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September 30, 2016
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September 30, 2016
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Updates » Programming
Don't Miss: Have @ You! The history of Rogue 24
by Matt Barton, Bill Loguidice [09.14.16]
Gamasutra contributors investigate the origins, permutations, and legacy of Rogue, one of the most quietly influential and long-lived games ever created, in this classic feature.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Wonder Boy: The Dragon's Trap - Reverse-engineering a 1989 original 12
by Gamasutra Community [09.14.16]
Remaking the 1989 action-adventure game Wonder Boy III: The Dragon's Trap wasn't just about nostalgia, but an exercise in developing a game that's faithful and respectful to the original's gameplay.
Programming, Design

Blog: Implementing time reversal mechanics in Unity  
by Gamasutra Community [09.12.16]
Indie developer Stas Korotaev breaks down how to implement time-bending mechanics in Unity, pulling from his own experiences working on mobile puzzler, Lintrix.
Programming, Design

Get a job: Be a Senior Generalist Programmer at id Software  
by Staff [09.08.16]
Well-known game studio id Software seeks to hire an experienced coder to take a senior role developing tools and tech for id game franchises like Doom and Quake.
Console/PC, Programming, Recruitment

Blog: Optimizing games for low-end devices 2
by Gamasutra Community [09.08.16]
"Developing mobile games to run great on a low-end device without compromising the experience on a high-end one can be a big challenge. Here are some tips to help you do just that."
Smartphone/Tablet, Programming

Get a job: Ubisoft Toronto is hiring a Team Lead Programmer  
by Staff [09.06.16]
Ubisoft Toronto (Watch Dogs 2, For Honor) is looking to bring on an experienced programmer to serve as a team lead on development of a multi-platform "next generation" game.
Console/PC, Programming, Recruitment

Now's the time to submit your talks for the AI Summit at GDC 2017  
by Staff [09.02.16]
If you've been thinking about when would be the best time to submit a talk for the AI Summit at†Game Developers Conference 2017, we've got news for you: that time is right now.†
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC

Video: Creating AI that thrives in procedurally-generated worlds  
by Staff [09.01.16]
At GDC 2016,†Damian Isla and John Abercrombie discuss how they've made game AI (The Flame and the Flood, Fortnite) that can adapt and thrive in both procedurally-generated and user-generated spaces.
Console/PC, Indie, Programming, Design, Video, Vault

Get a job: Bungie is hiring a SDET Lead to work on Destiny  
by Staff [08.31.16]
Bungie is looking for an engineer to take a lead role as a software development engineer in test (or SDET) on Destiny alongside the rest of the team at Bungie's Bellevue, WA studio.
Console/PC, Social/Online, Programming, Recruitment

Now's the time to submit talks for the Game Career Seminar at GDC 2017!  
by Staff [08.31.16]
Game industry professionals, take note: GDC 2017 officials are†now accepting Game Career Seminar†talk submissions†through Friday, September 23rd.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Unity 5.5 revamps particle and line rendering systems  
by Chris Kerr [08.31.16]
The Unity 5.5 beta has been released into†the wild, and brings†with it significant changes to the engine's particle and line rendering systems.
Programming, Audio, Design, Production

Sponsored: Optimizing RoboBlastPlanet with Intel GPA  
by Javier Abud [08.30.16]
RoboBlastPlanet is a free social-block-builder vs. multiplayer-action-game. A developer discusses how they improved the performance of their games using Intelís Graphics Performance Analyzer.
Console/PC, Programming, Sponsored Article


Get a job: Be a Senior Unity Programmer at Petroglyph Games  
by Staff [08.29.16]
Petroglyph Games (Grey Goo, 8-Bit Armies) is hiring an experienced Unity programmer to work alongside the team in Las Vegas, Nevada developing the studio's upcoming virtual reality game.
Console/PC, Programming, Recruitment

Get a job: Be a Gameplay/Engine Programmer at Shiny Shoe  
by Staff [08.26.16]
Having worked on games like Day of the Tentacle Remastered and The Banner Saga, San Francisco-based Shiny Shoe is looking for a coder to join the team and work on gameplay and engine programming.
Console/PC, Programming, Recruitment

Blog: Picking the best college for game development 9
by Gamasutra Community [08.25.16]
"A lot of people want to go to a university for game development, but is it worth the cost? Here's some advice about the steps to take before whipping out your wallet."
Programming, Design, Production

Don't Miss: The game dev postmortem of the original DotA 8
by Steve Feak, Steve Mescon [08.24.16]
In this classic postmortem, some of the key figures behind seminal Warcraft III mod Defense of the Ancients provide a look at what went right and wrong during development of the trailblazing game.
Console/PC, Social/Online, Indie, Programming, Design

Blog: Away from the crowds of Gamescom, there was a game jam... 3
by Kris Graft [08.22.16]
Gamasutra editor-in-chief Kris Graft hung out with some of the developers of the InnoGames jam, a 48-hour jam hidden from the crowds of Gamescom in Germany.
Console/PC, Programming, Design, Gamescom, GDC Europe

Don't Miss: The story of Blizzard's first-ever Warcraft multiplayer match 11
by Staff [08.19.16]
"Something changed when I played the first multiplayer game of Warcraft." Patrick Wyatt, programmer of Warcraft: Orcs vs. Humans, writes in the opening to this excellent 2012 feature.
Console/PC, Programming, Design

Get a job: Insomniac is hiring an experienced Engine Programmer  
by Staff [08.18.16]
Sunset Overdrive dev Insomniac Games seeks a senior-level engine programmer to work closely with its design and animation departments in Durham, North Carolina to build game systems and features.
Console/PC, Programming, Recruitment