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October 22, 2014
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October 22, 2014
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Updates » Serious
Reminder: GDC 2014 call for Summit talks ends Oct 23  
by Staff [10.21.13]
The GDC 2014 call for lectures and panels for topic-specific Summits focused on free-to-play, indie games, narrative, mobile, QA, education, and localization ends 10/23.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Zynga offering office space, employee time to edugame incubator 1
by Kris Ligman [10.17.13]
"We're excited to lend not just space, but, we hope, other talents," said former Zynga CEO Mark Pincus, in an event this Tuesday showing off the early efforts of its educational game incubator.
Indie, Serious, Business/Marketing, Recruitment, Student/Education

GDC Taipei Summit 2013 announced for Dec 5-6, call for talks open  
by Staff [09.30.13]
The call for submissions to present talks for the GDC Taipei Summit 2013 in December is now open, the second year of the popular local Asian game development event.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Playing your employees: a game design problem 2
by Brandon Sheffield [09.15.13]
Crytek executive producer Joshua Howard thinks that, for those having trouble with team management, there's a direct analog between game design and different management styles.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, GDC China

AbleGamers Lab opens its doors to players with disabilities 3
by Kris Ligman [09.11.13]
The AbleGamers Foundation, a premiere organization dedicated to improving the accessibility of games, has announced the opening of its first AbleGamers lab designed for players with special needs.
Serious, Business/Marketing

IGF, Valve to offer Steam agreements to Main Competition finalists 1
by Staff [09.11.13]
IGF organizers have announced that 2014 Main Competition finalists will get an opportunity to accept a distribution agreement for Steam once more, following a successful first year for the program in 2013.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Making games that make people healthier 1
by GDC Vault Staff [09.11.13]
The creators behind SuperBetter, ShapeUp, and GreenGoose share their approaches to promoting health through online, social, and mobile gaming.
Console/PC, Social/Online, Smartphone/Tablet, Serious, Design, Video

New study suggests brain training games may help the elderly  
by Kris Ligman [09.04.13]
A new study by the University of California at San Francisco purports that brain-training games may help elderly players improve their ability to multitask -- at least, for the specific game they trained for.
Serious, Design, Video

Winners announced for 2013 International Serious Play Awards  
by Kris Ligman [08.28.13]
The annual Serious Play Conference has announced the winning entries for its International Serious Play Awards, honoring serious games geared toward teaching, business, health awareness or advocacy.
Indie, Serious, Design

A curated guide to educational games for teachers  
by Kris Ligman [08.22.13]
Educational resource EdSurge has rolled out a useful guide to educational games for the classroom, ranging from specifically education-focused titles to Angry Birds and Minecraft.
Indie, Serious, Business/Marketing

A new grant to help young developers promote social change 2
by Kris Ligman [08.21.13]
The ESA is partnering with the Hispanic Heritage Foundation and other organizations to present the ESA Loft Video Game Innovation Fellowship, geared toward supporting young developers of color.

GDC Europe 2013: All of Gamasutra's Coverage, Right Here!  
by Staff [08.19.13]
Gamasutra will be covering GDC Europe 2013 on site from Cologne, Germany. Follow all of our live reporting on our special event page, all week long.
Crowdfunding, Alternative Funding, Microconsole, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

A new exercise in video game preservation  
by Kris Ligman [08.09.13]
A team of National Endowment for the Humanities grant recipients from the University of California, Santa Cruz discuss their plans to build a unified approach to game preservation.
Indie, Serious, Programming, Design

Letter From The IGF Chairman: Welcome To Our 2014 Festival  
by Staff [08.08.13]
As the Independent Games Festival opens for the 16th year, longstanding Chairman Brandon Boyer explains the rule changes and expectations for this year's much-awaited indie game showcase.
Crowdfunding, Alternative Funding, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

Game grants: Getting governmental funds for serious games 2
by Gamasutra Community [08.02.13]
Governmental agencies give grants for research or business innovation -- often for serious game projects which don't aim to entertain but instead to educate. Learn more about getting this money.
Alternative Funding, Indie, Serious, Business/Marketing

Grants for your games: An interview with the National Endowment for the Humanities Exclusive  
by Kris Ligman [08.02.13]
The National Endowment for the Humanities' Office of Digital Humanities offers funding to developers and scholars of interactive media. Is this funding right for you?
Alternative Funding, Indie, Serious, Art, Production, Exclusive, Student/Education

Unreal Engine 3, coming to a U.S. Army training sim near you 1
by Kris Ligman [07.29.13]
Military contractor Intelligent Decisions has become the latest partner with Epic's Unreal Government Network, licensing the Unreal Engine 3 for use in developing training tools for the U.S. Army.
Console/PC, Serious, Business/Marketing

Valve launches Pipeline, a high school student experiment 1
by Mike Rose [07.15.13]
As a way of encouraging high school students to pursue a job in the video game industry, Valve launched an initiative called Pipeline over the weekend, with the aim to provide an insight into how best to start out.
Console/PC, Serious, Programming, Art, Audio, Design, Student/Education, Video

Life.Love. Game Design Challenge winners announced 2
by Kris Ligman [07.12.13]
The Jennifer Ann Group's annual game design challenge -- aimed at promoting awareness of teen violence through gameplay -- has announced the winners for its 2013 competition.
Indie, Serious, Programming, Design, Business/Marketing

Games for Health: Indies will drive this field forward Exclusive 1
by Kris Ligman [06.26.13]
With the 2013 Games for Health conference now underway in Boston, organizer Ben Sawyer looks forward to how the field of serious games for health may evolve into a sustainable industry.
Social/Online, Smartphone/Tablet, Indie, Serious, Design, Exclusive