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February 11, 2016
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February 11, 2016
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Updates » Programming
Don't Miss: The making of Star Wars: Droidworks GDMag Exclusive 1
by Jon Blossom & Collette Michaud [11.03.15]
This Game Developer Magazine postmortem details the making of Lucas Learning's classic 1998 game, which taught young Padawans about using the forces of Energy, Magnetism, Motion, and Light.
Console/PC, Programming, Art, Design, Production, History, GD Mag Exclusive

Get a job: Rocksteady seeks an experienced Gameplay Programmer  
by Staff [11.02.15]
The developer of Batman: Arkham Knight is looking for an experienced coder to join Rocksteady's team at its London, England headquarters and serve as a Senior Gameplay Programmer.
Console/PC, Programming, Recruitment

Classic Postmortem: Asheron's Call GDMag Exclusive 1
by Toby Ragaini [11.02.15]
This long-running MMORPG turns 16 today. Designer Toby Ragaini wrote a postmortem of the game's design Game Developer magazine, which is published here online for the first time to mark the occasion.
Console/PC, Programming, Art, Design, Production, History, GD Mag Exclusive

The 5 golden rules of input 41
by Gamasutra Community [11.02.15]
"This article will give you easy to follow rules on how to support gamepad and mouse/keyboard like a world boss."
Console/PC, Indie, Programming

3D middleware firm Umbra nets $3.4 million investment  
by Christian Nutt [10.30.15]
The Finnish 3D graphics tech company has pulled in millions, and plans to invest in new technology to make "massive 3D data sets" more accessible.
Console/PC, Programming, Art, Business/Marketing

Get a job: Sega Networks is hiring an experienced Game Engineer  
by Staff [10.30.15]
Sega Networks seeks an experienced mobile game engineer serve alongside the team at its Three Rings studio in San Francisco, CA as they continue to develop multiple titles.
Smartphone/Tablet, Programming, Recruitment

Valve devs test experimental lag-killing VSync feature in Dota 2 2
by Alex Wawro [10.30.15]
Valve engineers have introduced an interesting experimental Dota 2 feature designed to cut down on VSync lag, which may have outsized consequences for the way the game is played.
Console/PC, Programming

Classic Postmortem: Silent Hill 4: The Room GDMag Exclusive 2
by Akihiro Imamura & Akira Yamaoka [10.30.15]
In this Game Developer magazine postmortem, Akihiro Imamura and Akira Yamaoka describe the making of their claustrophobic 2004 horror classic in grisly detail.
Console/PC, Programming, Art, Audio, Design, Production, History, GD Mag Exclusive

How to make a Downwell-style motion trail in GameMaker 1
by Gamasutra Community [10.30.15]
"The Downwell motion trail is pretty simple aside from the fact that the trail is both blended with a different color from the player sprite, as well as every other row of pixels becoming transparent."
Console/PC, Smartphone/Tablet, Indie, Programming

How to develop a cross-platform game from the get-go 6
by Gamasutra Community [10.30.15]
"'Cross-platform development is expensive' - This is a common misconception in game development and we want to give you insights on how to support multiple platforms."
Console/PC, Smartphone/Tablet, Programming

Get a job: Boss Key seeks an experienced Network Programmer  
by Staff [10.29.15]
Cliff Bleszinski & Arjan Brussee's Raleigh-based studio seeks an experienced network programmer to work on its upcoming sci-fi shooter Lawbreakers alongside the team at Boss Key headquarters.
Console/PC, Programming, Recruitment

The chilling tale of the development of Costume Quest 2 2
by Gabe Cinquepalmi [10.29.15]
"I still can't believe what we were able to do in the short amount of time we had. Despite our limitations, we were able to fill this game with oodles of incredible art, animation, music, ideas, and personality."
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

How Riot optimizes the League of Legends codebase  
by Alex Wawro [10.28.15]
There's an interesting rundown on Riot's techblog of how coders optimize the League of Legends codebase -- specifically, the particle system -- that game programmers may appreciate.
Console/PC, Social/Online, Programming

Writing a game engine from scratch 9
by Gamasutra Community [10.28.15]
"My goal is not to go into a lengthy 'Which engine should I use?' or 'Should I write an Engine?' debate here and will jump right into it."
Console/PC, Indie, Programming

Classic Postmortem: Trespasser: Jurassic Park 4
by Richard Wyckoff [10.28.15]
An in-depth postmortem of this ahead-of-its-time FPS, released 17 years ago today. The ambitious action-adventure game has been cited as a source of inspiration by many indie game developers.
Console/PC, Programming, Art, Design, Production, History

How I squeezed a game into 48K, in the Apple II era 15
by Gamasutra Community [10.28.15]
The challenges of limited resources: "Effectively, there was only 'one thing going on' within the Apple II at any given time. There was nothing to hand anything off to."
Console/PC, Indie, Programming, History

Rejecting black boxes: Punk approaches to A.I. and navigation 11
by Gamasutra Community [10.28.15]
"Many developers solve their problems by putting together a gigantic lego-stack of black-boxed rendering, physics and A.I./Navigation technology. I'm going to suggest that there are alternatives to this approach."
Indie, Programming

How we stream our Gear VR game without impacting performance  
by Gamasutra Community [10.27.15]
"We have developed a method leveraging our multiplayer tech to render what the player is seeing in the Gear VR on additional monitors and screens."
VR, Indie, Programming, Business/Marketing

Get a job: Amazon seeks an experienced Game Programmer 5
by Staff [10.23.15]
Got a few years of game dev coding experience and a shipped title under your belt? Amazon Game Studios wants someone like you to take a lead role alongside the team at its Seattle, WA offices.
Console/PC, Programming, Recruitment

Twitter upping its Unity game with tweeting and Crashlytics support  
by Christian Nutt [10.22.15]
Twitter now aims to integrate well with Unity, letting users tweet directly from games -- and its Crashlytics tool is adding Unity support as well.
Console/PC, Smartphone/Tablet, Programming