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Updates » Serious
Blog: Defining 'game' is hard 38
by Gamasutra Community [01.31.14]
DigiPen instructor Neils Clark reflects on the surprisingly problematic definition of the word "game," while trying some of them on for size.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Blog: When it comes to work, make every day Saturday 4
by Gamasutra Community [01.29.14]
"On Saturdays, I'm usually busy and quite productive. This is because I know that as soon as I get my chores and tasks done, I get the rest of the time for myself."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Games For Change joins forces with 2014 Tribeca Film Festival  
by Alex Wawro [01.21.14]
The annual Games For Change festival, which celebrates the positive impact games can have on society, will take place April 22-24 at NYU in conjunction with the 2014 Tribeca Film Festival.
Indie, Serious, Business/Marketing

Blog: Video games will save the world 17
by Gamasutra Community [01.16.14]
Former Game Developer magazine editor-in-chief Patrick Miller reflects on why he thinks the work we do in video games now informs lots of important stuff besides just entertainment.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

'You have died of dysentery’: How games will revolutionize education 30
by Gamasutra Community [01.16.14]
By better communicating the empathetic experience of history, argues John Krajewski, they can better teach players about it -- and he offers techniques for specific ways this can be achieved.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Blog: Networking at GDC - A beginner's guide 1
by Gamasutra Community [01.15.14]
A big reason you go to GDC is to meet people, but how do you actually meet people? Past attendee Stephen Froeber shares the tips he's gleaned.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

A classification model for simulations and serious games 4
by Gamasutra Community [01.10.14]
Simulations exist on a framework from 1:1 recreations of situations in reality to more abstracted or inventive versions of these scenarios. This breakdown from vet Michael Eilers categorizes them.
Serious, Design, Production

Playing teacher: Key factors in developing quality educational games  
by Gamasutra Community [01.10.14]
Making games that teach sets up a whole different set of requirements than those that just entertain. This post uses three games as case studies for what matters most.
Console/PC, Smartphone/Tablet, Serious, Design

How to build educational games that get used in schools 5
by Gamasutra Community [01.08.14]
Meeting the needs of an educational audience isn't easy -- and this post, from experienced serious games developer Dan White, explains why. The ideas here are food for thought for any developer.
Console/PC, Smartphone/Tablet, Indie, Serious, Design, Production

Self-promotion for game developers 22
by Gamasutra Community [01.03.14]
Industry vet Raph Koster (Ultima Online) explains in this post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Blog: How games can help players think about their lives in new ways 1
by Gamasutra Community [12.31.13]
From money to personal happiness, games have the power to make players consider their own human experience. Game designer Brandon Bozzi explains how.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

'Diversity Lounge'? PAX has a lot of work to do Exclusive 40
by Leigh Alexander [12.19.13]
With its "Diversity Lounge and Hub," PAX is finally trying to address some of its community problems. So why is everybody laughing? Leigh Alexander explores what it would really take to start healing.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Business/Marketing, Exclusive

Flower, Halo 2600 head to Smithsonian American Art Museum  
by Alex Wawro [12.17.13]
UPDATED The Smithsonian American Art Museum recently added video games to its permanent collection for the first time: Ed Fries' Halo 2600 and thatgamecompany's Flower.
Console/PC, Indie, Serious, Art, Design

Blog: Teaching players empathy, and changing the world through games 3
by Gamasutra Community [12.11.13]
Brandon Bozzi showcases games that teach players about real-life situations, designed to provoke empathy. Can games like this change the world?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

GDC 2014 passes donated to IGDA student scholarship 1
by GDC Staff [11.27.13]
Game Developers Conference has once again donated 25 All-Access Conference passes for students to attend GDC 2014 via the IGDA scholarship program.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Yu Suzuki revisits Shenmue in GDC 2014 Classic Game Postmortem 2
by GDC Staff [11.26.13]
For March's Game Developers Conference 2014, we're announcing one of the most exciting Classic Game Postmortems yet, featuring Yu Suzuki.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: A look at trends in video game addiction research 1
by Gamasutra Community [11.19.13]
Psychologist Mark Griffiths offers a considered -- and somewhat speculative -- examination of emerging trends in the field of video game addiction research.
Social/Online, Smartphone/Tablet, Serious

Blog: Why educational games and indies are a perfect match 15
by Gamasutra Community [11.19.13]
The indie game scene is a perfect place for educational games to thrive. Independent game developer Rob Lockhart explains why.
Serious, Design

GDC Taipei Summit 2013 opens reg, reveals speakers  
by Staff [11.15.13]
Registration for the GDC Taipei Summit 2013 has officially begun, with preliminary talks from DeNA, PopCap, Crystal Dynamics, PlayStation, Unity, Ubisoft, and more announced.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

GDC 2014 registration opens, first talks announced  
by Staff [11.13.13]
Game Developers Conference 2014 organizers have officially opened registration for next March's event, with discounts until Jan 31st and have announced the first talks from experts at Ubisoft, Activision Blizzard, and BioWare.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production