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December 17, 2014
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December 17, 2014
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Updates » Programming
Get a job: WB Games / Monolith seeks a senior software engineer  
by Staff [08.27.14]
The Washington-based studio working on Shadow of Mordor is looking for an engineer to help plot the future of its graphics technologies.
Console/PC, Programming, Recruitment

Wage gauge: Industry salary stats from the 2014 Game Career Guide Exclusive  
by Staff [08.27.14]
In this edition you'll find lots of great data aimed at preparing you for a career in game development, including the results of Gamasutra's most recent industry-wide salary survey.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, annual Career Guide

Reminder: GDC 2015 call for submissions closes tomorrow!  
by Staff [08.27.14]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2015 Game Developers Conference in San Francisco, CA ends tomorrow (8/28). Don't miss the deadline!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: Dirty Game Development Tricks Exclusive 19
by GDMag Staff [08.26.14]
From the archives of Game Developer Magazine come 9 from-the-trenches stories of designers, artists and programmers using unorthodox tricks to circumvent sticky development problems.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Designing and developing a location-based mobile RPG 1
by Gamasutra Community [08.26.14]
"While playing in the car, the game layers real-world data including weather, time of day, and everything you pass on the road -- like streets, schools, buildings, parks, lakes and popular locations -- on top of the fantasy world."
Smartphone/Tablet, Programming, Design

Microsoft researching game streaming technologies 1
by Christian Nutt [08.25.14]
Microsoft Research has published a new paper with promising technologies for improving the feel of streamed games -- and has been testing them on Doom 3.
Console/PC, Smartphone/Tablet, Programming

Video: Building the AI for Hearthstone 5
by Staff [08.25.14]
The AI postmortem is a perennial high point for GDC's AI Summit, and GDC 2014 was no exception as former Blizzard engineer Brian Schwab took the stage to deliver a thorough, frank presentation on the AI design of Hearthstone.
Console/PC, Smartphone/Tablet, Programming, Design, Video, Vault

Get a job: Retro Studios is hiring an AI Engineer  
by Staff [08.25.14]
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) is looking to hire an AI engineer to work with the team in Retro's Austin, TX office.
Console/PC, Programming, Recruitment

Game feel tips: Speed, gravity, friction 4
by Gamasutra Community [08.25.14]
"If there’s anything in the world that is capable of moving me into instant tears, it's stiff movement in your video game."
Console/PC, Indie, Programming, Design

Why make a game a week?: Learning game development in public Exclusive 6
by Leigh Alexander [08.25.14]
Adriel Wallick has been making a game a week for some 38 weeks, and shares what she's learned in the liberating exercise -- and how a willingness to be vulnerable can help improve one's design practice.
Console/PC, Indie, Programming, Design, Exclusive, GDC Europe

Don't Miss: How Girls Make Games aims to shake up the industry Exclusive 9
by Leigh Alexander [08.22.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Reinventing the wheel: Why we made our own engine 6
by Gamasutra Community [08.22.14]
"After some months of development and close to finishing the game, the engine is very modular, allows to be easily extended, and revisiting an old method does not mean opening Pandora’s box thanks to the thorough API design."
Console/PC, Smartphone/Tablet, Indie, Programming

Evolution of MMO maps: Moving bases 2
by Gamasutra Community [08.22.14]
"Astro Lords: Oort Cloud allows players to constantly move their bases. This blog outlines the opportunities and challenges it creates for game design, and the consequences it has on processing power and hardware needs."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design

GDC board members share advice for pitching a GDC 2015 talk  
by GDC Staff [08.21.14]
The GDC 2015 call for submissions closes next Thursday, August 28th, and to help you better prepare we've got some advice on pitching talks from a few members of the GDC advisory board.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Oculus added to Facebook's bug bounty program  
by Christian Nutt [08.20.14]
Facebook pays people bounties to report bugs with the site -- and has now added Oculus, which it acquired in March -- to the program.
Console/PC, Indie, Programming

Get a job: Cloud Imperium Games is hiring a Gameplay Programmer  
by Staff [08.20.14]
One of the studios behind Chris Roberts' Star Citizen is hiring a gameplay programmer to work on the massively crowdfunded title.
Console/PC, Programming, Recruitment

Download the 2014 Game Career Guide now! Exclusive 1
by Staff [08.20.14]
Looking to advance your career in the video game industry? The free annual Game Career Guide is out now, and will help industry newcomers and veterans alike.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Student/Education, annual Career Guide

Don't Miss: BlitWorks reveals how it ports games like Fez Exclusive 3
by Alex Wawro [08.20.14]
We catch up with one of the cofounders of BlitWorks, the port house responsible for the PSN versions of Spelunky, Fez and Jet Set Radio, to learn more about how the company does business.
Console/PC, Indie, Programming, Design, Production, Exclusive

Unity rolls out version 4.6, open-source initiative, Unity Cloud Build 11
by Christian Nutt [08.20.14]
Today at its Unite conference in Seattle, Unity announced new initiatives and new features for its engine, and we have the details, with comments from CEO David Helgason.
Console/PC, Smartphone/Tablet, Indie, Programming

GDC GM Meggan Scavio calls for speaker diversity at GDC 2015 2
by GDC Staff [08.19.14]
Game Developers Conference general manager Meggan Scavio explains her plans to expand the diversity of the community interacting at the 28th annual GDC next March.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC