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April 24, 2014
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Updates » Programming
Google Play Games service levels up with cross-platform multiplayer and more 6
by Christian Nutt [03.17.14]
The SDK's functionality is being upgraded significantly, and lead product manager Greg Hartrell walks Gamasutra through the upgrades.
Social/Online, Smartphone/Tablet, Programming, GDC

Making a game to fight cancer - Play to Cure: Genes in Space 1
by Christian Nutt [03.14.14]
Developer Guerilla Tea explains the ups and downs of creating a mobile game that sifts through raw data to help cancer researchers find a cure.
Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC 2014: Our lecture recommendations for press  
by Simon Carless [03.14.14]
"Both for the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at the show."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Crytek goes mobile: The challenge of developing The Collectables 1
by Christian Nutt [03.14.14]
Going from developing Ryse to developing on the iPad -- Crytek's Hungary studio has made a huge pivot. Its head Kristoffer Waardahl tells Gamasutra all about the challenges.
Console/PC, Smartphone/Tablet, Programming, Design, Production, Business/Marketing

Road to the Student IGF: John Gottschalk on Westerado  
by John Polson [03.13.14]
While still in school these students convinced Adult Swim Games to host their game, a Legend of Zelda meets Cowboyana Western adventure which emphasizes player agency and "gun-versations."
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Video, IGF

Blog: Code generation fun with Unity 10
by Gamasutra Community [03.13.14]
"Many Unity code samples use a string identifier. In this post i will explore a different, safer and automated technique that achieves the same result, but does not require using strings."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Blog: 5 things learned porting from Flash to Unity 9
by Gamasutra Community [03.13.14]
On the game's opening: "This takes about an hour to do in Flash, including easy tweaks to animations and all that. In Unity, however, that opening sequence took us hours to get right."
Indie, Programming

Cutting corners: Networking design in Journey 7
by Gamasutra Community [03.13.14]
"For a small team, creating an anonymous, seamless online game was an ambitious goal... We knew that... single-player design hacks unravel when unpredictable remote players are involved."
Console/PC, Programming, Design

GDC 2014 talks feature experimental games, Sony tech, #1ReasonToBe  
by GDC Staff [03.12.14]
We highlight talks that exemplify the breadth and depth of GDC 2014, from the #1ReasonToBe panel to an experimental gameplay workshop and a presentation from Sony about innovative hardware design.
Console/PC, Indie, Programming, Design, Production, GDC

Full native Linux support comes to CryEngine 2
by Kris Graft [03.11.14]
Crysis and Ryse developer Crytek confirmed today that its CryEngine game engine now has full native Linux support.
Console/PC, Programming, Production, Business/Marketing

A quick look at localization best practices 14
by Gamasutra Community [03.11.14]
"The best way to handle localization is to think about it from the start of your project. You shouldn’t treat your primary language differently than the other languages supported by your apps."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Business/Marketing

The Wolfram Language will soon be integrated into Unity Exclusive 43
by Mike Rose [03.10.14]
The Wolfram Language will soon be integrated directly into the Unity engine, allowing game devs to implement the language in their projects.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Exclusive

'What's the best game dev advice you've ever received?' Exclusive 24
by Kris Graft [03.07.14]
There's a lot of good advice out there about game development, and a lot of bad advice. Today, we took to Twitter to try to get a taste of both the best and the worst.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

PlayStation's software boss and the creator of the Move together in new GDC talk 2
by Kris Graft [03.07.14]
Game Developers Conference has just confirmed a vendor session from Sony Computer Entertainment America that you’ll want to keep an eye on.
Console/PC, Programming, GDC

Postmortem: An iPad kids' game from Rare veterans - Jack and the Beanstalk 1
by Gamasutra Community [03.07.14]
Three Rare alumni gathered to create fairytale adventures for kids in the tablet space -- and this is the story of the development their most ambitious project yet.
Smartphone/Tablet, Indie, Programming, Art, Production, Business/Marketing

A Dark Room's unique journey from the web to iOS Exclusive 3
by Leigh Alexander [03.06.14]
Leigh Alexander examines the unique, evocative A Dark Room, catching up with its creator -- and the distant collaborator passionate enough about the game's message to undertake its iOS port.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Exclusive

A veteran game dev's cry: 'Please fix your hiring practices' 83
by Gamasutra Community [03.06.14]
"I've been creating games and game engines for over 20 years... But despite this vast wealth of experience, I am certifiably un-hirable in the video game industry," writes one exasperated veteran.
Console/PC, Smartphone/Tablet, Programming, Production, Business/Marketing, Recruitment

Microsoft teases DirectX 12 unveil for GDC 16
by Christian Nutt [03.05.14]
A new Twitter account and website reveal that the tech giant will unveil the latest version of its DirectX APIs on March 20, alongside the 2014 Game Developers Conference.
Console/PC, Smartphone/Tablet, Programming

Road to the Student IGF: Gabe Cuzzillo on Foiled Exclusive 1
by John Polson [03.05.14]
Local multiplayer dueler Foiled is "Super Smash Bros meets Nidhogg," with platforming influenced by Super Meat Boy, explains Foiled co-creator Gabe Cuzzillo.
Console/PC, Indie, Programming, Design, Production, Exclusive, Video, IGF

Upcoming exhibition to feature China's emerging indies Exclusive  
by Leigh Alexander [03.05.14]
What's China's indie game scene like? Bryan Ma is curating an exhibition of Chinese art games for Babycastles in New York City, and talks to Gamasutra about some unique challenges facing the nascent space.
Indie, Programming, Art, Design, Exclusive, China