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September 16, 2014
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Updates » Programming
BlackBerry phones to get Amazon Appstore for Android 1
by Christian Nutt [06.18.14]
Starting this fall, phones running the BlackBerry 10 OS will come pre-loaded with the Amazon Appstore for Android, giving users of its phones instant access to Amazon's library of games and apps.
Smartphone/Tablet, Programming, Business/Marketing

Fortnite and Fez technical talks added to GDC Europe 2014 lineup  
by Staff [06.17.14]
Two highly technical design and programming talks have been added to the GDC Europe 2014 session lineup, which is being held in Germany this August.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, GDC Europe

Video: Shenmue postmortem from Yu Suzuki and Mark Cerny  
by Staff [06.16.14]
Yu Suzuki, the influential Japanese game designer famously known for his work at Sega, delivers a Classic Game Postmortem talk about his Dreamcast cult classic Shenmue at GDC 2014.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Oculus scoops up Supergiant Games senior programmer 2
by Christian Nutt [06.16.14]
Chris Jurney has left the Bastion and Transistor studio to work on the Oculus Rift, as the company continues to secure talent.
Console/PC, Programming, Business/Marketing

Insomniac Games is looking to hire a Senior Engine Programmer  
by Staff [06.16.14]
The folks who are making Sunset Overdrive need an experienced programmer to design and develop new engine technology in the studio's Burbank, CA offices.
Console/PC, Programming, Recruitment

Unity arrives on PlayStation 4, with Morpheus support to follow 7
by Alex Wawro [06.16.14]
Developers can now register with Sony to download Unity 4.3 for PlayStation 4, which includes support for the DualShock 4, Move controller, PlayStation 4 Camera and -- eventually -- Project Morpheus.
Console/PC, Programming, Design, Production, Business/Marketing

Catch up on all of Gamasutra's E3 2014 coverage right here!  
by Staff [06.13.14]
E3 2014 is officially over. But you can catch up on all of Gamasutra's developer- and game industry-focused coverage via our special event page.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Adding Google Play Game Services for multiplayer 3
by Gamasutra Community [06.12.14]
"It was difficult to get setup... But it allows accessible multiplayer to Android (and apparently now iOS) users! Overall the GPGS is a blessing for other developers like myself."
Smartphone/Tablet, Indie, Programming

What did they do to you?: Our women heroes problem Exclusive 134
by Leigh Alexander [06.11.14]
Spurred by the Rise of the Tomb Raider and Infamous: Last Light E3 trailers, Leigh Alexander reflects on the trend of seeing women heroes primarily through the trauma they've endured.
Console/PC, Programming, Exclusive, E3

Blog: Distance-based broadphase collisions 11
by Gamasutra Community [06.11.14]
"In a shooter the vast majority of the time a bullet is not going to be deadly to the player, so letís cull those checks out to save time."
Console/PC, Smartphone/Tablet, Indie, Programming

Blog: Contractors - Safeguard your rights  
by Gamasutra Community [06.10.14]
"The very first thing is: Your clients are buying services online. They want to safeguard their rights, too. So, put yourself in their shoes, to help build trust."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Business/Marketing

Microsoft's clear message at E3: We've got the games Exclusive 15
by Alex Wawro [06.09.14]
With the Xbox One's launch period plagued by a series of communication and strategy snafus, Microsoft satisfied its main demographic with an E3 presentation devoted solely to major games -- but few surprises.
Programming, Art, Design, Exclusive, E3

What separates CryEngine from its competition? 13
by Christian Nutt [06.06.14]
Crytek's Carl Jones explains the company's attitude toward engine development and toward the new user base it's gotten thanks to the accessibility of its new $9.90-a-month subscription.
Console/PC, Smartphone/Tablet, Programming

The Witness: Modeling epiphany Exclusive 28
by Leigh Alexander [06.06.14]
Leigh Alexander catches up with Jon Blow about The Witness, and asks the enigmatic designer some questions she has always been afraid to ask him.
Console/PC, Indie, Programming, Art, Design, Exclusive

Locking entities in Unity: Making it work  
by Gamasutra Community [06.05.14]
"The position lock system works. Try it. It's fun. This approach is also applicable to both the rotation and scale data of the Transform component."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

No more Kinect means Xbox One devs get 10% GPU boost in June SDK 16
by Christian Nutt [06.04.14]
In its June developer kit update for the Xbox One, Microsoft is giving developers more access to GPU bandwidth thanks to the removal of the Kinect from the package, the company has announced.
Console/PC, Programming

GDC Europe 2014 adds major talks from Amazon and Epic Games  
by Staff [06.04.14]
A data-focused design talk from Epic Games and a frank look from Amazon at successful IAP monetization strategies are two of the latest talks added to GDC Europe 2014 this August in Cologne.
Console/PC, Smartphone/Tablet, Programming, Design, Business/Marketing, GDC Europe

Interesting things in Unity 4.5 you probably didn't know about 12
by Gamasutra Community [06.04.14]
"What I want to tell you about are those features and bug fixes buried in the massive Release Notes which you have probably missed but which are indeed very important."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Suffering from realness: A tale of two Kanye West games Exclusive 13
by Leigh Alexander [06.03.14]
Leigh Alexander looks at two very different Kanye West video games, and how each approaches his music: Is there room for something to exist on the spectrum between cynicism and humor?
Console/PC, Social/Online, Indie, Programming, Art, Design, Exclusive

Reminder: European Innovative Games Showcase submissions close on Friday  
by Staff [06.03.14]
GDC Europe 2014 organizers are still seeking submissions to the inaugural European Innovative Games Showcase at the Cologne, Germany show this August.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, GDC Europe