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November 25, 2015
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November 25, 2015
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Updates » Programming
Obituary: BioWare, Junction Point, Origin veteran Peter Shelus 3
by Christian Nutt [09.22.15]
Gamasutra has learned that the veteran, whose career spanned more than two decades and big-name projects like Wing Commander and Deus Ex, has passed away.
Console/PC, Programming

Reminder: Submit talks now for the first annual VRDC at GDC 2016!  
by Staff [09.22.15]
VR and AR enthusiasts, take note: Now is your chance to propose a talk for the all-new Virtual Reality Developers Conference at GDC 2016!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, VR, GDC

When artificial intelligence in video games becomes...artificially intelligent 6
by Kris Graft [09.22.15]
The broader field of artificial intelligence holds potential for smarter games, and smarter game development. But using advanced AI techniques in games isn't so simple.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Blog: The joy and tragedy of Flash programming 22
by Gamasutra Community [09.21.15]
"What gets lost in the ideological shuffle, though, is how wonderful a programming language Flash's ActionScript 3 is. It's both powerful and flexible, which is nice; yet beyond that, AS3 is fun."
Console/PC, Smartphone/Tablet, Indie, Programming

Get a job: Hi-Rez Studios seeks a Game Systems Programmer  
by Staff [09.21.15]
The developer of Smite and Tribes: Ascend is hiring a game systems programmer to join the development team at Hi-Rez Studios' Alpharetta, Georgia headquarters and work on their new game.
Console/PC, Programming, Recruitment

Get a job: Boss Key is hiring a Senior Network Engineer  
by Staff [09.18.15]
Cliff Bleszinski and Arjan Brussee's new Raleigh-based studio is hiring an experienced network engineer to work on its upcoming sci-fi shooter Lawbreakers alongside the team at Boss Key HQ.
Console/PC, Programming, Recruitment

Don't Miss: Can joy be more 'adult' than violence? 29
by Leigh Alexander [09.18.15]
In this classic 2014 feature Honeyslug's Ricky Haggett and Funomena's Robin Hunicke look at joy as an alternative quality of mature games, which are often dominated by violence.
Console/PC, Indie, Programming, Art, Design

Get a job: Be a Game Engineer at Nuclear Division  
by Staff [09.17.15]
The new mobile game startup (funded in part by Respawn co-founder Vince Zampella) is hiring an experienced coder with Unity experience to serve as a game engineer at its headquarters in Los Angeles.
Smartphone/Tablet, Programming, Recruitment

Video: Blending handmade detail into your game's procedural world  
by Staff [09.16.15]
At GDC Europe 2015 indie game designer Mark Johnson speaks to the difficult balance between handmade and algorithmic content in games that use both, and how devs can deftly blend them together.
Console/PC, Indie, Programming, Design, Production, Video, Vault

Spherical spline quaternions for dummies 3
by Gamasutra Community [09.15.15]
Hard math, made easy: " I want to share some core code bits and understandings of the stuff that makes it possible to make pretty pictures, animations and games on the computer."
Indie, Programming

Get a job: Arkane Studios is hiring a Senior AI Engineer  
by Staff [09.14.15]
Dishonored 2 developer Arkane Studios, is looking to hire an experienced programmer to join its ranks as Senior AI Engineer alongside the development team at Arkane's Austin, TX studio.
Console/PC, Programming, Recruitment

Video: How Bohemia nabs cheaters in DayZ  
by Staff [09.14.15]
Bohemia Interactive's Eugen Harton speaks at GDC Europe 2015 about some of the many ways DayZ players try to cheat the system, and how Bohemia effectively counters them.
Console/PC, Programming, Production, Video, Vault

Putting an HTML5 game on Steam: A Wizard's Lizard postmortem 6
by Gamasutra Community [09.14.15]
Lost Decade Games' Matt Hackett opens up about what went right and wrong with the launch of the studio's unconventionally-funded Steam game built on web technology.
Console/PC, Indie, Programming, Design, Production

Seth Killian's 3 principles for bringing fighting games online 2
by Bryant Francis [09.14.15]
How do you take the fighting game genre--which was designed for lag-free local multiplayer--and make it work online? You have to fiddle with several of the fundamentals, according to Seth Killian
Console/PC, Indie, Programming, Design, Video

Get a job: Disruptor Beam is hiring an experienced Unity Engineer  
by Staff [09.11.15]
Boston-based Disruptor Beam seeks an experienced Unity developer who can help launch and operate scalable dev environments for mobile/online games based on the Star Trek and Game of Thrones licenses.
Social/Online, Smartphone/Tablet, Programming, Recruitment

Unity trick: Batching independently moving GameObjects into a single mesh 2
by Gamasutra Community [09.11.15]
"You can combine everything, and have the GPU do the transforms directly on the vertices of the parts that move to put them wherever they need to be. Create one model and change the model as you go."
Console/PC, Smartphone/Tablet, Indie, Programming

The long shadow of Super Mario Bros. 3
by Nathan Altice [09.11.15]
Nathan Altice (author of "I Am Error") considers the development of the original game, which celebrates the 30th anniversary of its original release on September 13, 2015, and today's Super Mario Maker.
Console/PC, Programming, Design, History

Blog: AI is voodoo 6
by Gamasutra Community [09.10.15]
"I've been programming for 34 years now. I have never had something like this happen before. The first time a unit moved aside after creation I was completely astonished."
Console/PC, Indie, Programming

Linux builds with Vagrant and Steam Runtime 1
by Gamasutra Community [09.10.15]
"All of our development takes place on OS X and Windows... To assist in our efforts, we are leveraging Vagrant and the Steam Runtime to greatly simplify building our game for Linux."
Console/PC, Indie, Programming

Remembering the rise and fall of Sega's Dreamcast, 16 years later 39
by Douglass C. Perry [09.09.15]
To mark the 16th anniversary of Sega launching its Dreamcast in North America (9/9/99!) today we look back at our retrospective of the rise and fall of an iconic piece of video game history.
Console/PC, Programming, Design, Production, Business/Marketing