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May 5, 2016
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May 5, 2016
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Updates » Serious
The risk of games that seek to create empathy 7
by Simon Parkin [03.17.16]
While the power of game mechanics imbues the video game medium with tremendous story-telling power, it can result in a clash between a creator's intended message, and the one that is being communicated by the design.
Serious, Design, GDC

GDC Highlights: Epic acting, Disney crosses roads, & #1reasontobe  
by Bryant Francis [03.16.16]
With day 3 of GDC16 complete, we're bringing you a sample of news and reactions from the show floor and viewers at home.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production, Business/Marketing, GDC

GDC looks back for 30th edition with all-star microtalks  
by Simon Carless [03.16.16]
Kicking off the Game Developers Conference 2016 in style, an all-star set of microtalks took us through the major trends the game industry has seen across 30 editions (and 29 years) of the show.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

GDC Highlights: VR demand, strange lives, and indie design tips  
by Bryant Francis [03.14.16]
On Day 1 of GDC, we break down some of the biggest highlights and lesson learned at the annual developer conference.
VR, Console/PC, Indie, Serious, Programming, Art, Design, Production, GDC

A GDC survival guide for indies and first-timers 12
by Gamasutra Community [03.10.16]
"Game Developers Conference in San Francisco is the most important industry event of the year; everybody is there. It also demands so much mental and physical resources from you to both prepare and shine at the event."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

PSA: Know your GDC Code of Conduct!  
by Staff [03.10.16]
The 30th edition of GDC is happening next week, so GM of GDC events and all-around Boss Lady Meggan Scavio stops by to detail the official code of conduct for GDC and all of its related events.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Reminder: GDC 2016 online registration closes tomorrow!  
by Staff [03.08.16]
With just over a day left until online registration for GDC 2016 ends Wednesday, March 9th at 11:59 PM PT, conference organizers are encouraging anyone interested in attending to register now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Introverted networking: A few strategies 6
by Gamasutra Community [03.04.16]
"Going to a conference might boost someone’s energy if they’re extrovert, whereas it might drain a person if they’re introvert. The amount of stimuli during these highly social events creates different reactions."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Obituary: Probe Software and HotGen co-founder Fergus McGovern  
by Chris Kerr [02.29.16]
Probe Software and HotGen co-founder Fergus McGovern passed away over the weekend, aged 50. 
Serious

Amiga engineer and Atari Lynx co-creator, Dave Needle, passes away 4
by Chris Kerr [02.22.16]
Dave Needle, an instrumental figure in the completion of the Lorraine project, which resulted in the Amiga 1000, passed away on Saturday, February 20.
Serious

GDC 2016: Turn and face the strange in making games for change  
by Staff [02.22.16]
Game designer and educator Colleen Macklin will deliver a bold look at the history of games for change and its new "third wave", as well as how it affects all game developers, at GDC 2016.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

GDC 2016's Game Design Challenge: Design a game that takes 30 years to play 1
by Staff [02.19.16]
Organizers run down a few great Design track talks at GDC 2016 next month, including a special return of the popular Game Design Challenge. This year's task: Make a game that takes 30 years to play!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

PSA: Use the Session Scheduler to get the most out of GDC 2016 1
by Staff [02.18.16]
Quick reminder to use the multi-faceted GDC 2016 Session Scheduler to plan out which talks you'd like to attend and ensure you don't miss anything the upcoming March conference has to offer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

GDC 2016 attendees, don't miss the Nite to Unite charity gala  
by Staff [02.18.16]
As the game industry prepares to gather in San Francisco next month for GDC 2016, organizers would like to quickly ensure that the annual Nite to Unite charity fundraising gala is on attendees' radar.
Serious, Business/Marketing

Improve your game dev teaching skills at the GDC Education Summit  
by Staff [02.18.16]
With GDC 2016 drawing nigh, organizers share details on some great GDC Education Summit talks from developers and educators about the tricks of teaching the next generation of game developers.
Serious, GDC

Epic hands out $100k in Unreal Dev Grants to support educators 1
by Chris Kerr [02.18.16]
Epic Games has today dished out more cash from its $5 million Unreal Dev Grants program, handing out $100,000 in no-strings-attached funding to creatives using Unreal Engine 4.
Console/PC, Serious, Business/Marketing

Games For Change challenges devs to pitch games about diversity & debt 1
by Alex Wawro [02.17.16]
Developers have some opportunities to secure funding for developing games that raise awareness about (among other things) diversity and debt at the Games For Change festival this year.
Console/PC, Serious, Business/Marketing

Hone your artistic vision at the GDC 2016 Art Direction Bootcamp 1
by Staff [02.17.16]
GDC 2016 organizers share a preview of the informative and intriguing sessions taking place during the day-long Art Direction Bootcamp which will help kick off the conference next month.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Design, GDC

Metal Gear creator Hideo Kojima is now a YouTuber 3
by Alex Wawro [02.12.16]
After cutting ties with longtime employer Konami last year and going independent, veteran game developer Hideo Kojima has launched his own YouTube channel.
Serious, Business/Marketing, Video

VTech aims to buy fellow edu-game maker LeapFrog in $72M deal  
by Alex Wawro [02.05.16]
Two companies that make educational games and gadgets for kids are expected to merge next month in a deal that will see Chinese firm VTech spend roughly $72 million to acquire California-based LeapFrog Enterprises.
Serious, Business/Marketing