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November 18, 2018
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  • Editor-In-Chief:
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  • Contributors:
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    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Programming
Blog: The strings we pull during AI development 3
by Gamasutra Community [08.31.18]
Releasing a well-designed game often means revisiting old work to leverage new tools. In this post, I break apart the steps we take when improving enemy designs with some of our latest features.
Programming, Design

Submissions for GDC 2019 Summits are now open!  
by Staff [08.30.18]
The wait is over: the call for submissions is now open for GDC 2019’s Virtual Reality Developers Conference (VRDC), GDC Summits, & Game Career Seminar through October 5th at 11:59 pm Pacific Time!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Weekly Jobs Roundup: Wargaming, Cloud Imperium Games, and more are hiring now!  
by Staff [08.29.18]
Those companies and more are looking for designers, engineers, artists, and devs from a variety of other disciplines right now on the Gamasutra Job Board!
Programming, Art, Design, Production, Business/Marketing, Recruitment

Get a job: Velan Studios is hiring an Online Programmer  
by Alissa McAloon [08.28.18]
Velan Studios is looking for an Online Programmer to aid it in building a competitive online multiplayer game with novel mechanics, a shiny new client-side engine, and backend network services.
Console/PC, Social/Online, Indie, Programming, Recruitment

Blog: Character physics with Inverse Dynamics 2
by Gamasutra Community [08.28.18]
How do you build character physics? One way is with Inverse Dynamics -- similar to IK (Inverse Kinematics). But what is Inverse Dynamics, and what use does it have?
Programming, Design

Video Game Deep Cuts: The Two-Bit GoldenEye Circus  
by Gamasutra Staff [08.26.18]
This week's highlights include a look at innovative 'alternative arcade' Two-Bit Circus, a retrospective on the creation of GoldenEye for the N64, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Why the Dead by Daylight devs balance multiplayer by avoiding 'knee-jerk' reactions  
by Chris Kerr [08.24.18]
Keeping players happy when you're expanding a multiplayer title that pits one supercharged killer against four would-be victims isn't easy. Just ask the folks over at Dead by Daylight developer Behaviour Digital.
Console/PC, Programming, Production

Weekly Jobs Roundup: Square Enix, Defiant Studios, and more are hiring now!  
by Staff [08.23.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Programming, Design, Recruitment

Don't Miss: The physics of trains in Assassin's Creed: Syndicate 9
by Gamasutra Community [08.22.18]
Ubisoft gameplay engineer Bartlomiej Waszak goes in-depth on the custom simulator that the studio created to model the physics of trains in Assassin's Creed Syndicate.
Console/PC, Programming

Blog: Efficient instancing in a streaming scenario  
by Gamasutra Community [08.22.18]
This article explains how the GPU can be used to prepare instance-data for fast mesh rendering in a dynamic world.
Programming, Business/Marketing

EVE Online players further scientific research using pattern-matching minigame  
by Chris Kerr [08.22.18]
EVE Online players taking part in developer CCP Games' 'Citizen Science' project have helped scientists broaden their understanding of protein patterns within human cells.
Console/PC, Programming, Design

Blog: Sifting though the source code for my text adventure  
by Gamasutra Community [08.22.18]
Here's the annotated Inform 7 source text to my 2014 game "Winter Storm Draco," a text adventure about foolishly walking home through a blizzard.
Programming, Design

Valve makes Windows games playable on Linux with Steam Play update 7
by Bryant Francis [08.21.18]
A new update to Steam Play means that Linux users will be able to play more Windows versions of Steam games in the near future.
Console/PC, Programming, Business/Marketing

Blog: Unity data management with CastleDB 4
by Gamasutra Community [08.21.18]
Unity's inability to fully separate game data from code is an issue that all developers eventually run into. After juggling ScriptableObjects for a few years, I've found a better way.
Programming, Production

Get a job: The Game Band is hiring a Platform/Build Engineer  
by Staff [08.20.18]
LA-based The Game Band is looking for a Platform/Build Engineer to create tools and systems to advance its in-development builds toward a polished, technical release across multiple platforms.
Programming, Recruitment

Speaker Q&A: Iman Mostafavi and Zombie Gunship Revenant AR's life on mobile  
by Bryant Francis [08.20.18]
At XRDC 2018, learn more about how the developers of Zombie Gunship Revenant AR overcame a slow launch on the Google Play store.
VR, Programming

Video Game Deep Cuts: A PICO Double Walking Dead  
by Gamasutra Staff [08.19.18]
This week's highlights include articles about new Walking Dead narrative & AR games, a talk on PICO-8's playfulness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: How to make a Discord RPG - Part 3 1
by Gamasutra Community [08.16.18]
This third part of this blog series covers the technology used to build my Discord RPG, including servers, database and API choices.
Programming, Design

Get a job: Roblox is looking for a Game Networking Engineer  
by Staff [08.14.18]
Roblox is looking for a dev to develop network communication code that creates a smooth and real-time experience for Roblox players and more as a member of its team in San Mateo.
Programming, Recruitment

Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!  
by Staff [08.14.18]
Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC