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July 28, 2015
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July 28, 2015
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Updates » Smartphone/Tablet
In the wake of big layoffs, Gree International opens 2 new studios  
by Alex Wawro [07.27.15]
Gree International, the San Francisco-based Western arm of Japanese mobile game giant Gree, has opened a pair of new studios in Germany and Australia after laying off roughly 30 percent of its staff last week.
Smartphone/Tablet, Business/Marketing

Ouya buyout confirmed, as CEO leaves company 5
by Kris Graft [07.27.15]
After months of buyout rumors, video game hardware company Razer has confirmed its purchase of Android game platform Ouya; Ouya CEO Julie Uhrman leaving company.
Console/PC, Smartphone/Tablet, Business/Marketing

Free money, grocery bags, and Smarter Than You 2
by Gamasutra Community [07.27.15]
Jamie Madigan discusses the psychology of a game where "it cost YOU real money to give THEM bonus experience points and YOU got nothing out of it but warm fuzzies."
Smartphone/Tablet, Design

Get ready for TV-based games to expand China's market  
by Gamasutra Community [07.24.15]
Analyst Lisa Hanson takes a hard look at post-console ban China, with an eye toward what kinds of games Chinese players really want, and on what TV-based platforms.
Console/PC, Smartphone/Tablet, Business/Marketing

Designing a procedural murder mystery 2
by Gamasutra Community [07.24.15]
"Have you played one of those detective games and ended up longing for more cases to solve? I think this genre could benefit A LOT from having a 'quest' generator."
Console/PC, Smartphone/Tablet, Indie, Design

Google Analytics-driven game development: An experiment in mobile design 5
by Gamasutra Community [07.24.15]
"I performed something like a gamedev experiment: It was 'just create a trashy game, update it as frequently as possible and make it better based on users’ and Google Analytics’ feedback.'"
Smartphone/Tablet, Design

$130 million for mobile studio SGN, as Korea's Netmarble steps up  
by Christian Nutt [07.23.15]
Major Asian investment in mobile games continues, as casual games house SGN gets a $130 million investment from a Korean studio.
Smartphone/Tablet, Business/Marketing

Come to GDC Europe for VR game design advice from Valve and Sony  
by Staff [07.23.15]
VR experts from Valve and Sony London will be speaking at GDC Europe in Germany next month about what they've learned in developing some of the leading Morpheus and SteamVR games and experiences.
Console/PC, Smartphone/Tablet, Indie, Design

Learning to love the narrative puzzle 10
by Gamasutra Community [07.23.15]
"We don't need to banish puzzles from our games. They can help us learn more about our world, set up character, and get the player in a specific place. What we need is conscientious and responsible puzzle design."
Console/PC, Smartphone/Tablet, Design

5 ways to be a terrible game designer 26
by Gamasutra Community [07.23.15]
"In the past 9 years or so of practicing design, I’ve messed it up in all of the following ways at some point or another. Here are 5 of the most troublesome yet common ways that we designers screw things up."
Console/PC, Smartphone/Tablet, Indie, Design

Get a job: Sega Networks seeks a 3D Game Artist  
by Staff [07.22.15]
Sega studio Three Rings Design is hiring artists to work on both in-production and new mobile games alongside the team at its Madison, Wisconsin headquarters.
Smartphone/Tablet, Art, Recruitment

A month of ASO experiments for an App Store game  
by Gamasutra Community [07.22.15]
"With my research I have found there are no simple answer, no clear one-time solution, just best practices to implement. Also, ASO does not generate instantaneous results."
Smartphone/Tablet, Business/Marketing

The power of abstract thinking for game design 1
by Gamasutra Community [07.22.15]
"Abstracting helps you recognize the forces at play and see the bigger picture. If you perceive a game and its elements only in concrete terms, you can miss out on what makes them work or what makes them engaging."
Console/PC, Smartphone/Tablet, Indie, Design

GDC Europe and Gamescom partner for first annual Women In Tech Day  
by Staff [07.22.15]
GDC officials are happy to announce a partnership with gamescom to help put on the first annual Women in Tech Day in Cologne, Germany on August 5th, immediately following GDC Europe.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC Europe

Making and selling a platformer on the App Store 11
by Gamasutra Community [07.22.15]
On releasing and selling: Nubs' Adventure: "This covers post-release topics, such as monetization, sales figures and player reception, and noteworthy things I experienced post-release."
Smartphone/Tablet, Indie, Programming, Production, Business/Marketing

Video: How to save game history forever -- or doom it to oblivion 1
by Staff [07.21.15]
"Games. Have. Historical. Value. If you don't think games have historical value, everything I say is gonna be a guy talking about stuff you don't care about," says archivist Jason Scott at GDC 2015.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

Gree International lays off 30% of staff 3
by Alex Wawro [07.21.15]
UPDATE Japanese mobile game company Gree has laid off an estimated 30 percent of those working in its San Francisco office this week, months after shuttering its Vancouver studio entirely.
Social/Online, Smartphone/Tablet, Business/Marketing

5 questions every QA team lead or manager should ask daily 1
by Gamasutra Community [07.21.15]
"How do I measure the performance of my team? This is very similar to the age-old problem of evaluating a developer based on the amount of lines of code he wrote. It doesn’t work."
Console/PC, Smartphone/Tablet, Production

Blog: How I hire game designers 106
by Gamasutra Community [07.21.15]
"I want to share our experience in hiring game designers. The basic principles are suitable for most professions, but since I am responsible for hiring game designers we will focus on them."
Smartphone/Tablet, Design, Recruitment

Threes devs double daily income with free version 1
by Christian Nutt [07.20.15]
It was Apple's 2014 game of the year on iPhone, but it was beaten in the free market by clone-game 2048. Now, going free proves a win for Threes.
Smartphone/Tablet, Indie, Business/Marketing