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April 19, 2014
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April 19, 2014
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Updates » Serious
Is this AI tool right for you? A RAIN{indie} review GDMag Exclusive 8
by Dave Mark [04.18.13]
How does Rival Theory's free development tool RAIN{indie} stack up? Dave Mark, president and lead designer at AI consultancy Intrinsic Algorithm gives you the rundown.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Design, Production, GD Mag Exclusive

Now the Girl Scouts get their own video game patch too 19
by Mike Rose [04.18.13]
Following the news that Boy Scouts are looking to introduce a new merit badge encouraging children to learn the art of game design, WIGI is working to create the first video game patch for Girl Scouts.
Console/PC, Serious, Business/Marketing

Game Developer magazine closing in July 2013 50
by Staff [04.09.13]
Gamasutra parent company UBM Tech is announcing that, as of July 2013, Game Developer magazine will stop printing its physical edition and transition to become a Gamasutra section - details within.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

IGDA outlines new stance on events 24
by Gamasutra Community [04.09.13]
In response to the controversy surrounding the GDC party her organization co-presented with YetiZen, IGDA executive director Kate Edwards outlines the organization's new policy for events.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Gender, cloning and heartfelt goodbyes from the GDC 2013 showfloor  
by Staff [04.05.13]
Here's our last One Life Left vs. Gamasutra episode of GDC 2013, recorded on the show floor at lunchtime on Friday with a tremendous stream of guests, gently interrogated.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Listen to Fullbright, Harmonix and NYU from the GDC floor  
by Staff [04.03.13]
As the final lectures of last Thursday finished, One Life Left convened another diverse panel to chat some more about life making games in 2013. Click through for portals, storytelling and secrets.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Ask Gamasutra: What GDC 2013 meant to us Exclusive 25
by Staff [04.02.13]
Ask Gamasutra is a regular column that takes issues from within the video game industry, and poses them as a question to the editorial staff. For this edition: what last week's GDC meant to the Gamasutra staff.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Exclusive, GDC

GDC 2013 reveals record 23,000 attendees, next year's show dates 1
by Staff [04.01.13]
Game Developers Conference organizers have revealed a record 23,000 people attended last week's event in San Francisco, also revealing March 17th-21st, 2014 as next year's dates for the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Jason Rohrer wins GDC's last ever Game Design Challenge 5
by Simon Parkin [03.28.13]
Independent game designer Jason Rohrer won the tenth and final Game Design Challenge Championship at this year's GDC. The theme of this year's challenge was 'Humanity's Last Game.'
Indie, Serious, Design, GDC

BioWare, Telltale, Revolution and important life lessons  
by Staff [03.27.13]
An introduction to One Life Left and Gamasutra's conference-capturing adventure, recorded live at a small gathering on Tuesday evening on the 34th floor of the Marriott Marquis.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Podcast, Video

Press at GDC: Here are some media-friendly lecture recommendations  
by Simon Carless [03.24.13]
GDC 2013 kicks off tomorrow, and it'll be a busy week for not only game industry professionals, but also journalists. UBM Tech EVP Simon Carless recommends some of the more media-friendly GDC lectures.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

What did we learn from EA's LGBT-friendly event? Exclusive 1
by Leigh Alexander [03.18.13]
There were a lot of takeaways from Electronic Arts' recent LGBT-friendly FullSpectrum event. Attendees discuss its successes and shortcomings, and what publishers should learn.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Design, Exclusive

$20K to be awarded in first ever game jam for cats 8
by Frank Cifaldi [03.14.13]
Friskies maker Purina is sponsoring what we're pretty sure is the first event of its kind: a game jam in which teams compete to make the best game (or app!) aimed at the growing feline population of game players.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production

The slow road to using games as online learning tools 11
by Gamasutra Community [03.11.13]
Author Jeannie Novak examines how, over the last decade, progress has been slow in creating a truly usable online learning experience -- and urges educators to take a page from games, and get educated in design.
Social/Online, Smartphone/Tablet, Serious, Design

Video: Brian Moriarty's 'Apology for Roger Ebert' 40
by GDC Vault [02.27.13]
Beyond Zork and Loom creator and Worcester Polytechnic Institute professor Brian Moriarty delivers a defense of Roger Ebert's industry-stirring sentiment that "video games can never be art," given in this newly free video lecture from GDC 2011.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Design, Video

Meeting with investors? Find out what they want 3
by Staff [02.25.13]
With GDC coming up, you might be heading into a meeting with a potential investor -- but do you really know what they look for in a developer? Digital Capital's W. Todd Tribell shares his perspective.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

GDC 2013 adds 'Advocacy Track' talks on women in games, games' public image  
by GDC Staff [02.21.13]
GDC 2013 organizers have revealed new Advocacy Track talks for its March conference, including sessions on women in games, improving the public image of games, and writing more diverse game characters.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing

Using SimCity to diagnose a real-life traffic problem 23
by Mike Rose [02.19.13]
Gamasutra UK editor Mike Rose fights against congested traffic in his hometown of Northenden, Manchester. So naturally, he recreated the traffic situation in SimCity to see what would happen.
Console/PC, Serious, Design

GDC 2013 Education Summit adds curriculum 'deathmatch,' industry-academia collab panels  
by GDC Staff [02.18.13]
GDC 2013 organizers highlight three new talks for its Education Summit in the March conference, including a panel on commercial and educational collaboration and a "deathmatch" of game design curricula.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing

Share your 'GDC Story' to win an All Access Pass to GDC 2013  
by GDC Staff [02.15.13]
GDC organizers have announced the 'My GDC Story' campaign, which asks past attendees to share their life-changing GDC experiences for a chance to win an All Access Pass to GDC 2013.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing