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July 29, 2014
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July 29, 2014
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Updates » Programming
Implementing environmental acoustics in Smash Hit 10
by Gamasutra Community [05.30.14]
"OpenAL and OpenSL cannot be trusted here, because support for environmental effects is missing in most mobile implementations. As in most cases with multi-platform game development, DIY is the way to go."
Smartphone/Tablet, Programming, Audio

Challenges and pitfalls of using clustering for gameplay analytics 1
by Gamasutra Community [05.30.14]
"While the challenges of cluster analysis are known from other application areas, in games there is an over-arching goal of optimizing user experience and user engagement in what is fundamentally a creative industry."
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production

Get a job: Volition is hiring a senior programmer  
by Staff [05.29.14]
Like Saints Row? The developer of the franchise has an opening for a senior or principal programmer at its Champaign, Illinois studio.
Console/PC, Programming, Recruitment

Creating a game trailer in Unity 2
by Gamasutra Community [05.29.14]
"As a one-man studio, tasks such as 'create a sexy and compelling video game trailer' can be quite duanting. This post details some unconventional ways of using Unity, and how I crafted a machinima trailer."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Production, Business/Marketing

Kiwi.js aims to be 'the Wordpress of HTML5 game engines' 1
by Mike Rose [05.29.14]
A new open-source mobile-first HTML5 game engine launched today, with support for both WebGL and Canvas rendering, and CocoonJS for boosted performance.
Console/PC, Smartphone/Tablet, Programming, Design

Crytek launches CryEngine subscription service -- only on Steam 17
by Christian Nutt [05.28.14]
Crytek has launched the subscription service for CryEngine today, exclusively via Valve's Steam platform, at a cost of $9.90 a month.
Console/PC, Programming, Production

Get a job: Vicarious Visions is hiring a software engineer  
by Staff [05.28.14]
The developers of Skylanders are looking to hire an experienced software engineer to help create games on both current and last-gen platforms in the company's Albany, NY office.
Console/PC, Programming, Production, Recruitment

GDC launches this year's State of the European Game Industry survey  
by Staff [05.28.14]
In order to record the state of the game business going into GDC Europe 2014, organizers are polling all European game developers for their thoughts on the future of the industry and their place in it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Unity 4.5 out now with OpenGL and 2D physics enhancements, fixes  
by Christian Nutt [05.27.14]
Today, the popular game engine released its latest update -- including a Open GL ES support for the latest iOS devices and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Leadwerks Game Engine makes Linux its primary platform 4
by Mike Rose [05.27.14]
While Linux is gathering speed when it comes to game development support, Windows is still the lead platform for PC games. Leadwerks is looking to shift more devs over to Linux, with the launch of its game engine tools on Ubuntu.
Console/PC, Programming, Business/Marketing

Sir, You Are Being Hunted, and the advantages of procedural generation Exclusive 4
by Alex Wawro [05.27.14]
Big Robot's Jim Rossignol expounds upon how Sir, You Are Being Hunted's procedural generation systems work and the trials and triumphs of developing a Kickstarted game in public.
Console/PC, Indie, Programming, Design, Production, Exclusive, Video

Get a job: 2K is hiring a Graphics Programmer  
by Staff [05.23.14]
2K Games seeks the talents of a seasoned graphics programmer to work on researching and implementing graphics tech alongside the team in the company's Novato, CA studio.
Console/PC, Programming, Art, Recruitment

The poor man's dialogue tree 3
by Gamasutra Community [05.22.14]
"My system has all the hallmarks of a Poor Manís solution: developed in-house, tailor-made, simple, and based on free and open source software."
Console/PC, Smartphone/Tablet, Indie, Programming

Introduction to Unity Test Tools  
by Gamasutra Community [05.22.14]
An overview of the test tools package Unity released this past December, with a look at all three elements it comprises: Unit tests, integration tests, and the assertion component.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Get a job: Kiwi is hiring a Lead Gameplay Engineer  
by Staff [05.21.14]
Interested in "working hard to develop the next generation of mobile games"? Kiwi is looking for a lead gameplay engineer with extensive triple-A experience to work on an upcoming title.
Console/PC, Smartphone/Tablet, Programming, Recruitment

Vancouver Film School's Women In Games scholarship expands its reach  
by Alex Wawro [05.21.14]
This year's winners can choose to apply their full-ride scholarships to both the Game Design curriculum and it's new Programming for Games, Mobile & Web program.
Console/PC, Programming, Design, Business/Marketing

Automating importing textures into Unity 5
by Gamasutra Community [05.20.14]
"I'm currently working on have A LOT of textures. And you know what, even if they didn't, I'm lazy. I can't stand manually doing something which can be automated."
Console/PC, Indie, Programming

Video: Developers speak their minds from the 2014 Indie Soapbox  
by Staff [05.19.14]
Check out these excellent six-minute microtalks from speakers like Robin Hunicke, Leigh Alexander, Zoe Quinn, Ryan Clark, Shawn Alexander Allen, and more during the GDC 2014 Indie Soapbox session.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Video, Vault

Amid a struggling Kickstarter, Harmonix reflects on Amplitude Exclusive 11
by Leigh Alexander [05.19.14]
As the clock ticks away on the crowdfunding campaign to bring Amplitude to a new generation, Harmonix tells us what makes the game so special to the studio as a whole.
Console/PC, Social/Online, Indie, Programming, Design, Exclusive

GDC Europe 2014 opens Innovative Games Showcase submissions  
by GDC Staff [05.16.14]
GDC Europe 2014 organizers have opened call for submissions to the first ever European Innovative Games Showcase at the Cologne, Germany show this August.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, GDC Europe