Diablo, experimental gameplay, odd jobs and more!
And that's a wrap on GDC! We've got one last rundown on some of the big social topics during the show.
VR, Console/PC, Social/Online, Indie, Programming, Art, Design, Production, GDC
How we got from Oculus Rift to GearVR
"Some of the mentioned methods are quite general techniques to improve performance, since improving the framerate was the most important task. The GearVR is a lot slower then a powerful gaming PC behind an Oculus Rift."
Upgrade kits, lawsuits and Lite-Brite: How
Ms. Pac-Man was made
“I’m Steve Golson, and you’re all here to hear about Ms. Pac-Man,” he said, by way of opening a postmortem of his work on the arcade classic at GDC. Here are some choice highlights of the crazy tale.
Console/PC, Programming, Art, Design, Production, Business/Marketing, GDC
GDC looks back for 30th edition with all-star microtalks
Kicking off the Game Developers Conference 2016 in style, an all-star set of microtalks took us through the major trends the game industry has seen across 30 editions (and 29 years) of the show.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC
GDC Highlights: VR demand, strange lives, and indie design tips
On Day 1 of GDC, we break down some of the biggest highlights and lesson learned at the annual developer conference.
VR, Console/PC, Indie, Serious, Programming, Art, Design, Production, GDC