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April 21, 2019
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Updates » Programming
Get a job: Crystal Dynamics is looking for a Senior Tools Engineer  
by Staff [04.01.19]
Crystal Dynamics is looking for a talented software engineer to maintain and extend its world-class proprietary tools and pipelines. 
Programming, Recruitment

Video Game Deep Cuts: A is for Apple Arcade, B is for rolling bones? 1
by Gamasutra staff [03.29.19]
This week's roundup includes a look at the Apple Arcade announcement, an intriguing video on how the Mongolian steppes do gaming, plus pieces on Sekiro, clicker games, AR, video game folklorists.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Systemic AI design in Just Cause 3  
by Staff [03.27.19]
In this 2017 GDC session, Avalanche Studios' Robert Meyer discusses the technical designs, interfaces, and methods the studio used to develop a robust AI system that was flexible for level designers.
Console/PC, Programming, Design, Video

GDC 2019, as told through livetweets  
by Bryant Francis [03.27.19]
Here are some high-quality livetweets of GDC 2019 that may help you learn more about the game-making process.
Console/PC, Programming, Design, Production, Business/Marketing, GDC

Building a 'homebrew' video game console
by Sergio Vieira [03.27.19]
This post serves as an introduction to a "homebrew" video game console made from scratch, using a lot of inspiration from retro consoles and modern projects but with a unique architecture.
Programming, Design, Production

Blog: The best slides I saw at GDC 2019  
by Gamasutra Community [03.26.19]
You see a lot of slides at GDC. These are the best ones from the sessions I attended.
Programming, Design, Production

Blog: My full time indie developer life - Year 2 4
by Gamasutra Community [03.26.19]
2018 may have brought some failures, but it also was a much more successful year. I'll cover the essence of how I am approaching the growth of the company leading into new developments.
Programming, Production, Business/Marketing

Catch up on Gamasutra's extensive GDC 2019 coverage! 3
by Staff [03.25.19]
GDC 2019 may be in the books, but you can catch Gamasutra's coverage from last week right here, from details on Google Stadia to brilliant talks on game design to interviews from game industry luminaries plus all the news you can use.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Epic lays plans for Unreal Engine ray tracing and physics revamps  
by Alex Wawro [03.20.19]
Epic hosted its usual 'State of Unreal' briefing at GDC today, and the big news for Unreal devs seems to be a new online services SDK, ray tracing support, and a big upcoming "Chaos" physics system.
Console/PC, Indie, Programming, Production, GDC

Unity partners with Havok to roll out new physics systems  
by Alex Wawro [03.18.19]
Unity has partnered with Microsoft-owned Havok to update its game engine with two new physics systems: one new default option and a 'high-end' option backed by Havok's proprietary physics engine.
Console/PC, Indie, Programming, Design, GDC

Designing AI to do anything a spider can in Marvel's Spider-Man 1
by Alissa McAloon [03.18.19]
Marvel's Spider-Man led to a good deal of AI problems (and interesting solutions!), something lead gameplay programmer Adam Noonchester dove into during an AI Postmortem on the game.
Console/PC, Programming, GDC

Former EA and THQ exec Danny Bilson to helm USC Games program  
by Chris Kerr [03.18.19]
Veteran game and entertainment exec Danny Bilson has been named the new director of USC Games, succeeding celebrated game designer Tracy Fullerton.
Programming, Design, Production, Business/Marketing

GDC 2019 is this week! Follow Gamasutra's coverage here  
by Staff [03.18.19]
Gamasutra is on-site at GDC 2019 in San Francisco this week! Follow our coverage at our dedicated event page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Flappy Division Bell Is Ringing  
by Gamasutra Staff [03.18.19]
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Come to GDC for an inside look at the AI built to playtest Battlefield V!  
by Staff [03.15.19]
Come to GDC next week to learn about the birth of AutoPlayers, autonomous bots used for playtesting Battlefield V in scenarios ranging from full 64-player soak tests to specific scripted test cases.
Console/PC, Social/Online, Programming, GDC

Follow Gamasutra's GDC 2019 coverage right here!  
by Staff [03.14.19]
GDC 2019 is just around the corner! You can follow along with up-to-the-minute news and interviews from the show all next week on this dedicated live coverage page...
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Disbelief is after a Junior Programmer  
by Staff [03.12.19]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from gameplay to core engine programming.
Programming, Recruitment

Don't Miss: A water interaction model for great video game boat physics 19
by Staff [03.12.19]
Boat physics! In this timeless, meaty programming feature, Avalanche Studios' Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat."
Console/PC, Programming

See how God of War's combat evolved to match its new camera system at GDC!  
by Staff [03.12.19]
When Sony Santa Monica introduced a more intimate, player-controlled camera system in its latest God of War game it revamped the combat to match, and at GDC you'll get a meaty look at how they did it!
Console/PC, Programming, Design, GDC

Come to GDC and see how For Honor's multiplayer is built on time travel  
by Staff [03.11.19]
Get a behind-the-scenes look at the non-authoritative architecture behind the game at GDC 2019 next week in San Francisco!
Console/PC, Social/Online, Programming, GDC