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October 6, 2015
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October 6, 2015
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Updates » Programming
No such thing as a random number: Developing games in 1981 11
by Gamasutra Community [09.25.15]
"I completed Crisis Mountain and got my first advance on royalties from Synergistic Software. It was one of the proudest moments of my life. I bought an Apple II+ for myself and took it home."
Console/PC, Indie, Programming, Design, Production, Business/Marketing

How else Heart.Break() turns players into coders 3
by Chris Priestman [09.25.15]
A game that teaches you coding? That sounds like the opposite of fun. Eric Svendang explains how his game else Heart.Break() manages to be both educational and entertaining.
Console/PC, Indie, Programming, Design, Video

Johan Gjestland on mobile games, flying, and Fugl  
by Gamasutra Community [09.24.15]
"I love flying, always been fascinated by it. When I was little, my biggest dream was flying, I really thought I could do it, if I just believed it enough!"
Smartphone/Tablet, Indie, Programming, Art, Business/Marketing

Get a job: Giant Sparrow seeks a Game Designer/Programmer  
by Staff [09.23.15]
Are you a programmer/designer interested in "translating feelings into randomness and back again" within the constraints of Unreal Engine 4? Unfinished Swan developer Giant Sparrow has a job for you.
Indie, Programming, Design, Recruitment

Unity 5 UNET networking tutorial: Introducing the HLAPI 4
by Gamasutra Community [09.23.15]
This blog post will walk you through the beginnings of building a demo with Unity's networking API, so you can get to grips with how these concepts and techniques can be used moving forward.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Obituary: BioWare, Junction Point, Origin veteran Peter Shelus 3
by Christian Nutt [09.22.15]
Gamasutra has learned that the veteran, whose career spanned more than two decades and big-name projects like Wing Commander and Deus Ex, has passed away.
Console/PC, Programming

Reminder: Submit talks now for the first annual VRDC at GDC 2016!  
by Staff [09.22.15]
VR and AR enthusiasts, take note: Now is your chance to propose a talk for the all-new Virtual Reality Developers Conference at GDC 2016!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, VR, GDC

When artificial intelligence in video games becomes...artificially intelligent 6
by Kris Graft [09.22.15]
The broader field of artificial intelligence holds potential for smarter games, and smarter game development. But using advanced AI techniques in games isn't so simple.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Blog: The joy and tragedy of Flash programming 22
by Gamasutra Community [09.21.15]
"What gets lost in the ideological shuffle, though, is how wonderful a programming language Flash's ActionScript 3 is. It's both powerful and flexible, which is nice; yet beyond that, AS3 is fun."
Console/PC, Smartphone/Tablet, Indie, Programming

Get a job: Hi-Rez Studios seeks a Game Systems Programmer  
by Staff [09.21.15]
The developer of Smite and Tribes: Ascend is hiring a game systems programmer to join the development team at Hi-Rez Studios' Alpharetta, Georgia headquarters and work on their new game.
Console/PC, Programming, Recruitment

Get a job: Boss Key is hiring a Senior Network Engineer  
by Staff [09.18.15]
Cliff Bleszinski and Arjan Brussee's new Raleigh-based studio is hiring an experienced network engineer to work on its upcoming sci-fi shooter Lawbreakers alongside the team at Boss Key HQ.
Console/PC, Programming, Recruitment

Don't Miss: Can joy be more 'adult' than violence? 29
by Leigh Alexander [09.18.15]
In this classic 2014 feature Honeyslug's Ricky Haggett and Funomena's Robin Hunicke look at joy as an alternative quality of mature games, which are often dominated by violence.
Console/PC, Indie, Programming, Art, Design

Get a job: Be a Game Engineer at Nuclear Division  
by Staff [09.17.15]
The new mobile game startup (funded in part by Respawn co-founder Vince Zampella) is hiring an experienced coder with Unity experience to serve as a game engineer at its headquarters in Los Angeles.
Smartphone/Tablet, Programming, Recruitment

Video: Blending handmade detail into your game's procedural world  
by Staff [09.16.15]
At GDC Europe 2015 indie game designer Mark Johnson speaks to the difficult balance between handmade and algorithmic content in games that use both, and how devs can deftly blend them together.
Console/PC, Indie, Programming, Design, Production, Video, Vault

Spherical spline quaternions for dummies 3
by Gamasutra Community [09.15.15]
Hard math, made easy: " I want to share some core code bits and understandings of the stuff that makes it possible to make pretty pictures, animations and games on the computer."
Indie, Programming

Get a job: Arkane Studios is hiring a Senior AI Engineer  
by Staff [09.14.15]
Dishonored 2 developer Arkane Studios, is looking to hire an experienced programmer to join its ranks as Senior AI Engineer alongside the development team at Arkane's Austin, TX studio.
Console/PC, Programming, Recruitment

Video: How Bohemia nabs cheaters in DayZ  
by Staff [09.14.15]
Bohemia Interactive's Eugen Harton speaks at GDC Europe 2015 about some of the many ways DayZ players try to cheat the system, and how Bohemia effectively counters them.
Console/PC, Programming, Production, Video, Vault

Putting an HTML5 game on Steam: A Wizard's Lizard postmortem 6
by Gamasutra Community [09.14.15]
Lost Decade Games' Matt Hackett opens up about what went right and wrong with the launch of the studio's unconventionally-funded Steam game built on web technology.
Console/PC, Indie, Programming, Design, Production

Seth Killian's 3 principles for bringing fighting games online 2
by Bryant Francis [09.14.15]
How do you take the fighting game genre--which was designed for lag-free local multiplayer--and make it work online? You have to fiddle with several of the fundamentals, according to Seth Killian
Console/PC, Indie, Programming, Design, Video

Get a job: Disruptor Beam is hiring an experienced Unity Engineer  
by Staff [09.11.15]
Boston-based Disruptor Beam seeks an experienced Unity developer who can help launch and operate scalable dev environments for mobile/online games based on the Star Trek and Game of Thrones licenses.
Social/Online, Smartphone/Tablet, Programming, Recruitment