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May 22, 2013




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Updates » Serious
Pulitzer-winning NYT columnist partners for humanitarian social game  
by Eric Caoili [01.12.12]
Games for Change has teamed up with Pulitzer Prize winning New York Times columnist Nicholas Kristof to develop a social game about female oppression around the world.
Social/Online, Serious, Business/Marketing

Round-Up: Gamasutra network jobs, week of January 6  
by Eric Caoili [01.06.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Respawn Entertainment, Amazon, 6waves Lolapps, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Second Annual Serious Play Conference Opens Call For Speakers  
by Tom Curtis [12.28.11]
The second annual Serious Play Conference has opened its call for speakers, urging developers to discuss the creation of game applications for corporate, military, education and health purposes.
Serious

Gamasutra's Best Of 2011: Top 5 Cult Games Exclusive 5
by Brandon Sheffield [12.21.11]
2011 was a good year for cult games, and here, Game Developer magazine EIC Brandon Sheffield discusses the best games that were destined to avoid the mainstream.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Exclusive, Business/Marketing

GDC 2012 Announces Jan. 6th Early Reg For GDC Play Game, Biz Matching Showcase  
by Staff [12.16.11]
GDC 2012 organizers have announced a January 6th early reg. deadline for the GDC Play showcase, which allows emerging game creators to showcase and business match at onsite kiosks.
Console/PC, Smartphone/Tablet, Social/Online, Indie, Serious, GDC, Business/Marketing, Design, Production

Gamasutra's Best Of 2011: Top 5 Major Industry Trends Exclusive 14
by Kris Graft [12.13.11]
Gamasutra EIC Kris Graft continues the website's 2011 retrospectives with this year's top five game industry trends, including growing HTML5 buzz, go-getter Kickstarters, and the gravity-defying Xbox 360.
Console/PC, Smartphone/Tablet, Serious, Exclusive, Business/Marketing

Researchers Turn To StarCraft II For Cognitive Study 6
by Tom Curtis [12.07.11]
In a new study meant to examine the neurological processes behind human multitasking, researchers are examining replay data from StarCraft II to learn how the human brain responds to complex demands.
Console/PC, Serious, Design

Students Win $100K Scholarship With Kinect Leg Prosthesis Project 2
by Mike Rose [12.06.11]
A team of students has won a college scholarship as part of the 2011 Siemens Competition, for its work on a project that uses the Kinect motion-sensor hardware to help people with leg injuries and ailments.
Console/PC, Serious, Business/Marketing

2012 STEM Challenge Opens For Student Submissions  
by Kyle Orland [11.15.11]
The second annual STEM Video Game Challenge has begun accepting game ideas and prototypes from students and educators in a contest designed to encourage science and math education.
Console/PC, Indie, Serious, Programming, Design

Alice In Wondermind's Trip To The Tate Exclusive  
by Leigh Alexander [11.10.11]
Gamasutra speaks to UK studio Preloaded about its unique collaboration with the Tate gallery on a game that combines Alice in Wonderland and neuroscience -- and the fascinating opportunities for learning games today.
Console/PC, Serious, Exclusive, Art, Design, Business/Marketing

GameCity 2011: Video Games Step Deeper Into The Cultural Consciousness 1
by Simon Parkin [11.01.11]
Gamasutra's Simon Parkin attended Nottingham, UK's GameCity, to find one of the world's most idiosyncratic celebrations of video games pushing the medium's cultural relevance.
Console/PC, Indie, Serious, Programming, Art, Audio, Design, Production

Air Force, Oklahoma U Team Up For $10.7M Intelligence Training Game 2
by Kyle Orland [10.26.11]
The Air Force Research Lab is teaming up with researchers at Oklahoma University to design a game aimed at training intelligence analysts to ignore their biases in making crucial decisions.
Console/PC, Serious, Business/Marketing

Study Sees Volunteers Playing Doom With Their Brains 4
by Frank Cifaldi [10.21.11]
At this week's Emerging Technology Conference at the Massachusetts Institute of Technology, researchers presented evidence suggesting that humans may interact with games using brain waves.
Serious, Design

ICHEG Museum Receives Gifford Collection Of Over 8,000 Game Magazines 5
by Kyle Orland [10.20.11]
Game magazine collector Kevin Gifford has donated his collection of more than 8,000 computer and video game magazines to the Strong Museum's International Center for the History of Electronic Games.
Console/PC, Smartphone/Tablet, Serious, Art, Design

BeSeen Mobile Game Promotes Social Network Safety For Children  
by Kyle Orland [10.14.11]
A joint project between Carnegie Mellon University and non-profit Web Wise Kids seeks to help educate children about the dangers prevalent of social networks through a mobile game interface.
Social/Online, Smartphone/Tablet, Serious, Design

GDC Online, Web Wise Kids Team For Game Promoting Online Child Safety 1
by Staff [10.09.11]
As Game Developers Conference Online kicks off in Austin, TX, the event debuts a browser-based game commissioned for Web Wise Kids (WWK), a non-profit company for the benefit
Social/Online, Serious, GDC Online, Design, Business/Marketing

Video Games Enhancing Physical Therapy For ICU Patients 2
by Mike Rose [10.05.11]
A new medical research report from research facility Johns Hopkins has found that interactive video games can be utilized to enhance physical therapy in intensive care units.
Console/PC, Serious, Business/Marketing

GDC 2012 Bosslady Blog: The State Of (Lecture) Submissions  
by Meggan Scavio [10.04.11]
In her Bosslady Blog update, Game Developers Conference events GM Meggan Scavio details the extent of the Advisory Board's recent work honing next March's Main Conference lectures.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Supreme Court Sends ESA Request For Legal Costs Back To Lower Court  
by Kyle Orland [10.03.11]
The U.S. Supreme Court has asked the lower Ninth Circuit Court to rule on an ESA request for $1.4 million in legal costs it incurred arguing the Brown vs. EMA case, which established First Amendment protections for video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Business/Marketing

Interview: 'Life Game' Mindbloom Born From Triple-A Stress Exclusive 3
by Leigh Alexander [09.30.11]
A decade in AAA taught former Monolith EP Chris Hewitt about how challenging quality of life can be -- lessons he's applying to his new project, the "life game" and goal manager Mindbloom.
Console/PC, Serious, Exclusive, Design