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August 23, 2016
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August 23, 2016
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Updates » Smartphone/Tablet
Wargaming shuts down Seattle-based WG Cells  
by Bryant Francis [08.23.16]
Gamasutra has learned that Seattle-based WG Cells, formerly known as DropForge games, has been shut down.
Smartphone/Tablet, Business/Marketing

Pokemon Go is losing millions of users, still has millions more  
by Alex Wawro [08.23.16]
Data culled from mobile analytics firm Apptopia suggests public interest in Pokemon Go is declining, as daily active users appear to have dropped by roughly 12 million over the past month.
Smartphone/Tablet, Business/Marketing

Kabam ready to spend $24 million on a single game by 2018  
by Chris Kerr [08.23.16]
Mobile powerhouse Kabam is going to spend big to secure its future as the next decade of smartphone gaming draws near.
Smartphone/Tablet, Business/Marketing

Strategy and role-playing games are most bankable on mobile 2
by Chris Kerr [08.22.16]
A new report from SurveyMonkey Intelligence shows that when it comes to mobile games, those in the strategy and role-playing genres are the most lucrative. 
Smartphone/Tablet, Business/Marketing

Games: F2P or premium? India's new Viaan Studios plans to do both 2
by Alex Wawro [08.19.16]
ndia has a new game studio: Viaan Studios, founded by Indian film star and serial entrepreneur Shilpa Shetty Kundra alongside her husband Raj Kundra.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Pokemon Go changes everything (and nothing) for AR/VR 10
by Gamasutra Community [08.19.16]
"'Stop calling Pokemon Go AR' say the purists," writes Digi-Capital's Tim Merel. "Just be glad it happened, and let's figure out what the mainstreaming of AR means for the AR/VR industry."
Smartphone/Tablet, Business/Marketing

Blog: Playing with the conventions of genre in game dev  
by Staff [08.19.16]
Continuing on his thread exploring the rules of games, game dev Stieg Hedlund I compares and contrasts similar issues in other media and shares lessons learned.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

How Square Enix Montreal acts like an indie to make its mobile games  
by Bryant Francis [08.18.16]
According to Square Enix Montreal employees, de-emphasizing specialized roles and increasing collaboration has improved its ability to make mobile games like Deus Ex Go.
Smartphone/Tablet, Design

Warbits: The postmortem of a 'certified dumb idea' 10
by Gama Sutra [08.18.16]
"Despite the fact that Warbits worked out for us, it was a certified dumb idea," writes one dev. "We hope this postmortem can shed some light."
Smartphone/Tablet, Design, Production

University funds efforts to build an archive of LGBTQ content in games  
by Alex Wawro [08.17.16]
Earlier this year Temple University awarded an academic fellowship to assistant professor Adrienne Shaw that will support her efforts to build out and maintain her LGBTQ Video Game Archive project.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, History

Blog: How to pitch and sell your game at a con 8
by Gama Sutra [08.17.16]
A dev returns from a successful GenCon 2016 with pre-order sales exceeding expectations. Here is what worked, what didn’t, why, and lessons learned!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Communication tips for the video game music composer  
by Gama Sutra [08.17.16]
Good communication among team members can make or break the development of a game. Here, composer Winifred Phillips shares some lessons and links to help colleagues communicate more effectively.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio

Oxenfree devs release Telltale-published Mr. Robot game on mobile  
by Bryant Francis [08.16.16]
The developers of Oxenfree have made an interactive fiction game set in the world of Mr. Robot that Telltale is publishing on mobile devices.
Smartphone/Tablet, Design, Business/Marketing

Studying Pokemon Go's impact on smaller developers  
by Gamasutra Community [08.16.16]
App Annie reported that Pokemon Go did not have a sustained negative impact on other mobile game revenue and engagement. One economist tried to verify this claim...and got mixed results.
Smartphone/Tablet, Business/Marketing

Marvel Contest of Champions bringing in over $25M a month  
by Chris Kerr [08.15.16]
Free-to-play brawler Marvel Contest of Champions has become Marvel's highest grossing game of all time, across every platform.
Smartphone/Tablet, Business/Marketing

King-owned studio Z2 lays off marketing and support staff  
by Bryant Francis [08.12.16]
Gamasutra has confirmed that Z2 has laid off its marketing and support staff 9 months after being scooped up in the Activision-Blizzard purchase of King.
Smartphone/Tablet, Business/Marketing

Firefly Games targets Hollywood following $10M investment 1
by Chris Kerr [08.12.16]
L.A. and Shanghai-based mobile developer-publisher Firefly Games has raised $10 million to bolster the development of titles based on Hollywood IPs. 
Smartphone/Tablet, Business/Marketing

Blog: Predicting the next American President with Merica Match 5
by Gamasutra Community [08.12.16]
Can a game predict the result of the 2016 American presidential election? Shiny Shoe's new game Merica Match tries to answer the question.

Don't Miss: Designing interesting decisions for games 29
by Staff [08.11.16]
In this classic feature Jon Shafer, who previously led development of Civilization V at Firaxis, explains how it's possible to create a game full of "very interesting and very difficult decisions."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Are paid apps dead? There's only 1 among the US 50 top-grossing, and it's Minecraft 8
by Alex Wawro [08.11.16]
Even when you narrow down to focus only on the 50 top-grossing mobile games in the US, Minecraft: Pocket Edition is the only premium entry -- the rest are free-to-play games.
Smartphone/Tablet, Business/Marketing