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June 24, 2017
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Updates » Programming
Blog: Writing a match-3 game in Unity
by Gamasutra Community [05.16.17]
An overview of how to build a match-3 game in Unity and detect matches in C# code.
Programming

Get a job: Blue Isle Studios is hiring a Gameplay Programmer 1
by Staff [05.15.17]
Blue Isle Studios is seeking a talented and enthusiastic gameplay programmer to build open world multiplayer games as a member of its team in Toronto.
Console/PC, Programming

Video Game Deep Cuts: Phoenix Point's Typeshift Prophet  
by Gamasutra Staff [05.14.17]
This week's Video Game Deep Cuts longform articles/videos include Julian Gollop on Phoenix Point, the making of Typeshift & the SteamProphet contest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Hunting for synchronicity in multiplayer 6
by Gamasutra Community [05.12.17]
A case study about maintaining a multiplayer game that relies on lockstep simulations. Or, a classic tale of painting yourself into a technical corner, and painstakingly finding your way out.
Programming, Design

Blog: An introduction to Unity Editor scripting - Part 2 8
by Gamasutra Community [05.11.17]
If you want to make an utility which extends the capability of an existing tool inside Unity or want to add something up for your ease or for your project, editor windows are the solution.
Programming, Production

Get a job: Giant Squid is hiring a Gameplay Programmer  
by Staff [05.08.17]
Giant Squid is looking for a multi-talented programmer/designer hybrid to help drive the creation of core gameplay features for its next project in Los Angeles, California.
Console/PC, Programming, Design, Recruitment

Video Game Deep Cuts: A Raw Data Scanner NESticle  
by Gamasutra Staff [05.07.17]
This week's highlights include videos on the making of Raw Data & the surprise debut of Scanner Sombre, plus the history of seminal NES emulator NESticle.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be a System Engineer at Disruptor Beam  
by Staff [05.05.17]
Star Trek: Timelines dev Disruptor Beam seeks a systems engineer to work with the platform and game developers, build, release and performance engineers, and data scientists at the Framingham, MA studio.
Social/Online, Smartphone/Tablet, Programming, Production, Recruitment

Tom Hall: 5 key design lessons I learned directing Wolfenstein 3D 3
by Jon Irwin [05.05.17]
Happy 25th birthday B. J. Blazkowicz! iD co-founder Tom Hall, who directed Wolfenstein 3D, shares 5 crucial lessons of game design he learned from making that game that he still uses to this day.
Console/PC, Programming, Art, Design, Production, History

Get a job: System Era is hiring a Sr. Gameplay Engineer  
by Staff [05.03.17]
System Era is looking for a gameplay engineer with a strong understanding of real-time game architecture to join its team in Seattle, Washington.
Programming, Recruitment

Blog: An introduction to Unity Editor scripting - Part 1
by Gamasutra Community [05.03.17]
There are instances where you may need to create tools and utilities for your game when Unity or 3rd party tools don't meet your needs. Here's how, in this case, editor scripting saved the day.
Programming, Business/Marketing

Blog: Memory optimization in Unity WebGL - Part 2
by Gamasutra Community [05.02.17]
This article will cover some tips and tricks for diagnosing and resolving memory-related issues with your Unity WebGL game.
Programming, Design

Get a Job: Insomniac Games is hiring a Gameplay Programmer  
by Staff [05.01.17]
Insomniac Games is looking for a Gameplay Programmer to design and implement gameplay features as part of its Burbank, California-based development team.
Programming, Recruitment

Game Tech Deep Dive: Reworking the Unreal Engine for racing 1
by Ivan Del Duca and Stefano Lecchi [05.01.17]
Milestone duo Ivan Del Duca and Stefano Lecchi discuss how the racing specialist transitioned from its in-house game engine to Unreal, breaking down the technical tweaks implemented along the way
Console/PC, Programming, Design, Deep Dive

Video Game Deep Cuts: That Cute TOSE Burnout  
by Gamasutra Staff [05.01.17]
This week's longform article/video highlights include a GDC talk on 'the aesthetics of cute', the hidden story of TOSE, & the return to car wrecking of key Burnout developers.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: A postmortem for the tree-trimming puzzle game Prune 17
by Gamasutra Community [04.28.17]
"Prune is a tiny mobile game about the simple pleasures of growing and cultivating trees. It's a delicate dance to remove that which does not matter in favor of that which does."
Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Get a job: Microsoft is hiring a Senior Technical Artist  
by Staff [04.27.17]
Microsoft's Xbox Design Studio is looking for an experienced Senior Technical Artist to join its Avatars Team in Redmond, Washington.
Social/Online, Programming, Art, Recruitment

Blog: Setting up one-button source code builds
by Gamasutra Community [04.26.17]
This blog describes how we set up a one-button build system for the source code at Our Machinery.
Programming, Production

Get a job: Sony PlayStation is hiring a Sr. UI Tools Programmer  
by Staff [04.24.17]
Sony's Santa Monica Studio is looking for a self-motivated Senior User Interface Tools Programmer to join its team in Playa Vista, California.
Programming, Recruitment

Video Game Deep Cuts: Deus Ex's China Lineage 1
by Gamasutra Staff [04.23.17]
This week's highlights include a classic Deus Ex postmortem, making Steam games successful in China, and the surprise smash hit Lineage 2 mobile game, among other things.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing