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December 1, 2015
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Updates » Smartphone/Tablet
The best games of 2015: We want your picks  
by Christian Nutt [11.30.15]
Soon, Gamasutra's editorial staff will begin to publish our picks for the best and most significant games -- but that's only half of the picture. Once again, we're asking you to join in.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

UX comparison: Clash of Clans vs. Rival Kingdoms  
by Gamasutra Community [11.30.15]
"I believe UX design in a product is a voice, that stands for the end user. It must identify pain points and cognitive friction which users might have experienced in the past in a similar product."
Smartphone/Tablet, Art, Design, Business/Marketing

Minimizing the pain of lockstep multiplayer 1
by Gamasutra Community [11.30.15]
"The idea behind lockstep multiplayer is simple, if every player shares their input with every other player, the simulation can be run on everyone’s machines with identical input to produce identical output."
Console/PC, Smartphone/Tablet, Indie, Programming

More of my must-have Unity plug-ins 1
by Gamasutra Community [11.30.15]
Three more unmissable Unity plug-ins, as selected by independent developer Sébastien Dubois -- each with its own function that he finds indispensable.
Console/PC, Smartphone/Tablet, Indie, Programming

Don't Miss: 20 fun facts about hex grids 30
by Gamasutra Community [11.27.15]
In this light-hearted 2014 post, a studio shares twenty "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production

Porting 80 Days to Unity: A technical look back 5
by Gamasutra Community [11.27.15]
When Inkle sought to port its native-app mobile hit to Unity, it brought on ex-Rocksteady console programmer Ben Nicholson. He writes here about the technical challenges of getting the game up and running in a new engine.
Console/PC, Smartphone/Tablet, Indie, Programming

Blizzard quadruples Hearthstone World Championship prize pool  
by Chris Kerr [11.26.15]
The prize pool at next year's Hearthstone World Championship, which sees 16 players compete to become world champion, has been increased to $1 million.
Smartphone/Tablet, Business/Marketing

Solo iOS dev by an AAA vet: Lessons learned along the way 4
by Gamasutra Community [11.26.15]
"Swing Racers is a 3D racing game on iOS where you pull your car around the house with a rubber band -- the idea came from a dream I had. Here’s a write-up on the things I’ll do differently on the next project."
Smartphone/Tablet, Design, Production, Business/Marketing

On Thanksgiving, what are game devs thankful for? 2
by Staff [11.26.15]
It's the Thanksgiving holiday here in the U.S., and on Twitter, we asked devs to tell us what they're thankful for. We've compiled a list of responses -- feel free to add yours!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Don't miss: Psychology is fun 32
by Neils Clark [11.25.15]
In this thought-provoking piece, researcher and author Clark takes a look at how psychology and can must be applied to game development, to produce works that engage audiences -- offering up concrete examples.
Console/PC, Smartphone/Tablet, Design

The psychology of the 'near-win' 3
by Gamasutra Community [11.25.15]
"The near-win is a concept used in gamification to create emotion and motivate people into repeating a behavior. It is often used in black-hat gamification to manipulate others."
Smartphone/Tablet, Design, Business/Marketing

Blog: What engine do you use? 12
by Gamasutra Community [11.25.15]
"In game development, we are the beautiful well-respected people who look good doing what we do, and inspire aspiring developers to invest in the same brands."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Keeping mobile players engaged with holiday content  
by Gamasutra Community [11.25.15]
“Our in-game holiday events don’t necessarily lift our install conversion rate, but we know that users brought in during the events are highly engaged.”
Smartphone/Tablet, Design, Business/Marketing

Get a job: Google is looking for a mobile and VR Graphics Engineer  
by Staff [11.24.15]
Google is looking for a graphics engineer to work on "high quality, interactive, animated short stories" delivered via its Google Spotlight Stories platform to smartphones and VR devices from Cardboard to Rift.
VR, Smartphone/Tablet, Programming, Recruitment

Get inside the minds of Tom Clancy's The Division NPCs at GDC 2016  
by Staff [11.24.15]
GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of Tom Clancy's The Division and a potent advocate for accessibility in game design.
Console/PC, Smartphone/Tablet, Programming, Design, GDC

Blog: In defense of personal projects 24
by Gamasutra Community [11.24.15]
"When you work on a personal project in your free time, it gives you energy and ideas. And the thing is, you take that energy and everything you learn in the process back to your full-time job..."
Console/PC, Smartphone/Tablet, Business/Marketing

The Indian mobile game market: The next big thing?  
by Christian Nutt [11.23.15]
SuperData shares a wealth of data about the next big mobile game market -- including the top-performing titles, the cost of user acquisition, and the device split, among other data.
Smartphone/Tablet, Business/Marketing

Baked soft shadows in Unity 5  
by Gamasutra Community [11.23.15]
"To make your scenes look more believable it's worth considering what soft shadows can do for you... I will demonstrate some comparison cases to better understand how baked soft shadows work and can be set up."
Console/PC, Smartphone/Tablet, Indie, Programming

New data highlights gender split for mobile game genres  
by Chris Kerr [11.23.15]
New data picked up by TouchArcade shows that men and women have very different video game habits on mobile.
Smartphone/Tablet, Business/Marketing

An easy trick for making loot drops more engaging 9
by Gamasutra Community [11.23.15]
"Random was too random. It was time to introduce some logic to the loot table. Of course, if every drop is Health exactly when you need it, the game becomes predictable. That’s not fun either."
Console/PC, Smartphone/Tablet, Indie, Design