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May 20, 2013
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May 20, 2013
Gamasutra Blog Guidelines - Updated and open for discussion
Fingle marketing effort and numbers
Next-Gen Xbox: What Microsoft Needs To Reveal On 21st May
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Serious
GDC Organizers Debut 'GDC Play' Emerging Games Showcase
2
by Staff
[07.07.11]
Game Developers Conference organizers have revealed GDC Play, a new opportunity to showcase emerging games to prospective business partners, investors and the press at multiple GDC events.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
GDC Online
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Texas Funds Elementary Student Nutrition Education Game
8
by Frank Cifaldi
[07.05.11]
Nonprofit medicine research and education company The Cooper Institute is fighting childhood obesity with
The Quest to Lava Mountain
, an educational game targeted at grade school children.
Console/PC
,
Serious
,
Design
Gamasutra Adds New Market-Specific Twitter, RSS Feeds
 
by Staff
[07.05.11]
Leading 'art, business and science of games' website Gamasutra has added new Twitter and RSS feeds for social, smartphone/tablet, console, serious, and indie games to easier follow game verticals.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Game Education Summit Rescheduled To August
 
by Frank Cifaldi
[06.29.11]
The annual Game Education Summit, a gathering of educational professionals to discuss best teaching practices for game dev education, has been rescheduled to August to coincide with the Serious Play Conference.
Serious
,
Business/Marketing
Supreme Court Decision: The Dissenters' Side
27
by Kris Graft
[06.27.11]
Gamasutra highlights comments from Supreme Court Justices who voted for the California video game law, one of which argued that freedom of speech wasn't intended as an "unqualified right to speak to minors."
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Business/Marketing
Analysis: The State Of Games For Social Good In 2011
2
by Leigh Alexander
[06.23.11]
Following Games For Change, Gamasutra's Leigh Alexander looks at key takeaways, opportunities and challenges facing social change games in 2011 -- plus this year's event winners.
Console/PC
,
Serious
,
Programming
G4C: Schell On Games' Power For Peace
3
by Leigh Alexander
[06.22.11]
In a moving Gamasutra-attended keynote at the 2011 Games for Change event in New York City, Jesse Schell advocated games' power to create peace, and the concept of media as an expression of care for others.
Console/PC
,
Social/Online
,
Serious
,
Business/Marketing
G4C: Al Gore Says 'Games Have Clearly Arrived As A Mass Medium'
35
by Leigh Alexander
[06.20.11]
At the Gamasutra-attended 2011 Games For Change event at New York University, former U.S. Vice President Al Gore offered his vote of confidence for games' potential to engender global good.
Social/Online
,
Serious
,
Art
,
Business/Marketing
Xaitment AI Tools Integrated Into Bohemia's
VBS2
Military Sim
 
by Frank Cifaldi
[06.15.11]
A licensing agreement announced Wednesday will see AI tools from technology provider Xaitment used in Bohemia Interactive's military simulation suite
VBS2
, primarily used for path-finding and crowd simulation.
Console/PC
,
Serious
,
Programming
,
Design
Study: Most Americans Want Gamifications At Work
10
by Eric Caoili
[06.08.11]
55 percent of Americans are interested in working for a company that uses gamification to increase productivity, according to a new survey by consulting firm Saatchi & Saatchi S.
Serious
,
Business/Marketing
Interview: Using Games To Encourage Less Risky Real-World Behavior
 
by Kyle Orland
[06.08.11]
In this Gamasutra interview, Schell Games' Jesse Schell and Yale University's Dr. Lynn Fiellin discuss their efforts to measure and reduce risky behaviors using a specially designed game aimed at young teens.
Smartphone/Tablet
,
Serious
,
Design
,
Production
Round-Up: Gamasutra Network Jobs, Week Of June 3
 
by Eric Caoili
[06.03.11]
In the latest postings over the last seven days, Gamasutra's
jobs board
plays host to roles in every major discipline, including opportunities at Nintendo of America, Ubisoft Quebec, and Gree.
Console/PC
,
Social/Online
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Smartphone/Tablet
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Indie
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Serious
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Recruitment
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Programming
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Art
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Audio
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Design
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Production
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Business/Marketing
Ontario Provides Funding For Algoma University Serious Games
1
by Mike Rose
[05.31.11]
Algoma Games for Health, a development team at Algoma University that designs serious games for education and rehabilitation, has received funding for developing a game that will help stroke victims.
Serious
,
Business/Marketing
Crysis 2
Engine Powers $57M Army Training VR Sim
22
by Frank Cifaldi
[05.27.11]
The U.S. Army has adopted Crytek's CryEngine 3, the engine behind the company's
Crysis 2
, for a military virtual training simulation called
Dismounted Soldier
, it was announced this week.
Serious
,
Business/Marketing
GDC China 2011 Reminds On May 25th Lecture Submission Deadline
 
by Staff
[05.24.11]
The organizers of the fourth Game Developers Conference China (GDC China), to be held in Shanghai this November, are
alerting submitters to the May 25 deadline
for lecture submissions from We
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Schell Games, Yale University Team Up On Game Promoting Youth HIV Awareness
3
by Kyle Orland
[05.20.11]
Yale University's Play2Prevent Initiative today announced a partnership with Pittsburgh's Schell Games to develop a title devoted to educating at-risk teenagers on ways to reduce their risk of HIV infection.
Serious
,
Design
Feature: Creating A Newsgame -
Bin Laden Raid
3
by Staff
[05.20.11]
In
Gamasutra's latest feature
, developer Jeremy Alessi describes the creation process and impact of
Bin Laden Raid
, and the "bright and wide open" future of news
Indie
,
Serious
,
Design
,
Production
Researchers Use Video Game To Study Infant Language Learning
2
by Frank Cifaldi
[05.19.11]
Researchers have found a promising new way to study how infants learn language, utilizing a video game narrated in an "alien language," according to the Acoustical Society of America.
Serious
,
Audio
,
Design
Games Beyond Entertainment: Dissecting The 'Evidence' Behind California's Game Law
9
by Dennis Scimeca
[05.19.11]
At the Gamasutra-attended Games Beyond Entertainment conference, psychiatrist Dr. Paul Ballas challenged the research cited in California's anti-violent games law, revealing its flaws and discrepancies.
Serious
,
Business/Marketing
Games Beyond Entertainment: Solving Problems Between Games And Health
1
by Dennis Scimeca
[05.19.11]
At the Gamasutra-attended Games Beyond Entertainment conference, Google's chief health strategist told devs to "meet your users where they are, and figure out how to make games more a part of our daily lives."
Serious
,
Design
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