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October 25, 2014
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Updates » Serious
Blog: Contractors - Safeguard your rights  
by Gamasutra Community [06.10.14]
"The very first thing is: Your clients are buying services online. They want to safeguard their rights, too. So, put yourself in their shoes, to help build trust."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Business/Marketing

Blog: Kids' behavior and learning games - A study in India 1
by Gamasutra Community [06.05.14]
" From a design standpoint, we might think about designing educational games for a group of children to play together rather than for one child alone."
Serious, Design, Business/Marketing

Locking entities in Unity: Making it work  
by Gamasutra Community [06.05.14]
"The position lock system works. Try it. It's fun. This approach is also applicable to both the rotation and scale data of the Transform component."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

UX & QA testing: What's the difference? 6
by Gamasutra Community [06.04.14]
The director of Castle Crashers dev The Behemoth's The Research Centaur UX and QA lab explains the difference between the different kinds of testing -- a question she says she gets a lot.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Art direction in games: A roadmap for finishing your projects 7
by Gamasutra Community [06.04.14]
"These notes were inspired by the idea that it's difficult (near impossible?) to complete art for a game. The challenge is keeping the team inspired while working against deadlines, disagreements and lulls of creativity."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Production

Interesting things in Unity 4.5 you probably didn't know about 13
by Gamasutra Community [06.04.14]
"What I want to tell you about are those features and bug fixes buried in the massive Release Notes which you have probably missed but which are indeed very important."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Kickstarter simplifies its rules, and the campaign submission process 1
by Christian Nutt [06.03.14]
More types of campaigns are allowed, and an automatic approval process allows campaigners to publish immediately rather than wait for Kickstarter staff verification.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Get a job: West Health seeks a Unity Developer  
by Staff [06.02.14]
Want to help develop games and other applications that will be used to treat people diagnosed with autism? Apply to serve as a Unity developer in West Health's San Diego, CA office.
Console/PC, Serious, Design, Production, Recruitment

Watch a Unity developer demo the new UI system for Unity 4.6 15
by Christian Nutt [05.30.14]
The long-awaited upgraded UI system didn't quite make it into the latest 4.5 update, but it's almost ready -- enough to showcase it in a nearly half-hour long demo.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Video

Unity 4.5 out now with OpenGL and 2D physics enhancements, fixes  
by Christian Nutt [05.27.14]
Today, the popular game engine released its latest update -- including a Open GL ES support for the latest iOS devices and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Touch that and I'll kill you: The amazing power of loss aversion 18
by Gamasutra Community [05.26.14]
"You need to think about how your customer will feel about the product you're selling. Maybe there's no logical reason to get upset but it can still make people feel manipulated."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing

Blog: What happens when the employees own the studio 22
by Gamasutra Community [05.23.14]
"Rain as a company is a bit different form what one would normally expect. Rain is owned by its employees, and regular adjustments make sure that it stays that way."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

User stories: How to maintain structure with creativity 1
by Gamasutra Community [05.22.14]
"No matter what methodology you use, describing your goals in terms of how they affect your target user is a great way to achieve direction for both your team and your game."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Introduction to Unity Test Tools  
by Gamasutra Community [05.22.14]
An overview of the test tools package Unity released this past December, with a look at all three elements it comprises: Unit tests, integration tests, and the assertion component.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Just ship it! Why you should get your game out ASAP 4
by Gamasutra Community [05.21.14]
"What does 'just ship it!' really mean and how do you get there? The most important thing for me is to always know the exact state of my product from both the feature and quality perspective."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production, Business/Marketing

'Why are Nordic game developers so good?' 8
by Leigh Alexander [05.21.14]
Massive's David Polfeldt has been on a quest to answer a question posed to him by a journalist, right after the announcement of Tom Clancy's The Division: "Why are Swedish developers so good?"
Console/PC, Social/Online, Indie, Serious, Design

Finding funding for indies: Incubators and grants 3
by Gamasutra Community [05.20.14]
"So then how do you get funding? Especially when you may not have a shipped title to lend you credibility. I've compiled the main methods for gaining funding and keeping a roof over your head."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

Win-win: Great teams make better games and enjoy making them 11
by Gamasutra Community [05.19.14]
"During the past ten years of training and coaching, Iíve observed how some studios 'get it' and foster great teams, while others havenít learned to. This article is about the differences between the two."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Behavioral profiling for game analytics: Introducing clustering 1
by Gamasutra Community [05.16.14]
"Custer analysis offers a way to explore datasets and discover patterns... Clustering and other techniques for profiling players and play behavior have therefore become popular in the field of game analytics."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing

Guilt, conflict and loathing: On being a 'passionate gamer' Exclusive 22
by Leigh Alexander [05.15.14]
"Passion" is a loaded term, specifically when it comes to playing and making games. Leigh Alexander explores the idea of being "passionate," and the baggage that comes with it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Exclusive