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July 24, 2014
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Updates » Serious
Video: Designing games to be impactful, not escapist entertainment  
by Staff [07.23.14]
In this GDC 2013 talk, designer Jane McGonigal reminds developers that their games really do affect the lives of their players and gives design advice to ensure those effects are positive.
Console/PC, Serious, Design, Production, Video, Vault

Alaska Natives share their stories, culture through commercial games Exclusive  
by Leigh Alexander [07.21.14]
After 20 years in traditional games, Sean Vesce aims to help the Inupiat people of Alaska share their culture and values with the commercial gaming audience through puzzle platformer Never Alone.
Console/PC, Indie, Serious, Programming, Art, Design, Production, Exclusive, Video

Overcoming Impostor's Syndrome 27
by Gamasutra Community [07.17.14]
"You realize that you donít deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you arenít qualified to work in their industry."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Don't Miss: Unorthodox tips on improving your programming skills 29
by Gamasutra Community [07.16.14]
There are "plenty of good resources out there that teach the technical skills"; this post concentrates on "the more personal lessons that you often only learn through experience or trial and error."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

GDC Europe debuts VR, #1ReasonToBe talks; last day for early reg!  
by GDC Staff [07.16.14]
As the deadline for GDC Europe early reg. looms, organizers highlight some of its most interesting talks on topics like Sony's Project Morpheus, #1ReasonToBe, the history of Ninja Theory and a postmortem on Broken Sword.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Share your programming tricks on Gamasutra blogs 8
by Christian Nutt [07.10.14]
Have a great, practical programming technique you think Gamasutra's readers would appreciate? Write it up in Gamasutra blogs!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

How the Codemancer Kickstarter campaign became a success 9
by Gamasutra Community [07.10.14]
"I did not embark on my Kickstarter journey lightly, but sought the advice of many experienced people... The final amount raised was $52,725 by 1,862 backers. That's 439% of the original goal."
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing

Video: Diverse voices sharing countless ideas in GDC 2012 Microtalks 1
by Staff [07.07.14]
Industry veterans like Amy Hennig, Cliff Bleszinski, and Richard Lemarchand give great, rapid-fire presentations on the theme of "Playing for Time" during the Microtalks session at GDC 2012.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Unconventional tips for improving your programming skills 29
by Gamasutra Community [07.07.14]
There are "plenty of good resources out there that teach the technical skills"; this post concentrates on "the more personal lessons that you often only learn through experience or trial and error."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Prominent educators launch Higher Education Video Game Alliance 1
by Christian Nutt [07.01.14]
Today, HEVGA launched -- run by top educators from schools such as Carnegie Mellon University and the University of Southern California, backed by the ESA, and with a mission of improving game education.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

What game designers do (according to the internet) 48
by Gamasutra Community [07.01.14]
"I used to wonder why people had totally wrong impressions of what a "game designer" was. I assumed it was because there wasn't enough out there about game design. I was so, so wrong about that!"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

3 ways to add value to your internal game dev hackathon  
by Gamasutra Community [07.01.14]
"Where does one take the hackathon process from here? How can we hackathon organizers add even more value for our employees, our partners and the holy grail -- our players?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Dear Adobe: Support Haxe, save your tools 26
by Gamasutra Community [06.26.14]
"You should embrace the Haxe ecosystem; it's already compatible with your products, it'll save you a lot of money, and it perfectly aligns with your business' core competence, which is selling development tools."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Production

Blog: Contractors - Safeguard your rights  
by Gamasutra Community [06.10.14]
"The very first thing is: Your clients are buying services online. They want to safeguard their rights, too. So, put yourself in their shoes, to help build trust."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Business/Marketing

Blog: Kids' behavior and learning games - A study in India 1
by Gamasutra Community [06.05.14]
" From a design standpoint, we might think about designing educational games for a group of children to play together rather than for one child alone."
Serious, Design, Business/Marketing

Locking entities in Unity: Making it work  
by Gamasutra Community [06.05.14]
"The position lock system works. Try it. It's fun. This approach is also applicable to both the rotation and scale data of the Transform component."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

UX & QA testing: What's the difference? 6
by Gamasutra Community [06.04.14]
The director of Castle Crashers dev The Behemoth's The Research Centaur UX and QA lab explains the difference between the different kinds of testing -- a question she says she gets a lot.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Art direction in games: A roadmap for finishing your projects 7
by Gamasutra Community [06.04.14]
"These notes were inspired by the idea that it's difficult (near impossible?) to complete art for a game. The challenge is keeping the team inspired while working against deadlines, disagreements and lulls of creativity."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Production

Interesting things in Unity 4.5 you probably didn't know about 12
by Gamasutra Community [06.04.14]
"What I want to tell you about are those features and bug fixes buried in the massive Release Notes which you have probably missed but which are indeed very important."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Kickstarter simplifies its rules, and the campaign submission process 1
by Christian Nutt [06.03.14]
More types of campaigns are allowed, and an automatic approval process allows campaigners to publish immediately rather than wait for Kickstarter staff verification.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing