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September 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Smartphone/Tablet
Rovio sees profits rise amid strong revenues from Angry Birds 2  
by Emma Kidwell [05.17.18]
Rovio Entertainment, the studio behind Angry Birds, released its financial report earlier today.
Smartphone/Tablet, Business/Marketing

Less management, more success: Inside Supercell's 'upside-down' organization 6
by Kris Graft [05.17.18]
"The traditional approach will try to creep in. [You] need to fight back,” says Supercell CEO Ilkka Paananen. “The interesting thing…is that it gets harder and harder the more successful you are.”
Smartphone/Tablet, Business/Marketing

Mobile games continue to drive rising online game revenue for Tencent  
by Alissa McAloon [05.16.18]
While PC game revenue stayed consistent, Tencent largely credits both existing and new mobile games led for a year-over-year jump in online game revenue.
Console/PC, Smartphone/Tablet

Icelandic social game studio Teatime Games raises $9M 1
by Chris Kerr [05.16.18]
"We are building Teatime Games on the premise that mobile games players crave a more social and personalized experience than they are currently getting."
Smartphone/Tablet, Production, Business/Marketing

Video Game Deep Cuts: One Hour, One Frostpunk 1
by Gamasutra Staff [05.13.18]
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Konami breaks profit records thanks to domestic mobile market  
by Emma Kidwell [05.10.18]
Konami published its latest financial results earlier today, showing a record-breaking increase in profit thanks to strong sales from its digital entertainment business.
Console/PC, Smartphone/Tablet, Business/Marketing

Nexon doubles revenue in US following Pixelberry acquisition 1
by Emma Kidwell [05.10.18]
Nexon cites Choices: Stories You Play as the major factor driving increased revenue for North America.
Smartphone/Tablet, Business/Marketing

Designing Vandals, a turn-based stealth game about graffiti artists  
by Jennifer Allen [05.10.18]
"Even a puzzle game can be a stealth game...because you have to figure out how to get the perfect move," says dev Cosmografik in discussing the design of turn-based graffiti puzzler Vandals.
Smartphone/Tablet, Design

Pokemon Go dev Niantic wants to build AR maps with data from players  
by Alissa McAloon [05.10.18]
Pokemon Go developer Niantic is looking at taking its augmented reality apps one step further by building in-game 3D AR maps of the world with the help of crowdsourced data.
VR, Smartphone/Tablet

Fortnite mobile has earned $50M in under two months 2
by Chris Kerr [05.10.18]
The title had already managed to surpassed $25 million in revenue during its first 30 days, despite being an invite-only title for roughly half of that time.
Smartphone/Tablet, Business/Marketing

Nintendo shuts down debut mobile app Miitomo  
by Chris Kerr [05.10.18]
Miitomo arrived on digital shelves back in March 2016, and although the app was more of a kooky social experience than a bonafide game, it marked Nintendo's proper debut on the mobile scene. 
Smartphone/Tablet, Business/Marketing

Tencent partners with UK government's cultural and creative industries  
by Emma Kidwell [05.09.18]
Tencent enters a partnership with the UK government to collaborate with British creative firms on mediums including video games, film, and television.
Smartphone/Tablet, Business/Marketing

Episode, Old Man's Journey, and Empires & Puzzles win at 2018 Google Play Awards  
by Alissa McAloon [05.09.18]
Three mobile games have walked away from the 2018 Google Play Awards with an award, with some of them beating out titles like PUBG Mobile and Pokemon Go in the process.
Smartphone/Tablet

New Steam Link app allows players to stream Steam games to mobile  
by Alissa McAloon [05.09.18]
The coming Steam Link app works a lot like the Steam Link feature already offered through PC, Mac, and Valve’s standalone Steam Link device.
Console/PC, Smartphone/Tablet

Google Play Instant leaves closed beta, now open to all developers  
by Chris Kerr [05.09.18]
The new feature lets Google Play users instantly play select titles direct from the marketplace, meaning players can jump into the action without having to wait on a lengthy download. 
Smartphone/Tablet, Production, Business/Marketing

An in-depth breakdown of how mobile game media coverage fared in 2016  
by Alissa McAloon [05.08.18]
ICO Partners is now offering free access to a 2017 report documenting the overall media coverage of mobile games during 2016, offering an insightful look at how new games fared.
Smartphone/Tablet, Business/Marketing

Sponsored: Why Montreal data centers are the best choice for video games  
by ROOT Data Center [05.07.18]
Fast speeds, low costs, and lots of flexibility: These are the reasons to consider Montreal data centers for your next-generation video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Video Game Deep Cuts: Flash The Artifact, Get The Saga  
by Gamasutra Staff [05.06.18]
This week's highlights include an attempt to archive key Flash games, a deeper look at Valve's upcoming Artifact, and a super-deep oral history of Panzer Dragoon Saga, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Analyst: Mobile to make up over half of worldwide game revenue in 2018 1
by Alissa McAloon [05.04.18]
This isn’t the first time mobile has brought in more revenue than consoles or PC by a longshot, but this is the first time the platform makes up over half of game revenue on a worldwide scale.
Console/PC, Smartphone/Tablet, Business/Marketing

Activision is feeling the heat from battle royale titles 2
by Chris Kerr [05.04.18]
During a recent investor Q&A, the Call of Duty publisher was asked how Fortnite specifically has impacted the performance of key titles, and admitted it's felt some"near-term impact."
Console/PC, Smartphone/Tablet, Business/Marketing