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December 2, 2016
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Updates » Programming
NYU Game Center announces scholarship for women pursuing game dev 1
by Alissa McAloon [10.21.16]
The scholarship will cover tuition for three students over the next six years, starting in Fall 2017.
Indie, Programming, Art, Design, Production

Dont miss: The history of Civilization 1
by Benj Edwards [10.21.16]
"The story of Civ's genesis is neither simple nor straightforward. It's clear that a large confluence of inspirations ultimately combined in Meier's brain to form Civilization."
Console/PC, Programming, Design, Production

Get a Job: Insomniac Games is hiring a Senior Programmer  
by Staff [10.20.16]
Insomniac Games is seeking a senior programmer ready to be a decision maker, a mentor, and a key player in a dynamic team in Durham, NC.
Console/PC, Programming, Recruitment

Inside the PlayStation 4 Pro with Mark Cerny 1
by Alex Wawro [10.20.16]
In which we attempt to distill the salient points Gamasutra gleaned from going over the technical specifications of Sony's bigger, faster PlayStation 4 Pro with lead system architect Mark Cerny.
Console/PC, Programming, Production, Business/Marketing

Learn about the future of VR/AR from HTC, Intel and ARM at VRDC!  
by Staff [10.20.16]
Cutting-edge companies like HTC, Microsoft and Intel are sponsoring in-depth talks about everything from where VR is now to where it's going -- and how developers can make the most of it -- at VRDC!
VR, Programming, Design, Production, VRDC

Blog: Building a high-performance lighting system for 2D games  
by Gamasutra Community [10.18.16]
Learn how Alexander Birke built a 2D lighting system capable of rendering hundreds of arbitrarily shaped lights, fast enough to run on mobile and handhelds.
Smartphone/Tablet, Programming, Production

Industrial Light & Magic is hiring a Gameplay Programmer 1
by Staff [10.17.16]
Industrial Light & Magic is seeking a gameplay programmer to design and implement solutions for gameplay mechanics, AI, player controls, animation, physics, and UI in San Francisco, CA.
VR, Console/PC, Programming, Recruitment

What the code of No Man's Sky says about procedural generation 1
by Alissa McAloon [10.17.16]
A programmer dissected the code of No Man's Sky to find out exactly how it procedurally generates planets full of unique content.
Console/PC, Programming

Get a job: Cellar Door Games is hiring a Unity Programmer  
by Staff [10.14.16]
Cellar Door Games is seeing a Unity Programmer to create core game systems and their respective tools on PC, consoles, and mobile platforms using the Unity Engine in Toronto, Ontario.
Console/PC, Indie, Programming, Recruitment

Blog: Common mistakes in game animation  
by Gamasutra Community [10.12.16]
Some very basic tips and tricks which could be useful to other developers starting to work with in game animation.
Programming, Design

A peek into the complicated creation of realistic eyeballs in video games  
by Kris Graft [10.07.16]
If the eyes are a window into one’s soul, video game characters are a bit…soulless. A recent article on Fastco Design delves into the challenge of rendering a perfectly realistic eyeball.
Programming, Design

Get a job: Insomniac Games is hiring a Senior Programmer  
by Staff [10.06.16]
Insomniac Games is seeking a Senior Programmer to design and implement gameplay systems and features, and contribute to long term development and direction of gameplay department in Durham, NC.
Console/PC, Programming, Production, Business/Marketing, Recruitment

GDC 2017 opens for registration with new features!  
by Staff [10.05.16]
Now's your chance to sign up for the world's largest and longest-running event for game developers: Game Developers Conference 2017 is now open for registration!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Capy is hiring a Gameplay Programmer  
by Staff [10.04.16]
Toronto-based independent game developer Capy (short for Capybara Games) is seeking a multi-talented coder to work as a gameplay programmer alongside the rest of the team in Canada.
Indie, Programming, Recruitment

Blog: Building an RPG battle system, part 1  
by Gamasutra Community [10.04.16]
"Using two games I've designed as an example, the article dives into process and particulars of designing a battle system for a digital roleplaying game."
Programming, Design

Get a job: Be a Gameplay Programmer at Industrial Light & Magic  
by Staff [10.03.16]
Industrial Light & Magic (ILM), Lucasfilm's VFX/animation studio, is looking to hire a programmer to write game code alongside a team of artists and designers at its San Francisco, CA office.
VR, Console/PC, Programming, Recruitment

Don't Miss: Finding the beat in Crypt of the NecroDancer 11
by Ryan Clark [10.03.16]
In this timeless Deep Dive, rhythm-based roguelike Crypt of the NecroDancer creator Ryan Clark shares how he discovered, then carefully tweaked the game's signature beat mechanic.
Indie, Programming, Audio, Design

Sponsored: Bandai Namco has a brand new U.S. office - and they're hiring! 2
by BANDAI NAMCO Entertainment America [10.03.16]
BANDAI NAMCO Entertainment America Inc. is hiring! Be a part of the company behind video game franchises ranging from Pac-Man to Tekken.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Sponsored Article

Blog: Things that can muddle your replay feature 1
by Gamasutra Community [10.03.16]
This blog post lists things that might cause problems when you implement replay feature to your game. It also has some suggestions about avoiding those issues.
Programming, Design

Blog: Generic classes in Unity 1
by Gamasutra Community [09.30.16]
Blindflug Studios' former game designer and programmer Tabea Iseli has put together a short beginners guide to generic classes in Unity and when they might be useful to you.
Programming