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January 28, 2015
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January 28, 2015
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Updates » Programming
Beyond strategy: Catching up with Amplitude Studios and Endless Legend 7
by Leigh Alexander [01.16.15]
We catch up with Amplitude Studios, the versatile and surprising team behind Endless Legend -- a visually-lovely and lifelike strategy experience that goes far beyond the genre's traditional appeal.
Console/PC, Indie, Programming, Design

10 quotes every game developer should remember 12
by Alex Wawro [01.15.15]
From Carmack to Wallick to the makers of Monument Valley, here are ten nuggets of timeless advice from game developers across the industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be a Graphics and Rendering Engineer at Hangar 13  
by Staff [01.15.15]
Novato-based Hangar 13, the newest 2K Games studio, seeks a seasoned graphics programmer to work on researching, developing and debugging graphics tech in its Novato, CA offices.
Console/PC, Programming, Recruitment

Get a job: Cloud Imperium Games is hiring a Data Systems Engineer  
by Staff [01.14.15]
Cloud Imperium Games, currently at work on the massively crowdfunded Star Citizen is hiring an engineer to work on wrangling game data alongside the team in its Austin, Texas office.
Console/PC, Programming, Recruitment

Unit tests vs. functional tests: Round 1 1
by Gamasutra Community [01.14.15]
"Long story short – I made the initial set of tests pass, but when I ran the code in Tamy (my game engine editor) on the sample assets I had, it broke spectacularly."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Bungie, Naughty Dog and Double Fine share programming tips at GDC  
by Staff [01.14.15]
The folks responsible for GDC 2015 highlight a few notable Programming talks in advance of the conference's discounted early registration deadline.
Console/PC, Programming, GDC

Creating a programming environment for a 'deeply procedural game' 3
by Gamasutra Community [01.13.15]
"There are no tools out there for the kind of deeply procedural game we're working on, and good tooling comprises 90% of what makes the game."
Console/PC, Indie, Programming

Unreal Engine 4 programming API fundamentals 2
by Gamasutra Community [01.13.15]
A post to demystify: "Unreal Engine 4’s programming API can be quite challenging to tackle if you are new to the programming side of the engine or just new to the engine in general."
Console/PC, Smartphone/Tablet, Programming

Learn to make games smarter at the GDC 2015 AI Summit  
by Staff [01.13.15]
GDC officials highlight a handful of great AI-focused GDC 2015 talks in advance of the deadline for discounted early registration for the show.
Console/PC, Indie, Programming, GDC

Sponsored: Go Procedural - A Better Way to Make Better Games  
by Kim Davidson [01.12.15]
In this sponsored feature, Kim Davidson, President and CEO of Side Effects Software discusses the role procedural software can play in the creation and deployment of game art.
Console/PC, Programming

Get a job: Twisted Pixel is hiring a Senior Engineer  
by Staff [01.09.15]
Comfortable with C/C#/C++? 'Splosion Man creator Twisted Pixel Games is looking to hire someone like you to work on developing graphics, systems and tools tech at its Austin-based studio.
Console/PC, Programming, Recruitment

Don't Miss: Measuring the lasting impact of Xbox Live Indie Games Exclusive 15
by Christian Nutt [01.09.15]
What happened to the Xbox Live Indie Game developers? What did they learn from working with the Xbox 360-based marketplace, and the XNA dev tool? We ask them.
Console/PC, Indie, Programming, Production, Business/Marketing, Exclusive

Designing procedural dungeons: My method 2
by Gamasutra Community [01.09.15]
"I created a master carver, which would spawn other sub-carvers. The trickiest part then, was balancing when and where to spawn in the sub-carvers, in order to get a dungeon that felt right."
Console/PC, Indie, Programming, Design

A framework for screens and logic  
by Gamasutra Community [01.09.15]
"I chose to solve this problem up front and develop a good system for switching between game modes, as well as segmenting my display and logic functionality. Here’s what I did."
Console/PC, Indie, Programming, Design

Cross-platform RTS synchronization and floating point indeterminism 6
by Gamasutra Community [01.09.15]
A programming post on creating the logic for a cross-platform RTS -- and solving the problem of floating point indeterminism across different architectures.
Console/PC, Indie, Programming

Ubisoft expands its Graduate Program for college students 1
by Christian Nutt [01.08.15]
Last year, the company launched a program to get recent grads Ubisoft jobs to transition them into the industry -- and this year, it adds more disciplines and another studio location.
Console/PC, Programming, Production, Student/Education

Techniques for Unity 2D game development: Animation curves 3
by Gamasutra Community [01.08.15]
"Animation curves give you a fine level of control over how editor properties should change over time, either gradually, sharply, or according to some style of bezier curve."
Console/PC, Smartphone/Tablet, Indie, Programming

Handmade Hero's new lessons about old-school game programming 8
by Phill Cameron [01.08.15]
Casey Muratori's Handmade Hero documents the coding of a game from scratch, creating the game engine and everything else from the basic code. We talked to him about the process.
Console/PC, Indie, Programming, Design

Check out this 'scribble effect,' and learn how to do it yourself 5
by Gamasutra Community [01.07.15]
How to create a distinctive and attractive art effect -- with code examples. "We knew we wanted to somehow mimic the rooms being drawn, by pencil, on to the screen." Here's how they did it.
Console/PC, Indie, Programming, Art

Make A Game With No Experience: Tom Francis begins Game Maker tutorials 4
by Phill Cameron [01.07.15]
Gunpoint's Tom Francis has begun a series of video tutorials on how to start creating a game in Game Maker Studio with no previous experience.
Console/PC, Indie, Programming, Design, Production, Video