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March 25, 2019
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6 years in, Warframe nears 50 million lifetime players  
by Alissa McAloon [03.25.19]
The free-to-play game Warframe has nearly clocked 50 million registered players across PC, Switch, Xbox One, and PlayStation 4.
Console/PC, Social/Online

Apple announces its own game subscription service, Apple Arcade  
by Alissa McAloon [03.25.19]
Apple says the service aims to level the playing field between free and premium mobile games.
Smartphone/Tablet, Video

GDC celebrates record-breaking attendance and locks in 2020 dates! 1
by Staff [03.25.19]
After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

PUBG Corp and NetEase settle Battlegrounds lawsuit  
by Chris Kerr [03.25.19]
PUBG Corp. first took NetEase to court back in April 2018, and accused the Chinese company of replicating "audio and visual elements" from Battlegrounds in two of its mobile games.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Sony is pulling digital PS4 games from sale at GameStop, other retailers  
by Alissa McAloon [03.25.19]
Moving forward, PlayStation 4 owners will have to purchase their digital games from the PlayStation Store rather than retailers like GameStop.
Console/PC, Social/Online

Blog: How games software and hardware could top $200 billion by 2023  
by Gamasutra Community [03.25.19]
Digi-Capital's Games Report forecasts that games industry software/hardware combined could drive well over $200 billion revenue by 2023, despite some short-term concerns.
Business/Marketing

Knocking down design pillars was key to making Destiny 2's Gambit mode really shine  
by Alissa McAloon [03.25.19]
"We realized that the answer to our problem had been hidden in the game all along and we just hadn’t played with it enough."
Console/PC, Design, GDC

Dead Cells has passed 1 million sales, and Switch leads the way on consoles  
by Chris Kerr [03.25.19]
Acclaimed roguelike-metroidvania Dead Cells has surpassed 1 million sales, according to developer Motion Twin.
Console/PC, Business/Marketing, GDC

Report: Nintendo to release two new Switch models in 2019  
by Chris Kerr [03.25.19]
Rumors of an updated Nintendo Switch are circulating again, but this time The Wall Street Journal claims Nintendo is working on not one, but two, new Switch consoles.
Console/PC, Business/Marketing

Blog: A design examination of Toejam and Earl Back in the Groove  
by Chris Kerr [03.25.19]
My thoughts on the new Toejam and Earl game and how well the design holds up, with design breakdown video.
Design

Deep Dive: Flexiscope, the play-time aware dungeon generator in Book of Demons  
by Maciej Biedrzycki [03.25.19]
The basic idea behind 'Flexiscope' is very simple -- it lets players divide the game into sessions of any size to fit their playing schedule. Here's how we developed that idea in Book of Demons.
Console/PC, Design

Video Game Deep Cuts: The Game Developers Conference Aftermath  
by Gamasutra Staff [03.24.19]
The weekly update rounding up the best longread & standout articles & videos about games tackles GDC 2019, from Google announcements to session highlights & beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Game source code is a teaching tool, not a trade secret, argues VGHF founder  
by Alex Wawro [03.22.19]
“The industry sees source material as a trade secret,” Video Game History Foundation founder Frank Cifaldi said at GDC today. “We think it’s an educational tool."
Console/PC, Indie, History, GDC

Crash meetings, keep a lore bible, and other narrative design tips learned at King  
by Alissa McAloon [03.22.19]
"If everyone is thinking about narrative design, no one will forget it," argues King's Tracey John during a talk about how to handle narrative design in tight projects.
Smartphone/Tablet, Design

Labor organizers share insight and tips on unionizing the game industry 2
by Alex Wawro [03.22.19]
“I don't think it’s much to ask, in an industry that’s three times the size of Hollywood, to get a meaningful return on the risk you’re taking and the opportunity you’re creating."
Indie, Serious, GDC

Sweeney commits to human moderators & quality filters for Epic's Games Store 22
by Alex Wawro [03.22.19]
"So we're not going to see asset flips," the Epic founder told Gamasutra at GDC this week. "And we're going to explicitly say no to porn games or other intentionally controversial games."
Console/PC, Art, Design, GDC

Microsoft unveils new indie game showcase called [email protected] Game Pass  
by Chris Kerr [03.22.19]
Microsoft has announced a new games showcase called [email protected] Game Pass hours after Sony lifted the lid on its fledgling PlayStation showcase, State of Play.
Console/PC, Business/Marketing

Retail veteran George Sherman has been named GameStop CEO  
by Chris Kerr [03.22.19]
Sherman brings a wealth of experience to the table, having most recently served as the CEO of Victra, the largest exclusive authorized retailer for Verizon Wireless products and services.
Business/Marketing

Sony's new State of Play series will bring PlayStation reveals all year round  
by Chris Kerr [03.22.19]
Sony has unveiled a new video series called State of Play that will keep fans in the loop with "updates and announcements from the world of PlayStation."
Console/PC, Business/Marketing

Devil May Cry 5 has sold 2 million copies in first two weeks  
by Chris Kerr [03.22.19]
Capcom's stylish action effort Devil May Cry 5 has sold 2 million copies in two weeks, according to game director Hideaki Itsuno.
Console/PC, Business/Marketing, GDC