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May 22, 2015
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Updates » Programming
Get a job: iRacing is hiring a QA Engineer  
by Staff [04.09.15]
The folks responsible for the ultra-accurate racing simulator game iRacing are hoping to bring on an experienced engineer who can work alongside the QA teams in the comapny's Bedford, MA office.
Console/PC, Programming, Recruitment

Get a job: Firaxis is hiring a Creature Programmer  
by Staff [04.08.15]
The folks at Baltimore-based Firaxis Games are looking for someone with C/C++ programming skills and Unreal Engine development experience to develop creature animation systems for a next-gen game.
Console/PC, Programming, Recruitment

The poor man's character controller 7
by Gamasutra Community [04.08.15]
"Budget an extraordinary amount of time for your character controller. Make it special and unique. And if you're me, prepare to be wrong most of the time."
Indie, Programming

The hidden costs of scripting game behavior 8
by Gamasutra Community [04.08.15]
"Iím going to talk about the costs and benefits of adding scripting to a game project, not all of which are obvious, based on my own experiences of working on game projects."
Console/PC, Indie, Programming

The game is the boss: A Resogun postmortem 7
by Harry Krueger [04.07.15]
This incredibly detailed postmortem, written by Resogun lead programmer Harry Krueger, offers a look behind a huge number of technical and creative decisions behind the popular shooter.
Console/PC, Programming, Art, Design, Production, Business/Marketing

Video: Creators deliver a classic postmortem of Star Control  
by Staff [04.06.15]
Long-time developers Fred Ford and Paul Reiche III took the stage at GDC 2015 to deliver a candid postmortem on the creation of their seminal Star Control and Star Control II space adventure games.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Crazy glitches in triple-A games, and how you might fix them 8
by Gamasutra Community [04.03.15]
A host of triple-A glitches, arranged in categories: rendering and complex technology plugins, programming AI and physics, and networking -- with some potential fixes.
Console/PC, Programming

Experiments in creating systems for storytelling 6
by Gamasutra Community [04.03.15]
"If you can represent something in that format, you can design and implement a game out of it. And if you can represent anything in that format, you can make a game out of anything."
Console/PC, Indie, Programming, Design

Technical postmortem: Bringing Octodad to life  
by Gamasutra Community [04.03.15]
From character modeling to dealing with deploying on multiple platforms, this exhaustive technical postmortem gives you a look at what it took to make Dadliest Catch.
Console/PC, Indie, Programming

The butterfly effect, or: Fighting floating-point problems 7
by Gamasutra Community [04.03.15]
"As long as the initial starting positions of all the parts were the same then the contraption should always run exactly the same. This is where the floating point problem came into play."
Console/PC, Indie, Programming

Get a job: Sony is looking to hire a Senior Mo-Cap Animator  
by Staff [04.02.15]
SCEA's Los Angeles outpost is in need of an experienced hand to lead motion capture efforts and "create compelling and consistent performances for all major characters" of an upcoming game.
Console/PC, Programming, Art, Recruitment

Building a server for an indie MOBA/MMORPG 7
by Gamasutra Community [04.02.15]
"Servers are another tool in our tool-set; we can mount a server for big data storage and use external server for real-time. Let's explore the kind of servers you can choose nowadays."
Console/PC, Smartphone/Tablet, Indie, Programming

Squeezing more juice out of your game 3
by Gamasutra Community [04.02.15]
"There is a part of game feel that is amusing to work on, and that yields great results as soon as your core gameplay is rock solid. This is what, since the rise of casual gaming, we call game juice."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design

The misconception of core teams 2
by Gamasutra Community [04.02.15]
Build a core tech team? "I could be wrong, but personally the answer is probably a resounding no from me. Not because it wouldn't be nice, but because most small businesses can't justify the convenience."
Console/PC, Social/Online, Smartphone/Tablet, Programming

Protecting against the top 5 hacking risks to mobile games 4
by Gamasutra Community [04.02.15]
Rennie Allen, security colutions architect at Arxan Technologies, writes about the common vulnerabilities in mobile games -- and how to protect against them.
Smartphone/Tablet, Programming

Automated transparent development: Keeping your fans updated all the time 7
by Gamasutra Community [04.02.15]
How to keep your community in the loop -- automatically. "It consists of four things: Public to-do list, automated progress tracker, nightly build server, and in-game crash logger + remote server listener."
Indie, Programming, Business/Marketing

Video: Warren Robinett's postmortem of his classic game Adventure 3
by Staff [04.01.15]
Veteran game maker Warren Robinett takes the stage at GDC 2015 to deliver a thorough, engaging postmortem on the creation of his hit 1979 game Adventure for the Atari 2600 console.
Console/PC, Programming, Art, Audio, Design, Production, Video, Vault

Benchmarking HTML5 performance on consoles, phones, and browsers 7
by Gamasutra Community [03.31.15]
"Is HTML5 capable of branching out into our living rooms? To sit alongside Master Chief, Mario, and Sonic, providing gameplay snacks whilst that latest patch for your favorite game is downloading?"
Console/PC, Smartphone/Tablet, Indie, Programming

Remaking Gabriel Knight: A 20th-anniversary postmortem  
by Katie Hallahan [03.31.15]
This in-depth postmortem tackles the new remake of Gabriel Knight: "we wanted to make sure we did it right -- that this game got the love, attention and hard work it richly deserved."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be a Software Engineer for Shield Break Studios  
by Staff [03.30.15]
California's Costa Mesa-based indie outfit Shield Break Studios is looking for an engineer skilled in C++ to help with server development of their inaugural game Bierzerkers.
Indie, Programming, Recruitment