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October 22, 2014
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October 22, 2014
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Updates » Serious
Considering English as the lingua franca of game development 35
by Gamasutra Community [05.13.14]
"English is the lingua franca of our modern society... I want to take a moment to consider the effects that has on our industry. Even our most inclusive efforts tend to exclude those that do not speak English."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

A tool to assess your leadership effectiveness 10
by Gamasutra Community [05.12.14]
"A medium-exhaustive collection of leadership topics" that you can rate yourself on -- or even use as a tool within your studio -- to assess where you rank as a leader and what you need to improve.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

The financial future of game developers 47
by Gamasutra Community [05.07.14]
"Basically, at the bottom end of the market you have devs who get to be creative but not eat. At the top end you get devs who get to eat but not be creative. And there is no middle."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

What do you owe your backers on Kickstarter? 2
by Gamasutra Community [05.07.14]
"No matter what, project creators should try their best, communicate regularly with their backers and own up to mistakes. Fortunately the legal strategy to protect yourself is straightforward."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Using Twine to teach English: Implementing the plan 2
by Gamasutra Community [05.07.14]
"My goal is to write easy-to-read, enjoyable English text games for my students to play... Progress is being made! It's very satisfying."
Console/PC, Indie, Serious, Design, Production

Avoiding pitfalls: Prototyping and code quality  
by Gamasutra Community [05.05.14]
"I will first go through some of the main stages of a project developed using prototyping, followed by some pitfalls that you should avoid when moving into actual production."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Video: Watch ten devs give smart, rapid-fire microtalks at GDC 2014  
by Staff [05.02.14]
The GDC 2014 Microtalks session is now freely available via the GDC Vault and it's worth watching, with notable industry speakers like Tadhg Kelly, Emily Greer, Austin Wintory, and Elizabeth Sampat.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Video, Vault, GDC

Blog: How Candy Crush, QuizUp and Flappy Bird could make SAT prep go viral 2
by Gamasutra Community [05.01.14]
"Educational games have rarely tried to engage teenagers, despite their enthusiasm for gaming overall." Here's what designers can learn "by studying the strategies used by wildly popular mobile games."
Smartphone/Tablet, Serious, Design

The poor game developer's toolkit 29
by Gamasutra Community [04.30.14]
"I couldn't afford to use the industry-standard software. So I've been using freely available software, and have compiled a list of that allows developers to create games commercially."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Crunch is good for you 47
by Gamasutra Community [04.25.14]
"'Crunch' has become a dirty word... Iím here to argue that crunch, in small doses, is actually good for your team, your process, and your game."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

The power of showing your work 10
by Gamasutra Community [04.25.14]
A simple method for tracking what you do every day -- which creates surprisingly significant benefits, writes veteran dev Michael Fitch.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Games for Change festival names 2014 award winners  
by Christian Nutt [04.24.14]
The Fullbright Company's Gone Home is selected as Game of the Year by the non-profit organization dedicated to social impact.
Console/PC, Indie, Serious, Business/Marketing

Using Scrum in real-world game production 15
by Gamasutra Community [04.24.14]
Veteran triple-A producer Harvard Bonin (God of War: Ascension) shares insights into scrum methodologies from the real world: Their advantages and their drawbacks.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Epic releases Unreal Engine 4.1, including PlayStation 4, Xbox One support 4
by Christian Nutt [04.24.14]
Subscribers can now download the new version from GitHub, including both the stable build and "bleeding edge," untested new code.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

A veteran producer's take on how to write a game concept doc 18
by Gamasutra Community [04.24.14]
"There are a lot of resources online that talk about game concepts and game design documents. So instead of retreading used ground, I wrote a game concept for us to examine together."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production

New documentary delves into the game industry's LGBTQ presence  
by Alex Wawro [04.22.14]
You can now pay what you want for Gaming In Color, a feature-length documentary film that seeks to elucidate and explore what it means to be a part of the LGBTQ community within the game industry.
Serious, Business/Marketing, Video

Think you don't have the resources for user testing? Think again 2
by Gamasutra Community [04.22.14]
"User testing is critical, especially when you donít have resources to spare. The long-term benefits far outweigh the short-term costs, and if you do it right, you'll make a better game."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Book review: OpenGL Development Cookbook  
by Gamasutra Community [04.21.14]
We have very advanced books like GPU Pro, and books for beginners like OpenGL SuperBible. It is great to see a book that is something between those two extremes.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Q&A: The weird, wacky success that is Goat Simulator Exclusive 9
by Alex Wawro [04.21.14]
Coffee Stain Studios CEO Anton Westbergh explains how a game that started out as a game jam joke became a real, tangible product, and why game developers should lighten up once in a while.
Console/PC, Indie, Serious, Design, Production, Business/Marketing, Exclusive, Video

'What's the best game dev educational resource you've ever used?' Exclusive 2
by Staff [04.18.14]
There's a lot of great educational resources out there that can help you refine your game development skills -- the trouble is knowing where to look.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive