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August 29, 2014
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August 29, 2014
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Updates » Serious
Blog: How Candy Crush, QuizUp and Flappy Bird could make SAT prep go viral 2
by Gamasutra Community [05.01.14]
"Educational games have rarely tried to engage teenagers, despite their enthusiasm for gaming overall." Here's what designers can learn "by studying the strategies used by wildly popular mobile games."
Smartphone/Tablet, Serious, Design

The poor game developer's toolkit 29
by Gamasutra Community [04.30.14]
"I couldn't afford to use the industry-standard software. So I've been using freely available software, and have compiled a list of that allows developers to create games commercially."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Crunch is good for you 53
by Gamasutra Community [04.25.14]
"'Crunch' has become a dirty word... Iím here to argue that crunch, in small doses, is actually good for your team, your process, and your game."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

The power of showing your work 10
by Gamasutra Community [04.25.14]
A simple method for tracking what you do every day -- which creates surprisingly significant benefits, writes veteran dev Michael Fitch.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Games for Change festival names 2014 award winners  
by Christian Nutt [04.24.14]
The Fullbright Company's Gone Home is selected as Game of the Year by the non-profit organization dedicated to social impact.
Console/PC, Indie, Serious, Business/Marketing

Using Scrum in real-world game production 15
by Gamasutra Community [04.24.14]
Veteran triple-A producer Harvard Bonin (God of War: Ascension) shares insights into scrum methodologies from the real world: Their advantages and their drawbacks.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Epic releases Unreal Engine 4.1, including PlayStation 4, Xbox One support 4
by Christian Nutt [04.24.14]
Subscribers can now download the new version from GitHub, including both the stable build and "bleeding edge," untested new code.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

A veteran producer's take on how to write a game concept doc 18
by Gamasutra Community [04.24.14]
"There are a lot of resources online that talk about game concepts and game design documents. So instead of retreading used ground, I wrote a game concept for us to examine together."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production

New documentary delves into the game industry's LGBTQ presence  
by Alex Wawro [04.22.14]
You can now pay what you want for Gaming In Color, a feature-length documentary film that seeks to elucidate and explore what it means to be a part of the LGBTQ community within the game industry.
Serious, Business/Marketing, Video

Think you don't have the resources for user testing? Think again 2
by Gamasutra Community [04.22.14]
"User testing is critical, especially when you donít have resources to spare. The long-term benefits far outweigh the short-term costs, and if you do it right, you'll make a better game."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Book review: OpenGL Development Cookbook  
by Gamasutra Community [04.21.14]
We have very advanced books like GPU Pro, and books for beginners like OpenGL SuperBible. It is great to see a book that is something between those two extremes.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Q&A: The weird, wacky success that is Goat Simulator Exclusive 9
by Alex Wawro [04.21.14]
Coffee Stain Studios CEO Anton Westbergh explains how a game that started out as a game jam joke became a real, tangible product, and why game developers should lighten up once in a while.
Console/PC, Indie, Serious, Design, Production, Business/Marketing, Exclusive, Video

'What's the best game dev educational resource you've ever used?' Exclusive 2
by Staff [04.18.14]
There's a lot of great educational resources out there that can help you refine your game development skills -- the trouble is knowing where to look.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Reminder: GDC Europe 2014 call for talks ends Monday  
by GDC Staff [04.18.14]
Don't miss the April 21 deadline to submit proposals for talks, roundtables and panel sessions at GDC Europe 2014, which will be held in Cologne, Germany August 11-13.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Blog: Organizing yourself when overwhelmed 5
by Gamasutra Community [04.16.14]
"I'm not writing this to give you a fail-safe solution. I don't even have a solution. I'm just going to argue a bit how first trying to organize yourself can help your efficiency through the day."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

6 tips to make your backlog lean 3
by Gamasutra Community [04.15.14]
"A large backlog is a problem. A fat backlog will impede innovation and cause a frustration. Is our ability to generate ideas paradoxically one of the biggest impediments for new ideas?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Blog: How to get the best our of your external QA team 2
by Gamasutra Community [04.11.14]
"We had different sorts of clients, ranging from the biggest players to the small indie studios. All of them made common mistakes -- some of which are easily avoided."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Shipping on time 2
by Gamasutra Community [04.03.14]
"How do we, as obsessive, design happy, feature happy, develop happy engineers actually ship something?" This blog post explains -- in detail.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Production

Sexism in the game industry: A study 46
by Gamasutra Community [04.02.14]
Research culled from a year of research and over 40 interviews with women working in the game industry, previously presented at GDC 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Blog: The Unity Asset Store and the hidden cost of doing it yourself 26
by Gamasutra Community [03.31.14]
"One of the things that we often forget when developing a game, especially when you are an indie, is that everything has a cost. EVERYTHING."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Production