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June 24, 2017
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Updates » Programming
Sponsored: What to think about when choosing a VCS for game development 8
by Jacek Materna, CTO, Assembla [04.10.17]
Github has done a phenomenal job at making Git the law of the land. But when it comes to version control systems, Git is not always the right answer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Sponsored Article

Video Game Deep Cuts: Thimbleweed Park's Cryogenic RimWorld  
by Gamasutra Staff [04.09.17]
This week's Video Game Deep Cuts longform article/video highlights include the art behind Thimbleweed Park, the rise of RimWorld, and much, much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Get a job: Disruptor Beam is hiring a Mobile Game Developer  
by Staff [04.07.17]
Disruptor Beam is looking for a Full-Stack Mobile Game Developer who can help create world-class experiences on the Web, Android and iOS devices.
Smartphone/Tablet, Programming, Recruitment

Blog: Growing procedural plants in Antegods
by Chris Kerr [04.06.17]
In this blog post, our programmer TJ will share his experiences in creating a tool to procedurally generate plants for the ever changing worlds of Antegods.
Programming, Production

Get a job: Sony PlayStation is hiring a Sr. Animation Programmer  
by Staff [04.05.17]
Sony PlayStation is looking for an experienced Animation Programmer to develop robust animation frameworks as a member of its team in Bend, Oregon.
Programming, Recruitment

Blog: Train Jam, a.k.a. the Hogwarts Express in real life
by Gamasutra Community [04.04.17]
The Hogwarts Express is real, and it's called Train Jam! Train Jam is an annual pilgrimage of game developers who decide to meet up in Chicago and ride a train all the way to San Francisco for GDC.
Programming, Design, Production

U.S. immigration changes threaten H-1B visa eligibility for some programmers 2
by Alissa McAloon [04.03.17]
A memo issued this past weekend could prevent game developers from applying to work in the United States under an H-1B visa if the position they’d be filling isn’t deemed to be a specialized role.
Programming, Business/Marketing

Game Design Deep Dive: Watch Dogs 2's Invasion of Privacy missions 1
by Christopher Dragert [04.03.17]
"IOP missions let players hack cameras, computers, and electronics. NPCs react in a way that expresses a narrative. Our aim was to deliver these missions fully motion captured, with seamless branching."
Console/PC, Programming, Design, Production, Deep Dive

Video Game Deep Cuts: Hitman vs. Edith Finch - Go!  
by Gamasutra Staff [04.03.17]
This week's Video Game Deep Cuts long read/video highlights include include Hitman level design, What Remains of Edith Finch, and much, much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Hangar 13 is hiring a Senior Engine Programmer  
by Staff [03.30.17]
Hangar 13 is looking for a Senior Engine Programmer to research, develop, implement, and debug high-end and photorealistic graphics techniques applicable to characters and large-scale environments.
Programming, Recruitment

Blog: A postmortem of mobile game success, KleptoCats  
by Gamasutra Community [03.30.17]
Antonio Uribe, co-founder and director of HyperBeard Games, serves up an in-depth postmortem that spotlights the development of KleptoCats.
Programming, Design, Production

Blog: Technical tips for in-house engine development 1
by Gamasutra Community [03.29.17]
After working on our in-house game engine, the ABYSS Engine, I've come across a few rules, ideas, and tips that might prove useful if you decide to build your own.
Programming, Production

Blog: Instantiating a procedurally generated platformer in Unity  
by Gamasutra Community [03.28.17]
Last time we discussed how to randomly generate a two-dimensional array of values representing level tiles. The trick, of course, is to smoothly convert each of these chunks into actual Unity objects.
Programming, Design, Production

Check out the handwritten game design doc for Asteroids 2
by Chris Kerr [03.28.17]
Ever wondered what a game design doc from the '70s looks like? Well wonder no more, because we've got our mitts on the original handwritten game plan for classic arcade shooter, Asteroids
Programming, Design

Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On  
by Gamasutra Staff [03.26.17]
This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Disruptor Beam is hiring a Mobile Software Engineer  
by Alissa McAloon [03.23.17]
Disruptor Beam is on the lookout for a Mobile Software Engineer to join its Massachusets-based development studio and help create games for iOS, Android, and the web.
Smartphone/Tablet, Programming, Production

VRDC Fall is happening this September, and the call for talks is open!  
by Staff [03.23.17]
The call for submissions to present at VRDC Fall 2017, happening in San Francisco September 21st & 22nd, will remain open through Friday, April 21 at 11:59 PT. That's roughly a month away!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, VRDC

Get a job: Bandai Namco Singapore is hiring a Lead Software Engineer  
by Staff [03.22.17]
Bandai Namco Studios is looking for a Lead Software Engineer to oversee project engineering plans, provide technical leadership, and more for its Singapore-based development studio.
Programming, Recruitment

Studying game dev? The AIAS Foundation is offering three $2.5k scholarships  
by Alissa McAloon [03.21.17]
If you're starting your second year of college or are enrolled in graduate school, take a look at these three game development scholarships being offered for the 2017-18 academic year.
Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: thatgamecompany is hiring a Senior Gameplay Engineer  
by Staff [03.20.17]
Thatgamecompany is looking for a Senior Gameplay Engineer to work on creature behaviors, procedural animation, and more for its upcoming game in Santa Monica, California.
Indie, Programming, Recruitment