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February 18, 2019
Sony PlayStation
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Boston Dynamics
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February 18, 2019
Assassin's Creed: The Illusion of Scale
Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style
Kliuless #23: Company Strategy & Ownership Model
What Is A Meta-Game?
How Does the Future of the Streamer-Developer Relationship Look?
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Press Releases
February 18, 2019
Games Press
Buka Entertainment
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Buka Entertainment
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Deck of Ashes, the
story-driven deck...
BANDAI NAMCO
Entertainment America’s
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KUATO STUDIOS LAUNCHES
DISNEY STORY REALMS
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» Smartphone/Tablet
Book Excerpt: Keeping the player at the heart of the story
2
by Toiya Kristen Finley
[07.17.18]
In this chapter of "Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling" author Toiya Kristen Finley, Phd unpacks the narrative design process for games built for mobile devices.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Design
Huuuge Games launches mobile publishing label Tap Tap Games
 
by Alissa McAloon
[07.16.18]
Huuuge Games, the company behind the social casino platform Huuuge Casino, is taking aim at casual mobile games through a new publishing branch called Tap Tap Games.
Social/Online
,
Smartphone/Tablet
Video Game Deep Cuts: Octopath's DOS Demake
 
by Gamasutra Staff
[07.15.18]
This week's highlights include a rounded look at
Octopath Traveler
, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.
VR
,
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
AppLovin launches mobile publisher Lion Studios
 
by Alissa McAloon
[07.12.18]
The mobile platform AppLovin has founded a new studio to take on the task of publishing and promoting mobile games and apps.
Smartphone/Tablet
,
Business/Marketing
Warner Bros. acquires mobile platform Plexchat to improve social features in its games
 
by Emma Kidwell
[07.11.18]
Warner Bros Interactive Entertainment has acquired mobile games platform Plexchat in hopes of expanding the social experience of its Android and iOS titles.
Smartphone/Tablet
,
Business/Marketing
Get a job: Game Closure is looking for a Studio Game Engineer
 
by Staff
[07.11.18]
Game Closure is on the hunt for Game Engineers to help it build the social games that guide the development of its mobile game engine.
Smartphone/Tablet
,
Programming
,
Recruitment
'Gatcha' is a good fit for
Fire Emblem
, but it isn't Nintendo's standard for mobile
2
by Alissa McAloon
[07.10.18]
Despite reports that
Fire Emblem Heroes
has been the big earner for Nintendos mobile pool, it isnt resigning to only releasing games that use those same cash-for-random-reward monetization mechanics.
Smartphone/Tablet
,
Business/Marketing
Video: How
Plague Inc
successfully jumped from mobile to Steam
 
by Staff
[07.09.18]
At GDC 2015, Ndemic Creations' founder James Vaughan showcases the many challenges Ndemic faced in bringing its hit mobile strategy game
Plague Inc
to Steam.
Console/PC
,
Smartphone/Tablet
,
Production
,
Video
,
Vault
Analyst: Two years in,
Pokemon Go
crosses $1.8B lifetime revenue
 
by Alissa McAloon
[07.09.18]
The mobile analytics firm Sensor Tower reports that Pokemon Go has surpassed $1.8 billion lifetime revenue worldwide, over half of which came from the United States and Japan.
VR
,
Smartphone/Tablet
,
Business/Marketing
THQ Nordic acquires German developer and publisher HandyGames
 
by Alissa McAloon
[07.09.18]
THQ Nordic has acquired the German developer and publisher HandyGames, noting that it plans to use the new outfit as an international publisher for small and mid-sized developers and projects.
Smartphone/Tablet
,
Business/Marketing
Sponsored Content
Sponsored: A practical way to make more money from your mobile games
by Amelia Zins, Facebook Audience Network
[07.09.18]
Amelia Zins from Facebook Audience Network takes a deeper view into the field of app bidding, which is causing app publishers and game developers to pause and take notice.
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
,
Sponsored Article
Video Game Deep Cuts: Livestreaming Your Fortnite Addiction
1
by Gamasutra Staff
[07.08.18]
This week's highlights include a fascinating longform piece on a video streamer,
Fortnite
's unexpected story flourishes, and more on gaming addiction being 'singled out'.
VR
,
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Pokemon Quest
nabs 7.5M downloads across Switch and mobile
1
by Alissa McAloon
[07.06.18]
Game Freaks free-to-play blocky brawler
Pokemon Quest
has surpassed 7.5 million worldwide downloads across all platforms.
Console/PC
,
Smartphone/Tablet
Following
Fate/Grand Order
international release, Sony Aniplex hits $1.8B revenue
 
by Alissa McAloon
[07.06.18]
For comparisons sake, that number is roughly twice the sales figure of $934 million reported by the Aniplex during the preceding year.
Smartphone/Tablet
,
Business/Marketing
The Sims Mobile
has amassed $15M in revenue in four months
 
by Chris Kerr
[07.06.18]
The Sims Mobile
has pulled in over $15 million in global revenue since launching on March 6, with the bulk of player spending coming from the States.
Smartphone/Tablet
,
Business/Marketing
Weekly Jobs Roundup: Cold Iron Studios, Rockstar Games, and more are hiring now!
 
by Staff
[07.05.18]
From indie to triple-A, companies are looking for producers, engineers, designers, community managers, and more right now on the Gamasutra Job Board.
Console/PC
,
Smartphone/Tablet
,
Programming
,
Art
,
Design
,
Production
,
Recruitment
Pokemon Quest
nets $3M in revenue during first week on mobile
 
by Chris Kerr
[07.04.18]
An estimated 56 percent of that revenue was pulled in through the iOS App Store, with the remaining 44 percent being attributed to the Google Play marketplace.
Smartphone/Tablet
,
Business/Marketing
Incoming Paradox CEO wants more acquisitions and mobile expansion
 
by Chris Kerr
[07.02.18]
Incoming Paradox chief exec Ebba Ljungerud wants the strategy specialist be pulling in at least 10 percent of its sales from mobile titles by 2020.
Console/PC
,
Smartphone/Tablet
,
Business/Marketing
Video Game Deep Cuts: Inside The RNG Tetris Effect
 
by Gamasutra Staff
[07.01.18]
This week's highlights include a piece on random number generation in classic games, what the upcoming
Tetris Effect
can learn from other classic updates, & lots more.
VR
,
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Warner Bros. calls Bethesda lawsuit against
Westworld
game 'baseless'
 
by Emma Kidwell
[06.28.18]
Warner Bros. and Behaviour Interactive released a statement today regarding the
Westworld
mobile game, calling out Bethesda's accusations of copyright infringement against them "baseless."
Smartphone/Tablet
,
Design
,
Business/Marketing
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