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August 28, 2016
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August 28, 2016
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Updates » Programming
Get a job: Be a Gameplay Programmer at Insomniac Games  
by Staff [07.01.16]
Edge of Nowhere developer Insomniac Games seeks a gameplay programmer to work closely with its design and animation departments in Durham, North Carolina to build game systems and features.
Console/PC, Programming, Recruitment

Get a job: Double Fine is hiring a Lead Programmer  
by Staff [06.29.16]
The studio responsible for games like Broken Age, Massive Chalice and Costume Quest is looking for an experienced programmer to take a lead role at Double Fine's San Francisco HQ.
Indie, Programming, Recruitment

Don't Miss: Reflections on the afterimage of Final Fantasy VII 14
by Christian Nutt [06.29.16]
In this timeless feature, Christian Nutt plays the 1997 original and considers what lessons the nearly 20-year old game, soon to be remade for its anniversary, holds for the game developers of today.
Console/PC, Programming, Art, Audio, Design, Production

Video: Lessons learned developing 2 games for 4 VR platforms  
by Staff [06.28.16]
So what's it like to make games for all these different virtual reality headsets? That's exactly what VR game developer E McNeill spoke to in this talk he gave at the inaugural VRDC during GDC 2016.
VR, Indie, Programming, Design, Production, Business/Marketing, Video, Vault

Don't Miss: The tricky history of Tony Hawk's Pro Skater 10
by Matt Barton, Bill Loguidice [06.28.16]
In this timeless 2009 feature Bill Loguidice and Matt Barton trace the history of Tony Hawk's Pro Skater, the game that popularized a niche genre and sparked a host of imitators.
Console/PC, Programming, Design, Production, Business/Marketing

Lumberyard beta 1.3 brings improved graphics and greater VR support  
by Chris Kerr [06.28.16]
The release of Lumberyard beta 1.3 marks the first time the fledgling engine has received a significant graphical boost since being unveiled in February.
VR, Console/PC, Programming, Production

Get tips on supercharging your mobile game's database at GDC Europe  
by Staff [06.27.16]
Hey devs, come out to GDC Europe and catch Cygames' Shuichi Kurabayashi talking about how to create a database engine for your mobile game that's 20x faster and optimized for millions of players.
Smartphone/Tablet, Programming, GDC Europe

Get a job: Industrial Light & Magic seeks a Gameplay Programmer  
by Staff [06.24.16]
Industrial Light & Magic (ILM), Lucasfilm's VFX/animation studio, is looking to hire a programmer to write game code alongside a team of artists and designers at its San Francisco, CA office.
Console/PC, Programming, Recruitment

The Disco Generator: Procedural level generation in All Walls Must Fall 3
by Gamasutra Community [06.23.16]
Isaac Ashdown, former senior programmer at Yager, offers a detailed rundown of the procedurally-generated discotheque levels in the upcoming game from his new studio, Inbetweengames.
Programming, Design

Smithsonian to document evolution of game industry with Video Game Pioneers Archive 2
by Chris Kerr [06.23.16]
"The Video Game Pioneers Archive will allow the Smithsonian and like-minded organizations to capture the history of this technical and creative industry."
Programming, Design, Production

Blog: Unity, HTML5, CORS, and you 1
by Gamasutra Community [06.23.16]
When publishing your Unity content to the WebGL target, it is likely you will run into issues with CORS. Here's a bit of guidance to help you out.
Social/Online, Programming

Get a job: Turbine is hiring an experienced Android Engineer  
by Staff [06.22.16]
The house that built Lord of the Rings Online and the Infinite Crisis MOBA seeks to hire a senior Android engineer to work on mobile projects at its Needham, Massachusetts office.
Smartphone/Tablet, Programming, Recruitment

Learn to make your game run better on mobile devices at GDC Europe  
by Staff [06.22.16]
Intel's Antoine Cohade will lead a session at GDC Europe this summer about how to efficiently reduce your games' power consumption and optimize it for better performance on today's mobile hardware.
Smartphone/Tablet, Programming, GDC Europe

Get a job: Be an AI Software Engineer at Respawn  
by Staff [06.21.16]
The house that built Titanfall seeks an AI engineer to work on its upcoming third-person Star Wars game alongside the rest of the team at Respawn's Southern California HQ.
Console/PC, Programming, Recruitment

From PS4 to 1.44 MB floppy: Porting Retro City Rampage to MS-DOS 2
by Staff [06.21.16]
In this video recorded at GDC 2016, Vblank Entertainment's Brian Provinciano walks through how (and why) he ported his modern throwback game Retro City Rampage to run on MS-DOS.
Console/PC, Indie, Programming, Production, Video, Vault

How to take advantage of textures in the vertex shader 9
by Gamasutra Community [06.21.16]
Two Tequila Works (Deadlight, Rime) devs run down their unique tricks for taking advantage of textures in the vertex shader.
Console/PC, Indie, Programming

Bethesda implements Steam-linking to protect modders from piracy 2
by Chris Kerr [06.20.16]
Anyone who wants to upload a Fallout 4 mod for PC or consoles will now need to link their Steam account to Bethesda.net. 
Console/PC, Programming

What devs at E3 were saying about Project Scorpio and PlayStation Neo 4
by Bryant Francis [06.20.16]
At E3, we spoke to developers about the prospects of developing for the new upgraded consoles from both Microsoft and Sony.
Console/PC, Programming, Production, Business/Marketing, E3

Mount & Blade 2 dev will release gameplay code to support modders  
by Chris Kerr [06.17.16]
Mount & Blade 2: Bannerlord developer Taleworlds will make the game's code available to modders "so they'll be able to make whatever they want."
Console/PC, Programming, Business/Marketing

Blog: Load Testing with Locust.io  
by Gamasutra Community [06.16.16]
A brief overview of how Kongregate uses Locust.io to perform distributed load testing of its infrastructure on Amazon Web Services.
Programming