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May 21, 2013




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Updates » Programming
How one charity is using games to bring bicycles to those in need  
by Leigh Alexander [04.23.13]
After some tough lessons in being a new publisher, Global Gaming Initiative has regrouped with a unique proposition to fund games whose proceeds will tangibly benefit real-world charities.
Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Production

See this new fluid simulation algorithm in action 7
by Mike Rose [04.23.13]
A new fluid simulation algorithm that utilizes the same PhysX SDK framework that is used to simulate cloth and deformables is expected to be included in future versions of the toolset.
Console/PC, Programming, Design, Video

How programmers can avoid distractions, and stay on task GDMag Exclusive 17
by Chris Parnin [04.23.13]
Programmers need to concentrate, but a life is full of distractions. How can you maximize productivity and keep focused? This article offers real solutions for this very real problem.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, GD Mag Exclusive

Final reminder: Call for GDC Europe 2013 talks closes today!  
by Staff [04.22.13]
Game Developers Conference Europe 2013 organizers are reminding that the show's call for lectures will close today- submit your talks for the August show in Cologne before midnight PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

How programmers can avoid distractions, and stay on task GDMag Exclusive 17
by Chris Parnin [04.22.13]
Programmers need to concentrate, but a life is full of distractions. How can you maximize productivity and keep focused? This article offers real solutions for this very real problem.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, GD Mag Exclusive

Oculus Rift on a treadmill: A studio tries to take VR a step further 17
by Mike Rose [04.22.13]
Virtuix, the studio behind the upcoming Omni natural motion treadmill for virtual reality devices, has released a demo of the hardware working alongside the Oculus Rift 3D visor.
Console/PC, Programming, Design, Video

Send your dirty dev tricks for the final issue of GD Mag!  
by Staff [04.19.13]
Game Developer is bringing back one of one of its most popular features: Dirty Coding Tricks! It's not just for coders, though; send us stories of your dirtiest workarounds for other dev discipline.
GD Mag, Programming, Art, Audio, Design, Production

Call for GDC Europe 2013 talks closes on Monday - submit now!  
by GDC Staff [04.19.13]
Game Developers Conference Europe 2013 organizers are reminding that the show's call for lectures will close on Monday April 22nd - submit your talks for the August show in Cologne today!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Is this AI tool right for you? A RAIN{indie} review GDMag Exclusive 9
by Dave Mark [04.18.13]
How does Rival Theory's free development tool RAIN{indie} stack up? Dave Mark, president and lead designer at AI consultancy Intrinsic Algorithm gives you the rundown.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Design, Production, GD Mag Exclusive

How one developer designed a streaming client 8
by Gamasutra Community [04.18.13]
When it came time to create a streaming installer for his MMO, Robert Basler researched it -- and designed one. Here, he shares the fruits of his research into multi-platform streaming clients.
Console/PC, Indie, Programming

A quick and useful guide to analog stick dead zones 18
by Gamasutra Community [04.17.13]
With indies flocking to the Ouya, they're faced with its controller -- and this quick and practical post from a former Sony developer offers a code-based guide to analog stick dead zones.
Indie, Programming

How one developer evolved better RPG mechanics 10
by Gamasutra Community [04.16.13]
By using computational evolution, one designer created a game where spells and abilities evolved based on how players used them -- potentially opening up a new world of RPG mechanics.
Indie, Programming, Design

The hard road to the Baldur's Gate remake 6
by Trent Oster [04.16.13]
It's a beloved classic, but making a new version for tablets and contemporary PCs turned out to be a much bigger challenge than the team at Overhaul had anticipated.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Black Annex: A QBasic game for the 21st century Exclusive 6
by Mike Rose [04.15.13]
Black Annex is a nifty-looking strategy game from Australian indie studio Man Fight Dragon. What really makes the game stand out is that it has been written entirely in the decades-old QBasic programming language.
Console/PC, Indie, Programming, Design, Exclusive, Video

The hard road to the Baldur's Gate remake 6
by Trent Oster [04.15.13]
It's a beloved classic, but making a new version for tablets and contemporary PCs turned out to be a much bigger challenge than the team at Overhaul had anticipated.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Making a game the Nintendo way - Luigi's Mansion: Dark Moon Exclusive 7
by Staff [04.12.13]
Luigi's Mansion went through a lengthy, rapid prototyping process to meet Nintendo's quality standards. Here's how the company worked with a Western partner to achieve great results.
Console/PC, Programming, Design, Exclusive

Playable: A look at how accomplished developers make games 1
by Mike Rose [04.12.13]
As part of a new indie game development initiative, a group of accomplished developers will create a series of experimental games aimed at showing exactly what goes into the development process.
Indie, Programming, Design, Production

Video: Bungie's world of Destiny, from concept to production 21
by GDC Vault Staff [04.11.13]
Hear the four pillars that guide the world design for Bungie's upcoming Destiny, from art director Christopher Barrett and design director Joe Staten in this free GDC 2013 video.
Console/PC, Programming, Art, Design, Video

DirectX9: Has this been holding back PC strategy game innovation? 28
by Mike Rose [04.11.13]
"The problem stems from a catastrophic decision made at Microsoft: not giving DirectX 10 to Windows XP users." - Brad Wardell, CEO of Stardock, explains why he thinks strategy games have been held back.
Console/PC, Programming

How random loot drops really feel to players 16
by Gamasutra Community [04.10.13]
Building from his post about the emotional effect of random loot drops, Chris Grey looks at games like World of Warcraft and Ni no Kuni to see how their patterns affect players.
Console/PC, Indie, Programming, Design