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April 18, 2014
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April 18, 2014
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Updates » Programming
Road to the IGF: Damian Sommer and Emily Carroll's The Yawhg Exclusive 1
by Leigh Alexander [01.29.14]
Continuing our Road to the IGF series of interviews with finalists, we talk to Damien Sommer about The Yawgh, a local multiplayer choose-your-own adventure game latticed with depth and beauty.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, IGF

Dave Lebling revisits Zork in GDC 2014 Classic Game Postmortem 1
by GDC Staff [01.29.14]
Organizers of the 2014 Game Developers Conference are announcing an exciting Classic Game Postmortem featuring Zork co-creator Dave Lebling.
Console/PC, Programming, Art, Audio, Design, Production, GDC

Court overturns Madden creator's legal victory vs. EA 4
by Alex Wawro [01.24.14]
This week the U.S. District Court conditionally granted EA the right to a new trial to determine whether the company owes millions in unpaid royalties to a programmer of the original Madden game for Apple II.
Console/PC, Programming

How to build an indie arcade cabinet 3
by Gamasutra Community [01.23.14]
Showcasing games in arcade-style cabinets is appealing and increasingly popular. How do you actually build one? This post explains it across all aspects.
Console/PC, Indie, Programming, Design, Production

Epic partners with British university to build Epic Games Centre  
by Alex Wawro [01.23.14]
Epic Games has announced a two-year partnership with Staffordshire University to provide the university's game design program with hardware, software, and guidance from Epic Games personnel.
Console/PC, Programming, Art, Audio, Design, Production

GDC Play and the 'Best in Play' awards return to GDC 2014  
by GDC Staff [01.23.14]
'Best in Play' awards for games in the emerging/independent developer showcase will once again be given during the March show in San Francisco, with 8 winners getting GDC 2015 passes.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Business/Marketing, GDC

Video: Programming as Art for Nintendo and Apple platforms 1
by GDC Staff [01.22.14]
"A Scanner Darkly" head of animation Bob Sabiston explores the design and UI of his Nintendo DSi/eShop and iOS projects Inchworm Animation, Headspace, and Voxel, along with a brief demo of his upcoming 3DS art project using 3D depth.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Video

Get a job: Crytek Shanghai seeks a mobile game programmer  
by Staff [01.22.14]
Warface developer Crytek is looking for a mobile game programmer willing to relocate to its China office and work on unannounced mobile projects.
Smartphone/Tablet, Programming, Recruitment

Natural Selection source code released for free  
by Alex Wawro [01.22.14]
UPDATE While it's not technically open source, you can now download the source code for the original Natural Selection Half-Life mod to muck around with the assets and see how the mod worked.
Console/PC, Programming

2014 Independent Games Festival announces Student Showcase winners  
by GDC Staff [01.22.14]
The Independent Games Festival Student Competition took in nearly 350 student-developed games. Here are the eight that made the cut.
Indie, Programming, Art, Audio, Design, GDC

Rapid game prototyping: Tips for programmers 8
by Gamasutra Community [01.22.14]
Designers have talked about rapid prototyping extensively -- but what of programmers? Herman Tulleken built 30 games in 30 days, and in this post shares the benefit of his experience.
Console/PC, Smartphone/Tablet, Indie, Programming, Production

Eugene Jarvis explains Robotron 2084 in GDC 2014 Classic Game Postmortem  
by GDC Staff [01.22.14]
For March's Game Developers Conference 2014, we're excited to announce a Robotron 2084 postmortem from industry legend Eugene Jarvis.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Chasing the perfect tone: How BandFuse's devs found the right sound  
by Gamasutra Community [01.22.14]
Creating a music game that worked with real instruments and sounded right was a challenge, and the developers of Band Fuse: Rock Legends share insights on how they achieved it here.
Console/PC, Programming

CCP explains how Crimewatch keeps the peace in EVE at GDC 2014  
by GDC Staff [01.20.14]
Session highlights today include CCP explaining the design of its Crimewatch player policing system, a presentation from Naughty Dog about how the skies in The Last Of Us were created, and more.
Console/PC, Social/Online, Programming, Art, Design, Production, GDC

Generating smooth and cheap SSAO using temporal blur 1
by Gamasutra Community [01.20.14]
Frictional Games engine programmer Peter Wester shares his technique for achieving screen space ambient occlusion, for "high quality results for a large search radius at a low cost."
Console/PC, Indie, Programming

Bringing VR to life: 5 tips from Oculus 13
by Gamasutra Community [01.20.14]
Oculus' Peter Giokaris, who leads up its VR/Unity integration, shares the five most important things developers of VR games should keep in mind as they create.
Console/PC, Indie, Programming, Art, Design, VR

Learning about community and inclusiveness with Redshirt Exclusive 2
by Leigh Alexander [01.17.14]
The Tiniest Shark's Mitu Khandaker shares the philosophy behind her darkly comedic space fiction Redshirt -- both within the social networking sim-game, and in the way she hopes to treat players.
Console/PC, Indie, Programming, Design, Exclusive

Get a job: Red Storm is hiring a senior gameplay programmer  
by Staff [01.17.14]
Ubisoft studio Red Storm Entertainment is looking for a senior gameplay programmer to work out of its Cary, North Carolina office on an unannounced AAA title.
Console/PC, Programming, Recruitment

Riot shares tips on telling stories via multiplayer combat at GDC 2014  
by GDC Staff [01.17.14]
Today’s highlights include a postmortem of Forced from the CEO of BetaDwarf, a talk on telling stories through competitive multiplayer from Riot's Christina Norman, and more.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Regarding the future of C# 15
by Gamasutra Community [01.17.14]
Last month, the head program manager of C# spoke about its future. How should the popular language evolve? One programmer shares his desires.
Console/PC, Smartphone/Tablet, Indie, Programming