Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 3, 2015
arrowPress Releases
August 3, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Serious
World Video Game Hall of Fame coming, from noted museum ICHEG  
by Christian Nutt [02.17.15]
Nominations are soon to open for an exhibit to showcase games that have had an enduring legacy -- and the first inductees will be revealed in June at The Strong National Museum of Play.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, History

Reminder: Use the new Session Scheduler to get the most from GDC  
by Staff [02.17.15]
How and why to use the free, freshly revamped GDC 2015 Session Scheduler to plan out which talks you'd like to attend and ensure you don't miss anything the upcoming March conference has to offer.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Here's how diversity drives success in video games (and elsewhere) 25
by Gamasutra Community [02.12.15]
Laralyn McWilliams: "I want to make great, interesting games and work for successful studios. I want to play a wider variety of great, interesting games. Diversity helps achieve both of those goals."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

The consequences of war (in video games) and other topics come to GDC 2015  
by Staff [02.12.15]
With just weeks to go until the 2015 Game Developers Conference, organizers eagerly highlight another great set of sessions in the Advocacy track that you'll want to check out.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

Source control with Unity and Visual Studio 9
by Gamasutra Community [02.12.15]
"It's unquestionable that Unity has become the go-to engine for indie developers. And although Unity is for the most part a one-stop solution for game development, we were lacking a code editor and version control."
Console/PC, Smartphone/Tablet, Indie, Serious, Programming

Brenda Romero and Laura Fryer headline 'Flash Forward' at GDC 2015  
by Staff [02.11.15]
GDC 2015 is coming up fast, and this year the popular 'Flash Forward' rapid-fire show opener will be emcee'd by game industry veterans Brenda Romero (Romero Games) and Laura Fryer (Oculus VR).
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

The truth about drawing 8
by Gamasutra Community [02.11.15]
An art educator explains drawing -- how to get started with it, and how to keep going. "Drawing might seem overwhelming at first especially if you’re just starting out. It takes time."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art

Make time to attend the standout #1ReasonToBe panel at GDC 2015  
by Staff [02.11.15]
GDC 2015 officials welcome the return of one of the conference’s most popular sessions: the #1ReasonToBe panel, a rapid, fun microtalk-style celebration and exploration of what it means to be a woman in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sponsored: 5 Ways to Deliver a Great Game Experience
by Staff [02.10.15]
How do you keep players playing (and paying) over the long term? Join Limelight Networks as it presents results of its first annual Consumer Gaming Trends survey report in an upcoming webinar.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Sponsored Article

See the future of game developer education at GDC 2015  
by Staff [02.10.15]
GDC officials highlight a handful of cutting-edge GDC 2015 talks from industry experts that directly challenge popular assumptions about what game education should be.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

'I do and I understand': Turning your ideas into games 12
by Gamasutra Community [02.10.15]
"You don't learn how to ride a bike from a lecture. You get on that bike, fall down, and learn from your mistakes. You don't learn how to talk to people from a textbook. You make games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Motivational boosts and gamified fitness: What works? 1
by Gamasutra Community [02.09.15]
"So what's better, intrinsic or extrinsic motivation? The danger to extrinsic rewards, as many researchers have observed, is that it tends to diminish performance. Enthusiasm turns to boredom."
Smartphone/Tablet, Serious, Design

Blog: This game kills fascists 11
by Gamasutra Community [02.05.15]
"Games make us all fascists and communists; anarchists and tycoons; kleptocrats and ascetics, so we better hope that games are not as powerful as we once dreamed they might be."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Get a career jumpstart at the GDC 2015 Game Career Seminar 1
by Staff [02.05.15]
GDC 2015 organizers highlight notable sessions in this year's Game Career Seminar, which features portfolio reviews from Epic, Irrational and more alongside career guidance talks from industry veterans.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Brenda Romero asks: 'What does a great game look like?' 3
by Kris Graft [02.04.15]
Game development veteran Brenda Romero asks the question during a talk at today's DICE Summit in Las Vegas, then offers her own answers based on her experience as a developer, educator and player.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

How to make your game pitch resonate 6
by Gamasutra Community [02.04.15]
"How can you get people excited when you tell them about your game idea, whether it’s friends or future fans? How do you get people fired up when they ask 'can you tell me about this game?'"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

GDC 2015: Get tips on dealing with online harassment  
by Staff [02.02.15]
At GDC 2015 a panel of developers seasoned by first-hand experience with online toxicity will arm attendees with real-world advice and experience that will allow them to weather any internet storm that comes their way.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Kickstarter in 2014: The breakdown 3
by Gamasutra Community [01.30.15]
A detailed analysis of the Kickstarter platform in 2014 -- and a particular look at how game projects did. Full numbers inside.
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing

Don't Miss: Self-promotion for game developers 21
by Gamasutra Community [01.29.15]
Industry vet Raph Koster (Ultima Online) explains in this post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Don't Miss: The top 10 weird children of games and neuroscience 26
by Erin Robinson [01.28.15]
In this classic 2011 feature, indie game developer and former neuroscience researcher Erin Robinson takes a look at ten particularly interesting studies to see what they can teach us as game makers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design