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October 25, 2016
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Updates » Programming
Don't Miss: Finding the beat in Crypt of the NecroDancer 11
by Ryan Clark [10.03.16]
In this timeless Deep Dive, rhythm-based roguelike Crypt of the NecroDancer creator Ryan Clark shares how he discovered, then carefully tweaked the game's signature beat mechanic.
Indie, Programming, Audio, Design

Sponsored: Bandai Namco has a brand new U.S. office - and they're hiring! 2
by BANDAI NAMCO Entertainment America [10.03.16]
BANDAI NAMCO Entertainment America Inc. is hiring! Be a part of the company behind video game franchises ranging from Pac-Man to Tekken.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Sponsored Article

Blog: Things that can muddle your replay feature 1
by Gamasutra Community [10.03.16]
This blog post lists things that might cause problems when you implement replay feature to your game. It also has some suggestions about avoiding those issues.
Programming, Design

Blog: Generic classes in Unity 1
by Gamasutra Community [09.30.16]
Blindflug Studios' former game designer and programmer Tabea Iseli has put together a short beginners guide to generic classes in Unity and when they might be useful to you.

Get a job: Insomniac seeks an experienced Programmer  
by Staff [09.29.16]
Longtime developer Insomniac Games is looking for a Senior Programmer to come in and design and implement gameplay systems and features at its office in Durham, North Carolina.
Console/PC, Programming, Recruitment

Blog: Why the Wii U is my dream development toybox 9
by Gamasutra Community [09.29.16]
The Wii U is reaching the end of its lifetime, but after nearly three years making games for the console, I still plan to continue doing just that for as long as Nintendo will let me. Here's why.
Console/PC, Programming, Design

Video: The Physics of Fun -- Vehicles in Saint's Row: The Third 1
by Staff [09.28.16]
Volition's David Bianchi speaks at GDC 2014 about how he (effectively single-handedly) designed and implemented 90+ vehicles in Saint's Row: The Third in roughly six months.
Console/PC, Programming, Design, Video, Vault

Get a job: Be a Lead Programmer at Ubisoft Toronto  
by Staff [09.27.16]
Ubisoft Toronto (For Honor, Watch Dogs 2) is looking to bring on an experienced programmer to serve as a team lead on development of a multi-platform "next generation" game.
Console/PC, Programming, Recruitment

Blog: A game security crash course  
by Gamasutra Community [09.27.16]
An introduction to game security and the mind of hackers to help you reduce the risks of being a target.

Blog: Memories from BioShock lead programmer Christopher Kline  
by Gamasutra Community [09.26.16]
After BioShock lead programmer Christopher Kline had to pull out of our recent Twitch stream, he was kind enough to share a few memories of his work on the game
Console/PC, Programming

Facebook, Intel come out on top at AI-only Doom deathmatch battle royale 3
by Alex Wawro [09.23.16]
The folks behind Doom-based AI research platform VizDoom released results of a competition to see who can build the best Doom-playing AI -- and the winning teams were from Facebook and Intel.
Console/PC, Programming, Video

Beyond the sea: Devs look back at the influential BioShock 2  
by Bryant Francis [09.23.16]
We caught up with some of the developers from BioShock 2 for lessons and memories from the game's development.
Console/PC, Programming, Design, Production, Video

Get a job: Sony is hiring an experienced AI Programmer  
by Staff [09.22.16]
Sony Bend, the studio best known for working on the Syphon Filter games and Uncharted: Golden Abyss, seeks a senior AI programmer to work on a new PlayStation 4 project in Bend, Oregon.
Console/PC, Programming, Recruitment

Making a chatbot that drives a narrative in sci-fi exploration game Event[0]  
by Katherine Cross [09.22.16]
"I can imagine a (very near) future where we generate entire narrative structures based on the player's personal traits and choices," says Ocelot Society co-founder Sergey Mohov.
Console/PC, Indie, Programming, Design, Video

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: Irrational, Sony and more now hiring on Gamasutra's Job Board!  
by Staff [09.21.16]
From Irrational Games to Disruptor Beam to Sony itself, here are just a few of the many great job openings you'll find over on Gamasutra's industry-leading job board!
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Recruitment

Submit talks to the GDC 2017 Mobile Summit now!  
by Staff [09.21.16]
The popular Smartphone & Tablet Games Summit at GDC is now the Mobile Summit, and to celebrate organizers of the 2017 Game Developers Conference are calling for great talk submissions!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Building multi-platform solutions with MonoGame  
by Gamasutra Community [09.21.16]
A high level walkthrough the new MonoGame Content Pipeline and Builder tool, with handy tips and tricks on how to make the best of it.
Programming, Design

My God, it's full of stars: Event[0]'s AI is a near masterpiece 6
by Katherine Cross [09.19.16]
Ocelot Society's Event[0] is set on a spaceship stranded among the moons of Jupiter. The ship's onboard AI, called Kaizen, is probably the most advanced NPC I’ve yet encountered in a videogame. 
Console/PC, Indie, Programming, Design, Video

VRDC at GDC 2017 seeks great talk submissions!  
by Staff [09.19.16]
Hey devs, just a quick heads-up: VRDC @ GDC 2017 is seeking submissions exploring virtual and augmented reality spaces pertaining to both game and non-game, entertainment-immersive VR/AR development.
VR, Programming, Art, Audio, Design, Production, Business/Marketing, GDC