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February 21, 2017
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Updates » Smartphone/Tablet
Video Game Deep Cuts: A Loom-ing Night In The Woods  
by Gamasutra Staff [02.19.17]
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Video: Improving our games through subversive diversity  
by Staff [02.16.17]
Game devs Catt Small and Shawn Alexander Allen take the stage at GDC 2016 to talk about how you can create more diverse and inclusive games, and why that's a valuable thing you should be doing.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

Devs laid off from Wooga's Black Anvil join Snowprint, launch new Berlin studio  
by Alex Wawro [02.16.17]
Remember late last year, when German game company Wooga shut down its internal studio Black Anvil Games? Snowprint has hired a number of the laid-off devs to open a new studio in Berlin.
Smartphone/Tablet, Business/Marketing

Blog: How much money will your mobile game make? 4
by Gamasutra Community [02.16.17]
Learn professional techniques used to forecast the potential revenue of F2P mobile games including key performance indicators, how to estimate the size of your market, and genre based metric values.
Smartphone/Tablet, Business/Marketing

Bubble Mania creator Storm8 hit with layoffs  
by Chris Kerr [02.16.17]
UPDATE:California-based mobile outfit Storm8, developer and publisher of over 45 titles including Bubble Mania and Monopoly Bingo, has reportedly been hit with layoffs.
Smartphone/Tablet, Business/Marketing

Clash Royale dev Supercell's sales growth stalled in 2016 -- but profits went up 2
by Alex Wawro [02.15.17]
Finnish mobile game maker Supercell  reported that its sales growth stalled last year in the face of fiercer competition from games like Pokemon Go -- but its profits continue to rise.
Smartphone/Tablet, Business/Marketing

Watch top devs discuss video game storytelling in new vid series 5
by Alex Wawro [02.15.17]
The whole video series, titled "The Game Makers: Inside Story," is free to watch right now on the AIAS' YouTube channel and covers a broad enough range to interest most folks working in games today. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video

Blog: Why has Star Wars: Force Arena struggled on the mobile charts? 5
by Gamasutra Community [02.15.17]
Netmarble launched its Clash Royale inspired Star Wars game just under a month ago. On paper it sounded like a sure shot, but since launch the game has all but disappeared from the top charts. Why?
Smartphone/Tablet, Business/Marketing

At GDC 2017, see how Pokemon Go was designed for easy play in the real world  
by Staff [02.14.17]
Niantic's own Dennis Hwang will be at GDC 2017 this month to deliver a talk on how Pokemon Go's UX and visual design choices were shaped by Niantic's focus on real-world gaming
Smartphone/Tablet, Art, Design, GDC

20 talks Gamasutra wants to see at GDC 2017, from sex scenes to grouchy fish  
by Staff [02.14.17]
Gamasutra writers recently put our heads together and picked some of our most-anticipated GDC sessions, with topics ranging from designing sex scenes in games to math(s) to...a grouchy fish who lived on the Dreamcast.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: The story behind Lords of Discord, part 2 2
by Gamasutra Community [02.14.17]
Lords of Discord is a 3D turn-based strategy mobile game rooted in the legacy of the genre’s greatest classics. Here is the continuation of the dev story behind it.
Smartphone/Tablet, Design, Production

Bob Bates' Thaumistry is an experiment in reviving text-based games 2
by Christopher Priestman [02.14.17]
After 3 decades in the industry, Bob Bates explains why he thinks the time is right for Thaumistry his return to text-based interactive fiction. [HINT: vastly improved parsers are part of it.]
Console/PC, Smartphone/Tablet, Indie, Design, History

Video: Disney Imagineering's approach to interactive environmental storytelling  
by Staff [02.13.17]
At GDC Next 2013, Disney Imagineering's Jonathan Ackley and Chris Purvis took the stage to break down how the lessons they've learned about theme park game design can inform video game design.
Smartphone/Tablet, Design, Video, Vault

Don't Miss: Creating an adaptive narrative in Reigns 4
by Staff [02.13.17]
"As soon as we weighted the decisions of the player with consequences on the 4 dimensions of power, we gave a lot of meaning to very simple swiping gestures." says François Alliot, creator of Reigns.
Smartphone/Tablet, Design

Humble matching up to $300k of sales for bundle benefiting ACLU 1
by Alissa McAloon [02.13.17]
Beyond just donating 100 percent of this latest bundle’s sales to charity, Humble Bundle has announced that the company will match and donate up to $300k to support the ACLU, the IRC, and MSF.
Console/PC, Smartphone/Tablet, Indie

Video Game Deep Cuts: The Alpha Kingdom Protocol  
by Gamasutra Staff [02.12.17]
This week's Video Game Deep Cuts include everything from a witty video appreciation of Kingdom's design to an Alpha Protocol retrospective, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Get a job: Telltale Games is hiring a Mobile Producer  
by Staff [02.10.17]
Telltale Games is looking for a Mobile Producer with experience taking free-to-play games from early concept to successful launches for its new mobile game initiative in San Rafael, CA.
Smartphone/Tablet, Production, Recruitment

Blog: Design and monetization analysis of Fire Emblem Heroes 2
by Gamasutra Community [02.10.17]
Former Nintendo game director and programmer Motoi Okamoto provides a detailed look at the game design and monetisation techniques behind the company's latest mobile effort, Fire Emblem Heroes.
Smartphone/Tablet, Design, Business/Marketing

Profits down at Zynga, but mobile revenue is on the up  
by Chris Kerr [02.10.17]
Social game juggernaut Zynga has released its financials for the full year ended December 31, and while profits are down, mobile revenue is actually on the up.
Smartphone/Tablet, Business/Marketing

Blog: A Look at gacha design in F2P games 1
by Gamasutra Community [02.10.17]
Today's post looks at the use of Gacha or Gashapon in F2P games, and how it impacts progression and monetization.
Smartphone/Tablet, Design