Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
April 20, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Updates » Serious
Best of 2012: 5 tips for animating awesome 2D game sprites Exclusive 29
by Staff [12.28.12]
Lushly animated 2D sprites is more than just a nostalgic throwback to the "good old days," it's also a legitimate aesthetic direction for your game. We talked to a couple masters and asked them to give us some tips.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Exclusive

Best of 2012: Is video game music all that it can be? 45
by Staff [12.28.12]
Game music at its best should complement and enhance a player's experience, but often it's relegated to a disconnected background score. Learn how to make your game's music all it can be with these helpful tips.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Audio

A new executive director at IGDA  
by Frank Cifaldi [12.27.12]
Localization consultant and longtime IGDA member Kate Edwards will replace former head Gordon Bellamy, who resigned earlier this year. Edwards is the founder of IGDA's Localization special interest group.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Wasteland 2 uses real science to make sci-fi more believable Exclusive 7
by Colin Campbell [12.26.12]
Science fiction games may involve interstellar aliens and post-apocalyptic landscapes that don't exist, but one group of scientists seeks to help make-believe games become more believable.
Console/PC, Serious, Exclusive

Minecraft creator fights against software patent trolls with $250K donation 12
by Frank Cifaldi [12.19.12]
A big donation to the nonprofit Electronic Frontier Foundation will help it fight for software patent reform in the courtroom, as well as educate the public and politicians about its ongoing issues.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Best of 2012: Why game developers should pay close attention to Windows 8's storefront 73
by Staff [12.19.12]
Microsoft is putting a lot of muscle behind its new Windows 8 operating system, but will its integrated storefront be a big opportunity for developers, or does its closed nature mean they should abandon ship?
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing

Best of 2012: The 50 game developers who made a difference Exclusive 2
by Staff [12.18.12]
Gamasutra and Game Developer magazine present the "Power 50," a list of the 50 people that had the biggest creative impact on video game development over the past year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Exclusive

Best of 2012: Why is NASA making video games? Exclusive  
by Staff [12.17.12]
Did you know that NASA -- yes, that NASA -- employs game developers? We caught up with them earlier this year to find out why interactive media turned out to be the best way to teach people about space.
Social/Online, Serious, Production, Business/Marketing, Exclusive

Best of 2012: 7 Things To Know About HTML5 Exclusive  
by Staff [12.17.12]
Flash killer, doomed to obscurity, or somewhere in-between, HTML5 was a subject on a lot of people's minds in 2012. No matter where you fall, Gamasutra's list of important things to know is worth a second look.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Design, Production, Business/Marketing, Exclusive

'What if Link had Tourette's Syndrome?' 15
by Staff [12.17.12]
Indie developer Lars Doucet has been receiving more attention than he imagined for Tourette's Quest, a game that teaches players about Tourette's Syndrome through a simple Zelda-like adventure.
Social/Online, Indie, Serious, Design

The games you make are molding tomorrow's surgeons Exclusive 1
by Colin Campbell [12.17.12]
"I think in the near future we're going to implement some new interview processes to find what kind of background they have in computer games," says Dr. Sami Kilic, who led a recent study on game players and robotic surgery.
Console/PC, Serious, Business/Marketing, Exclusive

The nightmare of over-gamification 6
by Ben Serviss [12.14.12]
In 2010, game designer Jesse Schell gave a presentation about how game design would invade everyday life, promptly scaring the crap out of everyone. Today, his predictions are taking shape eerily fast.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing

The 7 habits of highly effective programmers 14
by Phil Chu [12.13.12]
There can be a huge difference between being a "good" programmer and being a programmer who completes projects on time in a satisfactory way. Want to be the latter? These tips should help.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

The UK is offering tax relief, but only if your game is really British 26
by Frank Cifaldi [12.11.12]
The British government will begin a tax relief program for game developers starting this April, but unless your game has a British theme, story and characters, you might have a hard time qualifying for it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

The 5 events that shook the video game industry in 2012 Exclusive 62
by Frank Cifaldi [12.07.12]
When we look back at 2012 somewhere in the distant future, we just might see it as the start of the biggest disruption to video games since the industry crash of the early 1980s. Here are the 5 events that hit us the hardest.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Exclusive

The 5 trends that defined the game industry in 2012 Exclusive 45
by Kris Graft [12.06.12]
Editor-in-chief Kris Graft kicks off Gamasutra's annual year-end roundups with five trends that defined 2012, from massive shifts in business to the beginnings of a major cultural shift.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Researching how kids play is a lot like working for Homeland Security 7
by Natalie Golub [12.06.12]
Testing video games on kids is a lot like being Homeland's fictional intelligence officer Carrie Mathison: It takes collaboration, requires a ton of documentation, and has code red crises almost every day.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production

Personal struggles inspire personal games Exclusive 1
by Colin Campbell [12.04.12]
Now that games are easier to make and publish than ever, their subjects are expanding rapidly. Here we talk to two game authors: one of whom made a game for his learning-disabled daughter, and one with a game for Tourette's sufferers.
Indie, Serious, Design, Exclusive

Why Kickstarter's not going to change its all-or-nothing policy anytime soon Exclusive 15
by Frank Cifaldi [12.03.12]
It was bound to happen eventually: Video game crowdfunding got its first so-close-it's-unfair moment when Alpha Colony fell just $28 short of its goal. Will Kickstarter revise its all-or-nothing approach? As they tell us, no.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Exclusive

Get a job: Irrational and others hiring now on the Gamasutra jobs board  
by Eric Caoili [11.30.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Irrational Games, Red 5 Studios, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment