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January 23, 2019
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Updates » Smartphone/Tablet
Blog: Assessing the impact of China's changing game regulations  
by Gamasutra Community [09.06.18]
On August 30th, China's Ministry of Education issued a notice aimed at preventing myopia among minors, and it could have a significant impact.
Console/PC, Smartphone/Tablet, Business/Marketing

Games intelligence firm SuperData acquired by analytics company Nielsen  
by Emma Kidwell [09.05.18]
Nielsen Holdings announced in a press release today its acquisition of games market intelligence firm SuperData Research, known for collecting and interpreting data from customers.
Console/PC, Smartphone/Tablet, Business/Marketing

Now's the time to pitch your talk for the GDC 2019 Narrative Summit!  
by Staff [09.05.18]
Game makers, pitch your talks for next year's GDC Game Narrative Summit, which addresses interactive narrative in all its forms -- from triple-A blockbusters to indie games to mobile/social projects.
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Nintendo's big mobile earner Fire Emblem Heroes had a bumper summer 1
by Chris Kerr [09.05.18]
Nintendo's lucrative mobile title Fire Emblem Heroes is showing no signs of slowing despite having being out in the wild for 18 months.
Smartphone/Tablet, Business/Marketing

How Nicki Minaj and a Drag Race superstar inspired Monument Valley  
by Chris Kerr [09.05.18]
"We printed out loads of reference pictures and we used these foam boards with inspiration for the levels that we could carry around with us when we hot desk."
Smartphone/Tablet, Design, Production

Video: How Supercell challenges traditional studio conventions  
by Staff [09.04.18]
In this GDC 2018 talk, Supercell's Ilkka Paananen shares his experience of building an unconventional organizational structure for Supercell.
Smartphone/Tablet, Production, Business/Marketing, Video

GDC 2019 is looking for great AI talks, so submit yours today!  
by Staff [09.04.18]
Hey devs, submit your pitches for talks for next year's GDC AI Summit, which presents panels and lectures from top game AI programmers, designers, researchers, and AI enthusiasts in the industry!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Video Game Deep Cuts: That Donut Exapunks Mooncrash  
by Gamasutra Staff [09.02.18]
This week's highlights include analyses or interviews on Donut County, Exapunks, Prey: Mooncrash & many more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC 2019 welcomes a wonderful group of new Summit advisors!  
by Staff [08.31.18]
GDC 2019 welcomes Emily Short, Grace Carroll, Miguel Sicart, Tanya X. Short, Steve Swink, and Katrina Wolfe as advisory board members for the GDC 2019 Summits!
VR, Console/PC, Smartphone/Tablet, Indie, GDC

China increasing video game restrictions to combat myopia in children  
by Chris Kerr [08.31.18]
Regulators hope to stamp out the visual impairment by limiting the number of new online games coming into the country, while also curbing play time and implementing a new age-restriction system.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: InnoGames is hiring a Sr. UI Designer for a new mobile game  
by Staff [08.30.18]
InnoGames is looking for a UI designer to create attentive and thoughtful user interfaces for one of its upcoming mobile games wit ha strong focus on user experience and navigation.
Smartphone/Tablet, Design, Recruitment

Submissions for GDC 2019 Summits are now open!  
by Staff [08.30.18]
The wait is over: the call for submissions is now open for GDC 2019’s Virtual Reality Developers Conference (VRDC), GDC Summits, & Game Career Seminar through October 5th at 11:59 pm Pacific Time!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: How Love Balls became a viral smash hit  
by Gamasutra Community [08.29.18]
Minimalist physics game Love Balls managed to reach the overall #1 slot on the App Store in over 60 countries. We dissected it to understand how.
Smartphone/Tablet, Design, Business/Marketing

Report: Analyzing player preferences from the US games market  
by Emma Kidwell [08.27.18]
Video game research outfit EEDAR published a report showing how the US market segments players based on motivations, behavior, preferences, and investment across which platforms they use.
Console/PC, Smartphone/Tablet, Business/Marketing

Animoca Brands acquires The Sandbox dev Pixowl for $4.9 million  
by Alissa McAloon [08.27.18]
Animoca Brands has scooped up the mobile developer Pixowl for the sum of roughly $4.9 million, split between shares and cash.
Smartphone/Tablet

Google spots security vulnerability in Epic-hosted Fortnite Android installer  
by Alissa McAloon [08.27.18]
Google flagged a significant security vulnerability in the Fortnite Android installer released earlier this month, though the issue has since been fixed in the current version of the installer.
Social/Online, Smartphone/Tablet

Video Game Deep Cuts: The Two-Bit GoldenEye Circus  
by Gamasutra Staff [08.26.18]
This week's highlights include a look at innovative 'alternative arcade' Two-Bit Circus, a retrospective on the creation of GoldenEye for the N64, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Amassing organic installs while in Google Play open beta 2
by Gamasutra Community [08.24.18]
As many mobile developers are interested in the growth of organic traffic for their games, we decided to share our experience of open beta preparations.
Smartphone/Tablet, Business/Marketing

Learn to design AR experiences for unpredictable spaces at XRDC  
by Staff [08.23.18]
At XRDC in October, Google's Alesha Unpingco aims to equip you with design techniques you can use when creating augmented reality content that reacts and adapts to different environment sizes!
Smartphone/Tablet, Design

Facebook removes its revenue share from Instant Games on Android  
by Emma Kidwell [08.22.18]
Facebook announced today that it is foregoing its 30 percent share of Instant Games in-app revenue on the Android platform.
Smartphone/Tablet, Business/Marketing