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Updates » Programming
Four perspectives on personal games Exclusive 1
by Leigh Alexander [04.29.13]
Progressive game creators are making video games that are more expressive than ever. Here are four unique understandings of the design of personal games.
Indie, Programming, Design, Exclusive, Video

Get a job: Insomniac Games looking for Senior Network Programmer  
by Kris Ligman [04.29.13]
"Insomniac Games is looking for a Senior Network Programmer who is an expert in all aspects of online game development. You will build and improve our online technology to support our ambitious upcoming titles."
Console/PC, Programming, Recruitment

November's GDC Next, App Developers Conference open for talk submissions  
by Staff [04.29.13]
The brand new future-focused GDC Next show in L.A. is calling for talk submissions through May 29th, alongside the co-located, non-game focused App Developers Conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Postmortem 4-in-1: FTL, Dyad, Dragon Fantasy, War Commander 5
by Staff [04.29.13]
Four postmortems to help you stay current on every potential platform out there. Find out what went right and what went wrong in development of these noteworthy games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Unity is your CTO, says CEO David Helgason 1
by Gamasutra Community [04.29.13]
One of Gamasutra's bloggers takes on the Unity CEO, getting a bead on what he thinks the company's role is, and what for its relationship with developers should take.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing

How can games contain and convey values? Exclusive 24
by Leigh Alexander [04.26.13]
Mary Flanagan (Critical Play) shares examples of her increasingly-analog work and its associated research to show that games can carry biases -- or they can teach about the dissolution of prejudice.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Design, Production, Exclusive

Video: Fixing toxic online behavior in League of Legends 12
by GDC Vault Staff [04.26.13]
Toxic player behavior exhibited during online gaming sessions can be improved several ways, Riot Games' Jeffery Lin reveals in this analysis of experiments conducted in League of Legends.
Console/PC, Social/Online, Programming, Design, Production, Video

PlayStation 4: The complete tech breakdown from Mark Cerny Exclusive 79
by Christian Nutt [04.25.13]
Mark Cerny, lead system architect for the PS4, lays out precisely what the system is capable of and exactly how and why his team designed it that way, in this extensive new feature story.
Console/PC, Programming, Exclusive

The blissfully awkward controls of Surgeon Simulator 2013 Exclusive 3
by Mike Rose [04.25.13]
"We're fairly sure the real procedures are nothing like what happens in the game," Luke Williams of Bossa Studios tells Gamasutra of the company's big hit Surgeon Simulator 2013.
Console/PC, Indie, Programming, Design, Business/Marketing, Exclusive, Video

PlayStation 4: The complete tech breakdown from Mark Cerny Exclusive 79
by Christian Nutt [04.24.13]
Mark Cerny, lead system architect for the PS4, lays out precisely what the system is capable of and exactly how and why his team designed it that way, in this extensive new feature story.
Console/PC, Programming, Exclusive

Video: Making a game while struggling with obsessive compulsiveness 3
by GDC Vault Staff [04.24.13]
At GDC, Matt Gilgenbach shared his struggles with obsessive-compulsive disorder while developing the PlayStation Network and PC rhythm shooter Retro/Grade.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Get a job: Sony seeking Senior Python Engineer  
by Kris Ligman [04.24.13]
"As a Senior Python Engineer, you'll play a key role in the design and development of server-side applications for cloud automation on a large distributed infrastructure."
Console/PC, Programming, Recruitment

IGF China seeking pan-Pacific indie game submissions for 2013 event  
by GDC Staff [04.24.13]
The Independent Games Festival China – which will take place alongside this September's GDC China in Shanghai – is accepting indie game entries from the pan-Pacific area from now through July 19.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design

How one charity is using games to bring bicycles to those in need  
by Leigh Alexander [04.23.13]
After some tough lessons in being a new publisher, Global Gaming Initiative has regrouped with a unique proposition to fund games whose proceeds will tangibly benefit real-world charities.
Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Production

See this new fluid simulation algorithm in action 7
by Mike Rose [04.23.13]
A new fluid simulation algorithm that utilizes the same PhysX SDK framework that is used to simulate cloth and deformables is expected to be included in future versions of the toolset.
Console/PC, Programming, Design, Video

How programmers can avoid distractions, and stay on task GDMag Exclusive 17
by Chris Parnin [04.23.13]
Programmers need to concentrate, but a life is full of distractions. How can you maximize productivity and keep focused? This article offers real solutions for this very real problem.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, GD Mag Exclusive

Final reminder: Call for GDC Europe 2013 talks closes today!  
by Staff [04.22.13]
Game Developers Conference Europe 2013 organizers are reminding that the show's call for lectures will close today- submit your talks for the August show in Cologne before midnight PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

How programmers can avoid distractions, and stay on task GDMag Exclusive 17
by Chris Parnin [04.22.13]
Programmers need to concentrate, but a life is full of distractions. How can you maximize productivity and keep focused? This article offers real solutions for this very real problem.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, GD Mag Exclusive

Oculus Rift on a treadmill: A studio tries to take VR a step further 18
by Mike Rose [04.22.13]
Virtuix, the studio behind the upcoming Omni natural motion treadmill for virtual reality devices, has released a demo of the hardware working alongside the Oculus Rift 3D visor.
Console/PC, Programming, Design, Video

Send your dirty dev tricks for the final issue of GD Mag!  
by Staff [04.19.13]
Game Developer is bringing back one of one of its most popular features: Dirty Coding Tricks! It's not just for coders, though; send us stories of your dirtiest workarounds for other dev discipline.
GD Mag, Programming, Art, Audio, Design, Production