Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 9, 2016
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Programming
Game Design Deep Dive: Forza Horizon 3's online co-op multiplayer 1
by Grant Orban [11.16.16]
Playground Games designer Grant Orban describes the challenges in designing Forza Horizon 3's smooth-as-silk online co-op multiplayer campaign.
Console/PC, Programming, Design, Video, Deep Dive

Get a job: Telltale Games is hiring an iOS/Android Engineer  
by Staff [11.14.16]
Telltale Games is seeking an iOS/Android Engineer to help build out their next-generation platform technology for upcoming IPs and award-winning titles in San Rafael, California.
Smartphone/Tablet, Programming, Recruitment

How speedrunners are unlocking the secret lore of Owlboy  
by Alissa McAloon [11.14.16]
Owlboy's creators say there's enough cut content hidden in the game's code to fill an entire sequel, and speedrunners are searching for ways to use that to their advantage.
Console/PC, Indie, Programming, Video

Surviving the nine-year development of Owlboy  
by Bryant Francis [11.11.16]
We talked to the team at D-Pad Studio to learn about how they grappled with the emotional and technical challenges of finishing Owlboy.
Console/PC, Programming, Art, Design, Video

Video: Devs share some of the simplest AI tricks in the book  
by Staff [11.11.16]
In a brisk GDC 2015 panel, a handful of AI expertsfrom Insomniac, Maxis and more shared some of their favorite simple tricks for creating better game AI.
Console/PC, Indie, Programming, Design, Video

Come to GDC for a behind-the-scenes look Frostbite's rendering tech  
by Staff [11.09.16]
At GDC next year, Frostbite engineer Yuriy O'Donnell will shed light on how EA's' multipurpose engine efficiently handles the rendering challenges that come with supporting a wide gamut of games.
Console/PC, Programming, GDC

Blog: Implementing buffering in Unity multiplayer 6
by Gamasutra Community [11.09.16]
Let's look into how we can implement input buffering for a multiplayer Unity game, which gives us more control over how we utilize network bandwidth.
Programming, Design

Don't Miss: Using systems to explain systemic problems in Parable of the Polygons 7
by Staff [11.08.16]
Take a look at this interview from 2014 where Niki Case and Vi Hart talk about the design and intent behind the interactive article Parable of the Polygons.
Console/PC, Indie, Programming, Design

This week in video game blogging: Playing in heavy systems 1
by Gamasutra Community [11.07.16]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on workplace politics and the weight of history.
Console/PC, Programming, Design

A brief history of AI research in real-time strategy games 2
by Gamasutra Community [11.07.16]
"Researchers have made a transition from investigating AI techniques on RTS games in isolation, to collaborations & competitions on more complex games where techniques are matched up head-to-head."
Programming, Design, History

Video Game Deep Cuts: Secret Of Savage Donkey  
by Gamasutra Staff [11.06.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at 'vanishing secrets' in games, Skyrim wrestling dragons & the making of Donkey Kong.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

DeepMind and Blizzard team up to release API aimed at AI enhancement 2
by Alissa McAloon [11.04.16]
What’s next for Google’s DeepMind AI system after mastering Atari 2600 games and defeating expert level Go players? The APM-driven and sometimes chaotic multiplayer of StarCraft II.
Console/PC, Programming

Get a job: Telltale Games is hiring a Senior Full-Stack Developer  
by Staff [11.04.16]
Telltale Games is seeking a Senior Full-Stack Developer who can translate complex business and functional requirements into elegant, high-performance web/mobile applications and service in San Rafael, CA.
Console/PC, Programming, Recruitment

Rethinking AI behavior in Uncharted 4's vast world  
by Chris Kerr [11.04.16]
"We had interesting AI systems driving AI behaviors for regaining stealth, flanking, and NPCs that could really interact with the environment in lots of interesting ways."
Console/PC, Programming, Design

Game Design Deep Dive: Bringing the FPS to VR in Space Pirate Trainer  
by Dirk Van Welden [11.04.16]
"Best practices and established mechanics were useless or sometimes actively misleading, so we had to search for an optimal way to transfer the FPS experience into VR." -Dirk Van Welden, project lead on Space Pirate Trainer
VR, Indie, Programming, Design, Deep Dive

Details on GameMaker Studio 2 features roll out as limited beta begins  
by Alissa McAloon [11.02.16]
YoYo Games has announced GameMaker Studio 2, a new development tool that rebuilds the Studio platform with a new UI, node based coding, and overall updated workspaces.
Console/PC, Indie, Programming, Art, Production

Inside takes home top prize at 2016 Unity Awards  
by Chris Kerr [11.02.16]
The winners of this year's Unity Awards have been announced, with Playdead's dystopian platformer taking home the Golden Cube award for best overall game. 
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Get a job: Insomniac Games is hiring a Senior Gameplay Programmer  
by Staff [11.01.16]
Insomniac Games is seeking a Senior Gameplay Programmer to combine strong programming and 3D math skills with creativity and a passion for games to create amazing gameplay in Burbank, California.
Console/PC, Programming, Recruitment

Facebook's standalone gaming client is live, Unity support in beta  
by Alissa McAloon [11.01.16]
Facebook's freshly revealed Gameroom is a downloadable client that allows users to access a library of Facebook games without the need to load into the website or even open a browser.
Console/PC, Indie, Programming, Production

See you tomorrow at the inaugural standalone Virtual Reality Developers Conference!  
by Staff [11.01.16]
The first-ever standalone Virtual Reality Developers Conference starts tomorrow! Passes are sold out, so for those of you attending, show organizers have one message: get ready to have a good time!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, VRDC