Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 23, 2014
arrowPress Releases
November 23, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Smartphone/Tablet
Blog: Thoughts on Practice, the NYU game conference  
by Gamasutra Community [11.21.14]
Designer Keith Burgun attended this year's conference: "While each Practice conference has evolved somewhat from the last, I feel that the one thing that itís always had in common was this element of risk-taking."
Console/PC, Smartphone/Tablet, Indie, Design

Get a job: DeNA is hiring a Senior Build and Release Engineer  
by Staff [11.21.14]
The Tokyo-based mobile game powerhouse is looking for an engineer in its San Francisco office to "maintain open dialogue with all product groups to bring up and maintain build and release pipelines."
Smartphone/Tablet, Programming, Recruitment, Mobile Games

Right of publicity: How you can legally put a celebrity in your game 8
by Gamasutra Community [11.21.14]
"While being a 'public figure' may make it difficult to libel or defame someone, their status as public figure actually helps their right of publicity lawsuit against you."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Mobile studio receives $1M funding to expand on multiplayer engine  
by Mike Rose [11.21.14]
Flow State Media, the game studio behind mobile word game Letter UP, has received $1 million in a round of funding.
Smartphone/Tablet, Business/Marketing

5 mistakes not to make when you get started with analytics 5
by Gamasutra Community [11.21.14]
"Creating a proper analytics setup is far from easy. Things will be in the wrong spot or simply broken. Tell your teammates what you found challenging or hard to decipher and what to fix in the future."
Smartphone/Tablet, Indie, Programming, Design, Business/Marketing

GameStop down year-on-year, and the stock market doesn't like it 1
by Christian Nutt [11.20.14]
Today, GameStop shared its quarterly results, and they show a year-on-year decline for the retailer, despite the PlayStation 4 and the Xbox One coming into their second holiday.
Console/PC, Smartphone/Tablet, Business/Marketing

Unity support for 64-bit iOS apps coming close to Apple's deadline 7
by Christian Nutt [11.20.14]
UPDATE: Unity clarifies "complexity" issue. Starting from February 1, 2015, developers who submit games to the App Store will need to include a 64-bit version.
Smartphone/Tablet, Programming, Mobile Games

Why you should care about the package name validity of your Unity project 4
by Gamasutra Community [11.20.14]
A quick guide on avoiding an annoying mistake: "This misery only happened to me because I was dumb. But it would have helped if Unity had thrown a warning."
Console/PC, Smartphone/Tablet, Indie, Programming

Mobile game maps: Which format is right for you? 1
by Gamasutra Community [11.20.14]
It's the most prevalent way to show progression in mobile puzzle games -- but what considerations go into selecting which kind of map design works best for your game?
Smartphone/Tablet, Art, Design

Retargeting Facebook ads: A guide for indie devs  
by Gamasutra Community [11.20.14]
"If you don't know what retargeting is, it's sending ads to people who've already visited your website.The benefit of retargeting, is that you're targeting someone who's already familiar with you."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

On prototyping and coding your own ideas 14
by Gamasutra Community [11.20.14]
Why "words fall inherently short" -- "If you are a game designer, but unable to code, know this: the best way to validate and communicate your own ideas to others is to make your own prototypes."
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Xbox One matchmaking app Overdog nets $1.8 million in funding  
by Christian Nutt [11.19.14]
With plans to expand to another platform and Xbox One app launching next month, the company has sights on changing how players group up online.
Console/PC, Smartphone/Tablet, Business/Marketing

F2P games are no longer listed as 'Free' in Apple's app stores 16
by Alex Wawro [11.19.14]
Apple's app stores updated today to change the wording of free app download buttons from 'Free' to 'Get', presumably in an effort to avoid taking fire over misleading in-app purchasing schemes.
Smartphone/Tablet, Business/Marketing

Finnish game industry unites to produce a patriotic action movie 1
by Alex Wawro [11.19.14]
A group of Finnish game industry professionals that includes animators from Rovio and Supercell have been working together in their spare time on a Kalevala-inspired animated action movie.
Smartphone/Tablet, Business/Marketing, Video

Analyzing and interpreting feedback from your community 5
by Gamasutra Community [11.19.14]
"Monument Valley is currently being discussed as a cautionary example of the dangers of charging for paid content updates on mobile. Bad reviews are bad... right?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Randomness, serendipity, and gamification 3
by Gamasutra Community [11.19.14]
"When planning your user journey, think of ways to take people out of the predictable linear from time to time. Give Free Spirit Explorers something to look forward to!"
Smartphone/Tablet, Design

Monster Strike: Why Street Fighter II's producer will 'never' return to consoles 11
by Christian Nutt [11.19.14]
For decades, Yoshiki Okamoto was one of Capcom's most renowned developers -- but after a mobile hit, he tells Gamasutra that console games are "just not something I want to deal with anymore."
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Where does F2P Game of Thrones fare better, Facebook or iOS? Exclusive 1
by Alex Wawro [11.18.14]
Gamasutra speaks with Disruptor Beam about the effect a popular license has had on its Game of Thrones F2P game, and how people play the game differently on Facebook, iOS...and Kongregate.
Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive

Report: Americans now spend more time on mobile than watching TV 1
by Alex Wawro [11.18.14]
Promising news for mobile game makers today, as analytics firm Flurry reports that for the first time ever, Americans now spend more time staring at their mobile devices than watching television.
Smartphone/Tablet, Business/Marketing

Tips for motivating your indie team 4
by Gamasutra Community [11.18.14]
From selecting your team members to tracking their work, this blog post offers useful advice for keeping an independently developed game project up and running.
Console/PC, Smartphone/Tablet, Indie, Production