Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 20, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Programming
Video: Devs share some of the simplest AI tricks in the book  
by Staff [11.11.16]
In a brisk GDC 2015 panel, a handful of AI expertsfrom Insomniac, Maxis and more shared some of their favorite simple tricks for creating better game AI.
Console/PC, Indie, Programming, Design, Video

Come to GDC for a behind-the-scenes look Frostbite's rendering tech  
by Staff [11.09.16]
At GDC next year, Frostbite engineer Yuriy O'Donnell will shed light on how EA's' multipurpose engine efficiently handles the rendering challenges that come with supporting a wide gamut of games.
Console/PC, Programming, GDC

Blog: Implementing buffering in Unity multiplayer 6
by Gamasutra Community [11.09.16]
Let's look into how we can implement input buffering for a multiplayer Unity game, which gives us more control over how we utilize network bandwidth.
Programming, Design

Don't Miss: Using systems to explain systemic problems in Parable of the Polygons 7
by Staff [11.08.16]
Take a look at this interview from 2014 where Niki Case and Vi Hart talk about the design and intent behind the interactive article Parable of the Polygons.
Console/PC, Indie, Programming, Design

This week in video game blogging: Playing in heavy systems 1
by Gamasutra Community [11.07.16]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on workplace politics and the weight of history.
Console/PC, Programming, Design

A brief history of AI research in real-time strategy games 2
by Gamasutra Community [11.07.16]
"Researchers have made a transition from investigating AI techniques on RTS games in isolation, to collaborations & competitions on more complex games where techniques are matched up head-to-head."
Programming, Design, History

Video Game Deep Cuts: Secret Of Savage Donkey  
by Gamasutra Staff [11.06.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at 'vanishing secrets' in games, Skyrim wrestling dragons & the making of Donkey Kong.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

DeepMind and Blizzard team up to release API aimed at AI enhancement 2
by Alissa McAloon [11.04.16]
What’s next for Google’s DeepMind AI system after mastering Atari 2600 games and defeating expert level Go players? The APM-driven and sometimes chaotic multiplayer of StarCraft II.
Console/PC, Programming

Get a job: Telltale Games is hiring a Senior Full-Stack Developer  
by Staff [11.04.16]
Telltale Games is seeking a Senior Full-Stack Developer who can translate complex business and functional requirements into elegant, high-performance web/mobile applications and service in San Rafael, CA.
Console/PC, Programming, Recruitment

Rethinking AI behavior in Uncharted 4's vast world  
by Chris Kerr [11.04.16]
"We had interesting AI systems driving AI behaviors for regaining stealth, flanking, and NPCs that could really interact with the environment in lots of interesting ways."
Console/PC, Programming, Design

Game Design Deep Dive: Bringing the FPS to VR in Space Pirate Trainer  
by Dirk Van Welden [11.04.16]
"Best practices and established mechanics were useless or sometimes actively misleading, so we had to search for an optimal way to transfer the FPS experience into VR." -Dirk Van Welden, project lead on Space Pirate Trainer
VR, Indie, Programming, Design, Deep Dive

Details on GameMaker Studio 2 features roll out as limited beta begins  
by Alissa McAloon [11.02.16]
YoYo Games has announced GameMaker Studio 2, a new development tool that rebuilds the Studio platform with a new UI, node based coding, and overall updated workspaces.
Console/PC, Indie, Programming, Art, Production

Inside takes home top prize at 2016 Unity Awards  
by Chris Kerr [11.02.16]
The winners of this year's Unity Awards have been announced, with Playdead's dystopian platformer taking home the Golden Cube award for best overall game. 
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Get a job: Insomniac Games is hiring a Senior Gameplay Programmer  
by Staff [11.01.16]
Insomniac Games is seeking a Senior Gameplay Programmer to combine strong programming and 3D math skills with creativity and a passion for games to create amazing gameplay in Burbank, California.
Console/PC, Programming, Recruitment

Facebook's standalone gaming client is live, Unity support in beta  
by Alissa McAloon [11.01.16]
Facebook's freshly revealed Gameroom is a downloadable client that allows users to access a library of Facebook games without the need to load into the website or even open a browser.
Console/PC, Indie, Programming, Production

See you tomorrow at the inaugural standalone Virtual Reality Developers Conference!  
by Staff [11.01.16]
The first-ever standalone Virtual Reality Developers Conference starts tomorrow! Passes are sold out, so for those of you attending, show organizers have one message: get ready to have a good time!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, VRDC

Learn about VR ghosts, werewolves, and more at VRDC this week!  
by Staff [10.31.16]
In the spirit of the season, organizers of the Virtual Reality Developers Conference wish everyone a safe and happy evening -- and highlight some of the VRDC talks that are just a little bit spooky.
VR, Programming, Art, Audio, Design, Production, Business/Marketing

What was it like programming Skyrim? 1
by Bryant Francis [10.28.16]
Programming's not always just about trying to keep the frame rate from chugging. As lead Skyrim systems programmer Brett Douville explains, it's about relationships and self-care too.
Console/PC, Programming, Video

Amazon opens Texas office to support its Lumberyard game engine  
by Alissa McAloon [10.28.16]
Amazon is expanding the team working on its free Lumberyard game engine and setting up a new team to work on the system in its Austin, Texas office.
Console/PC, Indie, Programming, Production

Return to Skyrim with lead programmer Brett Douville today at 3PM EST  
by Bryant Francis [10.28.16]
Gamasutra is jumping back into Skyrim this time with former Bethesda Studios lead programmer Brett Douville. Come join our stream today at 3PM EST and ask questions about the game!
Console/PC, Programming, Video