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September 21, 2018
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    Emma Kidwell
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    Katherine Cross
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Updates » Programming
Video: Unproven game AI techniques that might just work  
by Staff [05.29.18]
At GDC 2016 a cabal of game AI devs proposed pie-in-the-sky ideas that they've been unable to try, may never be able to try, and which may or may not even be feasible.
Console/PC, Indie, Programming, Video, Vault

Video Game Deep Cuts: Inside The Cultist Splatterhouse  
by Gamasutra Staff [05.28.18]
This week's highlights include a look at the making of Cultist Simulator, behind the scenes on the relatively recent - and troubled - Splatterhouse reboot, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: What game designers really want out of AI  
by Staff [05.24.18]
In this GDC 2018 talk, a panel of game designers go over what problems they wish artificial intelligence could solve for them when making games.
Console/PC, Programming, Video

Don't Miss: How Maxis avoided sequel-itis on The Sims 2 1
by Staff [05.24.18]
The Sims 2 developers share what went right and wrong during development of the 2004 sequel to The Sims, exploring how the team struck a balance between fan expectations and innovation.
Console/PC, Programming, Design, Production

Weekly Jobs Roundup: Rovio, Saber Interactive Spain, and more are hiring now!  
by Staff [05.23.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Design, Production, Recruitment

Get a job: Disbelief is hiring a Junior Programmer  
by Staff [05.22.18]
Disbelief is looking for a full-time junior programmer to work on everything from gameplay to core engine programming as a member of its team in Chicago, IL.
Programming, Recruitment

Don't Miss: Tim Sweeney on the creation and legacy of the Unreal Editor 10
by Staff [05.22.18]
On the 20th anniversary of Unreal, take a look back at this chat with Epic founder Tim Sweeney about how the UnrealEd level editor emerged as one of the most popular tools of its era.
Console/PC, Programming

Get a job: Kaneva is hiring a Software Engineer  
by Staff [05.21.18]
Kaneva is looking for a Software Engineer well versed in Unity to work on mobile and VR development as a member of its Georgia-based team.
VR, Smartphone/Tablet, Programming, Recruitment

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Gamasutra Staff [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Game Closure is looking for a Studio Game Engineer  
by Staff [05.18.18]
Game Closure is on the hunt for Game Engineers to help it build the social games that guide the development of its mobile game engine.
Smartphone/Tablet, Programming, Recruitment

Adding and computing online skill rankings for Inversus Deluxe  
by Gamasutra Community [05.18.18]
Game dev Ryan Juckett offers a fascinating deep dive the online skill ranking system of Inversus Deluxe, covering everything from the low-level math up to the user presentation.
Social/Online, Indie, Programming, Design

Weekly Jobs Roundup: FoxNext, Telltale, and more are hiring now!  
by Staff [05.17.18]
From QA and community management to programming and VFX work, here are just some of the jobs currently taking accepting applications on the Gamasutra Job Board
VR, Console/PC, Indie, Programming, Art, Production, Business/Marketing

Microsoft launches Xbox Adaptive Controller to make games more accessible 1
by Chris Kerr [05.17.18]
Earlier this week the internet was hit with leaked photos of an all new, accessible Xbox One controller, and now Microsoft has officially lifted the lid on the device. 
Programming, Design, Business/Marketing

Blog: Hitboxes and hurtboxes in Unity 5
by Gamasutra Community [05.16.18]
What are hitboxes and hurtboxes? Aren't they the same, and how do we implement them in Unity?
Programming, Production

Don't Miss: More dirty coding tricks from game developers 7
by Staff [05.15.18]
This 2010 feature from Game Developer Magazine revisits the mighty kludges and well-meaning hacks that are sometimes required to get our games out the door on time.
Indie, Programming, Design, Production

Get a job: Cold Iron Studios is hiring a Console Gameplay Engineer  
by Staff [05.14.18]
Cold Iron is seeking an experienced Console Gameplay Engineer to join its team and help create a shooter set in the Alien universe for consoles and PC.
Console/PC, Programming, Recruitment

Video Game Deep Cuts: One Hour, One Frostpunk 1
by Gamasutra Staff [05.13.18]
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Building a semi-procedural terrain and vegetation system - Part 1 6
by Gamasutra Community [05.11.18]
How we created a GPU based semi-procedural terrain and vegetation system with Unity to fit the need of our openworld game
Programming, Design

Weekly Jobs Roundup: Seismic Games, Telltale, and more are hiring now!  
by Staff [05.10.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Audio, Design, Recruitment

Don't Miss: Looking back on the development of Uncharted 4 15
by Gamasutra Community [05.10.18]
Game programmer Ming-Lun Chou offers an in-depth look at the work he did at Naughty Dog for Uncharted 4.
Console/PC, Programming