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October 4, 2015
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October 4, 2015
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Updates » Programming
Don't Miss: The story of Blizzard's first-ever Warcraft multiplayer match 10
by Patrick Wyatt [08.28.15]
"Something changed when I played the first multiplayer game of Warcraft." - Patrick Wyatt, programmer of Warcraft: Orcs vs. Humans, writes in the opening to this excellent 2012 feature.
Console/PC, Programming, Design

Get a job: Be a Gameplay Programmer at Insomniac Games  
by Staff [08.27.15]
The folks who created Ratchet & Clank and Sunset Overdrive are aiming to hire a coder to work at Insomniac's Durham, North Carolina studio on a virtual reality project.
Console/PC, Programming, Recruitment

Designing a jump in Unity 6
by Gamasutra Community [08.27.15]
"Cloud Critters is all about jumping. We decided early in the development of Cloud Critters that we wanted a jump with variable height and power -- something closer to Super Mario or Metroid."
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Google Analytics in a PC game: A tutorial 2
by Gamasutra Community [08.27.15]
"Using Google Analytics has been quite popular for the web sites and mobile apps lately but this is not the case with the desktop PC software." Want to do it? Read on.
Console/PC, Indie, Programming

Reminder: GDC 2016 call for submissions closes tomorrow!  
by Staff [08.26.15]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2016 Game Developers Conference in San Francisco, CA ends tomorrow (8/27). Don't miss your deadline!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Preprocessing analytics events  
by Gamasutra Community [08.26.15]
"Multiple passes allow several types of optimisations and, more importantly, make it easier to write clean, maintainable and bug-free code. In the future, we plan to introduce additional cleanup steps in the preprocessor."
Smartphone/Tablet, Programming, Business/Marketing

Test your game designs as bulk simulations, with map/reduce  
by Gamasutra Community [08.26.15]
"it is crucial to verify that all starting scenarios provide an engaging flow from curiosity to thirst. Designers need to use a testing tool to exercise and evaluate more scenarios than is possible using manual testing."
Smartphone/Tablet, Programming, Design

Into the asylum: A postmortem of Human Head Studios' Lost Within  
by Chris Rhinehart, Ryan Jackson [08.26.15]
A detailed, candid postmortem of the mobile horror game -- from concept to crunch and everything in between, this article tells the story of what it took to build Weatherby Asylum.
Smartphone/Tablet, Programming, Design, Production, Business/Marketing

Crucial lessons from 7 game jam prototypes that went commercial 6
by Bryant Francis [08.25.15]
Game jams aren't just a way to try out new ideas and unclog your creativity--they can also result in viable commercial products! We looked for lessons in several jam titles that made it to market.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Get a job: Double Fine is looking to hire a Senior Programmer  
by Staff [08.24.15]
The studio responsible for games like Broken Age, Massive Chalice and Costume Quest is looking for an experienced programmer to take a senior role at Double Fine's San Francisco HQ.
Console/PC, Indie, Programming, Recruitment

Quick tutorial: 2D sprite animations in Unity 1
by Gamasutra Community [08.24.15]
"For this post I’ll just go over the basics and explain how we use Unity’s Sprites to make simple (and later complex) 2D sprite animations."
Console/PC, Smartphone/Tablet, Indie, Programming

Video: Why you shouldn't rely on emergent behavior in your game AI 6
by Staff [08.21.15]
At GDC 2013, video game AI designer Ben Sunshine-Hill makes a case for why, in game development, prioritizing emergent behavior in AI design means you are not doing your job.
Console/PC, Programming, Video, Vault

Get a job: Be a Senior Software Engineer at NetherRealm Studios  
by Staff [08.20.15]
The studio that makes Mortal Kombat seeks an experienced software engineer to join the team at its Chicago, IL studio and refine/redefine the studio's approach to creating mobile games.
Console/PC, Smartphone/Tablet, Programming, Recruitment

Don't Miss: The all-or-nothing postmortem of Frozenbyte's Trine 9
by Staff [08.20.15]
"Trine had a lot riding on it. If it would not be successful...debts would probably devour the company. But it was also a project full of potential -- Trine was to be the rebirth of Frozenbyte."
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Feature requirements and game dev: Do they go together? 6
by Gamasutra Community [08.20.15]
"Quick question: are you in the software industry if you make games? The short answer is no. (The longer answer is ‘yes in some ways, no in others.’)"
Console/PC, Indie, Programming, Production

Making the move from spare time to full time game development  
by Phill Cameron [08.20.15]
We talk to Heat Signature's Tom Francis about making the move from developing in his spare time to making it his full-time job.
Console/PC, Indie, Programming, Design, Production

GDC Europe 2015 talks are now available on the GDC Vault  
by Staff [08.19.15]
GDC officials are happy to announce that the many talks delivered by game industry at experts at GDC Europe 2015 earlier this month in Cologne, Germany are now available to watch on the GDC Vault.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Vault

Get a job: Vrse seeks a Unity Developer  
by Staff [08.19.15]
If you're "passionate about revolutionizing storytelling through virtual reality," then this job as a Unity engineer at LA-based startup Vrse might be for you.
Console/PC, Programming, Recruitment, VR

Riot launches 'tech blog' with League of Legends game dev secrets  
by Christian Nutt [08.18.15]
Learn from the developers at Riot Games with in-depth discussions of how League of Legends is created -- from the ground up.
Console/PC, Programming

IndieCade expands conference for 2015  
by Christian Nutt [08.18.15]
The popular independent development festival returns for a new year -- with a revamped conference track and a keynote from notable indies Naomi Clark, Nina Freeman, and Robert Yang.
Indie, Programming, Design, Business/Marketing