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March 28, 2017
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Updates » Programming
Warren Spector is coming to GDC 2017 to give a Classic Game Postmortem of Deus Ex! 1
by Staff [01.18.17]
Veteran game designer Warren Spector is coming to GDC 2017 to present a Classic Game Postmortem on the pioneering game Deus Ex!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Optimizing a Unity game for the Gear VR 2
by Gamasutra Community [01.18.17]
"Smooth performance isn't what making games is really about. It's a means to an end. But, in this case, I'm very proud that I was able to make it work."
Programming, Production

Game Design Deep Dive: Dynamic audio in destructible levels in Rainbow Six: Siege 3
by Louis Philippe Dion [01.18.17]
"By using a series of strategically placed points in the map, called Propagation Nodes, we are able to calculate the lower cost paths of a sound between the listener and the source." - Louis Philippe Dion, Audio Director on Rainbow Six: Siege
Console/PC, Programming, Design, Deep Dive

Get a job: Cignition is hiring a Gameplay Programmer  
by Staff [01.17.17]
Cignition is looking for a gameplay programmer to prototype, develop core features, and blend gameplay and neuroscience to create immersive learning experiences in Palo Alto, California
Smartphone/Tablet, Programming, Recruitment

Video: Peter Molyneux shares a game dev postmortem of Populous  
by Staff [01.17.17]
In this classic GDC 2011 talk Peter Molyneux explains exactly how he wound up creating Populous, tracing the story back to a rather curious job shipping baked beans to the Middle East in the '80s.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

PSA: Tomorrow is your deadline to register early for GDC 2017!  
by Staff [01.17.17]
With just over 24 hours to go before early registration for Game Developers Conference 2017 ends tomorrow -- Wednesday, January 18th at 11:59 PM Pacific, now's the time register at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Yooka-Laylee devs: 7 biggest game design changes since the N64 era 1
by Willie Clark [01.17.17]
Playtonic Games' Yooka-Laylee is a spiritual successor to Banjo-Kazooie made by ex-Rare devs who worked on that 1990s classic. We asked them what's changed about game design since the N64 era.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Video

Video Game Deep Cuts: Switch-ed Up For Pokemaniacs  
by Gamasutra Staff [01.15.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Design, Production, Business/Marketing

What do you think about the Nintendo Switch? Tell us today at 3PM EST  
by Bryant Francis [01.13.17]
We're streaming a live discussion about what's up with the Nintendo Switch today at 3PM EST. Come chat with us!
Console/PC, Programming, Design, Production, Business/Marketing, Video

Yoot Saito is coming to GDC 2017 to present a Classic Game Postmortem of Seaman!  
by Staff [01.13.17]
Yutaka “Yoot” Saito, the talented game designer known for his idiosyncratic approach to game dev, will be delivering a Classic Game Postmortem on his remarkable Dreamcast game Seaman at GDC 2017!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Will this asset creation method from Halo 5 help improve your next game? 1
by Bryant Francis [01.11.17]
If you're a triple-A graphics programmer looking for new tools to help your development team, Ben Laidlaw might have the answer for you at GDC 2017.
Console/PC, Programming, Art, Video

Get a job: Nexon M is hiring a Sr. Software Engineer, Big Data  
by Staff [01.11.17]
Nexon M is looking for a Sr. Software Engineer to design, develop, and maintain various ETL processes, database standards, and data warehouse infrastructure in Emeryville, California.
Smartphone/Tablet, Programming, Recruitment

Learn what it's like to be a technical artist on Halo 5 today at 3PM EST  
by Bryant Francis [01.11.17]
What's it like to make things go "boom" in a Halo game? We're interviewing technical artist Ben Laidlaw in advance of his GDC talk today at 3PM EST.
Console/PC, Programming, Art, Video

Get a job: Crate Entertainment is hiring a Sr. Graphics/Engine Programmer  
by Staff [01.09.17]
Crate Entertainment is looking for a talented programmer to work with designers and artists on improving the visuals, performance, and engine capabilities of its games remotely or near Boston, MA.
Console/PC, Programming, Recruitment

How Final Fantasy VII conquered 3D and made history  
by Alissa McAloon [01.09.17]
After two years of work and interviews with over thirty people, Polygon has published a massive feature that documents the inception, development, and impact of Final Fantasy VII.
Console/PC, Programming, Design, Production

Don't Miss: 6 ways to make your game more appealing to speedrunners 1
by Staff [01.09.17]
The makers of Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge share tips on how to design a gameplay features that are catnip to the speedrunning community.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Rethinking the player avatar in VR 2
by Phill Cameron [01.09.17]
We talk to Max Weisel of NormalVR, Nicolas Doucet of Playroom VR, and Timothy Johnson of Sluggy's Fruit Emporium about the possibilities and pitfalls of VR avatars, as well as why non-human avatars are the way forward.
VR, Console/PC, Indie, Programming, Design, Production

Video Game Deep Cuts: Let It Die, 2017  
by Gamasutra Staff [01.08.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, profiles 2016's highlights, 2017's future highlights, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

New Lego set aims to teach kids to code through creativity 4
by Alissa McAloon [01.06.17]
Lego Boost is focused on making programming both accessible and fun for young kids by using customizable and personable robots to introduce kids to the basics of coding.
Smartphone/Tablet, Programming

Marmalade SDK given new lease on life by Japanese outfit, GMO Cloud  
by Chris Kerr [01.06.17]
Japanese "infrastructure as a service" provider GMO Cloud has pulled the dying Marmalade SDK back from the brink.
Smartphone/Tablet, Programming, Production