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May 5, 2016
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Updates » Smartphone/Tablet
Get a job: Be a Creative Director at Nix Hydra  
by Staff [05.04.16]
The studio responsible for Egg Baby is looking to hire an experienced game designer to take a lead role on the creative team in Nix Hydra's Los Angeles, CA studio.
Smartphone/Tablet, Design, Recruitment

Zynga's latest results: Steady as she goes, under new CEO Gibeau  
by Christian Nutt [05.04.16]
Zygna's new CEO presides over improved numbers in his first quarter at the tiller, as the company aims to get itself repositioned as a reliable mobile game operator.
Smartphone/Tablet, Business/Marketing

The best game music production tips from GDC 2016  
by Gamasutra Community [05.04.16]
"In this blog, I want to share some info that I thought was really interesting: Composer Laura Karpman's talk about 'Composing Virtually, Sounding Real' and audio director Garry Taylor's talk on 'Audio Mastering for Interactive Entertainment.'"
Console/PC, Smartphone/Tablet, Indie

Want to know how mobile games stack up? Nielsen has launched a new service  
by Christian Nutt [05.03.16]
The mobile market is incredibly competitive -- and getting a leg up on the competition isn't easy. This might help.
Smartphone/Tablet, Business/Marketing

The Chinese mobile game market is shifting toward core titles  
by Christian Nutt [05.02.16]
The most popular games are still casual, but a flood of RPGs is crashing into the space, and it's going to change the lay of the land.
Smartphone/Tablet, Business/Marketing

Nintendo's president gets grilled on its mobile business, NX plans 1
by Christian Nutt [05.02.16]
President Tatsumi Kimishima goes up in front of his company's investors -- and despite their best efforts, remains cagey about the company's future, even in the near-term.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Consequences in games 6
by Gamasutra Community [05.02.16]
"Consequences are a form of constraints, and contemporary players do not like constraints. They want to do whatever they want to do, as though they were on a playground or playing with toys."
Console/PC, Smartphone/Tablet, Design

How Apple TV forced us to rethink mobile UX 1
by Gamasutra Community [05.02.16]
"I agree with Tim Cookís notion that the future of the TV is apps. But an app is just a bundle of code. What makes a great app is the experience it offers to its specific user."
Smartphone/Tablet, Design

The unexpected creative genesis of Her Story  
by Christian Nutt [04.29.16]
"If all your ideas are coming from movies, that can be a problem. An artist has already gone out into the world and compressed a lot of information to create that film."
Console/PC, Smartphone/Tablet, Indie, Design

Australian Parliament report calls for renewed game industry funding  
by Christian Nutt [04.29.16]
Australian parlimentary report recommends reinstating funding developers with grants and loans to boost the local game biz, and adding tax breaks for bigger studios.
Console/PC, Smartphone/Tablet, Business/Marketing

China is driving big growth for Unity mobile game installs  
by Alex Wawro [04.29.16]
Unity reports that in the first 3 months of 2016 nearly 220k Unity mobile games were installed 4.2 billion times on 1.7 billion devices. 31 percent were in China, vs. just 11 percent in the U.S.
Smartphone/Tablet, Business/Marketing

8 tips for showcasing your game at a convention like PAX 3
by Gamasutra Community [04.29.16]
From booth facing to strategic activity design, indie front TinyBuild shares lessons learned from bringing booths and showcasing games at 8 PAX events in a row.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Get a job: Disruptor Beam seeks a Cinematic Artist  
by Staff [04.28.16]
Boston-based game studio Disruptor Beam is hiring an experienced artist to do cinematic production work that includes concept development, editing, trailer creation and animation video work.
Social/Online, Smartphone/Tablet, Art, Recruitment

Atari cofounder Nolan Bushnell cuts new deal to make mobile games  
by Alex Wawro [04.28.16]
Game industry veteran Nolan Bushnell has made a deal with Dutch game company Spil Games that will see the two working together to design and launch three or more mobile games.
Smartphone/Tablet, Design, Business/Marketing

Lumberyard 1.2 expands mobile support, makes multiplayer easier 1
by Chris Kerr [04.28.16]
The latest update to Amazon's Lumberyard game engine has brought with it 218 improvements, fixes, and features across 20 of Lumberyardís components.
Smartphone/Tablet, Programming, Production, Video

Amazon found liable for unauthorized in-app purchases made by children  
by Chris Kerr [04.28.16]
A federal judge has found Amazon's attempts to disclose the possibility of in-app charges within "free" apps insufficient.
Smartphone/Tablet, Business/Marketing

Blog: A filthy casual talks Clash Royale 3
by Gamasutra Community [04.28.16]
Love and frustration mingle in the mind of this filthy, filthy casual when it comes to Clash Royale.
Smartphone/Tablet, Design

From browser to mobile games: An InnoGames retrospective 1
by Gamasutra Community [04.28.16]
Within the last five years, we at InnoGames faced the challenge of a transition from pure browser based development to efficient mobile development teams working with Unity, Unreal 4 and Java.
Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: Be a Senior Software Engineer at Demiurge Studios  
by Staff [04.27.16]
Cambridge-based studio Demiurge (owned by SEGA Networks) seeks an experienced software engineer to take a senior role on development of games for mobile and PC.
Console/PC, Smartphone/Tablet, Programming, Recruitment

Minecraft now available on Gear VR, with interesting VR design adjustments  
by Kris Graft [04.27.16]
Minecraft has arrived on Oculus and Samsungís Gear VR mobile headset, and itís a fairly interesting take on the nearly five-year-old sandbox crafting game.
VR, Smartphone/Tablet, Design