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Updates » Programming
Sponsored: Go Procedural - A Better Way to Make Better Games  
by Kim Davidson [01.12.15]
In this sponsored feature, Kim Davidson, President and CEO of Side Effects Software discusses the role procedural software can play in the creation and deployment of game art.
Console/PC, Programming

Get a job: Twisted Pixel is hiring a Senior Engineer  
by Staff [01.09.15]
Comfortable with C/C#/C++? 'Splosion Man creator Twisted Pixel Games is looking to hire someone like you to work on developing graphics, systems and tools tech at its Austin-based studio.
Console/PC, Programming, Recruitment

Don't Miss: Measuring the lasting impact of Xbox Live Indie Games Exclusive 16
by Christian Nutt [01.09.15]
What happened to the Xbox Live Indie Game developers? What did they learn from working with the Xbox 360-based marketplace, and the XNA dev tool? We ask them.
Console/PC, Indie, Programming, Production, Business/Marketing, Exclusive

Designing procedural dungeons: My method 2
by Gamasutra Community [01.09.15]
"I created a master carver, which would spawn other sub-carvers. The trickiest part then, was balancing when and where to spawn in the sub-carvers, in order to get a dungeon that felt right."
Console/PC, Indie, Programming, Design

A framework for screens and logic  
by Gamasutra Community [01.09.15]
"I chose to solve this problem up front and develop a good system for switching between game modes, as well as segmenting my display and logic functionality. Here’s what I did."
Console/PC, Indie, Programming, Design

Cross-platform RTS synchronization and floating point indeterminism 6
by Gamasutra Community [01.09.15]
A programming post on creating the logic for a cross-platform RTS -- and solving the problem of floating point indeterminism across different architectures.
Console/PC, Indie, Programming

Ubisoft expands its Graduate Program for college students 1
by Christian Nutt [01.08.15]
Last year, the company launched a program to get recent grads Ubisoft jobs to transition them into the industry -- and this year, it adds more disciplines and another studio location.
Console/PC, Programming, Production, Student/Education

Techniques for Unity 2D game development: Animation curves 3
by Gamasutra Community [01.08.15]
"Animation curves give you a fine level of control over how editor properties should change over time, either gradually, sharply, or according to some style of bezier curve."
Console/PC, Smartphone/Tablet, Indie, Programming

Handmade Hero's new lessons about old-school game programming 8
by Phill Cameron [01.08.15]
Casey Muratori's Handmade Hero documents the coding of a game from scratch, creating the game engine and everything else from the basic code. We talked to him about the process.
Console/PC, Indie, Programming, Design

Check out this 'scribble effect,' and learn how to do it yourself 5
by Gamasutra Community [01.07.15]
How to create a distinctive and attractive art effect -- with code examples. "We knew we wanted to somehow mimic the rooms being drawn, by pencil, on to the screen." Here's how they did it.
Console/PC, Indie, Programming, Art

Make A Game With No Experience: Tom Francis begins Game Maker tutorials 4
by Phill Cameron [01.07.15]
Gunpoint's Tom Francis has begun a series of video tutorials on how to start creating a game in Game Maker Studio with no previous experience.
Console/PC, Indie, Programming, Design, Production, Video

Don't Miss: Dirty Game Developer Coding Tricks 60
by Brandon Sheffield [01.06.15]
When the schedule is shot and a game needs to ship, programmers may use dirty coding tricks to get the game done. Read nine examples of just that in this classic 2009 Game Developer Magazine article.
Console/PC, Indie, Programming

A primer on repeatable random numbers in video games 6
by Gamasutra Community [01.06.15]
"If you're creating anything procedural, you're guaranteed to come in need of random numbers. And if you want to be able to produce the same result more than once, you'll need the numbers to be repeatable."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Get a job: Be a Gameplay Engineer for Oculus VR  
by Staff [01.05.15]
VR-curious developers, take note: Oculus VR is looking for an experienced engineer to join the team in its Seattle, WA office and work on creating "game-like experiences" for the Oculus Rift.
Console/PC, Programming, Recruitment

Destiny's multithreaded rendering architecture explained at GDC 2015  
by Staff [01.05.15]
Bungie graphics engineering architect Natalya Tatarchuk will walk you through the lessons learned in developing Destiny's multtithreaded rendering architecture at GDC 2015.
Console/PC, Programming, GDC

Cryptic Comet's Vic Davis retires from digital games 1
by Phill Cameron [01.05.15]
Vic Davis, creator of Armageddon Empires, Solium Infernum and Occult Chronicles, has announced his retirement from making digital games, moving instead to designing board games.
Console/PC, Indie, Programming, Business/Marketing

Get a job: Be a Senior Programmer at The Workshop  
by Staff [12.31.14]
The Workshop, which had a hand in both The Evil Within and Sorcery, is looking for multiple programmers with console game development experience to join its Marina Del Rey, CA studio.
Console/PC, Programming, Recruitment

Video: Building the AI for Hearthstone 6
by Staff [12.31.14]
In one of the more popular GDC Vault videos of 2014, former Blizzard engineer Brian Schwab took the stage at GDC 2014's AI Summit to deliver a frank talk on the AI design of Hearthstone.
Console/PC, Programming, Design

20 developers, events and trends that shaped our industry in 2014 Exclusive  
by Alex Wawro [12.31.14]
As we bid farewell to 2014, it's clear we're closing out one of the more momentous years in recent game industry history; here are the developers, events and trends that defined the year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Best of 2014: C# memory management for Unity developers 64
by Gamasutra Community [12.31.14]
"This post discusses the fundamentals of memory management in the garbage-collected world of .NET and Mono. I also discuss some common sources of memory leaks."
Console/PC, Smartphone/Tablet, Indie, Programming