Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 22, 2014
arrowPress Releases
August 22, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Programming
Suffering from realness: A tale of two Kanye West games Exclusive 13
by Leigh Alexander [06.03.14]
Leigh Alexander looks at two very different Kanye West video games, and how each approaches his music: Is there room for something to exist on the spectrum between cynicism and humor?
Console/PC, Social/Online, Indie, Programming, Art, Design, Exclusive

Reminder: European Innovative Games Showcase submissions close on Friday  
by Staff [06.03.14]
GDC Europe 2014 organizers are still seeking submissions to the inaugural European Innovative Games Showcase at the Cologne, Germany show this August.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, GDC Europe

Unity shader tutorial: Getting that classic CRT look 9
by Gamasutra Community [06.03.14]
A tutorial on how to do a nice-looking CRT shader for a retro 2D game in Unity, complete with code samples and examples of the results.
Console/PC, Smartphone/Tablet, Indie, Programming

Apple introduces new programming language, Swift 18
by Christian Nutt [06.02.14]
In a surprise move, Apple has introduced a new programming language called Swift. It is compatible with Apple's native Cocoa and CocoaTouch programming APIs.
Smartphone/Tablet, Programming

Apple brings 'Metal' graphics optimization tech to iOS 8 9
by Christian Nutt [06.02.14]
During today's WWDC keynote, Apple announced a new graphics optimization tech, Metal, which optimizes performance on its devices.
Smartphone/Tablet, Programming

Iterating on strategy game AI 3
by Gamasutra Community [06.02.14]
"By using a hybrid system like this, that looks at the past, present, and future, rather than relying entirely on one of those, we are on track to create AI that will challenge players."
Console/PC, Indie, Programming

Watch a Unity developer demo the new UI system for Unity 4.6 15
by Christian Nutt [05.30.14]
The long-awaited upgraded UI system didn't quite make it into the latest 4.5 update, but it's almost ready -- enough to showcase it in a nearly half-hour long demo.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Video

Implementing environmental acoustics in Smash Hit 10
by Gamasutra Community [05.30.14]
"OpenAL and OpenSL cannot be trusted here, because support for environmental effects is missing in most mobile implementations. As in most cases with multi-platform game development, DIY is the way to go."
Smartphone/Tablet, Programming, Audio

Challenges and pitfalls of using clustering for gameplay analytics 1
by Gamasutra Community [05.30.14]
"While the challenges of cluster analysis are known from other application areas, in games there is an over-arching goal of optimizing user experience and user engagement in what is fundamentally a creative industry."
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production

Get a job: Volition is hiring a senior programmer  
by Staff [05.29.14]
Like Saints Row? The developer of the franchise has an opening for a senior or principal programmer at its Champaign, Illinois studio.
Console/PC, Programming, Recruitment

Creating a game trailer in Unity 2
by Gamasutra Community [05.29.14]
"As a one-man studio, tasks such as 'create a sexy and compelling video game trailer' can be quite duanting. This post details some unconventional ways of using Unity, and how I crafted a machinima trailer."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Production, Business/Marketing

Kiwi.js aims to be 'the Wordpress of HTML5 game engines' 1
by Mike Rose [05.29.14]
A new open-source mobile-first HTML5 game engine launched today, with support for both WebGL and Canvas rendering, and CocoonJS for boosted performance.
Console/PC, Smartphone/Tablet, Programming, Design

Crytek launches CryEngine subscription service -- only on Steam 17
by Christian Nutt [05.28.14]
Crytek has launched the subscription service for CryEngine today, exclusively via Valve's Steam platform, at a cost of $9.90 a month.
Console/PC, Programming, Production

Get a job: Vicarious Visions is hiring a software engineer  
by Staff [05.28.14]
The developers of Skylanders are looking to hire an experienced software engineer to help create games on both current and last-gen platforms in the company's Albany, NY office.
Console/PC, Programming, Production, Recruitment

GDC launches this year's State of the European Game Industry survey  
by Staff [05.28.14]
In order to record the state of the game business going into GDC Europe 2014, organizers are polling all European game developers for their thoughts on the future of the industry and their place in it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Unity 4.5 out now with OpenGL and 2D physics enhancements, fixes  
by Christian Nutt [05.27.14]
Today, the popular game engine released its latest update -- including a Open GL ES support for the latest iOS devices and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Leadwerks Game Engine makes Linux its primary platform 4
by Mike Rose [05.27.14]
While Linux is gathering speed when it comes to game development support, Windows is still the lead platform for PC games. Leadwerks is looking to shift more devs over to Linux, with the launch of its game engine tools on Ubuntu.
Console/PC, Programming, Business/Marketing

Sir, You Are Being Hunted, and the advantages of procedural generation Exclusive 4
by Alex Wawro [05.27.14]
Big Robot's Jim Rossignol expounds upon how Sir, You Are Being Hunted's procedural generation systems work and the trials and triumphs of developing a Kickstarted game in public.
Console/PC, Indie, Programming, Design, Production, Exclusive, Video

Get a job: 2K is hiring a Graphics Programmer  
by Staff [05.23.14]
2K Games seeks the talents of a seasoned graphics programmer to work on researching and implementing graphics tech alongside the team in the company's Novato, CA studio.
Console/PC, Programming, Art, Recruitment

The poor man's dialogue tree 3
by Gamasutra Community [05.22.14]
"My system has all the hallmarks of a Poor Manís solution: developed in-house, tailor-made, simple, and based on free and open source software."
Console/PC, Smartphone/Tablet, Indie, Programming