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December 9, 2016
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Updates » Programming
Now's the time to submit your talks for the AI Summit at GDC 2017  
by Staff [09.02.16]
If you've been thinking about when would be the best time to submit a talk for the AI Summit at Game Developers Conference 2017, we've got news for you: that time is right now. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC

Video: Creating AI that thrives in procedurally-generated worlds  
by Staff [09.01.16]
At GDC 2016, Damian Isla and John Abercrombie discuss how they've made game AI (The Flame and the Flood, Fortnite) that can adapt and thrive in both procedurally-generated and user-generated spaces.
Console/PC, Indie, Programming, Design, Video, Vault

Get a job: Bungie is hiring a SDET Lead to work on Destiny  
by Staff [08.31.16]
Bungie is looking for an engineer to take a lead role as a software development engineer in test (or SDET) on Destiny alongside the rest of the team at Bungie's Bellevue, WA studio.
Console/PC, Social/Online, Programming, Recruitment

Now's the time to submit talks for the Game Career Seminar at GDC 2017!  
by Staff [08.31.16]
Game industry professionals, take note: GDC 2017 officials are now accepting Game Career Seminar talk submissions through Friday, September 23rd.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Unity 5.5 revamps particle and line rendering systems  
by Chris Kerr [08.31.16]
The Unity 5.5 beta has been released into the wild, and brings with it significant changes to the engine's particle and line rendering systems.
Programming, Audio, Design, Production

Sponsored: Optimizing RoboBlastPlanet with Intel GPA  
by Javier Abud [08.30.16]
RoboBlastPlanet is a free social-block-builder vs. multiplayer-action-game. A developer discusses how they improved the performance of their games using Intel’s Graphics Performance Analyzer.
Console/PC, Programming, Sponsored Article


Get a job: Be a Senior Unity Programmer at Petroglyph Games  
by Staff [08.29.16]
Petroglyph Games (Grey Goo, 8-Bit Armies) is hiring an experienced Unity programmer to work alongside the team in Las Vegas, Nevada developing the studio's upcoming virtual reality game.
Console/PC, Programming, Recruitment

Get a job: Be a Gameplay/Engine Programmer at Shiny Shoe  
by Staff [08.26.16]
Having worked on games like Day of the Tentacle Remastered and The Banner Saga, San Francisco-based Shiny Shoe is looking for a coder to join the team and work on gameplay and engine programming.
Console/PC, Programming, Recruitment

Blog: Picking the best college for game development 9
by Gamasutra Community [08.25.16]
"A lot of people want to go to a university for game development, but is it worth the cost? Here's some advice about the steps to take before whipping out your wallet."
Programming, Design, Production

Don't Miss: The game dev postmortem of the original DotA 8
by Steve Feak, Steve Mescon [08.24.16]
In this classic postmortem, some of the key figures behind seminal Warcraft III mod Defense of the Ancients provide a look at what went right and wrong during development of the trailblazing game.
Console/PC, Social/Online, Indie, Programming, Design

Blog: Away from the crowds of Gamescom, there was a game jam... 3
by Kris Graft [08.22.16]
Gamasutra editor-in-chief Kris Graft hung out with some of the developers of the InnoGames jam, a 48-hour jam hidden from the crowds of Gamescom in Germany.
Console/PC, Programming, Design, Gamescom, GDC Europe

Don't Miss: The story of Blizzard's first-ever Warcraft multiplayer match 11
by Staff [08.19.16]
"Something changed when I played the first multiplayer game of Warcraft." Patrick Wyatt, programmer of Warcraft: Orcs vs. Humans, writes in the opening to this excellent 2012 feature.
Console/PC, Programming, Design

Get a job: Insomniac is hiring an experienced Engine Programmer  
by Staff [08.18.16]
Sunset Overdrive dev Insomniac Games seeks a senior-level engine programmer to work closely with its design and animation departments in Durham, North Carolina to build game systems and features.
Console/PC, Programming, Recruitment

Don't Miss: An oral history of developing the original Deus Ex 5
by Alex Wawro [08.18.16]
In this timeless feature, Gamasutra speaks to Warren Spector, Chris Norden, and others on the original Deus Ex team to learn more about how they developed it -- and what it did to them.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be a UI Programmer at Psyonix  
by Staff [08.16.16]
Psyonix, that independent studio responsible for Rocket League, is looking for an experienced UI programmer to join the team working out of its offices in San Diego, California.
Console/PC, Indie, Programming, Recruitment

15 years later, dev releases source code of cancelled Game Boy Color RPG 3
by Alex Wawro [08.16.16]
More than a decade after shutting down, defunct video game studio Affinix Software has briefly returned from the dead to release a ROM and the source code for its cancelled Game Boy Color RPG Infinity.
Console/PC, Programming, Business/Marketing, History

Programming principles from the early days of id Software 6
by Kris Graft [08.16.16]
At GDC Europe in Cologne, Germany today, Romero ran down some of the key programming principles that id Software adhered to in the influential studio’s early years.
Programming, Design, GDC Europe

Blog: Can computer-aided design help us create fair, fun, interesting puzzles? 2
by Gamasutra Community [08.16.16]
A programmer on the simple puzzle game Skiddy shares "an in-depth feature on our procedural level generation, analysis and rating."
Console/PC, Indie, Programming, Design

Get a job: Sucker Punch seeks an experienced Systems Programmer  
by Staff [08.15.16]
InFamous: Second Son studio Sucker Punch is hiring an experienced coder to work as a senior systems programmer on a yet-unannounced project at its Bellevue, Washington offices.
Console/PC, Programming, Recruitment