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Updates » Programming
How Epic created its eye-catching ProtoStar tech demo 2
by Chris Kerr [02.25.16]
Epic and Unreal have released a behind-the-scenes video detailing the creation of ProtoStar, a real-time Unreal Engine 4 tech demo designed specifically for mobile, and the first to use the Vulcan API.
Smartphone/Tablet, Programming, Design, Video

Learn about PlayStation VR, direct from Sony's Richard Marks 9
by Christian Nutt [02.24.16]
In his speech from Unity's Vision AR/VR Summit, Sony's Magic Lab man provides an overview of development for the upcoming platform and showcases Sony's internally developed VR experiences.
VR, Console/PC, Programming, Design, Video

6 ways to make your game more appealing to speedrunners  
by Bryant Francis [02.24.16]
The makers of Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge share tips on how to design a gameplay features that are catnip to the speedrunning community.
Programming, Design, Production, Business/Marketing

Game Boy autopsy: What's inside Nintendo's classic handheld  
by Christian Nutt [02.23.16]
An entertaining, technical peek into what made Nintendo's world-beating 1989 handheld console -- which formed the cornerstone of its business from then on -- tick.
Console/PC, Programming, History, Video

The highs and lows of creating Angry Birds  
by Chris Kerr [02.23.16]
"By the time we got to a prototype, there was still no catapult: the birds would just jump at, say, a castle. When we tried it out on people, they’d no idea what they were supposed to do."
Smartphone/Tablet, Programming, Design

Get a job: Glu Mobile seeks a Graphics Engineer  
by Staff [02.22.16]
The publisher best known for Kim Kardashian Hollywood is searching for a graphics engineer with a deep understanding of graphics technologies for mobile game development.
Smartphone/Tablet, Programming, Recruitment

Get a job: Kabam is hiring an experienced Rendering Engineer  
by Staff [02.19.16]
Mobile game maker Kabam is looking to hire an experienced rendering engineer to take a senior role among the team making mobile games at Kabam's San Franciso, CA headquarters.
Smartphone/Tablet, Programming, Recruitment

How devs are working to design game AI that plays like a human 4
by Alex Wawro [02.19.16]
The developers of SpyParty and Talk of the Town -- a game where the AI can misremember and even lie -- talk to New Scientist about designing game AI that's tough, yet fallible -- like a human player.
Console/PC, Indie, Programming

Akira Saito, programmer for Japanese dev M2, passes away 2
by Christian Nutt [02.19.16]
The company best known for its facility with high-quality ports of retro games -- and some great original titles -- has lost one of its star programmers after a battle with cancer.
Console/PC, Programming

Designing the procedurally generated universe of No Man's Sky 10
by Chris Kerr [02.19.16]
"We have people that will fly down from a space station onto a planet and when they fly back up, the station isn't there anymore; the planet has rotated. People have filed that as a bug"
Console/PC, Indie, Programming, Design

Our game is a stage, the enemies are actors, and here's how we code that 2
by Gamasutra Community [02.19.16]
"I chose to base my implementation of the level system on the stage metaphor -- everything that comes into the scene (images, enemies, audio, cutscenes, etc) is an actor. Each actor is brought onto the stage via a cue."
Console/PC, Smartphone/Tablet, Indie, Programming

Get a job: Shiny Shoe seeks a Gameplay & Engine Programmer  
by Staff [02.18.16]
Shiny Shoe has worked on games like Day of the Tentacle Remastered and The Banner Saga, and now the San Francisco, CA studio is looking for a gameplay and engine programmer to join the team.
Console/PC, Indie, Programming, Recruitment

Get a job: Tripwire is hiring an experienced Gameplay Programmer  
by Staff [02.16.16]
The studio that built Killing Floor 2 seeks an experienced coder to take a senior gameplay programming role in Tripwire's Roswell, GA offices.
Console/PC, Programming, Recruitment

Procedurally generating a game world, with biomes and cloud cover, in Unity 1
by Gamasutra Community [02.16.16]
Following on from his posts on how to generate a perfectly wrapping world, this last post in the seires -- complete with code samples -- will show you how to create your own world. For real.
Console/PC, Indie, Programming

How Subnautica plunges deeper into rendering realistic water 2
by Bo Moore [02.16.16]
'In the real world, it's actually pretty hard to see underwater,' says Max McGuire of Unknown Worlds Entertainment. 'There's a strong blue cast, and the sunlight doesn't penetrate very deeply.'
Console/PC, Indie, Programming, Art, Design, Production, Video

Get a window into classic Mac dev with Glider source code  
by Christian Nutt [02.12.16]
Want to take a peek into retro game dev, and learn how 1990s Mac games were made? Want to experiment? Developer John Calhoun has released the source code for four on GitHub.
Console/PC, Programming

Blog: Lumberyard's 5 biggest challenges 8
by Gamasutra Community [02.12.16]
"I've been using AWS for years as a DevOps engineer. When the announcement was made, several people asked me what I thought, so I decided to write it down. In my mind, there are major hurdles that AWS will need to overcome."
Console/PC, Programming, Production

Postmortem: Joel McDonald's Prune 15
by Joel McDonald [02.12.16]
"Prune is a tiny mobile game about the simple pleasures of growing and cultivating trees. It’s a delicate dance to remove that which does not matter in favor of that which does."
Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, Video

Don't Miss: How to make insane, procedural platformer levels 13
by Jordan Fisher [02.11.16]
Cloudberry Kingdom dev Jordan Fisher reveals how he created the algorithmic level design system for the procedurally-generated platformer (and how you can design your own) in this class '12 feature.
Console/PC, Indie, Programming, Design

Make your own tools in the Unity editor  
by Gamasutra Community [02.11.16]
"The Unity editor offers a LOT of tools to make yours, but I will just cover some basics in this post, then it will be up to you to look at the APIs to discover hidden gems."
Console/PC, Smartphone/Tablet, Indie, Programming