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February 13, 2016
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February 13, 2016
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Updates » Programming
Animating dialogue using Unity middleware  
by Gamasutra Community [12.16.15]
"Time and time again in this project I have opted to go for off-the-shelf solutions to problems rather than spending tonnes of my time reinventing the wheel. This is crucial in modern game development."
Console/PC, Indie, Programming

A Subtle shader: Making an invisible thing visible in Unity 7
by Gamasutra Community [12.15.15]
How do you make an invisible character stand out from the background? This quick blog showcases the effect and provides a Unity .shader file you can use.
Console/PC, Indie, Programming

John Romero shares PC Super Mario Bros. 3 demo vid 9
by Christian Nutt [12.14.15]
The demo, coded by John Carmack and Tom Hall, was originally created to entice Nintendo into signing a publishing deal for a PC version of the game with the up-and-coming id Software.
Console/PC, Indie, Programming, Business/Marketing, Video

Get a job: Roblox is hiring an experienced Engineer  
by Staff [12.14.15]
The outfit responsible for game creation/publishing platform Roblox is looking to hire an experienced C++ coder to serve as a senior engineer on Roblox Studio at the company's San Mateo, CA HQ.
Social/Online, Programming, Recruitment

The unique and solitary story of Pinstripe  
by Konstantinos Dimopoulos [12.14.15]
"Everything has been done by me, including music, illustration, design, and marketing,"says Thomas Brush. "I'm hopeful that the cohesiveness and personality shine through in the game as a result."
Indie, Programming, Art, Design, Production, Video

Gamasutra's Best of 2015: Kris Graft's Top 5 Games 7
by Kris Graft [12.14.15]
Gamasutra editor-in-chief Kris Graft kicks off our year-end top games lists for 2015. And yeah, there's a zombie game on here.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2015: How Valve's paid mod program imploded in four days 45
by Bryant Francis [12.11.15]
Valve Software wanted to see amateur modders get paid for their work. But diving headfirst into the tight-knit modding community meant more than ironing out legal and financial issues.
Console/PC, Programming, Design, Business/Marketing

Video: How to protect your game's code with fuzzing 1
by Staff [12.10.15]
HP security researcher and onetime game developer Dave Weinstein speaks at GDC 2015 about why fuzz testing is one of the easiest tools you can use to better protect your game's user-facing code.
Console/PC, Indie, Programming, Video, Vault

22 years later, the Doom modding community is still going strong 1
by Alex Wawro [12.10.15]
22 years ago today id Software released Doom for MS-DOS, and to mark the occasion Doom enthusiast community DoomWorld announced the winners of its twelfth annual Doom modding honors: the Cacowards.
Console/PC, Programming, Design

Blog: Changing your game programming habits to suit faster CPUs 24
by Gamasutra Community [12.10.15]
Game developer Brad Wardell makes the case for why programmers should change the way they program games to account for the fact that CPUs are getting faster as memory remains slow.
Console/PC, Programming

Inaugural VRDC talks offer insight from VR experts at HBO & Oculus  
by Staff [12.09.15]
GDC organizers reveal the first two talks for VRDC, the VR/AR developer conference that will take place next March alongside GDC 2016 in San Francisco.
VR, Programming, Art, Production, GDC

The Top 10 Game Developers of 2015 11
by Staff [12.09.15]
As the end of the year approaches, it's once again time for Gamasutra Top 10 Developers of the year--and selecting the final 10 was as tough as ever.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Turbine seeks an experienced Mobile Engineer  
by Staff [12.08.15]
The studio responsible for the Infinite Crisis MOBA and Lord of the Rings Online seeks a senior mobile software engineer to work on projects at its Needham, Massachusetts office.
Smartphone/Tablet, Programming, Recruitment

Don't Miss: The making of System Shock 2 6
by Jonathan Chey [12.08.15]
"This is the story of a young and inexperienced company that was given the chance to develop the sequel to one of the top ten games of all time," opens this classic 1999 System Shock 2 postmortem.
Console/PC, Programming, Art, Audio, Design, Production

NetHack gets first major update in over a decade  
by Chris Kerr [12.08.15]
The seminal freeware Rogue-like NetHack gets its first major update in over a decade.
Console/PC, Programming, Design

VR Samples will help Unity devs get to grips with virtual reality  
by Chris Kerr [12.08.15]
VR Samples have been added to Unity 5.3, released today, to help budding virtual reality developers get to grips with the new tech.
VR, Console/PC, Indie, Programming

This Week in Video Game Blogging: Overcoming toxic aspects of programmer culture  
by Chris Kerr [12.07.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from Destiny flavor text to addressing toxicity in development spaces.
Console/PC, Indie, Programming, Art, Design

CD Projekt comes out on top at The Game Awards  
by Kris Graft [12.04.15]
The Witcher 3: Wild Hunt developer CD Projekt Red came away with the developer of the year award and game of the year award at The Game Awards last night.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design

Don't Miss: The making of Double Fine's Psychonauts  
by Caroline Esmurdoc [12.04.15]
With Psychonauts 2's crowdfunding campaign underway, we highlight this classic Game Developer magazine postmortem of the original Psychonauts from 2005.
Console/PC, Programming, Art, Audio, Design, Production

Utilizing Unity shaders to recreate Photoshop blend modes 9
by Gamasutra Community [12.04.15]
"During development it was my responsibility to research shader effects... Our artist especially wanted me to look into recreating blending modes that he was used to using in Photoshop."
Console/PC, Smartphone/Tablet, Indie, Programming