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July 23, 2016
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July 23, 2016
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Updates » Serious
Introverted networking: A few strategies 6
by Gamasutra Community [03.04.16]
"Going to a conference might boost someone’s energy if they’re extrovert, whereas it might drain a person if they’re introvert. The amount of stimuli during these highly social events creates different reactions."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Obituary: Probe Software and HotGen co-founder Fergus McGovern  
by Chris Kerr [02.29.16]
Probe Software and HotGen co-founder Fergus McGovern passed away over the weekend, aged 50. 
Serious

Amiga engineer and Atari Lynx co-creator, Dave Needle, passes away 4
by Chris Kerr [02.22.16]
Dave Needle, an instrumental figure in the completion of the Lorraine project, which resulted in the Amiga 1000, passed away on Saturday, February 20.
Serious

GDC 2016: Turn and face the strange in making games for change  
by Staff [02.22.16]
Game designer and educator Colleen Macklin will deliver a bold look at the history of games for change and its new "third wave", as well as how it affects all game developers, at GDC 2016.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

GDC 2016's Game Design Challenge: Design a game that takes 30 years to play 1
by Staff [02.19.16]
Organizers run down a few great Design track talks at GDC 2016 next month, including a special return of the popular Game Design Challenge. This year's task: Make a game that takes 30 years to play!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

PSA: Use the Session Scheduler to get the most out of GDC 2016 1
by Staff [02.18.16]
Quick reminder to use the multi-faceted GDC 2016 Session Scheduler to plan out which talks you'd like to attend and ensure you don't miss anything the upcoming March conference has to offer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

GDC 2016 attendees, don't miss the Nite to Unite charity gala  
by Staff [02.18.16]
As the game industry prepares to gather in San Francisco next month for GDC 2016, organizers would like to quickly ensure that the annual Nite to Unite charity fundraising gala is on attendees' radar.
Serious, Business/Marketing

Improve your game dev teaching skills at the GDC Education Summit  
by Staff [02.18.16]
With GDC 2016 drawing nigh, organizers share details on some great GDC Education Summit talks from developers and educators about the tricks of teaching the next generation of game developers.
Serious, GDC

Epic hands out $100k in Unreal Dev Grants to support educators 1
by Chris Kerr [02.18.16]
Epic Games has today dished out more cash from its $5 million Unreal Dev Grants program, handing out $100,000 in no-strings-attached funding to creatives using Unreal Engine 4.
Console/PC, Serious, Business/Marketing

Games For Change challenges devs to pitch games about diversity & debt 1
by Alex Wawro [02.17.16]
Developers have some opportunities to secure funding for developing games that raise awareness about (among other things) diversity and debt at the Games For Change festival this year.
Console/PC, Serious, Business/Marketing

Hone your artistic vision at the GDC 2016 Art Direction Bootcamp 1
by Staff [02.17.16]
GDC 2016 organizers share a preview of the informative and intriguing sessions taking place during the day-long Art Direction Bootcamp which will help kick off the conference next month.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Design, GDC

Metal Gear creator Hideo Kojima is now a YouTuber 3
by Alex Wawro [02.12.16]
After cutting ties with longtime employer Konami last year and going independent, veteran game developer Hideo Kojima has launched his own YouTube channel.
Serious, Business/Marketing, Video

VTech aims to buy fellow edu-game maker LeapFrog in $72M deal  
by Alex Wawro [02.05.16]
Two companies that make educational games and gadgets for kids are expected to merge next month in a deal that will see Chinese firm VTech spend roughly $72 million to acquire California-based LeapFrog Enterprises.
Serious, Business/Marketing

Polish your game design skills at the GDC 2016 Game Design Workshop  
by Staff [02.03.16]
Today is the last day to register early for GDC 2016 at a discounted rate, and those who do may appreciate the conference's cutting-edge Game Design Workshop.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

Reminder: Last day to save up to $700 on GDC 2016  
by Staff [02.03.16]
Less than 24 hours remain until early registration for Game Developers Conference 2016 ends at 11:59 PM Pacific, so anyone interested in attending should register now at a discounted rate.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Come to GDC for tips on depression-proofing your studio culture  
by Staff [02.01.16]
GDC 2016 organizers a great Advocacy track talk that should offer you some guidance in how to create a more positive culture for your studio.
Serious, GDC

Download your copy of the GDC 2016 State of the Industry report!  
by Staff [01.22.16]
Game Developers Conference officials are pleased to release the full results of the 4th annual GDC State of the Industry survey today, and now you can download a copy of the full report for yourself. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Don't Miss: How BioWare addresses sexism and sexuality in games 39
by Staff [01.22.16]
In this classic 2013 presentation, one-time Dragon Age lead writer David Gaider takes a look at how BioWare's romantic characters evolved from Baldur's Gate II to the Dragon Age series.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Game dev parents, don't forget to register for GDC 2016 childcare  
by Staff [01.22.16]
Game Developers Conference officials are excited to continue their partnership with leading childcare provider KiddieCorp to offer GDC 2016 attendees access to an on-site children's program.
Serious, GDC

Come to GDC 2016 for practical tips on making more diverse games  
by Staff [01.22.16]
GDC 2016 organizers a great Advocacy track talk from 80 Days writer Meg Jayanth that promises 10 practical ways you can make more diverse games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, GDC