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May 24, 2013
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May 24, 2013
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
We're Indie, we like Microsoft. Too Controversial?
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Xbox One: a flawed plan, well executed
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Letting the Player Find the Fun
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May 24, 2013
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Creating Virtual Reality Games: The Fundamentals
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May 24, 2013
Global Games Market Grows
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March 2013 Issue of Game Developer
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January 2013 Issue of Game Developer
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Updates
Updates
» Programming
Send your dirty dev tricks for the final issue of GD Mag!
 
by Staff
[04.19.13]
Game Developer is bringing back one of one of its most popular features: Dirty Coding Tricks! It's not just for coders, though; send us stories of your dirtiest workarounds for other dev discipline.
GD Mag
,
Programming
,
Art
,
Audio
,
Design
,
Production
Call for GDC Europe 2013 talks closes on Monday - submit now!
 
by GDC Staff
[04.19.13]
Game Developers Conference Europe 2013 organizers are reminding that
the show's call for lectures
will close on Monday April 22nd - submit your talks for the August show in Cologne today!
Console/PC
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Smartphone/Tablet
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Indie
,
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Design
,
Production
,
Business/Marketing
Is this AI tool right for you? A RAIN{indie} review
9
by Dave Mark
[04.18.13]
How does Rival Theory's free development tool RAIN{indie} stack up? Dave Mark, president and lead designer at AI consultancy Intrinsic Algorithm gives you the rundown.
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,
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,
Serious
,
GD Mag
,
Programming
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Design
,
Production
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GD Mag Exclusive
How one developer designed a streaming client
8
by Gamasutra Community
[04.18.13]
When it came time to create a streaming installer for his MMO, Robert Basler researched it -- and designed one. Here, he shares the fruits of his research into multi-platform streaming clients.
Console/PC
,
Indie
,
Programming
A quick and useful guide to analog stick dead zones
20
by Gamasutra Community
[04.17.13]
With indies flocking to the Ouya, they're faced with its controller -- and this quick and practical post from a former Sony developer offers a code-based guide to analog stick dead zones.
Indie
,
Programming
How one developer
evolved
better RPG mechanics
10
by Gamasutra Community
[04.16.13]
By using computational evolution, one designer created a game where spells and abilities evolved based on how players used them -- potentially opening up a new world of RPG mechanics.
Indie
,
Programming
,
Design
The hard road to the
Baldur's Gate
remake
6
by Trent Oster
[04.16.13]
It's a beloved classic, but making a new version for tablets and contemporary PCs turned out to be a much bigger challenge than the team at Overhaul had anticipated.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Design
,
Production
,
Business/Marketing
Black Annex
: A QBasic game for the 21st century
6
by Mike Rose
[04.15.13]
Black Annex
is a nifty-looking strategy game from Australian indie studio Man Fight Dragon. What really makes the game stand out is that it has been written entirely in the decades-old QBasic programming language.
Console/PC
,
Indie
,
Programming
,
Design
,
Exclusive
,
Video
The hard road to the
Baldur's Gate
remake
6
by Trent Oster
[04.15.13]
It's a beloved classic, but making a new version for tablets and contemporary PCs turned out to be a much bigger challenge than the team at Overhaul had anticipated.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Design
,
Production
,
Business/Marketing
Making a game the Nintendo way -
Luigi's Mansion: Dark Moon
7
by Staff
[04.12.13]
Luigi's Mansion
went through a lengthy, rapid prototyping process to meet Nintendo's quality standards. Here's how the company worked with a Western partner to achieve great results.
Console/PC
,
Programming
,
Design
,
Exclusive
Playable
: A look at how accomplished developers make games
1
by Mike Rose
[04.12.13]
As part of a new indie game development initiative, a group of accomplished developers will create a series of experimental games aimed at showing exactly what goes into the development process.
Indie
,
Programming
,
Design
,
Production
Video: Bungie's world of
Destiny
, from concept to production
21
by GDC Vault Staff
[04.11.13]
Hear the four pillars that guide the world design for Bungie's upcoming
Destiny
, from art director Christopher Barrett and design director Joe Staten in this free GDC 2013 video.
Console/PC
,
Programming
,
Art
,
Design
,
Video
DirectX9: Has this been holding back PC strategy game innovation?
28
by Mike Rose
[04.11.13]
"The problem stems from a catastrophic decision made at Microsoft: not giving DirectX 10 to Windows XP users." - Brad Wardell, CEO of Stardock, explains why he thinks strategy games have been held back.
Console/PC
,
Programming
How random loot drops
really
feel to players
16
by Gamasutra Community
[04.10.13]
Building from his post about
the emotional effect of random loot drops
, Chris Grey looks at games like
World of Warcraft
and
Ni no Kuni
to see how their patterns affect players.
Console/PC
,
Indie
,
Programming
,
Design
HTML5 game development, from prototype to release
2
by Gamasutra Community
[04.10.13]
A top-to-bottom look at the development of HTML5 puzzle game
Animory
, which takes in everything from prototyping to what platforms it was ultimately released for, and how.
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
,
Production
,
Business/Marketing
GDC China 2013 announced for Sept 15-17th: call for talks now open
 
by GDC Staff
[04.10.13]
The
call for submissions in Mandarin
and
English
to present talks is now open for the
2013 Game Developers Conference China
, which has moved up to September this year.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
,
Production
,
Business/Marketing
What I learned from Ludum Dare
4
by Gamasutra Community
[04.10.13]
You can learn a lot very quickly by participating in a game jam, and in this blog post, Lena LeRay explains how far she came in one weekend.
Indie
,
Programming
,
Production
Game Developer
magazine closing in July 2013
50
by Staff
[04.09.13]
Gamasutra parent company UBM Tech is announcing that, as of July 2013,
Game Developer
magazine
will stop printing its physical edition and transition to become a Gamasutra section - details within.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
GD Mag
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Eye-opening hardware usage stats, straight from Unity
6
by Gamasutra Community
[04.09.13]
This post straight from the engine provider explains the OS platform breakdown on mobile devices throughout the world using data Unity itself gathered.
Smartphone/Tablet
,
Programming
,
Production
,
Business/Marketing
What you need to know before porting your game to Ouya
22
by Gamasutra Community
[04.08.13]
Making mobile games work with a console controller is a challenge, says indie developer Nathan Fouts (
Serious Sam Double D
). Here are a few of the tips and tricks he's learned in the process.
Console/PC
,
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,
Indie
,
Programming
,
Design
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