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December 17, 2018
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Updates » Smartphone/Tablet
Video Game Deep Cuts: Below The Ashen Mutant Hades  
by Gamasutra Staff [12.17.18]
This week's highlights showcase Below, Mutant Year Zero, Hades, Gris, and Ashen - all of which have standout features - with reviews in the round-up, as well as more 'best of the year' & more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The process of updating Fruit Ninja and Jetpack Joyride  
by Staff [12.14.18]
In this GDC 2012 talk, Halfbrick Studios' Luke Muscat goes over the ever evolving process at Halfbrick Studio for updating and maintaining its popular iOS releases.
Smartphone/Tablet, Design, Video

Mobile app demo platform AppOnboard raises extra $15M in funding  
by Emma Kidwell [12.11.18]
AppOnboard, a mobile app demo and analytics platform for developers, announced that it has raised $15M in a new round of funding led by Breakaway Growth, for a total of $30M raised this year.
Smartphone/Tablet, Business/Marketing

UK Parliament launches inquiry into 'immersive and addictive' tech  
by Chris Kerr [12.11.18]
The inquiry will touch on various topical issues such as the future of eSports in the UK, the wider uses of gamification, and the potential links between gaming and gambling.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Citing support issues, Epic stops selling Infinity Blade games 3
by Alex Wawro [12.10.18]
Epic has removed Chair Entertainment's three Infinity Blade iOS games from sale on Apple's App Store, explaining that it no longer makes sense for the company to support the games.
Smartphone/Tablet, Business/Marketing

Catch new & classic GDC talks broadcasting live on the GDC Twitch channel  
by Staff [12.10.18]
The official Game Developers Conference Twitch channel has begun broadcasting gems from the GDC Vault of game development talks, roundtables, and postmortems, and you can tune in live now to watch!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Video Game Deep Cuts: Smash That Punch-Out, Hard  
by Gamasutra Staff [12.09.18]
This week's surprisingly video-heavy highlights include a great mini-doc about the history of the Punch-Out franchise, a looks at the latest acclaimed Smash Bros. game, & a multitude of other neatness.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Star Trek Timelines dev Disruptor Beam is looking for a Game Director  
by Staff [12.06.18]
In this role you’ll be helping to align the team with its publisher and keep the content train running on time, while looking for new opportunities for growth.
Smartphone/Tablet, Production, Recruitment

Using a 'real entity as enemies' got Afghanistan '11 pulled from the App Store 1
by Alissa McAloon [12.06.18]
Developer Slitherine's strategy game Afghanistan '11 has been pulled from the iOS App Store, a rejection that comes more than a year after the game first launched on the platform. 
Smartphone/Tablet

Google's cross-platform mobile app dev kit Flutter hits v. 1.0  
by Emma Kidwell [12.04.18]
Google has released version 1.0 of its open-source, cross-platform app building toolkit Flutter, with plans to bring the platform to the web as well. 
Smartphone/Tablet, Design

PUBG Mobile grabs Best Game in 2018 Google Play Awards  
by Alissa McAloon [12.04.18]
Google Play has announced its Best Apps of 2018, a list that includes a good number of mobile games released on Android this year.
Social/Online, Smartphone/Tablet, Indie

GDC 2019's new Game Discoverability Day will help you get your game noticed!  
by Staff [12.04.18]
Next year's Game Developers Conference will debut a special Game Discoverability Day, a full day of talks discussing practical case studies and strategies for devs to get their games noticed.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

Apple names Donut County and Gorogoa best iOS games of 2018  
by Chris Kerr [12.04.18]
Sumptuous hand-drawn puzzler Gorogoa and quirky town-gobbler Donut County are Apple's favourite iOS games of 2018.
Smartphone/Tablet, Business/Marketing

Mobile studio Playtika acquires Wooga to bolster its casual games offerings  
by Alissa McAloon [12.03.18]
Playtika, Israel-based mobile game developer behind social casino games like Poker Heat and Slotomania, has acquired June's Journey developer Wooga and its 180 employee-strong team.
Social/Online, Smartphone/Tablet

Layoffs at Jam City as mobile studio 'reallocates resources'  
by Chris Kerr [12.03.18]
An unknown number of staff have been laid off at Jam City after the mobile developer reallocated recourses to better "support the goals" of its global business.
Smartphone/Tablet, Production, Business/Marketing

Video Game Deep Cuts: It's Spooky, It's Idle  
by Gamasutra Staff [12.03.18]
This week's highlights include a fascinating documentary on fighting game stalwarts Team Spooky, a hyper-analytical look at the top idle game mechanics, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Rovio acquires Eve: War of Ascension dev PlayRaven  
by Chris Kerr [11.30.18]
PlayRaven is focused on creating strategy games for mobile, and has recently been collaborating with CCP Games on the upcoming free-to-play mobile MMO, Eve: War of Ascension. 
Smartphone/Tablet, Business/Marketing

Opinion: 'Winter is coming' for the video game biz 7
by Joost van Dreunen [11.28.18]
In this opinion piece, SuperData Research founder Joost Van Dreunen looks at the state of the game industry in late 2018 & predicts a markedly darker future for the game industry.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Don't Miss: Designing morality in games 24
by Staff [11.28.18]
In this timeless feature, Gamasutra sits down with Bethesda's Emil Pagliarulo and (then) 2K Marin's Jordan Thomas to discuss the importance of building challenging, satisfying ethical gameplay.
Console/PC, Smartphone/Tablet, Indie, Design

Jam City opens new studio in Canada for Bingo Pop acquisition  
by Chris Kerr [11.28.18]
The Bingo Pop dev team will join Jam City and continue to manage game operations from the company's new Toronto studio.
Smartphone/Tablet, Production, Business/Marketing