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March 26, 2019
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Updates » Smartphone/Tablet
Microsoft is bringing Xbox Live to iOS and Android  
by Chris Kerr [03.14.19]
A new SDK will let mobile developers imbue their games with features like achievements, gamerscore, friend lists, clubs, hero stats, and some family settings. 
Console/PC, Smartphone/Tablet, Business/Marketing

Come to GDC 2019 and get expert advice on growing your game dev career  
by Staff [03.13.19]
There's a smorgasbord of great career-building opportunities available to you at GDC 2019, including the popular Game Career Seminar and the Career Development Stage!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Come to GDC for a behind-the-scenes look at Pokemon GO's PvP combat design!  
by Staff [03.13.19]
Learn why Niantic chose to build this new PvP feature at this point in the game’s lifecycle (and what decisions were made to make the feature true to its roots in the Pokemon franchise) at GDC 2019!
Smartphone/Tablet, Design, GDC

Video Game Deep Cuts: Sekiro's Rising Trials In Urban Planning  
by Gamasutra Staff [03.10.19]
This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how SimCity inspired a lot of urban planners, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

King shares lessons learned mapping the mobile game market at GDC 2019  
by Staff [03.08.19]
Candy Crush maker King is coming to GDC 2019 to give you a behind-the-scenes look at what the company has learned from mapping what sorts of games its audience likes to play.
Smartphone/Tablet, Business/Marketing, GDC

Octopath Traveler shipped 1.5 million copies, has a mobile prequel on the way  
by Alissa McAloon [03.08.19]
Square Enix’s visually distinct Switch RPG Octopath Traveler will see a followup game in Japan before the end of the year.
Console/PC, Smartphone/Tablet

Marvel Strike Force first-year revenue topped $150 million  
by Chris Kerr [03.08.19]
"Our $150 million in gross revenue comes from people loving the game over time. It’s a fairly constant state, based on long-term relationships with our players. That's coming to fruition."
Smartphone/Tablet, Production, Business/Marketing

PS4 Remote Play is now possible on iPhones and iPads  
by Alissa McAloon [03.07.19]
PlayStation 4 owners can now access their console through an iOS app, similar to how Remote Play functions on Vita, MacOS, And PC.
Console/PC, Smartphone/Tablet

Sponsored Content
Tips on porting your indie game (and how we can help!)  
by Matthew Tighe, CTO and Founder; Steve Longhurst​, Technical Director, DO games [03.06.19]
Indies can handle porting by themselves, but there's significant investment required - likely several months per platform. DO games' tech leads offer tips on porting, and explore whether a dev partner is right for your game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Take advantage of all this cool sponsored content at GDC 2019!  
by Staff [03.06.19]
From Google's keynote to the toxicity-fighting Fair Play Alliance Summit, don't overlook all the great GDC 2019 sponsored content available to you as you're planning out your time at the show!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

Come to GDC 2019's Game Producer Bootcamp and level up your game dev process!  
by Staff [03.06.19]
Facebook's Ruth Tomandl will give you a thorough look at game production processes as part of the GDC 2019 Game Producer Bootcamp, a full day of talks focused on the art & science of game production!
Console/PC, Smartphone/Tablet, Indie, GDC

Report: Nintendo is telling mobile development partners to stop players overspending 2
by Chris Kerr [03.06.19]
"Nintendo is not interested in making a large amount of revenue from a single smartphone game. If we managed the game alone, we would have made a lot more."
Smartphone/Tablet, Business/Marketing

Get legal experts' perspective on how the law is impacting game dev at GDC!  
by Staff [03.05.19]
A panel of legal experts will take to the stage at GDC 2019 to discuss top legal developments in games, from Fortnite dances to Nintendo's stance on ROMS!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Helsinki dev Reworks nets $1.5 million to corner customization game market  
by Chris Kerr [03.05.19]
"We believe the customization games segment has room for an innovative new-comer. Glu Mobile has been the category's lonely rider, and we feel it's time to bring new experiences for players."
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Ape Out To Those Lost Toejam Histories 1
by Gamasutra Staff [03.03.19]
This week's highlights include pieces on Ape Out & the Toejam & Earl reboot, plus the history of the 'game over' screen, the effects of Brexit on the UK game biz, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Super Spell Heroes dev Sviper raises $2.8 million  
by Alissa McAloon [03.01.19]
The mobile studio Sviper has closed a round of funding that sees the German company walking away with an additional $2.8 million for its future projects.
Smartphone/Tablet

Sign up now for GDC 2019's all-new mentoring program!  
by Staff [02.28.19]
Launching at GDC 2019 is a brand-new mentoring program to help encourage game development professionals to continue and grow in their personal careers -- and now you can sign up to take part!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

Hipfire Games raises additional $205k for VR game Failspace  
by Emma Kidwell [02.28.19]
Helsinki-based VR developer Hipfire Games has raised an additional $205k in funds for its debut VR mobile game, Failspace.
VR, Smartphone/Tablet, Business/Marketing

Playdius rebrands as Dear Villagers, plans to focus on PC and console titles  
by Emma Kidwell [02.28.19]
In preparation to reveal a new line-up of games, the French indie publisher Playdius announced earlier today that it has re-branded as Dear Villagers.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Designing for tough choices in cosmic horror game The Horns 1
by John Harris [02.28.19]
We speak with Dene Carter, formerly creative director on the Fable series, about his latest indie game The Horns -- a cosmic horror game about choice and survival.
Smartphone/Tablet, Indie, Design