Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 30, 2016
arrowPress Releases
September 30, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Serious
Get a job: Tesla Motors seeks a Game Artist with Unreal skills 1
by Staff [12.16.15]
If you're handy with 3D graphics and design in Unreal Engine, electric car maker Tesla Motors wants someone with your skills to help design and optimize 3D visualizations at its Hawthorne, CA offices.
Serious, Art, Recruitment

UK organized crime unit arrest edu-game hack suspect  
by Chris Kerr [12.15.15]
Officers from the UK's South East Regional Organised Crime Unit (SEROCU) have arrested a man who they believe was involved in the recent VTech hack.
Serious, Business/Marketing

For those behind bars, video games are a rare but welcome escape  
by Alex Wawro [12.14.15]
A new essay published on Longreads explores the value video games hold for prison inmates past and present, as well as some of the quandaries that come from letting prisoners play escapist games.
Serious

Judge tells FanDuel and DraftKings to cease New York operations 2
by Chris Kerr [12.11.15]
A New York judge has upheld an injunction calling for fantasy sports and eSports sites FanDuel and DraftKings to stop conducting business in the state.
Serious, Business/Marketing

5 events that shaped the game industry in 2015 5
by Alex Wawro [12.11.15]
From the passing of Satoru Iwata to Activision's $5.9B buyout of King, Gamasutra reflects on how some of the most momentous events of 2015 may shape our industry for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Don't Miss: 5 game cloning court cases every developer should know 29
by Stephen C. McArthur [12.03.15]
Attorney Stephen McArthur takes a look at how the legal precedent on cloning has changed over the years -- from Asteroids through Triple Town -- in this classic 2013 feature.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

The best games of 2015: We want your picks  
by Christian Nutt [11.30.15]
Soon, Gamasutra's editorial staff will begin to publish our picks for the best and most significant games -- but that's only half of the picture. Once again, we're asking you to join in.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

Sensitive data compromised in massive edu-game company hack 1
by Chris Kerr [11.30.15]
The personal information of nearly 5 million parents and over 200,000 children has been stolen from the China-based device manufacturer.
Serious, Business/Marketing

On Thanksgiving, what are game devs thankful for? 2
by Staff [11.26.15]
It's the Thanksgiving holiday here in the U.S., and on Twitter, we asked devs to tell us what they're thankful for. We've compiled a list of responses -- feel free to add yours!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Video: 4 questions to help you find the best theme for your game  
by Staff [11.16.15]
As part of the GDC 2013 Microtalks sessions, Plants vs. Zombies creator George Fan hopped up on stage to quickly run down four questions he'd created to help clarify the themes of his games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

Understanding this year's biggest video game copyright ruling 3
by Chris Baker [11.13.15]
We explore the significance of a recent ruling by the US Copyright Office that grants some exemptions to the stringent copyright protection of games.
Console/PC, Serious, Business/Marketing, History

How Monarch redefines what winning means in strategy games 4
by Bryant Francis [11.11.15]
'We rarely consider how being highly cultured is a strategy for maintaining power. When leaders are having cocktail parties with influential people, there’s work being done.'
Indie, Serious, Art, Design

Layoffs at Just Cause 3 developer Avalanche Studios 1
by Chris Kerr [11.02.15]
Just Cause 3 developer Avalanche Studios has been forced to let go staff at both its New York and Stockholm offices.
Serious, Production, Business/Marketing

There are over 1,600 studios and publishers in the U.S., says the ESA 13
by Christian Nutt [10.30.15]
And there are over 400 colleges and universities offering game development programs, too -- as the industry spreads across the entire country.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Student/Education

A strategy guide to selling your ideas to your boss, coworkers, and minions 1
by Gamasutra Community [10.29.15]
"The transference of an idea that has to overcome resistance (obstacles like defensiveness, busyness, disinterest, or just plain old not liking you) I call a sale."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Capcom sees sales rise as profits tumble  
by Chris Kerr [10.29.15]
Capcom has released its financial results for the six-month period ended September 30, and although sales have seen a healthy increase, net income has dipped year-over year.
Serious, Business/Marketing

Sales are up but profits are down in latest Nintendo financials  
by Chris Kerr [10.28.15]
Nintendo has posted new financials for the six-month period ending September 30, and it's something of a mixed-bag for the Kyoto-based company.
Console/PC, Serious, Business/Marketing

Get a job: Planet3 seeks an experienced Game Designer  
by Staff [10.26.15]
Washington, D.C.-based tech startup STEAM Engine is looking for experienced game designers to work alongside a team developing games that can be used in educational settings.
Serious, Design, Recruitment

Report: Sony reducing first-party game dev for PS Vita 4
by Chris Kerr [10.23.15]
During a recent interview with Japanese website 4Gamer, SCE senior vice president, Masayasu Ito, all but confirmed the death of first-party games on the PlayStation Vita.
Serious, Business/Marketing

Working time among video game developers: Trends over 2004-14 2
by Marie-Josée Legault, Johanna Weststar [10.23.15]
A decade of research into the amount of time developers really work, culled from surveys given to game developers and crunched by academics who know the subject intimately.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production