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June 6, 2013





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Updates » Smartphone/Tablet
Here's the first list of Unreal Engine 4 integrated middleware  
by Mike Rose [06.06.13]
Epic Games today launched the Unreal Engine 4 Integrated Partners Program, bringing together more than a dozen middleware technologies and software platforms.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

The art of balancing tower defense games 1
by Gamasutra Community [06.06.13]
Tower defense is a popular genre for indie and mobile games -- and Goal Defense's developer shares the secrets -- and the math -- behind the balance in the popular smartphone game.
Smartphone/Tablet, Indie, Programming, Design

Facebook Credits will finally be killed off in September 1
by Mike Rose [06.06.13]
A year ago, Facebook announced that it was abandoning its Facebook Credits system, in favor of local currencies. From September this year, the Credits system will finally be killed off once and for all.
Social/Online, Smartphone/Tablet, Business/Marketing

Video: 10 bite-size talks on progressive game design  
by GDC Vault Staff [06.05.13]
Some of the most interesting people in game development present "progressive, philosophical, future-looking game design inspiration."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video

The diversity of game dev students: Who's joining the industry? 39
by Gamasutra Community [06.05.13]
There are frequent calls for more diversity in game development. What does the future look like? Here, three academics report their findings on the demography of game dev students.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

App Annie's mobile analytics platform gets new visualization tools  
by Mike Rose [06.05.13]
App Annie has launched a new version of its mobile data tracking database today, with new tools that will allow customers deeper and near real-time access to the insights the company's data provides.
Smartphone/Tablet, Business/Marketing

OMGPOP layoffs: 'A weight has been lifted off our shoulders' 6
by Mike Rose [06.05.13]
"Most layoffs are sad... This was the opposite." - a former OMGPOP employee describes how his team felt after being laid off by Zynga earlier this week.
Smartphone/Tablet, Business/Marketing

Global games market will reach $70.4 billion in 2013 - Report 7
by Kris Ligman [06.04.13]
Market analyst group Newzoo projects games to reach a $70.4 billion global industry in 2013, with significant growth in Latin American and Asian-Pacific markets.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Outsourcing specialist Virtuos now has a San Francisco office 5
by Mike Rose [06.04.13]
Shanghai-based outsourcing specialist Virtuos continues with its expansion plans this week, as the company has announced the opening of a new office in San Francisco.
Console/PC, Smartphone/Tablet, Business/Marketing

Re-envisioning the JRPG genre for touch screens  
by Gamasutra Community [06.04.13]
How does a team of indies figure out how to remake the Japanese console RPG from the ground up for smartphones -- while keeping what they love best about the genre? Read on.
Smartphone/Tablet, Indie, Design

Zynga laying off 520 staff, shuttering multiple offices 76
by Kris Ligman [06.03.13]
Reports have surfaced that Zynga is laying off over 500 employees as well as shutting down three of its offices, likely as part of its refocus on mobile development.
Social/Online, Smartphone/Tablet, Production, Business/Marketing, Recruitment

Blog: Localize your mobile game into these languages 7
by Gamasutra Community [06.03.13]
If you want to reach a sizable audience on iOS or Android, you should be aware what languages your players use -- and this blog post reveals the top languages for those players.
Smartphone/Tablet, Indie, Programming, Business/Marketing

Intro to gamification: How it works, platforms to use 2
by Gamasutra Community [06.03.13]
This quick overview of gamification will get you acclimated to what works, what doesn't, and introduce you to some resources you can get started with.
Social/Online, Smartphone/Tablet, Design

Tetris creator Alexey Pajitnov moves to iOS with Marbly 1
by Kris Ligman [05.31.13]
Alexey Pajitnov, the original designer for Tetris, has been creating new titles here and there for years. Now, Pajitnov is moving into iOS space with match-three game Marbly.
Smartphone/Tablet, Design, Business/Marketing

Today's game industry through the lens of human history Exclusive 24
by Kris Graft [05.31.13]
The rise and fall of human societies just might inform us on how the future of video games is going to shake out, says Gamasutra editor-in-chief Kris Graft.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive

Beer and diversity 56
by Gamasutra Community [05.30.13]
Does our culture shape the way we work? Jen Whitson thinks so, and she writes about how a typical guy-centric culture can have unintended consequences.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Gamasutra got a facelift. Here's a note from the editor-in-chief 22
by Kris Graft [05.30.13]
We made some changes to our front page layout that we hope will help you find the most relevant stories of the day. Editor-in-chief Kris Graft offers a rundown.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

5 ways engineer interviews go wrong 24
by Gamasutra Community [05.30.13]
Interviews are a crucial part of the hiring process -- but so much can go wrong on both sides of the table, writes Jason Taylor. He explores the perils of interviewing engineers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Business/Marketing, Recruitment

Tools for transitioning from Flash to HTML5 9
by Gamasutra Community [05.30.13]
HTML5 continues to gain momentum, but what do you do if your pipeline and skills are centered on Flash? Here's a quick and helpful list of tools you can transition to.
Smartphone/Tablet, Indie, Programming

Unraveling the puzzle of analytics Exclusive 3
by Staff [05.30.13]
You know you need analytics -- but how do you handle implementing them? What about understanding what you get back? This comprehensive introduction will bring you up to speed.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Business/Marketing, Exclusive