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April 28, 2017
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Updates » Programming
VRDC Fall is happening this September, and the call for talks is open!  
by Staff [03.23.17]
The call for submissions to present at VRDC Fall 2017, happening in San Francisco September 21st & 22nd, will remain open through Friday, April 21 at 11:59 PT. That's roughly a month away!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, VRDC

Get a job: Bandai Namco Singapore is hiring a Lead Software Engineer  
by Staff [03.22.17]
Bandai Namco Studios is looking for a Lead Software Engineer to oversee project engineering plans, provide technical leadership, and more for its Singapore-based development studio.
Programming, Recruitment

Studying game dev? The AIAS Foundation is offering three $2.5k scholarships  
by Alissa McAloon [03.21.17]
If you're starting your second year of college or are enrolled in graduate school, take a look at these three game development scholarships being offered for the 2017-18 academic year.
Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: thatgamecompany is hiring a Senior Gameplay Engineer  
by Staff [03.20.17]
Thatgamecompany is looking for a Senior Gameplay Engineer to work on creature behaviors, procedural animation, and more for its upcoming game in Santa Monica, California.
Indie, Programming, Recruitment

Star Citizen dev plans to drop DirectX support in favor of Vulkan 3
by Alissa McAloon [03.20.17]
Star Citizen developer Cloud Imperium Games is toying with the idea of dropping DirectX support from the game and instead solely supporting the OpenGL successor, Vulkan.
Console/PC, Programming

Uncharted 4 awarded top honor at 2017 SXSW Gaming Awards  
by Chris Kerr [03.20.17]
Uncharted 4: A Thief's End took home the coveted Game of the Year gong at this year's South by Southwest Gaming Awards.
Programming, Art, Audio, Design, Production

Video Game Deep Cuts: The Oregon Trail CIA Escape  
by Gamasutra Staff [03.19.17]
This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Blog: Exploring game narratives and interactive mechanics  
by Gamasutra Community [03.17.17]
Sprite Sequence is a weekly video game series that follows a model similar to webcomics but in an interactive video game format. Here's why it should be on your radar.
Programming, Design, Production

Blog: Mastering music syncing in rhythm games 3
by Gamasutra Community [03.17.17]
The article describes the basic but essential techniques used to implement music-syncing in rhythm games. The example codes are written in C# with Unity.
Programming, Design

Get a job: Hangar 13 is hiring a UI Engineer  
by Staff [03.16.17]
Hangar 13 is looking for a seasoned and passionate programmer who enjoys a collaborative and creative work environment and is looking to develop, write, implement, and debug code in Novato, CA.
Programming, Recruitment

Blog: Think twice before making an isometric strategy game in Unity 18
by Gamasutra Community [03.15.17]
There are some visual styles that will never stop teasing me. Pre-rendered 3D turned into 2D is one of them. Unfortunately, implementing that style using modern methods is anything but easy.
Programming, Design, Production

Level Design Deep Dive: Dishonored 2's Clockwork Mansion 2
by Christophe Carrier [03.15.17]
"Having the walls move in an elegant and credible way is very difficult in itself, but making sure the player wouldn't be lost was one of the biggest challenges for us." - Christophe Carrier, Level Design Director at Arkane Studios
Console/PC, Programming, Design, Video, Deep Dive

Video: How Prompto's selfie-snapping AI works in Final Fantasy XV  
by Staff [03.14.17]
At GDC 2017, Square Enix designer Prasert "Sun" Prasertvithyakarn delivers an ebullient presentation about how Final Fantasy XV's AI-driven photo system works.
Console/PC, Programming, Design, Video, Vault, GDC

Get a job: Baobab Studios is hiring a Gameplay Engineer  
by Staff [03.14.17]
Baobab Studios is looking for a gameplay engineer to drive gameplay systems and the level experience for virtual reality games in Redwood City, California.
VR, Programming, Recruitment

Don't Miss: Being a lead programmer means less programming, more humaning 8
by Gamasutra Community [03.14.17]
"We often find leaders that know exactly what to do code wise, but not exactly what to do with the people working around them. This article will touch mainly two aspects of the lead programmer."
Indie, Programming

GDC 2017 talks are now available to watch via the GDC Vault!  
by Staff [03.14.17]
Game Developers Conference organizers are pleased to announce that the many talks and presentations delivered by game industry notables at GDC 2017 are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Vault, GDC

Nintendo mini-series explores how Breath of the Wild was made  
by Chris Kerr [03.14.17]
"Some of our younger designers came up with very unique suggestions, like the idea that UFOs could invade from space and abduct cattle."
Console/PC, Programming, Art, Design, Production, Video

Blog: Thinking through a UI change in RPG Maker  
by Gamasutra Community [03.14.17]
My last post explained what I'd learned about RPG Maker Ruby scripting during Ludum Dare 37, which wasn't very helpful without context. So let's walk through how we'd think about making a simple change.
Programming, Production

Don't Miss: A brain dump of what I worked on for Naughty Dog's Uncharted 4 15
by Gamasutra Community [03.13.17]
Following the game's release last summer, game programmer Ming-Lun Chou offered this in-depth look at the work he did at Naughty Dog for Uncharted 4.
Console/PC, Programming, Design

Blog: Getting started with MonoGame using Visual Studio 1
by Gamasutra Community [03.13.17]
Many have asked how to get started with MonoGame or how to get running with Platform X or Y. This article walks you through everything you need to know to kick things off.
Programming, Design, Production