Blog: Generating procedural chess pieces
"Procedural generation in the end is about iteration, about 'sculpting' your algorithms until they get to a point where they have varied results, but also achieve what you need them to."
Interpreting analog stick input
"When a game supports controllers, the player is likely using an analog stick at all times. Nailing the input processing can have a substantial impact on quality throughout the experience."
Console/PC, Indie, Programming
Reminder: GDC Europe 2016 call for talks closes on Friday!
Just a quick reminder that the call for submissions to present lectures and panel sessions at the Game Developers Conference Europe in August ends tomorrow: Friday, April 1st, at 11:59 PM Pacific.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe