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February 10, 2016
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February 10, 2016
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Updates » Programming
Obituary: Longtime game developer Joe Waters  
by Alex Wawro [12.24.15]
Gamasutra has learned that veteran game developer and programmer Joe Waters passed away on Tuesday. He was a longtime fixture of the Seattle game industry, and will be missed.
Console/PC, Programming

Best of 2015: Procedural dungeon generation algorithm 21
by Gamasutra Community [12.23.15]
A simple, flexible, and programmatic way to create randomly-generated dungeons for a roguelike, described with helpful images and code examples.
Console/PC, Smartphone/Tablet, Indie, Programming

Get a job: Nexon M seeks a Senior Software Engineer  
by Staff [12.23.15]
Nexon M, the California-based mobile division of the global game company, is looking for "a full stack engineer responsible for all aspects of developing, implementing, and evangelizing our technology initiatives."
Smartphone/Tablet, Programming, Recruitment

Best of 2015: Gamasutra's Top Games, Devs, Events and Trends 1
by Staff [12.23.15]
This is it -- the whole kit and kaboodle. As 2015 shuffles off this mortal coil, Gamasutra staff reflect on the events, trends, games and -- most importantly -- the devs that shaped the year that was.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

New version of free LÍVE 2D game framework adds mobile support  
by Christian Nutt [12.22.15]
The free, open-source Lua-based game-dev framework for 2D games gets updated with new features, including iOS and Android support.
Smartphone/Tablet, Indie, Programming

Gear VR optimization tips: A look into Finding Monsters VR 1
by Gamasutra Community [12.21.15]
"In order to get Finding Monsters Adventure VR to have a smooth gameplay experience we had two engineers working dedicated to optimizations for a month and a half. We definitely learned a lot from it."
VR, Smartphone/Tablet, Indie, Programming

Armello, Galak-Z and Soma join GDC 2016 Indie Summit lineup  
by Staff [12.18.15]
With GDC 2016 on the horizon, organizers run down a selection of can't-miss talks from developers of Armello, Soma, Galak-Z and more at the conference's Indie Games Summit.
Indie, Programming, Design, Production, GDC

Call of Duty: Black Ops III devs share lag-fighting tips at GDC 2016  
by Staff [12.17.15]
GDC officials highlight a fresh pair of great GDC 2016 talks from a Call of Duty: Black Ops III multiplayer engineer and a level design expert.
Console/PC, Social/Online, Programming, GDC

SDK 1.0 will soon be required for Gear VR apps  
by Chris Kerr [12.17.15]
Oculus has announced that starting January 1, 2016, the Oculus Store will only accept applications for Gear VR software that uses SDK. 1.0 or higher.
VR, Programming

Beyond Final Fantasy VII: Unreal Engine in Japan  
by Gamasutra Community [12.17.15]
An interview with Epic Games Japan's Taka Kawasaki -- which explores the changing relationship with licensed technology and the Western games industry over the course of the last console generation.
Console/PC, Programming, Business/Marketing

Report: PlayStation VR device includes external processing box  
by Christian Nutt [12.16.15]
Polygon reporter Brian Crecente has seen the final, retail version of the hardware -- and the setup's maybe a bit different than you were expecting.
VR, Console/PC, Programming

Best of 2015: An oral history of developing Deus Ex 5
by Alex Wawro [12.16.15]
15 years ago Ion Storm Austin released its seminal first-person cyberpunk game Deus Ex. Gamasutra spoke to some of its lead creators to learn more about how they developed it -- and what it did to them.
Console/PC, Programming, Audio, Design, Production

David Brevik will deconstruct Diablo in a GDC 2016 Classic Game Postmortem  
by Staff [12.16.15]
Diablo creator and veteran game designer David Brevik will be delivering a Classic Postmortem of Blizzard North's seminal action-RPG at GDC 2016 in March!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Doing an HD remake the right way: Final Fantasy VI edition 7
by Gamasutra Community [12.16.15]
"Final Fantasy VI is the crown jewel of the SNES era of JRPGs and deserves the utmost care and respect. Instead, Square Enix bungled it and everybody is complaining about the art style." Here's why.
Console/PC, Programming, Art

Animating dialogue using Unity middleware  
by Gamasutra Community [12.16.15]
"Time and time again in this project I have opted to go for off-the-shelf solutions to problems rather than spending tonnes of my time reinventing the wheel. This is crucial in modern game development."
Console/PC, Indie, Programming

A Subtle shader: Making an invisible thing visible in Unity 7
by Gamasutra Community [12.15.15]
How do you make an invisible character stand out from the background? This quick blog showcases the effect and provides a Unity .shader file you can use.
Console/PC, Indie, Programming

John Romero shares PC Super Mario Bros. 3 demo vid 9
by Christian Nutt [12.14.15]
The demo, coded by John Carmack and Tom Hall, was originally created to entice Nintendo into signing a publishing deal for a PC version of the game with the up-and-coming id Software.
Console/PC, Indie, Programming, Business/Marketing, Video

Get a job: Roblox is hiring an experienced Engineer  
by Staff [12.14.15]
The outfit responsible for game creation/publishing platform Roblox is looking to hire an experienced C++ coder to serve as a senior engineer on Roblox Studio at the company's San Mateo, CA HQ.
Social/Online, Programming, Recruitment

The unique and solitary story of Pinstripe  
by Konstantinos Dimopoulos [12.14.15]
"Everything has been done by me, including music, illustration, design, and marketing,"says Thomas Brush. "I'm hopeful that the cohesiveness and personality shine through in the game as a result."
Indie, Programming, Art, Design, Production, Video

Gamasutra's Best of 2015: Kris Graft's Top 5 Games 7
by Kris Graft [12.14.15]
Gamasutra editor-in-chief Kris Graft kicks off our year-end top games lists for 2015. And yeah, there's a zombie game on here.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing