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October 26, 2014
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October 26, 2014
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Updates » Serious
Winning players' attention with game writing  
by Simon Parkin [03.18.14]
A panel of experienced game-writers offered advice on how to hook a player into a gameís story within its first five minutes at GDC today.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

Blog: The 3 contracts that every game developer needs 6
by Gamasutra Community [03.18.14]
According to attorney Zachary Strebeck, "These three contracts should be in every game developerís toolkit in order to help the development go smoothly and protect those assets."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Unity 5.0 announced, with direct-to-web, plugin-free publishing 28
by Gamasutra Community [03.18.14]
Gamasutra speaks to Unity CEO David Helgason about the latest version of the popular game engine, which adds new lighting and audio features, and WebGL support.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, GDC

From AAA to academia: What industry veterans have learned 1
by Leigh Alexander [03.17.14]
Brenda Romero, John Romero, Warren Spector and Richard Lemarchand are all veteran game designers who became educators. On a panel, the four talked about the unique challenges and opportunities.
Console/PC, Social/Online, Indie, Serious, Programming, Design, Student/Education, GDC

Blog: Code generation fun with Unity 10
by Gamasutra Community [03.13.14]
"Many Unity code samples use a string identifier. In this post i will explore a different, safer and automated technique that achieves the same result, but does not require using strings."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Reminder: Know your GDC 2014 Code of Conduct 1
by GDC Staff [03.11.14]
Meggan Scavio, GM of GDC events and all-around Boss Lady, takes a moment to detail the official code of conduct for GDC and all of its related events.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Blog: Do we value people in this industry or not? 27
by Gamasutra Community [03.10.14]
"Yes, morally, it sucks. Hire a bunch of people, have them build something, dump them, make money, rinse and repeat. But the moral argument obviously isn't enough."
Console/PC, Social/Online, Smartphone/Tablet, Serious, Business/Marketing

'What's the best game dev advice you've ever received?' Exclusive 25
by Kris Graft [03.07.14]
There's a lot of good advice out there about game development, and a lot of bad advice. Today, we took to Twitter to try to get a taste of both the best and the worst.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Business Matchmaking service returns for GDC 2014 All Access passholders  
by GDC Staff [03.06.14]
GDC 2014 is less than two weeks away, which means now is an ideal time for attendees will All Access passes to schedule meetings using the Business Matchmaking system established by GDC organizers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Blog: Freelancing without getting lanced 2
by Gamasutra Community [03.03.14]
"There are pitfalls and hidden issues, and the possibly difficult task of self-management. On top of that, each client seems to want to pay you differently. Then, there's the problem of scope."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Double Fine's ex-tech director launches new tool for Unity Exclusive 3
by Kris Graft [02.21.14]
Nathan Martz spent eight-and-a-half years working at Double Fine and co-created the studio's Buddha engine. Now he's released tools to help people make better video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Production, Exclusive

Agile game development is hard 13
by Gamasutra Community [02.20.14]
"I've spent the last few weeks trying to write a blog post about why Agile software development is inherently more difficult for games... the good news is, we can change it."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

GDC State of the Industry: PS4 leads console interest, self-funding reigns  
by GDC Staff [02.18.14]
A new Game Developers Conference survey shows developers have a preference for PlayStation 4 development when it comes to consoles, and a changing relationship with game publishers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: The worst advice Iíve heard about contracts 12
by Gamasutra Community [02.14.14]
"While oral contracts can be valid and enforceable, they can present a lot of problems... Having a contract does not automatically mean that you do not trust the other party."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

ESA president publicly refutes DICE speaker's remarks 3
by Alex Wawro [02.10.14]
Michael Gallagher, president and CEO of the ESA, publicly admonished Gilman Louie today for remarks Louie made about the state of the game industry during his DICE 2014 talk "Disrupting Gaming."
Serious, Design

Video games and gun violence: A year after Sandy Hook Exclusive 60
by Mike Rose [02.10.14]
Following the horrific shooting at Sandy Hook, the game industry sat down with the Vice President to talk about gun violence. A year later we ask: What's come of that meeting? Gamasutra's Mike Rose reports.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Exclusive

Blog: 5 common questions about trademark protection 2
by Gamasutra Community [02.06.14]
After the King trademark controversy with "candy" and "saga", lots of developers are wondering how trademark protection works. Attorney Zachary Strebeck explains.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Watch DICE Summit sessions streamed live  
by Staff [02.05.14]
The annual DICE Summit is in Las Vegas this week, and starting today at 9:30 a.m. PST (12:30 p.m. EST), the event will be streamed via Twitch.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Games and the public domain 14
by Gamasutra Staff [02.04.14]
"Less knee-jerking, more brain-thinking, please." Paul Taylor, managing director for Frozen Synapse developer Mode 7 offers a level-headed argument about games and the public domain.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Blog: Defining 'game' is hard 38
by Gamasutra Community [01.31.14]
DigiPen instructor Neils Clark reflects on the surprisingly problematic definition of the word "game," while trying some of them on for size.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design