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September 22, 2014
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September 22, 2014
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Updates » Smartphone/Tablet
Carmack's battle to bend Samsung to his will with Gear VR 2
by Christian Nutt [09.20.14]
For the last year, John Carmack has been working on mobile VR at Oculus -- in close partnership with phone manufacturer Samsung. Here's his take on what's been happening.
Smartphone/Tablet, Programming, VR

Blog: Why the Creative Europe program wonít improve video games 4
by Gamasutra Community [09.19.14]
"Iím still not sure about how the program is currently designed, and I would like to reflect for a bit about what I think could have been done better and why."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Kickstarter updates terms: 'The creator must complete the project' 11
by Christian Nutt [09.19.14]
The popular crowdfunding site has added some serious new stipulations to its terms of service -- which are designed to ensure backers get what they back.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Video: Perfectly pitching your game in three sentences or less  
by Staff [09.19.14]
Speaking at GDC Europe 2014 earlier this year, Vlambeer co-founder Rami Ismail shared some useful advice on how developers can perfect the art of pitching their game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Procedural generation: By molecule or mythology 8
by Gamasutra Community [09.19.14]
"This post will help you choose the best 'zoom level' for your game. Itís part post-mortem, part raw idealism, and entirely intended to be just one way to think about design within a procedurally generated system."
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Don't Miss: The Gamasutra community's game developer flashcards 7
by Gamasutra Community [09.19.14]
Developers from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Report: Average time spent on Android games highest in the West  
by Alex Wawro [09.19.14]
A new report from mobile analytics firm Flurry suggests that Android games still see the greatest daily playtime in the West -- specifically Germany, Russia and the United States.
Smartphone/Tablet, Business/Marketing

What does it mean to be a game dev and a parent? #DevParents 1
by Gamasutra Community [09.19.14]
"We parents should embrace our fate and use the rollercoaster of emotions which is accompanied by parenthood to our advantage to create games only we can come up with."
Smartphone/Tablet, Indie, Design, Production

Studio behind Moshi Monsters craze hit by layoffs, says report  
by Kris Graft [09.19.14]
UK-based Mind Candy, the company behind popular kid-friendly online game Moshi Monsters, saw a number of layoffs, according to a TechCrunch report.
Social/Online, Smartphone/Tablet, Business/Marketing

Keys to working with offsite writers  
by Gamasutra Community [09.19.14]
"Having offsite writers is crucial for our workflow, and Iíve compiled some best practices on how to manage the multiple personalities and work styles."
Smartphone/Tablet, Design, Production

Making educational games for the younger you 6
by Gamasutra Community [09.19.14]
"During this convergence of opposing chapters in our lives, all of a sudden the boring term Ďeducational gameí doesnít seem to be the big YAWN it used to be."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Tips for game artists, from Rockstar's former art director Exclusive 3
by Kris Graft [09.19.14]
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Exclusive

Designing mobile games for thumbs in an era of giant screens 2
by Gamasutra Community [09.18.14]
"We canít just treat screens in the 5.5Ē range simply as a scaled-up version of a smaller phone. Grips completely change, and with that, your interface might need to do so, as well."
Smartphone/Tablet, Design

$2M in Osmo preorders reveals demand for educational iPad games  
by Alex Wawro [09.18.14]
Tangible Play has reaped roughly $2 million in preorders for the Osmo, an iPad educational game accessory, suggesting there's demand for devs to make kid-friendly mobile games for use in teaching.
Smartphone/Tablet, Business/Marketing

Blog: When COPPA becomes real, and the FTC cracks down on a dev 8
by Gamasutra Community [09.18.14]
"With TinyCo, the FTC has eviscerated the hopes of developers who were thinking they could skate through the COPPA compliance issue by using ... verbal excuses."
Smartphone/Tablet, Business/Marketing

Don't Miss: Building the AI for Hearthstone 5
by Staff [09.18.14]
The AI postmortem is a perennial high point for GDC's AI Summit, and GDC 2014 was no exception as former Blizzard engineer Brian Schwab delivered a frank talk on the AI design of Hearthstone.
Console/PC, Smartphone/Tablet, Programming, Design

GDC Next adds talks on Starcraft II and the secret life of ads  
by Staff [09.18.14]
Blizzard Entertainment's Jordan Womack joins speakers from MIT's Game Lab, the GameHeart mod project and the LiveRail ad platform at GDC Next 2014 featuring ADC this November.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, GDC Next

Blog: 'Mobile VR' is much more about VR than mobile 5
by Gamasutra Community [09.18.14]
"What I do know is this: once itís all released, it will stand for itself, and the players will quickly figure out what mobile VR is really good for."
Smartphone/Tablet, Design, Production, Business/Marketing, VR

King comes out on top in cloning case 9
by Christian Nutt [09.17.14]
Developer which was under target for copying King's Farm Heroes Saga and Pet Rescue Saga agrees to pull its games from sale and pay out a settlement.
Smartphone/Tablet, Business/Marketing

Get a job: Nix Hydra is hiring an Art Director  
by Staff [09.17.14]
The team that built Egg Baby is looking to bring an experienced artist on board to oversee all aspects of art design and production in Nix Hydra's Los Angeles, CA studio.
Smartphone/Tablet, Art, Recruitment