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May 24, 2013




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Updates » Programming
Send your dirty dev tricks for the final issue of GD Mag!  
by Staff [04.19.13]
Game Developer is bringing back one of one of its most popular features: Dirty Coding Tricks! It's not just for coders, though; send us stories of your dirtiest workarounds for other dev discipline.
GD Mag, Programming, Art, Audio, Design, Production

Call for GDC Europe 2013 talks closes on Monday - submit now!  
by GDC Staff [04.19.13]
Game Developers Conference Europe 2013 organizers are reminding that the show's call for lectures will close on Monday April 22nd - submit your talks for the August show in Cologne today!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Is this AI tool right for you? A RAIN{indie} review GDMag Exclusive 9
by Dave Mark [04.18.13]
How does Rival Theory's free development tool RAIN{indie} stack up? Dave Mark, president and lead designer at AI consultancy Intrinsic Algorithm gives you the rundown.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Design, Production, GD Mag Exclusive

How one developer designed a streaming client 8
by Gamasutra Community [04.18.13]
When it came time to create a streaming installer for his MMO, Robert Basler researched it -- and designed one. Here, he shares the fruits of his research into multi-platform streaming clients.
Console/PC, Indie, Programming

A quick and useful guide to analog stick dead zones 20
by Gamasutra Community [04.17.13]
With indies flocking to the Ouya, they're faced with its controller -- and this quick and practical post from a former Sony developer offers a code-based guide to analog stick dead zones.
Indie, Programming

How one developer evolved better RPG mechanics 10
by Gamasutra Community [04.16.13]
By using computational evolution, one designer created a game where spells and abilities evolved based on how players used them -- potentially opening up a new world of RPG mechanics.
Indie, Programming, Design

The hard road to the Baldur's Gate remake 6
by Trent Oster [04.16.13]
It's a beloved classic, but making a new version for tablets and contemporary PCs turned out to be a much bigger challenge than the team at Overhaul had anticipated.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Black Annex: A QBasic game for the 21st century Exclusive 6
by Mike Rose [04.15.13]
Black Annex is a nifty-looking strategy game from Australian indie studio Man Fight Dragon. What really makes the game stand out is that it has been written entirely in the decades-old QBasic programming language.
Console/PC, Indie, Programming, Design, Exclusive, Video

The hard road to the Baldur's Gate remake 6
by Trent Oster [04.15.13]
It's a beloved classic, but making a new version for tablets and contemporary PCs turned out to be a much bigger challenge than the team at Overhaul had anticipated.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Making a game the Nintendo way - Luigi's Mansion: Dark Moon Exclusive 7
by Staff [04.12.13]
Luigi's Mansion went through a lengthy, rapid prototyping process to meet Nintendo's quality standards. Here's how the company worked with a Western partner to achieve great results.
Console/PC, Programming, Design, Exclusive

Playable: A look at how accomplished developers make games 1
by Mike Rose [04.12.13]
As part of a new indie game development initiative, a group of accomplished developers will create a series of experimental games aimed at showing exactly what goes into the development process.
Indie, Programming, Design, Production

Video: Bungie's world of Destiny, from concept to production 21
by GDC Vault Staff [04.11.13]
Hear the four pillars that guide the world design for Bungie's upcoming Destiny, from art director Christopher Barrett and design director Joe Staten in this free GDC 2013 video.
Console/PC, Programming, Art, Design, Video

DirectX9: Has this been holding back PC strategy game innovation? 28
by Mike Rose [04.11.13]
"The problem stems from a catastrophic decision made at Microsoft: not giving DirectX 10 to Windows XP users." - Brad Wardell, CEO of Stardock, explains why he thinks strategy games have been held back.
Console/PC, Programming

How random loot drops really feel to players 16
by Gamasutra Community [04.10.13]
Building from his post about the emotional effect of random loot drops, Chris Grey looks at games like World of Warcraft and Ni no Kuni to see how their patterns affect players.
Console/PC, Indie, Programming, Design

HTML5 game development, from prototype to release 2
by Gamasutra Community [04.10.13]
A top-to-bottom look at the development of HTML5 puzzle game Animory, which takes in everything from prototyping to what platforms it was ultimately released for, and how.
Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

GDC China 2013 announced for Sept 15-17th: call for talks now open  
by GDC Staff [04.10.13]
The call for submissions in Mandarin and English to present talks is now open for the 2013 Game Developers Conference China, which has moved up to September this year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

What I learned from Ludum Dare 4
by Gamasutra Community [04.10.13]
You can learn a lot very quickly by participating in a game jam, and in this blog post, Lena LeRay explains how far she came in one weekend.
Indie, Programming, Production

Game Developer magazine closing in July 2013 50
by Staff [04.09.13]
Gamasutra parent company UBM Tech is announcing that, as of July 2013, Game Developer magazine will stop printing its physical edition and transition to become a Gamasutra section - details within.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

Eye-opening hardware usage stats, straight from Unity 6
by Gamasutra Community [04.09.13]
This post straight from the engine provider explains the OS platform breakdown on mobile devices throughout the world using data Unity itself gathered.
Smartphone/Tablet, Programming, Production, Business/Marketing

What you need to know before porting your game to Ouya 22
by Gamasutra Community [04.08.13]
Making mobile games work with a console controller is a challenge, says indie developer Nathan Fouts (Serious Sam Double D). Here are a few of the tips and tricks he's learned in the process.
Console/PC, Smartphone/Tablet, Indie, Programming, Design