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September 4, 2015
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September 4, 2015
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Updates » Programming
Microsoft's iOS porting tool 'Windows Bridge' goes open source  
by Chris Kerr [08.07.15]
Microsoft is looking to bring more apps to Windows 10 by open sourcing its "Windows Bridge" -- an iOS porting tool that allows developers to easily create Windows apps using existing Objective-C code.
Smartphone/Tablet, Programming, Production

Get a job: Insomniac seeks a gameplay programmer  
by Staff [08.06.15]
The company behind Ratchet & Clank and Sunset Overdrive is looking for a coder for its North Carolina studio -- to work on a virtual reality project.
Console/PC, Programming, Recruitment

Sponsored tutorial: A brick-breaking game in Unity (source code included)  
by Dimitris-Ilias Gkanatsios, Tech Evangelist, Microsoft Greece [08.06.15]
Microsoft Greece tech evangelist Dimitris-Ilias Gkanatsios offers a detailed tutorial for creating a brick breaker-style game in Unity.
Programming, Design, Sponsored Article, Microsoft Sponsored

Start making your first game in Twine: Advice from the 2015 Game Career Guide  
by Staff [08.05.15]
Learn both why and how you can make your own text-based adventure game with Twine from one of indie gaming's most outspoken proponents of democratized creation: Anna Anthropy.
Console/PC, Indie, Programming, Design, Production

Don't miss: Our in-depth postmortem of the original Crackdown GDMag Exclusive 2
by Phil Wilson [08.05.15]
This 2007 postmortem of one of the Xbox 360's first surprise hits takes a candid look at the development of the original game in the franchise, shared again just in time for the debut of its third title at Gamescom.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GD Mag Exclusive

Get a job: CrowdStar seeks a Unity Developer  
by Staff [08.05.15]
The successful, Bay Area-based Covet Fashion studio is seeking experienced Unity programmers to work on a the company's "newest unannounced mobile project."
Smartphone/Tablet, Programming

Achieving a 'walls on fire' effect using simple shader changes 6
by Gamasutra Community [08.05.15]
"My current game started off with a very flat art style ... I didn't want to redo all the art or rebuild the levels, so shaders to the rescue."
Indie, Programming

5 lessons learned building Vainglory, a MOBA for touchscreens 3
by Gamasutra Community [08.04.15]
"I wanted to share five lessons we’ve learned while developing the game and bringing a super core, traditionally PC-only genre to touch screens."
Smartphone/Tablet, Programming, Design, Production, Business/Marketing

Sponsored: From hindsight to insight to foresight in the Azure cloud  
by Lee Stott, Technical Evangelist, Microsoft UK [08.04.15]
Microsoft Azure offers a number of benefits for people planning to build analytics into their games.
Programming, Design, Sponsored Article, Microsoft Sponsored

Get a job: ToyTalk is seeking a Gameplay and Prototyping Engineer  
by Staff [08.03.15]
Kids' game studio ToyTalk is looking for a high-level Gameplay and Prototyping Engineer to work alongside the company's Chief Creative Officer.
Smartphone/Tablet, Programming, Recruitment

Autodesk Stingray game engine to launch later this month  
by Christian Nutt [08.03.15]
You can get your hands on the tool, by subscription, on August 19; later in the summer, Maya LT subscribers will get it bundled for free.
Console/PC, Smartphone/Tablet, Programming

Lessons learned while fixing memory leaks in Unity 7
by Gamasutra Community [08.03.15]
Boss Fight Entertainment CTO Rich Geldreich shares a list of practical tips and lessons learned when fixing a major, game-crashing memory leak in Unity.
Console/PC, Smartphone/Tablet, Indie, Programming

Get a job: Square Enix is seeking programmers for its Tokyo studio  
by Staff [07.31.15]
Want a chance to work in Tokyo? Square Enix is seeking "seasoned engineers" to work on its next-generation tech: the Luminous Engine.
Console/PC, Programming, Recruitment

GameDevTweets: A week's worth of what your peers are saying  
by Staff [07.31.15]
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. We've grabbed a load of the past week's best tweets.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Sponsored: Visual Studio Code - The ultimate starter guide for game developers 5
by Tobiah Zarlez, Microsoft Game Evangelist and Independent Game Developer [07.31.15]
During Build, Microsoft released a brand new code editor called "Visual Studio Code"! In this post I will go over what it is, what it isn’t, and how you can use it with your Unity and/or Corona projects.
Programming, Microsoft Sponsored

Object distance in GameMaker Studio  
by Gamasutra Community [07.31.15]
"Overall the object works as intended, and we're quite satisfied with the outcome when using the point_distance() function! Onto the next challenge..."
Console/PC, Indie, Programming

GDC 2016 opens call for papers, welcomes new board member Amy Hennig  
by Staff [07.30.15]
Heads up game devs: GDC 2016 officials have opened the Call for Papers, running until August 27th, and added new advisory board member Amy Hennig.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

New VRDC virtual reality conference will debut at GDC 2016  
by Staff [07.30.15]
Game Developers Conference officials are proud to debut a new standalone Virtual Reality Developers Conference (VRDC) that will take place March 14th and 15th in San Francisco alongside GDC 2016.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Effective coding: Don't repeat yourself 27
by Gamasutra Community [07.30.15]
"The basic premise is to never have duplicate code in your program. It may sound obvious, why would anyone just copy and paste code? But code duplication is actually a surprisingly common programming problem."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Get a job: Boss Key is hiring a Senior Gameplay Engineer  
by Staff [07.29.15]
Cliff Bleszinski and Arjan Brussee's new Raleigh-based studio is looking for a skilled C++ engineer to work on its upcoming sci-fi shooter alongside the team at Boss Key HQ.
Console/PC, Programming, Recruitment