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February 21, 2017
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Updates » Programming
Blog: Script and emergent narrative in King Lucas  
by Gamasutra Community [02.06.17]
Elío Ferrán explains the narrative and non-linear dialogue system of King Lucas.
Programming, Art, Design

Game Design Deep Dive: Constant VR movement in Eagle Flight  
by Olivier Palmieri [02.06.17]
"We found out that the TILT control was very natural to actual plane pilots who played Eagle Flight, as it's a natural way to control a plane in real life too." - Olivier Palmieri, Game Director at Ubisoft Montreal
VR, Console/PC, Programming, Design, Video, Deep Dive

Some PS4 games will see performance juiced on PS4 Pro via upcoming 'Boost Mode' 3
by Alex Wawro [02.03.17]
An upcoming PlayStation 4 firmware update (4.50) will include a "Boost Mode" which allows some PlayStation 4 games to perform better on the PlayStation 4 Pro, even if they don't officially support it.
Console/PC, Programming

At GDC 2017 Niantic will show you how it built Pokemon Go to be a planet-scale game  
by Staff [02.03.17]
Pokemon Go took the world by storm last year, and if you come to the Game Developers Conference later this month you'll learn exactly how Niantic built it to work consistently on a global scale!
Social/Online, Smartphone/Tablet, Programming, Design, GDC

Come to GDC 2017 and see the math that made the worlds of No Man's Sky  
by Staff [02.03.17]
If you'd like to know how a universe is made using math, you're in luck -- Hello Games founder Sean Murray will be speaking about just that at the 2017 Game Developers Conference later this month!
Console/PC, Indie, Programming, Design, GDC

Hear real talk from fellow devs at GDC 2017's Independent Games Summit!  
by Staff [02.02.17]
From digital psychedelics to reflecting on good, old advice for indie devs that's now maybe totally wrong, there are a lot of great sessions lined up for GDC 2017's Independent Games Summit!
Indie, Programming, Art, Design, Production, Business/Marketing

Blog: A postmortem of our Ludum Dare entry, Free The Frog  
by Gamasutra Community [02.02.17]
Free the Frog is the game that I developed for the Ludum Dare game development competition in December 2016. In this article, I explain the process I used for developing the game.
Programming, Design, Production

Google and Autodesk sponsor cutting-edge dev sessions at GDC 2017  
by Staff [02.01.17]
GDC organizers are excited to highlight some promising day-long sponsored developer days from Google and Autodesk that offer GDC 2017 attendees first-hand learnings from leading industry experts.
Console/PC, Smartphone/Tablet, Programming, Business/Marketing, GDC

Obituary: Jan Paul van Waveren, longtime id Software programmer  
by Alex Wawro [01.31.17]
Word is spreading that longtime game developer Jan Paul van Waveren, who recently joined Oculus but spent years at id working on everything from Quake III Arena to Rage, has passed away.
Console/PC, Programming

Get a job: Double Fine Productions is hiring a Lead Programmer  
by Staff [01.31.17]
Double Fine has an immediate opening for an ambitious, visionary and experienced Lead Programmer for its San Francisco development studio.
Console/PC, Programming, Recruitment

Use the GDC 2017 Session Scheduler to get the most out of your trip  
by Staff [01.31.17]
PSA: Use the multi-purpose GDC 2017 Session Scheduler to plan out which talks you'd like to attend and ensure you don't miss anything the upcoming conference has to offer!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Here's a preview of GDC 2017 -- direct from the speakers themselves!  
by Staff [01.31.17]
As you're planning out your GDC 2017 schedule, organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- straight from the speakers themselves!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Road to the IGF: Variable State's Virginia  
by Chris Kerr [01.31.17]
Variable State's game was nominated for several Independent Games Festival awards, including Best Audio, Excellence in Narrative, Excellence in Visual Art and The Nuovo Award for innovation. 
Console/PC, Programming, Art, Design, Production, Video, IGF

The physics of trains in Assassin's Creed: Syndicate 7
by Gamasutra Community [01.31.17]
Ubisoft gameplay engineer Bartlomiej Waszak goes in-depth on the custom simulator that the studio created to model the physics of trains in Assassin's Creed Syndicate.
Programming, Design

Blog: WebGL memory and performance optimization tips 1
by Gamasutra Community [01.30.17]
Here are a few techniques for resolving some common WebGL performance issues we’ve seen with games published on Kongregate.
Programming, Production

Video: Naughty Dog's postmortem of Uncharted 2: Among Thieves  
by Staff [01.27.17]
At GDC 2010, then co-lead game designer Richard Lemarchand earnestly explains the ways in which Naughty Dog faced many entirely new challenges in the creation of their hit game Uncharted 2.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Get a job: Yager Development is hiring a UI Programmer  
by Staff [01.27.17]
Yager Development is looking for a seasoned and passionate UI Programmer to implement UI systems, write code, and more in Berlin, Germany.
Console/PC, Programming, Recruitment

Microsoft's new Windows 10 Game Mode is a 'biasing' act in favor of games 3
by Alex Wawro [01.26.17]
"Right now Game Mode is about biasing the game from a GPU perspective so it gets more of the cycles if it’s in the foreground, and from a CPU perspective," Microsoft's Kevin Gammill explains to Rock, Paper, Shotgun.
Console/PC, Programming, Video

Catch devs on Pokemon Go, Vainglory and more speaking at GDC 2017's Mobile Summit!  
by Staff [01.26.17]
With GDC 2017 drawing nigh, organizers share details on some great talks at the GDC Mobile Summit from developers working on Pokemon Go, Vainglory, and more!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Most inspiring game animation tech talks of 2016  
by Gamasutra Community [01.25.17]
A quick summary of my favorite talks from 2016 related to game animation programming or technology.
Programming, Production