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January 23, 2017
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Updates » Programming
Yooka-Laylee devs: 7 biggest game design changes since the N64 era 1
by Willie Clark [01.17.17]
Playtonic Games' Yooka-Laylee is a spiritual successor to Banjo-Kazooie made by ex-Rare devs who worked on that 1990s classic. We asked them what's changed about game design since the N64 era.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Video

Video Game Deep Cuts: Switch-ed Up For Pokemaniacs  
by Gamasutra Staff [01.15.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Design, Production, Business/Marketing

What do you think about the Nintendo Switch? Tell us today at 3PM EST  
by Bryant Francis [01.13.17]
We're streaming a live discussion about what's up with the Nintendo Switch today at 3PM EST. Come chat with us!
Console/PC, Programming, Design, Production, Business/Marketing, Video

Yoot Saito is coming to GDC 2017 to present a Classic Game Postmortem of Seaman!  
by Staff [01.13.17]
Yutaka “Yoot” Saito, the talented game designer known for his idiosyncratic approach to game dev, will be delivering a Classic Game Postmortem on his remarkable Dreamcast game Seaman at GDC 2017!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Will this asset creation method from Halo 5 help improve your next game? 1
by Bryant Francis [01.11.17]
If you're a triple-A graphics programmer looking for new tools to help your development team, Ben Laidlaw might have the answer for you at GDC 2017.
Console/PC, Programming, Art, Video

Get a job: Nexon M is hiring a Sr. Software Engineer, Big Data  
by Staff [01.11.17]
Nexon M is looking for a Sr. Software Engineer to design, develop, and maintain various ETL processes, database standards, and data warehouse infrastructure in Emeryville, California.
Smartphone/Tablet, Programming, Recruitment

Learn what it's like to be a technical artist on Halo 5 today at 3PM EST  
by Bryant Francis [01.11.17]
What's it like to make things go "boom" in a Halo game? We're interviewing technical artist Ben Laidlaw in advance of his GDC talk today at 3PM EST.
Console/PC, Programming, Art, Video

Get a job: Crate Entertainment is hiring a Sr. Graphics/Engine Programmer  
by Staff [01.09.17]
Crate Entertainment is looking for a talented programmer to work with designers and artists on improving the visuals, performance, and engine capabilities of its games remotely or near Boston, MA.
Console/PC, Programming, Recruitment

How Final Fantasy VII conquered 3D and made history  
by Alissa McAloon [01.09.17]
After two years of work and interviews with over thirty people, Polygon has published a massive feature that documents the inception, development, and impact of Final Fantasy VII.
Console/PC, Programming, Design, Production

Don't Miss: 6 ways to make your game more appealing to speedrunners 1
by Staff [01.09.17]
The makers of Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge share tips on how to design a gameplay features that are catnip to the speedrunning community.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Rethinking the player avatar in VR 2
by Phill Cameron [01.09.17]
We talk to Max Weisel of NormalVR, Nicolas Doucet of Playroom VR, and Timothy Johnson of Sluggy's Fruit Emporium about the possibilities and pitfalls of VR avatars, as well as why non-human avatars are the way forward.
VR, Console/PC, Indie, Programming, Design, Production

Video Game Deep Cuts: Let It Die, 2017  
by Gamasutra Staff [01.08.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, profiles 2016's highlights, 2017's future highlights, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

New Lego set aims to teach kids to code through creativity 4
by Alissa McAloon [01.06.17]
Lego Boost is focused on making programming both accessible and fun for young kids by using customizable and personable robots to introduce kids to the basics of coding.
Smartphone/Tablet, Programming

Marmalade SDK given new lease on life by Japanese outfit, GMO Cloud  
by Chris Kerr [01.06.17]
Japanese "infrastructure as a service" provider GMO Cloud has pulled the dying Marmalade SDK back from the brink.
Smartphone/Tablet, Programming, Production

Come to the GDC 2017 AI Summit and get tips on making games smarter  
by Staff [01.05.17]
With GDC 2017 drawing nigh, organizers share details on some great talks from developers of Watch Dogs 2 and the high-powered Havok tech at the conference's AI Summit.
Console/PC, Programming, GDC

Blog: Will you pay $2 to kiss a game character? 6
by Gamasutra Community [01.05.17]
A UX review of Episode - Choose Your Story that looks at the game's "time shifted" media strategy, hedonic monetisation practices, and the threat of rising adult content.
Smartphone/Tablet, Programming, Design

GDC 2017 will host a Classic Game Postmortem of Civilization!  
by Staff [01.05.17]
Sid Meier and Bruce Shelley, a pair of game industry luminaries who have together shaped the history of game dev, will be delivering a Classic Game Postmortem on their landmark strategy game Civilization at GDC 2017!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Thoughts on my four year dev cycle 6
by Gamasutra Community [01.05.17]
For the past four years I've been working on the same project, which is coming to a concluding soon, Here are some random weird thoughts about that time, from tech to social things.
Programming, Production

Get a job: Yacht Club Games is hiring a Build Engineer  
by Staff [01.04.17]
Yacht Club Games is on the lookout for an experienced build engineer/programmer to help out on the next big batch of Shovel Knight updates and future projects in Marina Del Rey, California.
Console/PC, Indie, Programming, Recruitment

An extensive look at the hardware behind the original Game Boy 1
by Alissa McAloon [01.04.17]
In his appropriately named 'Ultimate Game Boy Talk,' Michael Steil breaks down the hardware that powered Nintendo's early handheld with incredibly detailed explanations of what makes the Game Boy tick.
Console/PC, Programming, Video