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Updates » Programming
Get a job: Be a PlayStation Gameplay Programmer at Sony  
by Staff [03.24.16]
Sony Santa Monica is out to hire a coder who can work as a senior gameplay programmer working on systems design and implementation alongside the rest of the team at the studio's Santa Monica, CA HQ.
Console/PC, Programming, Recruitment

Adapting classic Sega Saturn games to be colorblind-friendly 1
by Gamasutra Community [03.24.16]
"Let me name three specific Sega Saturn games and describe how color affects their gameplay. Then, I'll propose a solution to make each game accessible to those that are colorblind."
Console/PC, Programming, Art

Using Unity to create great parallax effects in a 2D game 3
by Gamasutra Community [03.24.16]
"The best way is to get the best of both. Setup perspective cameras to render parallax layers and use the orthographic camera to render main plan with character, platforms, puzzles, etc."
Console/PC, Smartphone/Tablet, Indie, Programming

id Software co-founder John Carmack to receive BAFTA Fellowship  
by Chris Kerr [03.24.16]
The British Academy of Film and Television Arts will honor†id Software co-founder John Carmack with a BAFTA Fellowship at this year's awards ceremony.†
VR, Console/PC, Programming

Don't Miss: The stories behind SCUMM, one of the game engine greats 13
by Staff, Mike Bevan [03.23.16]
In this classic 2013 feature, SCUMM ("Script Creation Utility for Maniac Mansion) co-creator Aric Wilmunder shares stories of making one of the all-time great game engines while at LucasArts.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

SCUMM co-creator digs up game design treasure trove 2
by Chris Kerr [03.23.16]
After spending his career at Atari, LucasArts, 3DO, and Microsoft, veteran programmer Aric Wilmunder has amassed a treasure trove of design documents, and now he's going to share them with the world.
Console/PC, Programming, Design

Blog: A hierarchy of needs for creative people (such as game devs) 12
by Gamasutra Community [03.23.16]
You know how Maslow has that great Hierarchy of Needs pyramid? Let's try one for creative people.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Catch up on all of Gamasutra's GDC coverage right here!  
by Staff [03.21.16]
Catch up on all of Gamasutra's coverage of last week's Game Developers Conference 2016 coverage on our special event page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: How strands work and why you should use them  
by Gamasutra Community [03.21.16]
"The main benefit of using strands is to simplify your code, since handlers that go through a strand donít need explicit synchronization. A strand guarantees that no two handlers execute concurrently."
Console/PC, Programming

GDC Highlights: Diablo, experimental gameplay, odd jobs and more!  
by Bryant Francis [03.18.16]
And that's a wrap on GDC! We've got one last rundown on some of the big social topics during the show.
VR, Console/PC, Social/Online, Indie, Programming, Art, Design, Production, GDC

'Everybody loves to play': GDC microtalks 2016 3
by Simon Parkin [03.18.16]
"Everybody loves to play" was the theme of this year's GDC Microtalks, which featured top-tier speakers who had a lot to say in a little amount of time.
VR, Console/PC, Indie, Programming, Art, Design, Production, GDC

Epic's Sweeney just wants to sell Unreal Engine, as Amazon, Unity move to services 3
by Christian Nutt [03.18.16]
Unity has added analytics and advertisements, and Amazon's Lumberyard is free but tightly integrated with Amazon Web Services. Epic's Tim Sweeney says his company will focus on the engine.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing

How we got from Oculus Rift to GearVR  
by Gamasutra Community [03.17.16]
"Some of the mentioned methods are quite general techniques to improve performance, since improving the framerate was the most important task. The GearVR is a lot slower then a powerful gaming PC behind an Oculus Rift."
VR, Programming

The Unity plugins we used for our puzzle platformer 1
by Gamasutra Community [03.17.16]
"The problem is: what plugin to choose? We ask ourselves the same question. We tested a lot of plugins and came up with the ones that are really useful."
Console/PC, Indie, Programming

Witcher 3 wins Game of the Year at 16th annual Game Developers Choice Awards  
by Staff [03.16.16]
CD Projekt Red's expansive open-world game leads a list of award-winning games that include IGF darling Her Story, Psyonix's Rocket League, Dontnod's Life is Strange and more.
Console/PC, Indie, Programming, Art, Audio, Design, Production, GDC

Her Story takes home top honors at the 18th annual IGF Awards  
by Staff [03.16.16]
In addition to the grand prize, Sam Barlow's Her Story also received the top honor for Excellence in Narrative. Read on for the full list of award winners!
Indie, Programming, Art, Audio, Design, Production, GDC

Upgrade kits, lawsuits and Lite-Brite: How Ms. Pac-Man was made 3
by Alex Wawro [03.16.16]
ďIím Steve Golson, and youíre all here to hear about Ms. Pac-Man,Ē he said, by way of opening a postmortem of his work on the arcade classic at GDC. Here are some choice highlights of the crazy tale.
Console/PC, Programming, Art, Design, Production, Business/Marketing, GDC

Here's what Sony wants devs to know about making PlayStation VR games 6
by Alex Wawro [03.16.16]
Today at GDC Sony sponsored a talk on developing for PSVR, debuting an informal "VR consultation service" for devs and pitching them on PSVR's capacity to allow for local multiplayer VR games.
VR, Programming, Design, Production, GDC

GDC looks back for 30th edition with all-star microtalks  
by Simon Carless [03.16.16]
Kicking off the Game Developers Conference 2016 in style, an all-star set of microtalks took us through the major trends the game industry has seen across 30 editions (and 29 years) of the show.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Unreal Engine 4's new Sequencer allows for film-style cinematic workflow  
by Christian Nutt [03.16.16]
During Epic Games' GDC keynote, the company's Michael Gay demonstrated Sequencer, the company's new cinematic tool which is modeled on workflows used by the film and television industries.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing