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February 6, 2016
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February 6, 2016
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Updates » Smartphone/Tablet
What no one tells you about burst campaigns 3
by Gamasutra Community [02.05.16]
"The heart of this technique means abusing the trust of your players, the very people you need to keep making more games. These types of quick fixes and greasy gimmicks are why marketing has such negative connotations."
Smartphone/Tablet, Business/Marketing

Get a job: Disney seeks an experienced Lead Game Designer  
by Staff [02.05.16]
The Walt Disney Company seeks an experienced designer to take a lead role at the company's Glendale, California studio and guide design and development of F2P iOS and Android games.
Smartphone/Tablet, Design, Recruitment

Blog: The truth about mobile game marketing 3
by Gamasutra Community [02.05.16]
"Long story short: we've had a hard time marketing our mobile games because there isn’t really a clear and easy way how to do it."
Smartphone/Tablet, Business/Marketing

The story behind Cut the Rope: Magic's creation, straight from the devs  
by Gamasutra Community [02.05.16]
"It was quite a challenge to add a fresh note to the already many-sided Cut the Rope gameplay, while still preserving all the good things that have kept the series going for such a long time."
Smartphone/Tablet, Design, Production

Japan's massive mobile game industry is changing fast 2
by Gamasutra Community [02.05.16]
"Today, Japan's mobile gaming market is not only the biggest globally by revenue but also the oldest, most mature -- and extremely competitive," writes Tokyo-based consultant Serkan Toto.
Smartphone/Tablet, Business/Marketing

The strengths and weaknesses of episodic games 4
by Gamasutra Community [02.05.16]
The third installment in Pascal Luban's series on episodic games. "I believe in the potential of episodic games because they allow us to enrich games with quality storytelling and that brings a new experience to gamers."
Console/PC, Smartphone/Tablet, Design

How retention affects growth in mobile games 2
by Gamasutra Community [02.05.16]
"An app that fails to grow or maintain its user base cannot survive because it will eventually have no users, so developers set growth goals to be able to track how their app is growing over time."
Smartphone/Tablet, Business/Marketing

New content, new access puts games in front of viewers, YouTube data reveals  
by Christian Nutt [02.04.16]
The company has released its top trending list for January, and while the list itself isn't particularly revealing, the reasons behind ghe games' popularity is.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Turbine seeks an Art Director  
by Staff [02.04.16]
Turbine is looking for someone with experience as an artist and an art director to take up the latter role again on the company's new Game of Thrones mobile game at its Needham, Massachusetts studio.
Smartphone/Tablet, Art, Recruitment

Games dominate the Windows Store download charts 1
by Alex Wawro [02.04.16]
When it comes to the Windows Store, games accounted for the most downloads and the most in-app purchases over the 2015 holiday season, according to a blog post published today by Microsoft.
Console/PC, Smartphone/Tablet, Business/Marketing

Kardashian game maker cut 50 jobs during 'disappointing' holiday season 3
by Alex Wawro [02.04.16]
Celebrity-focused mobile game maker Glu Mobile axed 50 positions in December in a restructuring effort following a 'disappointing' holiday season that saw the company's revenues and profits drop.
Smartphone/Tablet, Business/Marketing

New developments in audio and music tech for VR  
by Gamasutra Community [02.04.16]
"We'll look at a brand new audio tech conference that should be particularly interesting to VR folks. We'll also get an overview of a couple of top audio technologies for virtual reality video games."
VR, Console/PC, Smartphone/Tablet, Audio

What do you mean, 'Losing is fun'? 4
by Gamasutra Community [02.04.16]
"A game featuring difficult situations, permanent consequences, and randomized content is seen as something special, something great even."
Console/PC, Smartphone/Tablet, Indie, Design

Square Enix sales and profits on the up  
by Chris Kerr [02.04.16]
Both sales and profits are up at Square Enix, which posted its financial results for the nine month period ending December 31, 2015, earlier today.
Console/PC, Smartphone/Tablet, Business/Marketing

Taylor Swift and Glu Mobile partner up for new game  
by Chris Kerr [02.04.16]
Bouyed by the success of Kim Kardashian: Hollywood, mobile developer Glu has agreed to make Taylor Swift the star of a new mobile title.
Smartphone/Tablet, Business/Marketing

The ultimate ad format cheat sheet for mobile devs 2
by Gamasutra Community [02.04.16]
"Here’s an overview of each format — banner, static interstitial and video interstitial — to help you embrace effective ads in your game."
Smartphone/Tablet, Business/Marketing

Autodesk to lay off 925 in transition to cloud-based tools 13
by Christian Nutt [02.03.16]
The maker of 3ds Max, Maya, Stingray, Scaleform and other popular game-industry tools has announced a 10 percent layoff to its workforce today.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

The designers emerging from South Africa  
by Christian Nutt [02.03.16]
"Even if I don’t sell my games domestically, I still want to make games that are culturally somehow South African." - Raheel Hassim, a student in South Africa's first-ever game design program
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Video: Breathing life into your game's creatures through animation 1
by Staff [02.03.16]
As part of the Animation Bootcamp at GDC 2013, experienced animator Amy Drobeck walks you through her process for breathing life into creatures and animals -- from the skeleton up.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Video, Vault

Polish your game design skills at the GDC 2016 Game Design Workshop  
by Staff [02.03.16]
Today is the last day to register early for GDC 2016 at a discounted rate, and those who do may appreciate the conference's cutting-edge Game Design Workshop.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC