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October 21, 2016
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Updates » Smartphone/Tablet
How Zach Gage breaks all of the rules in Really Bad Chess 1
by Stefanie Fogel [10.21.16]
“What if I pulled out the core balance and fairness of chess, and just threw in a lot of random pieces very haphazardly? My friend joked that that would be really bad chess, and the name stuck.”
Smartphone/Tablet, Indie, Design

Pokemon Go's success is shaping the design of upcoming Pokemon games  
by Alex Wawro [10.19.16]
"With Pokémon Go, yeah, we definitely want to have some kind of – at some point – some kind of connectivity, some way the games can interact," veteran Pokemon dev Junichi Masuda tells Game Informer.
Console/PC, Smartphone/Tablet

Survey: 77% of players think microtransactions can be a good thing 1
by Alissa McAloon [10.19.16]
Despite most people disliking the idea of pay-to-win transactions, a recent NPD survey finds that microtransactions can extend players' overall enjoyment of games.
Console/PC, Smartphone/Tablet, Business/Marketing

Tencent raises $850M from Chinese investors to fund Supercell purchase  
by Chris Kerr [10.19.16]
A consortium formed by Chinese internet giant Tencent has raised $850 million to help the company complete its $8.6 billion acquisition of Supercell. 
Smartphone/Tablet, Business/Marketing

Report: Kabam was offered $800 million for Marvel Contest of Champions studio  
by Chris Kerr [10.19.16]
Kabam has been offered $800 million to sell the Vancouver-based mobile studio responsible for the development of high-flying brawler, Marvel Contest of Champions
Smartphone/Tablet, Business/Marketing

DeNA ends western development with closure of San Francisco studio  
by Alissa McAloon [10.18.16]
DeNA Global and the company's overseas subsidiaries are to be liquidated as the Japanese company draws its focus away from Western game development.
Smartphone/Tablet, Business/Marketing

Blog: Building a high-performance lighting system for 2D games  
by Gamasutra Community [10.18.16]
Learn how Alexander Birke built a 2D lighting system capable of rendering hundreds of arbitrarily shaped lights, fast enough to run on mobile and handhelds.
Smartphone/Tablet, Programming, Production

Blog: Is China's mobile game market really lacking innovation? 1
by Gamasutra Community [10.17.16]
Ourpalm game operations specialist Jason Kong asks whether the Chinese mobile game market has an innovation deficiency.
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Emotional AI Self-Destructs 1
by Gamasutra Staff [10.17.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at the 'strange future of emotional AI', a mysterious self-destructing game, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Blog: How I made a mobile game in just one week 3
by Gamasutra Community [10.14.16]
"So I took a break from contracts and Fire Child to make this dumb game called Deflated. I did it just to answer the question: could I start and finish a game in a week?"
Smartphone/Tablet, Design, Production

Blog: Reviewing the UX in Marvel Contest Of Champions  
by Gamasutra Community [10.13.16]
Here's how Marvel simplified and resurrected the classic brawler genre for mobile with Marvel Contest of Champions.
Smartphone/Tablet, Design

MTG buys 31 percent stake in InnoGames to tap into online games market  
by Chris Kerr [10.13.16]
Swedish entertainment group MTG, owner of eSports companies Dreamhack and ESL, has picked up a 35 percent stake in InnoGames as it looks to enter the online gaming market. 
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Which mobile game mechanics make it to the top of the sales charts? 5
by Gamasutra Community [10.12.16]
A study of the popularity of primary and additional mechanics in mobile games from U.S. top-grossing lists on Google Play and App Store.
Smartphone/Tablet, Design, Business/Marketing

Oculus suspends Gear VR support for the Galaxy Note 7  
by Chris Kerr [10.11.16]
Oculus has suspended Gear VR support for Samsung's Galaxy Note 7 smartphone "until further notice."
VR, Smartphone/Tablet, Business/Marketing

Finnish mobile studio Koukoi raises $1M to leverage 'remarkable' brands  
by Chris Kerr [10.11.16]
"This move makes it possible for Koukoi to begin producing high-quality mobile games in the IP market alongside our own original productions."
Smartphone/Tablet, Business/Marketing

Vive vs. Oculus: One dev weighs the pros and cons of VR marketplaces 1
by Alissa McAloon [10.10.16]
The CEO of Cubic Ninjas shares his experiences and the differences between releasing VR apps on the Steam and Oculus store.
VR, Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Game Design Deep Dive: How dark themes and bright art collide in Severed  
by Augusto Quijano [10.10.16]
"We didn't want to dilute the gravity of the situation Sasha is dealing with, but our aim was to portray the weight of the situation, not the gore of it," says Augusto Quijano, concept lead on Severed
Smartphone/Tablet, Art, Design, Video, Deep Dive

'We are coasting on novelty': Carmack advises VR devs to build better mobile VR apps 13
by Alex Wawro [10.07.16]
"We need to start judging ourselves," Carmack noted in his Connect keynote today. "Can you do something in VR that has the same value, or more value, than what these other [non-VR] things have done?"
VR, Smartphone/Tablet, Business/Marketing

Get a job: Telltale Games is hiring an Environment Artist  
by Staff [10.07.16]
Telltale Games is seeking an Environmental Artist with a passion for games and delighting audiences visually with visual details in San Rafael, California.
Console/PC, Smartphone/Tablet, Art, Production, Recruitment

Ex-Linden Lab CEO Rod Humble hired by Jam City  
by Alissa McAloon [10.07.16]
Humble brings over 25 years of experience with games like Second Life and The Sims to the Jam City team.
Smartphone/Tablet, Business/Marketing