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September 2, 2014
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September 2, 2014
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Updates » Serious
Agile game development is hard 13
by Gamasutra Community [02.20.14]
"I've spent the last few weeks trying to write a blog post about why Agile software development is inherently more difficult for games... the good news is, we can change it."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

GDC State of the Industry: PS4 leads console interest, self-funding reigns  
by GDC Staff [02.18.14]
A new Game Developers Conference survey shows developers have a preference for PlayStation 4 development when it comes to consoles, and a changing relationship with game publishers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: The worst advice I’ve heard about contracts 12
by Gamasutra Community [02.14.14]
"While oral contracts can be valid and enforceable, they can present a lot of problems... Having a contract does not automatically mean that you do not trust the other party."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

ESA president publicly refutes DICE speaker's remarks 3
by Alex Wawro [02.10.14]
Michael Gallagher, president and CEO of the ESA, publicly admonished Gilman Louie today for remarks Louie made about the state of the game industry during his DICE 2014 talk "Disrupting Gaming."
Serious, Design

Video games and gun violence: A year after Sandy Hook Exclusive 60
by Mike Rose [02.10.14]
Following the horrific shooting at Sandy Hook, the game industry sat down with the Vice President to talk about gun violence. A year later we ask: What's come of that meeting? Gamasutra's Mike Rose reports.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Exclusive

Blog: 5 common questions about trademark protection 2
by Gamasutra Community [02.06.14]
After the King trademark controversy with "candy" and "saga", lots of developers are wondering how trademark protection works. Attorney Zachary Strebeck explains.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Watch DICE Summit sessions streamed live  
by Staff [02.05.14]
The annual DICE Summit is in Las Vegas this week, and starting today at 9:30 a.m. PST (12:30 p.m. EST), the event will be streamed via Twitch.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Games and the public domain 14
by Gamasutra Staff [02.04.14]
"Less knee-jerking, more brain-thinking, please." Paul Taylor, managing director for Frozen Synapse developer Mode 7 offers a level-headed argument about games and the public domain.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Blog: Defining 'game' is hard 38
by Gamasutra Community [01.31.14]
DigiPen instructor Neils Clark reflects on the surprisingly problematic definition of the word "game," while trying some of them on for size.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Blog: When it comes to work, make every day Saturday 4
by Gamasutra Community [01.29.14]
"On Saturdays, I'm usually busy and quite productive. This is because I know that as soon as I get my chores and tasks done, I get the rest of the time for myself."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Games For Change joins forces with 2014 Tribeca Film Festival  
by Alex Wawro [01.21.14]
The annual Games For Change festival, which celebrates the positive impact games can have on society, will take place April 22-24 at NYU in conjunction with the 2014 Tribeca Film Festival.
Indie, Serious, Business/Marketing

Blog: Video games will save the world 17
by Gamasutra Community [01.16.14]
Former Game Developer magazine editor-in-chief Patrick Miller reflects on why he thinks the work we do in video games now informs lots of important stuff besides just entertainment.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

'You have died of dysentery’: How games will revolutionize education 30
by Gamasutra Community [01.16.14]
By better communicating the empathetic experience of history, argues John Krajewski, they can better teach players about it -- and he offers techniques for specific ways this can be achieved.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Blog: Networking at GDC - A beginner's guide 1
by Gamasutra Community [01.15.14]
A big reason you go to GDC is to meet people, but how do you actually meet people? Past attendee Stephen Froeber shares the tips he's gleaned.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

A classification model for simulations and serious games 4
by Gamasutra Community [01.10.14]
Simulations exist on a framework from 1:1 recreations of situations in reality to more abstracted or inventive versions of these scenarios. This breakdown from vet Michael Eilers categorizes them.
Serious, Design, Production

Playing teacher: Key factors in developing quality educational games  
by Gamasutra Community [01.10.14]
Making games that teach sets up a whole different set of requirements than those that just entertain. This post uses three games as case studies for what matters most.
Console/PC, Smartphone/Tablet, Serious, Design

How to build educational games that get used in schools 5
by Gamasutra Community [01.08.14]
Meeting the needs of an educational audience isn't easy -- and this post, from experienced serious games developer Dan White, explains why. The ideas here are food for thought for any developer.
Console/PC, Smartphone/Tablet, Indie, Serious, Design, Production

Self-promotion for game developers 22
by Gamasutra Community [01.03.14]
Industry vet Raph Koster (Ultima Online) explains in this post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Blog: How games can help players think about their lives in new ways 1
by Gamasutra Community [12.31.13]
From money to personal happiness, games have the power to make players consider their own human experience. Game designer Brandon Bozzi explains how.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

'Diversity Lounge'? PAX has a lot of work to do Exclusive 40
by Leigh Alexander [12.19.13]
With its "Diversity Lounge and Hub," PAX is finally trying to address some of its community problems. So why is everybody laughing? Leigh Alexander explores what it would really take to start healing.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Business/Marketing, Exclusive