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February 19, 2019
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Updates » Programming
Video Game Deep Cuts: Hex Me With This Underworld Battlefield  
by Gamasutra Staff [11.25.18]
This week's highlights include impressions of more late-breaking notable games of this holiday season, from Let's Go Pikachu through Battlefield V to Underworld Ascendant and beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Bringing hell to life -- AI and animation in DOOM  
by Staff [11.21.18]
In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the full-body AI animations of 2016's Doom in a modern game environment.
Console/PC, Programming, Art, Video

Weekly Jobs Roundup: Weta Workshop, Playful Corp, and more are hiring now!  
by Staff [11.21.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
VR, Console/PC, Programming, Art, Production, Recruitment

Get a job: Game Changer is hiring a remote Mobile Game Programmer  
by Staff [11.20.18]
Game Changer is looking for a dev to design, implement, and maintain software in a game development environment.
Smartphone/Tablet, Programming, Recruitment

Video Game Deep Cuts: The Grandmaster Of Fallout 76  
by Gamasutra Staff [11.18.18]
This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Delver devs release their tech publicly under open source license 2
by Emma Kidwell [11.16.18]
Priority Interrupt has open sourced the tech behind its first-person action roguelike Delver for public use.
Console/PC, Programming, Design

Get a job: Nexon M is hiring a Software Engineer  
by Staff [11.15.18]
Nexon M is looking for an experienced Software Engineer to be responsible for all aspects of developing, implementing, and evangelizing technology initiatives within the company.
Smartphone/Tablet, Programming, Recruitment

Blog: Making a new conversation UI for Restless  
by Gamasutra Community [11.15.18]
An analysis of the UI and text effects in Restless. Explores factors to be considered when creating new UI, as well as ways to create a positive reading experience using text effects.
Programming, Design

Get a job: Choices dev Pixelberry Studios is hiring a Senior Software Engineer  
by Staff [11.14.18]
The Pixelberry Studios team in Mountain View, California is looking for an experienced Software Engineer to play a part in architecting new features, troubleshooting issues, and more.
Social/Online, Smartphone/Tablet, Programming, Recruitment

Google Play announces Games for Change design challenge finalists  
by Chris Kerr [11.12.18]
Google Play launched the competition back in March to promote gender diversity by inspiring young women as players and game makers. 
Smartphone/Tablet, Programming, Design, Production, Video

Mouse and keyboard support arriving on Xbox One this week  
by Chris Kerr [11.12.18]
Microsoft is bringing mouse and keyboard support to the Xbox One on November 14, after initially announcing the move back in September.
Console/PC, Programming, Business/Marketing

Video Game Deep Cuts: A Quiet Man, With Trivial Credits 1
by Gamasutra Staff [11.11.18]
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Obsidian, inXile acquired by Microsoft Studios 4
by Gamasutra Staff [11.10.18]
Microsoft has announced the acquisition of RPG-centric studios Obsidian and inXile Entertainment, as part of a host of announcements at its X08 event in Mexico.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: The untold story of Lumines: Electronic Symphony 4
by Staff [11.09.18]
Producer James Mielke (formerly of developer Q Entertainment) walks through early concepts for the game, outlines production difficulties -- including in-progress screens and video.
Console/PC, Programming, Art, Design, Production

Blog: Designing an intelligent AI for Conflict0: Revolution  
by Gamasutra Community [11.09.18]
This post looks at how we created an engaging artificial intelligence in our last turn-based strategy title, Conflict0: Revolution.
Console/PC, Programming, Design

Get a job: Wargaming Chicago-Baltimore is looking for a Senior UI Engineer  
by Staff [11.08.18]
Wargaming is after a dev to design and implement new UI tools and processes, work closely with the UX team to ensure the best possible end-user experience, more as a member of its team in Chicago.
Programming, Recruitment

Don't Miss: Decision modeling for complex game maps in Metroid Prime 4
by Gamasutra Community [11.07.18]
Former Metroid Prime developer Paul Tozour sheds light on a technique for finding the shortest path through a graph, and shows how to use it as a design tool for a Metroid-style game.
Console/PC, Programming, Design

Look forward to a Command & Conquer Classic Game Postmortem at GDC 2019!  
by Staff [11.07.18]
Louis Castle​, a game industry veteran known best for co-founding (with fellow luminary Brett Sperry) the trailblazing Westwood Studios, will deilver a Classic Game Postmortem on Command & Conquer!
Console/PC, Programming, Design, Production, Business/Marketing, GDC

Get a job: Insomniac Games is hiring a Senior Environment Technical Artist  
by Staff [11.06.18]
Insomniac Games is looking for a talented Senior Environment Technical Artist to act as the link between its programming and art teams.
Programming, Art, Recruitment

Hone your game tool-making skills at GDC 2019's Tools Tutorial Day!  
by Staff [11.06.18]
Featuring talks from some of the biggest studios in the business, the Tools Tutorial Day returns to GDC 2019 to offer you a deep dive on building tools that enable teams to ship amazing games.
Console/PC, Smartphone/Tablet, Indie, Programming, GDC