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September 21, 2018
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    Emma Kidwell
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    Katherine Cross
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Updates » Programming
How Doom 2016's AI reinforces its 'push forward' combat design 2
by Gamasutra Community [08.07.18]
AI expert Dr. Tommy Thompson examines the AI toolchain adopted in id's 2016 revamp of Doom, where it comes from and the secrets that reinforce the game's 'Push Forward Combat' philosophy.
Console/PC, Programming

Blog: How to create amazing effects with animation curves in Unity
by Gamasutra Community [08.06.18]
The main objective of this blog post is to show you some simple ways to create cool and simple animations using animation curve in the script easily.
Programming, Design

Here's how the furry denizens of Animal Crossing read player mail 1
by Chris Kerr [08.06.18]
Security researcher James Chambers, who's spent plenty of time digging into the inner-workings of the franchise, has explained exactly how the animals parse letters written by players. 
Programming, Design

Inside the technical art design of Sausage Sports Club 1
by Gamasutra Community [08.06.18]
One of the devs offers a breakdown of the best shaders and effects used in Sausage Sports Club with gifs and explanations.
Indie, Programming, Art

Video Game Deep Cuts: It's VGDC Issue #100!  
by Gamasutra Staff [08.06.18]
This week's longform article & video highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Defiant Studios is hiring a Lead Engine Programmer  
by Staff [08.03.18]
Defiant Studios is looking for an experienced Engine Programmer who has a broad range of skill sets and capabilities to help build and develop its projects in New York, NY.
Programming, Recruitment

Get a job: Republique dev Camouflaj is hiring a Gameplay Programmer  
by Staff [08.02.18]
Based in Bellevue, WA, Camouflaj is looking for a dev to work closely with its engineers and designers on core AI systems and mission mechanics.
Console/PC, Programming, Recruitment

Weekly Jobs Roundup: Capcom, FoxNext, and more are hiring now!  
by Staff [08.01.18]
Developers like FoxNext, Roblox, Capcom, Deck Nine, and more are looking to fill multiple positions across several different disciplines.
Programming, Art, Design, Production, Recruitment

Blog: Introduction to Unity serialization and game data 1
by Gamasutra Community [08.01.18]
The main objective of this blog post to learn about Unity serialization and game data, so let's get started!
Programming, Design, Production

GDC 2019 is looking for great Programming talks -- pitch yours today!  
by Staff [07.30.18]
Hey devs! GDC officials seek great submissions of interesting, cutting-edge Programming talks for the GDC 2018 Main Conference, from now through August 17th!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, GDC

Video Game Deep Cuts: Slay The Totally Accurate Spire  
by Gamasutra Staff [07.29.18]
This week's highlights include juicy math(s) in Slay The Spire, the creation of Totally Accurate Battlegrounds, and loads more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Valve showcases how devs can prevent denial-of-service attacks  
by Staff [07.26.18]
In this GDC 2018 session, Valve's Fletcher Dunn presents a quick overview of denial-of-service attacks, standard solutions, and the unique challenges game developers face in preventing them.
Console/PC, Programming, Video

Weekly Jobs Roundup: Disbelief, Roblox, and more are hiring now!  
by Staff [07.26.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Production, Recruitment

Get a job: Roblox is hiring a C++ Engineer  
by Staff [07.24.18]
Roblox is looking for a C++ Engineer to join its Game Engine Team in San Mateo, CA.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Recruitment

Blog: Thoughts on textual procedural generation and narration 3
by Gamasutra Community [07.24.18]
After reviewing basic techniques for narrative writing in games and less basic ones, such as the use of AI, we propose the idea of a narrative and lore design emerging from the actions of the players.
Programming, Design, Production

Blind Mind Studios releases source code for Star Ruler 2  
by Chris Kerr [07.24.18]
With the studio having been inactive for the past few years, Blind Mind decided to open source the title to allow anyone interest to see how its engine works and start tinkering.
Console/PC, Programming, Production, Business/Marketing

Blog: How to construct a card game 3
by Gamasutra Community [07.23.18]
In this article Nick Kinstler explains what a card file is, and provides an outline of the card game development process.
Programming, Design, Production

Video Game Deep Cuts: Go, Go, No Man's Pokemon  
by Gamasutra Staff [07.22.18]
This week's longform game writing/video highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How to solve collision problems in game programming  
by Staff [07.20.18]
In this GDC 2016 session, Blizzard Entertainment's Erin Catto explores how to solve collision problems in game programming.
Console/PC, Programming, Video

Keywords acquires Canadian developer Snowed In Studios  
by Chris Kerr [07.20.18]
International game service provider Keywords has acquired Ottawa-based developer Snowed In Studios for an undisclosed fee. 
Programming, Production, Business/Marketing