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September 4, 2015
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September 4, 2015
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Updates » Programming
Get a job: Hi-Rez Studios is hiring Gameplay Programmers  
by Staff [06.10.15]
The developer of Smite and Tribes: Ascend seeks gameplay programmers to join the development team at Hi-Rez Studios' Alpharetta, Georgia headquarters.
Console/PC, Programming, Recruitment

Don't Miss: How Insomniac made the very first Ratchet & Clank Exclusive  
by Ted Price [06.10.15]
In this classic 2003 postmortem, Insomniac's Ted Price reveals how the very first Ratchet & Clank came together and spawned a multi-platform franchise.
Console/PC, Programming, Design, Production, Exclusive

Get a job: Firaxis seeks a Creature Programmer  
by Staff [06.09.15]
Handy with C/C++ and the Unreal Engine? Firaxis Games is looking to hire someone like you to develop creature animation systems for a "next-gen" game at the company's Baltimore, MD office.
Console/PC, Programming, Recruitment

'Things we create tell people who we are': Designing Zachtronics' TIS-100 Exclusive 10
by Alex Wawro [06.09.15]
Gamasutra speaks to Zachtronics founder Zach Barth and compatriot Matthew Burns about why they've launched the arcane assembly language puzzle game TIS-100, and what value they found in telling its story.
Console/PC, Indie, Programming, Design, Exclusive

Get a job: CBS Digital is seeking an Unreal Developer  
by Christian Nutt [06.08.15]
The team at CBS Digital is looking for an experienced Unreal 4 dev "to help build our look dev and offline rendering pipeline into an easy to use and powerful testing pipeline."
Console/PC, Programming, Recruitment

You no longer need to be a licensed dev to test apps on Apple's devices 6
by Christian Nutt [06.08.15]
One interesting bit of iOS news: "Program membership is not required" for testing on Apple's devices via Xcode 7.
Console/PC, Smartphone/Tablet, Indie, Programming

iOS 9 brings new game dev tools: GameplayKit and ReplayKit  
by Christian Nutt [06.08.15]
In San Francisco today, Apple has taken the veil off of iOS 9, which offers upgrades to existing in-OS game dev tools and two entirely new ones -- for logic and video sharing.
Smartphone/Tablet, Programming

Don't Miss: Mega Man 9's producer on making a NES game -- in 2008 10
by Christian Nutt [06.08.15]
In this classic 2008 interview, Capcom's Hironobu Takeshita speaks to the difficulties (and freedoms) of crafting a true retro experience, and to his vision for the future of video game development.
Console/PC, Programming, Design, Production

Implementing an enemy spawn system inspired by Left 4 Dead 1
by Gamasutra Community [06.08.15]
"The enemies are spawned by a central entity that monitors past spawned waves and player behavior. The system uses a weighted randomized mechanism to choose their location, numbers and attributes."
Console/PC, Indie, Programming, Design

Saving, SVNs, and schedules 11
by Gamasutra Community [06.05.15]
"This post shows that not all game development consists of fun forays into modeling, coding, and design. Some of it is the stuff that not many people like to do."
Indie, Programming

Haxe and OpenFL are coming to game consoles: The details 5
by Gamasutra Community [06.05.15]
Lars Doucet shares details on the work that'll let games like his Defender's Quest and the award-winning Papers, Please onto consoles.
Console/PC, Indie, Programming

Exorcising game development demons with The Magic Circle 2
by Phill Cameron [06.05.15]
We talk to Question, made up of Jordan Thomas, Kain Shin and Stephen Alexander, about The Magic Circle, and how it exposes the frustrations of game development.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Don't Miss: Naughty Dog's Uncharted 2 enemy AI design secrets 15
by Benson Russell [06.04.15]
In this timeless 2010 feature Naughty Dog combat designer Benson Russell delves into the techniques the studio devised for its combat AI, and how those evolved from the original Uncharted game.
Console/PC, Programming, Design

Get a job: Havok seeks a Software Engineer  
by Staff [06.03.15]
Cross-platform game engine tech company Havok is looking for a software engineer to work on developing tech and doing developer relations at its office in San Francisco, CA.
Console/PC, Programming, Recruitment

The fine details of building a small-scale, exploratory platformer for mobile 3
by Gamasutra Community [06.03.15]
An in-depth postmortem of Nubs' Adventure, a charming 2D platformer for mobile -- with detailed breakdowns of how the production went, including time spent developing.
Smartphone/Tablet, Programming, Art, Design, Production

How Insomniac squeezed last-gen tech to build the open-world Sunset Overdrive  
by Bryant Francis [06.03.15]
How did the team at Insomniac Games tackle building open-world shooter Sunset Overdrive using a last-gen engine? This informative look back shares design and coding tips aplenty.
Console/PC, Programming, Design, Production

Riot and the makers of Hitman share production tips at GDC Europe  
by Staff [06.02.15]
The developers behind both League of Legends and the upcoming Hitman game will offer practical production advice and behind-the-scenes looks at their work during GDC Europe in Germany this August.
Console/PC, Social/Online, Programming, Design, Production, Business/Marketing, GDC, GDC Europe

The tech arms race in AAA, and why I'm abandoning it 31
by Gamasutra Community [06.02.15]
A former BioWare and Supercell dev reflects on how the industry's push towards better technology has left him cold to the arms race that grips triple-A game studios.
Console/PC, Smartphone/Tablet, Programming, Art, Business/Marketing

The making of Flight of the Amazon Queen, a 20th anniversary retrospective 11
by Gamasutra Community [06.02.15]
A detailed look back at the development 1995 adventure hit from one of its lead creators -- a retro postmortem of an independently created PC hit, with details on every aspect of its creation.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing