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October 31, 2014
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October 31, 2014
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Updates » Smartphone/Tablet
Just a level solver: Why my puzzle game took over a year to complete  
by Gamasutra Community [10.30.14]
"I was stumped. Out of optimization ideas, I considered giving up. Maybe I could just put in the best solutions I found on my own and make it a competition for my players to beat those scores?"
Smartphone/Tablet, Indie, Programming, Design

Two Finnish studios band together: Next Games acquires Helsinki GameWorks  
by Christian Nutt [10.30.14]
Two startups with veterans from notable developers like Rovio, Supercell, and Remedy have joined up. Next Games is currently working on a Walking Dead mobile game.
Smartphone/Tablet, Business/Marketing

Final Fantasy creator's F2P game hits 1M downloads in 3 weeks 1
by Alex Wawro [10.30.14]
Terra Battle, the debut free-to-play mobile game from Final Fantasy creator Hironobu Sakaguchi's Mistwalker studio, has been downloaded more than a million times worldwide in the three weeks since its October 9th launch.
Smartphone/Tablet, Business/Marketing

Developers, get ready: GDC Next kicks off on Monday  
by Staff [10.30.14]
GDC Next 2014 featuring ADC descends upon the Los Angeles Convention Center next Monday. Here's what you need to know about where to go and what to see while you're there.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

Kim Kardashian helps Glu Mobile to record profits  
by Mike Rose [10.30.14]
Glu Mobile says that strong sales of mobile hit Kim Kardashian: Hollywood have helped the company achieve its strongest quarter results ever.
Smartphone/Tablet, Business/Marketing

Making better tutorials and menus for mobile games  
by Gamasutra Community [10.30.14]
"If you take a critical eye to modern games and see what theyíve done well and what they havenít, you can apply these to your own games. With a bit of thought and some testing, you can make your game a much nicer experience for everyone."
Smartphone/Tablet, Indie, Design

D.I.C.E. Award submissions now open, with two new categories 1
by Christian Nutt [10.29.14]
The Academy Interactive Arts & Sciences has opened the submission process for its annual D.I.C.E. Summit awards ceremony, and adds two new categories designed to recognize innovation.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Video: Mastering the art of killing your games 5
by Staff [10.29.14]
Adam Telfer is a product lead at Wooga who had failed on at least seven projects when he spoke at GDC Europe 2014 earlier this year about Wooga's "hit filter" approach to game design and killing your darlings.
Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

The HTML5 open standard has been finalized 6
by Mike Rose [10.29.14]
Nearly two years after the World Wide Web Consortium (W3C) said that the HTML5 project was "feature complete," the group now says that the open standard for HTML5 is ready to go.
Console/PC, Smartphone/Tablet, Business/Marketing, Video

GungHo has made $4.5 million in revenue a day during 2014 5
by Mike Rose [10.29.14]
Japanese video game company Gungho Online Entertainment made roughly $4.5 million revenue per day during the first nine months of 2014.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: If you must use runes... 30
by Gamasutra Community [10.29.14]
On using archaic alphabets: "Runes are a historical alphabet. You might be writing something ridiculous in runes without noticing it if you don't pay a minimal amount of attention."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

Apple's iAd now live in 70 new countries, bringing total to 95  
by Christian Nutt [10.28.14]
Thinking about using Apple's ad service for your iOS game? Now, it's got a lot more reach, as the company brings a swath of major territories into thee program.
Smartphone/Tablet, Business/Marketing, Mobile Games

Facebook has strong quarter, but CFO predicts gloom for desktop games  
by Christian Nutt [10.28.14]
UPDATE Facebook's desktop games business is now officially in "decline" and unlikely to bounce back, says the CFO -- plus some thoughts on Oculus from CEO Zuckerberg.
Social/Online, Smartphone/Tablet, Business/Marketing

Things you should consider before starting your indie studio  
by Gamasutra Community [10.28.14]
"Itís easy to imagine a wonderful life where you spend all day pursing your game development dreams!" -- but it isn't easy to run a studio. Here are some serious considerations you should make.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

9 GDC Next talks you shouldn't miss  
by Staff [10.28.14]
Game industry veteran Raph Koster, programming wizard Borut Pfeiffer, industry attorney Mona Ibrahim and Playful Corp CEO Paul Bettner are just a few of the experts speaking at GDC Next this year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing, GDC Next

How to level up your career: Tips from an art director 2
by Gamasutra Community [10.28.14]
"There are a lot of people out there who would like to know the secret of getting oneís foot in the door at a game company. Here are some of the things that I suggest to help get my attention."
Smartphone/Tablet, Art, Business/Marketing

Finnish studio Traplight Games bags $500,000 in funding  
by Mike Rose [10.28.14]
Traplight Games, a Finnish mobile studio founded back in 2010, has received $500,000 in a round of investor funding to build its own IP.
Smartphone/Tablet, Business/Marketing

Looking to target Japan with your mobile game? Try Taiwan first  
by Mike Rose [10.28.14]
For those mobile game developers and publishers looking to break into Japan, analytics company Metaps has a suggestion for you -- target Taiwan first.
Smartphone/Tablet, Business/Marketing

Blog: What happened when I put the mobile Assassin's Creed in front of playtesters 2
by Gamasutra Community [10.28.14]
Giving Assassin's Creed: Identity a look "in a usual usability testing setting, with screen recording, a think-aloud protocol, and a survey after the test and then analyze the results."
Smartphone/Tablet, Production

Big Huge Games revived by Brian Reynolds as a mobile studio 1
by Alex Wawro [10.27.14]
Game industry veterans Brian Reynolds and Tim Train have rechristened their new studio Big Huge Games and confirmed the mobile F2P strategy game they've been working on is called DomiNations.
Smartphone/Tablet, Business/Marketing