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June 6, 2013
Gameloft - New York
Programmer
Wargaming.net
Build Engineer
Virdyne Technologies
Unity Programmer
Wargaming.net
Quality Assurance Analyst
Wargaming.net
Dev-Ops Engineer
Gameloft - New York
UI Artist
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June 6, 2013
Cracking the Touchscreen Code
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
Deep Plaid Games, one year later
The Competition of Sportsmanship in Online Games
Gamification, Games, Teams and Competitive play
Features
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June 6, 2013
Not Puzzles, but Scenes: Cinematic Gameplay Interactions
[
7
]
Inside the striking art and design of
Hawken
[
6
]
Characters and Worldbuilding: Analyzing the Strength of Japanese Games
[
32
]
Press Releases
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June 6, 2013
Urban Trial Freestyle
Revving Up for Nintendo
3DS
MIGHT & MAGIC® X
LEGACY IS NOW IN OPEN...
Hank Zombie Hunter
Released For Mobile
Platforms
TUNE IN ON JUNE 10 FOR
THE UNVEIL OF
EA’S...
Global Games Market Grows
to $86.1bn in 2016
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About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Serious
MIT's Einsteinian game engine goes open source
1
by Kris Ligman
[05.30.13]
MIT Game Lab's OpenRelativity engine, designed to educate players on Einstein's special relativity through the title
A Slower Speed of Light
, has gone open source for developers.
Serious
,
Programming
,
Production
,
Student/Education
Gamasutra got a facelift. Here's a note from the editor-in-chief
22
by Kris Graft
[05.30.13]
We made some changes to our front page layout that we hope will help you find the most relevant stories of the day. Editor-in-chief Kris Graft offers a rundown.
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Business/Marketing
Final reminder: GDC Next, ADC talk submissions due Wednesday
 
by GDC Staff
[05.28.13]
The deadline for
talk submissions
for the future-focused GDC Next show in L.A. is on May 29th - organizers also taking submissions for co-located, non-game focused App Developers Conference.
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Business/Marketing
Art Works webinar coming up on May 30th
 
by Kris Ligman
[05.23.13]
A new webinar from the National Endowment for the Arts will be held later this month for prospective applicants of 2013's Art Works grant.
Indie
,
Serious
,
Production
Using HTML5 for dynamic educational games
5
by Gamasutra Community
[05.22.13]
HTML5 developer Przemyslaw Szczepaniak considers the possibilities for using the platform for dynamic educational games to be used on tablets and smartphones in classroom settings.
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
GDC Next sister event ADC launches App Dev Stories
 
by Staff
[05.16.13]
Gamasutra's sister property
App Developers Conference
has announced the launch of a standalone blog,
called App Dev Stories
, which tells the human stories behind the most interesting apps.
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Business/Marketing
Sponsored: Win $100K in Intel's Perceptual Computing Challenge
 
by Intel
[05.14.13]
Intel wants to inspire developers to forge new ground by integrating voice control, gesture control, facial recognition, and augmented reality with apps and games on PCs.
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Sponsored Article
Games for Change announces 2013 festival keynote speakers
 
by Kris Ligman
[05.10.13]
Games for Change has announced the line-up of keynote speakers for its tenth annual Games for Change Festival, this June 17th to 19th in New York City.
Indie
,
Serious
,
Design
Reminder: GDC China 2013 talk submissions due Friday
 
by GDC Staff
[05.09.13]
Friday, May 10 is the deadline for
English
and
Mandarin submissions
to present talks at the
2013 Game Developers Conference China
, organizers are reminding.
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Life.Love Game Design Challenge offers $5k prize
 
by Kris Ligman
[04.29.13]
Now in its sixth year, the Life.Love Game Design Challenge calls upon developers to design a game to educate players about teen violence, but without using violence within the game itself.
Serious
,
Programming
,
Design
,
Production
How can games contain and convey values?
24
by Leigh Alexander
[04.26.13]
Mary Flanagan (Critical Play) shares examples of her increasingly-analog work and its associated research to show that games can carry biases -- or they can teach about the dissolution of prejudice.
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Exclusive
How one charity is using games to bring bicycles to those in need
 
by Leigh Alexander
[04.23.13]
After some tough lessons in being a new publisher, Global Gaming Initiative has regrouped with a unique proposition to fund games whose proceeds will tangibly benefit real-world charities.
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Final reminder: Call for GDC Europe 2013 talks closes today!
 
by Staff
[04.22.13]
Game Developers Conference Europe 2013 organizers are reminding that
the show's call for lectures
will close today- submit your talks for the August show in Cologne before midnight PT.
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Is this AI tool right for you? A RAIN{indie} review
9
by Dave Mark
[04.18.13]
How does Rival Theory's free development tool RAIN{indie} stack up? Dave Mark, president and lead designer at AI consultancy Intrinsic Algorithm gives you the rundown.
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GD Mag Exclusive
Now the Girl Scouts get their own video game patch too
19
by Mike Rose
[04.18.13]
Following the news that Boy Scouts are looking to introduce a new merit badge encouraging children to learn the art of game design, WIGI is working to create the first video game patch for Girl Scouts.
Console/PC
,
Serious
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Business/Marketing
Game Developer
magazine closing in July 2013
50
by Staff
[04.09.13]
Gamasutra parent company UBM Tech is announcing that, as of July 2013,
Game Developer
magazine
will stop printing its physical edition and transition to become a Gamasutra section - details within.
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IGDA outlines new stance on events
30
by Gamasutra Community
[04.09.13]
In response to the
controversy
surrounding the GDC party her organization co-presented with YetiZen, IGDA executive director Kate Edwards outlines the organization's new policy for events.
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Gender, cloning and heartfelt goodbyes from the GDC 2013 showfloor
 
by Staff
[04.05.13]
Here's our last One Life Left vs. Gamasutra episode of GDC 2013, recorded on the show floor at lunchtime on Friday with a tremendous stream of guests, gently interrogated.
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GDC
Listen to Fullbright, Harmonix and NYU from the GDC floor
 
by Staff
[04.03.13]
As the final lectures of last Thursday finished, One Life Left convened another diverse panel to chat some more about life making games in 2013. Click through for portals, storytelling and secrets.
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GDC
Ask Gamasutra: What GDC 2013 meant to us
26
by Staff
[04.02.13]
Ask Gamasutra is a regular column that takes issues from within the video game industry, and poses them as a question to the editorial staff. For this edition: what last week's GDC meant to the Gamasutra staff.
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