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April 24, 2014
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Updates » Serious
The 7 habits of highly effective programmers 14
by Phil Chu [12.13.12]
There can be a huge difference between being a "good" programmer and being a programmer who completes projects on time in a satisfactory way. Want to be the latter? These tips should help.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

The UK is offering tax relief, but only if your game is really British 26
by Frank Cifaldi [12.11.12]
The British government will begin a tax relief program for game developers starting this April, but unless your game has a British theme, story and characters, you might have a hard time qualifying for it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

The 5 events that shook the video game industry in 2012 Exclusive 62
by Frank Cifaldi [12.07.12]
When we look back at 2012 somewhere in the distant future, we just might see it as the start of the biggest disruption to video games since the industry crash of the early 1980s. Here are the 5 events that hit us the hardest.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Exclusive

The 5 trends that defined the game industry in 2012 Exclusive 45
by Kris Graft [12.06.12]
Editor-in-chief Kris Graft kicks off Gamasutra's annual year-end roundups with five trends that defined 2012, from massive shifts in business to the beginnings of a major cultural shift.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Researching how kids play is a lot like working for Homeland Security 7
by Natalie Golub [12.06.12]
Testing video games on kids is a lot like being Homeland's fictional intelligence officer Carrie Mathison: It takes collaboration, requires a ton of documentation, and has code red crises almost every day.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production

Personal struggles inspire personal games Exclusive 1
by Colin Campbell [12.04.12]
Now that games are easier to make and publish than ever, their subjects are expanding rapidly. Here we talk to two game authors: one of whom made a game for his learning-disabled daughter, and one with a game for Tourette's sufferers.
Indie, Serious, Design, Exclusive

Why Kickstarter's not going to change its all-or-nothing policy anytime soon Exclusive 15
by Frank Cifaldi [12.03.12]
It was bound to happen eventually: Video game crowdfunding got its first so-close-it's-unfair moment when Alpha Colony fell just $28 short of its goal. Will Kickstarter revise its all-or-nothing approach? As they tell us, no.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Exclusive

Get a job: Irrational and others hiring now on the Gamasutra jobs board  
by Eric Caoili [11.30.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Irrational Games, Red 5 Studios, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

GDC donates IGDA Student Scholarship passes for GDC 2013  
by Staff [11.28.12]
Game Developers Conference organizers have once again donated 25 All-Access Conference passes for students to attend GDC 2013 via the IGDA scholarship program.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Student/Education

Get a job: SCE Bend and others hiring now on the Gamasutra jobs board  
by Eric Caoili [11.23.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at SCE Bend Studio, ChangYou, BioWare Montreal, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Get a job: Battlecry Studios and others hiring now on the Gamasutra jobs board  
by Eric Caoili [11.16.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Battlecry Studios, BioWare Austin, TimeGate Studios, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Unity 4 is here 12
by Frank Cifaldi [11.14.12]
After a four-month wait Unity 4.0 is live, bringing with it DirectX 11 support, an in-engine animation system, and deployment options for Flash and Linux, among several other tweaks and fixes.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Design, Production

The Holodeck may be possible, but it's going to need game designers 16
by Mathew Kumar [11.13.12]
Former Star Trek: The Next Generation producer Lee Sheldon has been using educational grant money to build a sort of proto-Holodeck. He says the technology is all but there, but it's going to need some old-fashioned game design.
Console/PC, Serious, Design

Get a job: Infinity Ward and others hiring now on the Gamasutra jobs board  
by Eric Caoili [11.09.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Infinity Ward, Linden Lab, Yager Development, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Get a job: Bungie and others hiring now on the Gamasutra jobs board  
by Eric Caoili [11.02.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at LucasArts, Amazon, Bungie, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Gaming the system: The college applications process through play Exclusive 6
by Leigh Alexander [11.02.12]
With a new social game, USC's Game Innovation Lab is using game design to help economically-challenged high school students master the complex and deadline-driven process of applying to college.
Console/PC, Social/Online, Serious, Programming, Design, Production, Business/Marketing, Exclusive

Unity 4 beta is now public 6
by Eric Caoili [11.01.12]
Unity Technologies has made the next version of its popular multiplatform game engine, Unity 4.0, available to the public for the first time with a free beta.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Get a job: PopCap and others hiring now on the Gamasutra jobs board  
by Eric Caoili [10.26.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at PopCap Games, Riot Games, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Obituary: Artist and mentor Joe Skivolocke 2
by Eric Caoili [10.22.12]
Joe Skivolocke, who worked in the game industry for more than 15 years and mentored a number of artists, passed away on Monday after battling heart cancer. He was 44 years old.
Console/PC, Social/Online, Smartphone/Tablet, Serious, Art, Production, Business/Marketing

Get a job: High Moon and others hiring now on the Gamasutra jobs board  
by Eric Caoili [10.19.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at High Moon, Gameloft New Orleans, CCP North America, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment