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July 26, 2016
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July 26, 2016
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Updates » Smartphone/Tablet
Report: China pushes past US to lead the world in App Store game revenue  
by Alex Wawro [07.25.16]
Mobile market research firm App Annie's latest report suggests that China has finally surpassed the United States to become the world leader in games revenue generated on the iOS App Store.
Smartphone/Tablet, Business/Marketing

Blog: Pokemon Go, and the good things that can come from bad UI 9
by Gamasutra Community [07.25.16]
PopCap Seattle UI/UX expert Chris Furniss argues how Pokemon Go's confusing UI is applying meaningful friction and is feeding into the dense social experience of the game.
Smartphone/Tablet, Design

Despite radical success, Pokemon Go won't affect Nintendo's bottom line 1
by Bryant Francis [07.22.16]
Nintendo clarifies that its ownership stake in The Pokemon Company won't be drastically rewriting its financial bottom line.
Smartphone/Tablet, Business/Marketing

Blog: How Pokemon Go fails to capture learnability 20
by Gamasutra Community [07.22.16]
Why does Pokemon Go need propping-up from the hundreds of how-to guides that have popped up this week? Here's how Niantic have broken or ignored principles for designing a learnable game.
Smartphone/Tablet, Design

Come to GDC Europe and learn how to make the industry more diverse  
by Staff [07.22.16]
In a GDC Europe session titled simply "Who Needs Diversity? Everybody!" developers, journalists and academics will discuss how to make the industry a more diverse, welcoming place.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC Europe

Pokemon Go is popular but polarizing, according to Nielsen data  
by Alex Wawro [07.21.16]
Surprise: Market research firm Nielsen claims Pokemon Go has quickly become the most interesting and well-liked mobile game in the U.S., even as it registers higher-than-average rejection rates.
Smartphone/Tablet, Business/Marketing

GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Ubisoft talks up NX, hopes to emulate Pokemon Go's success 6
by Chris Kerr [07.21.16]
Ubisoft CEO Yves Guillemot says the company has taken note of Pokemon Go's recent triumphs, and hopes to release its own augmented reality mobile title in the future. 
Console/PC, Smartphone/Tablet, Business/Marketing

Crossy Road developer Hipster Whale turns to publishing  
by Chris Kerr [07.21.16]
Crossy Road developer Hipster Whale is making the jump into publishing, describing the move as the "next natural step."
Smartphone/Tablet, Business/Marketing

Get a job: Particle City is hiring a Game Engineer  
by Staff [07.20.16]
If you've got a few years of game programming experience and a shipped title under your belt, mobile game studio Particle City might like to hire you to work in Orlando on the Titanfall mobile game.
Smartphone/Tablet, Programming, Recruitment

Blog: Why industry-standard game metrics don't matter (enough) 1
by Gamasutra Community [07.20.16]
The game industry has given us a complex metrics language that is almost entirely built out of alerts and benchmarks...and it's not very useful.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

SDKBOX brings Google Play Games Services to Coco2d-x  
by Chris Kerr [07.20.16]
"As we expand the breadth of features available for developers to engage and retain their players, Google Play's Game Services SDK was a natural fit for our platform."
Smartphone/Tablet, Production, Business/Marketing

Blog: Is it time to start thinking of Pokemon as a language?  
by Gamasutra community [07.19.16]
"The mechanics of Pokemon Go aren’t just a culture or marketing brand, they’re a language whose value and weight is understood by some, and then taught to others."
Social/Online, Smartphone/Tablet

Survey: The UK and Sweden remain Europe's top game dev hot spots  
by Staff [07.19.16]
Today GDC Europe officials dive deeper into the results of the 4th annual European State of the Industry Survey to suss out who, exactly, Europe makes games for -- and where European devs believe the best games are being made.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC Europe

Thanks to Pokemon Go, Nintendo surpasses Sony in terms of market value  
by Alex Wawro [07.19.16]
The striking popularity of Niantic and The Pokemon Company's mobile game continues to inspire investor confidence in backer Nintendo, which has now surpassed competitor Sony in terms of market value.
Smartphone/Tablet, Business/Marketing

The past and future of location based AR games like Pokemon Go 5
by Jennifer Allen [07.19.16]
Gamasutra asked several developers why they think Pokemon Go did so well so quickly, what it needs to do to stay on top, and what it means for the future of location based gaming
VR, Smartphone/Tablet, Design, Business/Marketing, Video

PSA: Wednesday is your last day to save by registering early for GDC Europe!  
by Staff [07.18.16]
Heads up, game devs: GDC officials would like to remind you that Wednesday is the last day you can register early for GDC Europe at a discounted rate, potentially saving yourself up to 200 euros.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Pokémon Go helps Nintendo break stock market record 5
by Chris Kerr [07.18.16]
Pokémon Go continues to help Nintendo make headlines, with the fledgling augmented reality title having now steered the Japanese giant towards a new stock market record.
Smartphone/Tablet, Business/Marketing

GameAnalytics acquired by mobile ad specialist, Mobvista  
by Chris Kerr [07.18.16]
Behavioral analytics platform GameAnalytics has been acquired by Chinese mobile publisher and ad specialist, Mobvista, for an undisclosed fee. 
Smartphone/Tablet, Business/Marketing

Blog: What mobile games do people in China play? 2
by Gamasutra Community [07.18.16]
China-based outsourcing developer Junxue Li offers a rundown of the games, apps, and stores people use most in China.
Smartphone/Tablet, Business/Marketing