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September 2, 2014
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September 2, 2014
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Updates » Serious
Jason Rohrer wins GDC's last ever Game Design Challenge 5
by Simon Parkin [03.28.13]
Independent game designer Jason Rohrer won the tenth and final Game Design Challenge Championship at this year's GDC. The theme of this year's challenge was 'Humanity's Last Game.'
Indie, Serious, Design, GDC

BioWare, Telltale, Revolution and important life lessons  
by Staff [03.27.13]
An introduction to One Life Left and Gamasutra's conference-capturing adventure, recorded live at a small gathering on Tuesday evening on the 34th floor of the Marriott Marquis.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Podcast, Video

Press at GDC: Here are some media-friendly lecture recommendations  
by Simon Carless [03.24.13]
GDC 2013 kicks off tomorrow, and it'll be a busy week for not only game industry professionals, but also journalists. UBM Tech EVP Simon Carless recommends some of the more media-friendly GDC lectures.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

What did we learn from EA's LGBT-friendly event? Exclusive 1
by Leigh Alexander [03.18.13]
There were a lot of takeaways from Electronic Arts' recent LGBT-friendly FullSpectrum event. Attendees discuss its successes and shortcomings, and what publishers should learn.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Design, Exclusive

$20K to be awarded in first ever game jam for cats 8
by Frank Cifaldi [03.14.13]
Friskies maker Purina is sponsoring what we're pretty sure is the first event of its kind: a game jam in which teams compete to make the best game (or app!) aimed at the growing feline population of game players.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production

The slow road to using games as online learning tools 11
by Gamasutra Community [03.11.13]
Author Jeannie Novak examines how, over the last decade, progress has been slow in creating a truly usable online learning experience -- and urges educators to take a page from games, and get educated in design.
Social/Online, Smartphone/Tablet, Serious, Design

Video: Brian Moriarty's 'Apology for Roger Ebert' 41
by GDC Vault [02.27.13]
Beyond Zork and Loom creator and Worcester Polytechnic Institute professor Brian Moriarty delivers a defense of Roger Ebert's industry-stirring sentiment that "video games can never be art," given in this newly free video lecture from GDC 2011.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Design, Video

Meeting with investors? Find out what they want 3
by Staff [02.25.13]
With GDC coming up, you might be heading into a meeting with a potential investor -- but do you really know what they look for in a developer? Digital Capital's W. Todd Tribell shares his perspective.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

GDC 2013 adds 'Advocacy Track' talks on women in games, games' public image  
by GDC Staff [02.21.13]
GDC 2013 organizers have revealed new Advocacy Track talks for its March conference, including sessions on women in games, improving the public image of games, and writing more diverse game characters.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing

Using SimCity to diagnose a real-life traffic problem 23
by Mike Rose [02.19.13]
Gamasutra UK editor Mike Rose fights against congested traffic in his hometown of Northenden, Manchester. So naturally, he recreated the traffic situation in SimCity to see what would happen.
Console/PC, Serious, Design

GDC 2013 Education Summit adds curriculum 'deathmatch,' industry-academia collab panels  
by GDC Staff [02.18.13]
GDC 2013 organizers highlight three new talks for its Education Summit in the March conference, including a panel on commercial and educational collaboration and a "deathmatch" of game design curricula.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing

Share your 'GDC Story' to win an All Access Pass to GDC 2013  
by GDC Staff [02.15.13]
GDC organizers have announced the 'My GDC Story' campaign, which asks past attendees to share their life-changing GDC experiences for a chance to win an All Access Pass to GDC 2013.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

GDC 2013 adds NASA, Wii U, Dishonored, Journey, DayZ talks  
by GDC Staff [02.12.13]
With just a day until the early reg deadline, GDC 2013 has revealed talks from NASA on game/space crossover; Nintendo on Miiverse, HTML, and Javascript for Wii U; and lessons from designing DayZ, Journey and Dishonored.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Design, Production

Video: The 5 best - and 5 worst - ways to network for a game job 10
by GDC Vault Staff [02.08.13]
Hear the 5 best and worst practices on networking for jobs from now senior recruiter for Crystal Dynamics, Lindsey McQueeney, in this free lecture from the 2012 Game Developers Conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Recruitment, Video

The numbers are in: Here's what Americans spent on games in 2012 13
by Frank Cifaldi [02.05.13]
The $14.8 billion spent on software in 2012 was a 9 percent decline from 2011, but the difference is more than explained by a rough year for physical, retail games. Digital sales are doing just fine.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

GDC Business Matchmaking service returns for All-Access GDC 2013 attendees  
by GDC Staff [02.05.13]
With just a week left for early registration to GDC 2013, organizers have opened its Business Matchmaking website, so All Access pass holders, GDC Play exhibitors and Expo exhibitors can set up onsite meetings with each other.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Blog: The benefits of cross-function game development 6
by Frank Cifaldi [01.25.13]
Moving to a truly cross-functional organization is a big leap for a game studio, as tearing down your old structures is never easy. But Hansoft's Samuel Rantaeskola says it may be worth it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production

Blog: Will Oculus Rift give politicians another new game to blame? 7
by Staff [01.24.13]
The Oculus Rift is well on its way to providing the first reasonable access to "virtual reality" in the home, but will its new level of immersion be fodder for more political backlash against violent games?
Console/PC, Indie, Serious, Design, Business/Marketing

Unity conference goes on a world tour 2
by Frank Cifaldi [01.23.13]
The makers of the popular development platform Unity are ramping up their conference offerings, announcing that its popular Unite event will be touring the world with seven different events in 2013.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Opinion: Yes, we need more research, and the industry should support it Exclusive 86
by Cheryl K. Olson [01.18.13]
Researcher Cheryl Olson -- co-author of the popular book Grand Theft Childhood and an attendee at last week's meeting with Vice President Biden -- argues that further research could help the industry's PR problem.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Exclusive