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Updates » Programming
Microsoft's new Windows 10 Game Mode is a 'biasing' act in favor of games 3
by Alex Wawro [01.26.17]
"Right now Game Mode is about biasing the game from a GPU perspective so it gets more of the cycles if itís in the foreground, and from a CPU perspective," Microsoft's Kevin Gammill explains to Rock, Paper, Shotgun.
Console/PC, Programming, Video

Catch devs on Pokemon Go, Vainglory and more speaking at GDC 2017's Mobile Summit!  
by Staff [01.26.17]
With GDC 2017 drawing nigh, organizers share details on some great talks at the GDC Mobile Summit from developers working on Pokemon Go, Vainglory, and more!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Most inspiring game animation tech talks of 2016  
by Gamasutra Community [01.25.17]
A quick summary of my favorite talks from 2016 related to game animation programming or technology.
Programming, Production

At GDC 2017, get engineering insights from folks who used animation to bring a toy robot to life  
by Staff [01.25.17]
At GDC 2017 Anki engineers will explain how, in animating the real-life robot Cozmo, Anki used real-world physics so there was no "cheating" -- and they had to adjust their process accordingly.
Console/PC, Indie, Programming, Production, GDC

HTC opens applications for Tracker dev kits  
by Chris Kerr [01.25.17]
Virtual reality devs can apply to get their hands on HTC's Vive Tracker, a small button-like devices that clips on to real world objects so they can be tracked in VR.
VR, Programming, Design

Blog: What I learned working remotely for over three years 5
by Gamasutra Community [01.25.17]
I share anecdotes, advice, and best practices for working from home in the game development industry.
Programming, Production, Business/Marketing

Blog: The Steam Controller configurator's untapped power 8
by Gamasutra Community [01.25.17]
Did you know you that PlayStation and Xbox controllers are now also "Steam Controllers?" Game developer Lars Doucet dives deep into the Steam Controller configurator.
Console/PC, Indie, Programming, Design

Don't miss the 50+ sessions on VR taking place at GDC 2017  
by Staff [01.24.17]
GDC organizers want to quickly remind you about the†bumper crop of sessions focused on VR games and tech that are taking place at GDC 2017 and thus still accessible to most GDC passholders.
VR, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: A postmortem of horror-themed adventure, Kalaban  
by Gamasutra Community [01.24.17]
Kalaban programmer, designer and artist Harri Jokinen looks back on the game's two year development cycle.
Console/PC, Programming, Design, Production

Get a sneak peek of GDC 2017 with these speaker interviews and pitches!  
by Staff [01.23.17]
With GDC 2017 right around the corner, conference organizers want to make sure you have an opportunity to learn more about some†of the event's great talks -- direct from the speakers themselves!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, GDC

Video Game Deep Cuts: Werewolves vs. Obamacare 4
by Gamasutra Staff [01.22.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within, Obamacare & indies, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Don't Miss: How Superhot (and 6 more games) grew from jam prototypes 7
by Staff [01.20.17]
Game jams aren't just a way to try out new ideas and unclog your creativity--they can also result in viable commercial products! We looked for lessons in several jam titles that made it to market.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Go behind the scenes of Hyper Light Drifter's development at GDC 2017!  
by Staff [01.20.17]
At GDC 2017 Hyper Light Drifter†devs Alex Preston and Teddy Diefenbach will†take you deep behind the journey of creating their indie success, from the design to the nitty-gritty business end.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Road to the IGF: Michael Brough's Imbroglio  
by Chris Baker [01.20.17]
Gamasutra catches up with indie game developer Michael Brough to chew the game design fat and chat about his IGF-nominated roguelike, Imbroglio.
Smartphone/Tablet, Indie, Programming, Art, Design, IGF

Blog: Creating Antegod's procedural plants in Unity3D  
by Gamasutra Community [01.19.17]
How to generate cool plant patterns in Unity3D with Substance Designer by Antegods' lead artist Tom Rutjens.
Programming, Art, Design

Microsoft debuts free Pix graphics tool beta for DX12 & Windows 10  
by Alex Wawro [01.19.17]
Microsoft has launched a new blog dedicated to its Pix game graphics debugging/optimization tool alongside the public release of a free beta version of the tool for Windows 10 and DirectX 12.
Console/PC, Indie, Programming

Get a job: Playstudios is hiring a Game Server Engineer  
by Staff [01.19.17]
Playstudios is seeking a Game Server Engineer to join the server development team in Austin, Texas in a role that focuses on creating and improving server-side game logic.
Smartphone/Tablet, Programming, Recruitment

Catch cutting-edge sponsored sessions from AMD, Intel, Nvidia and more at GDC 2017  
by Staff [01.19.17]
Don't miss the great sponsored sessions at GDC 2017 -- everyone from Nvidia to Intel will be there talking about cutting-edge game tech like deep learning AI, DX12 multi-GPU rendering, and more!
VR, Console/PC, Programming, Production, GDC

Don't Miss: Understanding the AI design behind Ubisoft's biggest games 1
by Staff [01.19.17]
Ubisoft veterans Julian Varnier and Gabriel Robert, who led AI teams on Assassin's Creed IV: Black Flag and Far Cry 4, chat with Gamasutra about the state of big-budget open-world game AI design.
Console/PC, Programming

Road to the IGF: Heart Machine's Hyper Light Drifter  
by Alex Wawro [01.19.17]
Gamasutra catches up with Heart Machine's Alex Preston to chat about the state of indie games and the design of Hyper Light Drifter, Heart Machine's debut game that's up for 3 IGF awards this year.
Indie, Programming, Art, Design, Production, IGF