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August 31, 2016
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Updates » Serious
GDC Europe 2016 starts next week, so get ready!  
by Staff [08.11.16]
With GDC Europe 2016 kicking off next week in Cologne, Germany, organizers would like to briefly highlight some of the things you should know about before you get to the show!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC Europe

Video: Tackling real-world problems through game design in Life Is Strange  
by Staff [08.05.16]
At GDC 2016, Michael Koch and Raoul Barbet (co-directors of Dontnod's episodic game Life Is Strange) explore how the interactive nature of video games can be used to tackle difficult subject matter.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

GDC 2017 seeks your best Business and Production talk submissions  
by Staff [08.05.16]
Hey devs, GDC organizers are looking for great submissions of interesting, cutting-edge Production or Business talks for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing, GDC

Heads up, devs: Gamescom organizers are tightening security this year  
by Alex Wawro [08.02.16]
Gamescom organizers say that "due to the terrible incidents of the past weeks," this year's event will have stricter security measures that include bag checks and bans on weapon-like items.
Serious

Don't miss this year's Women in Tech Day from GDC Europe and Gamescom  
by Staff [08.02.16]
You can now register to attend the limited-capacity event (put on by GDC Europe in partnership with gamescom) which takes place immediately after the close of GDC Europe, on Wednesday, August 17th.
Serious, GDC Europe

Political snarls drive prominent game educators out of Wisconsin 3
by Alex Wawro [07.26.16]
Frustrated with an inhospitable political climate, University of Wisconsin-Madison game researchers/educators Constance Steinkuehler and Kurt Squire are planning to decamp for California.
Serious, Business/Marketing

Come to GDC Europe and learn how to make the industry more diverse  
by Staff [07.22.16]
In a GDC Europe session titled simply "Who Needs Diversity? Everybody!" developers, journalists and academics will discuss how to make the industry a more diverse, welcoming place.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC Europe

GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Survey: The UK and Sweden remain Europe's top game dev hot spots  
by Staff [07.19.16]
Today GDC Europe officials dive deeper into the results of the 4th annual European State of the Industry Survey to suss out who, exactly, Europe makes games for -- and where European devs believe the best games are being made.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC Europe

Sales double at GameStops that are now PokeStops, says company chief  
by Alex Wawro [07.18.16]
GameStop chief J. Paul Raines recently told CNBC that the retail chain has seen sales double after hosting Pokemon Go-themed promos in 462 stores that are also featured in-game as Pokestops or gyms.
Serious

Don't Miss: Self-promotion for game developers 23
by Gamasutra Community [07.15.16]
Industry vet Raph Koster (Star Wars Galaxies) explains in this timeless post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Life Is Strange leads this year's Games For Change award winners  
by Alex Wawro [06.24.16]
Last night Dontnod Entertainment took home multiple awards for its 2015 game Life Is Strange at the 13th annual Games For Change Festival's award ceremony in New York.
Serious, Business/Marketing

Obituary: Othello creator Goro Hasegawa 1
by Alex Wawro [06.23.16]
News is circulating this morning that Goro Hasegawa, widely credited as the inventor of the board game Othello, passed away this week in Japan at the age of 83.
Serious

First standalone VRDC debuts in November, call for talks now open  
by Staff [06.22.16]
GDC organizers are proud to announce that the first ever standalone Virtual Reality Developers Conference, the premier event for VR/AR creators, will be held this November in San Francisco.
VR, Smartphone/Tablet, Serious, Business/Marketing, GDC

Blog: Why it's been an exciting month for accessibility in games  
by Gamasutra Community [06.21.16]
"Accessibility in gaming is never a dull field to be working in," writes game accessibility advocate Ian Hamilton. "The past month - mid May to mid June - has been no exception."
Serious, Design

GDC Europe and Gamescom team up for second annual Women In Tech Day  
by Staff [06.10.16]
GDC officials are happy to renew a partnership with gamescom to help put on the second annual Women in Tech Day in Cologne, Germany on August 17th, immediately following GDC Europe.
Serious, Business/Marketing, GDC Europe

Video game voice actors' union calls on state regulator to improve working conditions 6
by Alex Wawro [06.06.16]
Last month the SAG-AFTRA actors' guild published an open letter to California state regulators requesting an investigation into unsafe working conditions in the video game voice acting industry.
Serious, Business/Marketing

How to facilitate the brainstorming process  
by Gamasutra Community [05.10.16]
"Team leaders can easily find themselves trying to stop a runaway train. Fortunately, there are ways for producers and game designers to mitigate or even prevent these dynamics from occurring."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Don't miss: 10 tips for increasing the effectiveness of producers 6
by Tristan Donovan [05.09.16]
Producers from Bigpoint, Sega, RedBedlam, and Cartoon Network share the most important things to bear in mind when trying to get a full-featured game done on time.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

The basics of quick and effective meetings 6
by Gamasutra Community [05.05.16]
"Most every team that I’ve ever worked with hated meetings. They viewed them as a counterproductive waste of time where lots of people talk, everyone smiles and nods, then each person goes back to his or her desk."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production