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March 30, 2017
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Updates » Programming
Get a job: Visual Concepts is hiring a Senior Game Scripter  
by Staff [12.20.16]
Visual Concepts is looking for a Senior Game Scripter to help design, structure, and expand the scripts and data that drive the cinematic content for sports video games in Novato, CA.
Console/PC, Programming

Come to GDC 2017 and learn to boost game AI via asynchronous processing  
by Staff [12.20.16]
Havok's Ben Sunshine-Hill shows you how to set up an asynchronous task processing system so you can still use complex and long-running AI computation in real time -- without sacrificing game quality.
Console/PC, Indie, Programming, GDC

Nintendo Switch to support Vulkan, OpenGL 4.5 and OpenGL ES 1
by Alex Wawro [12.19.16]
A few developers are buzzing today about The Khronos Group's decision to add Nintendo's upcoming Switch console to its lists of hardware compliant with the OpenGL 4.5, OpenGL ES, and Vulkan APIs.
Console/PC, Programming

Get a job: Soulbound Studios is hiring a Sr. Gameplay Programmer  
by Staff [12.19.16]
Soulbound Studios is seeking a full-time Senior Gameplay Programmer to join the dedicated team working on Chronicles of Elyria in Bellevue, WA.
Console/PC, Social/Online, Programming, Recruitment

Gamasutra's Best of 2016: Brandon Sheffield's top 5 indie games from not-America 4
by Brandon Sheffield [12.19.16]
Through my travels this year, I've been privy to a bunch of interesting independent games that were not at all on my radar previously.
Indie, Programming, Art, Design

At GDC 2017 you'll see how Inside's final surprise was made  
by Staff [12.19.16]
There's something surprising waiting at the end of Inside, and in a talk titled "Huddle up!: Making the [SPOILER] of 'Inside'" a team of Playdead devs will explain how (and why) they built it.
Indie, Programming, Art, Design, Production, GDC

Best of 2016: 7 uses of procedural generation all devs should study 3
by Richard Moss [12.16.16]
What elements of your game could a well-defined algorithm create better than you? Here, in a popular post from Janary, are 7 games that hit upon an array of interesting answers to that question.
Console/PC, Indie, Programming, Design

Blog: The math of idle games - Part II 4
by Gamasutra Community [12.16.16]
Part II of a 3-part, in-depth series on the math of idle games, this time looking at alternative growth models and generator relevancy.
Programming, Design

Get a job: Wargaming Sydney is hiring a Software Engineer  
by Staff [12.16.16]
Wargaming Sydney is seeking an experienced Software Engineer with good knowledge of low-level systems programming to work on the company's PC engine in Sydney, Austrailia.
Console/PC, Programming, Recruitment

Attend GDC and see how Blizzard scripts Overwatch's weapons and powers  
by Staff [12.16.16]
Dan Reed is a senior software engineer at Blizzard, and he'll be giving GDC attendees a behind-the-scenes look at Overwatch in his talk on "Networking Scripted Weapons and Abilities in 'Overwatch'."
Console/PC, Social/Online, Programming, Design, GDC

Blog: Engineering a super spy in I Expect You To Die  
by Gamasutra Community [12.15.16]
This blog post will focus on how our engineering team tackled some key challenges in VR to create a unique and immersive world of espionage.
VR, Programming, Design

Best of 2016: Creating Dying Light's Natural Movement system 3
by Gamasutra Community [12.14.16]
Earlier this year, the Techland team served up an immensely detailed breakdown of Dying Light's parkour-inspired Natural Movement system.
Console/PC, Programming, Design

Blog: Designing side-scrolling action platformer, Gunvolt - Part 2  
by Gamasutra Community [12.14.16]
Yacht Club Games programmer David D'Angelo gives us a closer look at the nitty gritty game dev behind Inti Creates' action platformer, Gunvolt.
Console/PC, Programming, Design

Unity 5.6 beta brings native Google Daydream, Cardboard support  
by Chris Kerr [12.13.16]
Unity 5.5 was only marked as a stable release a couple of weeks ago, but that hasn't stopped Unity from releasing the 5.6 beta today.
Programming, Production

Improbable and Google want to help devs build huge online worlds 2
by Chris Kerr [12.13.16]
"We're excited that both the partnership program and our open alpha will make it easier for small core teams to create new game ideas involving worlds built on [a large] scale."
Programming, Production, Business/Marketing

Best of 2016: Dispelling myths about the autistic wunderkind programmer 20
by Simon Parkin [12.12.16]
"One of the misconceptions is that everyone with autism is smart," says the Nonpareil Institute's Gary Moore in this popular feature. "They’re just like any other cross-section of the population."
Console/PC, Indie, Programming

Get a job: Telltale Games is hiring a Platform Engineer  
by Staff [12.12.16]
Telltale Games is seeking an enthusiastic Platform Engineer to help build out next-generation platform technology for Xbox One and PS4 for upcoming IPs and existing titles in San Rafael, California.
Console/PC, Programming

Blog: Using rollback tech to create a responsive online experience 4
by Gamasutra Community [12.09.16]
An in-depth look into how Inversus uses rollback networking technology to create a responsive and robust online experience that is hard to distinguish from its local-multiplayer counterpart.
Social/Online, Programming

Blog: How environment layout affects difficulty 7
by Gamasutra Community [12.09.16]
A look at how the arrangement of geometry for an environment influences and affects the difficulty of a combat encounter by effecting enemy behaviour.
Programming, Design

GDC 2017 will host a Classic Game Postmortem of The Oregon Trail!  
by Staff [12.08.16]
Oregon Trail co-creator and educational software vet Don Rawitsch will be delivering a Classic Postmortem of the world's best-known educational game at GDC 2017 next year!
Console/PC, Programming, Art, Audio, Design, Production, GDC