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October 9, 2015
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October 9, 2015
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Updates » Programming
Achieving a 'walls on fire' effect using simple shader changes 7
by Gamasutra Community [08.05.15]
"My current game started off with a very flat art style ... I didn't want to redo all the art or rebuild the levels, so shaders to the rescue."
Indie, Programming

5 lessons learned building Vainglory, a MOBA for touchscreens 3
by Gamasutra Community [08.04.15]
"I wanted to share five lessons we’ve learned while developing the game and bringing a super core, traditionally PC-only genre to touch screens."
Smartphone/Tablet, Programming, Design, Production, Business/Marketing

Sponsored: From hindsight to insight to foresight in the Azure cloud  
by Lee Stott, Technical Evangelist, Microsoft UK [08.04.15]
Microsoft Azure offers a number of benefits for people planning to build analytics into their games.
Programming, Design, Sponsored Article, Microsoft Sponsored

Get a job: ToyTalk is seeking a Gameplay and Prototyping Engineer  
by Staff [08.03.15]
Kids' game studio ToyTalk is looking for a high-level Gameplay and Prototyping Engineer to work alongside the company's Chief Creative Officer.
Smartphone/Tablet, Programming, Recruitment

Autodesk Stingray game engine to launch later this month  
by Christian Nutt [08.03.15]
You can get your hands on the tool, by subscription, on August 19; later in the summer, Maya LT subscribers will get it bundled for free.
Console/PC, Smartphone/Tablet, Programming

Lessons learned while fixing memory leaks in Unity 7
by Gamasutra Community [08.03.15]
Boss Fight Entertainment CTO Rich Geldreich shares a list of practical tips and lessons learned when fixing a major, game-crashing memory leak in Unity.
Console/PC, Smartphone/Tablet, Indie, Programming

Get a job: Square Enix is seeking programmers for its Tokyo studio  
by Staff [07.31.15]
Want a chance to work in Tokyo? Square Enix is seeking "seasoned engineers" to work on its next-generation tech: the Luminous Engine.
Console/PC, Programming, Recruitment

GameDevTweets: A week's worth of what your peers are saying  
by Staff [07.31.15]
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. We've grabbed a load of the past week's best tweets.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Sponsored: Visual Studio Code - The ultimate starter guide for game developers 5
by Tobiah Zarlez, Microsoft Game Evangelist and Independent Game Developer [07.31.15]
During Build, Microsoft released a brand new code editor called "Visual Studio Code"! In this post I will go over what it is, what it isn’t, and how you can use it with your Unity and/or Corona projects.
Programming, Microsoft Sponsored

Object distance in GameMaker Studio  
by Gamasutra Community [07.31.15]
"Overall the object works as intended, and we're quite satisfied with the outcome when using the point_distance() function! Onto the next challenge..."
Console/PC, Indie, Programming

GDC 2016 opens call for papers, welcomes new board member Amy Hennig  
by Staff [07.30.15]
Heads up game devs: GDC 2016 officials have opened the Call for Papers, running until August 27th, and added new advisory board member Amy Hennig.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

New VRDC virtual reality conference will debut at GDC 2016  
by Staff [07.30.15]
Game Developers Conference officials are proud to debut a new standalone Virtual Reality Developers Conference (VRDC) that will take place March 14th and 15th in San Francisco alongside GDC 2016.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Effective coding: Don't repeat yourself 27
by Gamasutra Community [07.30.15]
"The basic premise is to never have duplicate code in your program. It may sound obvious, why would anyone just copy and paste code? But code duplication is actually a surprisingly common programming problem."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Get a job: Boss Key is hiring a Senior Gameplay Engineer  
by Staff [07.29.15]
Cliff Bleszinski and Arjan Brussee's new Raleigh-based studio is looking for a skilled C++ engineer to work on its upcoming sci-fi shooter alongside the team at Boss Key HQ.
Console/PC, Programming, Recruitment

Sponsored: Professional game development tools 4
by Dave Voyles, Sr Tech Evangelist, Microsoft [07.29.15]
Microsoft tech evangelist Dave Voyles runs down the tools that every professional game developer should know about.
Programming, Design, Production, Microsoft Sponsored

Unity garbage collection tips and tricks 9
by Gamasutra Community [07.29.15]
"Once you start applying these principles to your own code they will quickly become second nature and you'll find yourself using them without needing think about it."
Console/PC, Smartphone/Tablet, Indie, Programming

How a ragtag band of modders restored Star Wars KOTOR II Exclusive 8
by Bryant Francis [07.29.15]
How a ragtag band of rebel modders fleshed out crucial missing sequences in Obsidian's Knights of the Old Republic II, and how that material came to be incorporated into the official Steam version of the game.
Console/PC, Programming, Design, Exclusive

Get a job: Retro Studios is hiring a Graphics Engineer  
by Staff [07.27.15]
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) is looking for an engineer with some 3D graphics chops to join the team at Retro's Austin, Texas office.
Console/PC, Programming, Art, Recruitment

Shinra releases the devkit for its cloud gaming tech  
by Alex Wawro [07.27.15]
Shinra Technologies, the cloud gaming company established by Square Enix late last year, has today made the dev toolset for its unique remote game-streaming technology available in English on Github.
Social/Online, Programming

Game programming solutions: Jugglers and tweens 1
by Gamasutra Community [07.27.15]
"A juggler is simply an object that has a list of objects who all can animate(), and keep them running on the same time span and delta. Tweens are a sensational way to rapidly animate around everything in the game."
Indie, Programming