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June 20, 2013





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Updates » Programming
Blog: Localize your mobile game into these languages 7
by Gamasutra Community [06.03.13]
If you want to reach a sizable audience on iOS or Android, you should be aware what languages your players use -- and this blog post reveals the top languages for those players.
Smartphone/Tablet, Indie, Programming, Business/Marketing

Get a job: 2K Vegas is looking for QA Testers  
by Kris Ligman [06.03.13]
2K Vegas: "Test video game titles on various consoles, PC's and handhelds to ensure flawless game play by thoroughly checking the software for errors and entering them into the testing database."
Console/PC, Programming, Production, Business/Marketing, Recruitment

Narrative design that tells the player's story 1
by John Polson [06.03.13]
Kent Hudson, an indie developer who previously worked on Deus Ex: Invisible War and BioShock 2, says games spend too much time talking at him instead of involving him in the story.
Console/PC, Indie, Programming, Design, Production, Video

Video: Building SimCity's sandbox 4
by GDC Vault Staff [05.31.13]
The fun in sandbox games comes from discovering how the mechanics work, says Maxis' Dan Moskowitz, who shares lessons learned from building SimCity, in this free GDC 2013 video.
Console/PC, Social/Online, Programming, Design, Video

Get a Job: Wargaming America looking for Python expert  
by Kris Ligman [05.30.13]
Wargaming.net's North American arm is seeking a Python programmer for "design and development of game infrastructure services."
Console/PC, Social/Online, Programming, Business/Marketing, Recruitment

Video: Programming better actors in games  
by GDC Vault Staff [05.30.13]
"Acting in computer games really really sucks," said NYU researcher and director Ken Perlin in this GDC 2001 programming lecture.
Console/PC, Programming, Art, Design, Production, Video

MIT's Einsteinian game engine goes open source 1
by Kris Ligman [05.30.13]
MIT Game Lab's OpenRelativity engine, designed to educate players on Einstein's special relativity through the title A Slower Speed of Light, has gone open source for developers.
Serious, Programming, Production, Student/Education

Gamasutra got a facelift. Here's a note from the editor-in-chief 22
by Kris Graft [05.30.13]
We made some changes to our front page layout that we hope will help you find the most relevant stories of the day. Editor-in-chief Kris Graft offers a rundown.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

5 ways engineer interviews go wrong 24
by Gamasutra Community [05.30.13]
Interviews are a crucial part of the hiring process -- but so much can go wrong on both sides of the table, writes Jason Taylor. He explores the perils of interviewing engineers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Business/Marketing, Recruitment

Tools for transitioning from Flash to HTML5 9
by Gamasutra Community [05.30.13]
HTML5 continues to gain momentum, but what do you do if your pipeline and skills are centered on Flash? Here's a quick and helpful list of tools you can transition to.
Smartphone/Tablet, Indie, Programming

Unraveling the puzzle of analytics Exclusive 4
by Staff [05.30.13]
You know you need analytics -- but how do you handle implementing them? What about understanding what you get back? This comprehensive introduction will bring you up to speed.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Business/Marketing, Exclusive

Deploy to your target platform first (and often) 9
by Gamasutra Community [05.30.13]
Many developers don't build to their platform until the end of the project -- but seasoned triple-A developer turned indie Karl Schmidt (Company of Heroes series) explains why that is a grave error.
Console/PC, Smartphone/Tablet, Indie, Programming, Production

Video: The art and tech of Incredipede 2
by GDC Vault Staff [05.29.13]
Developer Colin Northway and artist Thomas Shahan discuss the stunning, living art style of Incredipede and the Adobe Flash tech that powers the moving art.
Console/PC, Indie, Programming, Art, Design, Video

Halo 4 co-op, Top Eleven talks added to GDC Europe 2013  
by GDC Staff [05.28.13]
Newly added GDC Europe 2013 lectures will cover Halo's first episodic multiplayer content, Top Eleven's emerging market efforts that led to 11 million MAUs, and Bigpoint's C++-to-web tech overview.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing

Final reminder: GDC Next, ADC talk submissions due Wednesday  
by GDC Staff [05.28.13]
The deadline for talk submissions for the future-focused GDC Next show in L.A. is on May 29th - organizers also taking submissions for co-located, non-game focused App Developers Conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

How AI could generate logical puzzles in games 6
by Gamasutra Community [05.28.13]
By building based on real-world rules, a puzzle-designing AI could create adventure-game style puzzles that make sense. Michael Cook delves into the research so you don't have to.
Console/PC, Indie, Programming, Design

The state of Android in 2013: Developers speak out GDMag Exclusive 1
by Staff [05.28.13]
Despite its ever-increasing install base, the platform lagged behind iOS. How is it now? Developers big and small -- GREE, Spry Fox, Animoca, The Game Bakers -- share their experiences.
Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, GD Mag Exclusive

Video: Improving AI in Assassin's Creed III, XCOM, Warframe  
by GDC Vault Staff [05.27.13]
AI developers behind Assassin's Creed III, XCOM: Enemy Unknown, and Warframe came together to discuss how they improved the AI in their games.
Console/PC, Social/Online, Programming, Design, Video

Choosing middleware for a Unity MMO 7
by Gamasutra Community [05.27.13]
This post breaks down projects by sub-genre and technical requirements by type -- helping you figure out precisely what you need and why you need it, if you happen to be using Unity for an online game.
Social/Online, Indie, Programming

Unity announces support for open-source platform Tizen 1
by Kris Ligman [05.23.13]
On the heels of YoYo Games' announcement that it would be bringing GameMaker to Tizen, Unity Technologies has announced it, too, is developing a version of its software to the open-source platform.
Smartphone/Tablet, Indie, Programming, Business/Marketing