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August 20, 2014
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August 20, 2014
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Updates » Programming
Adding Google Play Game Services for multiplayer 3
by Gamasutra Community [06.12.14]
"It was difficult to get setup... But it allows accessible multiplayer to Android (and apparently now iOS) users! Overall the GPGS is a blessing for other developers like myself."
Smartphone/Tablet, Indie, Programming

What did they do to you?: Our women heroes problem Exclusive 134
by Leigh Alexander [06.11.14]
Spurred by the Rise of the Tomb Raider and Infamous: Last Light E3 trailers, Leigh Alexander reflects on the trend of seeing women heroes primarily through the trauma they've endured.
Console/PC, Programming, Exclusive, E3

Blog: Distance-based broadphase collisions 11
by Gamasutra Community [06.11.14]
"In a shooter the vast majority of the time a bullet is not going to be deadly to the player, so letís cull those checks out to save time."
Console/PC, Smartphone/Tablet, Indie, Programming

Blog: Contractors - Safeguard your rights  
by Gamasutra Community [06.10.14]
"The very first thing is: Your clients are buying services online. They want to safeguard their rights, too. So, put yourself in their shoes, to help build trust."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Business/Marketing

Microsoft's clear message at E3: We've got the games Exclusive 15
by Alex Wawro [06.09.14]
With the Xbox One's launch period plagued by a series of communication and strategy snafus, Microsoft satisfied its main demographic with an E3 presentation devoted solely to major games -- but few surprises.
Programming, Art, Design, Exclusive, E3

What separates CryEngine from its competition? 12
by Christian Nutt [06.06.14]
Crytek's Carl Jones explains the company's attitude toward engine development and toward the new user base it's gotten thanks to the accessibility of its new $9.90-a-month subscription.
Console/PC, Smartphone/Tablet, Programming

The Witness: Modeling epiphany Exclusive 28
by Leigh Alexander [06.06.14]
Leigh Alexander catches up with Jon Blow about The Witness, and asks the enigmatic designer some questions she has always been afraid to ask him.
Console/PC, Indie, Programming, Art, Design, Exclusive

Locking entities in Unity: Making it work  
by Gamasutra Community [06.05.14]
"The position lock system works. Try it. It's fun. This approach is also applicable to both the rotation and scale data of the Transform component."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

No more Kinect means Xbox One devs get 10% GPU boost in June SDK 16
by Christian Nutt [06.04.14]
In its June developer kit update for the Xbox One, Microsoft is giving developers more access to GPU bandwidth thanks to the removal of the Kinect from the package, the company has announced.
Console/PC, Programming

GDC Europe 2014 adds major talks from Amazon and Epic Games  
by Staff [06.04.14]
A data-focused design talk from Epic Games and a frank look from Amazon at successful IAP monetization strategies are two of the latest talks added to GDC Europe 2014 this August in Cologne.
Console/PC, Smartphone/Tablet, Programming, Design, Business/Marketing, GDC Europe

Interesting things in Unity 4.5 you probably didn't know about 12
by Gamasutra Community [06.04.14]
"What I want to tell you about are those features and bug fixes buried in the massive Release Notes which you have probably missed but which are indeed very important."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Suffering from realness: A tale of two Kanye West games Exclusive 13
by Leigh Alexander [06.03.14]
Leigh Alexander looks at two very different Kanye West video games, and how each approaches his music: Is there room for something to exist on the spectrum between cynicism and humor?
Console/PC, Social/Online, Indie, Programming, Art, Design, Exclusive

Reminder: European Innovative Games Showcase submissions close on Friday  
by Staff [06.03.14]
GDC Europe 2014 organizers are still seeking submissions to the inaugural European Innovative Games Showcase at the Cologne, Germany show this August.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, GDC Europe

Unity shader tutorial: Getting that classic CRT look 9
by Gamasutra Community [06.03.14]
A tutorial on how to do a nice-looking CRT shader for a retro 2D game in Unity, complete with code samples and examples of the results.
Console/PC, Smartphone/Tablet, Indie, Programming

Apple introduces new programming language, Swift 18
by Christian Nutt [06.02.14]
In a surprise move, Apple has introduced a new programming language called Swift. It is compatible with Apple's native Cocoa and CocoaTouch programming APIs.
Smartphone/Tablet, Programming

Apple brings 'Metal' graphics optimization tech to iOS 8 9
by Christian Nutt [06.02.14]
During today's WWDC keynote, Apple announced a new graphics optimization tech, Metal, which optimizes performance on its devices.
Smartphone/Tablet, Programming

Iterating on strategy game AI 3
by Gamasutra Community [06.02.14]
"By using a hybrid system like this, that looks at the past, present, and future, rather than relying entirely on one of those, we are on track to create AI that will challenge players."
Console/PC, Indie, Programming

Watch a Unity developer demo the new UI system for Unity 4.6 15
by Christian Nutt [05.30.14]
The long-awaited upgraded UI system didn't quite make it into the latest 4.5 update, but it's almost ready -- enough to showcase it in a nearly half-hour long demo.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Video

Implementing environmental acoustics in Smash Hit 10
by Gamasutra Community [05.30.14]
"OpenAL and OpenSL cannot be trusted here, because support for environmental effects is missing in most mobile implementations. As in most cases with multi-platform game development, DIY is the way to go."
Smartphone/Tablet, Programming, Audio

Challenges and pitfalls of using clustering for gameplay analytics 1
by Gamasutra Community [05.30.14]
"While the challenges of cluster analysis are known from other application areas, in games there is an over-arching goal of optimizing user experience and user engagement in what is fundamentally a creative industry."
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production