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Get a job: Be a Gameplay Programmer at Industrial Light & Magic 2
by Staff [07.18.16]
Industrial Light & Magic (ILM), Lucasfilm's VFX/animation studio, wants to hire a gameplay programmer with Unreal Engine experience to write game code alongside the team at its San Francisco, CA office.
Console/PC, Programming, Recruitment

Come to GDC Europe and see how Remedy coded Quantum Break with D  
by Staff [07.15.16]
At GDC Europe Remedy Entertainment's Ethan Watson will reveal how the studio built its hit 2016 action game Quantum Break using the D programming language.
Console/PC, Programming, GDC Europe

Video: How Remedy rewrote its engine tech to make Alan Wake  
by Staff [07.14.16]
In this 2011 GDC talk, Remedy's Markus Maki and Olli Tervo break down the technical challenges of building Alan Wake and offer lessons for programmers working on game engines for large titles.
Console/PC, Programming, Production, Video, Vault

Don't Miss: Breaking the NES for Shovel Knight 21
by David D'Angelo [07.14.16]
With Nintendo catering to NES nostalgia via the NES Mini, it's a good time to look back at this classic post from Yacht Club about how they (mostly) abided by the NES' limits in making Shovel Knight.
Console/PC, Indie, Programming, Art, Audio, Design, Production

Doom and game design in 2016: The influence of hellbound user-gen content 1
by Bo Moore [07.13.16]
A recent Doom SnapMap MOBA got us thinking about the past, present, and future of user-generated content and mods based on Id Software's seminal first-person shooter franchise.
Console/PC, Programming, Design, Student/Education, Video

A breakdown of the drink choice mechanic in Sukeban games' VA-11 HALL-A  
by Katherine Cross [07.12.16]
“At its heart,” says writer and programmer Fernando Damas, “the drink mixing system is really simple. It's like a dialogue choice menu where you don't know how many options there are.”
Console/PC, Indie, Programming, Design

Sega Saturn's DRM cracked almost 23 years after launch 1
by Chris Kerr [07.12.16]
Disc drive failure is no longer the end of the road for the Saturn, as an engineer has found a way to run games and other software straight from a USB stick.
Console/PC, Programming, Video

Just Cause dev Avalanche hires multiplayer mod creator  
by Chris Kerr [07.11.16]
"Several months ago, I was approached with an offer I couldn't refuse: to join Avalanche Studios Sweden as a developer so that I could work on projects present and future."
Console/PC, Social/Online, Programming

Pokémon Go international release delayed due to server issues 5
by Bryant Francis [07.08.16]
Niantic's John Hanke tells Business Insider that the rollout is "paused" as the company works to resolve connection errors that have plagued Pokémon Go since launch.
Smartphone/Tablet, Programming, Production

Epic's Tim Sweeney has faith in Project Scorpio and Playstation Neo  
by Bryant Francis [07.07.16]
The longtime Epic Games CEO says that these new consoles will solve old problems for game developers, though he still has concerns on how Microsoft will be approaching game development for Windows 10.
Console/PC, Programming, Business/Marketing

Source code for Lucasfilm Games' '80s MMO Habitat released  
by Bryant Francis [07.06.16]
After years of effort, the source code of the first graphical MMO from Lucasfilm Games has been restored and uploaded on Github.
Console/PC, Programming, Production

Don't Miss: The secret history of Donkey Kong 9
by Travis Fahs [07.06.16]
As we reach the 35th anniversary of the game that helpd kickstart Shigeru Miyamoto's career, look back at Donkey Kong's complex history of secret development contracts and protracted legal battles.
Console/PC, Programming, Art, Audio, Design, Production

Reminder: Submit your VRDC talk proposals by Friday!  
by Staff [07.06.16]
Heads up: The call for submissions to present talks, roundtables, and panel sessions for the first-ever standalone Virtual Reality Developers Conference ends this Friday, July 8th at 11:59 PM Pacific.
VR, Programming, Art, Audio, Design, Production, Business/Marketing

16 of Gamasutra's best articles over the last quarter  
by Gamasutra Community [07.06.16]
Hey readers! I’m back with another quarterly roundup of Gamasutra articles over the past quarter (April-June), as I continue my heroic efforts to excavate the best recently-published work.
VR, Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be a Gameplay Programmer at Insomniac Games  
by Staff [07.01.16]
Edge of Nowhere developer Insomniac Games seeks a gameplay programmer to work closely with its design and animation departments in Durham, North Carolina to build game systems and features.
Console/PC, Programming, Recruitment

Get a job: Double Fine is hiring a Lead Programmer  
by Staff [06.29.16]
The studio responsible for games like Broken Age, Massive Chalice and Costume Quest is looking for an experienced programmer to take a lead role at Double Fine's San Francisco HQ.
Indie, Programming, Recruitment

Don't Miss: Reflections on the afterimage of Final Fantasy VII 14
by Christian Nutt [06.29.16]
In this timeless feature, Christian Nutt plays the 1997 original and considers what lessons the nearly 20-year old game, soon to be remade for its anniversary, holds for the game developers of today.
Console/PC, Programming, Art, Audio, Design, Production

Video: Lessons learned developing 2 games for 4 VR platforms  
by Staff [06.28.16]
So what's it like to make games for all these different virtual reality headsets? That's exactly what VR game developer E McNeill spoke to in this talk he gave at the inaugural VRDC during GDC 2016.
VR, Indie, Programming, Design, Production, Business/Marketing, Video, Vault

Don't Miss: The tricky history of Tony Hawk's Pro Skater 10
by Matt Barton, Bill Loguidice [06.28.16]
In this timeless 2009 feature Bill Loguidice and Matt Barton trace the history of Tony Hawk's Pro Skater, the game that popularized a niche genre and sparked a host of imitators.
Console/PC, Programming, Design, Production, Business/Marketing

Lumberyard beta 1.3 brings improved graphics and greater VR support  
by Chris Kerr [06.28.16]
The release of Lumberyard beta 1.3 marks the first time the fledgling engine has received a significant graphical boost since being unveiled in February.
VR, Console/PC, Programming, Production