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April 1, 2015
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April 1, 2015
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Updates » Programming
Removing the bottleneck: Programming a dynamic event system 5
by Gamasutra Community [01.23.15]
"By breaking the game into simple event sequences, we're able to build a robust system that allows anyone on the team to use a drag and drop UI to implement a vast array of content instead of requesting coding time."
Console/PC, Indie, Programming, Design

Blog: Don't lose work - An auto-save solution for Unity 3
by Gamasutra Community [01.22.15]
"What can you do when a team member suffers a recurring Unity editor crash, losing all level design work? My answer was to write a small and helpful editor extension -- auto-save!"
Console/PC, Smartphone/Tablet, Indie, Serious, Programming

Don't Miss: 20 fun facts about hex grids 23
by Gamasutra Community [01.22.15]
One game developer shares twenty "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design

Goodbye video games, hello board games: An interview with Vic Davis 2
by Phill Cameron [01.22.15]
Following Vic Davis' recently announced departure from making digital games, we catch up with him to talk about what lead to the decision, as well as looking back on over seven years of development.
Console/PC, Indie, Programming, Design, Business/Marketing

Get a job: Be a Data Systems Engineer for Cloud Imperium Games  
by Staff [01.21.15]
The studio currently at work developing Chris Roberts' crowdfunded Star Citizen is hiring an engineer to work on a variety of data-wrangling tasks alongside the team in its Austin, Texas office.
Console/PC, Programming, Recruitment

Brian Moriarty explains Loom in GDC 2015 Classic Game Postmortem 1
by Staff [01.21.15]
Brian Moriarty, author of influential Infocom games like Trinity and Beyond Zork, will be delivering a Classic Game Postmortem on the groundbreaking 1990 graphic adventure game Loom at GDC 2015.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: Harmonix is hiring a Gameplay Engineer  
by Staff [01.20.15]
The folks behind Fantasia: Music Evolved and A City Sleeps are looking for a software engineer to invent, prototype and code novel gameplay mechanics in Harmonix's Cambridge, MA studio.
Console/PC, Programming, Recruitment

Reminder: Just over 24 hours left to register early for GDC 2015 1
by Staff [01.20.15]
With just over a day left until early registration for GDC 2015 ends on January 21, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Postmortem: Monolith Productions' Middle-earth: Shadow of Mordor 7
by Michael de Plater [01.20.15]
What went right and wrong during development of the award-winning open-world game Middle-earth: Shadow of Mordor, an "enormously educational experience" for Monolith.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

'Has making games gotten easier or harder as you get older? Why?' 7
by Alex Wawro [01.16.15]
As the game industry matures, developers must balance the demands of their careers with the realities of growing older. Gamasutra asks its Twitter followers whether things get easier -- or harder.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be a Gameplay Engineer for Oculus VR 1
by Staff [01.16.15]
Looking to get into virtual reality game dev? Oculus VR is looking for an experienced developer to join its Seattle, WA office and work on creating "game-like experiences" for the Oculus Rift.
Console/PC, Programming, Recruitment

Beyond strategy: Catching up with Amplitude Studios and Endless Legend 7
by Leigh Alexander [01.16.15]
We catch up with Amplitude Studios, the versatile and surprising team behind Endless Legend -- a visually-lovely and lifelike strategy experience that goes far beyond the genre's traditional appeal.
Console/PC, Indie, Programming, Design

10 quotes every game developer should remember 12
by Alex Wawro [01.15.15]
From Carmack to Wallick to the makers of Monument Valley, here are ten nuggets of timeless advice from game developers across the industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be a Graphics and Rendering Engineer at Hangar 13  
by Staff [01.15.15]
Novato-based Hangar 13, the newest 2K Games studio, seeks a seasoned graphics programmer to work on researching, developing and debugging graphics tech in its Novato, CA offices.
Console/PC, Programming, Recruitment

Get a job: Cloud Imperium Games is hiring a Data Systems Engineer  
by Staff [01.14.15]
Cloud Imperium Games, currently at work on the massively crowdfunded Star Citizen is hiring an engineer to work on wrangling game data alongside the team in its Austin, Texas office.
Console/PC, Programming, Recruitment

Unit tests vs. functional tests: Round 1 2
by Gamasutra Community [01.14.15]
"Long story short I made the initial set of tests pass, but when I ran the code in Tamy (my game engine editor) on the sample assets I had, it broke spectacularly."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Bungie, Naughty Dog and Double Fine share programming tips at GDC  
by Staff [01.14.15]
The folks responsible for GDC 2015 highlight a few notable Programming talks in advance of the conference's discounted early registration deadline.
Console/PC, Programming, GDC

Creating a programming environment for a 'deeply procedural game' 3
by Gamasutra Community [01.13.15]
"There are no tools out there for the kind of deeply procedural game we're working on, and good tooling comprises 90% of what makes the game."
Console/PC, Indie, Programming

Unreal Engine 4 programming API fundamentals 2
by Gamasutra Community [01.13.15]
A post to demystify: "Unreal Engine 4s programming API can be quite challenging to tackle if you are new to the programming side of the engine or just new to the engine in general."
Console/PC, Smartphone/Tablet, Programming

Learn to make games smarter at the GDC 2015 AI Summit  
by Staff [01.13.15]
GDC officials highlight a handful of great AI-focused GDC 2015 talks in advance of the deadline for discounted early registration for the show.
Console/PC, Indie, Programming, GDC