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December 21, 2014
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December 21, 2014
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Updates » Serious
Winners announced for 2013 International Serious Play Awards  
by Kris Ligman [08.28.13]
The annual Serious Play Conference has announced the winning entries for its International Serious Play Awards, honoring serious games geared toward teaching, business, health awareness or advocacy.
Indie, Serious, Design

A curated guide to educational games for teachers  
by Kris Ligman [08.22.13]
Educational resource EdSurge has rolled out a useful guide to educational games for the classroom, ranging from specifically education-focused titles to Angry Birds and Minecraft.
Indie, Serious, Business/Marketing

A new grant to help young developers promote social change 2
by Kris Ligman [08.21.13]
The ESA is partnering with the Hispanic Heritage Foundation and other organizations to present the ESA Loft Video Game Innovation Fellowship, geared toward supporting young developers of color.

GDC Europe 2013: All of Gamasutra's Coverage, Right Here!  
by Staff [08.19.13]
Gamasutra will be covering GDC Europe 2013 on site from Cologne, Germany. Follow all of our live reporting on our special event page, all week long.
Crowdfunding, Alternative Funding, Microconsole, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

A new exercise in video game preservation  
by Kris Ligman [08.09.13]
A team of National Endowment for the Humanities grant recipients from the University of California, Santa Cruz discuss their plans to build a unified approach to game preservation.
Indie, Serious, Programming, Design

Letter From The IGF Chairman: Welcome To Our 2014 Festival  
by Staff [08.08.13]
As the Independent Games Festival opens for the 16th year, longstanding Chairman Brandon Boyer explains the rule changes and expectations for this year's much-awaited indie game showcase.
Crowdfunding, Alternative Funding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

Game grants: Getting governmental funds for serious games 2
by Gamasutra Community [08.02.13]
Governmental agencies give grants for research or business innovation -- often for serious game projects which don't aim to entertain but instead to educate. Learn more about getting this money.
Alternative Funding, Indie, Serious, Business/Marketing

Grants for your games: An interview with the National Endowment for the Humanities Exclusive  
by Kris Ligman [08.02.13]
The National Endowment for the Humanities' Office of Digital Humanities offers funding to developers and scholars of interactive media. Is this funding right for you?
Alternative Funding, Indie, Serious, Art, Production, Exclusive, Student/Education

Unreal Engine 3, coming to a U.S. Army training sim near you 1
by Kris Ligman [07.29.13]
Military contractor Intelligent Decisions has become the latest partner with Epic's Unreal Government Network, licensing the Unreal Engine 3 for use in developing training tools for the U.S. Army.
Console/PC, Serious, Business/Marketing

Valve launches Pipeline, a high school student experiment 1
by Mike Rose [07.15.13]
As a way of encouraging high school students to pursue a job in the video game industry, Valve launched an initiative called Pipeline over the weekend, with the aim to provide an insight into how best to start out.
Console/PC, Serious, Programming, Art, Audio, Design, Student/Education, Video

Life.Love. Game Design Challenge winners announced 2
by Kris Ligman [07.12.13]
The Jennifer Ann Group's annual game design challenge -- aimed at promoting awareness of teen violence through gameplay -- has announced the winners for its 2013 competition.
Indie, Serious, Programming, Design, Business/Marketing

Games for Health: Indies will drive this field forward Exclusive 1
by Kris Ligman [06.26.13]
With the 2013 Games for Health conference now underway in Boston, organizer Ben Sawyer looks forward to how the field of serious games for health may evolve into a sustainable industry.
Social/Online, Smartphone/Tablet, Indie, Serious, Design, Exclusive

Games for Change Festival names its 2013 winners  
by Mike Rose [06.19.13]
Games for Change, the New York City festival focused on the positive social impact of games, has revealed the winners of its 2013 awards, including the festival's coveted Game of the Year.
Console/PC, Social/Online, Smartphone/Tablet, Serious, Business/Marketing

What do sheep and goats have to do with educational games? Exclusive 3
by Leigh Alexander [06.19.13]
At the 2013 Games for Change Festival, designer Jesse Schell talked about different educational strategies and the source of curiosity.
Console/PC, Social/Online, Indie, Serious, Art, Design, Exclusive

Safe Sex with Friends wins Games for Change design challenge 10
by Kris Ligman [06.18.13]
Games for Change, in conjunction with, has announced the $35,000 winner of its sexual awareness game design competition, Safe Sex with Friends.
Social/Online, Smartphone/Tablet, Indie, Serious, Design

Bogost: Let's make 'earnest' games, not 'serious games' Exclusive 27
by Leigh Alexander [06.17.13]
Most "serious games" exist for some other purpose than to be played, says scholar and designer Ian Bogost, suggesting at 2013's Games for Change that earnestness, not seriousness, is what's needed.
Console/PC, Social/Online, Serious, Programming, Art, Design, Exclusive

Discussing Data Dealer, a game about online privacy 2
by Gamasutra Community [06.17.13]
Games For Change award nominee Data Dealer is designed to help players understand the risks to their privacy online -- and this Q&A from the conference reveals more about its development.
Indie, Serious, Design

From the Editor: Leaving E3 with a sense of hope, optimism 17
by Kris Graft [06.17.13]
Gamasutra editor-in-chief Kris Graft isn't as down on this year's E3 as he was last year's. Here are thoughts on cynicism, development talent and letting go.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, E3

E3 Podcast #2: DRM, Nintendo, and Oculus Rift Exclusive 6
by Staff [06.12.13]
Kris Graft, Patrick Miller, and Christian Nutt from Gamasutra and Game Developer comment on the first day of E3. We encountered Pokemon, DRM, and VR...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Podcast, Video, E3

MIT's Einsteinian game engine goes open source 1
by Kris Ligman [05.30.13]
MIT Game Lab's OpenRelativity engine, designed to educate players on Einstein's special relativity through the title A Slower Speed of Light, has gone open source for developers.
Serious, Programming, Production, Student/Education