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January 16, 2017
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Updates » Programming
Blog: Forging an unholy alliance between Unreal Engine, GitHub, and Perforce 6
by Gamasutra Community [10.24.16]
How to setup your UE4 code project to use P4 as your main source depot and how to integrate latest releases of the engine from Epic's GitHub source depot.
Programming, Production

Video Game Deep Cuts: Mario's Hard Indiepocalypse  
by Gamasutra Staff [10.23.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Mario speedrunning, the state of 'indiepocalypse', & why it's hard to make games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Blog: A postmortem of '90s dating sim, Phosphorus Dating  
by Gamasutra Community [10.21.16]
A quick postmortem of Phosphorus Dating, an award-winning dating simulation game created for JS13K competition
Console/PC, Programming, Design, Production

NYU Game Center announces scholarship for women pursuing game dev 1
by Alissa McAloon [10.21.16]
The scholarship will cover tuition for three students over the next six years, starting in Fall 2017.
Indie, Programming, Art, Design, Production

Dont miss: The history of Civilization 1
by Benj Edwards [10.21.16]
"The story of Civ's genesis is neither simple nor straightforward. It's clear that a large confluence of inspirations ultimately combined in Meier's brain to form Civilization."
Console/PC, Programming, Design, Production

Get a Job: Insomniac Games is hiring a Senior Programmer  
by Staff [10.20.16]
Insomniac Games is seeking a senior programmer ready to be a decision maker, a mentor, and a key player in a dynamic team in Durham, NC.
Console/PC, Programming, Recruitment

Inside the PlayStation 4 Pro with Mark Cerny 1
by Alex Wawro [10.20.16]
In which we attempt to distill the salient points Gamasutra gleaned from going over the technical specifications of Sony's bigger, faster PlayStation 4 Pro with lead system architect Mark Cerny.
Console/PC, Programming, Production, Business/Marketing

Learn about the future of VR/AR from HTC, Intel and ARM at VRDC!  
by Staff [10.20.16]
Cutting-edge companies like HTC, Microsoft and Intel are sponsoring in-depth talks about everything from where VR is now to where it's going -- and how developers can make the most of it -- at VRDC!
VR, Programming, Design, Production, VRDC

Blog: Building a high-performance lighting system for 2D games  
by Gamasutra Community [10.18.16]
Learn how Alexander Birke built a 2D lighting system capable of rendering hundreds of arbitrarily shaped lights, fast enough to run on mobile and handhelds.
Smartphone/Tablet, Programming, Production

Industrial Light & Magic is hiring a Gameplay Programmer 1
by Staff [10.17.16]
Industrial Light & Magic is seeking a gameplay programmer to design and implement solutions for gameplay mechanics, AI, player controls, animation, physics, and UI in San Francisco, CA.
VR, Console/PC, Programming, Recruitment

What the code of No Man's Sky says about procedural generation 1
by Alissa McAloon [10.17.16]
A programmer dissected the code of No Man's Sky to find out exactly how it procedurally generates planets full of unique content.
Console/PC, Programming

Get a job: Cellar Door Games is hiring a Unity Programmer  
by Staff [10.14.16]
Cellar Door Games is seeing a Unity Programmer to create core game systems and their respective tools on PC, consoles, and mobile platforms using the Unity Engine in Toronto, Ontario.
Console/PC, Indie, Programming, Recruitment

Blog: Common mistakes in game animation  
by Gamasutra Community [10.12.16]
Some very basic tips and tricks which could be useful to other developers starting to work with in game animation.
Programming, Design

A peek into the complicated creation of realistic eyeballs in video games  
by Kris Graft [10.07.16]
If the eyes are a window into one’s soul, video game characters are a bit…soulless. A recent article on Fastco Design delves into the challenge of rendering a perfectly realistic eyeball.
Programming, Design

Get a job: Insomniac Games is hiring a Senior Programmer  
by Staff [10.06.16]
Insomniac Games is seeking a Senior Programmer to design and implement gameplay systems and features, and contribute to long term development and direction of gameplay department in Durham, NC.
Console/PC, Programming, Production, Business/Marketing, Recruitment

GDC 2017 opens for registration with new features!  
by Staff [10.05.16]
Now's your chance to sign up for the world's largest and longest-running event for game developers: Game Developers Conference 2017 is now open for registration!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Capy is hiring a Gameplay Programmer  
by Staff [10.04.16]
Toronto-based independent game developer Capy (short for Capybara Games) is seeking a multi-talented coder to work as a gameplay programmer alongside the rest of the team in Canada.
Indie, Programming, Recruitment

Blog: Building an RPG battle system, part 1  
by Gamasutra Community [10.04.16]
"Using two games I've designed as an example, the article dives into process and particulars of designing a battle system for a digital roleplaying game."
Programming, Design

Get a job: Be a Gameplay Programmer at Industrial Light & Magic  
by Staff [10.03.16]
Industrial Light & Magic (ILM), Lucasfilm's VFX/animation studio, is looking to hire a programmer to write game code alongside a team of artists and designers at its San Francisco, CA office.
VR, Console/PC, Programming, Recruitment

Don't Miss: Finding the beat in Crypt of the NecroDancer 11
by Ryan Clark [10.03.16]
In this timeless Deep Dive, rhythm-based roguelike Crypt of the NecroDancer creator Ryan Clark shares how he discovered, then carefully tweaked the game's signature beat mechanic.
Indie, Programming, Audio, Design