Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 23, 2014
arrowPress Releases
October 23, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Programming
Gamasutra's GDC Europe coverage starts today!  
by Kris Graft [08.11.14]
GDC Europe 2014 is underway! Donít miss Gamasutraís live coverage of the event, which takes place in Cologne, Germany this week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

'Whatís your favorite game feature thatís often overlooked?' 24
by Christian Nutt [08.08.14]
Games are often more than the sum of their parts, and finding the right features to concentrate on can be a struggle. What tips the scales for the developers out there?
Console/PC, Smartphone/Tablet, Indie, Programming, Audio, Design

Mobile game development: Native or not? 4
by Gamasutra Community [08.08.14]
Roei Livneh, CEO of cross-platform mobile engine provider Gingee, takes a look at whether you want to go with a native app or tech that can run on any device -- from programming, production, and even biz perspectives.
Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, Mobile Games

Don't Miss: Game programming tips from Team Meat's Refenes 38
by Tommy Refenes [08.07.14]
Taking your first steps toward your dream game is an overwhelming feeling. Super Meat Boy programmer Tommy Refenes offers practical tips for aspiring -- and veteran -- developers.
Indie, Programming, Student/Education

Being a better client: How developers can help vendors over-deliver  
by Gamasutra Community [08.07.14]
"As a game developer, itís easy to overlook what else you can bring to the table other than signing the checks. In fact, as a client, you can take several steps to help your service providers help you."
Console/PC, Programming, Art, Production, Business/Marketing

Get ready: GDC Europe 2014 kicks off next week  
by Staff [08.07.14]
The 2014 Game Developers Conference Europe kicks off next week, so we're taking a moment to highlight some of the events and guidelines you'll want to know about before you get to the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

VR game Darknet's dev shares useful tools from the Unity Asset Store 8
by Gamasutra Community [08.06.14]
"The best thing about Unity, though, is the Asset Store. Any developer can sell assets or extensions to Unity on the Asset Store, and these products have saved me an enormous amount of time and effort."
Console/PC, Indie, Programming, Production

Letter From The IGF Chairman: Welcome To IGF 2015  
by Staff [08.06.14]
As the Independent Games Festival opens for the 17th year, longstanding Chairman Brandon Boyer explains the rules and expectations for this year's much-awaited indie game showcase.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

2015 Independent Games Festival opens call for submissions  
by Staff [08.06.14]
Submissions are now officially open for the 2015 IGF, to be held for a 17th year during GDC 2015 in San Francisco next March. Main Category entries are due October 22, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Ouya is looking to teach Ouya owners how to make Android games 4
by Alex Wawro [08.06.14]
Ouya has launched a console-accessible version of the Android Integrated Developer Environment alongside an educational initiative aimed at teaching people how to make their own Android games.
Console/PC, Indie, Programming, Production

Reminder: GDC Europe online registration closes tomorrow  
by Staff [08.05.14]
With just a day left until registration closes on August 6 at Midnight UTC, GDC Europe organizers are offering a special registration discount code and a roundup of conference highlights.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

The challenge-free seascape of Simogo's The Sailor's Dream Exclusive 6
by Leigh Alexander [08.04.14]
Simogo is at it again, teasing a vivid, "challenge-free" seascape in The Sailor's Dream. Simon Flesser talks to Gamasutra about the game's inspirations, and the challenge of knowing what to show.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive, Video

Microsoft releases new Visual Studio Tools for Unity 8
by Christian Nutt [08.01.14]
The new version of the Unity add-on for the popular development environment improves its integration with the popular game engine, and is now available as a free download.
Console/PC, Smartphone/Tablet, Programming

Q&A: Oculus' software guru sheds light on the new SDK driving DK2 Exclusive 3
by Alex Wawro [08.01.14]
We catch up with Oculus' chief software architect Michael Antonov to learn a bit more about how and why the Oculus SDK has changed, and what it means for developers of VR titles.
Console/PC, Programming, Production, Exclusive

Moving from Oculus' DK1 to DK2: What to expect 12
by Gamasutra Community [08.01.14]
VR game developer Sergio Hidalgo has gotten his hands on the Oculus Rift DK2, and gives you a preview of what to expect when you get your kit -- and the upgrades you'll see over DK1.
Console/PC, Indie, Programming, Production

GDC 2015 announces call for papers, new advisory board members  
by GDC Staff [07.31.14]
GDC 2015 organizers have opened the Call for Papers, running until August 28th and added advisory board members Brenda Romero and Penka Kouneva.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

The puzzle generation workflow in VR game Darknet 2
by Gamasutra Community [07.31.14]
"Every time the player goes through a level, theyíll have to complete at least a couple of puzzles to win. Thatís why itís so critical to make the puzzles unique and challenging."
Console/PC, Indie, Programming, Design

These girls are ready to shape the future of game development Exclusive 9
by Leigh Alexander [07.29.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Get a job: Petroglyph seeks to hire a Network Programmer  
by Staff [07.29.14]
Know your way around network architecture for games? Petroglyph Games is is hiring a network programmer to work on Grey Goo alongside the team in its Las Vegas studio.
Console/PC, Programming, Design, Recruitment

Blog: You ought to comment thy code 22
by Gamasutra Community [07.29.14]
If you have been programming for a while I am surely not the first one to tell you this, but comments do matter.
Programming