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November 26, 2014
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November 26, 2014
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Updates » Programming
Don't Miss: The Super Meat Boy postmortem 45
by Edmund McMillen, Tommy Refenes [10.22.14]
Edmund McMillen and Tommy Refenes candidly discuss the development process of smash indie hit Super Meat Boy, diving into the punishing process that led to the remarkably successful retro revitalization.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Shield Break Studios is hiring a Senior Engineer  
by Staff [10.22.14]
Orange County startup Shield Break Studios is looking for a senior engineer with strong C++ skills to work on its debut title, the multiplayer melee combat game Bierzerkers.
Console/PC, Indie, Programming, Recruitment

Implementing music and sound effects in Unity  
by Gamasutra Community [10.22.14]
On coding audio support in a simple smartphone game in Unity: "Thankfully, a simple audio system that just works isn't too terribly hard to implement in a small project."
Console/PC, Smartphone/Tablet, Indie, Programming, Audio

Developing games with random number generators 2
by Gamasutra Community [10.22.14]
"Random numbers are a surprisingly interesting area of programming. Though at first they may seem very simple, they are actually quite challenging to both create and work with."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

How to craft a prize-winning AI 15
by Gamasutra Community [10.21.14]
"I describe our authoring process (and open source tool ChatScript) and how human conversational concepts inform my design. And I show the magnitude of the task to create a top chatbot."
Indie, Programming

Don't Miss: The Resident Evil 4 postmortem 8
by Yoshiaki Hirabayashi [10.20.14]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 developer Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Tutorials, tips, and text in Unity  
by Gamasutra Community [10.20.14]
A tutorial on coding text and tips that aren't obtrusive: "any text or tips appear or disappear from non-intrusive areas of the screen at various times, and will never pause or slow down the game."
Console/PC, Smartphone/Tablet, Indie, Programming

Google Play Games SDK adds local multiplayer  
by Christian Nutt [10.17.14]
Google's game development tools get an upgrade for local matchmaking -- across all platforms supported by its tech.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Don't Miss: John Carmack on engineering Rage 21
by Kris Graft [10.17.14]
In this extensive interview conducted while he was at id, legendary programmer John Carmack reflects on the id Tech 5 engine and his mistakes regarding the evolution of console and PC games.
Console/PC, Programming, Design, Production

Reminder: IGF 2015 Main Competition deadline ends on Wednesday!  
by Staff [10.17.14]
Don't miss the IGF deadline! Submissions for the 2015 Independent Games Festival Main Competition entries are due October 22, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The charming heart of darkness: Former Spec Ops team's Curious Expedition 3
by Leigh Alexander [10.17.14]
Former Spec Ops: The Line developers are building a charming roguelike hybrid about the great explorers of the 19th century -- and building an indie game is a new adventure for this former AAA team, too.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design

Unreal makes major upgrades with 4.5 release 1
by Christian Nutt [10.14.14]
Epic Games releases a big upgrade to its engine technology, with a slew of fixes and improvements; more than 40 were contributed from developers outside the company.
Console/PC, Smartphone/Tablet, Indie, Programming

Get a job: Cloud Imperium Games seeks a Gameplay Programmer  
by Staff [10.14.14]
One of the studios working on the massively crowdfunded Star Citizen is hiring a gameplay programmer to work alongside the team in its Austin, Texas office.
Console/PC, Programming, Recruitment

Reverse engineering the binary data format for Star Wars: Yoda Stories 8
by Gamasutra Community [10.14.14]
"I now have access to a totally rad and exhaustive set of weird looking Star Wars sprites, and I hope that you've learned something interesting about reverse engineering data file formats for old computer games!"
Console/PC, Programming

Unity not up for sale, says co-founder and CTO 13
by Christian Nutt [10.13.14]
Rumors have been swelling for over a month that the popular engine provider is on the block -- but one of its founders has taken to its forums to deny a sale.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing

Blog: Unity - King of the web, teacher of children, betrayer of men 21
by Gamasutra Community [10.13.14]
"Bottom line? Unity is an amazingly versatile piece of software whether you are building a prototype or a triple-A title. But it has a rather spotty history when it comes to new deployment platforms."
Console/PC, Indie, Serious, Programming, Production, Business/Marketing

Get a job: Petroglyph is hiring a Network/Web Programmer  
by Staff [10.10.14]
Have experience developing network tech for games? Grey Goo developer Petroglyph Games is hiring a network/web programmer to work in its Las Vegas studio.
Console/PC, Programming, Design, Recruitment

What to do when your HTML5 game runs slow on mobile devices 3
by Gamasutra Community [10.09.14]
"Both solutions can make an HTML5 game run at playable frame rates on mobile devices, but there are 2 main disadvantages to this approach."
Smartphone/Tablet, Programming

Game creation for the masses: What's next for Twine Exclusive 2
by Leigh Alexander [10.09.14]
As Twine's version 2.0 enters beta, creator Chris Klimas reflects on the game creation tool whose role and impact he could never have anticipated -- and how many more potential creators remain to be reached.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Design, Exclusive

A Dark Room creator brings us a new puzzle with Gridland Exclusive 6
by Leigh Alexander [10.07.14]
A Dark Room creator Michael Townsend is back with another survival-oriented game sure to keep you dwelling anxiously in an open browser tab -- here, he talks twisted match-3 game Gridland.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Exclusive