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December 18, 2014
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December 18, 2014
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Updates » Programming
On prototyping and coding your own ideas 15
by Gamasutra Community [11.20.14]
Why "words fall inherently short" -- "If you are a game designer, but unable to code, know this: the best way to validate and communicate your own ideas to others is to make your own prototypes."
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Sharpen your game dev toolset with tips from Ubisoft at GDC 2015  
by Staff [11.19.14]
Ubisoft's David Lightbown believes the tools we use to make games could stand to be honed, and he's coming to GDC 2015 in March to show us how it's done.
Console/PC, Programming, GDC

Inventory.GetGladiator() - How modular code interacts with the world 2
by Gamasutra Community [11.19.14]
"We are trying to make the code completely modular, so all the systems exist with as few dependencies as possible. They fetch all their information from the world, process it, and then put the information back."
Console/PC, Indie, Programming

Get a job: Insomniac seeks an experienced Engine Programmer  
by Staff [11.17.14]
The house that built Sunset Overdrive and the Ratchet & Clank games is looking to hire a senior engine programmer to work on Xbox One projects in the studio's Burbank, CA office.
Console/PC, Programming, Recruitment

Blog: From never coding to making a game in Unreal Engine 4 5
by Gamasutra Community [11.17.14]
"It took me 5 months to go from ZERO to ONE! 5 Months ago I decided to dive deep into game development. Something deep down was telling me I needed to understand all facets of game development."
Smartphone/Tablet, Indie, Programming, Design, Production

Get a job: The Workshop is hiring Programmers  
by Staff [11.14.14]
The Workshop, which worked on The Evil Within and Sorcery, is looking for multiple coders of varying experience levels to join its Marina Del Rey, CA studio.
Console/PC, Programming, Recruitment

Don't Miss: Carmack's tips on functional programming 11
by John Carmack [11.14.14]
In this classic in-depth feature reprinted from #altdevblogaday, id Software cofounder and Oculus VR CTO John Carmack uses C++ to reveal the value of programming in a functional style.
Console/PC, Indie, Programming

A guide to creating procedural terrain 4
by Gamasutra Community [11.14.14]
Code samples and techniques for creating procedural terrain -- a comprehensive guide that should get you on your way.
Console/PC, Smartphone/Tablet, Indie, Programming

Don't Miss: Designing the hit mobile game Monument Valley Exclusive 8
by Kris Graft [11.13.14]
Earlier this year, Monument Valley lead designer Ken Wong told us about designing a game that stands out from the crowd with a development team embedded inside a creative agency.
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Oculus just made its mobile SDK available to all developers  
by Alex Wawro [11.12.14]
Oculus VR just released a version of its Oculus Mobile SDK to the public with documentation and a smattering of demos in an effort to broaden developer support for the platform.
Smartphone/Tablet, Programming, Business/Marketing

Looking back at XBLIG: The do-it-yourself console marketplace Exclusive 13
by Christian Nutt [11.12.14]
What happened to the Xbox Live Indie Game developers? What did they learn from working with the Xbox 360-based marketplace, and the XNA dev tool? We ask them.
Console/PC, Indie, Programming, Production, Business/Marketing, Exclusive

Get a job: Crystal Dynamics needs a Software Engineer  
by Staff [11.11.14]
The house that built the latest Tomb Raider is hiring a generalist programmer to work on a game team in Redwood City, CA to develop and improve engine systems and tools pipelines for AAA titles.
Console/PC, Programming, Recruitment

How did Ubisoft take Assassin's Creed co-op? Find out at GDC 2015  
by Staff [11.11.14]
Assassin's Creed Unity launches this week, and one of its most unique features is a four-player cooperative multiplayer mode. Find out how it was made from a Ubisoft programmer at GDC 2015.
Console/PC, Programming, GDC

Offering Early Access with Google Play Beta 7
by Gamasutra Community [11.11.14]
"About a month before launch, we created the public beta group, and opened up invitations to our social media followers. Within a few days we had about 500 Android testers in the group."
Smartphone/Tablet, Programming, Production, Business/Marketing

Rendering a realistic-looking, varied crowd 6
by Gamasutra Community [11.11.14]
"I wanted to draw a huge amount of characters in the crowd, with sufficient visual variety that they looked like a crowd of individuals as opposed to multiple copies."
Console/PC, Indie, Programming, Art

Blog: Follow the code 1
by Gamasutra Community [11.11.14]
"Follow your code to conclusion as soon as you can. Create the stovepipe from coals to smoke, that guarantee that your entire system works end-to-end as soon as possible."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

High-end graphics on iPad? DICE experiments with Metal and Battlefield 14
by Christian Nutt [11.07.14]
DICE has been experimenting with high-end graphics tech on Apple's tablets, and credits its new Metal tech, which debuted with iOS 8, for letting the studio use high-powered Frostbite engine in iOS.
Smartphone/Tablet, Programming

Get a job: Be a Programmer for The Workshop  
by Staff [11.07.14]
Generalist game dev programmers, take note: The Workshop is looking for multiple coders of varying experience levels to join its Marina Del Rey, CA studio and work on console titles.
Console/PC, Programming, Recruitment

Don't Miss: A postmortem look at how Blizzard built Diablo II 3
by Erich Schaefer [11.07.14]
Diablo II executive producer Erich Schaefer details what went right -- and wrong -- during development of what became one of Blizzard's most impactful games.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing

How to set up third-party version control in Unity 7
by Gamasutra Community [11.07.14]
A quick and simple guide. "I'm no expert on the subject, but I hope this helps someone or puts him on track on what to do to keep yourself and your team sane enough when managing it."
Console/PC, Smartphone/Tablet, Indie, Programming