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June 28, 2016
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June 28, 2016
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Updates » Smartphone/Tablet
Don't Miss: 50 common game camera mistakes -- and how to fix them 5
by Staff [06.27.16]
Thatgamecompany's John Nesky speaks passionately at GDC 2014 about the importance of good camera design in games, and what he learned about how to make a great camera in his time working on Journey.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Anki is building a robot buddy that can play games with kids  
by Alex Wawro [06.27.16]
Anki, the AI and robotics firm known for integrating physical toys with mobile games, is launching a new robot toy, Cozmo, designed to play games with kids and develop a personality over time.
Smartphone/Tablet

Get tips on supercharging your mobile game's database at GDC Europe  
by Staff [06.27.16]
Hey devs, come out to GDC Europe and catch Cygames' Shuichi Kurabayashi talking about how to create a database engine for your mobile game that's 20x faster and optimized for millions of players.
Smartphone/Tablet, Programming, GDC Europe

Game devs weigh in on the 'Brexit' decision 5
by Alex Wawro [06.27.16]
The world is changing. Last week, the U.K. voted to exit the European Union. Now U.K. game developers, investors and others weigh in on what such a 'Brexit' means for the game industry at large.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Learn why 'idle games' click with players at GDC Europe 2016  
by Staff [06.24.16]
At GDC Europe 2016 Kongregate's Anthony Pecorella will study how "idle games" have evolved -- and what lessons game devs can learn. Prepare to get inexplicably excited about seeing numbers go up!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC Europe

Report: China is now the global leader in video game revenues 1
by Alex Wawro [06.23.16]
Heads up, game devs: China's booming games market has now overtaken the U.S. (at least, in market research firm Newzoo's estimation) to become the world's biggest source of video game revenue.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Get a job: Turbine is hiring an experienced Android Engineer  
by Staff [06.22.16]
The house that built Lord of the Rings Online and the Infinite Crisis MOBA seeks to hire a senior Android engineer to work on mobile projects at its Needham, Massachusetts office.
Smartphone/Tablet, Programming, Recruitment

Video: How to get the funding your game needs 2
by Staff [06.22.16]
Game industry veteran and Execution Labs cofounder Jason Della Rocca gives an indie financing reality check and shares advice on getting the funding your game needs in this GDC Europe 2015 talk.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Check out the results of GameCareerGuide's latest Game Design Challenge!  
by Staff [06.22.16]
Gamasutra's education-focused sister site GameCareerGuide offers info for game industry students and beginners -- and every 3 weeks, it also hosts a Game Design Challenge that anyone can take part in.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Learn to make your game run better on mobile devices at GDC Europe  
by Staff [06.22.16]
Intel's Antoine Cohade will lead a session at GDC Europe this summer about how to efficiently reduce your games' power consumption and optimize it for better performance on today's mobile hardware.
Smartphone/Tablet, Programming, GDC Europe

First standalone VRDC debuts in November, call for talks now open  
by Staff [06.22.16]
GDC organizers are proud to announce that the first ever standalone Virtual Reality Developers Conference, the premier event for VR/AR creators, will be held this November in San Francisco.
VR, Smartphone/Tablet, Serious, Business/Marketing, GDC

Supercell CEO on why $8.6 billion Tencent deal was a no-brainer  
by Chris Kerr [06.22.16]
"Tencent understands that our unique culture of small and independent teams is what makes Supercell. All of this is very important for us."
Smartphone/Tablet, Business/Marketing

Fable Fortune Kickstarter canceled after private investor steps up  
by Chris Kerr [06.22.16]
The team of former Lionhead devs at Flaming Fowl have pulled the plug on the Fable Fortune Kickstarter campaign after securing private funding.
Console/PC, Smartphone/Tablet, Business/Marketing

Analysts weigh in on Tencent's $8.6 billion purchase of Supercell  
by Chris Baker [06.21.16]
We asked industry analysts for their take on Tencent's purchase of an 84.3 percent share of Supercell's stock for $8.6 billion.
Social/Online, Smartphone/Tablet, Business/Marketing

Longtime Angry Birds frontman Peter Vesterbacka is leaving Rovio  
by Alex Wawro [06.21.16]
Finnish developer Rovio is saying goodbye this week to longtime Angry Birds frontman Peter Vesterbacka, who -- after over six years with the firm -- is stepping down as chief marketing officer to focus on being an entrepreneur.
Smartphone/Tablet, Business/Marketing

Toys-to-life game Fabulous Beasts renamed after Warner Bros. trademark dispute 1
by Chris Kerr [06.21.16]
Sensible Object has been forced to change the name of its toys-to-life mobile game, Fabulous Beasts, after Warner Bros. decided it infringed on its own 'Fantastic Beasts' trademark.
Smartphone/Tablet, Business/Marketing

Tencent agrees to $8.6 billion Supercell purchase 4
by Chris Kerr [06.21.16]
Chinese internet giant Tencent has agreed to purchase an 84.3 percent stake in Clash of Clans creator Supercell for $8.6 billion.
Smartphone/Tablet, Business/Marketing

Blog: What to do before asking a publisher for money for your game 4
by Gamasutra Community [06.21.16]
Political Animals dev Ryan Sumo wraps up his blog series on finding a publisher (in Positech Games) by detailing the work and research that went in to getting ready to pitch a publishing deal.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Square Enix chief champions development of premium mobile games 1
by Alex Wawro [06.20.16]
As part of an E3 interview with GamesBeat Yosuka Matsuda, CEO of Square Enix, speaks to how he intends to guide the company towards a deeper focus on premium (i.e. not free-to-play) mobile game production.
Smartphone/Tablet, Business/Marketing

80 Days dev debuts Inky, an editor for its Ink scripting language  
by Alex Wawro [06.20.16]
The folks at Inkle Studios, best known for interactive fiction games like 80 Days  and Sorcery!, have released a new editor, Inky, to aid developers working with their Ink scripting language.
Console/PC, Smartphone/Tablet, Production