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June 19, 2013





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Updates » Programming
Diablo III's economy broke down this week. Here's what happened 29
by Gamasutra Community [05.08.13]
Blogger Max Woolf explains how an apparent error in the code for Diablo III's auction house has broken the game's economy -- allowing players to effortlessly accrue billions of gold.
Console/PC, Programming, Business/Marketing

Get a job: Insomniac is looking for a Gameplay Programmer  
by Kris Ligman [05.08.13]
"Insomniac Games is looking for a gameplay programmer to design and implement gameplay systems and features."
Console/PC, Programming, Recruitment

A BASIC interview with Steve Wozniak 8
by Gamasutra Community [05.08.13]
In this previously unreleased interview conducted for the August 2012 issue of Game Developer, the creator of the Apple II reflects on developing BASIC for the platform, and its effect on games.
Console/PC, Programming, History

Get a job: Beachhead is looking for a Senior Mobile Engineer  
by Kris Ligman [05.07.13]
"Beachhead looking for a talented Senior Mobile Engineer who will work closely with the design team to implement new mobile features while maintaining quality and innovation in existing projects."
Smartphone/Tablet, Programming, Recruitment

Video: Designing a new emotional experience in Journey 5
by GDC Vault Staff [05.03.13]
Thatgamecompany's Jenova Chen wanted Journey to be genderless and ageless, with gameplay that was neither about achievements nor empowerment.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Video

Get a job: 2K is looking for a Web Security Admin  
by Kris Ligman [05.03.13]
2K Games' Web Security Administrator "will provide technical leadership and architectural guidance in the area of web application security for numerous web properties."
Console/PC, Programming, Production, Recruitment

Jagex thinks it has cracked HTML5 with RuneScape 3 Exclusive 5
by Mike Rose [05.03.13]
This summer, UK-based developer Jagex will release RuneScape 3, an HTML5 update of its classic MMORPG. Why does the company believe it can succeed where others are dropping out?
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Business/Marketing, Exclusive

Return of a revolution: Sissyfight is back Exclusive 1
by Leigh Alexander [05.03.13]
Pioneering late '90s cult online game Sissyfight is aiming to relaunch, and creators Eric Zimmerman & Naomi Clark tell us about how the game changed a paradigm -- and helped launch a scene.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, Exclusive

See Epic's Unreal Engine 3 running in HTML5 24
by Kris Ligman [05.02.13]
Unreal Engine 3-powered, HTML5-ready demo game, designed to work within any standards-based browser with HTML5 and JavaScript, Epic Citadel is now open to the public.
Console/PC, Programming

Get a job: Wargaming looking for a UI Scripter  
by Kris Ligman [05.02.13]
Wargaming is an award-winning developer and a leader in the free-to-play MMO market. As a User Interface Scripter, your position is where the respective disciplines of Design and Engineering converge.
Console/PC, Programming, Design, Recruitment

HTML5 engine Turbulenz has gone open-source 16
by Gamasutra Community [05.02.13]
Turbulenz CEO James Austin talks seizing opportunity with HTML5 from its infancy to create a high end, modular game engine, and the company's decision to go open-source.
Console/PC, Indie, Programming

Video: Hideo Kojima shows off Metal Gear Solid V's FOX Engine at GDC  
by GDC Vault Staff [05.01.13]
Kojima Productions uses Metal Gear Solid V to demonstrate its photorealistic FOX Engine at GDC 2013, showing techniques that make the source material and in-game assets almost indistinguishable.
Console/PC, Programming, Art, Design, Production, Video

Get a job: Activision is looking for a Tools Programmer  
by Kris Ligman [05.01.13]
Activison is currently seeking someone with a solid tools programming background, looking to join a successful, highly-motivated development team as a Tools Programmer.
Console/PC, Programming, Production, Recruitment

'Democracy is a killer, sometimes, in making games' 23
by Kris Ligman [05.01.13]
Richard Tsao, Ubisoft Chengdu's managing director, talks about the unique challenges (and advantages) of game development in the Chinese mainland.
Console/PC, Programming, Art, Design, Production, Business/Marketing

EVO's fighting game gurus are trying something completely different 1
by Kris Ligman [04.30.13]
EVO co-founders Tom Cannon and Tony Cannon's newest endeavor, Stonehearth is a community-based city-building MMO in which players can create their own models and script new behaviors using Lua.
Console/PC, Indie, Programming, Design

Get a job: Generalists welcome at Sojo Studios  
by Kris Ligman [04.30.13]
NY-based Sojo Studios seeks Generalist Game Engineer. "Are you interested in creating technology that drives communities and helps make the world a better place through charitable giving? Then we want you!"
Smartphone/Tablet, Programming, Design, Production, Recruitment

Designing a machine that makes Mario levels 1
by Gamasutra Community [04.30.13]
This blog post explores the Infinite Super Mario Bros. project -- an attempt to build and refine a series of programs for procedurally generating a variety of Mario levels.
Console/PC, Indie, Programming, Design

Game Dev Tycoon fights piracy with piracy 25
by Kris Ligman [04.29.13]
Indie studio Greenheart Games has come up with an inspired solution to bite back at pirates of its Game Dev Tycoon, by giving them a taste of their own medicine.
Smartphone/Tablet, Indie, Programming, Business/Marketing

Life.Love Game Design Challenge offers $5k prize  
by Kris Ligman [04.29.13]
Now in its sixth year, the Life.Love Game Design Challenge calls upon developers to design a game to educate players about teen violence, but without using violence within the game itself.
Serious, Programming, Design, Production

Four perspectives on personal games Exclusive 1
by Leigh Alexander [04.29.13]
Progressive game creators are making video games that are more expressive than ever. Here are four unique understandings of the design of personal games.
Indie, Programming, Design, Exclusive, Video