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September 28, 2016
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September 28, 2016
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Updates » Serious
Jaunt receives $65 million to help make virtual reality movies 1
by Chris Kerr [09.21.15]
Virtual reality outfit Jaunt, a startup company founded in 2013 that develops tools and software designed to push the boundaries of cinematic VR, has received $65 million in funding.
Serious, Business/Marketing, VR

The game industry under the new 'Lenz' of Fair Use 4
by Gamasutra Community [09.18.15]
Attorney Mona Ibrahim's analysis: "The truth is that fair use is very difficult to prove and almost always require a lawsuit to reach a final determination. This isn't a perfect system."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Tips for making your game localization-friendly 3
by Gamasutra Community [09.15.15]
"In this blog I will focus on ensuring that dialogue is defined in the most appropriate way. I will look at max text length and include a quick note at the end on handing translator questions."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Nintendo appoints president to replace late Satoru Iwata 1
by Chris Kerr [09.14.15]
Nintendo has announced that Tatsumi Kimishima will be its new president, replacing Satoru Iwata, who passed away on July 11, aged 55.
Console/PC, Serious, Business/Marketing

Machine Zone and Kabam resolve trade secret lawsuit 1
by Chris Kerr [09.11.15]
Mobile developers Machine Zone and Kabam have ended their legal battle, with both companies releasing a joint statement explaining that they have "amicably resolved the matter."
Smartphone/Tablet, Serious, Business/Marketing

Video: A view from the White House on games as more than entertainment  
by Staff [09.08.15]
Game industry veteran and former White House advisor Mark DeLoura speaks at GDC 2015 about how games can and are being used to improve the state of education, healthcare and scientific research.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video

Submit talks now for VRDC, Summits at GDC 2016!  
by Staff [09.08.15]
The GDC 2016 call for lectures and panels for topic-specific Summits and the all-new Virtual Reality Developers Conference is open now through Friday, October 2nd.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Halo composer Marty O'Donnell wins Bungie legal battle 1
by Chris Kerr [09.07.15]
Halo and Destiny composer Marty O'Donnell has won his case against former employer Bungie, after claiming that the developer fired him without cause in April 2014.
Serious, Business/Marketing

Peter Moore touts increased dev diversity at EA and calls for more 9
by Alex Wawro [09.04.15]
EA exec Peter Moore says the industry is shifting as he sees more women game developers and game execs (like EA's own Samantha Ryan and Jade Raymond) now than ever before.
Serious, Business/Marketing

How video game developers score art grants 3
by Bryant Francis [09.04.15]
More and more games are being partially or fully funded by grants from the NEA, the NEH, and state arts councils. WE share tips on how funding is secured, and what projects seem to find favor.
Indie, Serious, Design, Production, Business/Marketing

New AbleGamers program aims to support game dev students with disabilities 1
by Alex Wawro [08.31.15]
The AbleGamers Charity has launched a fellowship program meant to support prospective game design students with disabilities through financial aid, internship opportunities and mentorship.
Serious, Business/Marketing

Epic doles out $75k to UE4 educators via Unreal Dev Grants 2
by Alex Wawro [08.27.15]
Epic is continuing to dole out the $5 million banked in its Unreal Dev Grants program this week, awarding roughly $75,000 in no-strings-attached grants to ten educators and developers who use Unreal Engine 4.
Console/PC, Serious, Business/Marketing

Reminder: GDC 2016 call for submissions closes tomorrow!  
by Staff [08.26.15]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2016 Game Developers Conference in San Francisco, CA ends tomorrow (8/27). Don't miss your deadline!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

How to prioritize features and user stories 4
by Gamasutra Community [08.25.15]
"A development team's time can be wasted if they select the wrong user stories or features for a sprint or a release. Here are some techniques to take the guesswork out of prioritization."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

How ChemCaper teaches kids chemistry, Final Fantasy-style 1
by Gamasutra Community [08.21.15]
"And contrary to popular belief, kids donít have anything against learning -- they just donít like to be bored while theyíre at it."
Smartphone/Tablet, Serious, Design, Production, Business/Marketing

AIAS annual game industry scholarship winners announced  
by Chris Kerr [08.20.15]
The Academy of Interactive Arts and Sciences has announced the winners of its annual scholarship program, awarded by the AIAS Foundation.
Serious, Business/Marketing

GDC Europe 2015 talks are now available on the GDC Vault  
by Staff [08.19.15]
GDC officials are happy to announce that the many talks delivered by game industry at experts at GDC Europe 2015 earlier this month in Cologne, Germany are now available to watch on the GDC Vault.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Vault

Can crunch ever be fixed in the game industry? 24
by Gamasutra Community [08.18.15]
"One of the puzzling attitudes I've seen in the games industry is companies talking about focusing on long term success, yet not taking a firm position against crunch."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Developers, tell us your best Dirty Coding Tricks! 1
by Staff [08.17.15]
The "Dirty Coding Tricks" articles have been among the most popular on Gamasutra, and that's why we're asking you to share your stories -- so we can do a part 3!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Give us your Dirty Coding Tricks! 1
by Staff [08.11.15]
The "Dirty Coding Tricks" articles have been among the most popular on Gamasutra, and that's why we're asking you to share your stories -- so we can do a part 3!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming