Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
November 28, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Serious
How to work efficiently: Pomodoro/timeboxing on multiple projects 4
by Gamasutra Community [10.06.14]
"have been working independently for eight-ish years now, and one of the most popular suggestions for how to help yourself have a bit more discipline is Pomodoro Technique, sometimes called 'timeboxing.'"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Last chance to be a speaker at GDC 2015 Summits!  
by Staff [10.03.14]
Future GDC speakers, don't miss your last chance to propose a talk for one of the GDC 2015 Summits!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

How CodeSpells raised $120K+ on Kickstarter 10
by Gamasutra Community [10.03.14]
Creators of a very successful campaign share the secrets to their success -- some surprising and some not-so, but all useful.
Console/PC, Indie, Serious, Business/Marketing

GDC 2015 is now open for registration! 2
by GDC Staff [10.01.14]
The time has come to sign up for the largest and longest-running worldwide event for game developers: Game Developers Conference 2015 is now open for registration!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

A guide to breaking away and striking out on your own 25
by Gamasutra Community [10.01.14]
How Ethan Levy went from EA to success on his own: "There are a few critical lessons to learn if you are accustomed to having a steady income stream and a team of people whose mere presence holds you accountable."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Is Portal 2 a better brain-training game than brain-training games? 5
by Kris Graft [09.30.14]
A recent study from Florida State psychology researchers pit two kinds of games against one another to see which is actually “better” for your brain: "entertainment" games or "brain-training" games.
Console/PC, Social/Online, Serious, Design

The designer's production guide 1
by Gamasutra Community [09.29.14]
How to remove "much of the risk of creating a monster concept that would, ultimately, eat your company, money, and team."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production

How to shoot photos to make better, cheaper 2D game assets 2
by Gamasutra Community [09.25.14]
"It’s quite important to know what wonderful sites, museums, mansions and castles your city have, what things are in display. And you should be quite familiar with the blocks around your home/office."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art

A key ingredient for successful game studios: Positive energy 12
by Gamasutra Community [09.22.14]
"Game development work is inherently and by necessity creative, yet often we don't work in environments conducive to creativity."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Kickstarter updates terms: 'The creator must complete the project' 15
by Christian Nutt [09.19.14]
The popular crowdfunding site has added some serious new stipulations to its terms of service -- which are designed to ensure backers get what they back.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

EA backs the White House's new anti-sexual assault initiative 1
by Alex Wawro [09.19.14]
The publisher is one of many corporate partners supporting the "It's On Us" initiative, a campaign launched this week that aims to raise awareness about -- and hopefully curtail -- sexual assault.
Serious, Business/Marketing

Making educational games for the younger you 12
by Gamasutra Community [09.19.14]
"During this convergence of opposing chapters in our lives, all of a sudden the boring term ‘educational game’ doesn’t seem to be the big YAWN it used to be."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

One post, 27 indie production lessons 4
by Gamasutra Community [09.17.14]
The developer of smartphone serious game Terrachanics shares lessons learned on the journey from conception to completion.
Smartphone/Tablet, Indie, Serious, Production

Why you need to play Bond Breaker and Algebra Assembler 8
by Gamasutra Community [09.16.14]
"We are entering a golden age for educational video games. Portal and Braid sowed the seeds of revolution... they introduced a spirit of expressiveness."
Console/PC, Smartphone/Tablet, Serious, Design

How to shoot photographs for better 2D in-game art 1
by Gamasutra Community [09.16.14]
"If you’re living in a big city, Beijing, Paris, Prague, you will not be short of museums. These are good places to hunt good antique pictures."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art

Kickstarter launches in Denmark, Norway, Sweden, and Ireland  
by Christian Nutt [09.15.14]
You can start building your projects now for launch on October 21; for the rest of us, it's time to start backing campaigns in kronor, kroner and euros.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

'What value do you see in game jams? What have you learned?' 4
by Christian Nutt [09.12.14]
They're increasingly popular and seemingly going on all the time. What value do they hold for game developers? We asked our readers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Blog: From student to serious game developer 2
by Gamasutra Community [09.12.14]
"Since the DOE was looking for a recruitment game that could reach as many people as possible, I wanted us to explore an alternative to what serious games had done in the past. We decided to focus on inspiration over instruction."
Smartphone/Tablet, Indie, Serious

GDC 2015 reveals new Summits and opens call for papers  
by Staff [09.08.14]
The GDC 2015 call for lectures and panels for topic-specific Summits focused on eSports, indie games, community management, free-to-play, narrative, mobile, and education ends 10/3.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Wage gauge: Industry salary stats from the 2014 Game Career Guide Exclusive  
by Staff [08.27.14]
In this edition you'll find lots of great data aimed at preparing you for a career in game development, including the results of Gamasutra's most recent industry-wide salary survey.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, annual Career Guide