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December 7, 2016
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Updates » Smartphone/Tablet
Clash Royale, Reigns, and Pokemon Go named in Apple's Best of 2016  
by Chris Kerr [12.07.16]
Apple has named its 10 best games of 2016, and Supercell's latest hit Clash Royale has come out on top.
Smartphone/Tablet, Business/Marketing

Come to GDC 2017 for expert advice on getting the media to cover your game 1
by Staff [12.05.16]
In his GDC 2017 talk, ICO Partners' Thomas Reisenegger will deconstruct exactly why why some games (like No Man's Sky) get more time in the spotlight while most struggle to get noticed.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

Video Game Deep Cuts: A Majestic Dishonored Easter Egg  
by Gamasutra Staff [12.05.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2, the making of Majestic & GTA V's Easter Eggs.
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Blizzard the big winner at The Game Awards 2016  
by Chris Kerr [12.02.16]
Blizzard cleaned up at this year's Game Awards, coming away with the Game of the Year, Best Game Direction, Best eSports Game, and Best Multiplayer awards for its work on Overwatch
VR, Console/PC, Smartphone/Tablet, Programming, Art, Design, Production

Get a job: PerBlue is hiring an Art Director  
by Staff [12.01.16]
PerBlue is looking for an experienced and highly motivated Art Director to guide the creation of artistic assets for mobile games in either Madison, WI or the San Francisco Bay Area.
Smartphone/Tablet, Art, Recruitment

Mobile dev Boomlagoon acquired by Wargaming as Wargaming Helsinki  
by Alissa McAloon [12.01.16]
Wargaming says the acquisition of the Finnish mobile studio is part of the company’s recent focus on strengthening its mobile game development efforts.
Smartphone/Tablet

Devs are recovering games (if not payments owed) from bankrupt publisher BulkyPix  
by Alex Wawro [12.01.16]
At least one dev was able to get the rights to its game back from French publisher BulkyPix by contacting the bankrupt company directly -- but the developer is still waiting on outstanding payments.
Smartphone/Tablet, Indie, Business/Marketing

Attend GDC 2017 and get expert insight on what 2016 meant for mobile games  
by Staff [12.01.16]
As part of the GDC 2017 Mobile Summit, experts Steve Meretzky (King), Dave Rohrl (Mobile Game Doctor) and Juan Gril (Joju Games) will reflect on 2016 in a panel on "The Year in Mobile Games."
Smartphone/Tablet, Business/Marketing, GDC

GDC 2017 teams up with iam8bit to debut Art Boss game art showcase!  
by Staff [12.01.16]
GDC is teaming up with iam8bit to debut the Art Boss game industry art showcase at GDC 2017! Submissions of all types of video game art are being accepted now through January 6th, 2017.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

Apple is in the midst of removing outdated games and apps from the App Store 4
by Alissa McAloon [11.30.16]
The company is removing outdated, abandoned, and non-functional apps from the App Store. So far, nearly a quarter of apps that have been removed have been games.
Smartphone/Tablet

Opinion: Now is the time to unionize the game industry 17
by Katherine Cross [11.30.16]
The SAG-AFTRA strike should lead to wider conversations about whether the largest studios should unionize. It’s long past time that we saw game studios as shops in want of stewards.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Come to GDC 2017 and see how Crashlands achieved cross-platform success  
by Staff [11.30.16]
Through 5 games and 5M players, Butterscotch Shenanigans has faced trials of discoverability, monetization, and retention. Come hear the story for yourself at GDC 2017, and maybe avoid their mistakes!
Console/PC, Smartphone/Tablet, Production, GDC

Rovio spins off Netflix-inspired mobile game streaming service, Hatch  
by Chris Kerr [11.30.16]
Angry Birds creator Rovio wants to create the Netflix of mobile video game streaming with its new spin-off venture, Hatch.
Smartphone/Tablet, Business/Marketing

Unity 5.5 exits beta, replete with codeless IAP and Holographic support 1
by Alex Wawro [11.30.16]
Heads up, Unity devs: The 5.5 version of Unity has graduated out of beta and is now marked as a stable release, one that includes expanded support for codeless IAP and Windows Holographic.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Tilting Point opens $12M fund to help devs pay user acquisition costs  
by Alex Wawro [11.29.16]
In a sign of the times, Tilting Point has established a $12 million fund exclusively to help mobile game developers pay to scale up their user acquisition for games that are doing well.
Smartphone/Tablet, Business/Marketing

Get a job: Disruptor Beam is hiring a UI/UX Designer  
by Staff [11.29.16]
Disruptor Beam is seeking an experienced UI/UX Designer to work side-by-side with a team of designers, marketers, and engineers to create world-class web, tools, and mobile experiences in Framingham, MA.
Smartphone/Tablet, Design

GDC 2017 launches low-income free Expo Pass program  
by Staff [11.29.16]
These complimentary Expo Passes awarded via the Low Income Pass Lottery are intended for participants who would otherwise not be able to attend GDC without considerable financial assistance.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Come to GDC 2017 and get expert advice on using video ads in games  
by Staff [11.28.16]
In a GDC 2017 talk entitled "Breaking Ad: The Formula for Winning Video Advertising'", Storm8's Dillon Becker shows how to produce high-performing video ads through testing, analysis and iteration.
Smartphone/Tablet, Business/Marketing, GDC

Video Game Deep Cuts: Zelda in Shenzhen Westworld  
by Gamasutra Staff [11.27.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines classic Zelda, contemporary Shenzhen I/O, & Westworld's VR experiment.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Blog: Studying gameplay progression in endless runners  
by Gamasutra Community [11.25.16]
This blog post reviews some design considerations I made while studying popular runners games. The gameplay progression is deconstructed into a flowchart to highlight the importance of different elements.
Smartphone/Tablet, Design