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September 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Smartphone/Tablet
Zynga's mobile 'forever franchises' contribute to Q2 growth  
by Emma Kidwell [08.01.18]
Zynga reports that it now generates 90 precent of its revenue from mobile games thanks to its "forever franchises", which include Words With Friends, Zynga Poker, and CSR2.
Smartphone/Tablet, Business/Marketing

Switch sales lead Nintendo's first quarter while 3DS and mobile income stagnate  
by Alissa McAloon [07.31.18]
Sales of both 3DS software and hardware decreased year-over-year, while income generated by Nintendo's mobile game library increased by less than one percent.
Console/PC, Smartphone/Tablet, Business/Marketing

How we built King of Dragon Pass successor Six Ages for iOS 4
by Gamasutra Community [07.31.18]
A postmortem about creating Six Ages: Ride Like the Wind -- the spiritual successor to the cult classic King of Dragon Pass -- as a tiny indie studio.
Smartphone/Tablet, Design, Production

Analyst: Mobile MOBA Vainglory crosses $50M lifetime revenue  
by Alissa McAloon [07.30.18]
Sensor Tower reports that the competitive mobile game has now generated more that $50 million in revenue since its 2014 launch.
Social/Online, Smartphone/Tablet, Business/Marketing

GDC 2019 is looking for great Programming talks -- pitch yours today!  
by Staff [07.30.18]
Hey devs! GDC officials seek great submissions of interesting, cutting-edge Programming talks for the GDC 2018 Main Conference, from now through August 17th!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, GDC

Analyst estimates put Fortnite at more than 100M downloads on iOS  
by Alissa McAloon [07.30.18]
Data from the mobile analyst Apptopia suggests that Epic Games' Fortnite has been downloaded more than 100 million times on mobile, even before its Android debut.
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Slay The Totally Accurate Spire  
by Gamasutra Staff [07.29.18]
This week's highlights include juicy math(s) in Slay The Spire, the creation of Totally Accurate Battlegrounds, and loads more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

FIFA Mobile's debut in China brings EA its highest grossing day for a mobile game  
by Alissa McAloon [07.27.18]
Though net bookings declined for mobile titles year-over-year, EA says that fall was offset by a strong debut from FIFA Mobile.
Console/PC, Social/Online, Smartphone/Tablet

iOS game collection aims to spotlight pre-mobile handheld games  
by Alissa McAloon [07.26.18]
The Original Mobile Games is live on the App Store with six digital recreations of early handled dexterity games and puzzles sourced from The Strong Museum.
Smartphone/Tablet, History

Dragon Ball Z: Dokkan Battle revenue tops $1B after two years  
by Chris Kerr [07.26.18]
Bandai Namco's mobile card-battler slash puzzler Dragon Ball Z: Dokkan Battle has amassed over $1 billion in global revenue since launching in July 2015. 
Smartphone/Tablet, Business/Marketing

Apple promotes iPhone gaming performance with new ad  
by Emma Kidwell [07.25.18]
Apple releases new ad for the iPhone X showing off the A11 Bionic chip, which is being marketed toward mobile game players.
Smartphone/Tablet, Production, Video

PUBG Mobile reaches $30M in revenue 4 months after launch  
by Emma Kidwell [07.25.18]
PUBG Mobile has generated more than $30 million in revenue since it first launched four months ago.
Smartphone/Tablet, Business/Marketing

Mobile startup Knock Knock raises $2M in funding toward developing chat games  
by Emma Kidwell [07.24.18]
Knock Knock, a gaming startup founded by Zynga, TinyCo, and EA alumni, announced today that it has raised $2 million in seed funding towards developing mobile chat games. 
Smartphone/Tablet, Business/Marketing

Mini Metro surpasses 1 million sold  
by Alissa McAloon [07.24.18]
The public transportation themed puzzle strategy game first launched on PC in 2015, then mobile in 2016, and, just this year, on the Nintendo Switch.
Console/PC, Smartphone/Tablet, Indie

Get a job: Roblox is hiring a C++ Engineer  
by Staff [07.24.18]
Roblox is looking for a C++ Engineer to join its Game Engine Team in San Mateo, CA.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Recruitment

Analyst: Fortnite now rakes in $2 million per day on iOS alone  
by Alissa McAloon [07.24.18]
The mobile-centric analytics firm Sensor Tower estimates that Fortnite’s daily mobile revenue now averages around $2 million at the start of the game’s fifth season.
Social/Online, Smartphone/Tablet

Square Enix bets on game streaming with Blacknut partnership  
by Chris Kerr [07.24.18]
Japanese developer-publisher Square Enix has partnered with Blacknut to distribute a selection of mobile titles through the French company's game streaming service. 
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Go, Go, No Man's Pokemon  
by Gamasutra Staff [07.22.18]
This week's longform game writing/video highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Niantic introduces three-strike policy for cheaters in Pokmon Go  
by Emma Kidwell [07.19.18]
Niantic has clarified its disciplinary policy for cheating in Pokémon Go with the introduction of a new three-strike policy which focuses on giving cheaters a chance to reform their ways.
Smartphone/Tablet, Design

Don't Miss: Why being trapped in a loop makes Reigns: Her Majesty so satisfying  
by Staff [07.19.18]
"Everything in the game helps the player define the pace," explains Reigns creator Francois Alliot. "In the game you can swipe very quickly or you can take your time, and we adapted everything around that."
Smartphone/Tablet, Design, Production