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December 6, 2016
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Updates » Serious
Capcom sees sales rise as profits tumble  
by Chris Kerr [10.29.15]
Capcom has released its financial results for the six-month period ended September 30, and although sales have seen a healthy increase, net income has dipped year-over year.
Serious, Business/Marketing

Sales are up but profits are down in latest Nintendo financials  
by Chris Kerr [10.28.15]
Nintendo has posted new financials for the six-month period ending September 30, and it's something of a mixed-bag for the Kyoto-based company.
Console/PC, Serious, Business/Marketing

Get a job: Planet3 seeks an experienced Game Designer  
by Staff [10.26.15]
Washington, D.C.-based tech startup STEAM Engine is looking for experienced game designers to work alongside a team developing games that can be used in educational settings.
Serious, Design, Recruitment

Report: Sony reducing first-party game dev for PS Vita 4
by Chris Kerr [10.23.15]
During a recent interview with Japanese website 4Gamer, SCE senior vice president, Masayasu Ito, all but confirmed the death of first-party games on the PlayStation Vita.
Serious, Business/Marketing

Working time among video game developers: Trends over 2004-14 2
by Marie-Josée Legault, Johanna Weststar [10.23.15]
A decade of research into the amount of time developers really work, culled from surveys given to game developers and crunched by academics who know the subject intimately.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Q&A: Why Games Workshop is shaking up how it works with licensees 4
by Phill Cameron [10.22.15]
Jon Gillard, head of licensing at Games Workshop, explains how the miniature wargaming company licenses its tabletop games, and what they look for in the videogame developers that they work with.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Game dev parents, rejoice: Childcare services return for GDC 2016  
by Staff [10.22.15]
Game Developers Conference officials are excited to continue their partnership with leading childcare provider KiddieCorp to offer GDC 2016 attendees access to an on-site children's program.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

The Human Loop: Learning and interaction in the studio 4
by Gamasutra Community [10.22.15]
On fostering the right workplace dynamic: "When we speak to or listen to another person we impart something to them. We teach and learn with every communication."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Tips for making your game translator and international player-friendly 1
by Gamasutra Community [10.21.15]
"I will focus on providing the right game localization instructions for game translators or your preferred game translation service. With the aim of cutting down on translator questions during the game translation timeline."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

5 ways to support your community manager 2
by Gamasutra Community [10.21.15]
"I've put together a quick list of the top 5 considerations I think would provide significant value when thinking about and supporting your community team."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Apply now to be a GDC 2016 Conference Associate!  
by Staff [10.20.15]
GDC is now accepting applications for the GDC 2016 Conference Associate program from now until January 1st. Associates will receive a pass to the show in exchange for about 25 hours of work. Apply today!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

South Korean investigators uncover eSports match-fixing ring  
by Chris Kerr [10.19.15]
A South Korean special investigations unit has identified 12 people it believes are heavily involved in a StarCraft 2 match-fixing ring.
Serious, Business/Marketing

Obituary: XGen Studios founder Skye Boyes 2
by Chris Kerr [10.19.15]
Skye Boyes, founder and CEO of independent game developer, XGen Studios, passed away peacefully on October 12, the studio has revealed.
Serious, Business/Marketing

Bridging the gap between game design and educational games  
by Gamasutra Community [10.15.15]
"The key to our approach is to truly immerse players in the system we want them to learn about as my former students were immersed in the geological wonder that is Yosemite to learn about geology."
Smartphone/Tablet, Serious, Design

Nonprofit sees success using motion controls for educational games  
by Alex Wawro [10.13.15]
New research surfaces today on how nonprofit GameDesk Studios has been experimenting with developing motion-based games to help students better understand complex subjects like math and science.
Console/PC, Serious, Design, Video

Video: Why game designers should study dance, music & comedy  
by Staff [10.07.15]
At GDC 2014 writer Susan O'Connor (Bioshock, Tomb Raider) argues game devs can learn from watching how dance, music & comedy artists use timing and motion to draw people into the experience.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

What Mr. Robot says about bugs 1
by Gamasutra Community [10.05.15]
“Debugging is actually all about finding the bug. About understanding why the bug was there to begin with. About knowing that its existence was no accident.”
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

'What YouTube channels/personalities do you watch to help you make better games?' 16
by Staff [10.02.15]
Do YouTubers help you make better games? To find out, Gamasutra took to Twitter to ask our followers: Who do you watch?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Video: How to hire and retain more women in the game industry 8
by Staff [10.02.15]
At GDC Europe 2015 a panel of women from companies like King, NaturalMotion and Gameloft share their experiences as women in the game industry and offer advice for increasing diversity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Video, Vault

Opinion: 'Interactive fiction' is just another way of saying 'game' 19
by Katherine Cross [10.01.15]
Columnist Katherine Cross applies a critical lens to the old game/non-game debate surrounding interactive fiction.
Smartphone/Tablet, Indie, Serious, Design