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September 27, 2016
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September 27, 2016
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Updates » Programming
Smithsonian to document evolution of game industry with Video Game Pioneers Archive 2
by Chris Kerr [06.23.16]
"The Video Game Pioneers Archive will allow the Smithsonian and like-minded organizations to capture the history of this technical and creative industry."
Programming, Design, Production

Blog: Unity, HTML5, CORS, and you 1
by Gamasutra Community [06.23.16]
When publishing your Unity content to the WebGL target, it is likely you will run into issues with CORS. Here's a bit of guidance to help you out.
Social/Online, Programming

Get a job: Turbine is hiring an experienced Android Engineer  
by Staff [06.22.16]
The house that built Lord of the Rings Online and the Infinite Crisis MOBA seeks to hire a senior Android engineer to work on mobile projects at its Needham, Massachusetts office.
Smartphone/Tablet, Programming, Recruitment

Learn to make your game run better on mobile devices at GDC Europe  
by Staff [06.22.16]
Intel's Antoine Cohade will lead a session at GDC Europe this summer about how to efficiently reduce your games' power consumption and optimize it for better performance on today's mobile hardware.
Smartphone/Tablet, Programming, GDC Europe

Get a job: Be an AI Software Engineer at Respawn  
by Staff [06.21.16]
The house that built Titanfall seeks an AI engineer to work on its upcoming third-person Star Wars game alongside the rest of the team at Respawn's Southern California HQ.
Console/PC, Programming, Recruitment

From PS4 to 1.44 MB floppy: Porting Retro City Rampage to MS-DOS 2
by Staff [06.21.16]
In this video recorded at GDC 2016, Vblank Entertainment's Brian Provinciano walks through how (and why) he ported his modern throwback game Retro City Rampage to run on MS-DOS.
Console/PC, Indie, Programming, Production, Video, Vault

How to take advantage of textures in the vertex shader 9
by Gamasutra Community [06.21.16]
Two Tequila Works (Deadlight, Rime) devs run down their unique tricks for taking advantage of textures in the vertex shader.
Console/PC, Indie, Programming

Bethesda implements Steam-linking to protect modders from piracy 2
by Chris Kerr [06.20.16]
Anyone who wants to upload a Fallout 4 mod for PC or consoles will now need to link their Steam account to Bethesda.net. 
Console/PC, Programming

What devs at E3 were saying about Project Scorpio and PlayStation Neo 4
by Bryant Francis [06.20.16]
At E3, we spoke to developers about the prospects of developing for the new upgraded consoles from both Microsoft and Sony.
Console/PC, Programming, Production, Business/Marketing, E3

Mount & Blade 2 dev will release gameplay code to support modders  
by Chris Kerr [06.17.16]
Mount & Blade 2: Bannerlord developer Taleworlds will make the game's code available to modders "so they'll be able to make whatever they want."
Console/PC, Programming, Business/Marketing

Blog: Load Testing with Locust.io  
by Gamasutra Community [06.16.16]
A brief overview of how Kongregate uses Locust.io to perform distributed load testing of its infrastructure on Amazon Web Services.
Programming

Apple wants to teach iPad users how to code with Swift Playgrounds  
by Chris Kerr [06.14.16]
The Swift Playgrounds app will be free to download when it hits the App Store this fall and promises to teach users "serious code in a fun way."
Smartphone/Tablet, Programming

Postmortem: Paradox Development Studio's Stellaris 4
by Henrik Fåhraeus & Rikard Åslund [06.14.16]
Game director Henrik Fåhraeus and project lead Rikard Åslund take us through the making of Paradox Development Studio's epic 4X space strategy game Stellaris
Console/PC, Indie, Programming, Art, Design, Production, Video

Blog: Don't quit - take a risk! 2
by Gamasutra Community [06.13.16]
"One year ago, Mighty Rabbit Studios faced a complete shutdown. Taking one crazy risk, they were able to come back from the brink of closure."
Programming, Production, Business/Marketing

Scaling your mobile game to any device size 4
by Gamasutra Community [06.13.16]
Mobile devices come in many formats. This article demonstrates techniques used in designing a mobile game to work at any device size.
Smartphone/Tablet, Programming

Get a job: Industrial Light & Magic seeks a Game Engine Programmer  
by Staff [06.10.16]
Industrial Light & Magic (ILM), Lucasfilm's VFX/animation studio, is looking to hire a game engine programmer to develop and maintain code for a real-time game engine at its San Francisco, CA office.
Console/PC, Programming, Recruitment

Limbo devs share tips on creating games with striking visuals at GDC Europe  
by Staff [06.10.16]
Come to GDC Europe and learn how Limbo developer Playdead uses graphical programming tricks to achieve striking, high-fidelity visuals in its upcoming game Inside.
Indie, Programming, Art, GDC Europe

Postmortem: Stoic Studio's The Banner Saga 2 6
by John Watson [06.10.16]
"Not a single member of our team is in the same room. We are spread out across the entire globe, from Australia, every time zone of North America, Europe, and reaching all the way to Russia."
Programming, Art, Design, Production

Blog: Modern C++ lightweight binary RPC framework without code generation  
by Gamasutra Community [06.10.16]
"This article explores a C++ RPC framework I've been working on which requires no code generation step for glue code."
Programming

Valve releasing free virtual reality world-builder, Destinations  
by Chris Kerr [06.09.16]
"Content creators will be able to use the Source 2 game engine, the same engine that Valve uses to create its own games and experiences, to create and share their own worlds"
VR, Console/PC, Programming, Design