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December 21, 2014
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December 21, 2014
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Updates » Serious
Blog: What happens when the employees own the studio 22
by Gamasutra Community [05.23.14]
"Rain as a company is a bit different form what one would normally expect. Rain is owned by its employees, and regular adjustments make sure that it stays that way."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

User stories: How to maintain structure with creativity 1
by Gamasutra Community [05.22.14]
"No matter what methodology you use, describing your goals in terms of how they affect your target user is a great way to achieve direction for both your team and your game."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Introduction to Unity Test Tools  
by Gamasutra Community [05.22.14]
An overview of the test tools package Unity released this past December, with a look at all three elements it comprises: Unit tests, integration tests, and the assertion component.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Just ship it! Why you should get your game out ASAP 4
by Gamasutra Community [05.21.14]
"What does 'just ship it!' really mean and how do you get there? The most important thing for me is to always know the exact state of my product from both the feature and quality perspective."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production, Business/Marketing

'Why are Nordic game developers so good?' 8
by Leigh Alexander [05.21.14]
Massive's David Polfeldt has been on a quest to answer a question posed to him by a journalist, right after the announcement of Tom Clancy's The Division: "Why are Swedish developers so good?"
Console/PC, Social/Online, Indie, Serious, Design

Finding funding for indies: Incubators and grants 3
by Gamasutra Community [05.20.14]
"So then how do you get funding? Especially when you may not have a shipped title to lend you credibility. I've compiled the main methods for gaining funding and keeping a roof over your head."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

Win-win: Great teams make better games and enjoy making them 11
by Gamasutra Community [05.19.14]
"During the past ten years of training and coaching, Iíve observed how some studios 'get it' and foster great teams, while others havenít learned to. This article is about the differences between the two."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Behavioral profiling for game analytics: Introducing clustering 1
by Gamasutra Community [05.16.14]
"Custer analysis offers a way to explore datasets and discover patterns... Clustering and other techniques for profiling players and play behavior have therefore become popular in the field of game analytics."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing

Guilt, conflict and loathing: On being a 'passionate gamer' Exclusive 22
by Leigh Alexander [05.15.14]
"Passion" is a loaded term, specifically when it comes to playing and making games. Leigh Alexander explores the idea of being "passionate," and the baggage that comes with it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Exclusive

Details and variations: Creating trees for your game 4
by Gamasutra Community [05.15.14]
"I picked a tree as an example of what you can do with detail and how to create some simple but effective variations. One can go from very simplistic / minimal to very complex and detailed."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art

Simple prototyping with metrics and events 2
by Gamasutra Community [05.15.14]
"By getting the player to focus on motivator metrics as their goal while forcing them to use the method metrics to get there, we provide them with deeper, more thought provoking learning experience."
Console/PC, Smartphone/Tablet, Indie, Serious, Programming, Design

2014 Unity Awards open for submissions  
by Christian Nutt [05.14.14]
Popular engine provider has opened up developer submissions for its annual Unity Awards, which will be handed out during its next Unite conference, this August in Seattle.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Australia cancels federal funding program for game development 8
by Alex Wawro [05.13.14]
The Australian government plans to shut down the Australian Interactive Games Fund early, reneging on its pledge to bolster Australia's game industry by pouring $20 million into the sector.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Considering English as the lingua franca of game development 35
by Gamasutra Community [05.13.14]
"English is the lingua franca of our modern society... I want to take a moment to consider the effects that has on our industry. Even our most inclusive efforts tend to exclude those that do not speak English."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

A tool to assess your leadership effectiveness 10
by Gamasutra Community [05.12.14]
"A medium-exhaustive collection of leadership topics" that you can rate yourself on -- or even use as a tool within your studio -- to assess where you rank as a leader and what you need to improve.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

The financial future of game developers 47
by Gamasutra Community [05.07.14]
"Basically, at the bottom end of the market you have devs who get to be creative but not eat. At the top end you get devs who get to eat but not be creative. And there is no middle."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

What do you owe your backers on Kickstarter? 2
by Gamasutra Community [05.07.14]
"No matter what, project creators should try their best, communicate regularly with their backers and own up to mistakes. Fortunately the legal strategy to protect yourself is straightforward."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Using Twine to teach English: Implementing the plan 2
by Gamasutra Community [05.07.14]
"My goal is to write easy-to-read, enjoyable English text games for my students to play... Progress is being made! It's very satisfying."
Console/PC, Indie, Serious, Design, Production

Avoiding pitfalls: Prototyping and code quality  
by Gamasutra Community [05.05.14]
"I will first go through some of the main stages of a project developed using prototyping, followed by some pitfalls that you should avoid when moving into actual production."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Video: Watch ten devs give smart, rapid-fire microtalks at GDC 2014  
by Staff [05.02.14]
The GDC 2014 Microtalks session is now freely available via the GDC Vault and it's worth watching, with notable industry speakers like Tadhg Kelly, Emily Greer, Austin Wintory, and Elizabeth Sampat.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Video, Vault, GDC