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May 29, 2016
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May 29, 2016
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Updates » Programming
Making your game stand out with Cortana on Windows 10 8
by Gamasutra Community [04.18.16]
"Cortana gives us the best personal assistant money can buy, but the system also offers a very extensive speech system that is available to us humble developers. Using the power of Cortana, we can bring the full power of speech to our games."
Console/PC, Indie, Programming

Don't Miss: John Romero and Tom Hall recount the making of Doom 10
by Staff [04.15.16]
As a new Doom game draws nigh, watch original designers John Romero and Tom Hall share their stories of developing id Software's seminal first-person shooter Doom in this classic video postmortem.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

The story behind NetHack's long-awaited update--the first since 2003  
by John Bridgman [04.15.16]
Meet the team behind the 3.6.0 update of the venerable NetHack--the first update since 2003. Some are former fans. Others have been involved with the game since it first debuted in the summer of 1987.
Indie, Programming, Design, Production, History

Get a job: Media Molecule is hiring a Server Developer 1
by Staff [04.14.16]
The LittleBigPlanet developer is looking to hire a network and server development expert to develop online services for its upcoming game Dreams, including real-time game systems and content storage.
Social/Online, Programming, Production, Recruitment

Registration is now open for GDC Europe 2016!  
by Staff [04.14.16]
Game makers, take note: You can now register early at a discounted rate to attend this year's GDC Europe, which will once again be held in Cologne, Germany August 15th and 16th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Get a job: Demiurge Studios is hiring a Senior Software Engineer  
by Staff [04.13.16]
Owned by SEGA Networks, Cambridge-based studio Demiurge is on the hunt for an experienced software engineer to take a senior role on development of games for mobile and PC.
Console/PC, Social/Online, Programming, Recruitment

Game engines: Past, present, and future 20
by Gamasutra Community [04.13.16]
"We need to talk a little about the history of video game engine development. I hope my readers will find this personal reflection both familiar and useful in understanding why we should be optimistic about the future."
Console/PC, Programming, Production

Facebook improves analytics and login system, and streaming is here, too 2
by Christian Nutt [04.12.16]
While it seems game developers won't be able to get their games to stream to Facebook (yet), the tech is here, and you can sign up if you're interested in trying it; meanwhile, analytics and login improvements are on deck.
Smartphone/Tablet, Programming, Business/Marketing

Postmortem: Bringing Camouflaj's République to PlayStation 4  
by Paul Alexander [04.12.16]
The curious story of how Camouflaj's episodic game République made its way from iOS in 2013 to Steam and then onto PlayStation 4 involves an engine overhaul, a port house and a tricky overseas deal.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Insomniac's postmortem of the original Ratchet & Clank 2
by Ted Price [04.11.16]
'We called the concept "I5" (for Insomniac game #5), and the main character was a human girl with a staff,' writes Insomniac's Ted Price in a classic postmortem of the studio's first Ratchet & Clank.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Devs Answer: What are the best comments left in your code? 10
by Bryant Francis [04.08.16]
We asked developers what their favorite comments they'd seen in game or engine codes. The results may make you go check what your programmers have left behind.
Console/PC, Smartphone/Tablet, Indie, Programming

Don't Miss: This in-depth procedural dungeon generation algorithm 24
by Gamasutra Community [04.08.16]
In this classic blog post one dev explains a simple, flexible, and programmatic way to create randomly-generated dungeons for a roguelike, described with helpful images and code examples.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production

Working with puzzle design through state space visualization 8
by Gamasutra Community [04.07.16]
"To better understand game puzzles, and understand what makes a puzzle interesting or boring, I started creating a tool for analyzing and visualizing the state space of the puzzle."
Console/PC, Indie, Programming, Design

DevOps in game dev: (Blameless) retrospectives  
by Gamasutra Community [04.06.16]
"It's a team meeting in which you all discuss an event, including summarizing (or detailing) what happened, what the effects were, any successes or failures, and any work or process changes you want to make as a result of it."
Console/PC, Indie, Programming, Production

Video: Game industry all-stars reflect on 30 years of making games  
by Staff [04.05.16]
From Chris Crawford to Palmer Luckey, game industry luminaries reflect on how game development has changed in the past 30 years in this special "Flash Backward" at the 30th edition of GDC this year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

GDC & VRDC 2016 talks are now available to watch on the GDC Vault!  
by Staff [04.05.16]
Game Developers Conference officials are happy to announce that the many talks and presentations delivered by game industry notables last month at GDC 2016 are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Vault, GDC

7 examples of game AI that every developer should study 5
by Richard Moss [04.05.16]
These games are all notable for the interesting, clever, novel ways in which they use AI. All are worth a closer look if you're eager to let a little algorithmic thinking improve your game design.
Console/PC, Indie, Programming, Design

Poor man's sky: Experiments with procedural character generation  
by Gamasutra Community [04.05.16]
"Bestiarium is deeply dependent on procedural character generation, so I prototyped a playable Demon Invocation Toy. I’ll talk about some of the techniques I’ve experimented with."
Indie, Programming

Blog: Generating procedural chess pieces  
by Gamasutra Community [04.04.16]
"Procedural generation in the end is about iteration, about 'sculpting' your algorithms until they get to a point where they have varied results, but also achieve what you need them to."
Indie, Programming

Get a job: Twisted Pixel is hiring a Gameplay Engineer  
by Staff [04.01.16]
'Splosion Man creator Twisted Pixel Games is looking to hire an experienced game programmer to join other game programmers working on an unannounced project at its Austin-based studio.
Console/PC, Programming, Recruitment