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July 30, 2014
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Updates » Programming
Multi-device multiplayer: Neon Defenders pushes Pong across screens 2
by Gamasutra Community [05.05.14]
"By aligning multiple devices next to each other, the playfield expands with the boundaries of each device as a way to add replayability to the game by encouraging people to experiment with different setups."
Smartphone/Tablet, Indie, Programming, Design

Unreal Tournament coming back via Unreal Engine 4 15
by Christian Nutt [05.02.14]
Epic brass has revealed via Twitter that the next game in the long-running Unreal Tournament franchise will debut next Thursday via a Twitch TV livestream.
Console/PC, Programming, Business/Marketing

'What's the weirdest bug you've ever encountered?' 13
by Christian Nutt [05.02.14]
Bugs can make your life interesting, so to speak -- but sometimes they make your game interesting, too. Here, developers share their most entertaining mishaps.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio

Video: Watch ten devs give smart, rapid-fire microtalks at GDC 2014  
by Staff [05.02.14]
The GDC 2014 Microtalks session is now freely available via the GDC Vault and it's worth watching, with notable industry speakers like Tadhg Kelly, Emily Greer, Austin Wintory, and Elizabeth Sampat.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Video, Vault, GDC

BASIC Memories: A love-letter to the ZX Spectrum  
by Gamasutra Community [05.02.14]
"That programming language and the machine I learned it on shaped me forever. In my mind they were one and the same inseparable entity, somehow. One that started a fire still burning vivdly since."
Console/PC, Programming

A daunting challenge: A look back at porting Vessel to PS3  
by Gamasutra Community [05.02.14]
"I fundamentally underestimated the amount of work required. The big killer was the misunderstanding with which threads needed to run at 60 fps."
Console/PC, Indie, Programming, Production

BASIC Memories: Beyond hope of regeneration 3
by Gamasutra Community [05.02.14]
"You know that ozone smell of a page fresh off the copier? It's a nostalgic trigger for me. That's what GW-BASIC smells like."
Console/PC, Programming

BASIC Memories: BASIC - The beginning of my life 4
by Gamasutra Community [05.02.14]
"BASIC changed everything about computers for me. I'm now a 21 year old aspiring indie developer and pouring everything into my dream and it started with learning BASIC."
Console/PC, Programming

Teaching kids to dev: The Flappiest of spring breaks 3
by Gamasutra Community [05.01.14]
During Spring Break of this year my partner and I at Gamebot School taught 15 students ages 7-14 how to make their own Flappy game, and some of the results came out really well.
Console/PC, Smartphone/Tablet, Indie, Programming, Production

BASIC Memories: Riding An 8-bit Rocket 3
by Gamasutra Community [05.01.14]
"I was 9 years old when I first touched the keyboard of an Apple II computer... It meant that with a few simple commands, we could make something we designed come to life."
Console/PC, Programming

XNA to MonoGame.Android: A porting primer  
by Gamasutra Community [05.01.14]
"When I first started looking at the port to Android, it seemed really simple. And then it quickly got really, really confusing."
Smartphone/Tablet, Indie, Programming

BASIC Memories: You Know, Basically BASIC 9
by Gamasutra Community [05.01.14]
"After that whole project, I picked up the C++ book and started again from the beginning. And now I'm a creative director of a game studio. And, basically, it's just because of BASIC."
Console/PC, Programming

A basic history of BASIC on its 50th birthday GDMag Exclusive 5
by John Szczepaniak [05.01.14]
This classic Game Developer magazine feature celebrates the anniversary of the BASIC language by asking its creators about its inception, history, and influence on the game industry.
Console/PC, Programming, Design, Production, Business/Marketing, GD Mag Exclusive, GD Mag

BASIC's 50th anniversary draws near 8
by Gamasutra Community [04.30.14]
A collection of little-known facts and stories circling around BASIC, the simple programming language that introduced a generation of game developers to the idea of making their own games.
Console/PC, Indie, Programming

GDC Next 2014 debuts call for talks, reveals themes 2
by Staff [04.30.14]
The future-focused GDC Next show is calling for talk submissions for both GDC Next and the featured App Developers Conference, which will be held in Los Angeles this November.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

The poor game developer's toolkit 29
by Gamasutra Community [04.30.14]
"I couldn't afford to use the industry-standard software. So I've been using freely available software, and have compiled a list of that allows developers to create games commercially."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

You and me become we: Dancing with Bounden Exclusive 3
by Leigh Alexander [04.28.14]
Adriaan de Jongh talks co-op mobile dance game Bounden, and how Game Oven's work aims to negotiate the often-awkward, sometimes divine spaces between people using just a smartphone as a touchstone.
Console/PC, Smartphone/Tablet, Programming, Art, Design, Exclusive, Video

Call for Blogs: The 50th anniversary of BASIC 6
by Staff [04.28.14]
Many of today's game developers got their start programming in BASIC, a simple computer language popular in the 1980s. Now's your chance to share your memories with Gamasutra's readers!
Console/PC, Programming

How to position your game's camera for isometric assets 2
by Gamasutra Community [04.28.14]
A quick guide to creating the perfect camera system for an overhead, isometric game (such as a mobile strategy game) with the math and the Maya tips to make it work.
Console/PC, Smartphone/Tablet, Indie, Programming, Art

Get a job: IO Interactive seeks a Gameplay Programmer  
by Staff [04.25.14]
IO Interactive is looking to hire a gameplay programmer to work on their next Hitman game alongside the team in its Copenhagen, Denmark office.
Console/PC, Programming, Production, Recruitment