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December 20, 2014
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December 20, 2014
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Updates » Serious
Flower, Halo 2600 head to Smithsonian American Art Museum  
by Alex Wawro [12.17.13]
UPDATED The Smithsonian American Art Museum recently added video games to its permanent collection for the first time: Ed Fries' Halo 2600 and thatgamecompany's Flower.
Console/PC, Indie, Serious, Art, Design

Blog: Teaching players empathy, and changing the world through games 3
by Gamasutra Community [12.11.13]
Brandon Bozzi showcases games that teach players about real-life situations, designed to provoke empathy. Can games like this change the world?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

GDC 2014 passes donated to IGDA student scholarship 1
by GDC Staff [11.27.13]
Game Developers Conference has once again donated 25 All-Access Conference passes for students to attend GDC 2014 via the IGDA scholarship program.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Yu Suzuki revisits Shenmue in GDC 2014 Classic Game Postmortem 2
by GDC Staff [11.26.13]
For March's Game Developers Conference 2014, we're announcing one of the most exciting Classic Game Postmortems yet, featuring Yu Suzuki.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: A look at trends in video game addiction research 1
by Gamasutra Community [11.19.13]
Psychologist Mark Griffiths offers a considered -- and somewhat speculative -- examination of emerging trends in the field of video game addiction research.
Social/Online, Smartphone/Tablet, Serious

Blog: Why educational games and indies are a perfect match 15
by Gamasutra Community [11.19.13]
The indie game scene is a perfect place for educational games to thrive. Independent game developer Rob Lockhart explains why.
Serious, Design

GDC Taipei Summit 2013 opens reg, reveals speakers  
by Staff [11.15.13]
Registration for the GDC Taipei Summit 2013 has officially begun, with preliminary talks from DeNA, PopCap, Crystal Dynamics, PlayStation, Unity, Ubisoft, and more announced.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

GDC 2014 registration opens, first talks announced  
by Staff [11.13.13]
Game Developers Conference 2014 organizers have officially opened registration for next March's event, with discounts until Jan 31st and have announced the first talks from experts at Ubisoft, Activision Blizzard, and BioWare.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production

IGF 2014 sees record Student Competition entries, over 1,000 total 1
by Staff [11.11.13]
Organizers have tallied over 1,000 entries submitted to the 16th annual Independent Games Festival, with entrant records now broken across the board and Student Competition entries now available for everyone to view.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Kerbal Space Program heading to the classroom in a big way 2
by Kris Ligman [10.30.13]
Like Mojang's Minecraft before it, sandbox spacecraft building game Kerbal Space Program is receiving a formalized educational version for use in classrooms, expected to launch this November.
Console/PC, Indie, Serious, Design

Discounted GDC Next/ADC registration ends on Thursday 10/31  
by Staff [10.30.13]
Discounted online registration ends October 31st for the inaugural GDC Next and ADC in Los Angeles. Attendees can save up to $200 off admission if registered before the deadline.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next, ADC

GDC 2014 Summit submission deadline extended to Nov 1st  
by Staff [10.25.13]
Due to repeated requests, GDC organizers have extended the call for submissions deadline to November 1, 2013 for Summits talks, which will take place during the first two days at GDC 2014 in San Francisco, CA.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Reminder: GDC 2014 call for Summit talks ends Oct 23  
by Staff [10.21.13]
The GDC 2014 call for lectures and panels for topic-specific Summits focused on free-to-play, indie games, narrative, mobile, QA, education, and localization ends 10/23.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Zynga offering office space, employee time to edugame incubator 1
by Kris Ligman [10.17.13]
"We're excited to lend not just space, but, we hope, other talents," said former Zynga CEO Mark Pincus, in an event this Tuesday showing off the early efforts of its educational game incubator.
Indie, Serious, Business/Marketing, Recruitment, Student/Education

GDC Taipei Summit 2013 announced for Dec 5-6, call for talks open  
by Staff [09.30.13]
The call for submissions to present talks for the GDC Taipei Summit 2013 in December is now open, the second year of the popular local Asian game development event.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Playing your employees: a game design problem 2
by Brandon Sheffield [09.15.13]
Crytek executive producer Joshua Howard thinks that, for those having trouble with team management, there's a direct analog between game design and different management styles.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, GDC China

AbleGamers Lab opens its doors to players with disabilities 3
by Kris Ligman [09.11.13]
The AbleGamers Foundation, a premiere organization dedicated to improving the accessibility of games, has announced the opening of its first AbleGamers lab designed for players with special needs.
Serious, Business/Marketing

IGF, Valve to offer Steam agreements to Main Competition finalists 1
by Staff [09.11.13]
IGF organizers have announced that 2014 Main Competition finalists will get an opportunity to accept a distribution agreement for Steam once more, following a successful first year for the program in 2013.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Making games that make people healthier 1
by GDC Vault Staff [09.11.13]
The creators behind SuperBetter, ShapeUp, and GreenGoose share their approaches to promoting health through online, social, and mobile gaming.
Console/PC, Social/Online, Smartphone/Tablet, Serious, Design, Video

New study suggests brain training games may help the elderly  
by Kris Ligman [09.04.13]
A new study by the University of California at San Francisco purports that brain-training games may help elderly players improve their ability to multitask -- at least, for the specific game they trained for.
Serious, Design, Video