Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
November 21, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Serious
Finding funding for indies: Incubators and grants 3
by Gamasutra Community [05.20.14]
"So then how do you get funding? Especially when you may not have a shipped title to lend you credibility. I've compiled the main methods for gaining funding and keeping a roof over your head."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

Win-win: Great teams make better games and enjoy making them 11
by Gamasutra Community [05.19.14]
"During the past ten years of training and coaching, Iíve observed how some studios 'get it' and foster great teams, while others havenít learned to. This article is about the differences between the two."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Behavioral profiling for game analytics: Introducing clustering 1
by Gamasutra Community [05.16.14]
"Custer analysis offers a way to explore datasets and discover patterns... Clustering and other techniques for profiling players and play behavior have therefore become popular in the field of game analytics."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing

Guilt, conflict and loathing: On being a 'passionate gamer' Exclusive 22
by Leigh Alexander [05.15.14]
"Passion" is a loaded term, specifically when it comes to playing and making games. Leigh Alexander explores the idea of being "passionate," and the baggage that comes with it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Exclusive

Details and variations: Creating trees for your game 4
by Gamasutra Community [05.15.14]
"I picked a tree as an example of what you can do with detail and how to create some simple but effective variations. One can go from very simplistic / minimal to very complex and detailed."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art

Simple prototyping with metrics and events 2
by Gamasutra Community [05.15.14]
"By getting the player to focus on motivator metrics as their goal while forcing them to use the method metrics to get there, we provide them with deeper, more thought provoking learning experience."
Console/PC, Smartphone/Tablet, Indie, Serious, Programming, Design

2014 Unity Awards open for submissions  
by Christian Nutt [05.14.14]
Popular engine provider has opened up developer submissions for its annual Unity Awards, which will be handed out during its next Unite conference, this August in Seattle.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Australia cancels federal funding program for game development 8
by Alex Wawro [05.13.14]
The Australian government plans to shut down the Australian Interactive Games Fund early, reneging on its pledge to bolster Australia's game industry by pouring $20 million into the sector.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Considering English as the lingua franca of game development 35
by Gamasutra Community [05.13.14]
"English is the lingua franca of our modern society... I want to take a moment to consider the effects that has on our industry. Even our most inclusive efforts tend to exclude those that do not speak English."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

A tool to assess your leadership effectiveness 10
by Gamasutra Community [05.12.14]
"A medium-exhaustive collection of leadership topics" that you can rate yourself on -- or even use as a tool within your studio -- to assess where you rank as a leader and what you need to improve.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

The financial future of game developers 47
by Gamasutra Community [05.07.14]
"Basically, at the bottom end of the market you have devs who get to be creative but not eat. At the top end you get devs who get to eat but not be creative. And there is no middle."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

What do you owe your backers on Kickstarter? 2
by Gamasutra Community [05.07.14]
"No matter what, project creators should try their best, communicate regularly with their backers and own up to mistakes. Fortunately the legal strategy to protect yourself is straightforward."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Using Twine to teach English: Implementing the plan 2
by Gamasutra Community [05.07.14]
"My goal is to write easy-to-read, enjoyable English text games for my students to play... Progress is being made! It's very satisfying."
Console/PC, Indie, Serious, Design, Production

Avoiding pitfalls: Prototyping and code quality  
by Gamasutra Community [05.05.14]
"I will first go through some of the main stages of a project developed using prototyping, followed by some pitfalls that you should avoid when moving into actual production."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Video: Watch ten devs give smart, rapid-fire microtalks at GDC 2014  
by Staff [05.02.14]
The GDC 2014 Microtalks session is now freely available via the GDC Vault and it's worth watching, with notable industry speakers like Tadhg Kelly, Emily Greer, Austin Wintory, and Elizabeth Sampat.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Video, Vault, GDC

Blog: How Candy Crush, QuizUp and Flappy Bird could make SAT prep go viral 2
by Gamasutra Community [05.01.14]
"Educational games have rarely tried to engage teenagers, despite their enthusiasm for gaming overall." Here's what designers can learn "by studying the strategies used by wildly popular mobile games."
Smartphone/Tablet, Serious, Design

The poor game developer's toolkit 29
by Gamasutra Community [04.30.14]
"I couldn't afford to use the industry-standard software. So I've been using freely available software, and have compiled a list of that allows developers to create games commercially."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Crunch is good for you 47
by Gamasutra Community [04.25.14]
"'Crunch' has become a dirty word... Iím here to argue that crunch, in small doses, is actually good for your team, your process, and your game."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

The power of showing your work 10
by Gamasutra Community [04.25.14]
A simple method for tracking what you do every day -- which creates surprisingly significant benefits, writes veteran dev Michael Fitch.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Games for Change festival names 2014 award winners  
by Christian Nutt [04.24.14]
The Fullbright Company's Gone Home is selected as Game of the Year by the non-profit organization dedicated to social impact.
Console/PC, Indie, Serious, Business/Marketing