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August 20, 2014
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August 20, 2014
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Updates » Serious
GDC Next sister event ADC launches App Dev Stories  
by Staff [05.16.13]
Gamasutra's sister property App Developers Conference has announced the launch of a standalone blog, called App Dev Stories, which tells the human stories behind the most interesting apps.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, ADC, GD Mag

Sponsored: Win $100K in Intel's Perceptual Computing Challenge  
by Intel [05.14.13]
Intel wants to inspire developers to forge new ground by integrating voice control, gesture control, facial recognition, and augmented reality with apps and games on PCs.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Games for Change announces 2013 festival keynote speakers  
by Kris Ligman [05.10.13]
Games for Change has announced the line-up of keynote speakers for its tenth annual Games for Change Festival, this June 17th to 19th in New York City.
Indie, Serious, Design


Life.Love Game Design Challenge offers $5k prize  
by Kris Ligman [04.29.13]
Now in its sixth year, the Life.Love Game Design Challenge calls upon developers to design a game to educate players about teen violence, but without using violence within the game itself.
Serious, Programming, Design, Production

How can games contain and convey values? Exclusive 24
by Leigh Alexander [04.26.13]
Mary Flanagan (Critical Play) shares examples of her increasingly-analog work and its associated research to show that games can carry biases -- or they can teach about the dissolution of prejudice.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Design, Production, Exclusive

How one charity is using games to bring bicycles to those in need  
by Leigh Alexander [04.23.13]
After some tough lessons in being a new publisher, Global Gaming Initiative has regrouped with a unique proposition to fund games whose proceeds will tangibly benefit real-world charities.
Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Production

Final reminder: Call for GDC Europe 2013 talks closes today!  
by Staff [04.22.13]
Game Developers Conference Europe 2013 organizers are reminding that the show's call for lectures will close today- submit your talks for the August show in Cologne before midnight PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

Is this AI tool right for you? A RAIN{indie} review GDMag Exclusive 8
by Dave Mark [04.18.13]
How does Rival Theory's free development tool RAIN{indie} stack up? Dave Mark, president and lead designer at AI consultancy Intrinsic Algorithm gives you the rundown.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Design, Production, GD Mag Exclusive

Now the Girl Scouts get their own video game patch too 19
by Mike Rose [04.18.13]
Following the news that Boy Scouts are looking to introduce a new merit badge encouraging children to learn the art of game design, WIGI is working to create the first video game patch for Girl Scouts.
Console/PC, Serious, Business/Marketing

Game Developer magazine closing in July 2013 50
by Staff [04.09.13]
Gamasutra parent company UBM Tech is announcing that, as of July 2013, Game Developer magazine will stop printing its physical edition and transition to become a Gamasutra section - details within.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

IGDA outlines new stance on events 24
by Gamasutra Community [04.09.13]
In response to the controversy surrounding the GDC party her organization co-presented with YetiZen, IGDA executive director Kate Edwards outlines the organization's new policy for events.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Gender, cloning and heartfelt goodbyes from the GDC 2013 showfloor  
by Staff [04.05.13]
Here's our last One Life Left vs. Gamasutra episode of GDC 2013, recorded on the show floor at lunchtime on Friday with a tremendous stream of guests, gently interrogated.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Listen to Fullbright, Harmonix and NYU from the GDC floor  
by Staff [04.03.13]
As the final lectures of last Thursday finished, One Life Left convened another diverse panel to chat some more about life making games in 2013. Click through for portals, storytelling and secrets.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Ask Gamasutra: What GDC 2013 meant to us Exclusive 25
by Staff [04.02.13]
Ask Gamasutra is a regular column that takes issues from within the video game industry, and poses them as a question to the editorial staff. For this edition: what last week's GDC meant to the Gamasutra staff.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Exclusive, GDC

GDC 2013 reveals record 23,000 attendees, next year's show dates 1
by Staff [04.01.13]
Game Developers Conference organizers have revealed a record 23,000 people attended last week's event in San Francisco, also revealing March 17th-21st, 2014 as next year's dates for the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Jason Rohrer wins GDC's last ever Game Design Challenge 5
by Simon Parkin [03.28.13]
Independent game designer Jason Rohrer won the tenth and final Game Design Challenge Championship at this year's GDC. The theme of this year's challenge was 'Humanity's Last Game.'
Indie, Serious, Design, GDC

BioWare, Telltale, Revolution and important life lessons  
by Staff [03.27.13]
An introduction to One Life Left and Gamasutra's conference-capturing adventure, recorded live at a small gathering on Tuesday evening on the 34th floor of the Marriott Marquis.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Podcast, Video

Press at GDC: Here are some media-friendly lecture recommendations  
by Simon Carless [03.24.13]
GDC 2013 kicks off tomorrow, and it'll be a busy week for not only game industry professionals, but also journalists. UBM Tech EVP Simon Carless recommends some of the more media-friendly GDC lectures.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

What did we learn from EA's LGBT-friendly event? Exclusive 1
by Leigh Alexander [03.18.13]
There were a lot of takeaways from Electronic Arts' recent LGBT-friendly FullSpectrum event. Attendees discuss its successes and shortcomings, and what publishers should learn.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Design, Exclusive