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October 31, 2014
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Updates » Programming
Blog: How I accidentally gave away my game for free 20
by Gamasutra Community [08.13.14]
"I forgot to switch out the test code before I submitted the game. As a result, you can open my game, tap on Restore Purchases, and then BOOM, you just snatched a $1.99 game for free."
Smartphone/Tablet, Programming, Business/Marketing

Porting PC to mobile using SDL 2
by Gamasutra Community [08.12.14]
"We chose SDL to replace the engine innards because it saved us the trouble of writing all the low-level code ourselves, yet SDL itself was sufficiently low-level that we could plug it in our engine. This worked admirably well."
Console/PC, Smartphone/Tablet, Indie, Programming

Independent AAA: Ninja Theory's new path to survive, thrive in new age 18
by Leigh Alexander [08.12.14]
Ninja Theory co-founder Tameem Antoniades opens up about the incredible struggles the studio has faced versus the AAA industry machine -- and his hopes for a new path forward for "independent AAA" games.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC Europe

Achievements everywhere: Implementing on the web and mobile platforms 2
by Gamasutra Community [08.12.14]
A guide to implementing achievements for your game using Google Play, iOS Game Center, Amazon, Kongregate, Newgrounds, and Facebook.
Social/Online, Smartphone/Tablet, Programming, Business/Marketing

The hilarious success story of Goat Simulator 1
by Leigh Alexander [08.12.14]
Coffee Stain Studios' Armin Ibrisagic shares the success story of Goat Simulator, and how a joke concept -- and a goat asset bought on sale from the internet -- led the studio to surprise success.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing, GDC Europe

Game feel tips: The 'ghost jump' 14
by Gamasutra Community [08.12.14]
On jumping problems: "it is not actually the playerís fault: a combination of input and video latency gives the clear impression that the button was pressed while the character was still on the platform."
Console/PC, Indie, Programming, Design

Botting to a $130,000 profit in the Diablo III Auction House 8
by Christian Nutt [08.11.14]
Bulgarian bot user "Cherokee Brook" details how he made over Ä100,000 (over $133,000) in a year of exploiting Diablo III's real money Auction House.
Console/PC, Programming, Business/Marketing

Unity 4.3 now available for Xbox One developers  
by Christian Nutt [08.11.14]
Registered Xbox One developers (with official dev kits) can get Unity 4.3 with ability to build to, and compatibility enhancements for, Xbox One.
Console/PC, Indie, Programming, Business/Marketing

Head-tracking for an abstract reality  
by Gamasutra Community [08.11.14]
"When you scuba-dive, a good snorkel mask makes all the difference in the world... what Oculus has done is the equivalent of creating a better scuba mask: one that doesnít constantly spray salt-water into your eyes."
Console/PC, Indie, Programming, Design, VR

Use plugins from Unity Store, or create plugins from scratch? 5
by Gamasutra Community [08.11.14]
"Your best choice will be always trying what is already done, but you should never discard doing it by yourself, you can always improve what is done in some way."
Console/PC, Smartphone/Tablet, Indie, Programming

Don't monetize like League of Legends, consultant says Exclusive 32
by Leigh Alexander [08.11.14]
By many metrics, League of Legends is the most-played game in the world. But its monetization system probably won't work for your online game -- consultant Teut Weidemann explains the stats.
Console/PC, Social/Online, Indie, Serious, Programming, Design, Business/Marketing, Exclusive, GDC Europe

Standing out: Paradox CEO's tips for a complicated market Exclusive  
by Leigh Alexander [08.11.14]
In a climate where widely-imitated successes lead to rapidly-proliferating genres and widespread borrowing, how can you find a vision for your own game that stands out? Paradox CEO Fred Wester has advice.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Business/Marketing, Exclusive, GDC Europe

Gamasutra's GDC Europe coverage starts today!  
by Kris Graft [08.11.14]
GDC Europe 2014 is underway! Donít miss Gamasutraís live coverage of the event, which takes place in Cologne, Germany this week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

'Whatís your favorite game feature thatís often overlooked?' 24
by Christian Nutt [08.08.14]
Games are often more than the sum of their parts, and finding the right features to concentrate on can be a struggle. What tips the scales for the developers out there?
Console/PC, Smartphone/Tablet, Indie, Programming, Audio, Design

Mobile game development: Native or not? 4
by Gamasutra Community [08.08.14]
Roei Livneh, CEO of cross-platform mobile engine provider Gingee, takes a look at whether you want to go with a native app or tech that can run on any device -- from programming, production, and even biz perspectives.
Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, Mobile Games

Don't Miss: Game programming tips from Team Meat's Refenes 38
by Tommy Refenes [08.07.14]
Taking your first steps toward your dream game is an overwhelming feeling. Super Meat Boy programmer Tommy Refenes offers practical tips for aspiring -- and veteran -- developers.
Indie, Programming, Student/Education

Being a better client: How developers can help vendors over-deliver  
by Gamasutra Community [08.07.14]
"As a game developer, itís easy to overlook what else you can bring to the table other than signing the checks. In fact, as a client, you can take several steps to help your service providers help you."
Console/PC, Programming, Art, Production, Business/Marketing

Get ready: GDC Europe 2014 kicks off next week  
by Staff [08.07.14]
The 2014 Game Developers Conference Europe kicks off next week, so we're taking a moment to highlight some of the events and guidelines you'll want to know about before you get to the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

VR game Darknet's dev shares useful tools from the Unity Asset Store 8
by Gamasutra Community [08.06.14]
"The best thing about Unity, though, is the Asset Store. Any developer can sell assets or extensions to Unity on the Asset Store, and these products have saved me an enormous amount of time and effort."
Console/PC, Indie, Programming, Production

Letter From The IGF Chairman: Welcome To IGF 2015  
by Staff [08.06.14]
As the Independent Games Festival opens for the 17th year, longstanding Chairman Brandon Boyer explains the rules and expectations for this year's much-awaited indie game showcase.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF