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December 1, 2015
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Updates » Programming
Get a job: Google is looking to hire a Graphics Engineer  
by Staff [11.10.15]
Got some experience doing multi-platform graphics programming? Google wants someone like you to work on developing an engine for animated interactive short stories on mobile and VR devices.
VR, Smartphone/Tablet, Programming, Recruitment

Blog: Adventures in game AI design  
by Gamasutra Community [11.10.15]
One indie dev shares lessons learned in good AI design. "Hopefully this little story will help anyone one looking to do Ai for their own indie game, failing that I hope it at least entertains."
Console/PC, Indie, Programming

Come to GDC 2016 and see how Retro City Rampage was ported to DOS  
by Staff [11.10.15]
GDC 2016 is on the horizon, and today organizers are proud to debut talks from experts about what goes into porting games across platforms (including MS-DOS!) and making them look great everywhere.
Console/PC, Smartphone/Tablet, Indie, Programming, GDC

Lessons learned from writing an 8-bit game engine from scratch 3
by Gamasutra Community [11.10.15]
"I wanted to share some of the lessons I've learnt developing Cathedral for the last 8 months, and hopefully there's some nugget of wisdom in here that might be of use to some fellow game developers."
Console/PC, Indie, Programming

Sublevel Zero creators on the perils and rewards of procedural generation 6
by Chris Kerr [11.10.15]
'With traditional level design you can hide things, and use smoke and mirrors to make levels look good. But with procedural generation, you can't fake that.'
Console/PC, Indie, Programming, Design, Video

Get a job: Be a Senior Gameplay Engineer at Boss Key  
by Staff [11.09.15]
Cliff Bleszinski and Arjan Brussee's new Raleigh-based studio is looking for a skilled C++ engineer to work on its upcoming sci-fi shooter Lawbreakers alongside the team at Boss Key HQ.
Console/PC, Programming, Recruitment

Frankenstein's monsters: Hacking NES games  
by Gamasutra Community [11.06.15]
"Time and experience have resulted in ROM hacks that are more complex—and arguably better-designed—than their originals. I spoke with one such ROM auteur."
Console/PC, Indie, Programming

The making of Prince of Persia: The Sands of Time GDMag Exclusive  
by Yannis Mallat [11.06.15]
Ubisoft's masterful reboot of the Prince of Persia franchise was released 12 years ago today. Yannis Mallat wrote this postmortem for Game Developer magazine.
Console/PC, Programming, Art, Design, Production, Business/Marketing, History, GD Mag Exclusive

Light baking automation in Unity 5 7
by Gamasutra Community [11.06.15]
"In an attempt to get more baking done with less management, I created a simple script that takes care of this for any number of scenes you throw at it."
Console/PC, Smartphone/Tablet, Indie, Programming

Get a job: Fishermen Labs seeks an experienced Unity Developer  
by Staff [11.05.15]
Handy with Unity? International game development studio Fishermen Labs is looking for someone like you to work on its AR/VR development team at its Los Angeles, CA office.
VR, Programming, Recruitment

Writing a game engine from scratch: Memory 7
by Gamasutra Community [11.05.15]
"This time we will cover a very important topic, that is often concidered to be something esoteric you shouldn't mess with too much. Memory Management. Spooky."
Console/PC, Indie, Programming

Get a job: Sony Computer Entertainment is hiring a Gameplay Programmer  
by Staff [11.04.15]
Want to work on PlayStation VR? Sony Computer Entertainment Europe is seeking an "experienced" gameplay programmer for its Manchester studio.
VR, Console/PC, Programming, Recruitment

Unreal Engine 4 tutorial: State-based level music system 1
by Gamasutra Community [11.04.15]
"The foundation has now been laid for your adaptive level music system. We’ve got a team score driving the volume of a track and also determining the Level Stage which drives the beat beneath the basic volume."
Console/PC, Smartphone/Tablet, Programming, Audio

Making a mod-friendly dialogue system 4
by Gamasutra Community [11.04.15]
"With our emphasis on modability I think some of our decisions in the actual implementation might be different from some other games."
Console/PC, Indie, Programming

Don't Miss: The making of Star Wars: Droidworks GDMag Exclusive 1
by Jon Blossom & Collette Michaud [11.03.15]
This Game Developer Magazine postmortem details the making of Lucas Learning's classic 1998 game, which taught young Padawans about using the forces of Energy, Magnetism, Motion, and Light.
Console/PC, Programming, Art, Design, Production, History, GD Mag Exclusive

Get a job: Rocksteady seeks an experienced Gameplay Programmer  
by Staff [11.02.15]
The developer of Batman: Arkham Knight is looking for an experienced coder to join Rocksteady's team at its London, England headquarters and serve as a Senior Gameplay Programmer.
Console/PC, Programming, Recruitment

Classic Postmortem: Asheron's Call GDMag Exclusive 1
by Toby Ragaini [11.02.15]
This long-running MMORPG turns 16 today. Designer Toby Ragaini wrote a postmortem of the game's design Game Developer magazine, which is published here online for the first time to mark the occasion.
Console/PC, Programming, Art, Design, Production, History, GD Mag Exclusive

The 5 golden rules of input 42
by Gamasutra Community [11.02.15]
"This article will give you easy to follow rules on how to support gamepad and mouse/keyboard like a world boss."
Console/PC, Indie, Programming

3D middleware firm Umbra nets $3.4 million investment  
by Christian Nutt [10.30.15]
The Finnish 3D graphics tech company has pulled in millions, and plans to invest in new technology to make "massive 3D data sets" more accessible.
Console/PC, Programming, Art, Business/Marketing

Get a job: Sega Networks is hiring an experienced Game Engineer  
by Staff [10.30.15]
Sega Networks seeks an experienced mobile game engineer serve alongside the team at its Three Rings studio in San Francisco, CA as they continue to develop multiple titles.
Smartphone/Tablet, Programming, Recruitment