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October 24, 2014
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October 24, 2014
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Updates » Programming
Get a job: Fun Bits Interactive is hiring a Senior Engine Programmer  
by Staff [09.26.14]
Want to take on the challenge of leading development of a console game engine? Seattle-based Fun Bits Interactive (Escape Plan) is hiring.
Console/PC, Programming, Recruitment

Blog: How I got peer-to-peer networking in my 2D indie game 7
by Gamasutra Community [09.25.14]
"My implementation is very naive but it's also very flexible and not too complex so far, so I hope those pros outweigh the issues I may have to face in the future."
Console/PC, Indie, Programming

Don't Miss: 20 fun facts about hex grids 23
by Gamasutra Community [09.23.14]
20 "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design

Get a job: Respawn Entertainment is hiring software engineers  
by Staff [09.22.14]
The Titanfall is seeking software engineers at the mid and senior levels with experience in C/C++ fluency.
Console/PC, Programming, Recruitment

Lovers in a Dangerous Spacetime dev: Timing is everything 3
by Gamasutra Community [09.22.14]
"One of the tasks we find ourselves doing quite frequently is controlling the timing of things (loop an animation for x seconds, randomize AI behavior every y seconds, etc.)."
Console/PC, Indie, Programming

How John Carmack is bending Samsung's VR strategy 5
by Christian Nutt [09.20.14]
For the last year, John Carmack has been working on mobile VR at Oculus -- in close partnership with phone manufacturer Samsung. Here's his take on what's been happening.
Smartphone/Tablet, Programming, VR

Oculus freely distributes DK1 headset schematics, firmware 1
by Christian Nutt [09.19.14]
Today at its Oculus Connect event in Hollywood, the company announced it's made the DK1 available to everyone -- so you can make your own.
Console/PC, Indie, Programming, VR

Procedural generation: By molecule or mythology 8
by Gamasutra Community [09.19.14]
"This post will help you choose the best 'zoom level' for your game. Its part post-mortem, part raw idealism, and entirely intended to be just one way to think about design within a procedurally generated system."
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Don't Miss: The Gamasutra community's game developer flashcards 8
by Gamasutra Community [09.19.14]
Developers from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: 343 Industries seeks an AI Engineer  
by Staff [09.18.14]
The house that's now building Halo is looking to recruit a senior-level AI engineer to work alongside the team in 343 Industries' Kirkland, WA complex.
Console/PC, Programming, Recruitment

Don't Miss: Building the AI for Hearthstone 5
by Staff [09.18.14]
The AI postmortem is a perennial high point for GDC's AI Summit, and GDC 2014 was no exception as former Blizzard engineer Brian Schwab delivered a frank talk on the AI design of Hearthstone.
Console/PC, Smartphone/Tablet, Programming, Design

Don't Miss: Cliff Bleszinski's game developer flashcards 87
by Staff [09.17.14]
Jazz Jackrabbit creator Cliff Bleszinski cheekily codifies developer behavior into a series of common profiles in this classic Gamasutra feature.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production

Reminder: 24 hours left to early register for GDC Next 2014  
by Staff [09.17.14]
With just over a day left until early registration for GDC Next featuring ADC ends on September 18, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

Unity Pro now free to all PlayStation developers 5
by Kris Graft [09.17.14]
Game engine maker Unity said this morning it would be making the full Unity Pro suite free to all licensed PlayStation developers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Some invaluable 2D tools from the Unity Asset Store 6
by Gamasutra Community [09.17.14]
"It helps to have good tools. And to call Unity a 'good tool' would be a ridiculous understatement. But like everything else, it's got limitations.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Production

Don't Miss: A postmortem look at the making of Elite 4
by Staff [09.16.14]
To mark the 30th anniversary of Elite's release, watch co-creator David Braben explain the genesis of the genre-defining space sim that stood against industry demands for arcade games.
Console/PC, Programming, Design, Production

Blog: A.I. Lessons: The cost of memories 20
by Gamasutra Community [09.16.14]
"At this rate a year in-game would take about 2000 megabytes or 2 gigabytes and 50 years in-game would take about 100 gigabytes. This is just for about 7 characters."
Console/PC, Indie, Programming, Design

20 fun facts about hex grids 23
by Gamasutra Community [09.16.14]
20 "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design

Get a job: Turbine is hiring a Senior Mobile Engineer  
by Staff [09.15.14]
The house responsible for Lord of the Rings Online and the Infinite Crisis MOBA needs a senior software engineer to work on mobile projects in its Needham, Massachusetts office.
Smartphone/Tablet, Programming, Recruitment

Get a job: Idol Minds is hiring a Lead Programmer  
by Staff [09.12.14]
The house that built Pain and Coolboarders 3 is looking for a senior programmer to lead the engineering efforts on a mobile/console project in development at the Louisville, CO studio.
Console/PC, Programming, Recruitment