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July 1, 2016
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Updates » Programming
Performance-critical editor tools in Unity  
by Gamasutra Community [04.01.16]
"Of all the awesome features in Unity, I find the ability to script the editor and make it do what you want using almost the same tools and API that the original developers used to make it one of the best features available to developers."
Console/PC, Smartphone/Tablet, Indie, Programming

Interpreting analog stick input 2
by Gamasutra Community [04.01.16]
"When a game supports controllers, the player is likely using an analog stick at all times. Nailing the input processing can have a substantial impact on quality throughout the experience."
Console/PC, Indie, Programming

New Unreal update includes Paragon improvements, and language support  
by Christian Nutt [03.31.16]
The latest release has some not-so-insignificant improvements, of a number of different stripes -- whether your concern is international audiences or cutting-edge graphics, sound, or more.
Console/PC, Smartphone/Tablet, Indie, Programming

Reminder: GDC Europe 2016 call for talks closes on Friday!  
by Staff [03.31.16]
Just a quick reminder that the call for submissions to present lectures and panel sessions at the Game Developers Conference Europe in August ends tomorrow: Friday, April 1st, at 11:59 PM Pacific.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

How I coded realistic rope physics in my game 7
by Gamasutra Community [03.31.16]
"Getting realistic ropes working required tackling several different problems. It was mostly traveling development paths that others have already blazed and then making whatever adjustments were needed for my specific needs."
Console/PC, Smartphone/Tablet, Indie, Programming

Why we open-sourced 80 Days' narrative scripting language, Ink 6
by Gamasutra Community [03.31.16]
"We know it would be hugely valuable to other developers and writers, especially those who are used to Excel and Word. Ink has been designed from the ground up to have a certain set of affordances."
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing

Get a job: The University of Oklahoma is looking for a Gameplay Programmer  
by Staff [03.30.16]
The K20 Center at the University of Oklahoma is looking for an individual interested in infusing sound game mechanics into educational games, and a candidate that is proficient in the Unity 3D game engine.
Console/PC, Smartphone/Tablet, Programming, Recruitment

Video: World of Warcraft's network serialization and routing  
by Staff [03.30.16]
"This 2013 talk from Blizzard's Joe Rumsey describes how World of Warcraft's JAM networking layer came to be, and how it is used today using real world sample code from WoW and other Blizzard projects."
Console/PC, Social/Online, Programming, Video

Microsoft adds game-friendly features to Universal Windows Platform 1
by Christian Nutt [03.30.16]
Mods and Steamworks support are in, even under UWP -- as are sync options and the ability to run Windows32 games under the scheme.
Console/PC, Programming

Entity interpolation in Unity 5 networking 2
by Gamasutra Community [03.30.16]
"We will talk about entity interpolation in general, then we will take our single existing script and break it into smaller scripts. This would hopefully prevent our code from turning into an unreadable and unmaintainable mess."
Console/PC, Smartphone/Tablet, Indie, Programming

The trials and technical triumphs of Obra Dinn  
by Christian Nutt [03.29.16]
Lucas Pope shares the details behind why it's taken him 1.5 years to get his latest demo near his original vertical slice -- and shares technical solutions to making his game work in Unity.
Console/PC, Indie, Programming, Art

Get a job: Be a Game Engine Engineering Director for Roblox 1
by Staff [03.29.16]
User-created online world Roblox is looking for an experienced engineer to lead development on its game engine -- someone to "drive future feature development" of the game.
Console/PC, Programming, Recruitment

Moving from NGUI to Unity UI 6
by Gamasutra Community [03.29.16]
"In this post, I am not going to get into the discussion of which is better from a visual or performance standpoint. Both systems have their pros and cons, but Unity UI has the distinct advantage of being free."
Console/PC, Smartphone/Tablet, Indie, Programming

SNES Super Mario World turned into Flappy Bird, by code injection  
by Christian Nutt [03.28.16]
Code injection into Super Mario World has become a favorite of the speedrunning and Mario-hacking community -- and a player has, by hand, turned the game into Flappy Bird.
Console/PC, Programming, Video

Study combs through 155 Gamasutra postmortems for what went right and wrong 2
by Christian Nutt [03.28.16]
A scholarly review of 155 Gamasutra postmortems -- produced by academics from the Rochester Institute of Technology in conjunction with Microsoft Research -- gets to the heart of game development.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: The pros and cons of procedural generation 6
by Gamasutra Community [03.28.16]
"This type of analysis is a good way for you to understand when you should use it and it varies depending on what you want to do. The root cause for some of these arguments in favor or against might be the same."
Indie, Programming, Design, Production

How one studio is building game AI to replicate a human storyteller 10
by Alex Wawro [03.28.16]
"The intention behind Toska is that it provides for a computer game experience what a good human DM provides on a tabletop experience," says Evodant of its "procedural AI narrative engine." Could it?
Console/PC, Programming, Design

Video: How NetherRealm built Mortal Kombat's cinematic story mode  
by Staff [03.25.16]
In this GDC 2013 talk NetherRealm's Adisak Pochanayon explains how, exactly, "there's a full-length feature film rendered in our game, with seamless transitions in and out of gameplay."
Console/PC, Programming, Design, Production, Video, Vault

Classic Postmortem: Lionhead's Black & White 1
by Peter Molyneux [03.25.16]
Fifteen years ago today, Lionhead Studio's unique creature-training God game Black & White was released. Here's Peter Molyneux's in-depth postmortem that first ran in Game Developer magazine.
Programming, Art, Design, Production

GDC Europe 2016 announces dates and calls for papers  
by Staff [03.25.16]
GDC organizers have put out the call for submissions to present lectures and panel sessions at the 2016 Game Developers Conference Europe, which will run August 15-16 in Cologne, Germany.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe