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November 27, 2014
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Updates » Programming
How John Carmack is bending Samsung's VR strategy 5
by Christian Nutt [09.20.14]
For the last year, John Carmack has been working on mobile VR at Oculus -- in close partnership with phone manufacturer Samsung. Here's his take on what's been happening.
Smartphone/Tablet, Programming, VR

Oculus freely distributes DK1 headset schematics, firmware 1
by Christian Nutt [09.19.14]
Today at its Oculus Connect event in Hollywood, the company announced it's made the DK1 available to everyone -- so you can make your own.
Console/PC, Indie, Programming, VR

Procedural generation: By molecule or mythology 8
by Gamasutra Community [09.19.14]
"This post will help you choose the best 'zoom level' for your game. Itís part post-mortem, part raw idealism, and entirely intended to be just one way to think about design within a procedurally generated system."
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Don't Miss: The Gamasutra community's game developer flashcards 8
by Gamasutra Community [09.19.14]
Developers from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: 343 Industries seeks an AI Engineer  
by Staff [09.18.14]
The house that's now building Halo is looking to recruit a senior-level AI engineer to work alongside the team in 343 Industries' Kirkland, WA complex.
Console/PC, Programming, Recruitment

Don't Miss: Building the AI for Hearthstone 5
by Staff [09.18.14]
The AI postmortem is a perennial high point for GDC's AI Summit, and GDC 2014 was no exception as former Blizzard engineer Brian Schwab delivered a frank talk on the AI design of Hearthstone.
Console/PC, Smartphone/Tablet, Programming, Design

Don't Miss: Cliff Bleszinski's game developer flashcards 87
by Staff [09.17.14]
Jazz Jackrabbit creator Cliff Bleszinski cheekily codifies developer behavior into a series of common profiles in this classic Gamasutra feature.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production

Reminder: 24 hours left to early register for GDC Next 2014  
by Staff [09.17.14]
With just over a day left until early registration for GDC Next featuring ADC ends on September 18, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

Unity Pro now free to all PlayStation developers 5
by Kris Graft [09.17.14]
Game engine maker Unity said this morning it would be making the full Unity Pro suite free to all licensed PlayStation developers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Some invaluable 2D tools from the Unity Asset Store 6
by Gamasutra Community [09.17.14]
"It helps to have good tools. And to call Unity a 'good tool' would be a ridiculous understatement. But like everything else, it's got limitations.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Production

Don't Miss: A postmortem look at the making of Elite 4
by Staff [09.16.14]
To mark the 30th anniversary of Elite's release, watch co-creator David Braben explain the genesis of the genre-defining space sim that stood against industry demands for arcade games.
Console/PC, Programming, Design, Production

Blog: A.I. Lessons: The cost of memories 20
by Gamasutra Community [09.16.14]
"At this rate a year in-game would take about 2000 megabytes or 2 gigabytes and 50 years in-game would take about 100 gigabytes. This is just for about 7 characters."
Console/PC, Indie, Programming, Design

20 fun facts about hex grids 23
by Gamasutra Community [09.16.14]
20 "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design

Get a job: Turbine is hiring a Senior Mobile Engineer  
by Staff [09.15.14]
The house responsible for Lord of the Rings Online and the Infinite Crisis MOBA needs a senior software engineer to work on mobile projects in its Needham, Massachusetts office.
Smartphone/Tablet, Programming, Recruitment

Get a job: Idol Minds is hiring a Lead Programmer  
by Staff [09.12.14]
The house that built Pain and Coolboarders 3 is looking for a senior programmer to lead the engineering efforts on a mobile/console project in development at the Louisville, CO studio.
Console/PC, Programming, Recruitment

Get a job: Heavy Iron Studios seeks a Gameplay/Engine Programmer  
by Staff [09.11.14]
L.A.-based Heavy Iron Studios (Disney Infinity for Wii U) is hiring an experienced coder to work on graphics programming, extending its game engine and tuning gameplay features.
Console/PC, Programming, Recruitment

Get a job: Telltale is hiring a Narrative Tech Engineer  
by Staff [09.10.14]
The folks who made The Wolf Among Us seek an experienced engineer to work on Telltale's suite of content creation tools at its studio in San Rafael, California.
Console/PC, Programming, Recruitment

The challenges of converting a mobile platformer into a good PC game 7
by Gamasutra Community [09.10.14]
"This journey of converting Shadow Blade from a good mobile game to a respectable PC title has proved to be quite challenging... We are definitely learning a lot in this process and it is quite tough and fun."
Console/PC, Smartphone/Tablet, Programming, Design, Production

Achieving high-speed, precise, 2D gameworld interaction in Velocity 2X 6
by Gamasutra Community [09.09.14]
Interaction with a high-speed, 2D world -- how do you achieve it, and make it feel right? The Velocity 2X developers share their secrets.
Console/PC, Indie, Programming, Design

Get a job: Runic Games is hiring a Gameplay Programmer  
by Staff [09.08.14]
Runic Games, the creator of the Torchlight franchise, is looking for a gameplay programmer to join the Seattle, Washington-based studio and help build a new IP.
Console/PC, Programming, Recruitment