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July 8, 2015
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July 8, 2015
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Updates » Smartphone/Tablet
Sponsored: Webinar: Graphics Performance Analysis with Intel GPA  
by Intel [07.07.15]
Want to build your best Windows or Android game? Learn how Intel INDE Graphics Performance Analyzers help you analyze, optimize and debug your game to identify issues negatively impacting your framerates.
Console/PC, Smartphone/Tablet, Programming, Sponsored Article

Video: Innovating interactive fiction with 80 Days' Jon Ingold  
by Staff [07.07.15]
At GDC 2015 Inkle co-founder Jon Ingold explains how the outfit's design strategies evolved to produce games like 80 Days, and how it successfully fields interactive fiction games on mobile devices.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Video, Vault

Blizzard is suing a studio that's suing a studio -- again 6
by Alex Wawro [07.07.15]
The clone wars continue, as Blizzard is once again suing a Chinese mobile game company for copyright infringement even as that studio is itself suing another studio...for copyright infringement.
Console/PC, Smartphone/Tablet, Business/Marketing

Orangepixel: A look back at a decade of indie dev 6
by Gamasutra Community [07.07.15]
10 years as an indie: "I mainly hope this helps inform other developers hoping to go the same route. There are some doís and doníts at the end of the article, so please also check those out."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Fallout 4 nets top honors in Game Critics' Best of E3 awards 1
by Alex Wawro [07.07.15]
It's been almost a month since we said goodbye to E3 2015, and now the Game Critics Awards has closed the books on this year's show by announcing the winners of its annual Best of E3 awards.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: Why I said goodbye to mobile in favor of PC 215
by Staff [07.07.15]
"I am fed up with the whole mobile/tablet gaming market," writes one developer. "Iíve worked hard for three years and released two games to almost every mobile device you can think of. Never again."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

A close look at the modern asset pipeline  
by Gamasutra Community [07.07.15]
"A modern asset pipeline can help teams that are striving for greatness in visuals, without having to drown in the amount of work required to make the game run properly."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Production

Programming 'promises' for game development 6
by Gamasutra Community [07.07.15]
"Promises are a design pattern to structure asynchronous code and smooth over the complexities of running sequences of (dependent) asynchronous operations."
Console/PC, Smartphone/Tablet, Indie, Programming

Video: Making games about rich experiences, not addiction  
by Staff [07.06.15]
At the GDC 2014 'Rant Apocalypse" session, academic and author Heather Chaplin delivers an argument against game developers modelling the games they make to take advantage of addictive behavior.
Social/Online, Smartphone/Tablet, Design, Video, Vault

Don't Miss: An in-depth look at good composition in level design 11
by Gamasutra Community [07.06.15]
In this timeless blog, a veteran FPS dev takes a deep look at what goes into creating levels with a sense of visual composition -- and how you can guide players to experience your gameplay best.
Console/PC, Smartphone/Tablet, Indie, Design

Production fundamentals  
by Gamasutra Community [07.06.15]
"Iíve been working in Production for 5 years now. Over this time Iíve learnt a lot of lessons, been intrigued by a few fads, and butchered SCRUM more ways than I can count."
Smartphone/Tablet, Production

Survey: Sweden and the UK are Europe's top game development hubs  
by Staff [07.06.15]
European developers responding to the GDC Europe 2015 State of the Industry survey say Sweden is making the best games in Europe right now, with the UK, Germany and Finland close behind.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC, GDC Europe

Using guinea pig games to size up Apple's new App Analytics  
by Gamasutra Community [07.06.15]
"With regard to our little guinea pig experiment, itís safe to say that Appleís new App Analytics provide valuable information that no other tool can provide."
Smartphone/Tablet, Business/Marketing

Next-gen cel shading in Unity 5 11
by Gamasutra Community [07.06.15]
"With the arrival of Unity 5, itís never been so easy to get high quality visuals in our game. In a small amount of time we Ďhackedí the new Unity Deferred pipeline to completely change our visual style."
Console/PC, Smartphone/Tablet, Indie, Programming, Art

Segmentation for mobile game developers  
by Gamasutra Community [07.03.15]
"Push Notifications are a great way to (re-)engage with users and reward those who have been very loyal or entice those who haven't played in a while to come back and rejoin the gameplay."
Smartphone/Tablet, Business/Marketing

Blog: Letting our differences bring us together 7
by Gamasutra Community [07.03.15]
A rumination on games that satisfy different people: "I thought about other games I wished I could enjoy with my wife, who prefers a more methodical and thoughtful approach than I usually take."
Console/PC, Smartphone/Tablet, Design

Blog: Mobile free-to-play games are not evil 132
by Gamasutra Community [07.03.15]
"Itís very common to hear from developers how evil, hurtful or abusive mobile games are. I donít think most of the comments reflect the reality."
Smartphone/Tablet, Business/Marketing

The best in Japan: CEDEC shares 2015 award nominees  
by Christian Nutt [07.02.15]
CEDEC has shared the nominees for its annual awards across five categories, including popular games like Final Fantasy XIV. It's a peek into how Japan's industry works.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Business/Marketing

From cave painting to CryEngine: How game art developed 7
by Gamasutra Community [07.02.15]
Charting the evolution of in-game art and comparing it to the evolution of fine art: Going from primitive to polished, with deliberate discursions into the abstract.
Console/PC, Smartphone/Tablet, Indie, Art

Don't Miss: 20 fun facts about hex grids 28
by Gamasutra Community [07.02.15]
In this light-herated, timeless post, a studio shares twenty "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design