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April 24, 2014
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Updates » Serious
Make more interesting game maps using molecule design Exclusive 23
by Staff [01.15.13]
Learn how to make graphing theory work for your maps, with real examples from games including Borderlands and Fallout 3.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Exclusive

Vice President Biden's warning to the video game industry Exclusive 123
by Frank Cifaldi [01.15.13]
Vice President Joe Biden says that while he's convinced there's no link between video game violence and real-life aggression, the industry must address a big PR problem: convincing grandma and grandpa.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Exclusive, Video

Video game industry leaders head to Washington 111
by Frank Cifaldi [01.11.13]
Representatives of the United States video game industry are meeting with Vice President Joe Biden in Washington today to get a word in before he gives new gun policy recommendations to President Obama next week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

IGDA's open letter to Vice President Joe Biden 49
by Frank Cifaldi [01.10.13]
In it, IGDA calls for better studies into the effects of imaginary violence, such as that found in video games. Don't just study the negative effects, the group says: study the benefits too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Get a job: Telltale and others hiring now on the Gamasutra jobs board 1
by Danny Cowan [01.04.13]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Telltale, Infinity Ward, Sucker Punch, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Blog: People might give more blood if we made a game out of it 5
by Ben Serviss [01.03.13]
Can video games unequivocally be a force for good? Freelance game designer Ben Serviss thinks so, and he even has a design ready: an app that "gamifies" the altruistic act of donating blood.
Serious, Design

Video: Everything I Learned About Level Design I Learned from Disneyland 4
by GDC Vault Staff [01.03.13]
Developers can and should look for design inspiration outside of video games, suggests Scott Rogers in this free GDC video on how Disneyland taught him everything he learned about level design.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video

Reminder: Game Developers Choice Awards nominations end January 4  
by Staff [01.03.13]
GDC organizers are reminding that nominations for the Game Developers Choice Awards end January 4, with all registered Gamasutra members eligible to nominate for regular and special awards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Best of 2012: 5 tips for animating awesome 2D game sprites Exclusive 29
by Staff [12.28.12]
Lushly animated 2D sprites is more than just a nostalgic throwback to the "good old days," it's also a legitimate aesthetic direction for your game. We talked to a couple masters and asked them to give us some tips.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Exclusive

Best of 2012: Is video game music all that it can be? 45
by Staff [12.28.12]
Game music at its best should complement and enhance a player's experience, but often it's relegated to a disconnected background score. Learn how to make your game's music all it can be with these helpful tips.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Audio

A new executive director at IGDA  
by Frank Cifaldi [12.27.12]
Localization consultant and longtime IGDA member Kate Edwards will replace former head Gordon Bellamy, who resigned earlier this year. Edwards is the founder of IGDA's Localization special interest group.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Wasteland 2 uses real science to make sci-fi more believable Exclusive 7
by Colin Campbell [12.26.12]
Science fiction games may involve interstellar aliens and post-apocalyptic landscapes that don't exist, but one group of scientists seeks to help make-believe games become more believable.
Console/PC, Serious, Exclusive

Minecraft creator fights against software patent trolls with $250K donation 12
by Frank Cifaldi [12.19.12]
A big donation to the nonprofit Electronic Frontier Foundation will help it fight for software patent reform in the courtroom, as well as educate the public and politicians about its ongoing issues.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Best of 2012: Why game developers should pay close attention to Windows 8's storefront 73
by Staff [12.19.12]
Microsoft is putting a lot of muscle behind its new Windows 8 operating system, but will its integrated storefront be a big opportunity for developers, or does its closed nature mean they should abandon ship?
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing

Best of 2012: The 50 game developers who made a difference Exclusive 2
by Staff [12.18.12]
Gamasutra and Game Developer magazine present the "Power 50," a list of the 50 people that had the biggest creative impact on video game development over the past year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Exclusive

Best of 2012: Why is NASA making video games? Exclusive  
by Staff [12.17.12]
Did you know that NASA -- yes, that NASA -- employs game developers? We caught up with them earlier this year to find out why interactive media turned out to be the best way to teach people about space.
Social/Online, Serious, Production, Business/Marketing, Exclusive

Best of 2012: 7 Things To Know About HTML5 Exclusive  
by Staff [12.17.12]
Flash killer, doomed to obscurity, or somewhere in-between, HTML5 was a subject on a lot of people's minds in 2012. No matter where you fall, Gamasutra's list of important things to know is worth a second look.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Design, Production, Business/Marketing, Exclusive

'What if Link had Tourette's Syndrome?' 15
by Staff [12.17.12]
Indie developer Lars Doucet has been receiving more attention than he imagined for Tourette's Quest, a game that teaches players about Tourette's Syndrome through a simple Zelda-like adventure.
Social/Online, Indie, Serious, Design

The games you make are molding tomorrow's surgeons Exclusive 1
by Colin Campbell [12.17.12]
"I think in the near future we're going to implement some new interview processes to find what kind of background they have in computer games," says Dr. Sami Kilic, who led a recent study on game players and robotic surgery.
Console/PC, Serious, Business/Marketing, Exclusive

The nightmare of over-gamification 6
by Ben Serviss [12.14.12]
In 2010, game designer Jesse Schell gave a presentation about how game design would invade everyday life, promptly scaring the crap out of everyone. Today, his predictions are taking shape eerily fast.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing