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May 20, 2013




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Updates » Serious
GDC Organizers Debut 'GDC Play' Emerging Games Showcase 2
by Staff [07.07.11]
Game Developers Conference organizers have revealed GDC Play, a new opportunity to showcase emerging games to prospective business partners, investors and the press at multiple GDC events.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC Online, Art, Audio, Design, Production, Business/Marketing

Texas Funds Elementary Student Nutrition Education Game 8
by Frank Cifaldi [07.05.11]
Nonprofit medicine research and education company The Cooper Institute is fighting childhood obesity with The Quest to Lava Mountain, an educational game targeted at grade school children.
Console/PC, Serious, Design

Gamasutra Adds New Market-Specific Twitter, RSS Feeds  
by Staff [07.05.11]
Leading 'art, business and science of games' website Gamasutra has added new Twitter and RSS feeds for social, smartphone/tablet, console, serious, and indie games to easier follow game verticals.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Audio, Design, Production, Business/Marketing

Game Education Summit Rescheduled To August  
by Frank Cifaldi [06.29.11]
The annual Game Education Summit, a gathering of educational professionals to discuss best teaching practices for game dev education, has been rescheduled to August to coincide with the Serious Play Conference.
Serious, Business/Marketing

Supreme Court Decision: The Dissenters' Side 27
by Kris Graft [06.27.11]
Gamasutra highlights comments from Supreme Court Justices who voted for the California video game law, one of which argued that freedom of speech wasn't intended as an "unqualified right to speak to minors."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Analysis: The State Of Games For Social Good In 2011 2
by Leigh Alexander [06.23.11]
Following Games For Change, Gamasutra's Leigh Alexander looks at key takeaways, opportunities and challenges facing social change games in 2011 -- plus this year's event winners.
Console/PC, Serious, Programming

G4C: Schell On Games' Power For Peace 3
by Leigh Alexander [06.22.11]
In a moving Gamasutra-attended keynote at the 2011 Games for Change event in New York City, Jesse Schell advocated games' power to create peace, and the concept of media as an expression of care for others.
Console/PC, Social/Online, Serious, Business/Marketing

G4C: Al Gore Says 'Games Have Clearly Arrived As A Mass Medium' 35
by Leigh Alexander [06.20.11]
At the Gamasutra-attended 2011 Games For Change event at New York University, former U.S. Vice President Al Gore offered his vote of confidence for games' potential to engender global good.
Social/Online, Serious, Art, Business/Marketing

Xaitment AI Tools Integrated Into Bohemia's VBS2 Military Sim  
by Frank Cifaldi [06.15.11]
A licensing agreement announced Wednesday will see AI tools from technology provider Xaitment used in Bohemia Interactive's military simulation suite VBS2, primarily used for path-finding and crowd simulation.
Console/PC, Serious, Programming, Design

Study: Most Americans Want Gamifications At Work 10
by Eric Caoili [06.08.11]
55 percent of Americans are interested in working for a company that uses gamification to increase productivity, according to a new survey by consulting firm Saatchi & Saatchi S.
Serious, Business/Marketing

Interview: Using Games To Encourage Less Risky Real-World Behavior  
by Kyle Orland [06.08.11]
In this Gamasutra interview, Schell Games' Jesse Schell and Yale University's Dr. Lynn Fiellin discuss their efforts to measure and reduce risky behaviors using a specially designed game aimed at young teens.
Smartphone/Tablet, Serious, Design, Production

Round-Up: Gamasutra Network Jobs, Week Of June 3  
by Eric Caoili [06.03.11]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Nintendo of America, Ubisoft Quebec, and Gree.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Recruitment, Programming, Art, Audio, Design, Production, Business/Marketing

Ontario Provides Funding For Algoma University Serious Games 1
by Mike Rose [05.31.11]
Algoma Games for Health, a development team at Algoma University that designs serious games for education and rehabilitation, has received funding for developing a game that will help stroke victims.
Serious, Business/Marketing

Crysis 2 Engine Powers $57M Army Training VR Sim 22
by Frank Cifaldi [05.27.11]
The U.S. Army has adopted Crytek's CryEngine 3, the engine behind the company's Crysis 2, for a military virtual training simulation called Dismounted Soldier, it was announced this week.
Serious, Business/Marketing

GDC China 2011 Reminds On May 25th Lecture Submission Deadline  
by Staff [05.24.11]
The organizers of the fourth Game Developers Conference China (GDC China), to be held in Shanghai this November, are alerting submitters to the May 25 deadline for lecture submissions from We
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Schell Games, Yale University Team Up On Game Promoting Youth HIV Awareness 3
by Kyle Orland [05.20.11]
Yale University's Play2Prevent Initiative today announced a partnership with Pittsburgh's Schell Games to develop a title devoted to educating at-risk teenagers on ways to reduce their risk of HIV infection.
Serious, Design

Feature: Creating A Newsgame - Bin Laden Raid 3
by Staff [05.20.11]
In Gamasutra's latest feature, developer Jeremy Alessi describes the creation process and impact of Bin Laden Raid, and the "bright and wide open" future of news
Indie, Serious, Design, Production

Researchers Use Video Game To Study Infant Language Learning 2
by Frank Cifaldi [05.19.11]
Researchers have found a promising new way to study how infants learn language, utilizing a video game narrated in an "alien language," according to the Acoustical Society of America.
Serious, Audio, Design

Games Beyond Entertainment: Dissecting The 'Evidence' Behind California's Game Law 9
by Dennis Scimeca [05.19.11]
At the Gamasutra-attended Games Beyond Entertainment conference, psychiatrist Dr. Paul Ballas challenged the research cited in California's anti-violent games law, revealing its flaws and discrepancies.
Serious, Business/Marketing

Games Beyond Entertainment: Solving Problems Between Games And Health 1
by Dennis Scimeca [05.19.11]
At the Gamasutra-attended Games Beyond Entertainment conference, Google's chief health strategist told devs to "meet your users where they are, and figure out how to make games more a part of our daily lives."
Serious, Design