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September 21, 2018
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  • Editor-In-Chief:
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  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Programming
Google partners with Unity for open-source matchmaking tool Open Match  
by Alissa McAloon [09.07.18]
Google has teamed up with Unity to create an open-source, but engine agnostic, matchmaking system called Open Match.
Social/Online, Programming

Bad North's Richard Meredith talks about making good 'gamefeel'  
by Bryant Francis [09.07.18]
We talked to one of the lead developers behind Bad North talks about making good 'gamefeel' in simplified strategy games.
Console/PC, Programming, Design, Video

Blog: Things to consider when porting to consoles  
by Gamasutra Community [09.07.18]
I give a overview of the small but important console features that we have not considered when we were developing Lightfield for PlayStation4 and Xbox One.
Console/PC, Programming, Design

Blog: Understanding my approach to modding in Reset Hard  
by Gamasutra Community [09.06.18]
Some technical background on how I'm approaching modding in Reset Hard, and why I've made some unconventional choices.
Console/PC, Programming, Design

Don't miss: How Superhot (and 6 more games) grew from jam prototypes 8
by Staff [09.05.18]
Game jams aren't just a way to try out new ideas and unclog your creativity--they can also result in viable commercial products! We looked for lessons in several jam titles that made it to market.
Console/PC, Programming, Production

Blog: Building a mod toolkit for Edge Of Eternity 2
by Gamasutra Community [09.05.18]
From great tools come great creativity, this is our motto to create a modkit that will push the community forward into creating new awesome content for Edge Of Eternity.
Programming, Design

Get a job: The Behemoth is hiring an Experienced Generalist Programmer  
by Staff [09.04.18]
The Behemoth is looking for a C++ savvy programmer to join its San Diego-based team.
Programming, Recruitment

GDC 2019 is looking for great AI talks, so submit yours today!  
by Staff [09.04.18]
Hey devs, submit your pitches for talks for next year's GDC AI Summit, which presents panels and lectures from top game AI programmers, designers, researchers, and AI enthusiasts in the industry!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Blog: Why academics can no longer compete in game AI competitions 4
by Gamasutra Community [09.03.18]
Zynga's principal data scientist Ben Weber looks at why closed APIs and massive compute requirements are large hurdles for universities.
Programming, Design

Blog: Here's how I made my computer write music 11
by Chris Kerr [09.03.18]
I'm working on a procedural music generator that composes music and plays it using digital instruments. It's already producing interesting results, so I wanted to share the basic ideas behind it.
Programming, Design

Video Game Deep Cuts: That Donut Exapunks Mooncrash  
by Gamasutra Staff [09.02.18]
This week's highlights include analyses or interviews on Donut County, Exapunks, Prey: Mooncrash & many more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: The strings we pull during AI development 3
by Gamasutra Community [08.31.18]
Releasing a well-designed game often means revisiting old work to leverage new tools. In this post, I break apart the steps we take when improving enemy designs with some of our latest features.
Programming, Design

Submissions for GDC 2019 Summits are now open!  
by Staff [08.30.18]
The wait is over: the call for submissions is now open for GDC 2019’s Virtual Reality Developers Conference (VRDC), GDC Summits, & Game Career Seminar through October 5th at 11:59 pm Pacific Time!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Weekly Jobs Roundup: Wargaming, Cloud Imperium Games, and more are hiring now!  
by Staff [08.29.18]
Those companies and more are looking for designers, engineers, artists, and devs from a variety of other disciplines right now on the Gamasutra Job Board!
Programming, Art, Design, Production, Business/Marketing, Recruitment

Get a job: Velan Studios is hiring an Online Programmer  
by Alissa McAloon [08.28.18]
Velan Studios is looking for an Online Programmer to aid it in building a competitive online multiplayer game with novel mechanics, a shiny new client-side engine, and backend network services.
Console/PC, Social/Online, Indie, Programming, Recruitment

Blog: Character physics with Inverse Dynamics 2
by Gamasutra Community [08.28.18]
How do you build character physics? One way is with Inverse Dynamics -- similar to IK (Inverse Kinematics). But what is Inverse Dynamics, and what use does it have?
Programming, Design

Video Game Deep Cuts: The Two-Bit GoldenEye Circus  
by Gamasutra Staff [08.26.18]
This week's highlights include a look at innovative 'alternative arcade' Two-Bit Circus, a retrospective on the creation of GoldenEye for the N64, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Why the Dead by Daylight devs balance multiplayer by avoiding 'knee-jerk' reactions  
by Chris Kerr [08.24.18]
Keeping players happy when you're expanding a multiplayer title that pits one supercharged killer against four would-be victims isn't easy. Just ask the folks over at Dead by Daylight developer Behaviour Digital.
Console/PC, Programming, Production

Weekly Jobs Roundup: Square Enix, Defiant Studios, and more are hiring now!  
by Staff [08.23.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Programming, Design, Recruitment

Don't Miss: The physics of trains in Assassin's Creed: Syndicate 9
by Gamasutra Community [08.22.18]
Ubisoft gameplay engineer Bartlomiej Waszak goes in-depth on the custom simulator that the studio created to model the physics of trains in Assassin's Creed Syndicate.
Console/PC, Programming