Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
September 16, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Serious
Safe Sex with Friends wins Games for Change design challenge 10
by Kris Ligman [06.18.13]
Games for Change, in conjunction with SEXECT.org, has announced the $35,000 winner of its sexual awareness game design competition, Safe Sex with Friends.
Social/Online, Smartphone/Tablet, Indie, Serious, Design

Bogost: Let's make 'earnest' games, not 'serious games' Exclusive 27
by Leigh Alexander [06.17.13]
Most "serious games" exist for some other purpose than to be played, says scholar and designer Ian Bogost, suggesting at 2013's Games for Change that earnestness, not seriousness, is what's needed.
Console/PC, Social/Online, Serious, Programming, Art, Design, Exclusive

Discussing Data Dealer, a game about online privacy 2
by Gamasutra Community [06.17.13]
Games For Change award nominee Data Dealer is designed to help players understand the risks to their privacy online -- and this Q&A from the conference reveals more about its development.
Indie, Serious, Design

From the Editor: Leaving E3 with a sense of hope, optimism 17
by Kris Graft [06.17.13]
Gamasutra editor-in-chief Kris Graft isn't as down on this year's E3 as he was last year's. Here are thoughts on cynicism, development talent and letting go.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, E3

E3 Podcast #2: DRM, Nintendo, and Oculus Rift Exclusive 6
by Staff [06.12.13]
Kris Graft, Patrick Miller, and Christian Nutt from Gamasutra and Game Developer comment on the first day of E3. We encountered Pokemon, DRM, and VR...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Podcast, Video, E3

MIT's Einsteinian game engine goes open source 1
by Kris Ligman [05.30.13]
MIT Game Lab's OpenRelativity engine, designed to educate players on Einstein's special relativity through the title A Slower Speed of Light, has gone open source for developers.
Serious, Programming, Production, Student/Education

Gamasutra got a facelift. Here's a note from the editor-in-chief 21
by Kris Graft [05.30.13]
We made some changes to our front page layout that we hope will help you find the most relevant stories of the day. Editor-in-chief Kris Graft offers a rundown.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Final reminder: GDC Next, ADC talk submissions due Wednesday  
by GDC Staff [05.28.13]
The deadline for talk submissions for the future-focused GDC Next show in L.A. is on May 29th - organizers also taking submissions for co-located, non-game focused App Developers Conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Art Works webinar coming up on May 30th  
by Kris Ligman [05.23.13]
A new webinar from the National Endowment for the Arts will be held later this month for prospective applicants of 2013's Art Works grant.
Indie, Serious, Production

Using HTML5 for dynamic educational games 5
by Gamasutra Community [05.22.13]
HTML5 developer Przemyslaw Szczepaniak considers the possibilities for using the platform for dynamic educational games to be used on tablets and smartphones in classroom settings.
Smartphone/Tablet, Indie, Serious, Programming

GDC Next sister event ADC launches App Dev Stories  
by Staff [05.16.13]
Gamasutra's sister property App Developers Conference has announced the launch of a standalone blog, called App Dev Stories, which tells the human stories behind the most interesting apps.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, ADC, GD Mag

Sponsored: Win $100K in Intel's Perceptual Computing Challenge  
by Intel [05.14.13]
Intel wants to inspire developers to forge new ground by integrating voice control, gesture control, facial recognition, and augmented reality with apps and games on PCs.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Games for Change announces 2013 festival keynote speakers  
by Kris Ligman [05.10.13]
Games for Change has announced the line-up of keynote speakers for its tenth annual Games for Change Festival, this June 17th to 19th in New York City.
Indie, Serious, Design


Life.Love Game Design Challenge offers $5k prize  
by Kris Ligman [04.29.13]
Now in its sixth year, the Life.Love Game Design Challenge calls upon developers to design a game to educate players about teen violence, but without using violence within the game itself.
Serious, Programming, Design, Production

How can games contain and convey values? Exclusive 24
by Leigh Alexander [04.26.13]
Mary Flanagan (Critical Play) shares examples of her increasingly-analog work and its associated research to show that games can carry biases -- or they can teach about the dissolution of prejudice.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Design, Production, Exclusive

How one charity is using games to bring bicycles to those in need  
by Leigh Alexander [04.23.13]
After some tough lessons in being a new publisher, Global Gaming Initiative has regrouped with a unique proposition to fund games whose proceeds will tangibly benefit real-world charities.
Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Production

Final reminder: Call for GDC Europe 2013 talks closes today!  
by Staff [04.22.13]
Game Developers Conference Europe 2013 organizers are reminding that the show's call for lectures will close today- submit your talks for the August show in Cologne before midnight PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

Is this AI tool right for you? A RAIN{indie} review GDMag Exclusive 8
by Dave Mark [04.18.13]
How does Rival Theory's free development tool RAIN{indie} stack up? Dave Mark, president and lead designer at AI consultancy Intrinsic Algorithm gives you the rundown.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Design, Production, GD Mag Exclusive

Now the Girl Scouts get their own video game patch too 19
by Mike Rose [04.18.13]
Following the news that Boy Scouts are looking to introduce a new merit badge encouraging children to learn the art of game design, WIGI is working to create the first video game patch for Girl Scouts.
Console/PC, Serious, Business/Marketing