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July 29, 2016
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July 29, 2016
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Updates » Smartphone/Tablet
Pokemon Go dev argues sponsored locations are more game-friendly than IAP  
by Alex Wawro [07.29.16]
"My belief is that the sponsored-location model is a better business model for games," John Hanke, founder of Pokemon Go developer Niantic, tells Forbes in a new interview about the game's design.
Smartphone/Tablet, Design, Business/Marketing

Telltale's multiplayer 'crowd play' feature won't support streaming right away 1
by Chris Kerr [07.29.16]
Episodic game specialist Telltale has clarified exactly how crowd play will function, quashing talk of using the new multiplayer feature on streaming services like Twitch.
Console/PC, Smartphone/Tablet

If the rumor about the NX is true, what does that mean for Nintendo? 5
by Staff [07.29.16]
Is the NX really going to be a mobile/console hybrid with an NVIDIA Tegra and detachable controllers? Gamasutra staffers weigh in on the latest rumor that's set gamerdom aflame.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Unity 5.4 sees a stable release, and a beta of 5.5 is in the works  
by Alex Wawro [07.28.16]
Just a quick heads-up for Unity develeopers that the game engine company has today taken the "beta" tag off Unity 5.4 and made it available to devs as a stable release.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

This Week in Video Game Blogging: Being Public 1
by Gamasutra Community [07.28.16]
Critical Distance has curated a collection of blogs that weigh in on what Pokemon Go and eSports could mean for the future of public and social gaming.
Smartphone/Tablet, Business/Marketing

Google Play Family Library program will let up to six users share games  
by Chris Kerr [07.28.16]
The introduction of a a new Family Library program will let account holders share eligible games across devices with no additional sign-up fee.
Smartphone/Tablet, Business/Marketing

Apple has now sold over a billion iPhones  
by Bryant Francis [07.27.16]
Following the somewhat negative results of Apple's third quarter in 2016, the company announces it has now sold over one billion iPhones worldwide.
Smartphone/Tablet, Business/Marketing

Don't Miss: Boss battle design and structure 29
by Mike Stout [07.27.16]
Designer Mike Stout breaks down the boss battle into 8 beats, and runs 2 notable ones -- Ocarina of Time's Ganon and Portal's GladOS -- through a thorough design analysis in this timeless post.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Nintendo stays the course despite flagging sales and profits 4
by Chris Kerr [07.27.16]
Nintendo's financials for the quarter ended June 30, 2016, are out, and sales and profits have both taken a hit.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Pros and cons of Pokemon Go's monetization system 15
by Chris Kerr [07.27.16]
It's incredibly popular, but can Pokemon Go cash in on its fame? Radiant World's monetization director Ramin Shokrizade finds out.
Smartphone/Tablet, Business/Marketing

Writing romances in (non-romance) games 7
by Gamasutra Community [07.27.16]
Ex-BioWare video game writer Alex Free (Star Wars: The Old Republic, Shadow Realms) explores the unique challenges writers face in creating meaningful romances for video games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Apple iPads make a brief surge in 2016 third-quarter report  
by Bryant Francis [07.26.16]
Apple's numbers remain steady as iPad revenues move upward for the first time in a while thanks to the launch of the iPad Pro.
Smartphone/Tablet, Business/Marketing

Rad adds newer, faster game data compressors to its Oodle offerings  
by Alex Wawro [07.26.16]
Fun names alert: RAD Game Tools has updated its Oodle library of data compression tools for game developers with two new compressors, Selkie and Mermaid, that are faster than Oodle's extant Kraken.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Production

Investors pour $55 million more into mobile game publisher Scopely  
by Alex Wawro [07.26.16]
Mobile game firm Scopely has managed to raise $55 million in a Series B round of financing, and it plans to put that money towards expanding its developer ecosystem and investing in games.
Smartphone/Tablet, Business/Marketing

A new breed of arcade: Putting devs' skill-based games on casino floors 7
by Alex Wawro [07.26.16]
Gamblit exec Darion Lowenstein speaks to how and why the company wants to work with devs to put simple video games on casino floors. Think '90s arcade games, but with the option to wager real money.
Smartphone/Tablet, Business/Marketing

Blog: Game design analysis - Disney Magic Kingdoms  
by Gamasutra Community [07.26.16]
Game designer Scott Fine offers a thorough design and economics breakdown of Gameloft's mobile game, Disney Magic Kingdoms.
Smartphone/Tablet, Design, Business/Marketing

Report: China pushes past US to lead the world in App Store game revenue  
by Alex Wawro [07.25.16]
Mobile market research firm App Annie's latest report suggests that China has finally surpassed the United States to become the world leader in games revenue generated on the iOS App Store.
Smartphone/Tablet, Business/Marketing

Blog: Pokemon Go, and the good things that can come from bad UI 9
by Gamasutra Community [07.25.16]
PopCap Seattle UI/UX expert Chris Furniss argues how Pokemon Go's confusing UI is applying meaningful friction and is feeding into the dense social experience of the game.
Smartphone/Tablet, Design

Despite radical success, Pokemon Go won't affect Nintendo's bottom line 1
by Bryant Francis [07.22.16]
Nintendo clarifies that its ownership stake in The Pokemon Company won't be drastically rewriting its financial bottom line.
Smartphone/Tablet, Business/Marketing

Blog: How Pokemon Go fails to capture learnability 22
by Gamasutra Community [07.22.16]
Why does Pokemon Go need propping-up from the hundreds of how-to guides that have popped up this week? Here's how Niantic have broken or ignored principles for designing a learnable game.
Smartphone/Tablet, Design