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February 9, 2016
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February 9, 2016
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Updates » Programming
Working Minecraft smartphone lets players send video calls in-game  
by Chris Kerr [12.02.15]
Verizon has created a Minecraft phone that can connect to the real world, letting players browse the internet, send texts, and even make video calls from within the game.
Console/PC, Programming

Get a job: DreamSail Games seeks an Unreal Programmer  
by Staff [12.01.15]
Multiplayer game developer DreamSail is looking for a new programmer with UE4 coding experience to join the team at DreamSail's New York headquarters and work on a multiplayer flight game.
Console/PC, Programming, Recruitment

The White House reveals the winners of the National Climate Game Jam  
by Chris Kerr [12.01.15]
The winners of the National Climate Game Jam, an event designed to educate people about the effects and causes of climate change, have been revealed.
Indie, Programming, Design

Thanks to a debug-mode hack, you can now freely mess with EarthBound  
by Christian Nutt [11.30.15]
Thanks to a new hack, you can muck about with one of the most lauded games of the JRPG genre -- and lay its secrets bare.
Console/PC, Programming

Minimizing the pain of lockstep multiplayer 3
by Gamasutra Community [11.30.15]
"The idea behind lockstep multiplayer is simple, if every player shares their input with every other player, the simulation can be run on everyone’s machines with identical input to produce identical output."
Console/PC, Smartphone/Tablet, Indie, Programming

Creating an animated loading screen in Unity 5 8
by Gamasutra Community [11.30.15]
"I recently had a fellow indie dev on Twitter asking how we made the Armoured Engines loading screen, so I wanted to share the process with all of you!"
Console/PC, Indie, Programming

More of my must-have Unity plug-ins 1
by Gamasutra Community [11.30.15]
Three more unmissable Unity plug-ins, as selected by independent developer Sébastien Dubois -- each with its own function that he finds indispensable.
Console/PC, Smartphone/Tablet, Indie, Programming

Animating 3D character movement in Unity 3
by Gamasutra Community [11.27.15]
A post on using Unity and Mecanim to animate a character -- and getting it to look right -- within a 3D adventure game.
Console/PC, Indie, Programming, Art

Classic Postmortem: Ratchet & Clank GDMag Exclusive  
by Ted Price [11.27.15]
The PS2 platformer was released 12 years ago this month. Insomniac Games CEO Ted Price wrote this detailed postmortem of the game's development for Game Developer magazine.
Console/PC, Programming, Art, Design, Production, History, GD Mag Exclusive

Porting 80 Days to Unity: A technical look back 5
by Gamasutra Community [11.27.15]
When Inkle sought to port its native-app mobile hit to Unity, it brought on ex-Rocksteady console programmer Ben Nicholson. He writes here about the technical challenges of getting the game up and running in a new engine.
Console/PC, Smartphone/Tablet, Indie, Programming

Don't Miss: Avalanche's model for video game boat physics 16
by Jacques Kerner [11.26.15]
In this 2014 feature Avalanche senior coder Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat" in this meaty programming piece.
Console/PC, Programming, Art, Design, Production

Classic Postmortem: Star Wars Rogue Leader: Rogue Squadron II GDMag Exclusive  
by Thomas Engel [11.26.15]
Factor 5's arcade-style action game was release 14 years ago this month. Here's an in-depth postmortem that first appeared in Game Developer magazine.
Programming, Art, Design, Production, History, GD Mag Exclusive

Creating a checkpoint system in Unity 2
by Gamasutra Community [11.25.15]
"In this tutorial we will create a system of checkpoints that can be applied at any level of our game quickly and easily."
Console/PC, Indie, Programming

Classic Postmortem: Myth: The Fallen Lords GDMag Exclusive  
by Jason Regier [11.25.15]
Bungie's Myth: The Fallen Lords was published 18 years ago today. Check out this in-depth postmortem of the real-time tactics title from Game Developer magazine.
Programming, Art, Design, Production, History, GD Mag Exclusive

Get a job: Google is looking for a mobile and VR Graphics Engineer  
by Staff [11.24.15]
Google is looking for a graphics engineer to work on "high quality, interactive, animated short stories" delivered via its Google Spotlight Stories platform to smartphones and VR devices from Cardboard to Rift.
VR, Smartphone/Tablet, Programming, Recruitment

Get inside the minds of Tom Clancy's The Division NPCs at GDC 2016  
by Staff [11.24.15]
GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of Tom Clancy's The Division and a potent advocate for accessibility in game design.
Console/PC, Smartphone/Tablet, Programming, Design, GDC

Baked soft shadows in Unity 5  
by Gamasutra Community [11.23.15]
"To make your scenes look more believable it's worth considering what soft shadows can do for you... I will demonstrate some comparison cases to better understand how baked soft shadows work and can be set up."
Console/PC, Smartphone/Tablet, Indie, Programming

Classic Postmortem: Star Wars Starfighter GDMag Exclusive  
by Chris Corry [11.23.15]
LucasArts' action-heavy space sim was released fourteen years ago. Here's an in-depth postmortem by the developers of the game that first appeared in Game Developer magazine.
Console/PC, Programming, Art, Design, Production, History, GD Mag Exclusive

Writing a game engine from scratch: Data and cache 3
by Gamasutra Community [11.23.15]
"In order to work with data, we chose a Top-down approach, going from overall Engine Architecture right down into Memory Management. But we still haven't talked about the actual data we will manage. We will do this here."
Console/PC, Indie, Programming

Get a job: Toys for Bob is hiring a Tools Engineer  
by Staff [11.20.15]
Activision-owned Toys for Bob is looking for someone (maybe someone like you!) to code and maintain internal software applications used by the Novato, CA-based Skylanders developer.
Console/PC, Programming, Recruitment