, and opened up invitations to our social media followers. Within a few days we had about 500 Android testers in the group."
Smartphone/Tablet, Programming, Production, Business/Marketing

Rendering a realistic-looking, varied crowd 6
by Gamasutra Community [11.11.14]
"I wanted to draw a huge amount of characters in the crowd, with sufficient visual variety that they looked like a crowd of individuals as opposed to multiple copies."
Console/PC, Indie, Programming, Art

Blog: Follow the code 1
by Gamasutra Community [11.11.14]
"Follow your code to conclusion as soon as you can. Create the stovepipe from coals to smoke, that guarantee that your entire system works end-to-end as soon as possible."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

High-end graphics on iPad? DICE experiments with Metal and Battlefield 14
by Christian Nutt [11.07.14]
DICE has been experimenting with high-end graphics tech on Apple's tablets, and credits its new Metal tech, which debuted with iOS 8, for letting the studio use high-powered Frostbite engine in iOS.
Smartphone/Tablet, Programming

Get a job: Be a Programmer for The Workshop  
by Staff [11.07.14]
Generalist game dev programmers, take note: The Workshop is looking for multiple coders of varying experience levels to join its Marina Del Rey, CA studio and work on console titles.
Console/PC, Programming, Recruitment

Don't Miss: A postmortem look at how Blizzard built Diablo II 3
by Erich Schaefer [11.07.14]
Diablo II executive producer Erich Schaefer details what went right -- and wrong -- during development of what became one of Blizzard's most impactful games.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing

How to set up third-party version control in Unity 7
by Gamasutra Community [11.07.14]
A quick and simple guide. "I'm no expert on the subject, but I hope this helps someone or puts him on track on what to do to keep yourself and your team sane enough when managing it."
Console/PC, Smartphone/Tablet, Indie, Programming

The evolution of turn-based AI in Shadowrun 7
by Gamasutra Community [11.07.14]
"Giving the designers the ability to iterate on AI behavior by themselves allowed for updates to be made on an order of magnitude faster than our previous system."
Console/PC, Indie, Programming

Implementing a replay system in Unity, and how I'd do it differently next time 3
by Gamasutra Community [11.06.14]
"Here’s how I went about implementing a deterministic replay solution in Unity version 4.2 and 4.3, requiring only recording and replaying the player’s inputs."
Console/PC, Indie, Programming

Don't Miss: Dirty coding tricks for game developers 58
by Brandon Sheffield [11.06.14]
When the schedule is shot and a game needs to ship, programmers may employ some dirty coding tricks to get it out the door. This classic Game Developer feature reveals nine real-life examples.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Get a job: Blizzard is hiring a UNIX Systems Engineer  
by Staff [11.05.14]
The company running Hearthstone and World of Warcraft needs a UNIX-versed systems engineer to join the network operations engineering team at Blizzard's Irvine, CA headquarters.
Console/PC, Programming, Recruitment

The roots of interactive audio: Black Knight 2000 4
by Gamasutra Community [11.05.14]
How a 1988 pinball game handled audio: "I have a hunch the reason they find the music so compelling is its role in the complete game/audio/visual package and the attention to detail in integration."
Console/PC, Programming, Audio

Creating a procedural mosaic using Voronoi diagrams 6
by Gamasutra Community [11.05.14]
"I thought it would be interesting if I captured a real moment from the fight. So to do that, I decided the best way forward was to actually capture a frame from the 3D scene and see if I could get this to look like a mosaic."
Indie, Programming, Art

IGF 2015 welcomes packed lineup of Main Competition entrants 2
by Staff [11.04.14]
The 17th annual Independent Games Festival -- the longest-running and largest showcase for independent developers -- festival has seen more than 600 entries for its Main Competition once again.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF