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Road to the IGF: Lucky Frame's Pugs Luv Beats
by Eric Caoili
[02.10.12]
In the latest in our "Road to the IGF" series of interviews with 2012 IGF finalists, Gamasutra speaks with Lucky Frame's Yann Seznec about his team's 2012 IGF Excellence in Audio nominee Pugs Luv Beats.
Indie, Exclusive, Audio, Design
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Analyst questions validity of unusual January NPD results
by Tom Curtis
[02.09.12]
Following the extremely low NPD sales figures for January's U.S. video game retail business, Wedbush Securities analyst Michael Pachter said he finds the results a bit dubious.
Console/PC, Business
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DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
by Simon Carless
[02.09.12]
Talking alongside Insomniac's Ted Price and Epic's Mike Capps during the DICE executive summit in Las Vegas, Blizzard co-founder Frank Pearce discussed the amazing launch of World Of Warcraft and the growing pains the company has dealt with ever since.
Console/PC, Production, Business
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DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge
by Simon Carless
[02.09.12]
As part of a panel at the DICE executive summit in Las Vegas, Insomniac co-founder Ted Price discussed quality of life and his own personal breakthroughs in setting an example in easing back on his overwork.
Console/PC, Production
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In-depth: Component granularity
by Michael Carr-Robb-John
[02.10.12]
In this reprinted #altdevblogaday in-depth piece, former KmmGames senior game programmer Michael Carr-Robb-John explains component granularity and how it can be useful in improving code.
Console/PC, Programming
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NPD: January U.S. video game sales decline well below estimates
by Frank Cifaldi
[02.09.12]
With no hit games released and unfavorable comps versus last year, January retail console video game sales dropped an astounding 38 percent, far below analyst consensus.
Console/PC, Business
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Activision Blizzard reports better than expected 2011 thanks to MW3, Skylanders
by Tom Curtis
[02.09.12]
Activision Blizzard today reported better than expected financial results for its fiscal fourth quarter, with much of this revenue earned from Call of Duty: Modern Warfare 3, Skylanders, and the company's digital products.
Console/PC, Social/Online, Business
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DICE 2012: Putting story before gameplay 'a waste of time' says Jaffe
by Kris Graft
[02.09.12]
Twisted Metal designer David Jaffe told DICE 2012 attendees that the trend of putting story over gameplay "has stuffed the progress of video games, to our own peril."
Console/PC, Design
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What Nintendo's 2011 sales mean for Wii U, third parties
by Matt Matthews
[02.09.12]
In his latest Behind the Numbers column, Gamasutra analyst Matt Matthews looks at what the future holds for Wii U, Nintendo's existing platforms, and third-party publishers by analyzing 2011's DS/3DS/Wii software sales.
Console/PC, Exclusive, Business
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DICE 2012: The five keys to Rocksteady's Batman success
by Kris Graft
[02.09.12]
Sefton Hill with Batman: Arkham City developer Rocksteady tells DICE 2012 attendees just how the studio was able to find critical and commercial success by sticking to its guns.
Console/PC, Design, Production
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Call of Duty franchise sees 40 million monthly active users
by Tom Curtis
[02.09.12]
Activision's popular Call of Duty franchise has grown to host more than 40 million monthly active users across all its releases, while the relatively new Call of Duty Elite service has attracted 7 million users and 1.5 million paid annual members.
Console/PC, Social/Online, Business
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Zynga partners with Hasbro for new toy line
by Tom Curtis
[02.09.12]
FarmVille developer Zynga and toy maker Hasbro have partnered up to develop a new line of toys and games based on the social game developer's most popular brands.
Social/Online, Business
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Road to the IGF: Alexander Bruce's Antichamber
by Frank Cifaldi
[02.09.12]
In the latest in our "Road to the IGF" series of interviews with 2012 IGF finalists, Gamasutra speaks with Alexander Bruce about his 2012 IGF Technical Excellence Award nominee Antichamber.
Indie, Exclusive, Design
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GDC organizers remind on GDC Business Matchmaking for select attendees
by Staff
[02.09.12]
GDC 2012 organizers are reminding GDC Exhibitors, GDC Play participants, and All Access pass holders of the opportunity to participate in the official online GDC Business Matchmaking meetings program.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business
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DICE 2012: How social and mobile are creating the 'new arcade'
by Kris Graft
[02.09.12]
At DICE 2012, Atari coin-op veterans gathered to shed more light on their new mobile game company, Innovative Leisure, and how the new social and mobile landscape is like the old arcades.
Social/Online, Smartphone/Tablet, Design, Business
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Zynga's sales boosted to $335M during holiday quarter, says analyst
by Eric Caoili
[02.09.12]
Wedbush analyst Michael Pachter has estimated that Zynga's revenues last quarter (ending December) reached $335 million or higher, ahead of the social game developer's fourth quarter financial report next Tuesday.
Social/Online, Smartphone/Tablet, Business
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Mafia veterans' new studio licenses CryEngine 3 for RPG
by Eric Caoili
[02.09.12]
Warhorse Studios, the Prague-based developer recently founded by veterans from the Mafia series, has licensed Crytek's CryEngine 3 for an unannounced open-world RPG.
Console/PC, Business
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Report: iPad 3 announcement expected in March
by Eric Caoili
[02.09.12]
Apple will reportedly unveil the next iteration of its successful iPad tablet computer line at a San Francisco event taking place in early March -- and could ship the device shortly afterward.
Smartphone/Tablet, Business
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Don't sell games, sell self-satisfaction
by Staff
[02.09.12]
Indie developer Jeff Vogel (Avadon: The Black Fortress) argues that players pay for easy-to-pirate indie games because it makes them feel good to support creators, in a new Gamasutra feature.
Console/PC, Indie, Business
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Speech Graphics unveils lip synch service for game characters
by Eric Caoili
[02.09.12]
UK-based startup Speech Graphics announced its new technology that analyzes audio to predict how muscles will move on a face to produce those sounds, then syncs that with the animation of a game's 3D characters.
Console/PC, Art
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