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July 25, 2016
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July 25, 2016
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Updates » Programming
UWP game and app development on Xbox One 4
by Gamasutra Community [05.05.16]
"With the latest Xbox One build you can turn your retail Xbox in to a developer machine just like in the old 360 days. But what does this actually mean? What can it support and what (more importantly) can it NOT do?"
Console/PC, Programming

LensManagers: A flexible solution in game programming 12
by Gamasutra Community [05.05.16]
"It permits any number of game elements to interact with it using a simple, easily-adjustable ruleset that handles all potential collisions between all our game elements."
Console/PC, Smartphone/Tablet, Programming

Game Design Deep Dive: Situational awareness and player frustration in GRIP 2
by David Perryman [05.04.16]
The blinding speed of the Rollcage racing franchise left some players feeling disoriented or frustrated by unexpected crashes. Caged Element vowed to fix these issues in their spiritual successor GRIP.
Console/PC, Indie, Programming, Design, Business/Marketing, Video

Get a job: Be a Programmer at Cryptic Studios  
by Staff [05.03.16]
Neverwinter developer Cryptic Studios is looking for programmers of all types and levels to join the team at its Los Gatos, CA studio and work on developing massively multiplayer online games.
Console/PC, Programming, Recruitment

Combining different meshes into seamless procedural characters 1
by Gamasutra Community [05.03.16]
"I wanted to have different character parts being randomized for a lot of variation. That is super simple and standard for characters that actually have good geometry to hide the seams (e.g.: clothes), but my creatures needed to be bare naked."
Indie, Programming

Enlisting IBM's Watson as a voice actor 2
by Gamasutra Community [05.03.16]
"I create a free IBM Bluemix account. They have a dead simple text-to-speech API: make an HTTP request with basic HTTP authentication, get a WAV file back. Now I have a folder of WAV files."
Indie, Programming

Get a job: CCP Games in Atlanta seeks a VR Graphics Engineer  
by Staff [05.02.16]
The Georgia-based branch of CCP Games, CCP Atlanta, is looking to hire a graphics programmer with VR/AR experience to work as part of a small team on VR projects.
Console/PC, Programming, Recruitment

Video: Designing without a pitch - The FTL postmortem 1
by Staff [04.29.16]
FTL devs Matthew Davis and Justin Ma speak frankly at GDC 2013 about how and why they frequently altered or abandoned aspects of the game's design as they developed it to evoke a specific feeling.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Don't Miss: Molyneux and Webley recount the history of Lionhead  
by Simon Carless [04.29.16]
Now that Lionhead is closed, look back at this 2006 feature where Peter Molyneux and Mark Webley speak at length about how they helped create the company, and their lessons learned along the way.
Console/PC, Programming, Design, Production, Business/Marketing

Don't Miss: The designers of Thief and Deus Ex talking shop at GDC  
by Staff [04.28.16]
Deus Ex designer Warren Spector and Thief designer Doug Church grill each other on stage at GDC 2002 about their design decisions and how to talk shop without destroying the "magic of game creation."
Console/PC, Programming, Design, Production

Lumberyard 1.2 expands mobile support, makes multiplayer easier 1
by Chris Kerr [04.28.16]
The latest update to Amazon's Lumberyard game engine has brought with it 218 improvements, fixes, and features across 20 of Lumberyard’s components.
Smartphone/Tablet, Programming, Production, Video

Are behavior trees a thing of the past? 36
by Gamasutra Community [04.28.16]
Behavior trees, the dominating technique used by the game development industry currently, are showing their age, argues developer Jakob Rasmussen.
Programming

Get a job: Be a Senior Software Engineer at Demiurge Studios  
by Staff [04.27.16]
Cambridge-based studio Demiurge (owned by SEGA Networks) seeks an experienced software engineer to take a senior role on development of games for mobile and PC.
Console/PC, Smartphone/Tablet, Programming, Recruitment

Video: Tetsuya Mizuguchi takes a postmortem look at the making of Rez  
by Staff [04.27.16]
At GDC 2016, Rez producer and progenitor Tetsuya Mizuguchi takes to the stage to recount the inspirations and influences that drove the landmark game's design.
VR, Console/PC, Programming, Art, Audio, Design, Production, Video, Vault

Hacks suggest The Division's networking model may be fundamentally flawed 8
by Alex Wawro [04.27.16]
Game networking consultant Glenn Fiedler notes how a number of The Division hacks suggest developer Ubisoft Massive may have implemented a fundamentally insecure "trusted client" networking model.
Social/Online, Programming

Linden Lab opens up VR world Project Sansar to outside creators 1
by Christian Nutt [04.26.16]
The company that opened up user generated 3D space with Second Life, and has a plan to do it once again -- but this time, in virtual reality.
VR, Console/PC, Indie, Programming

Don't Miss: A deep dive into the save system of Alien: Isolation 15
by Gary Napper [04.26.16]
In this classic Game Design Deep Dive, Creative Asesmbly's Gary Napper explains how going "old-school" with game saves (they're manual!) created a sorely-needed sense of tension in Alien: Isolation.
Console/PC, Programming, Design

3 Google Play publishing disasters to avoid 3
by Gamasutra Community [04.26.16]
"If you haven’t worked with Google Play as a developer then you must pay attention to mistakes I did and how many troubles they have caused me."
Smartphone/Tablet, Programming

Postmortem: Stardock and Oxide Games' Ashes of the Singularity 6
by Brad Wardell [04.26.16]
What went right, and wrong, with Stardock's recently-published RTS Ashes of the Singularity? Studio chief Brad Wardell breaks down the ups and downs, and reflects on the value of game postmortems.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

An introduction to inventory-aware pathfinding 4
by Gamasutra Community [04.26.16]
"If something in your game is moving not in a straight line, then you are using some kind of pathfinding. What is less evident is that pathfinding is the only place in which 'searching' is generally accepted."
Console/PC, Programming