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April 24, 2017
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Updates » Programming
Video Game Deep Cuts: Werewolves vs. Obamacare 4
by Gamasutra Staff [01.22.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within, Obamacare & indies, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Don't Miss: How Superhot (and 6 more games) grew from jam prototypes 7
by Staff [01.20.17]
Game jams aren't just a way to try out new ideas and unclog your creativity--they can also result in viable commercial products! We looked for lessons in several jam titles that made it to market.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Go behind the scenes of Hyper Light Drifter's development at GDC 2017!  
by Staff [01.20.17]
At GDC 2017 Hyper Light Drifter devs Alex Preston and Teddy Diefenbach will take you deep behind the journey of creating their indie success, from the design to the nitty-gritty business end.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Road to the IGF: Michael Brough's Imbroglio  
by Chris Baker [01.20.17]
Gamasutra catches up with indie game developer Michael Brough to chew the game design fat and chat about his IGF-nominated roguelike, Imbroglio.
Smartphone/Tablet, Indie, Programming, Art, Design, IGF

Blog: Creating Antegod's procedural plants in Unity3D  
by Gamasutra Community [01.19.17]
How to generate cool plant patterns in Unity3D with Substance Designer by Antegods' lead artist Tom Rutjens.
Programming, Art, Design

Microsoft debuts free Pix graphics tool beta for DX12 & Windows 10  
by Alex Wawro [01.19.17]
Microsoft has launched a new blog dedicated to its Pix game graphics debugging/optimization tool alongside the public release of a free beta version of the tool for Windows 10 and DirectX 12.
Console/PC, Indie, Programming

Get a job: Playstudios is hiring a Game Server Engineer  
by Staff [01.19.17]
Playstudios is seeking a Game Server Engineer to join the server development team in Austin, Texas in a role that focuses on creating and improving server-side game logic.
Smartphone/Tablet, Programming, Recruitment

Catch cutting-edge sponsored sessions from AMD, Intel, Nvidia and more at GDC 2017  
by Staff [01.19.17]
Don't miss the great sponsored sessions at GDC 2017 -- everyone from Nvidia to Intel will be there talking about cutting-edge game tech like deep learning AI, DX12 multi-GPU rendering, and more!
VR, Console/PC, Programming, Production, GDC

Don't Miss: Understanding the AI design behind Ubisoft's biggest games 1
by Staff [01.19.17]
Ubisoft veterans Julian Varnier and Gabriel Robert, who led AI teams on Assassin's Creed IV: Black Flag and Far Cry 4, chat with Gamasutra about the state of big-budget open-world game AI design.
Console/PC, Programming

Road to the IGF: Heart Machine's Hyper Light Drifter  
by Alex Wawro [01.19.17]
Gamasutra catches up with Heart Machine's Alex Preston to chat about the state of indie games and the design of Hyper Light Drifter, Heart Machine's debut game that's up for 3 IGF awards this year.
Indie, Programming, Art, Design, Production, IGF

Video: Steve Golson's postmortem of the classic Ms. Pac-Man  
by Staff [01.18.17]
“I know this is supposed to be a postmortem, but postmortem means somebody died. So maybe it’s a postpartum,” said original game engineer Steve Golson at GDC 2016. “Ms. Pac-Man lives on.”
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

A layer-by-layer breakdown of League of Legends' rendering process 2
by Alissa McAloon [01.18.17]
Riot Games' engineering blog is frequently a goldmine for interesting technical breakdowns of League of Legends systems, and a recent post explaining the game's rendering process is no exception.
Console/PC, Social/Online, Programming, Production

See Final Fantasy XV's selfie system deconstructed at GDC 2017!  
by Staff [01.18.17]
As GDC 2017 draws nigh, organizers want to make sure you don't miss out on one of the more intriguing talks of the show -- about the auto-generated selfies in Square Enix's Final Fantasy XV!
Console/PC, Programming, Design, GDC

Warren Spector is coming to GDC 2017 to give a Classic Game Postmortem of Deus Ex! 1
by Staff [01.18.17]
Veteran game designer Warren Spector is coming to GDC 2017 to present a Classic Game Postmortem on the pioneering game Deus Ex!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Optimizing a Unity game for the Gear VR 2
by Gamasutra Community [01.18.17]
"Smooth performance isn't what making games is really about. It's a means to an end. But, in this case, I'm very proud that I was able to make it work."
Programming, Production

Game Design Deep Dive: Dynamic audio in destructible levels in Rainbow Six: Siege 3
by Louis Philippe Dion [01.18.17]
"By using a series of strategically placed points in the map, called Propagation Nodes, we are able to calculate the lower cost paths of a sound between the listener and the source." - Louis Philippe Dion, Audio Director on Rainbow Six: Siege
Console/PC, Programming, Design, Deep Dive

Get a job: Cignition is hiring a Gameplay Programmer  
by Staff [01.17.17]
Cignition is looking for a gameplay programmer to prototype, develop core features, and blend gameplay and neuroscience to create immersive learning experiences in Palo Alto, California
Smartphone/Tablet, Programming, Recruitment

Video: Peter Molyneux shares a game dev postmortem of Populous  
by Staff [01.17.17]
In this classic GDC 2011 talk Peter Molyneux explains exactly how he wound up creating Populous, tracing the story back to a rather curious job shipping baked beans to the Middle East in the '80s.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

PSA: Tomorrow is your deadline to register early for GDC 2017!  
by Staff [01.17.17]
With just over 24 hours to go before early registration for Game Developers Conference 2017 ends tomorrow -- Wednesday, January 18th at 11:59 PM Pacific, now's the time register at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Yooka-Laylee devs: 7 biggest game design changes since the N64 era 1
by Willie Clark [01.17.17]
Playtonic Games' Yooka-Laylee is a spiritual successor to Banjo-Kazooie made by ex-Rare devs who worked on that 1990s classic. We asked them what's changed about game design since the N64 era.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Video