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September 26, 2016
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September 26, 2016
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Updates » Programming
Get a job: Sucker Punch seeks an experienced Systems Programmer  
by Staff [08.15.16]
InFamous: Second Son studio Sucker Punch is hiring an experienced coder to work as a senior systems programmer on a yet-unannounced project at its Bellevue, Washington offices.
Console/PC, Programming, Recruitment

Don't Miss: How these Super Metroid hackers are still going strong 17
by Victoria Earl [08.15.16]
A strong community can mean the difference between success and mediocrity, even for a well-made game. In this classic feature, Victoria Earl explores the modern-day Super Metroid hacking community.
Console/PC, Programming

Blog: 50 tips and best practices for Unity 19
by Gamasutra Community [08.15.16]
Gamelogic founder runs through some Unity strategies that will make your projects simpler to understand, harder to break, and quicker to ship.
Programming, Design

Get a job: Be a gameplay programmer at Cignition  
by Staff [08.12.16]
Cignition seeks a gameplay programmer to work in educational games.
Console/PC, Programming, Recruitment

Video: How all that snappy dialog gets put into Double Fine games  
by Staff [08.10.16]
At GDC 2015 Anna Kipnis gave a broad overview of how dialog gets into a Double Fine game, from the moment a line is written to hearing and seeing the line in the engine, even in a foreign tongue.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Production, Video, Vault

Blog: Unity builds scripting - basic and advanced possibilities 6
by Gamasutra Community [08.10.16]
Not long after programmers start using Unity, we learn that we can add new entries to the editor menus easily.
Programming

Don't Miss: 7 uses of procedural generation all devs should study 3
by Richard Moss [08.10.16]
What elements of your game could a well-defined algorithm do a better job at creating than you? Here are seven different games that hit upon an array of interesting answers to that question.
Console/PC, Indie, Programming, Design, Production

Catch these great talks at GDC Europe -- Online registration closes Wednesday!  
by Staff [08.10.16]
GDC Europe 2016  is kicking off next week in Cologne, Germany, and today organizers would like to quickly highlight more of the great expert sessions that will be taking place at the show.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC Europe

PC game pirates begin to find cracks in Denuvo anti-piracy tech 19
by Bryant Francis [08.09.16]
Vice Gaming reports that several pirates have begun to break through the protections offered by Denuvo's Anti-Tampering software.
Console/PC, Programming

Get a job: Soulbound seeks an experienced Engine Programmer  
by Staff [08.09.16]
Soulbound Studios is seeking a full-time, Senior Engine Programmer to join the dedicated team working on its indie MMORPG Chronicles of Elyria in Bellevue, Washington.
Social/Online, Programming, Recruitment

Don't Miss: Procedurally generating the worlds of No Man's Sky 2
by Staff [08.09.16]
At GDC 2015, Hello Games' Grant Duncan popped up on stage to speak frankly with fellow developers about exactly how and why the studio came to procedurally generate the worlds of No Man's Sky.
Console/PC, Indie, Programming, Art, Production

Don't Miss: The tale of the tools that built Dead Rising 2 13
by Tom Niwinski [08.08.16]
In this classic feature, technical director Tom Niwinski tells the story of how the Dead Rising 2 team crafted the tools to handle the population and testing of a (then) hyper-crowded open-world game.
Console/PC, Programming, Art, Design, Production

Sponsored: Learn what every PC game dev should know about Windows 10 2
by Alex Teodorescu-Badia, Senior Product Manager for Gaming, Windows Developer Platform [08.08.16]
At GDC Europe 2016, the Microsoft developer platform team is excited to showcase the technologies we've been working on to make both game development and gaming better on Windows 10.
Console/PC, Programming, Production, Business/Marketing, Sponsored Article

Quadrilateral Cowboy's source code has been released  
by Chris Kerr [08.08.16]
The source code for cyberpunk puzzler Quadrilateral Cowboy has been released by developer Blendo Games. 
Console/PC, Programming

Get a job: Be a Senior Gameplay Engineer at Particle City  
by Staff [08.05.16]
Los Angeles-based studio Particle City is looking to hire an experienced gameplay engineer to take a senior role with the team working on the Titanfall mobile game.
Smartphone/Tablet, Programming, Recruitment

Come to GDC Europe for expert advice on rendering your games in 4K  
by Staff [08.05.16]
GDC Europe 2016 is happening very soon, and organizers want to highlight a talk taking place at the August conference will help you better understand what it takes to make 4K-ready games.
Console/PC, Programming, GDC Europe

Don't Miss: David Cage's classic postmortem of Indigo Prophecy 5
by David Cage [08.04.16]
With Quantic Dream's Indigo Prophecy now coming to PS4, it's a good time to take a look back at this feature-length postmortem of the game's development by designer and writer David Cage.
Console/PC, Programming, Art, Audio, Design, Production

Devs, submit your best Programming talks for GDC 2017  
by Staff [08.03.16]
Heads up game devs: GDC officials seek great submissions of interesting, cutting-edge Programming talks for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Get a job: Psyonix is hiring a UI Programmer  
by Staff [08.02.16]
Psyonix, that independent studio responsible for Rocket League, is looking for an experienced UI programmer to join the team working out of its offices in San Diego, California.
Console/PC, Programming, Recruitment

Abzu and the challenge of conveying emotions through game design 1
by Alex Wawro [08.02.16]
As Giant Squid releases Abzu, lead engineer Brian Balamut chats with Gamasutra about the practical challenges (and personal upsides) of making a chill nonviolent underwater exploration game.
Indie, Programming, Design