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June 1, 2016
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June 1, 2016
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Updates » Smartphone/Tablet
Get a job: Turbine is hiring a Mobile Animator  
by Staff [05.31.16]
The studio known for Lord of the Rings Online and the Infinite Crisis MOBA is hiring a mobile engineer to work on its Batman: Arkham Underworld mobile game in Needham, MA.
Smartphone/Tablet, Art, Recruitment

Don't Miss: Designing and structuring great boss battles 27
by Mike Stout [05.31.16]
In this timeless feature, designer Mike Stout breaks down the boss battle into 8 different beats, and runs 2 notable ones -- Ocarina of Time's Ganon and Portal's GladOS -- through a thorough analysis.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Come to GDC Europe and get practical tips on surviving your startup  
by Staff [05.31.16]
EEDAR cofounder and IEP president Greg Short has a long career in the game industry, and at GDC Europe he'll deliver a talk on "How to Survive Your Start-up."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Designing levels for crashing in Crashing Season  
by Gamasutra Community [05.31.16]
Antti Kananen with Koukoi Games goes in-depth about the challenges of making a game that's about crashing into stuff, infinitely.
Smartphone/Tablet, Design

Unity drops mobile fees, debuts new 'Plus' plan in a bid to expand its reach 17
by Alex Wawro [05.31.16]
Unity's big changes include a new mid-tier pricing plan,†Unity Plus, as the cost of Unity Pro rises & all versions of Unity become capable of deploying†games†on iOS & Android at no additional cost.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Breaking down the anatomy of a mission in a mobile action game  
by Gamasutra Community [05.27.16]
This is how Sticky Studios created a system that its designers could use to quickly create a wide variety of missions for The Man From U.N.C.L.E. game.
Smartphone/Tablet, Design, Production

Data shows Miitomo is in decline, suggests downloads alone aren't enough 6
by Chris Kerr [05.27.16]
SurveyMonkey's data tracking arm, SurveyMonkey Intelligence,†has taken an in-depth look at the performance of†Miitomo†one month after the game launched, and itís not exactly good news.†
Smartphone/Tablet, Business/Marketing

Blog: 5 reasons why you want to quit Clash Royale 8
by Gamasutra Community [05.27.16]
"I'm burned out by Clash Royale and it seems that so are the people around me. Where it previously felt strategic and fun, it now feels random and frustrating."
Smartphone/Tablet, Design

Report: Vivendi continues Gameloft takeover after winning shareholder support  
by Chris Kerr [05.27.16]
Mobile game juggernaut Gameloft has ceded more ground in its fight to stop a hostile takeover by French media giant, Vivendi.
Console/PC, Smartphone/Tablet, Business/Marketing

Game of War dev using matchmaking tech to beef up New Zealand's transport systems 1
by Chris Kerr [05.26.16]
"Soon, entire cities will be networked in one real-time environment, which will create a level of efficiency that the world hasn't seen yet."
Smartphone/Tablet, Programming, Business/Marketing

Get a job: Disruptor Beam is hiring a UI/UX Designer  
by Staff [05.25.16]
Boston-based Disruptor Beam is looking to bring on an experienced UI/UX designer to contribute to various design efforts alongside the developers and designers at the studios's HQ in Framingham, MA.
Smartphone/Tablet, Design, Recruitment

Don't Miss: What does a game designer do, exactly? 9
by Gamasutra Community [05.25.16]
In this classic blog post, designer Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer a seemingly ever-present question.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Why play? My recent friction-full experiences with non-mobile games 28
by Gamasutra Community [05.25.16]
"Some of my very recent experiences with non-mobile games have left a sour taste, wasted my time, but also given me lots of reminders of why I love the mobile platform."
Console/PC, Smartphone/Tablet, Design

Blog: A few thoughts on the design of Clash Royale 2
by Gamasutra Community [05.25.16]
"Its session mechanic and gameplay are so well defined that at a given moment the game starts to feel synthetic -- even though every battle is somewhat different."
Smartphone/Tablet, Design

Come out to GDC Europe and learn how to revive your aging F2P game  
by Staff [05.25.16]
At GDC Europe, longtime Wooga lead Sophie Vo will show you how to take an old dog of a mobile free-to-play game, teach it some great new tricks and give it a fresh lease on life.
Smartphone/Tablet, Production, GDC Europe

Microsoft could lay off 1,850 to streamline smartphone business  
by Chris Kerr [05.25.16]
The restructure will cost approximately $950 million, with around $200 million expected to be dished out in the form of severance payments.
Smartphone/Tablet, Business/Marketing

Survivor error: Don't learn the wrong lessons from success  
by Gamasutra Community [05.25.16]
"When the focus is just on the things that fared well, it's easy to overlook certain traits that we take for granted. Sometimes, these are the qualities that end up being crucial towards the success of the end product!"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Embracing fully-localized code for each mobile game territory  
by Gamasutra Community [05.25.16]
"Our decision to create a country-specific version of DDTankM has vastly increased installs -- contributing to a wealth of happy players in Brazil. This is definitely the way to go!"
Smartphone/Tablet, Programming, Art, Production, Business/Marketing

Blog: Achievements are permission 3
by Gamasutra Community [05.24.16]
"Achievements, be they for getting every ending or finding every doodad, encourage the player to explore choices not make them. It encourages a distance between the player and their choices."
Console/PC, Smartphone/Tablet, Indie, Design

Blog: The future of game engines and cloud technology 1
by Gamasutra Community [05.24.16]
"What a real-time, cloud-based system provides is a much more streamlined approach to a developerís process while greatly enhancing the collaboration and communication among its members."
Console/PC, Smartphone/Tablet, Indie, Programming, Production