Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 4, 2016
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Programming
Blog: Weaving narratives into procedural worlds 7
by Gamasutra Community [11.18.16]
Examining the value, characteristics, and methods of integrating static narratives into otherwise procedurally generated environments.
Programming, Design

Blog: Building multiplayer networks in Antegods 5
by Gamasutra Community [11.17.16]
"Antegods' lead programmer Niels Uiterwijk shares some insights into our networking code. How do we make those infernal PC machines talk to each other?"
Social/Online, Indie, Programming

Ubisoft opens fourth Eastern European studio in Belgrade, Serbia  
by Alissa McAloon [11.17.16]
Ubisoft Belgrade's staff of fifteen is currently collaborating with studios in Kiev and Paris on Tom Clancy's Ghost Recon Wildlands, and the company plans to employ up to 40 people in the coming year.
Console/PC, Programming, Production

Blog: Building apps and games for Xbox One using UWP  
by Gamasutra Community [11.17.16]
"Get the low down on building UWP games and publishing them to the Xbox One. Get started, get ready and publish great games."
Programming, Design, Production

Zachtronics' Shenzhen I/O is a game for people who code games 6
by Alex Wawro [11.17.16]
“This is sort of a solution to the discoverability problem, right?" Zach Barth said of his new puzzle game Shenzhen I/O. "To make something that is really unique and that you have an audience for."
Indie, Programming, Design, Video

Get a job: Bethesda Softworks is hiring a Graphics Programmer  
by Staff [11.16.16]
Bethesda Softworks is seeking a Graphics Programmer experienced in C++ to create clear and functional code, create and manage custom shaders, and deliver high-quality work in Rockville, Maryland.
Console/PC, Programming, Recruitment

Game Design Deep Dive: Forza Horizon 3's online co-op multiplayer 1
by Grant Orban [11.16.16]
Playground Games designer Grant Orban describes the challenges in designing Forza Horizon 3's smooth-as-silk online co-op multiplayer campaign.
Console/PC, Programming, Design, Video, Deep Dive

Get a job: Telltale Games is hiring an iOS/Android Engineer  
by Staff [11.14.16]
Telltale Games is seeking an iOS/Android Engineer to help build out their next-generation platform technology for upcoming IPs and award-winning titles in San Rafael, California.
Smartphone/Tablet, Programming, Recruitment

How speedrunners are unlocking the secret lore of Owlboy  
by Alissa McAloon [11.14.16]
Owlboy's creators say there's enough cut content hidden in the game's code to fill an entire sequel, and speedrunners are searching for ways to use that to their advantage.
Console/PC, Indie, Programming, Video

Surviving the nine-year development of Owlboy  
by Bryant Francis [11.11.16]
We talked to the team at D-Pad Studio to learn about how they grappled with the emotional and technical challenges of finishing Owlboy.
Console/PC, Programming, Art, Design, Video

Video: Devs share some of the simplest AI tricks in the book  
by Staff [11.11.16]
In a brisk GDC 2015 panel, a handful of AI expertsfrom Insomniac, Maxis and more shared some of their favorite simple tricks for creating better game AI.
Console/PC, Indie, Programming, Design, Video

Come to GDC for a behind-the-scenes look Frostbite's rendering tech  
by Staff [11.09.16]
At GDC next year, Frostbite engineer Yuriy O'Donnell will shed light on how EA's' multipurpose engine efficiently handles the rendering challenges that come with supporting a wide gamut of games.
Console/PC, Programming, GDC

Blog: Implementing buffering in Unity multiplayer 6
by Gamasutra Community [11.09.16]
Let's look into how we can implement input buffering for a multiplayer Unity game, which gives us more control over how we utilize network bandwidth.
Programming, Design

Don't Miss: Using systems to explain systemic problems in Parable of the Polygons 7
by Staff [11.08.16]
Take a look at this interview from 2014 where Niki Case and Vi Hart talk about the design and intent behind the interactive article Parable of the Polygons.
Console/PC, Indie, Programming, Design

This week in video game blogging: Playing in heavy systems 1
by Gamasutra Community [11.07.16]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on workplace politics and the weight of history.
Console/PC, Programming, Design

A brief history of AI research in real-time strategy games 2
by Gamasutra Community [11.07.16]
"Researchers have made a transition from investigating AI techniques on RTS games in isolation, to collaborations & competitions on more complex games where techniques are matched up head-to-head."
Programming, Design, History

Video Game Deep Cuts: Secret Of Savage Donkey  
by Gamasutra Staff [11.06.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at 'vanishing secrets' in games, Skyrim wrestling dragons & the making of Donkey Kong.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

DeepMind and Blizzard team up to release API aimed at AI enhancement 2
by Alissa McAloon [11.04.16]
What’s next for Google’s DeepMind AI system after mastering Atari 2600 games and defeating expert level Go players? The APM-driven and sometimes chaotic multiplayer of StarCraft II.
Console/PC, Programming

Get a job: Telltale Games is hiring a Senior Full-Stack Developer  
by Staff [11.04.16]
Telltale Games is seeking a Senior Full-Stack Developer who can translate complex business and functional requirements into elegant, high-performance web/mobile applications and service in San Rafael, CA.
Console/PC, Programming, Recruitment

Rethinking AI behavior in Uncharted 4's vast world  
by Chris Kerr [11.04.16]
"We had interesting AI systems driving AI behaviors for regaining stealth, flanking, and NPCs that could really interact with the environment in lots of interesting ways."
Console/PC, Programming, Design