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September 4, 2015
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September 4, 2015
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Updates » Programming
Don't Miss: An oral history of developing Deus Ex Exclusive 5
by Alex Wawro [07.16.15]
15 years ago, Ion Storm Austin released the seminal cyberpunk game Deus Ex. Gamasutra speaks to some of its lead creators to learn more about how they developed it -- and what it did to them.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Come to GDC Europe for expert advice on making great indie games  
by Staff [07.16.15]
From how to sell a great premium-priced indie game on consoles to the nitty-gritty details that make your death animations feel great, here are some great talks taking place at GDC Europe in August.
Indie, Programming, Design, Business/Marketing, GDC Europe

Valve accepting applications for Steam Controller developer edition  
by Christian Nutt [07.15.15]
Interested in getting your hands on Valve's new controller, which ships this fall? You can now sign up for the developer package.
Console/PC, Indie, Programming

Don't Miss: The ups and downs of developing Goat Simulator 7
by Gamasutra Community [07.15.15]
In this classic feature, a Goat Simulator dev explains how "We’ve discarded a large part of game development practices...We’ve made a game in a way we never thought we would, and it actually worked."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Reflecting on Iwata as a game dev, and Nintendo's boss 3
by Christian Nutt [07.15.15]
Christian Nutt looks back at the Nintendo exec's words and actions: "What always made Iwata stand out to me above other game company execs is that he started as a game developer."
Console/PC, Programming, Production, Business/Marketing

Sponsored: Tips for optimizing Android application memory usage 1
by Bin Zhu (Intel) [07.15.15]
Memory allocation and de-allocation in Android always comes at a cost. The Chinese saying "Easy to be luxurious from frugal, hard to be frugal from luxurious" is an appropriate turn of phrase for memory usage.
Smartphone/Tablet, Programming, Sponsored Article

Postmortem: Technocrat's cyberpunk adventure game Technobabylon Exclusive 1
by James Dearden [07.15.15]
James Dearden of Technocrat Games talks about the highs and lows developing Technobabylon, a classic 1990s-style cyberpunk adventure game that was five years in the making.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Making and selling visual novels and dating sims 7
by Gamasutra Community [07.14.15]
"Visual novels really are works of love and passion. Don't underestimate the amount of time and effort it takes to write a good story, create good gameplay and develop interesting characters."
Console/PC, Indie, Programming, Art, Design, Business/Marketing

Get a job: Arkane Studios seeks a Senior AI Engineer  
by Staff [07.13.15]
The house responsible for Dishonored, Arkane Studios, is looking to hire an experienced programmer to serve as a Senior AI Engineer alongside the development team at Arkane's Austin, TX studio.
Console/PC, Programming, Recruitment

Sponsored Tutorial: Create a Bubble Breaker style game in Unity (source code included) 3
by Dimitris-Ilias Gkanatsios, Tech Evangelist, Microsoft Greece [07.13.15]
Find out how to create a classic bubble breaker-style game using the Unity3D game engine, for easy export to Windows Phone.
Programming, Sponsored Article, Microsoft Sponsored

Video: Satoru Iwata's 'Heart Of A Gamer' keynote at GDC 2005  
by Staff [07.13.15]
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer," began Nintendo president Satoru Iwata in this seminal GDC 2005 keynote speech.
Console/PC, Programming, Design, Production, Business/Marketing, Video, Vault

Satoru Iwata in quotes: The personality, the programmer, the leader 1
by Kris Graft [07.13.15]
We've gathered just a handful of quotes that reflect the late Satoru Iwata's personality, influence savvy, and opinion on video games -- where they are and what he thought they should become.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing

'You're on UE4. Why do you need an engine programmer?' 4
by Gamasutra Community [07.13.15]
At first, "I didn't think that there's much to do in graphics programming on a team that runs the Unreal Engine," but now, "my job was to support the artists."
Console/PC, Programming

Video: Women share their #1ReasonToBe in games at GDC 2015 1
by Staff [07.10.15]
Watch the triumphant GDC 2015 return of one of the event's most popular and positive sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Design, Video, Vault

Don't Miss: Overhaul's Baldur's Gate: Enhanced Edition postmortem Exclusive 5
by Trent Oster [07.10.15]
What goes into remaking a classic PC game? Founding BioWare developer Trent Oster takes us behind the scenes of the development of the Baldur's Gate remake, and all of its complications.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

How 5 years of burning ambition brought Retro City Rampage to DOS Exclusive 7
by Alex Wawro [07.10.15]
"I've got the digital version ready...but I'd like to release it side-by-side with the floppy version," indie Brian Provinciano explains in this chat with Gamasutra about porting RCR to DOS in 2015.
Console/PC, Indie, Programming, Production, Exclusive

Get a job: Sega Networks is hiring a Mobile Game Engineer  
by Staff [07.09.15]
Sega Networks is looking to bring on a mobile game engineer to serve alongside the team at its Three Rings studio in Philadelphia, PA building new mobile games.
Smartphone/Tablet, Programming, Recruitment

Making the episodic cartoon Victorian adventure Bertram Fiddle 1
by Gamasutra Community [07.09.15]
"The scope was really big; there were a lot of challenges. This post will hopefully be of help to other small teams that want to produce point-and-click games or other titles that rely on a lot of content."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

What happens when you give players 100 tries to beat a roguelike? Exclusive 6
by Phill Cameron [07.09.15]
We talk to Dan Marshall of Size Five Games about The Swindle's firm stance against unlimited lives, regenerating health, "aggressive tutorialization," and other challenge-sapping features
Console/PC, Indie, Programming, Art, Design, Production, Exclusive, Video

Get a job: Be a Senior Gameplay Engineer at Boss Key  
by Staff [07.08.15]
Cliff Bleszinski and Arjan Brussee's studio is looking for an experienced C++ engineer to work on its upcoming sci-fi shooter alongside the team at Boss Key's Raleigh, NC offices.
Console/PC, Programming, Recruitment