Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
May 2, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Programming
Don't Miss: Insomniac's postmortem of the original Ratchet & Clank 2
by Ted Price [04.11.16]
'We called the concept "I5" (for Insomniac game #5), and the main character was a human girl with a staff,' writes Insomniac's Ted Price in a classic postmortem of the studio's first Ratchet & Clank.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Devs Answer: What are the best comments left in your code? 10
by Bryant Francis [04.08.16]
We asked developers what their favorite comments they'd seen in game or engine codes. The results may make you go check what your programmers have left behind.
Console/PC, Smartphone/Tablet, Indie, Programming

Don't Miss: This in-depth procedural dungeon generation algorithm 24
by Gamasutra Community [04.08.16]
In this classic blog post one dev explains a simple, flexible, and programmatic way to create randomly-generated dungeons for a roguelike, described with helpful images and code examples.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production

Working with puzzle design through state space visualization 8
by Gamasutra Community [04.07.16]
"To better understand game puzzles, and understand what makes a puzzle interesting or boring, I started creating a tool for analyzing and visualizing the state space of the puzzle."
Console/PC, Indie, Programming, Design

DevOps in game dev: (Blameless) retrospectives  
by Gamasutra Community [04.06.16]
"It's a team meeting in which you all discuss an event, including summarizing (or detailing) what happened, what the effects were, any successes or failures, and any work or process changes you want to make as a result of it."
Console/PC, Indie, Programming, Production

Video: Game industry all-stars reflect on 30 years of making games  
by Staff [04.05.16]
From Chris Crawford to Palmer Luckey, game industry luminaries reflect on how game development has changed in the past 30 years in this special "Flash Backward" at the 30th edition of GDC this year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

GDC & VRDC 2016 talks are now available to watch on the GDC Vault!  
by Staff [04.05.16]
Game Developers Conference officials are happy to announce that the many talks and presentations delivered by game industry notables last month at GDC 2016 are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Vault, GDC

7 examples of game AI that every developer should study 5
by Richard Moss [04.05.16]
These games are all notable for the interesting, clever, novel ways in which they use AI. All are worth a closer look if you're eager to let a little algorithmic thinking improve your game design.
Console/PC, Indie, Programming, Design

Poor man's sky: Experiments with procedural character generation  
by Gamasutra Community [04.05.16]
"Bestiarium is deeply dependent on procedural character generation, so I prototyped a playable Demon Invocation Toy. I’ll talk about some of the techniques I’ve experimented with."
Indie, Programming

Blog: Generating procedural chess pieces  
by Gamasutra Community [04.04.16]
"Procedural generation in the end is about iteration, about 'sculpting' your algorithms until they get to a point where they have varied results, but also achieve what you need them to."
Indie, Programming

Get a job: Twisted Pixel is hiring a Gameplay Engineer  
by Staff [04.01.16]
'Splosion Man creator Twisted Pixel Games is looking to hire an experienced game programmer to join other game programmers working on an unannounced project at its Austin-based studio.
Console/PC, Programming, Recruitment

Performance-critical editor tools in Unity  
by Gamasutra Community [04.01.16]
"Of all the awesome features in Unity, I find the ability to script the editor and make it do what you want using almost the same tools and API that the original developers used to make it one of the best features available to developers."
Console/PC, Smartphone/Tablet, Indie, Programming

Interpreting analog stick input 2
by Gamasutra Community [04.01.16]
"When a game supports controllers, the player is likely using an analog stick at all times. Nailing the input processing can have a substantial impact on quality throughout the experience."
Console/PC, Indie, Programming

New Unreal update includes Paragon improvements, and language support  
by Christian Nutt [03.31.16]
The latest release has some not-so-insignificant improvements, of a number of different stripes -- whether your concern is international audiences or cutting-edge graphics, sound, or more.
Console/PC, Smartphone/Tablet, Indie, Programming

Reminder: GDC Europe 2016 call for talks closes on Friday!  
by Staff [03.31.16]
Just a quick reminder that the call for submissions to present lectures and panel sessions at the Game Developers Conference Europe in August ends tomorrow: Friday, April 1st, at 11:59 PM Pacific.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

How I coded realistic rope physics in my game 7
by Gamasutra Community [03.31.16]
"Getting realistic ropes working required tackling several different problems. It was mostly traveling development paths that others have already blazed and then making whatever adjustments were needed for my specific needs."
Console/PC, Smartphone/Tablet, Indie, Programming

Why we open-sourced 80 Days' narrative scripting language, Ink 6
by Gamasutra Community [03.31.16]
"We know it would be hugely valuable to other developers and writers, especially those who are used to Excel and Word. Ink has been designed from the ground up to have a certain set of affordances."
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing

Get a job: The University of Oklahoma is looking for a Gameplay Programmer  
by Staff [03.30.16]
The K20 Center at the University of Oklahoma is looking for an individual interested in infusing sound game mechanics into educational games, and a candidate that is proficient in the Unity 3D game engine.
Console/PC, Smartphone/Tablet, Programming, Recruitment

Video: World of Warcraft's network serialization and routing  
by Staff [03.30.16]
"This 2013 talk from Blizzard's Joe Rumsey describes how World of Warcraft's JAM networking layer came to be, and how it is used today using real world sample code from WoW and other Blizzard projects."
Console/PC, Social/Online, Programming, Video

Microsoft adds game-friendly features to Universal Windows Platform 1
by Christian Nutt [03.30.16]
Mods and Steamworks support are in, even under UWP -- as are sync options and the ability to run Windows32 games under the scheme.
Console/PC, Programming