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Updates » Programming
Blog: How to get better at fixing bugs 4
by Gamasutra Community [02.27.17]
In this article, I share my thoughts on how to think about bugs, how to get rid of them, and how to get better at it.
Programming, Production

Get a job: Hi-Rez Studios is hiring a Gameplay Programmer  
by Staff [02.27.17]
Hi-Rez Studios is looking for a Gameplay Programmer design and architect new game enhancements and more for the mobile game Smite: Rivals in Alpharetta, Georgia.
Smartphone/Tablet, Programming, Recruitment

Video Game Deep Cuts: The Magic TEd Drifter  
by Gamasutra Staff [02.27.17]
This week's Video Game Deep Cuts longform article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Making a procedural 2D world in Unity - Part 2  
by Gamasutra Community [02.27.17]
This is the second part of a little piece I wrote a few weeks ago. This time around, I wanted to show you how we managed to generate the structure of a level with a technical approach.
Programming, Design

Get a job: Cat Daddy Games is hiring a Server Engineer  
by Staff [02.24.17]
Cat Daddy Games is looking for a Server Engineer with the right blend of creative and server engineering skills to to design, develop, and maintain game architecture for mobile games in Kirkland, Washington
Smartphone/Tablet, Programming, Recruitment

Road to the IGF: ConcernedApe's Stardew Valley 6
by Alissa McAloon [02.24.17]
Eric Barone, AKA ConcernedApe and the sole developer behind Stardew Valley, talks briefly about the joys of working alone and what inspired him to create his own take on a farm life RPG.
Indie, Programming, Art, Design, Production, IGF

Blog: Building a scalable online game with Azure - Part 2  
by Gamasutra Community [02.24.17]
Previously, we started to create a small cloud backend with a single actor. In this post, we're going to add the web service that acts as an interface between the front and backend services.
Programming, Production

Get a Job: Insomniac Games is hiring a Gameplay Programmer  
by Staff [02.23.17]
Insomniac Games is looking for a Gameplay Programmer to design and implement gameplay systems and features in Burbank, California.
Console/PC, Programming, Recruitment

Vainglory dev releases toolkit geared toward community app creation  
by Alissa McAloon [02.23.17]
Super Evil Megacorp, the developer behind the mobile MOBA Vainglory, has partnered with MadGlory to release both a developer API and online toolkit geared at community-created Vainglory tools.
Social/Online, Smartphone/Tablet, Programming, Production

Road to the IGF: Blendo Games' Quadrilateral Cowboy  
by Alex Wawro [02.23.17]
Blendo Games' Brendon Chung speaks briefly with Gamasutra about the nuts and bolts of Quadrilateral Cowboy's design, influences, and four-year development.
Indie, Programming, Art, Design, IGF

How John Romero created the tile editor behind Wolfenstein and Rise of the Triad 2
by Gamasutra Community [02.23.17]
John Romero talks to David Lightbown about TEd, the tile editor he created that would eventually be used to ship 33 titles including the Wolfenstein series, Rise of the Triad, and many more.
Console/PC, Programming, Design

GDC 2017 is next week! Follow along on Gamasutra's official event page  
by Staff [02.22.17]
Game Developers Conference 2017 is just around the corner, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: thatgamecompany is hiring a Graphics Engineer  
by Staff [02.22.17]
Santa Monica-based thatgamecompany is looking for a Graphics Engineer to deliver the kind of visual spectacle and rich moment-to-moment feedback that helped define the studio's previous game, Journey.
Indie, Programming

Lumberyard 1.8 introduces toolset to simplify cloud-based features  
by Alissa McAloon [02.22.17]
The 1.8 beta update hit Amazon’s Lumberyard game engine today and brought with it a new tool centered around making it easier for devs to include cloud-based features in their games.
Console/PC, Programming, Production

Valve debuts developer build of SteamVR for Linux  
by Alex Wawro [02.21.17]
Heads up, Linux fans who are maybe also VR developers (or vice versa): The folks at Valve Software have today released a very much still-in-development version of SteamVR that runs on Linux.
VR, Programming

Get a job: Big Huge Games is hiring a Senior Gameplay Engineer  
by Staff [02.21.17]
Big Huge Games is on the lookout for a talented and experienced Gameplay Engineer with strong programming skills and a passion for games in Baltimore, Maryland.
Smartphone/Tablet, Programming, Recruitment

Attend GDC 2017 and learn to make better games using cutting-edge math  
by Staff [02.21.17]
From new tricks for dealing with randomness to algebraic game balancing and math solutions for enhancing jump physics, there's lots of great stuff at the GDC 2017 Math for Game Programmers tutorial!
Console/PC, Indie, Programming, GDC

Get cutting-edge graphics tips from Nvidia, Ubisoft and more at GDC 2017  
by Staff [02.17.17]
GDC 2017 organizers are offering an early look today at the scope and ambitions of the Advanced Graphics Techniques Tutorial Day that will help kick off the conference later this month.
VR, Console/PC, Programming, Art

Get a job: Cold Iron Studios is hiring a Senior Game Programmer  
by Staff [02.16.17]
Cold Iron Studios is on the hunt for an experienced Senior Game Programmer to work on architecture, implementation of systems, and more for a new Unreal Engine 4 project in Santa Clara, California.
Console/PC, Programming, Recruitment

An AI watchdog could be the solution to Counter-Strike's cheater problem  
by Alissa McAloon [02.16.17]
Early versions of AI agents trained to identify cheating Counter-Strike: Global Offensive players are already showing promising results, says Valve.
Console/PC, Social/Online, Programming