Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
October 30, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Programming
2015 Independent Games Festival opens call for submissions  
by Staff [08.06.14]
Submissions are now officially open for the 2015 IGF, to be held for a 17th year during GDC 2015 in San Francisco next March. Main Category entries are due October 22, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Ouya is looking to teach Ouya owners how to make Android games 4
by Alex Wawro [08.06.14]
Ouya has launched a console-accessible version of the Android Integrated Developer Environment alongside an educational initiative aimed at teaching people how to make their own Android games.
Console/PC, Indie, Programming, Production

Reminder: GDC Europe online registration closes tomorrow  
by Staff [08.05.14]
With just a day left until registration closes on August 6 at Midnight UTC, GDC Europe organizers are offering a special registration discount code and a roundup of conference highlights.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

The challenge-free seascape of Simogo's The Sailor's Dream Exclusive 6
by Leigh Alexander [08.04.14]
Simogo is at it again, teasing a vivid, "challenge-free" seascape in The Sailor's Dream. Simon Flesser talks to Gamasutra about the game's inspirations, and the challenge of knowing what to show.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive, Video

Microsoft releases new Visual Studio Tools for Unity 8
by Christian Nutt [08.01.14]
The new version of the Unity add-on for the popular development environment improves its integration with the popular game engine, and is now available as a free download.
Console/PC, Smartphone/Tablet, Programming

Q&A: Oculus' software guru sheds light on the new SDK driving DK2 Exclusive 3
by Alex Wawro [08.01.14]
We catch up with Oculus' chief software architect Michael Antonov to learn a bit more about how and why the Oculus SDK has changed, and what it means for developers of VR titles.
Console/PC, Programming, Production, Exclusive

Moving from Oculus' DK1 to DK2: What to expect 12
by Gamasutra Community [08.01.14]
VR game developer Sergio Hidalgo has gotten his hands on the Oculus Rift DK2, and gives you a preview of what to expect when you get your kit -- and the upgrades you'll see over DK1.
Console/PC, Indie, Programming, Production

GDC 2015 announces call for papers, new advisory board members  
by GDC Staff [07.31.14]
GDC 2015 organizers have opened the Call for Papers, running until August 28th and added advisory board members Brenda Romero and Penka Kouneva.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

The puzzle generation workflow in VR game Darknet 2
by Gamasutra Community [07.31.14]
"Every time the player goes through a level, theyíll have to complete at least a couple of puzzles to win. Thatís why itís so critical to make the puzzles unique and challenging."
Console/PC, Indie, Programming, Design

These girls are ready to shape the future of game development Exclusive 9
by Leigh Alexander [07.29.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Get a job: Petroglyph seeks to hire a Network Programmer  
by Staff [07.29.14]
Know your way around network architecture for games? Petroglyph Games is is hiring a network programmer to work on Grey Goo alongside the team in its Las Vegas studio.
Console/PC, Programming, Design, Recruitment

Blog: You ought to comment thy code 22
by Gamasutra Community [07.29.14]
If you have been programming for a while I am surely not the first one to tell you this, but comments do matter.
Programming

Get a job: Tripwire seeks an AI Programmer  
by Staff [07.28.14]
The studio responsible for Killing Floor 2 is looking to hire an AI programmer to work on creature and character AI in Tripwire's Roswell, GA offices.
Console/PC, Programming, Design, Recruitment

Don't Miss: The 2014 Game Developer Salary Survey Exclusive  
by Kris Graft [07.28.14]
Make sure to check out our dedicated page highlighting key stories from Gamasutra's 2014 Game Developer Salary Survey, then download the whole report!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Production, Business/Marketing, Exclusive

Introduction to steering behaviors for AI 1
by Gamasutra Community [07.28.14]
"'What is this entity thinking?' I was always fascinated with this question, and I loved how some triple-A game AIs were able to avoid obstacles... So I began to learn everything about complex AI."
Console/PC, Indie, Programming

Why I made a game engine (in HTML5) 10
by Gamasutra Community [07.28.14]
"I was most excited about creating my own game engine because I wanted to know everything that was going on under the hood."
Smartphone/Tablet, Indie, Serious, Programming

Square Enix CTO Yoshihisa Hashimoto leaves company  
by Christian Nutt [07.25.14]
The company names senior tech staffer Remi Driancourt as leader of its Luminous Studio engine development project as it seeks a successor.
Console/PC, Programming, Business/Marketing, Video

Game developers speak their minds as part of our 2014 Salary Survey Exclusive 24
by Kris Graft [07.25.14]
As part of Gamasutra's 2014 Game Developer Salary Survey, we asked respondents an open question: "Do you have anything to say about the game industry in 2013?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Strange and mundane come together in Variable State's Virginia Exclusive 1
by Leigh Alexander [07.25.14]
Variable State tells us about Virginia, its in-development narrative game inspired by 1990s TV like Twin Peaks -- character studies, magical realism and what hides beneath the suburban mundane.
Console/PC, Indie, Programming, Art, Audio, Design, Exclusive

Game developer layoffs were up in 2013, according to new survey Exclusive 3
by Kris Graft [07.24.14]
While previous years have seen a downward trend in layoffs, 2013 saw a slight increase, according to Gamasutra's Game Developer Salary Survey 2014.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014