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December 4, 2016
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Updates » Serious
Rocket League will now be used to teach kids important life lessons  
by Alex Wawro [04.07.16]
The long-running iD Tech series of scholastic summer camps for kids has teamed up with veteran developer Psyonix to incorporate its surprise 2015 hit Rocket League into iD Tech's educational programs.
Indie, Serious, Business/Marketing

Video: Game industry all-stars reflect on 30 years of making games  
by Staff [04.05.16]
From Chris Crawford to Palmer Luckey, game industry luminaries reflect on how game development has changed in the past 30 years in this special "Flash Backward" at the 30th edition of GDC this year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

GDC & VRDC 2016 talks are now available to watch on the GDC Vault!  
by Staff [04.05.16]
Game Developers Conference officials are happy to announce that the many talks and presentations delivered by game industry notables last month at GDC 2016 are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Vault, GDC

Reminder: GDC Europe 2016 call for talks closes on Friday!  
by Staff [03.31.16]
Just a quick reminder that the call for submissions to present lectures and panel sessions at the Game Developers Conference Europe in August ends tomorrow: Friday, April 1st, at 11:59 PM Pacific.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Valve loses Australian legal battle, found guilty of breaking consumer law 5
by Chris Kerr [03.29.16]
The Australian Competition and Consumer Commission has won its legal battle against Valve after suing the company over its Steam refund policy.
Console/PC, Serious, Business/Marketing

GDC Europe 2016 announces dates and calls for papers  
by Staff [03.25.16]
GDC organizers have put out the call for submissions to present lectures and panel sessions at the 2016 Game Developers Conference Europe, which will run August 15-16 in Cologne, Germany.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Don't Miss: Where Games Go To Sleep - Our game preservation crisis 44
by John Andersen [03.21.16]
This classic feature delves into the state of game preservation (in 2011) and shares strange tales of what happened to Atari's source code, the surprising rescue of Sonic Spinball, and much more.
Console/PC, Social/Online, Serious, Business/Marketing

In the wake of record-breaking attendance, GDC reveals 2017 dates 2
by Staff [03.21.16]
The 30th edition of GDC has come to a close, and in its wake organizers confirm it hosted over 27,000 attendees (a new record!) and will return (with VRDC!) in 2017 from February 27th to March 3rd.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Michael John: Games are a great way to explore complex social issues 2
by Chris Baker [03.18.16]
In his GDC talk, Michael John observed that video games are fundamentally similar to activism. "Games are about verbs acting on a system," he said. "That's also what it means to be an activist."
Serious, Design, Business/Marketing

The risk of games that seek to create empathy 7
by Simon Parkin [03.17.16]
While the power of game mechanics imbues the video game medium with tremendous story-telling power, it can result in a clash between a creator's intended message, and the one that is being communicated by the design.
Serious, Design, GDC

GDC Highlights: Epic acting, Disney crosses roads, & #1reasontobe  
by Bryant Francis [03.16.16]
With day 3 of GDC16 complete, we're bringing you a sample of news and reactions from the show floor and viewers at home.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production, Business/Marketing, GDC

GDC looks back for 30th edition with all-star microtalks  
by Simon Carless [03.16.16]
Kicking off the Game Developers Conference 2016 in style, an all-star set of microtalks took us through the major trends the game industry has seen across 30 editions (and 29 years) of the show.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

GDC Highlights: VR demand, strange lives, and indie design tips  
by Bryant Francis [03.14.16]
On Day 1 of GDC, we break down some of the biggest highlights and lesson learned at the annual developer conference.
VR, Console/PC, Indie, Serious, Programming, Art, Design, Production, GDC

A GDC survival guide for indies and first-timers 12
by Gamasutra Community [03.10.16]
"Game Developers Conference in San Francisco is the most important industry event of the year; everybody is there. It also demands so much mental and physical resources from you to both prepare and shine at the event."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

PSA: Know your GDC Code of Conduct!  
by Staff [03.10.16]
The 30th edition of GDC is happening next week, so GM of GDC events and all-around Boss Lady Meggan Scavio stops by to detail the official code of conduct for GDC and all of its related events.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Reminder: GDC 2016 online registration closes tomorrow!  
by Staff [03.08.16]
With just over a day left until online registration for GDC 2016 ends Wednesday, March 9th at 11:59 PM PT, conference organizers are encouraging anyone interested in attending to register now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Introverted networking: A few strategies 6
by Gamasutra Community [03.04.16]
"Going to a conference might boost someone’s energy if they’re extrovert, whereas it might drain a person if they’re introvert. The amount of stimuli during these highly social events creates different reactions."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Obituary: Probe Software and HotGen co-founder Fergus McGovern  
by Chris Kerr [02.29.16]
Probe Software and HotGen co-founder Fergus McGovern passed away over the weekend, aged 50. 
Serious

Amiga engineer and Atari Lynx co-creator, Dave Needle, passes away 4
by Chris Kerr [02.22.16]
Dave Needle, an instrumental figure in the completion of the Lorraine project, which resulted in the Amiga 1000, passed away on Saturday, February 20.
Serious

GDC 2016: Turn and face the strange in making games for change  
by Staff [02.22.16]
Game designer and educator Colleen Macklin will deliver a bold look at the history of games for change and its new "third wave", as well as how it affects all game developers, at GDC 2016.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC