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August 1, 2015
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August 1, 2015
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Updates » Serious
150 books for game devs 11
by Gamasutra Community [03.13.15]
"We have been building a big list of books about video games. It features more than 150 books dealing with the history of videogames, biographies, Game Design, Serious Games, videogames studies & analysis..."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing

GDC 2015 and the battle for headlines: An analysis  
by Gamasutra Community [03.12.15]
A media analysis that shows what kind of coverage GDC got as compared to other industry events -- and whether it was Unreal Engine or Unity that got the most play during the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Adaptive audio for smartphone games 4
by Gamasutra Community [03.12.15]
"We developed a very simple, user-focused, adaptive method of switching the music based on when the player was interacting with the game or not." And here's how.
Smartphone/Tablet, Indie, Serious, Audio

Six simple steps to nailing your post-GDC follow-ups  
by Gamasutra Community [03.11.15]
"Like many others you probably feel as if the show went wonderfully and you are on top of the world. We're going to walk you through how you deal with putting yourself in the best position to do just that."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Don't Miss: Unorthodox tips for improving your programming skills 41
by Gamasutra Community [03.10.15]
There are "plenty of good resources out there that teach the technical skills"; this post concentrates on "the more personal lessons that you often only learn through experience or trial and error."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

4 vital contract terms when hiring a game dev contractor  
by Gamasutra Community [03.09.15]
"Without a written contract, many of these issues (and others I didnít address) are left unresolved. Before entering into a working relationship, get it in writing. It can benefit all parties involved."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Women share their #1ReasonToBe in games, in a powerful GDC panel 2
by Simon Parkin [03.06.15]
Eight women received standing ovations after describing their experiences working in the video game industry at the #1ReasonToBe panel at GDC in San Fransisco last night.
Serious, Production, GDC

Unity 5 released with upgrades, full-featured free version 57
by Christian Nutt [03.03.15]
This morning, Unity released the latest version of its engine, which it announced a year ago -- and Gamasutra talks to CEO John Riccitiello about the competition, and his plans for the company.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Business/Marketing

Online community and culture wars: What do we know? Exclusive 4
by Leigh Alexander [03.02.15]
What can we learn from the significant community challenges the gaming community faces? Online gaming veterans Raph Koster, Gordon Walton and Rich Vogel share fascinating sociological lessons.
Console/PC, Social/Online, Serious, Programming, Design, Business/Marketing, Exclusive, GDC

Unreal Engine 4 is now free-to-download for everyone 63
by Christian Nutt [03.02.15]
You'll still pay a royalty on any commercial projects you make, but say goodbye to subscription fees -- the popular engine is now completely free to try.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Business/Marketing, GDC

Obituary: Iconic actor Leonard Nimoy 2
by Alex Wawro [02.27.15]
Actor, poet, musician and occasional video game voice-over artist Leonard Nimoy passed away at his home this morning due to complications from obstructive lung disease. He was 83.
Serious, Business/Marketing

Don't miss these standout talks during the eight GDC 2015 Summits  
by Staff [02.27.15]
As everyone prepares for the big show next week, GDC 2015 officials take a moment to highlight some of the most interesting can't-miss Summit sessions at this year's conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Design, Production, Business/Marketing, GDC

Reminder: On-site registration is available at GDC next week  
by Staff [02.26.15]
If you're interested in attending GDC 2015 and missed your chance to register online, don't worry! You can still register onsite next week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Remember: GDC 2015 online registration closes tomorrow  
by Staff [02.24.15]
With just over a day left until online registration for GDC 2015 ends on February 25th at 11:59 PM PT, conference organizers are encouraging anyone interested in attending to register now.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Learning stenography for programming 18
by Gamasutra Community [02.24.15]
"Stenography is a different way to input text that uses far fewer keystrokes than traditional typing, and at a far greater speed. Personally, I'm mostly interested in the fewer strokes part."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

7 things I wish someone had told me before my first GDC 7
by Gamasutra Community [02.24.15]
"A lot of this advice makes GDC seem like a bummer. It wasnít for me, and I hope it wonít be for you. But it is an exhausting and overwhelming week. You will feel incredible highs and incredible lows."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Reminder: Know your GDC Code of Conduct 3
by Staff [02.24.15]
GM of GDC events and all-around Boss Lady Meggan Scavio takes a moment to detail the official code of conduct for GDC and all of its related events.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Ten expert speakers tackle big ideas in the GDC 2015 Microtalks  
by Staff [02.20.15]
Attend GDC 2015's Microtalks session to see ten brief, rapid-fire talks about the philosophy, history and futures of the design, art and culture of games and play, all packed into a single hour.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing, GDC

Business Matchmaking returns for GDC 2015 All Access attendees  
by Staff [02.19.15]
GDC 2015 is less than two weeks away, which means now is an ideal time for attendees will All Access passes to schedule meetings using the conference's powerful Business Matchmaking system.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Epic Games offers up $5 million in Unreal Dev Grants 10
by Christian Nutt [02.19.15]
Today Epic Games has announced a new initiative -- one that could see your game netting between $5,000 and $50,000 in no-strings-attached funding from the engine provider.
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing